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PICK PICKNIC BRIEF PLUS BY LIUMAS

2009-02

Three game aids in one file!

Brief version of the rules. Tiny. Full version of the rules. Not large at all. Fold this in 3 panels to fit into the box. Grain cube point value ‘chart’. Makes very clear the value of the grain cubes.

But wait – isn’t this game so easy that it does not need a simplified rule set? “Even simpler” means even faster, making it that much easier to get this game out and running. The game takes 15 minutes – now a total of 16 with a rules refresh.

There are 2 different versions of these game aids over the following 6 pages. The 1 st 3 pages make reference to the standard components – the Green Grain Cubes. The final 3 pages make reference to Red Grain Cubes. The text is otherwise identical in all cases. We highly recommend this change from Green to Red cubes in order to better differentiate those cubes from the Blue cubes. Red cubes are a common color.

cubes from the Blue cubes. Red cubes are a common color. GAME: Pick Picknic (2001) BGG

GAME:

Pick Picknic (2001)

BGG ID:

30869

Designer:

Stefan Dorra

This PDF file includes 3 game aids, each designed to be printed on a single sheet.

Chris Conboy, April 2009 chris@ageofgods.com Liumas at BoardGameGeek.com

PICK PICKNIC BRIEF

SETUP

shuffle all 60 cards

4-6 Players: 5 hand cards. 2-3 Players: 6 hand cards.

1.

Supply Yards

Add 1 cube to each yard.

2.

Search For Food

4-6 Player:

1 card face down. Play 2 cards of different colors.

2-3 Player:

3. Fowls Feed reveal cards

A) Lone Fowl

Eat all grain in their yard.

B)

Several Fowl

If

no fox: share grain or duel.

Duel: Winner takes all. D6 + card. Tie: reroll until resolved.

Fleet Fowl –2: Eat all if alone, else grab 1 Green, even if with

a

fox. Never duels!

2-6 players, 15 minutes

4. Foxes Feed

A) Lone Fox

A

fox alone does not feed.

B)

Single Fox Eats Fowl

Eat all fowl if no other fox. Fleet Fowl grabs 1 Green then

is

eaten. Other cubes remain.

C)

Several Foxes

Always duel over fowl.

5.

New Round

4-6 Players: Draw 1 card. 2-3 Players: Draw 2 cards.

GAME END

Final Round: Last cube used. Total fowl card and grain cube values. High score wins!

GRAIN CUBE VALUES

Yellow=3

Blue=2

Green=1

A card feeds in its color yard.

STANDARD RULES This version of the Rules Brief references GREEN CUBES

PICK PICKNIC

2-6 players, 15 minutes

6 Poultry Yards in 6 colors

42 Poultry Cards in 6 Colors:

–2, 3, 3, 4, 4, 5, 6 18 Fox Cards in 6 colors: 4, 5, 6

78 grains: 39 green, 26 blue, 13 yellow

1 Hick Hack die

SETUP

Lay out the 6 poultry yards. Mix the 78 cubes into the box lid. Shuffle all cards into a deck. 4-6 Players: Deal 5 hand cards each. 2-3 Players: Deal 6 hand cards each.

GRAIN CUBE VALUES

Yellow = 3VP, Blue = 2VP, Green = 1VP

CARDS & YARDS

Blue Ducks

Gray Turkeys

Green Geese

Purple Pheasants Yellow Chickens Red Guineas

Each card feeds in the yard of its color.

Discard all played cards which are not taken into someone’s victory pile. Reshuffle the discards as needed.

ROUND SEQUENCE

Supply Yards

Randomly add 1 cube to each yard.

Search For Food

4-6P: Each plays 1 card face down. 2-3P: Each plays 2 cards face down. Both must be a different color. Turn over all cards at the same time.

Fowls Feed

A) Lone Fowl

discard fowl

Each fowl alone in a yard eats all grains there – take all cubes there.

B) Several Fowl

discard all fowls

If there are several fowl in a yard with no foxes then they may haggle over the distribution of grain cubes. If they can’t agree then they duel – winner takes all.

DUEL: All involved players roll the die plus their fowl’s value. Highest result gets all cubes. All tied players reroll until the duel is resolved.

FLEET FOWL: A lone –2 fowl takes all of the grain in its yard. If not alone, it grabs 1 Green cube then flees. It never duels. A fox will eat it after it takes a Green cube.

Foxes Feed

A) Lone Fox

discard fox

A fox alone in a yard does not feed.

B) Fox Eats Fowl

discard fox

A fox in a yard with fowl and no other

fox eats all fowl there. Take these fowl cards into a victory pile. The only fowl here who eat are Fleet Fowl who grab a Green cube before the fox eats them. All other grain cubes remain in the yard.

C) Several Foxes

discard foxes

All foxes in a yard duel (in the same way as fowls) over the fowl here with them. Foxes never make agreements to share.

New Round

4-6 Players: Each player draws 1 card. 2-3 Players: Each player draws 2 cards.

Begin a new round’s Supply phase.

GAME END

chris conboy 2009-02

The last round begins when the last grain cubes are added to the yards. The game ends after this final round.

All players total the value of their grain cubes and fowl cards. Highest scoring player has sated their hunger and wins!

STANDARD RULES – This version of the Full Rules references GREEN CUBES

PICK PICKNIC BRIEF

SETUP

shuffle all 60 cards

4-6 Players: 5 hand cards. 2-3 Players: 6 hand cards.

1.

Supply Yards

Add 1 cube to each yard.

2.

Search For Food

4-6 Player:

1 card face down. Play 2 cards of different colors.

2-3 Player:

3. Fowls Feed reveal cards

A) Lone Fowl

Eat all grain in their yard.

B)

Several Fowl

If no fox: share grain or duel.

Duel: Winner takes all. D6 + card. Tie: reroll until resolved.

Fleet Fowl –2: Eat all if alone, else grab 1 Red, even if with a fox. Never duels!

2-6 players, 15 minutes

4. Foxes Feed

A) Lone Fox

A

fox alone does not feed.

B)

Single Fox Eats Fowl

Eat all fowl if no other fox. Fleet Fowl grabs 1 Red then

is

eaten. Other cubes remain.

C)

Several Foxes

Always duel over fowl.

5.

New Round

4-6 Players: Draw 1 card. 2-3 Players: Draw 2 cards.

GAME END

Final Round: Last cube used. Total fowl card and grain cube values. High score wins!

GRAIN CUBE VALUES

Yellow=3

Blue=2

Red=1

A card feeds in its color yard.

RED RULES This version of the Rules Brief references RED CUBES

PICK PICKNIC

2-6 players, 15 minutes

6 Poultry Yards in 6 colors

42 Poultry Cards in 6 Colors:

–2, 3, 3, 4, 4, 5, 6 18 Fox Cards in 6 colors: 4, 5, 6

78 grains: 39 red, 26 blue, 13 yellow

1 Hick Hack die

SETUP

Lay out the 6 poultry yards. Mix the 78 cubes into the box lid. Shuffle all cards into a deck. 4-6 Players: Deal 5 hand cards each. 2-3 Players: Deal 6 hand cards each.

GRAIN CUBE VALUES

Yellow = 3VP, Blue = 2VP, Red = 1VP

CARDS & YARDS

Blue Ducks

Gray Turkeys

Green Geese

Purple Pheasants Yellow Chickens Red Guineas

Each card feeds in the yard of its color.

Discard all played cards which are not taken into someone’s victory pile. Reshuffle the discards as needed.

ROUND SEQUENCE

Supply Yards

Randomly add 1 cube to each yard.

Search For Food

4-6P: Each plays 1 card face down. 2-3P: Each plays 2 cards face down. Both must be a different color. Turn over all cards at the same time.

Fowls Feed

A) Lone Fowl

discard fowl

Each fowl alone in a yard eats all grains there – take all cubes there.

B) Several Fowl

discard all fowls

If there are several fowl in a yard with

no foxes then they may haggle over the distribution of grain cubes. If they can’t agree then they duel – winner takes all.

DUEL: All involved players roll the die plus their fowl’s value. Highest result gets all cubes. All tied players reroll until the duel is resolved.

FLEET FOWL: A lone –2 fowl takes all of

the grain in its yard. If not alone, it grabs 1 Red cube then flees. It never duels.

A fox will eat it after it takes a Red cube.

RED RULES – This version of the Full Rules references RED CUBES

Foxes Feed

A) Lone Fox

discard fox

A fox alone in a yard does not feed.

B) Fox Eats Fowl

discard fox

A fox in a yard with fowl and no other

fox eats all fowl there. Take these fowl

cards into a victory pile. The only fowl here who eat are Fleet Fowl who grab a Red cube before the fox eats them. All other grain cubes remain in the yard.

C) Several Foxes

discard foxes

All foxes in a yard duel (in the same way as fowls) over the fowl here with them. Foxes never make agreements to share.

New Round

4-6 Players: Each player draws 1 card. 2-3 Players: Each player draws 2 cards.

Begin a new round’s Supply phase.

GAME END

chris conboy 2009-02

The last round begins when the last grain cubes are added to the yards. The game ends after this final round.

All players total the value of their grain cubes and fowl cards. Highest scoring player has sated their hunger and wins!