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PICK PICKNIC BRIEF PLUS BY LIUMAS

2009-02

Three game aids in one file!

Brief version of the rules. Tiny.


Full version of the rules. Not large at all. Fold this in 3 panels to fit into the box.
Grain cube point value chart. Makes very clear the value of the grain cubes.
But wait isnt this game so easy that it does not need a simplified rule set? Even
simpler means even faster, making it that much easier to get this game out and
running. The game takes 15 minutes now a total of 16 with a rules refresh.
There are 2 different versions of these game aids over the following 6 pages. The 1st
3 pages make reference to the standard components the Green Grain Cubes. The
final 3 pages make reference to Red Grain Cubes. The text is otherwise identical in all
cases. We highly recommend this change from Green to Red cubes in order to better
differentiate those cubes from the Blue cubes. Red cubes are a common color.

GAME:
Pick Picknic (2001)
BGG ID: 30869
Designer: Stefan Dorra
This PDF file includes 3 game aids, each
designed to be printed on a single sheet.
Chris Conboy, April 2009
chris@ageofgods.com
Liumas at BoardGameGeek.com

PICK PICKNIC BRIEF


SETUP

2-6 players, 15 minutes

shuffle all 60 cards


4-6 Players: 5 hand cards.
2-3 Players: 6 hand cards.

4. Foxes Feed
A) Lone Fox

1. Supply Yards

B) Single Fox Eats Fowl

Add 1 cube to each yard.

2. Search For Food


4-6 Player: 1 card face down.
2-3 Player: Play 2 cards of
different colors.

3. Fowls Feed reveal cards


A) Lone Fowl
Eat all grain in their yard.

B) Several Fowl
If no fox: share grain or duel.
Duel: Winner takes all. D6 +
card. Tie: reroll until resolved.
Fleet Fowl 2: Eat all if alone,
else grab 1 Green, even if with
a fox. Never duels!

A fox alone does not feed.


Eat all fowl if no other fox.
Fleet Fowl grabs 1 Green then
is eaten. Other cubes remain.

C) Several Foxes
Always duel over fowl.

5. New Round
4-6 Players: Draw 1 card.
2-3 Players: Draw 2 cards.

GAME END
Final Round: Last cube used.
Total fowl card and grain
cube values. High score wins!

GRAIN CUBE VALUES


Yellow=3

Blue=2 Green=1

A card feeds in its color yard.

STANDARD RULES
This version of the Rules Brief references GREEN CUBES

PICK PICKNIC
2-6 players, 15 minutes
O
O

O
O
O

6 Poultry Yards in 6 colors


42 Poultry Cards in 6 Colors:
2, 3, 3, 4, 4, 5, 6
18 Fox Cards in 6 colors: 4, 5, 6
78 grains: 39 green, 26 blue, 13 yellow
1 Hick Hack die

SETUP
O
O
O

Lay out the 6 poultry yards.


Mix the 78 cubes into the box lid.
Shuffle all cards into a deck.
4-6 Players: Deal 5 hand cards each.
2-3 Players: Deal 6 hand cards each.

GRAIN CUBE VALUES


Yellow = 3VP, Blue = 2VP, Green = 1VP

CARDS & YARDS


Blue Ducks
Gray Turkeys
Green Geese

Purple Pheasants
Yellow Chickens
Red Guineas

Each card feeds in the yard of its color.


Discard all played cards which are not
taken into someones victory pile.
Reshuffle the discards as needed.

ROUND SEQUENCE

Foxes Feed
A) Lone Fox

Supply Yards

discard fox

Randomly add 1 cube to each yard.

A fox alone in a yard does not feed.

Search For Food

B) Fox Eats Fowl

4-6P: Each plays 1 card face down.


2-3P: Each plays 2 cards face down.
Both must be a different color.
Turn over all cards at the same time.

Fowls Feed
A) Lone Fowl

discard fowl

Each fowl alone in a yard eats all grains


there take all cubes there.

B) Several Fowl

discard all fowls

If there are several fowl in a yard with


no foxes then they may haggle over the
distribution of grain cubes. If they cant
agree then they duel winner takes all.
DUEL: All involved players roll the die
plus their fowls value. Highest result
gets all cubes. All tied players reroll until
the duel is resolved.
FLEET FOWL: A lone 2 fowl takes all of
the grain in its yard. If not alone, it grabs
1 Green cube then flees. It never duels. A
fox will eat it after it takes a Green cube.

STANDARD RULES This version of the Full Rules references GREEN CUBES

discard fox

A fox in a yard with fowl and no other


fox eats all fowl there. Take these fowl
cards into a victory pile. The only fowl
here who eat are Fleet Fowl who grab a
Green cube before the fox eats them.
All other grain cubes remain in the yard.

C) Several Foxes

discard foxes

All foxes in a yard duel (in the same way


as fowls) over the fowl here with them.
Foxes never make agreements to share.

New Round
4-6 Players: Each player draws 1 card.
2-3 Players: Each player draws 2 cards.
Begin a new rounds Supply phase.

GAME END

chris conboy 2009-02

The last round begins when the last


grain cubes are added to the yards. The
game ends after this final round.
All players total the value of their grain
cubes and fowl cards. Highest scoring
player has sated their hunger and wins!

PICK PICKNIC BRIEF


SETUP

2-6 players, 15 minutes

shuffle all 60 cards


4-6 Players: 5 hand cards.
2-3 Players: 6 hand cards.

4. Foxes Feed
A) Lone Fox

1. Supply Yards

B) Single Fox Eats Fowl

Add 1 cube to each yard.

2. Search For Food


4-6 Player: 1 card face down.
2-3 Player: Play 2 cards of
different colors.

3. Fowls Feed reveal cards


A) Lone Fowl
Eat all grain in their yard.

B) Several Fowl
If no fox: share grain or duel.
Duel: Winner takes all. D6 +
card. Tie: reroll until resolved.
Fleet Fowl 2: Eat all if alone,
else grab 1 Red, even if with a
fox. Never duels!

A fox alone does not feed.


Eat all fowl if no other fox.
Fleet Fowl grabs 1 Red then
is eaten. Other cubes remain.

C) Several Foxes
Always duel over fowl.

5. New Round
4-6 Players: Draw 1 card.
2-3 Players: Draw 2 cards.

GAME END
Final Round: Last cube used.
Total fowl card and grain
cube values. High score wins!

GRAIN CUBE VALUES


Yellow=3

Blue=2

Red=1

A card feeds in its color yard.

RED RULES
This version of the Rules Brief references RED CUBES

PICK PICKNIC
2-6 players, 15 minutes
O
O

O
O
O

6 Poultry Yards in 6 colors


42 Poultry Cards in 6 Colors:
2, 3, 3, 4, 4, 5, 6
18 Fox Cards in 6 colors: 4, 5, 6
78 grains: 39 red, 26 blue, 13 yellow
1 Hick Hack die

SETUP
O
O
O

Lay out the 6 poultry yards.


Mix the 78 cubes into the box lid.
Shuffle all cards into a deck.
4-6 Players: Deal 5 hand cards each.
2-3 Players: Deal 6 hand cards each.

GRAIN CUBE VALUES


Yellow = 3VP, Blue = 2VP, Red = 1VP

CARDS & YARDS


Blue Ducks
Gray Turkeys
Green Geese

Purple Pheasants
Yellow Chickens
Red Guineas

Each card feeds in the yard of its color.


Discard all played cards which are not
taken into someones victory pile.
Reshuffle the discards as needed.

ROUND SEQUENCE

Foxes Feed
A) Lone Fox

Supply Yards

discard fox

Randomly add 1 cube to each yard.

A fox alone in a yard does not feed.

Search For Food

B) Fox Eats Fowl

4-6P: Each plays 1 card face down.


2-3P: Each plays 2 cards face down.
Both must be a different color.
Turn over all cards at the same time.

Fowls Feed
A) Lone Fowl

discard fowl

Each fowl alone in a yard eats all grains


there take all cubes there.

B) Several Fowl

discard all fowls

If there are several fowl in a yard with


no foxes then they may haggle over the
distribution of grain cubes. If they cant
agree then they duel winner takes all.
DUEL: All involved players roll the die
plus their fowls value. Highest result
gets all cubes. All tied players reroll until
the duel is resolved.
FLEET FOWL: A lone 2 fowl takes all of
the grain in its yard. If not alone, it grabs
1 Red cube then flees. It never duels.
A fox will eat it after it takes a Red cube.

RED RULES This version of the Full Rules references RED CUBES

discard fox

A fox in a yard with fowl and no other


fox eats all fowl there. Take these fowl
cards into a victory pile. The only fowl
here who eat are Fleet Fowl who grab a
Red cube before the fox eats them. All
other grain cubes remain in the yard.

C) Several Foxes

discard foxes

All foxes in a yard duel (in the same way


as fowls) over the fowl here with them.
Foxes never make agreements to share.

New Round
4-6 Players: Each player draws 1 card.
2-3 Players: Each player draws 2 cards.
Begin a new rounds Supply phase.

GAME END

chris conboy 2009-02

The last round begins when the last


grain cubes are added to the yards. The
game ends after this final round.
All players total the value of their grain
cubes and fowl cards. Highest scoring
player has sated their hunger and wins!

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