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Align Equipment

You gain the ability to bless equipment with abilities that make them more effec
tive against outsiders.
Prerequisite(s): Alignment Channel, Bless Equipment, caster level 3rd, channel e
nergy class feature.
Benefit(s): In addition to the blessings provided by Bless Equipment, you can im
bue weapons, shields, and suits of armor with the special abilities listed in th
e following table. If a special ability is followed by an alignment set in paren
theses, you must be able to channel energy capable of healing or harming outside
rs of that alignment subtype with Alignment Channel. For example, a cleric must
have Alignment Channel (good) to bless a weapon with the holy special ability, A
lignment Channel (law) to bless a shield with the vigilant special ability, and
so on. Aligned equipment blessings otherwise follow all the same rules as the eq
uipment blessings granted by Bless Equipment.
Table: Aligned Equipment Blessings
Aligned Weapon Blessings
Uses of Channel Energy Caster
Anarchic (chaos)
3
6th
Axiomatic (law) 3
6th
Holy (good)
3
6th
Unholy (evil) 3
6th
Table: Aligned Armor/Shield Blessings
Aligned Armor/Shield Blessings Uses of Channel Energy Caster
Champion (good) 2
3rd
Dastard (evil) 2
3rd
Defiant (chaotic, evil, good, or lawful outsiders only)*
Righteous (good)
6
10th
Unbound (chaotic)
6
10th
Unrighteous (evil)
6
10th
Vigilant (lawful)
6
10th
* You must be capable of channeling energy that heals or harms
chosen alignment subtype.

Level Required

Level Required
2

3rd

outsiders of the

Alignment Channel
Choose chaos, evil, good, or law. You can channel divine energy to affect outsid
ers that possess this subtype.
Prerequisites: Ability to channel energy.
Benefit: Instead of its normal effect, you can choose to have your ability to ch
annel energy heal or harm outsiders of the chosen alignment subtype. You must ma
ke this choice each time you channel energy. If you choose to heal or harm creat
ures of the chosen alignment subtype, your channel energy has no effect on other
creatures. The amount of damage healed or dealt and the DC to halve the damage
is otherwise unchanged.
Special: You can gain this feat multiple times. Its effects do not stack. Each t
ime you take this feat, it applies to a new alignment subtype. Whenever you chan
nel energy, you must choose which type to effect.

Alter Binary Mindscape


You can shift and change a binary mindscape to your advantage during a psychic d
uel.

Prerequisite(s): Int 13, ability to cast instigate psychic duel.


Benefit(s): When you cast instigate psychic duel and create a binary mindscape,
the arena you create puts your enemy at a disadvantage. Your opponent must spend
1 more manifestation point than normal when creating any defensive manifestatio
ns.

Altitude Affinity
You have hardened your body against the grueling rigors of surviving at high alt
itudes.
Prerequisites: Endurance.
Benefit: You are automatically acclimated at high altitudes. In addition, you ga
in a +2 competence bonus on all Survival checks made at altitudes of 5,000 feet
or higher.

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