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OVER 2 SPLIT Y MOTION To SPLIT OPPOSITE | SPLIT SLOT H PEEL TO TRIPLES NEAR 2 CHECK piRaTE | | F H F H y——O— > Oo ae Zz Zz oonoo x | yooouoo x c woM c x2 s ce ou gg oy (etoun) sis FIs cowrg YM Bpyg ou ee (12) (42) eee 12) DEUCE TRIPS H PEEL TO DOUBLE 3 | DEUCE DOUBLE H FLY TO TRIPS 4 Fi F sea eee eee H z eee yooudoou yoOonoou" c c c C ex feLoun) W Mh = S cou (ctoun) wom S cto bi i s) ou) Hy sis FIS sis ee (e-1012) 2) FS ore) TRIPLES HFLY TO DETROIT ; | FAR SLOT H ELy To DeTAOT - F FE —-O8—4 2 7 YOOUOO x YOOOCO x . w mM os a wom oe even) © mw @ oo ® caSuo) ceroun) (e100) FIS sis FIS baal (say (eran) es “erm DETROMT H FLY TO TRIPS OUT H OUTSIDE DETROIT WING H PEEL TO TRIPLES: 7 F F ft j _ Qo, Z H z YOOROO x yOOOOO x x0) w u c c 7 Ww M Ss (ctovn ® a etoun at) Ge os sis FIS oe 2) (o7, 172) a OVER 2 | UFLY TO TRIPS 2 DETROIT YUKON TO TAMPA ACEMELY TOT 7 F | fi | yO | lEeee H 90000 x | yoouoooy x c c woM ca c sis FIS | sis Oe FS (ny (1) | ry : | (2) ‘ACE Y MOTION TO TRIPLES ; | AGETRIPLES U FLY TO DETROIT WING 5 F | F Z ——O___» yO > z ‘oonoou x Yoonooy c c w Clas c sis Mis sate FS. (2) ar) — (C-10 1/2) \CE TRIPLES 200M TO ACE | TAMPA ZOOM TO DOUBLE H OUTSIDE . F F xz— x Ze voonooy yooouoo H s c oo M io ce om | c Wow s 7 etoum oy rou) |icrou @ M . FIS on © Bs (oLouo} (uy (C-10 1/2) SiS 07) vey DEUCE SPLIT WING Zoom ~~] SBLIT SLOT ¥. OPEN F H F H oe ° Zz yooonoou Y Oou00O x extos) : een (cLoun) e (crowns sis FIS. eri ae sis FIS (12 (2) UNDER PIRATE 57 PLAYS PLAY 7 E H F H ° z yoonoo x yOOH oo ea Cc SE N ae eo, c | 7 ee ” : ee M WwW 48) (CLOUD) ss "Bs gs "8 Fis et (2) | (ua) (ae DESCRIPTION: This is a two deep 5 under double digit call. First number refers to Pro family. Second number refers to Slot family. This is always a 2 deep coverage we will not check out. ADDITIONAL INFORMATION: 1.Corners match up and run thru on all odd numbers. 2. Any #1 extended backside of slot is check TIGER (Detroit, Tampa, Slot Open). Once you check TIGER NO ONE RUNS. LB’s handle ail motion. 3. Check TIGER = line and linebackers play Over Pirate 2. 4. Defensive Ends if to side of Pirate, Pirate call ALWAYS stays on, even if aligned on TE. 5.7 coversge slot corner play seam, Will- middle read, Mike- hook. 6. Vs. Y motion play over pirate 2 rules in the front 7. 7. Shifts to Detroit treat as fly, play 7 8. Possible TEX call ae fe CHECK TIGER: ° x Zz yoonoo : Cc ee = FIS a moos oe on f c sis (12) UNDER PIRATE 57 F H z ° yoOoouoo 7 a SEN TE c © T yeLoun) M Ww Cc ar) ae FIS evo) (12) (way SAM { MIKE WILL ALIGN: Backer ALIGN: Base ALIGN: Baso KEY: TE, ND.0®, KEY: NBG KEY: NB.OS RESP.-Curl RESP.-Middle Read RESP: Hook ire Cul Fire: Check Down Fire X-0g FLOW-Cut Flow hice read FLOW-tHook FLOOD- Hook FLOOD: Midcle read FLOOD: Cus BOOTLEG-Hook SLOT: Box BOOTLEG. Zone-up SLOT: Weak Hook BOOTLEG. Y Cross SLOT: Middle Read STR. CB S/S FIS WK. CB ALIGN. 4 yds. from LOS, outside eye on #1 KEY- #1,#2,49,08. RESP: Flat zone strong side, Re-raute 41 & disrupt his patt em. Funnal #1 inside. Koop vision locate strong side #2 or rossing receivers as you get depth, Hold off the fade 18-20 yards deep, Alert smash, run with 2nd man thru zone. Once run shows force and contain Slot CB: Soam Tech CP: It #1 extended away from slot check TIGER. ALIGN 2.x 12 off TE, KEY. #1,08. RESP: Doop half P.O.A. is 22 yds. deep 2 yds. inside top edge of numbers. Read #2, 1 #2 is up field mainiain psition 2 yards inside umbers. If #2 blocks or is | out ean to #1. Alert smash, C.P. Wing rule stack Dxt0, Slot: Stack Cx7, ALIGN: 2 x 12 off weak OT, KEY- #1,#2,08, RESP: Deep halt P.0.A 22 yds. deep 2 yds. inside top edge of numbers. Head #2, if 2 is up field maintain position 2 yds. inside numbers. if #2 blocks aris out lean to #1 ©.P. x tight sta cxto, C.P.Vs. Tampa play cloud. ALIGN: 4 yds. trom L.0.5. outside eye on #1 KEY. #1,42,08, RESP: Fiat zona weak side. Re-route#t & disrupt his pattern, Funnel #1 a side. Tum inside keep vision, Locate 2 or #3 as you get depth. Hold off the fade 18-20 yar Atert smash, run wit Slot CB: tm cover 7, CP: Vs. Tampa Slat CB play 12 field bovste pouste our | TRIPS ‘SLOT perron| Triptes. | ¥ 0% MOTION) ratPa peeto | vousteour- tasour | worronto | WING | PEEL TO | stor oes DouBLe SiDE. | ey to Tries | stor TaIPt oeTRoIr | ! spiavir | spLayiT [spuayim | play? PLAY? | pLav7 | S-PLAYIT] s.pLayiT| CHECK TIGER. UNDER TAG 57 H F Zz YO oh lOO x SE E © MW c yy c (cLouD) (cLoup) s/S F/IS 12) (ir) DESCRIPTIO! THIS IS LIKE UNDER PIRATE 57 COVERAGE WISE. THE DIFFERENCE BETWEEN THIS DEFENSE AND PIRATE 57 IS THE LINE IS RUNNING A TAG GAME. THIS WILL BE CALLED VERSUS PRO 2 BACK SETS. ADDITIONAL INFORMATION: 1. Y-OFF OR 1 BACK SETS CHECK PIRATE. UNDER TAG 57 H CLOSED LT. : F Zz A vos foo x s eerie c © (COULD) M w e scale ay) (coup) sis FS (12) (12) CLOSED END | Alignment 5. Run Stick technique. OPEN END | alignment Loose 5. UNDER ; i Alignment 3. Run Loop tes ique contain versus pass. TACKLE e ee i NOSE Alignment 1. Run Gap technique. TACKLE Alignment Base. Flow run- C gap turnback. Flood run- over the top B gap. MIKE Split Flow run- quick to C gap. Alignment stack A. Flow run- C gap. Flood run- 8 gap spill play off nose. WILL Split Flow run- scrape to the ball. SAM Alignment backer. Flow run- D gap turn down block inside. Flood run D gap. Split Flow run- D gap. Sloe ‘Same ac Under Pirate 57. CORN [eaeeaecl WEAK CORNER Same as Under Pirate 57. STRONG ‘ sini Same as Under Pirate 57. FREE SAFETY Same as Under Pirate 57. UNDER PIRATE 57 FIRE a FLOW . 2 oon00 x s ae ™ w woot ReaD) e008) (e.0un c sis FS | oa a FLOOD BOOTLEG —— as 4 ¢ \ x a \ f ,roode° 0 ONOO™~_* Let, | 8 > cy M w c c ad ceefuoy—) woot meso a Ww é cecoun, | rerou) wovtun) noes) fevovn 3s fis ss rs va) fn 7 cette [einen | ’ seats Gugtaig" UNDER PIRATE 57 DIAMONDS 5 PLAY REGULAR PRO SPLIT ZOOM TO SLOT i SoHo? F a z z +—o—_—_- yOoooo ae oonooY s c Ll eee (eLoup)| (CLOUD) sis FS Fis sis erin ey fis 2) 7 5 PLAY IT OPAL ZOOM F H pee ELUSH F Y.OPEN V Zz. Zz ° x oounoo w x ooonoo Ww § w Cees eee WcaeW c ae u ® (coup) a) o 6) (cLoUup) ey c Con. (cLoun) sis - sis FS be «vay fie fis sae - - acezoomTorapiss , -cHEK7* | bsucezooM 4 sone F 2———- ~O-——» x Qe oor Ccy yoouoou s s c ea se OM Cc i oa mM Ww ey (cLoup)}(eLov0) oe Hi FIS sis FIS eile (a) (C-7,112) (ay TaEYM PEEL eRe, | ener sear 6 ©. oO z ae > Zu z F Myoouoou yOoonoo x s c s c Meee c (eeu) is) M w m8 (ctov) i sc cx0u0) c.0¥e sis FS sis FS i) ua (12) 2) UNDER PIRATE 57 Put DOUBLE splavir 1 | DOUBLE ZOOMTO TRIPLES ScMECK7 2 FE t CoE Zz ° yooooo x x 7 s Ww c (iow) © Mh. @ coun c (c.ov) sis Fis sis Fis any ey an) ieee DOUBLEHFLY TO TRIPS SPLAT UBLEOUTYUKONTOTRIPLES sPLAYT F F aaa 4 yoo On yOOOOO x Z ooowoo x s s w c “| ho c c co a oe (etouo) croup) | (coun oe ss FS FS oa) Hes ss a 3 L TRIPS OUT PEEL TO DOVE SPLIT H FLY TO TRIPS SPlaviT, |TRIPSOUTPEELTODOUBLEQUT — cpiayr F 4 F — Zz zu ° yYOOOHOOo x yOOuUoOOo x s c Ces o M w c ao c (e100) , (cou MW oe er) cexoun) | oN | (eL0vn; ss FIs sis FS an) (ra iz) an) TAMPA YUKON TO DOUBLE OUT | | TRIPS OUTYUKONTODOUBLEOUT — piavir TIGER - PLAY. F closeout. F z Y¥x~O—> HOY x oonoo H Zz oonloo x cow s jelow) ) ae) FS ® ™ ww : wou | c s oa | exove} c S/S sis FS ay Gay ay UND: ‘SPLIT Y MOTION TO SPLIT OPPOSITE ER PIRATE 57 1 | SPLIT SLOT H PEEL TO TRIPLES NEAR | SPLITSLOTHPEELTOTRIPLES NEAR yy. yiy 5 PLAY IT F H itittetit= y——O—> O° Zz oonoo x yooooo s c s cou, MW i. eo fh OW — oy 8) (coup) BoM ops FS sis Wes e100) (ny (2) (stack 673172 DEUCE TRIPS H PEEL TO DOUBLE 3 | DEUCE DOUBLE H FLY TO TRIPS: SPLAYIT F sPLAYIT FE Zz iar eusuC)eesuerags H z sage eee yoouoou yOopoou" a) c c s ae (ctoup) (ctour) {eLoun) ° M os OM oe oe (07 F/S sis (stack 67,02) FS he (STACK D-7TO STACK C7172) TRIPLES H FLY TO DETROIT 5 ypiaviy © | FAR.SLOTHFLY TO DETROIT TPLAY IT F FE +—_Oo—-H 2 Zz yYOOUOO x YOOUOO x s Cc +S eM w 6 C Ow . © om ccrovn) sis c sis FIS oa (stack 6-12) FIS — icroun) Gn «ay a DETROIT ZOOM TO TRIPS H OUTSIDE 7] DETROITWINGHPEELTOTRIPLES > aay CHECK TIGER PLAY -IT F F 4 oO z x yYOOOoOOo x sis s is.cun) mug c a ‘i (ctovn) a o UNDER PIRATE 57 1 DETROIT YUKON TO TRIPS. 1 | ACEUFLY TO TRIPS 5 PLAYIT 2 TIGER PLAY -1T if F conoe 2% x/| 2 ooR8o5! H yoooooY x s (etou0) wom eS c Cael M c om ay G toun) (tour ss FS «evoun) FIS ay (a2) pga _ AGE V MOTION TO TAIBLES ¢ | AGETAIPLES U FLY TO BETROM WING : E : reser yO x Zz septate CBee ZOO GO. OU x YooonoOoY co c c va oa (eLovn) Mow c ; er) a) (8) eee (cLoub) ee FIS s/s SIS FIS ey (STACK C-1,1/2) om 4 TRIPLES ZOOM TO ACE TAMPA ZOOM TO DO aL E 6 ro OUTDO ACE ycqeqqs ® | TAMA 200M TO DOUBLE H OUTSIDE z CHECK TIGER - PLAY -1T ° Xz Peete ees : > voonooy YOOHOO i Ss c¢ ci OM Fea leeeae | aes ofS, freer si {cLoup) (CLOUD) gt 7 8) ce IS FS ny 1 nf SIS (va) DEUCE SPLIT WING ZOOM soueck? 7 | ACEXFLY a Spans F H z ao X yoouoou 7 yoouoou c Ss com ow w » om revou} = o Mow c eS a aoe i ceratkeza) a) ee fe on (eran} F H : : z . 2 z VOOM OO yoonHoo SE N TE SE N TE CoO ww, c ” c 2 plus) - Mow Q a FS ss © (Pus) FS DEEP MIDDLE o DEEP MIDDLE w DESCRIPTION This is a Man to Man coverage based on the backfield set with an extra player to help scheme. ADDITIONAL INFORMATION 1. Special- Vs. all 1 back sets. 2. Black- Y motion/Y open/ Opal set. 3. Yukon- LBer's handle Yukon motion by TE. 4. Special- Over rules Black vs. Spread set. 5. F/S- Read Backs; Iso Draw = Cutback A, Powers and Counter strong = over the top. a H Oo yOOUO0O SE N TE © M WwW © rus) sis FIS DEEP DOLE a ~ WILL ALIGN: 8 KEY: TE RESP.- TE man to man with outside technique. Fire- TE man help from F/S. FLOW- TE M/M help from F/S. FLOOD- Man on TE, BOOTLEG-TE MIM help from Will _STR.CB KEY: Near bac RESP. tst back strong. | | | Fire- 1st back outside. Flow- FLOOD- Plug BOOTLEG- Ist back outside, 1st back outside. ALIGN: Stack A KEY: Back RESP: Reggie closed back with Mike Fire- 1st back inside. FLOW-Ist back inside, FLOOD- 2nd back weak, man. BOOTLEG- Y drag (1st crossing) FIS WK. CB SIS ALIGN- Bump or Off Key. #1 RESP: #1 man to man apply hash split rules. Head up vs. slot ALIGN-- Between hashes 410-12 yds. deep. KEY- QB fo ball RESP: Zone deep mide read QB and react to ball Y OPEN check BLACK cover TE man to man, C.P, Disguise from st | tackle box. ALIGN: Disguise move to Stack C. KEY- Open side back. RESP: 1st back out to open side man to man. Alen swarl on play action. Fire: Plug alen Y cross. Flow: Plug alert crosser take TE man to man Flood: 1st back Bootleg: tsi 1c open side, ALIGN: Bump or Of KEY. 1 RESP: #1 man to man apply hash spilt rl DOUBLE ‘DOUBLE OUT TRIPS: ‘stor ceTROIT] TRIPLES | yoreN | YMOTION| YUKON if CHECK [ el UNDER CHINA FLOW x x © | “ | @ |e FS (eer MiooL=) (tv9) FLOOD BOOTLEG rerrreerreermnerrsramee 7 = *Y OOOO J 3 c : Mw w c \ 7 us) 8 * i | y ss FS sis FS Sere Hy (O8EP eHoDLE) # | ’ UNDER CHINA REGULAR PRO SPLIT ZOOM TO SLOT : | OIAMONDS EC erecta F F H Seeeaeeeeeeeeee eae z z oO w yOOOOO x x oonooy som w s c o c SiS w (pus) c Mom c 2 sis ee eae! (REDOIE) ro (Ree) “ FiSeey (CHECK BLACK 3 a ae OPALZOOM H FLUSH F CHECK SPECIAL + OPEN: v ZO Zz ° x oono0Oo w x OOo0OO w ec ss § M Ww c CS Mow PeaaG » @ ets) (H) wn o) (REGGIE) ™ wy) sis FIS (PREE) (FREE) ae 5 NOTE: ALERT BANJO ¢ ACE ZOOM TO TRIPLES F Heth cree DEUCE 200M VS. FAR SET FOOH Zz x z aaa yoouoou yOOHOOu s c Mow c s @ © gecaie . ey, c sis ™ a (REQGIE F) oxy) xu) sis eanvoy Hee, (FREE) FS: Bee ansesete a “ TREY M PEEL : CHECK SPECIAL || eypry CHECK SPECIAL oe Q_» are ° F yoouoou yOOHOO x is” Fa ee ¢ oo 7 wo ‘ ™ aeccie} Seow a PLUG) a FS FS (FREE) (FREE) UNDER CHINA ‘SPLIT H PEEL TO DOUBLE CHECK SPECIAL | F H z oe yOOHOO x c & mow c @ (tus) * sis FIS (FREE) wy y DOUBLE ZOOMTOTRIPLES CHECK SPECIAL F 2 H = yooooo x c s Mow c a M "peGGIE) AS , 2 DOUBLE H FLY TO TRIPS: CHECK SPECIAL £ OUT YUKON TO DOUBLE OUT YUKON TOTRIPLES cyeck spEciaL “ALERT YUKON" 4 eam ous yOOuOO x e aaa te Seca aw oe ¢ Suow c (neccie) % cpesce) aa. @ Ais ray Bite 5 SPLITHELYIOTRIPS CHECK SPECIAL « | TRIPS OUT PEEL TO DOUBLE OUT 3 CHECK SPECIAL F 4 F Zz Zeer earns yoonoe x yOOHOO x c o Mow c c . a a eum a ‘ SIS FIS j S HS. TANPAYOKONTODETAOT cacoxepeqn 7) THPSOUT WIKON TO DOUBLE OUT 3 “ALERT YUKON” “ALERT YUKON” CHECK SPECIAL z YO HO yY—-O-~-> x oonoo H Zz oonoo x s Ss sis Cc (REGGIE) M Ww z (REGGIE) c @ oe ae be . ” FS i © rnee) (FREE) UNDER CHINA SPLIT Y MOTION TO SPLIT OPPOSITE, ' SPLIT SLOT H PEEL TO TRIPLES NEAR z CHECK SPECIAL ALERT BLACK CHECK BLACK F H F H Yoonoe” oe z 090 x yoouoo x s s c M c @ © uy SS a cam sis 7 sis ae (FREE) (FREE) 7 7 DEUGE TRIPS H PEEL TO DOUBLE 3 | DEUCE DOUBLEHFLYTOTRIPS cuecy special? F check SPECIAL F ZS H . Paso aeae 1Oo oe yoouoou h c ss mM ow “ c Som ow 2 (REGGIE) (exau) @ )(ReGsiE) sis, c ey axa ARPLAce) _ FIS oat (FREE) ee BUM? MOTION ‘TRIP! DE BOM check SPECIAL 5| FAR SLOT H FLY TO DETROIT ‘CHECK SPECIAL © F —o—-4 z z yoouoe x YOOHOO 7 om c s Mow c score) FS Le ee @ ¢ o a ieee, FIS 6 SS. sis cree) o NPSOUTHOUTSIDE 7 | DETROIT WINGHPEEL TO TRIPLES 8 F CHECK SPECIAL F Ce eee H 5 z Hoe De 2 yOOoOooO x yOOOOO x s way S sis ae c SS yo ow = it c “ dee a ¢ meccie ® 6 w FS ae (nes) [FREE) UNDER CHINA 1 DETROIT YUKON TOTAMPA CHECK speciat| ACEUELY TO TRIPS Seerensneu “ALERT YUKON" F . z H OoO000 x yY OOOOOU x Ss sis M wy cc c Som Ww FS c a eco) ee ® wy 2 reece ay % (FREE) BS.) ACEY MOTION TOTRIPLES CHECK SPECIAL | ACE TRIPLES U FLY TO DETROIT WING : “ALERT YUKON" F CHECK SPECIAL Oe z yo z ooooou x oonooy o Ss c oc w s * ~ ceca = W a recall a on IS FIS & wo — AS, ree} [AGE TRIPLES ZOOM TO AGE 5 | TAMPA ZOOM.TO DOUBLE H OUTSIDE 6 CHECK SPECIAL OT edi OO MOO wiid s c “ @ a More iS ef sis (FREE) DEUCE SPLIT WING ZOOM a anjoc g Fis) F H zo yoonoou s tO seeiaesee WW . seule sis (REE) ee wi CHECK SPECIAL x 2 eee _ 3 yYOOHOO H coc 8 om * Mow ia (neceiey sis FS i ree SPLITSLOTYOPEN CHECK BLACK F H oO Zz Y oonoo x sis c wv som ow a © {F} (PLUG) (H} = FIs (nee) OVER SMACK 6 F H z Oo Yooooo x ET N E s wo oM 2) c i ew) a oe FS (v3) =< ro DESCRIPTION This is a 3 deep concept with corners aligning left and right. This will be referred to as a weak roll defense. ADDITIONAL INFORMATION 1. Closed call to the TE . 2. D LINE - Smack = Stem and Stick. OVER SMACK 6 F H Zz O° YOOUOO x ie Foe aoe on) ee al . eH ce sis FIS i) i SAM MIKE WILL ALIGN: Backer. ALIGN: Strong A ALIGN: Tite KEY: NB. KEY: NB ern pee RESP.-Hook 1 yard outside hash, | RESP Suz. Fire- Y- cross Fire: Cheok down Fire- Buzz FLOW- Buzz Flow- TE FLOW- Buzz FLOOD- Buzz FLOOD- Strong Hook FLOOD- Buzz BOOTLEG-#2 Flat BOOTLEG: Strong hook BOOTLEG- Buzz ALIGN- 9 yds. from L.O.S, ALIGN-- 2 x 12 outside TE, | ALIGN- 2 x 10 outside ALIGN- 9 yds. from L.O.S, Apply hash pit ne, tack move down to yds. | Apply hash spt oes Slot Rules: 8 Deep. on the tackle. : i ee kero. 21 ae an, _| SIO Ros: Py 9 coe ater RESP: Deep Middle favor | RUN AWAY: A gap strong RESP: Zono drop uti PASS: Weak hook ee 1. Always bo poston to cover deepest receiver in RESP: Zone drop outside Your zone. Road QB and cca 19. Always bon positon to ball. See 3 step quick Perret ree cee erect throw. teat in your Read QB thd eect othe bal Seo Siatep quik throw CP: If motion to stot you go to | C.P. Vs. 2x2 alert stretch C.P. Disguise from weak C-7 play 1/3. Note vs 2x2 ‘| call, Tackle Box. Show Frisco, | 6» imation to sh Bion Seeh eal Grover’ . Hmotonto dt yo. Vel2x 2 alo stretch ca poveie | soe Futons | stor | pervord races | DETROIT, FLYTO WING | perout OVER SMACK 6 FIRE 4 F z Oo YOQ@OOO \ . Ooonooo c wo sis © loneck DOWN) Diaied s euz) : FS ene) (check Downy FLOOD BOOTLEG — cH | aA yOOnOO yOOHO A : Cone c RT uz ¢ ' (2zz) (STRONG HOOK) ae le keto | | y ss Fs sis ce | (WEAK HOOK) qenoss) | a BUZZ=BZ _HOOK=H OVER SMACK 6 REGULAR PRO SPLIT. ZOOM TO SLOT + | DIAMONDS ALERT STRETCH F z ° w x oooooy s Cenenh u FS. o Gl «S/S Sees F AenTsTRETcH 7 Zz Oo vi x oono0 w Ww s ea 4 62 c SiS FS (Hy ACE ZOOM TO TRIPLES 5 | peuce zoom H : F a eee > oou - Oe yOOuooy —> Cte uh °° wi om ez a oe. — sis Fis sis, FS ta _ TREY M PEEL 4 fae 7) emery ALERT STRETCH ‘ z ean Zz 4H O MyOOmOOu yoonoo F x s | Wap | s c ea mm o> % uM (ea c FIS | ie sis I on Sse Hs OVER SMACK 6 SPLITH PEELTO DOUBLE 41 DOUBLE ZOOM 19 TRIPLES F F z o Ly Zo Oe YOOUOO x H s yOouoOo = x Ww, M c ee c a bE ® s/s FIS FIS ~ > oo te DOUBLE H FLY TO TRIPS 3 | DOUBLE OUT YUKON TO TRIPLES ‘i F F C3 oon yoouoo" x} , SonOG e a8 yom s fm c ‘ c - — sis FIS SS, FS cau iS SPLITH FLY TO TRIPS | | TRIPS CUTPEELTODOUBLE GUT cromcon s oe yOOHOO x s +w +m em ar) # 1S sis oo. a OVER SMACK 6 SPLIT ¥ MOTION TO SPLIT OPPOSITE SPLIT SLOT H PEEL TO TRIPLES NEAR H lg H Yon Oe oO b+z z Cees yoonoo x (ez) Ww Ss a ou eM L ac FIS FS s/s xD, i SiS is ey 1S DEUCE TRIPS H PEEL TO DOUBLE JEUCE DOUBI Y TO TRIPS F Z yO > z Ore yoonoou yoooHoou" Wy S s ez M—> Ce <+w< Bz) co c 7 feet oll ere s/s FIS sis FIS ” re 6 F H yOOuooO w <—o z 7 ait cB cle HM cle 8 ow wc Me : (cLouD) eae ¢cLoup} mE rs ss = Mt 10. YUKON F “YUKON” | 11. OPAL 12. FLUSH cia i yaa ereaa chad ° z SE ae ‘ ‘ w oom oon a iat le FLUSH TRIPS OUT 14, FLUSH ZELY. TaAustoasour Ss, J ewoN Ze ° ee Ww oonoe 2* x eon0° hy 2) SS ME I eee gem ° ae e e (CLOUD)| 7 Fi is FS sis sis FIs ia oe TABLE OF CONTENTS TABLE OF CONTENS. 2 MINUTE DEFENSE.... THE CLOCK LAST 2 MINUTE... ROCKET RESPONSIBILITIES. TWO MINUTE DEFENSE Probably the most important time af a ball game is two minutes to go in either haif. The jast tow minutes of either half can have a direct bearing on who wins and who loses. A ‘team that can handle itself through this period without confusion and frustration can win football games. !t is imperative that in this critical time period we maintain POISE, CONFIDENCE and EXECUTE. In other words, a successful defensive unit must be able to control the play in these situations. Generally speaking, one of two situations prevail at these two oritical time periods in the game. WE ARE LEADING..... We must expend some time by helping to run out the clock and under no circumstances contribute to their attempt to score. 1. Our defensive pian will be govemed by the number of points needed by our opponent ( @ touchdown vs. a field goal). We will have several alternatives which will be called by your defensive signal caller. We may or may not have the benefit of a defensive huddle. It is important that we keep an open line of ‘communication between all members of our defensive team. Each member of our defensive team must know the "No Huddle” calls from various defensive groupings for the week and respond IMMEDIATELY to the “call”. a) Donat allow ball carrier to get out of bounds. Protect sideline. b) Do not request a time out unless it is called from the sideline. (Always be heads up for “Time Out" call from sideline. ¢) No penalties - they stop the clock. d) Be slow unpiling and getting back to the LO.S. (‘AWARE OF OFFICIALS!) 2. While an offensive team runs one play every 46 to 48 seconds under normal situations, the average “no huddle” time needed to run a play is 24 to 28 seconds. When they are behind in the last minute of a came, the average time needed to run a play is 13.7 seconds!! WE ARE BEHIND ........ We must conserve time and regain possession of the ball. 1. Do not relax in your assignment but do everything possible to knock the ball from yout opponent's hand. Unpile quickly and get into your defensive huddle. Force the ball carrier out of bounds. The clack is stopped on: Incomplete pass, ball out of bounds, penalty, official time out oF a called time out. . Our defensive signal callers watch the sideline for instructions as to when to use a called time out. PEN THE CLOCK (DURING THE LAST TWO MINUTES) CLOCK STARTS ON SNAP. 1. After TWO MINUTE warming, 2. After out-of-bounds play. 3. After incomplete pass. 4. After called time-out. 5. After touchback. 6. After change of possession. 7. After DEFENSIVE foul 8. After a fumble that goes backward and out-of-bounds. (Ball spotted at point ball went out) * Change from normal game situation, CLOCK STARTS ON REFEREE'S SIGNAL "1. After 6 tacked attempting to pass. (Sack) *2. After an offensive foul. 3. After measurement for first down. 4. After excessive play NOT caused by either team. (crowd noise) *S. After time-outs over the legal three. (cost = 10 seconds on the clock) 6. After any equipment repair. 7. After a fumble that goes forward and out-of-bounds. (Ball spotted at spot of fumble) DURING THE LAST TWO MINUTES: 1. More than three time-outs are NOT allowed except for designated INJURED player who must be removed from the game. (designated by Captain or Coach). This fourth time-out is NOT PENALIZED. A fifth or more time-out is penalized five yards. 2. In the above cases of ‘ime-outs for injury, if the team is behind or the score is tiéd, time is in with the REFEREE'S SIGNAL but play cannot start until 10 SECONDS is run off the clock. The UMPIRE will signal the quarterback when the 10 seconds is up and play can start. Either half can end during this 10 second period. ROCKET RESPONSIBILITIES VS. TRIPS FE v Zz w oof00 x N Esa TE W (JUMPER) (R) M Araeddatl eet} (eRoNT CATCHER) HUMPER) FIS : jamson 1) ieee ft oy ‘aoe TORREY (@ack CATCHER) a iF Zz x oo8o0o | N ET Tae (JUMPER) M (A) A! c (pnowrcarcnen) w0HPER) Coen c S/S ovary (uib0Le 10) plba pack carrer) ion ALIGNMENT RULES NICKEL- Always aign to the let LEFT CORNER: Aiways align to the let. RIGHT CORNER: Always align to the right. FREE SAFETY- Aways align to the right STRONG SAFETY. Always align to the lett MIKE: Follow Nicke! Wit alignment rules WILL. Fotiow Nickel Will alignment rules. ROCKET RESPONSIBILITIES vs.raips F ot Vv g x oonoo ET TE i, cooler R) N ™ - (umpen) ——_@RONT cATOHER) oe c (Urs 13) ‘GUMPER) sis aoLe 1) FIS. (pack carcnen) (ouTsive 12) (JUMPER) NICKEL- Strong flat. Harass #1 from outside-in and run with him down the field. You have any late out’ route. You are a JUMPER, LEFT CORNER- Outside 1/3. Align 20 yards deep. Stay outside and eun down the field, You are @ JUMPER. RIGHT CORNER: Align inside #1 weak and prevent quick slant. Work totlat area, Alert for any throwback hook & lateral, flea flicker. You are a JUMPER, STRONG SAFETY. Middle deep 1/3. Align 20 yards deep. You are a Back Catcher. FREE SAFETY. Right outside 1/3. Align 20'yards deep. MIKE- Align on #3 harass him inside-out and cun with him down the field, You are a Front Catcher. WILL. Align on #2 harass him inside-out , run with him down tne field. You are 8 JUMPER, PR eeNs TABLE OF CONTENTS GOAL LINE SECTION TABLE OF CONTENTS. PAGE 1 GOAL LINE COVER SHEET. PAGE 2 GOAL LINE ALIGNMENT. PAGE 3 GOAL LINE OUT.. PAGE 4 PAGE 5 . PAGE 6 GOAL LINE ADJUSTMENT.. GOAL LINE PASSES GOAL LINE Goal line is 6 down linemen, 2 LB's, 2 safeties and a comer, Can also play 3 safeties vs. Jumbo. It is a 6-2 defense with the Mike & Will as the two inside LB's The strong corer will run through on Z motion and the weak side becomes the strong side and the strong side becomes the weak side. if the offense opens the formation with a one back set we check Pittsburgh. Goal line calls Additional Substiution iC LB’s = feties ance 1. Vs. Trey S/S=SIC LB's = Possible safeties 2. PINCH 3. 0UT G.L. PINCH Defensive Ends & Tackles & Outside Linebackers- Pinch from normal base alignment. Mike & Will- Fill ‘D" Gap on run to. Pass same as base, All Else- Same as base. CHECK PITTSBURGH Check Pittsburgh is a call used if the offense goes to a one back set vs. Goal line. It could be a shift or aligned one back set. Secondary will check CLEO vs. Trips motion or aligned. Strong comer will play # 1 and safety will play # 2. LB’s will always play #3 strong and # 2 weak. Fly or Peel is a lay it call and Lbers adjust GOAL LINE hb db da, hbdSbda: gs BE TT B ETT E— B SS c M FS Steeda aaa s aeeae POSITION | ALIGN. TECH. KEY RESPONSIBILITY 7 i “C" gap-attack outside shoulder -LEETLEND Tight 5 Tackle ai the tackle Vs Pass 2 w2 LEFT : —TACKLE. Gap Alignment Ball Gap-penetrate gap low to high. SSAC Gap Alignment Ball Alert- over block by center. RIGHT : : "6" Gap- attack outside should oy Tight § Alignment Tackle fetiaee veences cng ; ; “D" Gap-Work thru shoulder of TE. oe Tight 9 Toe to Toe Tight End | TE blocks down, spill the next blocker. No coverage responsibility. Pass rush with contain, G:P. loaves tion Tech es WOLB ight 9 Toe to Toe “Lion” Tight End “D” Gap Lion Run to-"B" Gap spill MIKE Base 4 yards deep. Near Back | Run Away- B Gap. Pass- D.B. or Flow Strong: Final #3. Flood- 1 st crosser. Run to- "8" Gap turn ball back to Mike wh Base/Tan vs. Near Back | Near Back | Run Away~ Over the top. q Pass- D.B. Play Final #2. Flood- Banjo under cut TE. eee M Run toz block down spi jun Away-Fold S/S-LB Coverage: DB/Flow: zone Flat Flood: Zone up check flat to crossing route. aaa COS. Revert to £/S Bul Run to- Fill where needed 1x3 7 Run Away-Flood F/S-LB | | pass; DB/Flow TE man/man. | Flood- Banjo. | C.0.S- Revert to S/S RULES, "| Run to- z blocks down fill outside. Z blocks | out tlt inside, SC-S/S Head up 3yds.Deep | m Run Away-Key Z for boot. DB/Flow-1st up field route. Flood-Z min. €.0.8. maniman. GOAL LINE OUT C.P-if Fly “MIKE” comes off blitz. if Peel “WILL” comes off the blitz and bumps with F/S. | FOH ‘ee BEd 2 ss BET) B TE B SS FS ow OM c POSITION | ALIGN.. TECHNIQUE | KEY RESPONSIBILITY “LEETEND | Tight 5 Loop Technique _| Ball Lede Gi cae Tide |2! Loop Technique. Ball Loop to “8” Gap _ TRISH. | 21 Loop Technique Ball Loop to “B" Gap. Alert squeeze. RIGHT | Tight Loop Technique | _Ball Loop “C" Gap. SOLB | 9 King Technique Tight End | Charge hard to“D" gap. Charge up fled and go for outside WOLB | 9 King Technique Tight End | Shoulder of Near Back. MIKE | Base Blitz Technique Near Back | Blt “A” Gap. lsolation hit straight up. Alert squeeze by Guard wire | Base Blitz Technique | Near Back | Blitz “A” Gap. lsoation hit stratght up. Alert squeeze by Guard. Same as | Same as Base. Alert €.0.5. You now S/S-LB Same as Base eee have TE manman. Run- Fill where needed. F/S-LB | Same as Base Tight End Pass- Tight End man/man. \ | SC-LB Same as Base Same as ees | Base ae | | GOAL LINE ADJUSTMENTS 2.JUMBO 3. JUMBO | Se ig | Hoke yoonoou yoonoou yooaoou 5 Fs 3 3 3 8 ae wre vey |e Me “ow c fey ee ary © v9) 2) FS ‘ign n double o pee! to I WIL Bump F/S. Will take "U" m/m. F/S ea ke H. take mim 4. suapo OPEN 5 REGULAR 6. JUMBO OPEN | re oF : : * ° v 6 yoonoou yoono\ x | m onoow : we 3 - : ii 8S ay gs css ow OP ow Yo rs {BANJO) {BANJO} we des a. au 7. JUMBO OPEN NG_ORFH F F ek a 4 | ° 4 yoono u voouo uly ono v 8 3 sa. : c Mow gg Gwin] om gp ML ae foe | te a (CHECK PITTSBURGH, Wil & F/S mim] Alert for Z (zoom) motion Check Cleo. CHECK PITTSBURGH, Check Cleo, S/S & Mike mim on Y & F. SIC Play over the top. (CHECK PITTSBURGH, Men to Man. Alert Cleo if motion to trips aither way. 10, JUMBO OPEN e : oH ” oneou B 8 ete eee cg (CHECK PITTSBURGH. Check Cleo. FiS never runs. 11. ACE, F uw ° yoouooy a 8 Cece Vf, ao A CHECK PITTSBURGH. Man to ttan. Alert! Cleo if motion to trips either way. (CHECK PITTSBURGH. Check Cleo. | sic play over the top. GOAL LINE PASSES Fis 10. a. 12. . ° oon0e oon00 a

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