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Enhanced Lights and FX 2.

0
by anamorfus
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{Description}
Enhanced Lights and FX has the goal to create a more dramatic and realistic mood
to the Skyrim
lights by adding lights to all light sources and removing any light without a so
urce, as well
as the addition many more effects like smoke, volumic lights, driples, etc. I ma
de some friendly
redesigns as needed too, and some redesigns for more dramatic looking.
This mod will looks better with any mod or ENB that darkens interiors.
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{Features}
EnhancedLightsandFX.esp
-

All light sources emits light, even the windows in interiors.


New candle smoke FX.
New water reflection caustics.
New translucent effect to market stands and imperial tents.
More shadow lights in specific places and striping fixes.
Each Inn with it's own set of lights based in it's local weather.
Each city with it's own set of colors based in it's local weather.
Enhanced the difference between night and day in interiors.
Darker and smoky taverns.
Slight to none FPS loss.

ELFXEnhancer.esp
- Darkened interiors.
- Darkened dungeons.
- Darkened fog colors and tweakened it's distances.
- Reduces color tints so no "white" lights.
- Dynamic lighting templates that changes the ambient lighting depending of the
lighting in
the place.(WIP)
- Slight increased contrast and saturation.
ELFX - Exteriors.esp
- Changes exterior light placements and fx.
- New lantern bugs for Riften area.
- Fake Shadows added to bridges over the waters.
- Removes the "Doesn't light landscape" flag from many lights so those lights th
e ground
generated by heightmap.
- Adds the "Never fades" flag to almost all lights in exteriors so those can be
seem from
greater distances depending on your INI settings.
- A few friendly new light placements.
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{Installation}
- Automatic:
Download the through Nexus Mod Manager and activate it.
- Manual:
Extract the files anywhere you want and copy the "Data" folder inside of "00 Cor
e Files"
to your Skyrim diretory.
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{Compatibility}
- Enhanced Light and FX should be compatible with any mod that doesn't change li
ght, fx or the
meshes it adds. You can stick with LOOT load order.
It is compatible with:
Remove Ambient Interior Fog V2,
Climates of Tamriel,
Lanterns of Skyrim,
Ultra Realistic World Lighting,
Realistic Colors and Real Nights,
Static Mesh Improvement Mod(SMIM Meshes in the dowbload section).
- The ELFXEnhancer should be compatible with any mod that doesn't change imagesp
aces and lighting
templates.
It's compatible with Climates of Tamriel. If you use Realistic Colors and Real N
ights you
won't need this. You can stick with LOOT load order, but depending of the mods y
ou have this module may have
some values overriden, in this case put it at the end of your load order.
- The ELFX Exteriors should be compatible with everything that doenst' place an
object over the light
sources I placed. You can stick with LOOT load order.
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{Change Log}
{26-07-14} - 2.0 - All the places modded, many optimizations and improvements to
existing lights, the exterior
module comes with the new fake shadows under the bridges that are over the water
s.
{15-10-13} - 0.4 - Dragonborn module released, all modules updated, more meshes
to prevent surface flickering,
a few new modified places.
{02-08-13} - 0.3 - Water reflection fx and lantern bugs fx added. SMIM Meshes up
dated, more meshes to prevent
surface flickering, more worked places. Exteriors, Dawnguard and the Enhancer up
dated. Many fixes and mod polishing.
{01-06-13} - 0.2 - Dawnguard and exteriors modded, enhancer updated and more mes
hes to prevent surface flickering.
{25-03-13} - 0.1.7 - More meshes to prevent surface flickering, more worked plac

es (see Update Note for details),


Blackreach worked(see Update Note for details), webs color weakened by 50%, adde
d ELFXEnhancer with lighting
template and imagespace changes, ELFX Patches improved.
{02-03-13} - 0.1.6 - SMIM meshes updated, more meshes to prevent surface flicker
ing, new translucent effect for
tents and market stands, increased the glow of Glowing Mushrooms and Chaurus Egg
s, increased the glow of Temple
of Kynareth and Dragonsreach windows, weakened web color, more worked places.
{21-01-13} - 0.1.5 - SMIM Meshes updated, more meshes to prevent surface flicker
ing, more worked places(see Update
Note for details).
{31-12-12} - 0.1.4 - Collision fixes, new modified places and the optional blank
candle smoke texture.
{12-12-12} - 0.1.3 - More stair fixes, some more collision fix and SMIM Patch.
{09-12-12} - 0.1.2 - New candle smoke FX, more meshes to prevent surface flicker
ing, more dungeons worked and a
few bug fixes(see Change Log for details).
{23-11-12] - 0.1.1 -Uploaded some forgotten meshes.
{18-11-12} - 0.1 - Beta release.
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{Permissions}
You don't have my permission to reupload this mod in any other sites, it will be
a nexus exclusive
for now.
Modders don't have my permission to use my meshes in their mods, only users are
allowed to use it
to avoid flickering.
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{Thanks}
Insanely thanks to
-Bethesda for Skyrim and Creation Kit
-skyfox69 for NifUtils
-Niftools Team for Nifskope
-Autodesk
-eclips3d for the installer
-Nexus community

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