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RACHELLE S. HELLER, C. DIANNE MARTIN, NUZI HANEEF, and SONJA
GIEVSKA-KRLIU
The George Washington University
Multimedia (MM) is a polysemous term, a term with many definitions, and in this case, many
roots. In this paper, multimedia is defined as the seamless integration of two or more media.
Each ancestor brings another requirement, muddying the field and making it difficult to work
through. A multimedia taxonomy based on a previous media taxonomy is proposed to help
organize the discipline. The taxonomy helps to classify the space called multimedia and to
draw attention to difficult issues. The paper outlines the forms contributing to multimedia
text, sound, graphics, and motionand aligns them with probable formats elaboration,
representation, and abstractionand sets them within a contextaudience, discipline, interactivity, quality, usefulness, and aesthetics. The contexts are more clearly defined in two
areas: interactivity and the information basis for a discipline. Examples are presented
describing the use of the taxonomy in the design and evaluation of student projects in a
computer science-based multimedia course.
Categories and Subject Descriptors: H.5.0 [Information Interfaces and Presentation]:
General
General Terms: Design, Theory
Additional Key Words and Phrases: Computer uses in education, evaluation, multimedia
R. S. Heller et al.
by the use of media. Similarly, if the root is computer graphics, then all of
the issues inherent in computer graphicsissues such as frame rate,
refresh, and lightingare applied to multimedia. Each ancestor brings
another requirement, introducing more complexity in the field and making
it difficult to work through. Every designer wants to build a high-quality
system, but actually doing so and evaluating it is a difficult task given the
polysemous context.
We propose a multimedia taxonomy to help organize the discipline on the
basis of a previous media taxonomy [Heller and Martin 1995]. The taxonomy helps to classify the space called multimedia and helps to draw
attention to difficult issues. While multimedia is an emerging field, the fact
that we can provide a taxonomy indicates that it has reached some level of
stability and maturity. Due to our outlook, we can see the directions
imposed on the field by its many roots. As we classify the field, we also
move forward to a deeper analysis.
2. THE TAXONOMY
Multimedia taxonomy can be visualized as a three-dimensional matrix
(Figure 1). Media type pertains to the various media involved: text, sound,
images, motion, and multimedia. Media expression, i.e., elaboration, representation, and abstraction, refers to the level of abstraction using the
media. Context, the third dimension, reveals the various roots of multimedia: disciplines, interactivity, audience, aesthetics, quality and usefulness.
Media type is arranged as a series of individual media of increasing
complexity (i.e., storage). The various media should be clear. Text is the
presentation of information using an alphabetical symbol system. This
includes prose in various languages as well as presentations in such forms
as mathematics or other symbol systems. Sound includes spoken words as
well as generated tones forming music or other audible information. Images
include photos and hand-drawn items, while motion can be motion pictures
or animation. Multimedia, as defined above, is the combination of any two
or more of these.
The media expression categories require some explanation. These move
from concrete to abstract. Elaboration is where no information is edited
out. So that if we are examining a textual presentation of a speech, the
elaboration presentation would include the fully rendered speech. An image
would be the complete image of something like a room with all the details.
Elaboration presentations are the most concrete and require the least effort
on the part of the user in decoding the symbol set. This does not mean that
the level of information is simple, but that the medium is not hiding or
subsuming any information. Representational categories provide some editing or ellipses of information. For example, in the textual category, the
speech might be represented as a series of bullets or outlines or even
power-point slides, while the graphic image might be a blueprint of the
room. The following questions then arise: How does one classify a compressed image? Is it elaboration or representation? One answer is to
ACM Journal of Educational Resources in Computing, Vol. 1, No. 1, Spring 2001.
Multimedia
MEDIA TYPE
Sound
Text
Audience
CONTEXT
Abstraction
Elaboration
Graphics
(increasing
complexity)
Representation
Motion
MEDIA EXPRESSION
(increasing abstraction)
Discipline
Interactivity
Quality
Usefulness
Aesthetics
Fig. 1.
R. S. Heller et al.
Table I.
Media Form
Elaboration
Text
Word choice
unclear/clear
Sound
Speech captured
without stutters
Image details clear
Graphics
Motion
Media Expression
Representation
Abstraction
Quality of motion
(jerky to smooth)
Multimedia
Media technical
synchronization
evaluator to ask questions like: Is the motion of the lips synchronized to the
speech? Table I contains a sampling of questions that might be prompted
by the quality dimension in the multimedia taxonomy.
3. USING THE TAXONOMY
The multimedia taxonomy can be used for design and evaluation of multimedia products and applications. The taxonomy aids brainstorming . Using
it for design allows implementers, as they develop new materials, to
consider the available media forms and formats. Designers often consider
issues of metaphor, interaction, cognitive accessibility, and the use of
media. For example, in an application on a visit to the island of Goa (an
island community in India), the designer wanted to present most of the
information using text. However, textual presentations are often boring,
dense, and not attractive to the user, especially to someone browsing
through a lot of material. Using the multimedia taxonomy, it becomes clear
that text does not have to consist of full sentences. It can be used as a diary
with printed notes and a series of post-its, underlines, and marginalia to
indicate additional ideas. The diary is lively, and the information is given
in its entirety (Figure 2). In another application, in an attempt to present
the history of one of the oldest churches in Detroit, the application
combines church bells, choir music, and a voice-over replete with echoes
reminiscent of a thundering preacher. In an application on a visit to the
Mayan culture, using a graphical map as a navigational guide and a
graphic of a Mayan leader to indicate the source of the information allows
the developer to provide multiple avenues of information for a user.
In the Cite dArte presentation included in this paper, the student
creator uses the metaphor of a magazine to present the place called Paris.
He uses various forms of text to get his metaphor across, including full
textual descriptions as well as representational text for tables of contents
and shorter descriptions of wine making. While his graphics are not always
of high artistic quality, his series on wine making uses three simple,
ACM Journal of Educational Resources in Computing, Vol. 1, No. 1, Spring 2001.
Fig. 2.
R. S. Heller et al.
possible, so that any number of other categories could be fit into the
system.
Selecting the way to convey information does not only depend on the type
of information. In cases where more than one medium and more than one
presentation technique could be used, other factors will determine the final
decision. The intent of the communication, user characteristics, and the
tasks that the presentations are designed to support are important issues
as well. Many design decisions will be affected by factors like hardware and
software characteristics, conflicts in coordination imposed by multiple
media, and time and space restrictions in the environment where the
interaction is to take place. Cross-factor and more comprehensive analyses
are needed to find the answers for many design decision-making processes
(e.g., media selection, presentation mode, and content selection) by taking
all the relevant issues and their interdependencies into account.
4. CONTENT CHARACTERISTICS
It is a great challenge to identify the general information characteristics
critical for multimedia design. How can we define and characterize unique
properties of different types of information across many disciplines and
applications? Is there any existing classification that we can use for
multimedia development? Should we have a holistic approach to the
content or try to categorize smaller content units or even data entities? The
parallel between MM designers and painters given in Reiser and Reiser
[1995] could be the answer. Painters look at each detail separately and also
step back to look at the composition as a whole. Designers, just like
painters, may find it difficult to not focus on details, and hence to forget the
purpose of those details in conveying the message as a whole. Thus, the
description must identify general categories of data objects as well as
relationships among them that may affect the decision-making process.
A review of the classification systems already in existence may suggest
some of the information characteristics worth considering. Several research
areas address the problem of classifying information content. Perhaps the
most systematic of these in terms of usefulness for multimedia development are the systems in artificial intelligence (AI). Characterizing information is a prerequisite to defining the expressiveness of presentation techniques and automating the process of technique selection in intelligent
multimedia user interfaces [Feiner 1991; Feiner and McKeown 1993;
Maybury 1992; Roth et al. 1993]. The type of information or the nature of
the content was identified as one of the characteristics important for the
media-selection process. Various classifications of information types have
been proposed [Andre et al. 1993; Roth et al. 1993; Arens et al. 1991], but
there is no general classification that could be used across many disciplines
and applications. Some of the differences among the content type categories
in these systems are due to the characteristics of the discipline or domainspecific information the investigators were concerned with. The differences
in the classification systems were also affected by the different applications/
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R. S. Heller et al.
tasks for which the systems were devised. Many categories proposed in the
AI literature seem to fit fairly well into the categories of our taxonomy,
although few appeared to be examples of one category.
An exhaustive body of the literature on content can also be found in the
area of instructional design. Here the analysis of the content is oriented
more toward educational objectives. The content structure and organization
are discussed in terms of creating interactive and effective learning environments that can accommodate different learning styles and teaching
approaches, and the impact on the content structure and organization
when applied to instructional design, in this case content structure, is
driven by the application as well as the discipline [Jonassen 1988; 1991;
Mayer and Sims 1994]. Learning theory has given a lot of attention to the
cognitive processes in the reception and organization of information [Tennyson 1977; Gregg and Farnham-Diaggory 1975]. The implication of this
research is relevant for future comprehensive analyses in multimedia
taxonomy when complex interdependencies of many categories and attributes (e.g., content type, perceptual problems, users cognitive capabilities and limitations, their previous knowledge of the content being taught,
users goals, intent, and communication environment) will be analyzed.
5. INFORMATION TYPE TAXONOMY
Information type appears to be a necessary, or at least a useful, dimension
in categorizing content information. The proposed categorization should be
considered as a first step in the development of a content taxonomy.
Information type taxonomy is presented on Table II. As with any aspect of
a taxonomy, that of information type can be expected to expand with use.
The taxonomy appears to be general and applicable to different units of
informationfrom single data objects, to sets with different relational
connections, to classes, and even systems. It is built upon the foundation of
language (e.g., objects (nouns, abstract or compound actions), verbs, etc.), a
commonsense view of several application domains, and already existing
classifications found in the literature. In an attempt to find a suitable way
to present the relationship between the information type and the media
taxonomy, a three-point scale (*, **, and ***) is chosen to rate the
appropriateness of different media for presenting different types of information [Heller and Martin 1995; 1998].
The effectiveness with which each medium achieves its purpose varies.
Each medium makes use of different skills and capabilities. Graphics might
be preferred to text when presenting concrete information, which involves
physical objects, persons or places with certain visual properties like shape,
size, or color. Images convey information in ways different from, and
supplementary to, text.
It is a well-known fact that text is the most appropriate medium for
presenting abstract concepts and logic [Berinstein 1997; Roth et al. 1993].
Still, there are few well-established symbols and icons that express abstract information and can be used for some abstract objects or terms.
ACM Journal of Educational Resources in Computing, Vol. 1, No. 1, Spring 2001.
Media
Type
Concrete
Physical
objects,
persons,
places
Abstract
Abstract
concepts
Spatial
Temporal Quantitative Covariant
Location,
Temporal
Quantifying
Semantic
spatial
relationships information, relationship
relationships
relational
between
between
facts
different
objects
pieces of
information
Text
Examples
*
**
Description Definition
of an object of
psychology
***
Timeline of
events
Sound
Examples
*
**
Description Speaker
of an object giving/telling
definition of
psychology
***
Speaker
reporting
Graphics
Examples
**
Picture of
an object
***
Map of an
area; picture
of furnished
room
***
Distances
between
sites in
miles
**
Speaker
reporting
causes of an
environmental
disaster and
its effects
**
**
Bar chart of Picture of a
distances
place before
between
and after an
cities
event
Speaker
reporting
production
growth
figures
**
Pictures of
events,
states
displayed
from top to
bottom (or
left to right)
Motion
**
***
**
Examples
Video
Video clip of Video
Animated
sequence of
a room with showing
graphs of
an object,
zooming
chronological production
place or
effects
order of
growth of a
person
depicting
events
product
each object
Multimedia
***
***
***
***
***
Examples
Combination Combination Combination Any
Combination
of graphics of graphics of graphics
appropriate of graphics
and text
and text or and text, or combination and text
sound
motion and
sound
Appropriateness:
low *
medium **
**
Math
problem and
solution
**
Video
sequence of
an action
and its
effects
***
Any
appropriate
combination
high ***
Conceptual graphs are a good vehicle for presenting abstract concepts and
logic. Text should be used to convey quantitative and relational facts,
although some graphic expressions like charts, tables, and graphs could be
used for large numbers of quantitative or relational facts.
Spatial information shows where things reside in relation to one another
in space or explain how we can get from one place to another. Location
information and composition of objects are best depicted by pictures and
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maps [Andre et al. 1993]. Actions and movements usually have a spatial
attribute, too. Text or sound could be added for completeness.
Temporal specifications and temporal relations among states, events, or
actions could be communicated by text. The sequential nature of text has
been exploited to tell stories and the history of events. Graphics can also be
used for temporal information, but has limited applicability. Overlapping
events and certain time specifications (e.g., mostly, periodically, or in the
future) are hard to express using only graphics [Andre et al. 1993]. The
organizational scheme may reflect different functionalites such as task
characteristics, domain knowledge relationships, or logical ordering and
connections to accommodate user and designer goals. In addition, many
units could be decomposed into more granular entities that do not necessarily belong to the same scheme. For example, information about the United
States could be divided geographically (e.g., east coast, west coast) and
then presented in alphabetical order (e.g., their names) or numerical order
(e.g., area size).
Different semantic relationships between data objects (e.g., cause/effect,
logical ordering, and problem/solution) that must be presented as one piece
of information, called covariant information. The selection of the media
here depends on the nature of the data we are dealing with and their
relationships. Some pieces of information may fall into more than one
category. For example, some of the covariant data types (e.g., cause/effect,
and action/result) have spatial and/or temporal attributes. It became apparent that in trying to fit specific information types into the media
taxonomy, some information characteristics are described differently. Thus,
this classification scheme contains some nonexclusive categories. The presentation of artistic types of data (e.g., poems, songs, movies, dramas or
ballets, performance, sculpture, and painting) usually depend on the original art medium. They could be represented as a separate category or may
fall into one of the existing categories (e.g., painting is concrete; ballet is
spatial; poem is abstract).
When the CD for Cite dArte was being created, the types of information
described in the taxonomy provided guidance on presentation. The presentation includes concrete and abstract information about the painters lives
as well as their motifs. The references to the wine producing sections of
France revolve around spatial and temporal information is addressed in the
sequencing of wine production. There was an attempt, guided by the
taxonomy, to present covariate information in directing wine choices.
6. ORGANIZING CONTENT
People organize information in order to understand, to explain, or to control
presentations. The content structure and organization influences the way
people comprehend the information presented [Rosenfeld and Morville
1998]. Structuring (i.e., segmentation or chunking) refers to partitioning
the content into discrete units that are linked for the presentation. This
involves a selection of the pattern (i.e. organizational scheme) according to
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Media Type
Text
Sound
Graphics
Motion
Multimedia
Alphabetical/
numerical
Geographical/ Chronological/
spatial
temporal
Logical
(e.g., causal)
Topical
(e.g., by subject)
Text
information
about states in
US in
alphabetical
order
Speaker
presenting
information in
alphabetical
order
US state
Chronology of Instructions
information
events
for preparing
divided into
a meal
East and West
coast group
Different
section of a
lesson
II. (sound
version)
Speaker
presenting
events in
chronological
order
Pictures of
animals in
name
alphabetical
order
Movie actors
in alphabetical
order
Image map of
geographic
area with
clickable
places
Video
sequence of a
house interior,
one room at a
time
Images of
events on a
timeline
Sound clips
categorized by
performer or
kind of music
(e.g., country,
rock, jazz)
Images of
animals divided
into groups
based on region
Any
combination
Any
combination
Speaker
presenting a
story
Sequence of
pictures on
installing
kitchen
appliances
Video
Video
sequence of
sequence of a
the same
tornado
location at
followed by a
different times sequence on
damage
Any
Any
combination
combination
Movie clips
divided
according to
director
Any
combination
which the content information will be divided into smaller units. The
heterogeneous and ambiguous nature of multimedia makes it difficult to
apply highly structured systems to the content. It is important to determine the attributes of the data elements that will be used to partition or
aggregate along some dimension.
The functional dependencies among the units will determine the appropriateness of different schemes. Consideration should be given to the
arrangement of the content(s) and how the arrangement fits the designers
perspectives and overall plan for delivery. Several research studies show
that changes in the semantic content or variation in structure are reflected
in differences in recall [Last 1998; Mayer and Sims 1994]. The organizational scheme may reflect different functionalites such as task characteristics, domain knowledge relationships, or logical ordering and connections to
accommodatea user and designer goals. In addition, many units could be
decomposed into more granular entities that do not necessarily belong to
the same scheme. For example, information about the United States could
be divided geographically (e.g., East coast, West coast) and then presented
in alphabetical order (e.g., according to their names) or numerical order
(e.g., by area size).
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Organizational patterns like task-driven or metaphor-driven organization [Rosenfeld and Morville 1998] are considered logical patterns of
content. In this case there is always some kind of reason/logic underlying
the relations among the functions, actions, and other parts of some task.
Metaphors are also used to organize logical patterns of content in an
intellectually meaningful way.
Content organization is a set of modules and the possible paths that
users may take in traversing the content. In other words, the designer
determines which modules should be next and when the user should shift
to the next module. Domain knowledge is stored in the knowledge base that
is structured by a particular data model (e.g., entity-relationship model,
object-oriented paradigm, and expert system). The data model defines the
organization of the information contained in the knowledge base. The
organization defines the logical relationships among the content units in
the knowledge base.
There are three possible types of content organization: sequential/linear;
hierarchical (i.e., tree structured); and Web structured (i.e., nonlinear,
associatively structured information). Systems can be static or dynamic in
terms of content variability. Interactive expansion and modification of
content organization is a feature of the generative organization. It is clear
that having adopted a certain interactivity style, we can choose an appropriate organization type [Aleem 1997]. Hierarchical and Web organizations
are appropriate for a reactive type of interactivity, while Web and generative organization seems to be a natural choice for the productive interactivity style.
7. MULTIMEDIA TAXONOMY FOR EVALUATION
Multimedia taxonomy is best understood in its application. In evaluation
studies directed at graduate computer science classes, students typically
identify an expanded set of questions. In this course [Heller and Martin
1998] students examine the media taxonomy at length and are then
assigned to teams to develop an evaluation protocol in one of the context
categories for a specific application such as AdaMentor (website), a site for
teaching Ada online, or the Clinique promotional CD. For example, the
aesthetics category produced the following concerns: In the general expression of text, we might ask: Is the font size appealing? While in the
elaboration expression of text, it is appropriate to ask about literary
expression on the continuum from dry to poetic. In the representational
expression of text, students questioned whether the format of the outline is
logically well structured, and in considering the abstract expression within
the aesthetic categories, they asked if the textual image as an icon is
pleasing.
Similarly, when considering questions of the audience for text, students
asked if the instructions were clearin elaborative or representational text
expressions, they asked evaluative questions about the appropriatness of
the feedback to the audience and the compatibility between the reading
ACM Journal of Educational Resources in Computing, Vol. 1, No. 1, Spring 2001.
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Media Type
Text
General
Elaboration
Representation
Abstraction
Metaphors
consistent within
application
Text image or icon
Icons pleasing?
level of the audience and the level of expression in the description. The
usefulness category prompted them to assess the value added by a media
type or expression. The extended multimedia taxonomy elicited questions
about sound quality as well as sound impact.
Under the category of usefulness, students generated questions about
whether a medium like sound was functional by asking users to rate the
sound on a Likert scale that ranged from annoying to helpful. They also
prepared protocols with open-ended questions about what the user remembered about the sound in the application being evaluated. Thus, the newly
expanded multimedia taxonomy became a floor, not a ceiling, for a series of
guidelines that can be used to generate evaluation questions about a
multimedia application. Parts of the taxonomy not relevant to the specific
product being evaluated were ignored by the students when developing the
evaluation protocol and data-gathering instruments.
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R. S. Heller et al.
Table V.
Type
General
Elaboration
Text
Intended audience
is clear
Cognitive load
(unmanageable to
manageable)
Knowledge space
compatibility
Media overuse1
Pace controlled by
the user
Program of interest
to intended user?
Appropriate level
of difficulty in
sentence structure
and vocabulary
Representation
Feedback is
audienceappropriate
Instructions are
clear (no to yes)
Sound
Graphics
Motion
Abstraction
Metaphor
appropriate to
user?
Purpose of motion
is clear
Multimedia
1
In this category media overuse relates to whether or not the audience is being overstimulated by the use of media. For example, for field-dependent thinkers, the use of too much
media might be a distraction from the message.
7.1 Aesthetics
Table IV presents student-generated formative evaluation questions on the
aesthetics, appearance (the artistic look or impression) of the presentation.
Questions related to design, rather than function, are the focus here.
7.2 Audience
Audience guidelines are intended to direct the evaluator to issues of how
the IMM relates to the audience and how the audience might process the
media form in a specific media format. Before preparing an evaluation
protocol for a particular IMM, the evaluator should know who the intended
audience is. For example, in text as elaboration (Table V), it is necessary to
ask whether the text is at the reading level appropriate for the intended
audience. On the other hand, while text as representation does require the
user to read, there are fewer words and grammatical constructions in this
category; but the representation (e.g., outline) might not be familiar to the
particular audience.
7.3 Discipline
Guidelines here are intended to identify the content-specific material in
each of the media forms within a specific media format (Table VI). As
students prepared questions in this category, they used an expanded
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Type
Text
General
Major points are
easily recalled
Appropriate level of
difficulty
Knowledge space is
compatible with
purpose
Text is too
much/little
Media selection
inadequate
Sound
Elaboration
Information is
missing
Easy to get to
central point
Information is
factually correct
Information content
(irrelevant)
Information
(confusing)
Information (boring)
Information
(too little)
Information lacks
credibility
Information
presentation obtuse
Sound conveys
(too much/little)
information
Graphics
Motion
Multimedia
Representation
Abstraction
Metaphor intuitive
for purpose
Sound effects
convey information
Icons convey
information
Media integration
(uncoordinated to coordinated)
Sound with stills
(ineffective to effective)
Sound with motion
(ineffective to effective)
Text with sound
(ineffective to effective)
Text with stills
(ineffective to effective)
Text with motion
(ineffective to effective)
version of the media taxonomy that included the work described in the
content characteristics section described above.
For example, for concrete topics such as the description of Clinique
cosmetics, students queried whether the video presentation was clear and
well sequenced. Since the CD also included logical content on how to use a
series of cleansing products, students asked whether the textual checklist
was synchronized with the graphic presentation.
7.4 Interactivity
In this category, evaluators should address aspects of control, navigation,
and linking. Aleem [1997] expanded the relationship between the interactivity
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R. S. Heller et al.
Table VII.
Media type
Passive
Reactive
Text
No user control;
sequential
presentation
Page turner
Linear spacing
Graphics
No user control;
sequential
presentation
Able to make
predefined
changes in
graphics
Sound
No user control;
sequential
presentation
Motion
Multimedia
Able to make
predefined
changes, adjust
volume
No user control;
Able to make
sequential
predefined
presentation
changes such as
path or target of
motion
No user control of Any combination
any combination of of types
types listed above
Proactive
Browsing,
hypertext, fixed
anchors, paths
with choices for
user
User initiated
changes to
graphics (size,
shape, color,
position)
Changes to
stations, tracks,
fast-forward, loop
Directive
Dialog-based,
creative writing,
word processing
User created
graphics
User created
sounds
User controlled
User created
start, stop, pause, animated
forward, reverse
sequences
Any combination
of types
Any combination of
types
attribute and the media type and expression. Further, he subdivided the
attribute of interactivity into four categories: passive, reactive, proactive,
and directive. With passive interactivity, the user has no control, instead
all control is embodied in the application (e.g., automated setting in a
PowerPoint presentation). Reactive interactivity provides limited response
for the user within a scripted sequence. Proactive interactivity allows the
user to play a major role in the design and construction of situations,
typically by manipulating values. Multimedia that has interactivity at the
directive level allows the user to both respond and initiate actions within
the application, as well as to tailor aspects of the environment such as
selection of color choice, feedback choice, and so on. Table VII (excerpted
from Aleem [1997], and used with permission) identifies examples of media
expression within each of these categories for the media types of text and
sound.
7.5 Quality
Table VIII refers to the technical, reproductive aspects of the IMM, and
lists some of the questions prepared by the students in the project evaluation.
7.6 Usefulness
This category refers to the value of the material presented in the IMM as
well as its ease of use. Since interactivity covers navigational issues and
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Type
General
Text
Word choice
clear/unclear
Sound
Graphics
Elaboration
Is it clear how to
reach goal
Data is correct (no
to yes)
Speed appropriate/
inappropriate
Grammar correct
Reading characters
on screen (very hard
to very easy)
Spelling correct (no
to yes)
Representation
Math functions
correct
Is it clear which
input device to use
Abstraction
Position of icon and
buttons on screen
(inappropriate to
appropriate)
Sound quality
(unclear to clear)
Sound speed
(too fast/slow to just right)
Sound volume
(too loud/soft to just right)
Quality of image
(unclear to clear)
Quality of image
(low to high)
Quality of motion
(jerky to smooth)
Size of image
(too large/small to just right)
Motion
Multimedia
usefulness covers the ease with which a user can operate the application,
one might think there is some confusion between the two categories. But
there is a distinction. In addition to asking whether the user can operate
the equipment necessary to make the application useful, one should ask
whether the application is worthwhile to the user. Questions like: Can the
user operate the head tracker or the roller ball? and Is there a need for
external devices to run the IMM? are appropriate in the ease of use
category, and even more so are questions on the value of the application to
the user. Table IX includes some of the class questions. Students asked
questions about the usefulness of the application on the basis of the tasks
accomplished. For example, in the AdaMentor evaluation, students queried
whether the representational instructions enabled the users to get to the
specific content area.
As can be judged from the foregoing, not all of the areas within the
three-dimensional multimedia taxonomy are complete. Some are being
examined in detail, while others are still to be developed. Students in the
Seminar on Multimedia Evaluation in the Department of Electrical Engineering and Computer Science at The George Washington University
ACM Journal of Educational Resources in Computing, Vol. 1, No. 1, Spring 2001.
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R. S. Heller et al.
Table IX.
Type
General
Text
Sound
Elaboration Representation
Graphics
Motion
Multimedia
Abstraction
Was the metaphor
intuitive to the
application?
Media integration
(uncoordinated to
coordinated)
Hard to read
Could be bigger
Too much technical language
Navigation
Hard to find exercises
Buttons didnt load in some cases
Need to move inherent icons
Need better button description
Trouble getting back to where I was
Speed
Took forever to load
Slow on T1 line
Slowness more trouble than its worth
Screen design Cant see entire page
Screen size for exercises is too small
Content
19
Text
Interactivity
Clean setup
Easy to look at
Nice graphic layout
8. CONCLUSION
We believe that multimedia taxonomy is a reasonable organizing framework. The extensibility of the taxonomy has already been demonstrated by
the fact that it supports the work by Aleem [1997] and by the extensions
detailed in this paper. Admittedly, there is even more room for extending
the multimedia taxonomy if new ways of thinking about multimedia
context are considered e.g., motivation or stimulation. For example, it is
worth considering whether the context dimension should be expandedit
may be useful to add a category for a computing/presentation system. Such
a context dimension category might ask whether a product should be
presented on a web page or a kiosk, and how that decision will affect the
rest of the design.
Another extension is to treat each category in the context dimension as a
minidimension itself and to identify values for it. The extensibility of the
taxonomy is demonstrated by the ability to take a category and form new
detailed subtaxonomies. For example, the discipline category, which includes the content concept, could be enhanced to consider the following
roles that MM may play in MM products:
Content: The information to be presented; for example, the body of a web
page.
Presentation mechanism: Those elements of the presentation whose purpose is to facilitate communication of the content (i.e., the user interface,
control mechanisms, metacontent); for example, navigation buttons on a
web page and browser controls.
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R. S. Heller et al.
Table XI.
Media type
Content
Text
Paragraphs in a book
Email message text
Newspaper headline or
article
Sound
Recorded weather
information
Sound track in CBT
module
Graphics
Pie chart
Image from a web-based
photo library
Motion
Motion video or
animation of planetary
movement in a CBT
module on astronomy
Multimedia CBT module with sound,
video, and animation
Presentation Mechanism
Interactive lesson
Virtual reality
presentation
Video game
Image map (graphic with
embedded links)
Hierarchical catalog of
web-based library with
links to catalogued items
Talking head of instructor
in a CBT module on
astronomy
2
Indexes and catalogs facilitate communication of primary content but also constitute
information in their own right since they show the structure of the primary information.
3
In terns of the Media Type dimension this is motion and in terms of Media Expression, this
is an abstraction. if, instead of this, we had a status message saying Download is in progress,
it would be text in Media Type and elaboration in Media Expression. In bolth cases, in terms
of Role, it is part of the presentation mechanism rather than content.
21
oriented design techniques and metaphors as a possible format for multimedia evaluation. As as a start, we are considering each medium (text,
sound, stills and motion) as a specific object, and each object has its specific
attributes (size, color, form declaration, representation, and form), and
behaviors (interactions). Objects can form clusters, and it is the clusters
that can have different relations and interdependencies. Investigations of
cluster analysis as a methodology for multimedia evaluation is just beginning.
As an organizing principle, the multimedia taxonomy presented here can
be used to understand both design and content messages. Another future
step is to review the taxonomy in light of various studies on the psychological and cognitive aspects of multimedia applications to determine whether
this taxonomy can shed light on these areas. Questions such as how we
come to understand an image and how that understanding is different from
our understanding of text can be answered in part by using the taxonomy.
We present a few examples of the impact of the multimedia taxonomy on
the design and implementation of evaluation protocols for multimedia
products. More work in this area remains to be done.
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Received: August 2000;