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Seminar Report

on
Virtual Reality
Submitted in the partial fulfilment of requirement
for the award of degree
of
Bachelor of Technology
in
Computer Science and Engineering

Submitted by:
Arpit Sharma
06210402712

Amity School of Engineering and Technology


[Affiliated to Guru Gobind Singh Indraprastha University, Delhi]

CERTIFICATE

This is to certify that this seminar report entitled Virtual Reality is submitted by
Name

Roll No

Arpit Sharma

06210402712

This seminar partially fulfils their Bachelor of Technology course requirements during fourth
year at Amity School of Engineering and Technology, an institution affiliated to Guru
Gobind Singh Indraprastha University, Delhi.

---------------------------------

-------------------------------

DATE

Ms. Bhawna Ahuja


(Ass.Professor)

ACKNOWLEDGEMENT

In the course development of this seminar many people have helped me on various levels.
First of all we would like to thank Prof B. P. Singh, Sr. Director, Prof Rekha Aggarwal,
Director and Prof M.N. Gupta,Head, Department of CSE/IT,ASET (Bijwasan) for their
constant encouragement and guidance, thus enabling me to perform my best.
I would also like to thank Ms. Bhawna Ahuja, Asst. Professor (CSE/IT)for the unbound
technical guidance and ideas that have helped me enrich and make this seminar better at each
level.
Finally, yet importantly, I would like to thank Almighty for blessing me to do and complete
this report.
I express my sincere thanks to the entire faculty of Amity School of Engineering and
Technology for giving me all the facilities.

..
Arpit Sharma
06210402712

TABLE OF CONTENTS
2

Certificate
I
Acknowledgement
II
Abstract
III
TableofContents
IV
S.No.
Topic
Page No.
1
Introduction--------------------------------------------- [1]
1.1 History
1.2 What is VR? What is VR not?
1.2.1

Basic Terminology

1.2.2

Level of Immerse in VR systems

1.3 Application in VR

2
2.1
2.1.1
2.1.2
2.1.3
2.2

1.3.1

Motivation to use VR

1.3.2

Data and Architectural visualization

1.3.3

Modeling, Designing and planning

1.3.4

Training and education

1.3.5

Telepresence and teleoperating

1.3.6

Cooperative Working

1.3.7 Entertainment
VR technology------------------------------------------First look at VR
Input Devices
Output Devices
Software
Human Factor

2.2.1

Visual perception characterization

2.2.2

Simulator Sickness

2.3

VR input devices

2.3.1

Position and orientation tracking devices

2.3.2

Eye Tracking

2.3.3

3D input devices

2.3.4
2.4

Desktop input devices


VR worlds: modelling interaction and
Rendering

2.4.1

Construction of virtual worlds

2.4.2

Interacting with virtual worlds

2.4.3

Rendering of Virtual worlds


3

[8]
4
4
4

2.5
2.5.1
2.5.2
3
3.1

VR output devices
Visual Displays
Haptic Display
The Future of VR---------------------------------------- [31]
Research Directions in VR

3.1.1

Ergonomics of visual displays

3.1.2

Tracking Technologies

3.1.3

Computing power and rendering


architecture

3.1.4

User interface

3.1.5

Seamless Virtual environments

3.1.6

Biomedical Research

3.2
3.2.2
4

Social aspects
What are the fears?
Reference------------------[35]

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