Академический Документы
Профессиональный Документы
Культура Документы
on
Virtual Reality
Submitted in the partial fulfilment of requirement
for the award of degree
of
Bachelor of Technology
in
Computer Science and Engineering
Submitted by:
Arpit Sharma
06210402712
CERTIFICATE
This is to certify that this seminar report entitled Virtual Reality is submitted by
Name
Roll No
Arpit Sharma
06210402712
This seminar partially fulfils their Bachelor of Technology course requirements during fourth
year at Amity School of Engineering and Technology, an institution affiliated to Guru
Gobind Singh Indraprastha University, Delhi.
---------------------------------
-------------------------------
DATE
ACKNOWLEDGEMENT
In the course development of this seminar many people have helped me on various levels.
First of all we would like to thank Prof B. P. Singh, Sr. Director, Prof Rekha Aggarwal,
Director and Prof M.N. Gupta,Head, Department of CSE/IT,ASET (Bijwasan) for their
constant encouragement and guidance, thus enabling me to perform my best.
I would also like to thank Ms. Bhawna Ahuja, Asst. Professor (CSE/IT)for the unbound
technical guidance and ideas that have helped me enrich and make this seminar better at each
level.
Finally, yet importantly, I would like to thank Almighty for blessing me to do and complete
this report.
I express my sincere thanks to the entire faculty of Amity School of Engineering and
Technology for giving me all the facilities.
..
Arpit Sharma
06210402712
TABLE OF CONTENTS
2
Certificate
I
Acknowledgement
II
Abstract
III
TableofContents
IV
S.No.
Topic
Page No.
1
Introduction--------------------------------------------- [1]
1.1 History
1.2 What is VR? What is VR not?
1.2.1
Basic Terminology
1.2.2
1.3 Application in VR
2
2.1
2.1.1
2.1.2
2.1.3
2.2
1.3.1
Motivation to use VR
1.3.2
1.3.3
1.3.4
1.3.5
1.3.6
Cooperative Working
1.3.7 Entertainment
VR technology------------------------------------------First look at VR
Input Devices
Output Devices
Software
Human Factor
2.2.1
2.2.2
Simulator Sickness
2.3
VR input devices
2.3.1
2.3.2
Eye Tracking
2.3.3
3D input devices
2.3.4
2.4
2.4.1
2.4.2
2.4.3
[8]
4
4
4
2.5
2.5.1
2.5.2
3
3.1
VR output devices
Visual Displays
Haptic Display
The Future of VR---------------------------------------- [31]
Research Directions in VR
3.1.1
3.1.2
Tracking Technologies
3.1.3
3.1.4
User interface
3.1.5
3.1.6
Biomedical Research
3.2
3.2.2
4
Social aspects
What are the fears?
Reference------------------[35]