Академический Документы
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March 2014
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ABSTRACT
When kids watch superhero movies, they always dream
if they can be the superhero. With our research, these
dreams come true. Though becoming a superhero is not
a kids game, the superhero has a lot of responsibilities.
To fulfill these responsibilities, a superhero must have
strength, speed, x-ray vision, mind reading ability and
ability to work in numbers. There are various
superheroes in the market, some of them have powers
from birth but some develop powers with use of
technology like Ironman. So, we are basically trying to
design a superhero suite with the use of technology.
1. INTRODUCTION
From decades the human civilization is taking interest in
increasing the efficiency of man power physically and
mentally. The idea of a super powered human is not just
a few years old; as we tend to believe that it is originated
from science fiction movies like superman, ironman etc.
In contrast, the sign of creating a superpower is a
millions years ago concept, i.e. in Indian mythology
where the human has the power to fly in space and read
minds so that he can defeat the bad guys and save the
planet. In all these stories, some of the superheroes are
born with some supernatural powers, on the other hand
some created their powers in the form of superheroes
suit which we are going to focus upon. So the first
challenge would be to clarify what superpowers does my
superhuman need to have. Based on some study and real
life polling we have finalized four of them as:
1.
Strength and Speed.
2.
Mind reading ability.
3.
X-ray vision.
4.
Ability to work in numbers.
IJSRET @ 2014
March 2014
www.ijsret.org
March 2014
www.ijsret.org
IJSRET @ 2014
March 2014
the x-rays pass through the object, there are still some
that reflects from the atoms of that particular object.
These reflected x-rays can be trapped in a receiver that is
attached from the transmitter.
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3. CONCLUSION
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[2] Cutting, J.E., 1997: How the eye measures reality
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[3] Feiner, S., B. MacIntyre, T. Hllerer, and A.
Webster, 1997: A touring machine: Prototyping 3D
mobile augmented reality systems for exploring the
urban environment. In Proc. ISWC '97 (First Int. Symp.
on Wearable Computers), Cambridge, MA, 481.
IJSRET @ 2014
March 2014
www.ijsret.org
IJSRET @ 2014