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Barter Flips
Make 1 Barter Flip for completing the game.
Calculating Scrip
Each Crew earns 1 Scrip for every 2 VP they earned
during the game (rounded up) and the winning
Crew gains 1 additional Scrip. If a Crew has a lower
Campaign Rating than the Crew it opposed, then
it earns an additional amount of Scrip equal to the
difference in Campaign Ratings. Additional Scrip
may be earned from the Weekly Event. A Crew may
not earn more than 16 Scrip per week.
278
Station
Max Skills
Peon
Minion
Enforcer
Henchman
Master
0
1
1
2
3
Station
Max Injuries
Peon
Minion
Enforcer
Henchman
Master
1
2
2
3
3
Name
Good Lead
BR
Type
CC SS
Always Skill
Lucky Gremlins
Always Skill
Foot
Change of Station
Always Skill
Effect
Does not affect Campaign Rating. After making a Barter flip,
Annihilate this Upgrade to add or subtract 1 from the result.
Does not affect Campaign Rating. After flipping this models Injuries,
Annihilate this Upgrade to add or subtract 1 from the result.
This Upgrade may be attached to a Peon. If this model is a Peon, it
becomes a Minion. If it is a Minion, it becomes an Enforcer. Multiple
copies of this Upgrade may be attached to one model. Does not count
against the maximum Skills the model may have.
(0) Fire In The Hole! (Ca 6 / TN: 10 / Rg: p2): All models in range
must pass a TN 15 Wp duel or suffer 2 damage.
Coffee: This model may Annihilate this Upgrade at the start of its
Activation to gain Fast.
Can O Beans
Equipment
Coffee
Equipment
Arcane
Background
Skill
Whiskey
Equipment
Helmet
Equipment
Skill
Clockwork
Seeker
Equipment
Expanded Palate
Skill
Tool Kit
Equipment
Fortitude of Mind
Skill
Flammenwerfer
Equipment
Off-hand Fighting
Skill
Off-hand Shot
Skill
Field Experience
Skill
Collier Pistol
Equipment
(1) Collier Pistol (Sh 5 / Rst: Df / Rg: z10 or y2): Target suffers
2/3/4 damage. This Attack Action gains +.
Steady Aim
Skill
Steady Hands
Skill
Soulstone Ale
Equipment
Katanas
Equipment
(0) Jerky Time! (Ca 5 / TN: 10 / Rg: p3) Discard all Corpse
Markers in range. Heal up to 2 damage on this model for each
Marker discarded.
Tool Kit: This model may take the (1) Interact Action as a (0)
Action.
279
Name
BR
Type
CC SS
Effect
This model gains +1 Wk.
(2) Flurry: This model may discard a card. If it does, this model
may make 3 Ml Attack Actions with an AP cost of 1 against a
single target.
Unimpeded: This model ignores penalties for severe terrain
when moving.
Agility
Skill
Berserk
Skill
Machete
Equipment
Ancient Scrolls
Equipment
Duelist
Skill
Skill
Freikorps Suit
Equipment
Tough As Nails
Skill
Quick Study
Skill
Sharpshooter
Skill
Metal Plate
Equipment
Greatsword
Equipment
Quick Reflexes
Scope
9
9
Skill
Equipment
4
3
0
0
Extended Blade
Equipment
Neverborn Hide
Skill
Enchanted
Weapons
10
Skill
Determination
10
Skill
Aetheric
Disruptor
10
Equipment
Snares
10
Equipment
Thick Hide
11
Skill
Dynamite
11
Equipment
Pneumatic Legs
11
Skill
(0) Leap (Ca 5 / TN: 10M): This model immediately moves up to its
Cg, ignoring intervening terrain and models during the move.
Flak Jacket
11
Equipment
Bullet Proof +1: Reduce all damage suffered by this model from Sh
Actions by +1 to a minimum of 1.
280
Name
BR
Type
CC SS
Effect
Companion: After a friendly model ends its Activation within 6
of this model, this model may Activate immediately as a Chain
Activation.
Hydraulics: This model may Annihilate this Upgrade during its
Activation to make a Charge Action for 1 AP.
Instinctual: This model may take two (0) Actions during its
Activation, so long as they are both different.
Terrifying (All) 12: Enemy models must pass a TN 12 Horror
Duel if they end a Walk Action within this models engagement
range or target this model with an Action.
Flight: This model is immune to falling damage and may ignore
any terrain or models while moving.
Healing Salve: At the start of this models Activation, it may Annihilate
this Upgrade to Annihilate an Injury on target model within 6.
Bond
12
Skill
Hydraulics
12
Equipment
Instinctual
12
Skill
Grotesque
Trophy
12
Equipment
Jetpack
13
Equipment
Healing Salve
13
Equipment
Relic Hammer
13
(1) Relic Hammer (Ml 6 / Rst: Df / Rg: y3): Target suffers 3/4/6
damage. If the target is a Construct or a Tyrant the damage flip
gains ++.
Gatling Gun
13
Equipment
(1) Steam Gatling Burst (Sh 6 / Rst: Df / Rg: z12): Target suffers
2/5/6 damage. This Action's Attack flip gains +.
Fated
14
Skill
Those Who
Thirst
14
Equipment
Equipment
C Blight
R Edict
281