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Food Machine 2015 Game Menu

Pre-game Appetizers
All appetizer pre-game bonuses are purchased at the beginning of the tournament. Each bonus may only
be purchased once except where indicated. A model or unit may have more than one type of appetizer
applied to them.
You may donate 10 tickets to apply one of the following. You still must pay the points cost for any unit
or model selected below. These choices stay in effect for the whole tournament, but may only be
purchased once!
1. PRIME CUTS: Raise a single base stat on Target Warbeast or Warjack by 1: SPD, STR, MAT, RAT, DEF,
ARM or CMD. This can be purchased multiple times, each time placing a stat increase on a different
unmodified Warbeast or Warjack.
2. LEAN: Target model gains Reach.
3. BRAIN FOOD/CORTEX UPGRADE: Raise the Focus stat of target Warjack by 1 or the Fury stat of target
Warbeast by 1.
4. SERVER: Take one out-of-faction non-character solo for your army. This solo counts as a Friendly
Faction model. (Note: See the OOF rule)
5. BUSER: Add a 1 focus/fury cost spell from another friendly faction caster to your caster.
6. __________:________________________________________________________________________
___________________________________________________________________________________
You may donate 15 tickets to purchase the following effects. You still must pay the points cost for any
unit or model selected below. These choices stay in effect for the whole tournament, but may only be
purchased once!
1. SLIPPERY: Target model/unit gains Advance Move - may not apply to a unit with Advance Deploy.
2. CHEWY: Target model/unit gains Tough.
3. FOODIES: Take one out-of-faction non-character unit for your army. This unit counts as a Friendly
Faction unit. (Note: See the OOF rule)
4. COOK: Take one out-of-faction non-character Warjack or Warbeast (non-Colossal or Gargantuan) for
your army. This Warjack or Warbeast counts as a Friendly Faction model. (Note: See the OOF rule)
5. GREETER: Add a 2 focus/fury cost spell from another friendly faction caster to your caster.
6.__________:________________________________________________________________________
____________________________________________________________________________________

You may donate 20 tickets to apply one of the following. You still must pay the point cost for any unit or
model selected below. These choices stay in effect for the whole tournament, but may only be purchased
once!
1. CARROTS: Target model/unit gains Eyeless Sight.
2. MATRE D: Take one out-of-faction solo (including characters) for your army. This solo counts as a
Friendly Faction model. (Note: See the OOF rule)
3. YELPERS: Take one out-of-faction unit (including character units) for your army. This unit counts as a
Friendly Faction unit. (Note: See the OOF rule)
4. CHEF: Take one out-of-faction Warjack or Warbeast (including characters but not Colossals or
Gargantuans) for your army. This Warjack or Warbeast counts as a Friendly Faction model. (Note: See
the OOF rule)
5. HEAD SERVER: Add a 3 focus/fury cost spell from another friendly faction caster to your caster.
6. __________:________________________________________________________________________
____________________________________________________________________________________
You may donate 30 tickets to apply one of the following. You still must pay the points cost for any unit
or model selected below. These choices stay in effect for the whole tournament, but may only be
purchased once!
1. TOP CHEF: Take one out-of-faction Warjack or Warbeast for your Warcaster or Warlock (respectively).
This Warjack or Warbeast counts as a Friendly Faction model. Characters and Colossals/Gargantuans are
eligible for this rule! (Note: See the OOF rule)
2. TOOLS OF THE TRADE: Take one out-of-faction Battle Engine for your army. This model counts as a
Friendly Faction model. (Note: See the OOF rule)
3. BARTENDER: Add a 4 focus/fury cost spell from another friendly faction caster to your caster.
4. PIE: Take an out-of-faction lesser Warlock or junior Warcaster for either a Hordes or Warmachine
faction respectively. (Note: See the OOF rule)
5.__________:________________________________________________________________________
____________________________________________________________________________________
You may donate 50 tickets to apply the following. This choice stays in effect for the whole
tournament, but may only be purchased once!:
1. HAVE YOUR CAKE (AND EAT IT TOO): Take an out-of-faction Warcaster or Warlock for your
army. A Hordes force can select a Warlock and a Warmachine force can select a Warcaster. This
model counts as a Friendly Faction Warcaster or Warlock respectively. (Note: See the OOF rule)
2. __________:____________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

OOF RULE: In all cases where an out-of-faction model will count as friendly faction, these
models are friendly faction only in respect to their new "adopted" faction and do not count as
friendly faction for their original faction . Warcasters and Warlocks including lesser or junior
versions can only take Warbeasts and Warjacks associated with their adopted friendly factions.
Solos and units counting as friendly faction that are 'Jack Marshalls still take Jacks from their
original faction and not their adopted friendly faction, however the Jacks they 'Jack Marshall will
also be counted as friendly faction! Any Battle Engine that becomes friendly faction can only be
repaired/healed as if it were in its original faction but gains the following rule:
A Construct is still a Construct: This model can be repaired/healed by any friendly model that
could normally repair/heal a Construct no matter the faction that model originated from.

Main Course
Some of these effects occur in game, others before the game begins. Some are limited to once per
turn/round/game. Read each rule carefully!
1. FIRST AT THE TABLE: Add +1 to your initiative die roll per can donated. Secretly decide a number of
tickets to donate and after your opponent decides how many tickets to donate, reveal the total bonus
amount and then roll for initiative.
2. JAM JAR: Re-roll a single die (yours only). Each subsequent time you pay for a re-roll during the
current turn, the cost to break this rule doubles. This resets back to 1 ticket at the start of the next turn (
i.e. your opponents turn start). You cannot re-roll the initiative roll.
3. SUGAR RUSH: Increase your casters control area for the remainder of the current turn by 1, 2 or 3
for 3/4/5 tickets respectively or you may have this increased control area for one round for 5/10/15
tickets respectively.
4. HUNGRY: At the start of your game, give target non Warjack/Warbeast HUNGRY. HUNGRY adds +1
MAT, RAT, DEF, and ARM to the stat line for the duration of the game. HUNGRY can only be used once
per game. 10 can donation
During your game, you may donate 3 tickets to gain:
1. SATED: Trigger 'Shake Effects on target solo/Warbeast/Warjack/Warcaster or Warlock model or
Trigger a Shake Effects on a unit for 6 Tickets. This can be done during your opponents turn. Double the
cost per use in the same turn no matter if a unit or single model.
2. FREE LUNCH: Give target friendly Warcaster/Warlock 1 extra focus/fury point during the any control
phase. This may be in excess of the models focus/fury stat, but does not change the stat itself. Extra

Focus/Fury is either removed (FOCUS) or retained (FURY) up to the casters normal Fury max. until the
start of the next Maintenance phase following the spirit of limit (Warcasters) or Risk (Warlocks).
Warcasters can donate for Focus on their opponents Control Phase to give their caster a solid defense
bump or donate on their own Control Phase to be very offensive during their turn. Likewise a Warlock
could be very offensive and take extra Fury on their own Control Phase and use it to be very offensive
while still casting spells dropping to zero Fury on their own turn. Then on their opponents Control Phase
they could grab a few Fury to make sure they can do a few transfers. Thus, any extra Fury donated for
on your opponents turn counts against your Maximum Fury STAT, you still get rid of excess Fury beyond
your caster maximum on your own Control Phase. This could leave you with no room to remove all Fury
off some of your Warbeasts. However, when all your Warbeasts are gone you still have a way to gain
fury by donating.
Your Warcaster/Warlock receives this focus even if other effects do not normally allow them focus/fury
points. Each purchase past the first extra focus/fury doubles the cost, resetting during the next control
phase. 3. DINNERTIME!: Target friendly Warjack/Warbeast may immediately make one normal melee
attack.
4. SPILT MILK: During your turn, place a 3" or 4 or 5 cloud effect in your Warcasters/Warlocks control
area for 3 /4 /5 tickets respectively. Eyeless Sight does not ignore this cloud effect, but models with an
Alchemical Mask would ignore this could effect. The cloud remains in play until the beginning of your
next turn. May be used once per turn.

You may donate 5 tickets to gain:


1. PICKLES: Target model counts as being in cover.
2. HORN OF PLENTY: Target model/unit gains Fearless for one round.
3. PASS THE BUTTER: Cast a spell that is on the opposing Warcaster's or Warlock's spell list. You must
still pay the focus or fury cost for the spell. You may upkeep spells that are upkeeps, but once you do not
upkeep the spell, you must donate to be able to cast it again. May be used one time per turn.
4. EMACIATED: Target friendly model may immediately advance up to 2. This movement does not
ignore free strikes. May be used one time per turn on target friendly model.
You may donate 10 tickets to gain:
1. JUST DESSERTS: During your turn, target a Friendly model. Any attacks made against that model use
POW 8 for ranged attacks and POW 1 for melee attacks. (Remember to add the attacking models STR
for melee attacks.) May only be used once per game.
2. FRIENDS IN NEED: Target Friendly Mercenary or Minion model/unit counts as a Friendly Faction
model/unit for one game round. (HINT: This is used on Mercenary or Minion models that are not made
Friendly Faction via Pre-Game Appetizers.

3. DESPERATE: Target model/unit may run and then perform an action for one turn. At the end of their
activation treat them as fleeing for one round (even Fearless models). This applies to ANY model, even
to a caster in any form (even a caster unit or battle engine), Warjack, Warbeast, construct or non-living
model.)
4. MEAT and POTATOES: Target Friendly model/unit gains an extra die for attack and damage rolls, and
then discards the die of your choice. Each subsequent time you break this rule per turn, the donation
cost to break this rule doubles. This donation resets back to 5 tickets at the start of your next turn.

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