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The main topics of the second workshop/laboratory are the Construction of 3D models and
their integration into 3D multiuser environments, Collaborative experimentation into 3D
interactive multiuser environments, and 2D/3D multimedia creation for mixed 3D multiuser
environments shared on the Internet.
We will set up a temporary Hybrid Laboratory at the Prague College Studios, and we will
create with all participants a one-week evolving Interactive Media Installation following up
the experience initiated by Pascal and Marie Silondi with the “Underground Landscape”
installation presented during the Gamerz 5 festival in November 2009.
http://student.praguecollege.cz/work/PascalSilondi/Album-Underground-Landscape-
in-Gamerz-5-Preparation-167.htm#92
http://student.praguecollege.cz/work/PascalSilondi/Album-Underground-Landscape-
in-Gamerz-5-Last-Tests-Day-5-168.htm#147
Artists, interdisciplinary researchers, IT professionals and students will design, create and
implement first 2D, 3D, 4D models that will be used to build the UCXXI utopian architecture,
prototype of the future UCXXI 3D virtual environment, using mainly 3D modelling tools and
the 3D game engine Unity3D, presented during the Prague evaluation workshop, as well as
audiovisual techniques, programming principles, interfaces to broadcast and interact within
3D interactive multiuser environments.
This second Prague workshop will be directed by Pascal and Marie Silondi and will end the
second phase of research and will offer an experimental and collaborative week, multiplying
audiovisual, interactive and conceptual experiences within 3D multiuser environments.
The basic virtual city infrastructure will be defined, synthesizing different already realized
studies (Faculty of Mining, Zagreb) and using existing digital data provided by laser measuring
of the ex-coal mine (VIAS, Vienna).
An interdisciplinary European expert team will be established to develop proposals for some
spatial/urban units with streets, squares, parks, buildings, to design fundamental 'public'
buildings like museum, theatre, City Hall, gallery, cultural centre, to propose and integrate
various means of transport such as lifts, railways, cycle and walk tracks, as well as some other
infrastructure, for preparation of the 3D model construction Phase.”
3D artists and programmers in a close relationship with architects and designers will create
the first 3D model of the Underground City XXI based on real dimensions and situation of the
ex-coal mine, using advanced CAD techniques and results of the previous mine studies and
measuring. They will collaborate in experimentation and integration of architectural studies,
installations and utopian architecture projects as well as in adaptation of gained
proposals/ideas to be optimally integrated in the future 3D virtual environment.”
It’s experimental time, when all participants will search collaboratively for solutions on how
to build bridges between data streaming, arts and technologies. We will especially focus on
creating multimedia worlds shared and distributed on the Internet, and on creating custom
devices and interfaces to interact within the content of digital worlds using a range of
analogical sensors, video tracking techniques and programming languages.
During the week we will develop an experimental interactive environment using different
systems, protocols and languages like Unity3D, MIDI, programming languages, Artificial
Intelligence principles, audio and video streaming, to identify how the 3D multiuser
environment can be improved by the addition of custom functionalities, entering
progressively, through that discussion, Phase 4 of the UCXXI project, “Development and
implementation of the real-time multi-user platform for delivery of shared interactive 3D
content on the Internet”.
The workshop goals are to create a first interactive 3D model of the UCXXI multiuser
platform, a prototype that will integrate first architectural experimental studies connected to
the ex-coal mine initial model as an Interactive media installation.
- 3D modelling
Architects, artists and students will create 3D models for the UCXXI digital environment using
advanced 3D modelling tools. These models will be integrated into a model which contains
the 3D tunnels’ geometry of the ex-coal mine rebuilt and adapted by P.Silondi and J.Grosz
based on data originally provided by VIAS (laser measurement), Inge Schiller (laser
measurement), and Platforma 9.81, (CAD plans).
We will integrate some first 3D UCXXI models proposed by architects, artists, researchers or
students into multiuser environments based on the real dimension and situation of the Labin
ex-coal mine using mainly the Unity3D editor and game engine.
Friday 02.04.2010
14.00 h
Set up of the Laboratory at the Studios
10.30 to 20.00 h
Workshop: Creation of an Interactive Media Installation
Wednesday 07.04.
Seminar: “Ethic and Cyberspace” by Stefano Cavagnetto and Bruce Gahir – 18:30h
(Open to public)
Friday 09.04.
Saturday 10.04.
Sunday 11.04.
14.00 h
De-installation
«This work programme is supported by the European Commission. This publication [communication] reflects the
views only of the author, and the Commission cannot be held responsible for any use which may be made of the
information contained therein. »