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Introduction
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in software. The actual hardware started. The natural blink & valid blink
fabricated amplifies the voltage picked must be distinguished Another
up by the transducer, removes the technique is for transmitting
electrical line frequency (60 Hz notch commands. This too should be fairly
filter), and removes high frequency easy to distinguish from natural eye
noise (120 Hz low pass stage). blinks. When the head is turned away
Subsequently, the analog signal is from the screen, the system will be able
converted to digital form and the data to detect this because the fixated
samples are sorted in an IBM PC and distance changes from the "norm"
finally transferred to a UNIX based recorded during calibration. This will
workstation, where all the software cause the system to disengage and
processing will take place. freeze the cursor on the screen. To re-
Interaction Of The System With engage the user should perform a
User: gesture such as fixating on the
The graphics displays in these two cursor and winking twice
modes are Removal Of Noise:
1. Signal smoothing and
filtering to eliminate noise. Calculation
of quantitative
parameters from the signal channels
(two for horizontal movements, one for
each eye,
and one for vertical movement of the
eyes). These parameters are angular
positions,
angular velocities, and angular
accelerations of the eyes.
2. Extraction of symbolic tokens
from the signal. These tokens indicate
In the synchronizing mode, the system the
displays a moving cursor and the user directions of the movement of the gaze
is asked to (e.g. North,
follow the cursor. The cursor follows a
fixed path and the user's eye
movements are analyzed to verify that
the pattern of movement and the cursor VI. Current Eye Track
motion is the same. System
The second interaction mode is the Our objective in this project was to
command mode, where the cursor is build a 2D point-of-regard controlled
moved by spatial locator system and demonstrate
the system to track the user's gaze. In its feasibility in a computer graphics
our example interface, shown in Figure environment. The system block
3, we show four command "buttons." diagram is shown in Figure 2 and
The cursor is at the center of display discussed in Section 5. We acquire
(the cross). Imagine that this command data using an IBM compatible PC and
system controls a machine, whose perform software development on a
speed can be changed. So when the SUN workstation. This decision was
user looks at the start button the cursor based on convenience. Hardware
follows his or her gaze. Then the prototyping is inexpensive and quick
command is activated by the user on the PC bus because of the wide
winking twice - i.e., the machine is availability of components and printed
Electro Oculography - Control computer with eyes
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Bibliography
Young and Sheena, "Survey of eye
movement r r recording methods",
Behavior Research Methods and
Instrumentation, Vol. 7 (5), 1975
Hutchinson,
"Human-Computer Interaction Using
Eye-Gaze Input",IEEE
Transactions on Systems, Man, and
Cybernetics, Vol. 19, No. 6, 1989