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The 9Age
th
Empire of Sonnstahl
Army Rules
Version 0.9.0 Beta
Rules changes between versions are colour coded in green. See change log at end of document.
Rules that changed since the TAC and that need approval are in red
Rules that changed since the TAC and that the EM Committee agree on are in blue
Veterans
Heavy Infantry Battalions which upgrade to Veteran status gain +1WS and +1I
Light Infantry Company which upgrade to Veteran status gain +1BS and +1I
Armoury
Shooting Weapons
Repeater Gun
Range 24, Strength 4, Armour Piercing (1), Multiple shots (3), Unwieldy.
Long-barrelled Handgun
Range 48, Strength 4, Armour Piercing (1), Move or Fire, Multiple Wounds (D3), adds +1 to hit when shooting.
Magic Items
Magic Weapons
Fangsword: 85 points.
Magic Weapon. Type: Hand weapon. Hits made with this weapon wounds automatically and have Armour Piercing (6).
Sacred Sword
:
45 points
.
Magic weapon. Type: hand weapon. Wearers has the Supernatural reflexes special rule, and +1 to its Strength characteristic.
Sacred Mace
:
30 points
.
Magic weapon. Type: Great weapon. Wearers has the Crush attack special rule.
Magic Armour
Armour of the Ages: 35 pt models on foot only
Magic Armour. Gives the bearer a 1+ armour save.
Ghost Helm: 15 points.
Magic Armour. Type: None (6+ armour save). The bearer has the Fear special rule.
Sacred Armour
:
50 points
.
Magic armour. Type: Plate armour. Wearers may reroll failed armour saves.
Magic Banners
Banner of Sacred Steel:
25 points.
Magical Banner. Wearers unit ignores the movement penalty for using barding. Furthermore, the wearers and his unit can
reroll results of 1 when charging, fleeing and performing an overrun move
Sacred Banner:
50 Points. - Infantry only
Magical Banner. Wearer's, and the unit he joins can never perform an overrun or pursuit move, or choose to flee as a
charge's reaction (except if they fail a Terror test). When calculating the combat resolution, a unit with this banner may claim
Combat Score bonus for Full Ranks up to +5 instead of the normal +3.
Talismans
The Winter Cloak: 50 points.
Talisman. Wearer's has the Distracting and Fireborn special rules. Furthermore, it grants a 5+ ward save.
Enchanted Items
Magic Mirror: 30 points.
Enchanted Item. When the bearer fights in a challenge he must use the following (unmodified) Characteristics of his enemy,
and vice versa: Strength, Toughness, Initiative and Attacks.
Army List
LORDS
Field Marshal
Field Marshal
100 pts
WS
BS
Ld
Infantry Base
Unit size 1
Special Rules
:Orders
Equipment
: light armour.
Options:
May take Magic Items
May take:
Heavy Armour
Plate Armour
Shield
Great Weapon
Halberd
Lance
Additional Hand Weapon
Pistol
May take a mount (one choice only):
Horse
Pegasus
Great Griffon
Dragon (Imperial Prince only)
size: 20x20mm
up to 100 pts
8 pts
20 pts
3 pts
4 pts
4 pts
6 pts
3 pts
6 pts
20 pts
55 pts
140 pts
250 pts
Knight Commander
Knight
Commander
135 pts
WS
BS
Ld
Cavalry
Unit size:1
Special Rules:
Legendary Warrior.
Equipment:
Horse (barding), Plate Armour
Options:
May take Magic Items
May take:
Great Weapon
Lance
Shield
Halberd
May replace Horse (barding) with Young Griffon
up to 100 pts.
10 pts
15 pts
3 pts
10 pts
35 pts
Legendary Warrior
: Knight Commanders are Immune to Psychology, and confers this benefit to any unit they join.
Furthermore, up to one unit of Imperial Cavalry may upgrade to Noble Knights at 4 pts/model; they gain +1WS, +1S. This unit
may swap their Great Weapons for Halberds (1pt/model) or lances and shields (2 pt/model), and may take a Magic Banner up
to 25 pts.
Archwizard
Archwizard
150 pts
M
WS
BS
Ld
up to 100 pts
60 pts
20 pts
40 pts
100 pts
High Cleric
High Cleric
85 pts
M
WS
BS
Ld
Infantry
Unit size: 1
Equipment:
Heavy Armour
Special Rules:
Blessings, Channel, Holy Attacks, Supreme Pontiff.
Options:
May take Magic Items
May take a weapon (one choice only)
Additional Hand Weapon
Great Weapon
Flail
May take a Shield
May ride a Horse
Up to 50 pts
2 pts
5 pts
2 pts
3 pts
20 pts
Mount:
May ride: Altar of Battle (150 pt), Horse (15 pt)
Supreme Pontiff
: A model with this special rule can reroll casting attempts of bound spells which did not result in two or
more 6s. Furthermore, any unit of worshippers in the army can upgrade its unit champion to a Cleric Apprentice for 25 pts,
giving it the Blessings special rule.
HEROES
Inquisitor
Inquisitor
60 pts
M
WS
BS
Ld
Infantry
Unit size 1
Equipment:
Heavy Armour, Brace of Pistols
Special Rules
: Killing Blow, Multiple Wounds (D3), Magic Resistance (2), Nobody Expects, Not a Leader, Immune to
Psychology
Options:
May take Magic Items
up to 50 pts
Must choose one of the following upgrades at the beginning of the game:
Witch Hunter
: Non-Aura enemy spells targeting the Inquisitor or his unit are at -1 to Casting rolls.
Daemon Hunter
: The Inquisitor has Holy Attacks.
Undead Hunter
: The Inquisitor has both Flaming and Magical Attacks.
May take:
Great Weapon
5 pts
Plate Armour
15 pts
Crossbow
5 pts
Shield
2 pts
May ride Horse
15 pts
May take the Free Reform Special Rule
15 pts
Cleric
Cleric
65 pts
M
WS
BS
Ld
Up to 50 pts
2 pts
5 pts
2 pts
2 pts
15 pts
Captain
Captain
Infantry
Unit size 1
60 pts
M
WS
BS
Ld
Special Rules
: Orders
Equipment
: light armour.
Options:
May take Magic Items
May take:
Heavy Armour
Plate Armour
Shield
Great Weapon
Halberd
Lance
Additional Hand Weapon
Pistol
May be the Battle Standard Bearer
May take a mount (one choice only):
Horse
Pegasus
up to 50 pts
5 pts
15 pts
2 pts
4 pts
4 pts
6 pts
3 pts
6 pts
25 pts
15 pts
55 pts
Engineer
Captain
65 pts
M
WS
BS
Ld
Infantry
Unit size 1
Equipment
: Heavy Armour
Special Rules
: Engineer
Options:
May take Magic Items
up to 25 pts
One Engineer may take the Master Engineer special rule:
25 pts
May take:
Pistol
4 pts
Handgun
6 pts
Brace of pistols
8 pts
Repeater Gun
10 pts
Long-barrelled Handgun
15 pts
May take a mount (one choice only):
Horse
10 pts
Master Engineer
: The Engineer can give the Steady! Aim! Fire! order as if he had the order special rule, except this can be
given to a unit with the Parent Unit or Support Unit special rule within 6.
Wizard Apprentice
Wizard
Apprentice
60 pts
WS
BS
Ld
Infantry
Unit size 1
Magic:
Wizard Level 1. Uses spells from any of the Battle Magic Paths.
Options
:
May become a Level 2 Wizard
May take magic items
May ride a Horse
30 pts
Up to 50 pts
10 pts
CORE
Heavy Infantry Battalion
Imperial
Infantry
50 pts
WS
BS
Ld
Infantry
Unit size: 10
Special Rules
:Parent Unit
Equipment
: Light Armour, Shields
Options:
May add up to 50 additional models
5 pts/model
May take a weapon (one choice only)
Spear
Free
Halberd
1 pt/model
May upgrade one Imperial Infantry to each of the following:
Champion
10 pts
Musician
10 pts
Standard Bearer
10 pts
80 pts
WS
BS
Ld
Infantry
Unit size: 10
Special Rules:
Support Unit
Equipment:
Crossbow
Options:
May add up to 10 additional models
7 pts/model
All models may replace Crossbow with Handgun
Free
May upgrade one Light Infantry to each of the following:
Champion
10 pts
- may replace its handgun with:
Long-Barrelled Handgun
10 pts
Repeater Gun
10 pts
Musician
10 pts
Standard Bearer
10 pts
10
Militia Corps
Imperial Militia
40 pts
WS
BS
Ld
Infantry
Unit size: 5
Special Rules:
Support Unit
Equipment:
Additional Hand Weapon
Options:
May add up to 50 additional models
4 pts/model
All models may replace Additional Hand Weapon
with Bow
2 pt/model
with Pistol
2 pt/model
If the unit has 15 models or fewer, it may take
the Skirmisher Special Rule
1 pt/model
May upgrade one Imperial Light Infantry to each of the following:
Champion
10 pts
Musician
10 pts
Standard Bearer
10 pts
Imperial Cavalry
90 pts
WS
BS
Ld
Imperial Knight
Horse
Cavalry
Unit size: 5
Equipment:
Great Weapon, Plate Armour, Barding
Options:
May add up to 10 additional models
18 pts/model
All models may replace their Great Weapon with a Lance
1 pt/model
May take a shield
1pt /model
May upgrade one Imperial Cavalry to each of the following:
Champion
10 pts
Musician
10 pts
Standard Bearer
10 pts
11
SPECIAL
Worshippers
Worshipper
90 pts
WS
BS
Ld
Infantry
Unit size: 10
Special Rules
: Fanatical, Unbreakable
Equipment:
Flail
Options:
May add up to 30 additional models
9 pts/model
May upgrade one Worshipper to each of the following:
Champion
10 pts
Fanatical
Models with this special rules are frenzy, and can never lose their frenzy.
Templar Knights
135 pts
WS
BS
Ld
Templar Knight
Horse
Cavalry
Unit size: 5
Special Rules:
Bodyguard (Knight Commander)
Equipment:
Lance, Shield, Plate Armour, Barding
Options:
May add up to 7 additional models
27 pts/model
May replace their Lance and Shield with a Halberd
Free
May upgrade one Templar Knight to each of the following:
Champion
10 pts
Musician
10 pts
Standard Bearer
10 pts
may take a magic banner
up to 50 pts
12
Imperial Rangers
Imperial Scout
50 pts
WS
BS
Ld
Infantry
Unit size: 5
Special Rules:
Skirmishers, Scout, Multiple Shots (2)
Equipment:
Bow
Options:
May add up to 5 additional models
May upgrade one Imperial Scout to a Champion
10 pts/model
10 pts
15 pt/model
WS
BS
Ld
Imperial Reiter
Horse
Cavalry
Unit size: 5-15
Special Rules:
Fast Cavalry, Fire on Impact! (Only if armed with pistol or brace of pistols)
Equipment:
Light Armour, Pistol
Options:
All models may replace their Light Armour with Heavy Armour
All models may replace their Pistol
with a Repeater Gun
with a Brace of Pistols
with Light Lance and Pistol
May upgrade one Reiter to each of the following:
Champion
Musician
2 pt/model
3 pt/model
2 pt/model
1 pt/model
10 pts
10 pts
Fire on Impact
A model with this rule and equipped with a pistol or brace of pistols uses the following profile i the first round of combat: 2
Attacks, initiative (10), Strength 4, Armor Piercing (1). This does not affect mounts.
13
Imperial Guard
Imperial Troop
90 Points
WS
BS
Ld
Infantry
Unit size: 10-40
Special Rules
: Bodyguard, Battalions - Parent Unit
Equipment:
Plate Armour, Great Weapon
Options:
May add up to 30 additional models
May replace their Great Weapon with a Hand Weapon and Shield
May upgrade one Imperial Guard to each of the following:
Champion
Musician
Standard Bearer
-may take a magic banner
Arcane Altar
9 pts/model
1 pt/model
10 pts
10 pts
10 pts
up to 50 pts
100 pts
WS
BS
Ld
Arcane Altar
Crew (2)
Horses (2)
Chariot
Unit size: 1
Special Rules:
Large Target, Channel
Equipment:
Heavy Armour
Options:
The Arcane Altar must take one of the following:
Arcane Shield
Free
All friendly units within 6 from a model with this rule gain a Ward Save (6+).
A model with this rule can cast the bound spell
Shield of Protection
(Path of Light) at power level 3.
Foreseeing
40 pts
All friendly units within 6 of one or more models with this special rule have the Supernatural Reflexes special rule (mounts
aren't affected).
A model with this rule can cast the bound spell
Thunderbolt
(Path of Heavens) at power level 4.
14
Rare
Imperial Beast Riders
150 pts
WS
BS
Ld
Griffon Knight
Young Griffon
Cavalry
Unit size: 3
Base size:50x75mm
Special Rules:
Armour Piercing (1) (mount only), Fear
Equipment:
Halberd, Plate Armour
Options:
May add up to 5 additional models
All models may replace their Halberd with
Lance and Shield
May upgrade one Griffon Knight to each of the following:
Champion
Musician
Standard Bearer
-may take a Magic Banner
15
52 pts/models
5 pts/model
10 pts
10 pts
10 pts
up to 50 pts
Steel Tank
300 pts
M
WS
BS
Ld
Steampanzer
10
Crew (1)
Mount
Chariot
One of a kind
Unit size: 1
Base size:50x100mm
Special Rules:
Steam Engine, Random Movement (*), Large Target, Unbreakable, Breath Weapon (Strength 3, Armour
Piercing (1)), Steel Behemoth, Terror.
Equipment:
Repeater Gun, Steam Powered Cannon, Innate Defence (1+)
Steam Cannon
This is a Cannon Artillery Weapon with the following profile: Range *, Strength 7, Armour Piercing (2), Multiple Wounds (D3)
Steel Behemoth
A Steel Tank always count as stationary for shooting purposes.
Steam Engine
It cannot Pursue or Overrun. The Steel Tanks current number of wounds dictates its Random Movement, Grinding Attacks
and its Steam-powered Cannon's range.
Move
Grinding Attack
Range of cannon
8-10 wounds
3D3
42
4-7 wounds
2D3
30
1-3 wounds
0D6 or 1D6
1D3
18
16
100 pts
WS
BS
Ld
War Machine
Crew (3)
War Machine
Unit size: 1
Options:
A Black Powder War Machine must be upgraded to either:
Black Powder Cannon
Black Powder Mortar
Free
20 pts
120 pts
WS
BS
Ld
War Machine
Crew (3)
War Machine
Unit size: 1
Options:
An Experimental War Machine must be upgraded to either:
A Volley Gun
A Rocket Battery
Free
20 pts
Rocket Battery
This is a Catapult Artillery Weapon with the following profile: Range 36", 3" Template. This war machine never subtract the BS
of the crew for the shooting outside line of sight. Instead of hitting models under the template as normal, any unit under the
template suffers D6 hits with Strength 5 and Armour Piercing (1), Multiple Wounds (D3) and Flaming Attacks special rules.
Volley Gun
This is a Volley Gun Artillery Weapon with the following profile: Range 24", Strength 5, Armour Piercing (1), Multiple Shots
(3D6*2)
17
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Altar of Battle
M
WS
BS
Ld
Altar of Battle
Horses (2)
Chariot
One of a kind
Unit size: 1
Equipment
: Heavy armour.
Special Rules:
Large Target, Ward Save (4+), Stubborn, Holy Relic
Holy Relic
All friendly units within 6 of a model with this rule have the Hatred special rule. This does not affect mounts. Furthermore,
the spell type of bound spells from the Blessings special rule are changed to: Augment, Aura, Range 6. In addition, the model
has a Bound spell (Power Level 4), contains Banishment (Path of Light).
Great Griffon
Griffon
WS
BS
Ld
Monstrous Beast
Base size:50x100mm
Special Rules:
Fly(8), Large Target, Fear
Pegasus
Pegasus
WS
BS
Ld
Monstrous Beast
Base size:40x40mm
Special Rules:
Fly (8)
Young Griffon
Young Griffon
Monstrous Beast
WS
BS
Ld
Base size:50x750mm
Special Rules:
Armour Piercing(1), Fear
18
Horse
Horse
WS
BS
Ld
War Beast
Base size:25x50mm
Option:
May take barding
15pt
Dragon
Dragon
Monster
One of a Kind
WS
BS
Ld
Base size:50x100mm
Special Rules:
Breath Weapon (Strength 4 Flaming Attacks), Innate Defence(3+), Fly(7), Large Target
19
CHANGE LOG
20