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Astartes
A
Net
Epic
Armageddon
Supplement
by
JB
&
the
epicAU
team.
version
0.8.6
Introduction
Notes
for
Playtesters
Thank
you
for
choosing
to
help
playtest
the
Space
Marines
Legions
army
list.
The
goal
of
the
production
of
this
list
is
to
play
historical
recreation
scenarios
from
the
timeline
of
the
Horus
Heresy,
in
harmony
with
the
Warhammer
40,000
Heresy
supplement
books
published
by
Forgeworld,
as
well
as
balanced
play
between
the
armies
of
that
time
period.
The
Legion
list
is
not
designed
to
be
balanced
with
standard
Epic
Armageddon
armies,
although
for
the
purpose
of
playtesting,
existing
Imperial
Guard,
Adeptus
Mechanicus
and
Titan
Legion
NetEA
army
lists
will
work
as
fine
opponents,
until
such
time
as
their
own
heresy-era
lists
are
published.
Just
as
Forgeworld
are
developing
various
theatres
of
war
and
forces
from
the
time
period,
EpicAU
would
like
to
develop
army
lists
and
campaign
supplements
to
coincide
with
their
releases.
The
first
stage
of
this
will
be
the
testing
and
production
of
the
core
Legion
list,
from
which
any
Legion
can
be
proxied.
The
next
stage
will
be
working
on
specific
Legion
supplements,
then
moving
onto
the
new
armies
of
the
Mechanicum
including
Titan
Legions
and
the
Knight
Crusades.
These
will
be
followed
by
the
human
armies
including
the
Solar
Auxilia
and
Imperial
and
Chaotic
Militias.
Long
term
we
hope
to
include
an
Allies
codex
that
covers
those
key
but
smaller
forces
of
the
heresy
like
the
Adeptus
Custodes.
In
parallel
to
the
list
design,
campaign
supplements
will
be
developed
and
these
will
consist
of
missions,
limited
artwork
and
background
that
we
hope
the
epic
community
will
assist
in
providing
-
in
any
case,
the
epic
army
lists
are
designed
as
an
epic
gaming
aid,
to
supplement
the
work
of
the
Forgeworld
teams
Heresy
collection
of
books
for
Warhammer
40,000,
and
used
alongside
a
Warhammer
40,000
campaign
if
players
wish.
It
is
highly
recommended
that
players
purchase
the
Forgeworld
books
if
they
are
interested
in
the
background
of
the
Horus
Heresy
campaign
(or
owning
nice
things!).
Playtesting
Heresy
Battles
Heresy
battles
can
be
fought
between
any
of
the
Legions
or
other
army
lists,
using
either
the
standard
epic
tournament
gaming
scenario,
the
modified
GT
scenario
below
or
any
number
of
scenario
driven
battles.
The
feel
of
the
game
should
be
somewhat
cinematic
with
massed
astartes
dropping
from
the
skies
to
cut
down
their
former
brothers
in
arms
whilst
titans
and
massed
armour
pound
each
other
into
oblivion.
Bearing
in
mind
that
there
will
normally
be
one
attacking
player
and
one
defending
player,
games
should
be
played
at
a
larger
point
level
than
the
standard
3000
points,
if
possible,
something
like
a
4000
point
game.
An
attacking
army
should
make
good
use
of
transports,
armour,
aerial
units,
drop
pods
and
storm
birds
if
possible.
The
defending
player
should
make
good
use
of
troops,
dreadnoughts,
artillery,
and
limited
use
of
armour,
transports
and
air
support,
and
not
use
titan
support
or
teleports.
It
is
a
tough
war
for
the
defending
player,
but
we
want
the
battles
to
feel
tough
down
to
the
last
man.
To
make
the
battle
focus
on
attack
vs
defence
rather
than
the
typical
meeting
engagement.
It
is
suggested
that
the
GT
Scenario
be
modified
as
follows:
The
defender
sets
up
their
Blitz
objective,
then
the
attacker
sets
up
only
the
two
objectives
in
the
opponents
half.
This
will
result
in
only
3
objectives.
!
Defending
space
craft
cannot
arrive
before
the
2nd
turn.
The
attacker
cannot
garrison,
but
the
defender
can
as
normal.
Remaining
setup
occurs
as
normal
except
the
Defender
must
also
place
any
formations
containing
WE
with
a
speed
greater
than
0cm
in
reserve.
These
reserves
may
enter
the
board
from
turn
2.
!
The
Attacker
may
only
achieve
the
following
objectives:
Take
And
Hold,
Blitzkrieg
and
Break
Their
Spirit.
!
The
Defender
may
only
achieve
the
following
objectives:
They
Shall
Not
Pass,
Hold
The
Line
and
Break
Their
Spirit.
Please
direct
your
playtesting
feedback
to
heresydev@epicau.com
Please
include
your
army
lists,
a
brief
description
of
the
battle,
how
it
felt,
and
any
comments
that
your
playtesting
group
have
that
will
aid
in
refining
the
legion
list.
Happy
gaming!
-EpicAU
1.4
Demi-God
A
Demi-God
unit
has
a
damage
capacity
of
three
similar
to
a
WE,
however,
a
Demi-God
damage
capacity
has
a
number
of
subtle
differences
to
that
of
a
WE.
A
Demi-God
unit
must
maintain
a
5cm
unit
coherency
with
its
formation
unless
it
possesses
the
Scout
special
rule.
A
Demi-God
unit
can
be
allocated
hits
up
to
its
starting
damage
capacity.
A
Demi-God
unit
requires
4
blast
markers
to
be
considered
suppressed
or
broken.
A
Demi-God
that
loses
a
damage
point
does
not
incur
a
blast
marker,
however,
when
a
Demi-Gods
damage
capacity
is
reduced
to
zero,
the
Demi-God
unit
is
destroyed
and
any
friendly
formation
within
30cm
receives
two
blast
markers.
A
Demi-God
unit
does
not
suffer
critical
hits
when
it
loses
a
damage
point
and
cannot
barge
other
units
the
way
a
War
Engine
can.
A
Demigod
does
not
roll
a
number
of
hit
dice
equal
to
its
damage
capacity
like
a
War
Engine
and
cannot
elect
to
use
its
FF
or
CC
value
like
a
War
Engine.
A
Demigod
unit
counts
as
the
same
unit
as
their
retinue
for
transport
capacity
purposes.
Units
8
Tactical
Marine
(Boltguns)
OR
8
Tactical
Marine
(Assault
Weapons)
units,
plus
transports
Upgrades
Drop
Assault
OR
Assault
Claw
OR
Heavy
Transport,
Centurion
OR
Praetor,
Armoury
Assets,
Dreadnought,
Rapier
Battery,
Support
Squads,
Hyperios,
Tank
Drop
Assault
OR
Assault
Claw
OR
Assault
Ram
OR
Heavy
Transport
OR
Teleport,
Centurion
OR
Praetor,
Armoury
Assets,
Dreadnought,
Hyperios,
Tank
Drop
Assault,
Centurion
OR
Praetor
Drop
Assault
OR
Assault
Claw
OR
Assault
Ram
OR
Heavy
Transport,
Centurion
OR
Praetor,
Armoury
Assets,
Dreadnought,
Rapier
Battery,
Support
Squads,
Hyperios,
Tank
Cost
Cost
Medusa
225
pts
Whirlwinds
325
pts
Basilisks
325
pts
175
pts
175
pts
50
pts
each
60
pts
each
275
pts
200
pts
80
pts
each
200
pts
60
pts
each
240
pts
150
pts
80
pts
each
200
pts
125
pts
each
Strike
Cruiser
200
pts
Battle
Barge
300
pts
275
pts
75
pts
each
325
pts
325
pts
Units
Upgrades
Hyperios
1 Thunderhawk Gunship
250 pts
-
Centurion,
Armoury
Assets,
Hyperios
Units
1
Primarch
unit
and
3
Terminator
units
2
Fire
Raptor
Gunship
units
2
Xiphon
Interceptor
units
1
Storm
Bird
Heavy
Attack
Ship
1
Fellblade
OR
Glaive
1
Falchion
3
Typhon
Heavy
Siege
Tank
units
OR
3
Cerberus
units
Upgrades
Drop
Assault
OR
Assault
Claw
OR
Assault
Ram
OR
Heavy
Transport
OR
Teleport
-
-
-
Praetor
-
-
Cost
450
pts
300
pts
250
pts
450
pts
250
pts
300
pts
400
pts
Upgrades
Drop
Assault
OR
Assault
Claw
OR
Assault
Ram
OR
Heavy
Transport
OR
Teleport
Assault
Ram
OR
Heavy
Transport
OR
Teleport,
Tank,
Armoury
Assets,
Hyperios
Assault
Ram
OR
Heavy
Transport
OR
Teleport,
Tank,
Armoury
Assets,
Hyperios
Drop
Assault
OR
Assault
Claw
OR
Assault
Ram
OR
Heavy
Transport
OR
Teleport
Drop
Assault
OR
Assault
Claw
OR
Heavy
Transport
OR
Teleport,
Tank,
Armoury
Assets,
Hyperios
Drop
Assault
OR
Heavy
Transport,
Tank,
Armoury
Assets,
Hyperios
Drop
Assault
OR
Assault
Claw
OR
Heavy
Transport,
Tank,
Armoury
Assets,
Hyperios
Drop
Assault
OR
Assault
Claw
OR
Heavy
Transport,
Tank,
Armoury
Assets,
Hyperios
Drop
Assault
OR
Heavy
Transport
OR
Assault
Claw,
Tank,
Armoury
Assets,
Hyperios
Drop
Assault
OR
Assault
Ram
OR
Heavy
Transport
OR
Teleport,
Armoury
Assets,
Tank,
Hyperios
Drop
Assault
OR
Assault
Claw
Drop
Assault
OR
Assault
Ram
OR
Heavy
Transport
OR
Teleport,
Armoury
Assets,
Tank,
Hyperios
Drop
Assault
OR
Heavy
Transport,
Tank,
Armoury
Assets,
Hyperios
Drop
Assault
OR
Heavy
Transport
OR
Teleport,
Armoury
Assets,
Tank,
Hyperios
Drop
Assault
OR
Assault
Claw
Drop
Assault
OR
Assault
Claw
OR
Assault
Ram
Drop
Assault
OR
Heavy
Transport,
Tank,
Armoury
Assets,
Hyperios
Drop
Assault
OR
Heavy
Transport,
Tank,
Armoury
Assets,
Hyperios
Cost
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
450
pts
Armoury Assets
Description
Upgrade
1-2
of
the
following
units
in
the
upgraded
formation:
Predator
to
Infernus
OR
Executioner
OR
Whirlwind
Scorpius
Land
Raider
Proteus
OR
Phobos
to
Land
Raider
Achilles
Contemptor
Dreadnought
to
Deredeo
Dreadnought
Vindicator
to
Vindicator
Laser
Destroyer
Cost
20
pts
each
25
pts
each
40
pts
each
20
pts
each
100
pts
each
75
pts
each
50
pts
Assault
Claw
Assault
Ram
Centurion
Dreadnought
Drop Assault
50 pts
Heavy Transport
Add enough Land Raider Phobos OR Proteus OR Spartan Assault Tank units to transport the formation
Hyperios
75 pts
Praetor
Name
Description
Cost
Rapier Battery
50 pts each
Support Squads
Add 1-4 Tactical Support OR Heavy Support units in any configuration, plus transports
50 pts each
Tank
Teleport
50 pts