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Legion

Astartes
A Net Epic Armageddon Supplement by JB & the epicAU team.
version 0.8.6

Introduction
Notes for Playtesters
Thank you for choosing to help playtest the Space Marines Legions army list. The goal of the production of this list is to play historical recreation scenarios from the timeline of the Horus Heresy, in harmony with the
Warhammer 40,000 Heresy supplement books published by Forgeworld, as well as balanced play between the armies of that time period. The Legion list is not designed to be balanced with standard Epic Armageddon
armies, although for the purpose of playtesting, existing Imperial Guard, Adeptus Mechanicus and Titan Legion NetEA army lists will work as fine opponents, until such time as their own heresy-era lists are published.
Just as Forgeworld are developing various theatres of war and forces from the time period, EpicAU would like to develop army lists and campaign supplements to coincide with their releases. The first stage of this will
be the testing and production of the core Legion list, from which any Legion can be proxied. The next stage will be working on specific Legion supplements, then moving onto the new armies of the Mechanicum
including Titan Legions and the Knight Crusades. These will be followed by the human armies including the Solar Auxilia and Imperial and Chaotic Militias. Long term we hope to include an Allies codex that covers those
key but smaller forces of the heresy like the Adeptus Custodes.
In parallel to the list design, campaign supplements will be developed and these will consist of missions, limited artwork and background that we hope the epic community will assist in providing - in any case, the epic
army lists are designed as an epic gaming aid, to supplement the work of the Forgeworld teams Heresy collection of books for Warhammer 40,000, and used alongside a Warhammer 40,000 campaign if players wish. It
is highly recommended that players purchase the Forgeworld books if they are interested in the background of the Horus Heresy campaign (or owning nice things!).
Playtesting Heresy Battles
Heresy battles can be fought between any of the Legions or other army lists, using either the standard epic tournament gaming scenario, the modified GT scenario below or any number of scenario driven battles. The
feel of the game should be somewhat cinematic with massed astartes dropping from the skies to cut down their former brothers in arms whilst titans and massed armour pound each other into oblivion. Bearing in
mind that there will normally be one attacking player and one defending player, games should be played at a larger point level than the standard 3000 points, if possible, something like a 4000 point game.
An attacking army should make good use of transports, armour, aerial units, drop pods and storm birds if possible. The defending player should make good use of troops, dreadnoughts, artillery, and limited use of
armour, transports and air support, and not use titan support or teleports. It is a tough war for the defending player, but we want the battles to feel tough down to the last man. To make the battle focus on attack vs
defence rather than the typical meeting engagement. It is suggested that the GT Scenario be modified as follows:
The defender sets up their Blitz objective, then the attacker sets up only the two objectives in the opponents half. This will result in only 3 objectives.
! Defending space craft cannot arrive before the 2nd turn. The attacker cannot garrison, but the defender can as normal. Remaining setup occurs as normal except the
Defender must also place any formations containing WE with a speed greater than 0cm in reserve. These reserves may enter the board from turn 2.
! The Attacker may only achieve the following objectives: Take And Hold, Blitzkrieg and Break Their Spirit.
! The Defender may only achieve the following objectives: They Shall Not Pass, Hold The Line and Break Their Spirit.
Please direct your playtesting feedback to heresydev@epicau.com
Please include your army lists, a brief description of the battle, how it felt, and any comments that your playtesting group have that will aid in refining the legion list. Happy gaming!
-EpicAU

1.0 Heresy Era Special Rules


1.1 Legion Astartes
Legion Astartes are renowned for their tenacity and bravery. This is represented by the following rules, which apply to all
Legion Astartes units (Adeptus Mechanicus, Titan Legion and Imperial Navy units are excluded):
* It takes 2 Blast markers to suppress a Legion Astartes unit or kill a unit in a broken formation (ignore any leftover Blast
markers).
* Legion Astartes formations are only considered broken if they have 2 Blast markers per unit in the formation.
* Legion Astartes formations only count half their number of Blaster markers in assault resolution (rounding down note
that assault resolution will not receive +1 for having no Blast markers if the formation has 1 Blast marker before rounding
down).
* When a broken Legion Astartes formation rallies, it receives a number of Blast markers equal to the number of units,
rather than half this number. Legion Astartes with the Leader special ability remove 2 Blast markers instead of 1.
* Unlike Space Marines ATSKNF, dont halve the number of extra hits suffered by a Legion Astartes formation that loses an
assault.

1.4 Demi-God
A Demi-God unit has a damage capacity of three similar to a WE, however, a Demi-God damage capacity has a number of
subtle differences to that of a WE. A Demi-God unit must maintain a 5cm unit coherency with its formation unless it
possesses the Scout special rule. A Demi-God unit can be allocated hits up to its starting damage capacity.
A Demi-God unit requires 4 blast markers to be considered suppressed or broken. A Demi-God that loses a damage point
does not incur a blast marker, however, when a Demi-Gods damage capacity is reduced to zero, the Demi-God unit is
destroyed and any friendly formation within 30cm receives two blast markers.
A Demi-God unit does not suffer critical hits when it loses a damage point and cannot barge other units the way a War
Engine can. A Demigod does not roll a number of hit dice equal to its damage capacity like a War Engine and cannot elect to
use its FF or CC value like a War Engine. A Demigod unit counts as the same unit as their retinue for transport capacity
purposes.

1.2 Legion Transports


1.5 Feedback
The cost of the detachment includes enough Rhino transport vehicles to transport it and any upgrades that have been taken. If a unit firing a weapon with the Feedback rule fails to cause damage when hitting an enemy unit, roll a D6 for each
Determine the number of Rhinos needed after all upgrades have been purchased. The number of Rhinos will always be the successful armour save the enemy unit made. The firing unit takes a blast marker for each 1 rolled.
minimum needed to carry the detachment; you cant take extra vehicles. Note that some detachments dont receive Rhinos,
1.6 Exploratory Augury Web
usually because they cant fit into them. Detachments that can take Rhinos will be noted as having plus transport in the
units section of the army list below. You dont have to take Rhinos if you dont want to. If youd rather field the formation Enemy detachments entering via Planetfall within 15cm of a unit with an Exploratory Augury Web must roll a D6 for each
unit in in the detachment, taking a blast marker for each 1 rolled. Friendly units entering play via Teleport within 15cm of a
on foot instead, so it can act as a garrison for example, or be transported in a Thunderhawk Gunship, or upgrade to a
friendly unit with an Exploratory Augury Web do not need to roll for blast markers.
different mode of transport, then you may do so.
1.3 Void Shields
1.7 Allies
Imperial Titans are protected by void shield generators with the number of void shields each Titan has noted on the Titans Legion armies may ally with a wide range of forces. Some allies are easily incorporated into the Legion force whilst others
datasheet. Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for are more difficult to work with and have a disruptive effect on the Legion strategy. Legions may spend up to 1/3 of their
damage stopped by void shields, nor allocate Blast markers. Once all of the shields have been knocked down, the Titan may total points on allied formations. Any formations from a Disruptive ally reduces the armys strategy rating by 1 and
be damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void Supreme Commander rerolls may not be used on Disruptive ally formations. Allied force selections must comply with any
shields but units using their firefight values must first knock down any shields before they can damage the Titan. Void shields limitations within their own army lists.
that have been knocked down can be repaired. Each Titan can repair one downed void shield in the end phase of each turn.
In addition, if a Titan regroups it can use the dice roll to either repair the void shield or remove Blast markers (e.g., if you
rolled a 2 you could repair 2 shields, remove 2 Blast markers or repair 1 shield and remove 1 Blast marker).

2.0 Legion Astartes


Legion Astartes armies have a Strategy Rating of 5. All Legion Astartes formations have an Initiative rating of 1+. Three Legion Astartes Support Detachments may be chosen for each Legion Astartes Line Detachment. Detachments may choose up to
four Legion Upgrades, but each upgrade can only be chosen once per detachment. Only one type of transport upgrade may be chosen per detachment. Up to 1/3 of the armys total points value may be spent on Allies and Lords Of War.
2.1 Legion Astartes Line Detachment
Detachment
Legion Tactical Detachment

Units
8 Tactical Marine (Boltguns) OR 8 Tactical Marine (Assault Weapons) units,
plus transports

Legion Terminator Detachment

4-6 Terminator units

Legion Assault Marine Detachment

8 Assault Marine units

Legion Breacher Marine Detachment

8 Breacher Marine units

2.2 Legion Astartes Support Detachment


Detachment

Upgrades
Drop Assault OR Assault Claw OR Heavy Transport, Centurion OR Praetor, Armoury Assets,
Dreadnought, Rapier Battery, Support Squads, Hyperios, Tank
Drop Assault OR Assault Claw OR Assault Ram OR Heavy Transport OR Teleport, Centurion OR
Praetor, Armoury Assets, Dreadnought, Hyperios, Tank
Drop Assault, Centurion OR Praetor
Drop Assault OR Assault Claw OR Assault Ram OR Heavy Transport, Centurion OR Praetor, Armoury
Assets, Dreadnought, Rapier Battery, Support Squads, Hyperios, Tank

Cost

Cost
Medusa 225 pts
Whirlwinds 325 pts
Basilisks 325 pts
175 pts
175 pts
50 pts each
60 pts each
275 pts
200 pts
80 pts each
200 pts
60 pts each
240 pts
150 pts
80 pts each
200 pts
125 pts each
Strike Cruiser 200 pts
Battle Barge 300 pts

275 pts
75 pts each
325 pts
325 pts

Units

Upgrades

Legion Artillery Battery


(one squadron for every 2000 pts)

4 Medusa OR 4 Basilisk OR 4 Whirlwind units

Hyperios

Legion Assault Marine Squad


Legion Breacher Marine Squad
Legion Dreadnought Talon
Legion Contemptor Dreadnought Talon
Legion Javelin Attack Squadron
Legion Land Speeder Squadron
Legion Land Raider Squadron
Legion Outrider Detachmant
Legion Predator Strike Squadron
Legion Rapier Weapons Battery
Legion Reconnaisance Squad
Legion Sicaran Battle Squadron
Legion Sky Hunter Attack Squadron
Legion Storm Eagle Attack Wing

4 Assault Marine units


4 Breacher Marine units
4-6 Dreadnought units of any configuration
4-6 Contemptor Dreadnought units of any configuration
5 Javelin Attack Speeder units of any configuration
5 Land Speeder units of any configuration
4-6 Land Raider Phobos OR Proteus units
5 Outrider Bike OR 5 Attack Bike units
4-6 Legion Predator units of any configuration
6 Rapier units of any configuration
4 Reconnaisance Marine units, plus transports
4-6 Sicaran units of any configuration
5 Jet Bike units
1-3 Storm Eagle Attack Ships

Drop Assault OR Assault Claw, Centurion


Drop Assault OR Assault Claw OR Assault Ram OR Heavy Transport, Centurion
Drop Assault
Drop Assault, Armoury Assets
Centurion
Centurion
Centurion OR Praetor, Armoury Assets, Hyperios
Centurion
Centurion OR Praetor, Armoury Assets, Hyperios
Drop Assault
Drop Assault OR Assault Claw, Centurion OR Praetor
Centurion OR Praetor, Hyperios
Centurion
-

0-1 Legion Spacecraft

1 Strike Cruiser OR 1 Battle Barge

Legion Thunderhawk Gunship

1 Thunderhawk Gunship

250 pts

Legion Thunderhawk Transporter


Legion Vindicator Squadron

2-4 Thunderhawk Transporters


4-6 Vindicator Siege units

-
Centurion, Armoury Assets, Hyperios

125 pts each


50 pts each

2.3 Allies and Lords of War


Detachment
0-1 Legion Primarch
Legion Fire Raptor Attack Wing
Legion Xiphon Interceptor Wing
Legion Storm Bird
Legion Super Heavy Tank
Legion Super Heavy Tank Destroyer
Legion Super Heavy Tank Battery

Units
1 Primarch unit and 3 Terminator units
2 Fire Raptor Gunship units
2 Xiphon Interceptor units
1 Storm Bird Heavy Attack Ship
1 Fellblade OR Glaive
1 Falchion
3 Typhon Heavy Siege Tank units OR 3 Cerberus units

Upgrades
Drop Assault OR Assault Claw OR Assault Ram OR Heavy Transport OR Teleport
-
-
-
Praetor
-
-

Cost
450 pts
300 pts
250 pts
450 pts
250 pts
300 pts
400 pts

Upgrades
Drop Assault OR Assault Claw OR Assault Ram OR Heavy Transport OR Teleport
Assault Ram OR Heavy Transport OR Teleport, Tank, Armoury Assets, Hyperios
Assault Ram OR Heavy Transport OR Teleport, Tank, Armoury Assets, Hyperios
Drop Assault OR Assault Claw OR Assault Ram OR Heavy Transport OR Teleport
Drop Assault OR Assault Claw OR Heavy Transport OR Teleport, Tank, Armoury Assets, Hyperios
Drop Assault OR Heavy Transport, Tank, Armoury Assets, Hyperios
Drop Assault OR Assault Claw OR Heavy Transport, Tank, Armoury Assets, Hyperios
Drop Assault OR Assault Claw OR Heavy Transport, Tank, Armoury Assets, Hyperios
Drop Assault OR Heavy Transport OR Assault Claw, Tank, Armoury Assets, Hyperios
Drop Assault OR Assault Ram OR Heavy Transport OR Teleport, Armoury Assets, Tank, Hyperios
Drop Assault OR Assault Claw
Drop Assault OR Assault Ram OR Heavy Transport OR Teleport, Armoury Assets, Tank, Hyperios
Drop Assault OR Heavy Transport, Tank, Armoury Assets, Hyperios
Drop Assault OR Heavy Transport OR Teleport, Armoury Assets, Tank, Hyperios
Drop Assault OR Assault Claw
Drop Assault OR Assault Claw OR Assault Ram
Drop Assault OR Heavy Transport, Tank, Armoury Assets, Hyperios
Drop Assault OR Heavy Transport, Tank, Armoury Assets, Hyperios

Cost
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts
450 pts

2.3.1 Allied formations from the following lists:


Cohesive: Imperial Navy, Custodes or Adeptus Mechanicus Titan Legions
Disruptive: Imperial Militia, Solar Auxilia, Adeptus Mechanicus Knight Crusade or Adeptus Mechanicus Taghmata
2.4 Primarch
One of the following entries may be used to replace the standard Legion Primarch entry.
Name
Units
0-1 Angron, Master of the World Eaters
1 Angron and 3 Terminator units
0-1 Perturabo, Primarch of the Iron Warriors 1 Perturabo and 3 Terminator units
0-1 Mortarion, the Pale King
1 Mortarion and 3 Terminators units
0-1 Fulgrim, the Illuminator
1 Fulgrim and 3 Terminator units
0-1 Horus Lupercal, the Warmaster
1 Horus Lupercal and 3 Terminator units
0-1 Lorgar, the Voice of Truth
1 Lorgar and 7 Tactical Marines (Boltguns) plus transport
0-1 Alpharius & Omegon
1 Alpharius & Omegon and 7 Tactical Marines (Boltguns) plus transport
0-1 Magnus the Red, the Crimson King
1 Magnus the Red and 7 Tactical Marines (Boltguns) plus transport
0-1 Konrad Curze, The Night Haunter
1 Konrad Curze and 7 Tactical Marine units, plus transport
0-1 Ferrus Manus, the Bane of Asirnoth
1 Ferrus Manus and 3 Terminator units
0-1 Corvus Corax, the Shadow Lord
1 Corvus Corax and 5 Assault Marine units
0-1 Vulkan, the Promethean Fire
1 Vulkan and 3 Terminator units
0-1 Roboute Guilliman, Master of Ultramar
1 Roboute Guilliman and 7 Tactical Marines (Boltguns), plus transport
0-1 Lion El'Johnson, the Son of the Forest
1 Lion El'Johnson and 3 Terminator units
0-1 Sanguinius, the Angel
1 Sanguinius and 5 Assault Marine units
0-1 Jaghatai Khan, the Great Khan
1 Jaghatai Khan and 3 Terminator units
0-1 Leman Russ, the Wolf King
1 Leman Russ and 7 Tactical Marine (Assault Weapons) units, plus transport
0-1 Rogal Dorn, Praetorian of Terra
1 Rogal Dorn and 7 Tactical Marine (Boltguns), plus transport

2.5 Legion Upgrades


Name

Armoury Assets

Description
Upgrade 1-2 of the following units in the upgraded formation:
Predator to Infernus OR Executioner OR Whirlwind Scorpius
Land Raider Proteus OR Phobos to Land Raider Achilles
Contemptor Dreadnought to Deredeo Dreadnought
Vindicator to Vindicator Laser Destroyer

Cost
20 pts each
25 pts each
40 pts each
20 pts each
100 pts each
75 pts each
50 pts

Assault Claw
Assault Ram
Centurion

Add enough Kharybdis Assault Claws to transport the formation


Add enough Caestus Assault Rams to transport the formation
Add 1 Librarian OR Champion OR Chaplain

Dreadnought

Add 1-2 Dreadnought OR Contemptor Dreadnought OR Deredeo Dreadnought in any configuration

Drop Assault

Transport the formation in Drop Pods OR Dreadclaws

50 pts

Heavy Transport

Add enough Land Raider Phobos OR Proteus OR Spartan Assault Tank units to transport the formation

Phobos 75 pts each


Proteus 75 pts each
Spartan Tank 125 pts each

Hyperios

Add 1 Whirlwind Hyperios unit

75 pts

Praetor

Add 1 Lieutenant Commander OR Lord Commander


Note. You cannot take a Lord Commander if you take a Primarch

Lieut Commander 50 pts


Lord Commander 100 pts

Name

Description

Cost

Rapier Battery

Add 1-4 Rapier units in any configuration

50 pts each

Support Squads

Add 1-4 Tactical Support OR Heavy Support units in any configuration, plus transports

50 pts each

Tank

Add 1-2 Vindicator OR Sicaran OR Predator OR Typhon OR Cerberus units

Vindicator 50 pts each


Predator 60 pts each
Sicaran 80 pts each
Typhon 150 pts each
Cerberus 150 pts each

Teleport

Add the Teleport special rule to each unit in the formation

50 pts

Dreadnought 50 pts each


Contemptor 60 pts each
Deredeo 100 pts each

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