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com/samsonsreaper Pterffy Levente


FX lista
Ring hero death:
Pre atack
FireFX

=FX_RingHeroPreAttackBlast
= FX_RingHeroBlast

wizard tower
FireFX

= FX_WizardTowerClouds

;//-----------------------------------oo
Weapon MordorGorgorothSpireWeapon
;// BALANCE Spire Weapon
AttackRange
= MORDOR_GORGOROTHSPIRE_ROCK_RANGE
MinimumAttackRange
= 100.0
WeaponSpeed
= 201
;// dist/sec
MinWeaponSpeed
= 201
DelayBetweenShots
= MORDOR_GORGOROTHSPIRE_ROCK_DELAYBETWEENSHOTS
;// time between shots, msec
FXTrigger
= CATAPULT_ROCK
PreAttackDelay
= MORDOR_GORGOROTHSPIRE_ROCK_PREATTACKDELAY
PreAttackType
= PER_SHOT
;// Do the delay each ti
me we attack a new target
FiringDuration
= MORDOR_GORGOROTHSPIRE_ROCK_FIRINGDURATION
;// Catapult firing animation takes 3.0 secs.
RequireFollowThru
= Yes
ShareTimers
= No ;Yes
;// share timer
with catapult heads to you can't fire both in quick succession
NoVictimNeeded
= Yes
;// Need no target
LeechRangeWeapon
= Yes
ScatterRadiusVsInfantry
= 40.0
DisableScatterForTargetsOnWall = Yes
HitPercentage
= 100 ;// always hits.
ProjectileNugget
;// A Nugget that creates an Object
and sends it to the target with a Warhead
ProjectileTemplateName = MordorGorgorothSpireProjectile
WarheadTemplateName
= MordorGorgorothSpireWarhead
WeaponLaunchBoneSlotOverride = SECONDARY
End
End
;//----------------------------------Weapon MordorGorgorothSpireWarhead
ProjectileCollidesWith = MONSTERS
STRUCTURES
the default, btw.
RadiusDamageAffects
= ENEMIES NOT_SIMILAR
FireLogicNugget
LogicType
Radius
Damage
MinMaxBurnRate = 12

= INCREASE_FUEL
= 50
= 4000

; Structures is

MaxResistance

= 5

End
FireLogicNugget ;//@@@
LogicType
Radius
Damage
End
DamageNugget
ge to trigger explosive mine
Damage
Radius
DamageType
DamageFXType
DeathType
DamageScalar
ines, without risking wasting
End

fire logic testing


=
INCREASE_BURN_RATE
=
50
=
5000
; A basic Nugget that just does dama
= 1000
= 150
= FLAME
= FLAME
= BURNED
= 50000% NONE +MINE ; Make sure we one shot kill m
some poor hero with a torch

DamageNugget

; A basic Nugget that just does dama

ge
Damage
= 5000
; Hella damage. structures are on a dif
ferent order of magnitude for hitpoints, and we want to be sure to outscore the
fire damage so we can knock bits off.
Radius
= 150 ;20.0
DelayTime
= 0
DamageType
= SIEGE
DamageFXType = BIG_ROCK
DeathType
= EXPLODED
;
DamageScalar = 0% ANY +STRUCTURE
; No dam
age to allied structures.
End
DamageNugget

; A basic Nugget that just does dama

ge
Damage
Radius
DelayTime
=
DamageType
=
DamageFXType
=
DeathType
=
AcceptDamageAdd = No
;
DamageScalar
=
age to allied structures.
End
MetaImpactNugget
with force
;
HeroResist
ShockWaveAmount
ShockWaveRadius
ShockWaveTaperOff
ShockWaveZMult
End
End

= 5000
= 150 ;20.0
0
FLAME
BIG_ROCK
BURNED
0% ANY +STRUCTURE

; No dam

;// A Nugget that throws things back


= .75
=
=
=
=

50.0
150.0
0.2
1.20

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