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Abstract
Application developers and content distributors, such as Youtube, rely on historical data
and like buttons to predict what a user wants to watch next. Unfortunately, because
recommendation algorithms rely on this proxy data, results are not satisfactory. The
paper proposes the integration of emotion sensing, such as a GSR sensors, into a
smartphone and then securely sending the data to the foreground application. The apps
recommendation algorithm will respond with much more relevant recommendations. To
limit the scope of the project, the plan is to develop a smartphone case which houses the
sensors and communicates with a smartphone through bluetooth. Once prototypes are
developed, experiments will be conducted to determine the benefit of the emotional
data being used within recommendation algorithms.
Table of Contents
Section
1.
2.
3.
4.
5.
6.
7.
8.
Introduction
Project Description......
Literature Review.........
Plan of Work........
Work Schedule........
Researcher Qualifications.........
Budget..
References...............
Page #
2
2
3
5
6
6
7
8
Introduction:
There are currently two billion smartphone users worldwide and the average user
spends 9 hours on the device every week. A significant portion of smartphone usage is
media consumption, including watching videos, browsing the web, and exploring social
media. One of the largest challenges for application developers is content
recommendations and discovery. The reason this is difficult is because the applications
must rely on two main types of data. The first type of data is historical data, such as what
videos a specific user has chosen to watch in the past. The second type of data is surveys
that require participation from the user, such as clickings thumbs-up or thumbs-down on
a video. Consequently, the weak proxy information that is used in current
recommendation algorithms, renders the results futile. Because of this, the addition of
emotional state data, a better proxy, would improve content recommendations and
discovery.
Project Description
I propose to research an implementation of emotion
sensing technologies, specifically Galvanic Skin Response
(GSR), into a smartphone to increase the accuracy of
content recommendations. A GSR sensor is capable of
reading a persons skin conductance, which is directly
correlative to his or her emotional activity. Through
bluetooth, the raw data will be sent to the smartphone,
converted into usable emotional data which is then
passed to the application on the phone. An application
developer can securely use these measurement, in
real-time, to recommend content. To limit the scope of
the project, I plan to develop a smartphone case which
houses the sensors and communicates with a
smartphone through bluetooth. (Figure 1)
Literature Review
Current Methods of Recommendations:
Whether it is for a news app or a video sharing app, most modern recommendation
systems are very similar. Due to its complex nature, a prime example of such a system is
YouTube. To recommend new content YouTube relies on user activity: the videos the
user watched, favorited, and liked. The videos that meet this criterion are inputted into a
recommendation algorithm that creates a node for each video and builds branches of
other videos that relate to the seed videos. [1] Once the hundreds of recommended
videos are created, the system tries to rank the videos using properties that are specific
to the user such as how many times the user watched the video and how much of the
video they watched. [2] These factors are effective, but it is common for a user to have
watched a video completely, yet completely dislike it.
Plan of Work
In order to complete my research, I have split the work into three phases. Phase I is
building the prototype, Phase II is developing the algorithm, and Phase III is conducting
the study.
Work Schedule
Overall, the whole project is estimated to take about ten weeks with the deliverables
being three working prototypes, a working emotion integrated recommendation
algorithm, and a final report. At the end of each week, I plan to devote a few hours of my
time to write status reports that will be send to all mentors of the project, including
yourself. This timeline takes into account the roadblocks that are likely going to arise
throughout the process.
Task
10
Build Prototype
Researcher Qualifications
As a third year computer science student at Case Western Reserve University, I have
gained the necessary academic knowledge to accomplish this research. Over the past
two years, my relevant coursework has included Introduction to Programming in Java,
Introduction to Material Science, Introduction to Data Structures, Software
Craftsmanship, Computer Networks, Programming Language Concepts, Logic Design and
Computer Organization and Introduction to Database Systems. Each of these courses
have given me insight and breadth in the world of computer science and engineering.
Combining knowledge from each of these classes will allow me to personally create the
prototype hardware, as well as develop an exemplar recommendation algorithm.
In addition to the academic background, I have also gained tremendous experience in
the technology sphere with my past internships at Google and Motorola. Most relevant to
this research, I interned on the Android team at Google where I worked with prototype
smartphones. I also internet within the ATAP team at Motorola, where I gained
experience developing biometric technologies in the mobile space.
If any problems arise or gaps of knowledge appear, I have the tools and drive to tackle
anything necessary.
Budget
Due to the simplicity of the electronics and the software focus, the project will cost no
more than $5000. The following table describes the few items that will need to be
purchased to complete the research.
Android Smartphone
$500
3D Printer
$1000 - $3000
$50
Arduino [x3]
$100
TOTAL
$1650 - $4650
Conclusion
Dr. Dugan, well aware of your busy schedule, I will be sure to keep your responsibility on
the project to a minimum. As stated above, I will send you weekly status reports and any
feedback or ideas will be welcome. Though, if I run into any difficulty, I might need your
expertise in product development and research to overcome them.
If all goes well, your involvement will most likely grow as we think past the prototype and
towards integrating the research into a consumer product.
References
[1] S. Baluja et al., "Video suggestion and discovery for youtube," Proceeding of the 17th
international conference on World Wide Web - WWW 08, 2008.
[2] J. Davidson et al., "The YouTube video recommendation system," Proceedings of the
fourth ACM conference on Recommender systems - RecSys 10, 2010.
[3] M. V. Villarejo, B. G. Zapirain, and A. M. Zorrilla, "A stress sensor based on galvanic
skin response (GSR) controlled by ZigBee," Sensors, vol. 12, no. 12, pp. 60756101, May
2012..
[4] S. Khalfa, P. Isabelle, B. Jean-Pierre, and R. Manon, "Event-related skin conductance
responses to musical emotions in humans," Neuroscience Letters, vol. 328, no. 2, pp.
145149, Aug. 2002.
[5] L. Nacke and C. A. Lindley, "Flow and immersion in first-person shooters," Proceedings
of the 2008 Conference on Future Play Research, Play, Share - Future Play 08, 2008.
[6] X. Y. Chen and Z. Segall, "XV-Pod: An emotion aware, Affective mobile video player,"
2009 WRI World Congress on Computer Science and Information Engineering, 2009.
[7] M.-K. Shan, F.-F. Kuo, M.-F. Chiang, and S.-Y. Lee, "Emotion-based music
recommendation by affinity discovery from film music," Expert Systems with
Applications, vol. 36, no. 4, pp. 76667674, May 2009.
[8] J. Gonzalez-Sanchez, M. E. Chavez-Echeagaray, R. Atkinson, and W. Burleson, "ABE: An
agent-based software architecture for a Multimodal emotion recognition framework,"
2011 Ninth Working IEEE/IFIP Conference on Software Architecture, Jun. 2011.
[9] G. Linden, B. Smith, and J. York, "Amazon.com recommendations: Item-to-item
collaborative filtering," IEEE Internet Computing, vol. 7, no. 1, pp. 7680, Jan. 2003.
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