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Classification of Mechanics
Kinetics
12.1 Dynamics
Dynamics deals with the accelerated motion
of a body.
Dynamics is divided into 2 parts: Kinematics
and Kinetics
Kinematics deals with the geometric aspects
of the motion of a body
Kinetics deals with analysis of the forces
casing the motion.
Newtons Contribution
Scalar form: s = s - s
VELOCITY
Velocity is a measure of the rate of change in the position of a particle.
It is a vector quantity (it has both magnitude and direction). The
magnitude of the velocity is called speed, with units of m/s or ft/s.
The average velocity of a particle during a
time interval t is
vavg = r / t
The instantaneous velocity is the time-derivative of position.
v = dr / dt
ACCELERATION
Acceleration is the rate of change in the velocity of a particle. It is a
vector quantity. Typical units are m/s2 or ft/s2.
The instantaneous acceleration is the time
derivative of velocity.
Vector form: a = dv / dt
a = dv/dt or
a = v dv/ds
Position:
Velocity:
v
dv = a dt or v dv = a ds
ds = v dt
vo
vo
so
so
Derivative of Acceleration
1. acceleration build-up, with
maximum positive jerk
2. constant maximum
acceleration (zero jerk)
3. acceleration ramp-down,
approaching the desired
maximum velocity, with
maximum negative jerk
4. constant maximum speed
(zero jerk, zero acceleration)
5. deceleration build-up,
approaching the desired
deceleration, with maximum
negative jerk
6. constant maximum
deceleration (zero jerk)
7. deceleration ramp-down,
approaching the desired
position at zero velocity, with
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maximum positive jerk
CONSTANT ACCELERATION
The three kinematic equations can be integrated for the special case
when acceleration is constant (a = ac) to obtain very useful equations.
A common example of constant acceleration is gravity; i.e., a body
freely falling toward earth. In this case, ac = g = 9.81 m/s2 = 32.2 ft/s2
downward. These equations are:
v
dv = a dt
c
vo
ds = v dt
so
v
v = vo + act
yields
s = so + v o t + (1/2) ac t 2
yields
2
=
v (vo) + 2ac(s - so)
o
s
v dv = ac ds
vo
yields
so
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17
S-T GRAPH
Plots of position vs. time can be
used to find velocity vs. time
curves. Finding the slope of the
line tangent to the motion curve at
any point is the velocity at that
point (or v = ds/dt).
V-T GRAPH
A-T GRAPH
VELOCITY
Velocity represents the rate of change in the position of a
particle.
The average velocity of the particle
during the time increment t is
vavg = r/t .
ACCELERATION
Acceleration represents the rate of change in the
velocity of a particle.
If a particles velocity changes from v to v over a
time increment t, the average acceleration during
that increment is:
aavg = v/t = (v - v)/t
The instantaneous acceleration is the timederivative of velocity:
a = dv/dt = d2r/dt2
A plot of the locus of points defined by the arrowhead
of the velocity vector is called a hodograph. The
acceleration vector is tangent to the hodograph, but
not, in general, tangent to the path function.
v
v
x
y
where ax = x =
= dvx /dt, ay = y =
= dvy /dt,
az = v z = z
= dvz /dt
The magnitude of the acceleration vector is
EXAMPLE
EXAMPLE (continued)
Solution:
1) The point of collision requires that rA = rB,
so xA = xB and yA = yB .
and yA = yB = 0
EXAMPLE (continued)
At t = 2 s: vB = [ 6 i + 3 j ] m/s
Speed is the magnitude of the velocity vector.
vA = (32 + 182) 0.5 = 18.2 m/s
vB = (62 + 32) 0.5 = 6.71 m/s
EXAMPLE II
Plan:
EXAMPLE II (continued)
Solution:
1) Place the coordinate system at point A.
Then, write the equation for horizontal motion.
+ xB = xA + vAx tAB
where xB = R, xA = 0, vAx = 150 (4/5) m/s
Range, R will be R = 120 tAB
2) Now write a vertical motion equation. Use the distance equation.
+ yB = yA + vAy tAB 0.5 g tAB2
APPLICATIONS (continued)
a = v ut + (v2/r) un = at ut + an un.
THREE-DIMENSIONAL MOTION
If a particle moves along a space
curve, the n and t axes are defined as
before. At any point, the t-axis is
tangent to the path and the n-axis
points toward the center of curvature.
The plane containing the n and t axes
is called the osculating plane.
A third axis can be defined, called the binomial axis, b. The
binomial unit vector, ub, is directed perpendicular to the osculating
plane, and its sense is defined by the cross product ub = ut un.
EXAMPLE
Plan:
The boat starts from rest (v = 0 when t = 0).
1) Calculate the velocity at t = 10 s using v(t).
2) Calculate the tangential and normal components of
acceleration and then the magnitude of the
acceleration vector.
EXAMPLE (continued)
Solution:
1) The velocity vector is v = v ut , where the magnitude is
given by v = (0.0625t2) m/s. At t = 10s:
v = 0.0625 t2 = 0.0625 (10)2 = 6.25 m/s
.
APPLICATIONS
The cable and pulley system shown
can be used to modify the speed of
the mine car, A, relative to the speed
of the motor, M.
Therefore, if rB = (10 i + 2 j ) m
and
rA = (4 i + 5 j ) m,
then
rB/A = (6 i 3 j ) m.
RELATIVE VELOCITY
RELATIVE ACCELERATION
aB = aA + aB/A
SOLVING PROBLEMS
Since the relative motion equations are vector equations,
problems involving them may be solved in one of two ways.
C
b
a
B
Law of Sines:
sin
Law of Cosines:
A
a2 =
sin B
sin C
b 2 + c 2 - 2 bc cos A
b2 = a2 + c 2 -
2 ac cos B
c2 =
2 ab cos C
a2 +
2 -
EXAMPLE
Given:
vA = 650 km/h
vB = 800 km/h
Find:
vB/A
Plan:
a) Vector Method: Write vectors vA and vB in Cartesian
form, then determine vB vA
b) Graphical Method: Draw vectors vA and vB from a
common point. Apply the laws of sines and cosines to
determine vB/A.
EXAMPLE (continued)
Solution:
a) Vector Method:
vA = (650 i ) km/h
vB = 800 cos 60 i 800 sin 60 j
= ( 400 i 692.8 j) km/h
vB/A = vB vA = (1050 i 692.8 j) km/h
v
B /A
tan-1(
692.8
1050
) = 33.4
EXAMPLE (continued)
b) Graphical Method:
Note that the vector that measures the tip of B relative to A is vB/A.
vA
120
vB/A
vB
Law of Cosines:
(vB/A)2 = (800) 2 + (650) 2 (800) (650) cos 120
vB/A = 1258 km/h
Law of Sines:
vB/A
sin(120 )
vA
sin
or = 33.4
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Important Points
Coordinate System.
Establish a position coordinate s along the path and specify its fixed origin and
positive direction.
Since motion is along a straight line, the vector quantities position, velocity, and
acceleration can be represented as algebraic scalars. For analytical work the
sense of s, v, and a is then defined by their algebraic signs.
The positive sense for each of these scalars can be indicated by an arrow shown
alongside each kinematic equation as it is applied.
Kinematic Equations.
If a relation is known between any two of the four variables a, v, sand t, then a
third variable can be obtained by using one of the kinematic equations, a = dv/ dt,
v = ds/ dt or a ds = v dv, since each equation relates all three variables. *
Whenever integration is performed, it is important that the position and velocity be
known at a given instant in order to evaluate either the constant of integration if
an indefinite integral is used, or the limits of integration if a definite integral is
used.
Remember that Eqs. 12-4 through 12-6 have only limited use. These equations
apply only when the acceleration is constant and the initial conditions are s = So
and v = Vo when t = 0.
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F = ma or
Fx i + Fy j + Fz k = m(ax i + ay j + az k)
105
Example 13.2
Example 13.2
(continued)
Example 13.2
(continued)
The tangential direction (t) is tangent to the path, usually set as positive in
the direction of motion of the particle.
Example 13.9
Example 13.9
(continued)
r2
U1-2 =
r1
F dr
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