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Player

Character Name

Race and Class

Level

Ability Scores
Racial
Bonus

Base

Gender

Alignment

Reactions

Hit Points

Modifier

(Add Level when


making Ability Checks)

Deity

Max HP

Initiative ( Level + Dex + Feat)

Bloodied

Strength

hp
Current Hit Points

Speed

Healing Surge

Constitution

hp

(Base + Armor + Misc)

Special Movement

Surges/day

Passive Insight

Dexterity
Surges Used

Passive Perception

Second Wind

Intelligence

Death Saving Throws

Vision Type

Conditions

Wisdom

Action Points

Immunities, Resistances, etc.

Action Point Effects

Charisma
Defense Bonus
vs. Opportunity
Attacks

Defenses
+
Ten +
Level

Fortitude

+
Armor
+ Shield

Reflex

Str
or Con

Dex
or Int

Ten +
Level

Will
Ten +
Level

Conditional Bonuses

Basic Attacks

+
Wis
or Cha

Class

Misc

Misc

Use these numbers to help calculate your At-Will Powers

Melee Weapon

+
Level
+ Strength

To Hit

+
Profic

Damage

Feat/
Enhancement

(Str)

Bluff

(Cha)

Diplomacy

(Cha)

Dungeoneering

(Wis)

Endurance

(Con)

History

Feat/
Enhancement

(Int)

Heal

Feat/
Misc
Enhancement (Shield,
if app.)

Misc

(Weapon + Str + Misc)

Skill Modifiers, Notes, etc.

(Dex)

Athletics

=
Effects & Bonuses vs.

Level Armor
Bonus + Ability Penalty Racial

Arcana

Misc

Feat/
Enhancement

+
Class

+
Class

Conditional Bonuses

Dex or
Feat/
Int (if app.) Enhancement

+
Ten +
Level

Conditional Bonuses

Trained

Acrobatics

Armor Class
Temporary Effects

Skills

(Wis)
(Int)

Insight

(Wis)

Intimidate

(Cha)

Nature

(Wis)

Perception

(Wis)

Religion

(Int)

Stealth

(Dex)

Streetwise

(Cha)

Thievery

(Dex)
Trained Skills recieve +5 to bonus
Proficiencies

Race Features
=
Effects & Bonuses vs.

Ranged Weapon

+
Level
+ Dexterity

To Hit

+
Profic

Damage

Feat/
Enhancement

Misc

(Weapon + Dex + Misc)

Range

Class Features
=

Effects & Bonuses vs.

Misc Weapon

To Hit

/
Other Combat Modifiers
Opportunity
Attacks

Size

+
Level
+ Ability

+
Profic

Damage

+
Feat/
Enhancement

Misc

(Weapon + Ability + Misc)

Range

Other Notes

Combat
Advantage
Misc

Combat Notes
design and layout by Kirin Robinson (kirin@lazyfuturist.com)

Equipped Items

Personal Information
Used
Height

Head
Used

Weight

Adventuring Company or Other Affiliation

Age

Hometown, City, or Tribe

Notes or Artwork

Used

Neck
Hands
Used

Used

Arms (uses Shield Slot)

Armor or Clothing

Used
Used

Left Ring
Used

Waist
Right Ring

Used
Weapon

Used
Shield or Off-hand Weapon

Used

Ranged Weapon

Used

Alternate Weapon

Languages

Feats

Used

Feet

Other Equipment
Clothing

Pack, Satchel or Bag

Carrying Capacity

Treasure

Normal

Total Weight
Base
Strength x 10

No Penalty

Base
Strength x 20

Requires both Hands

Base
Strength x 50

Can Only Drag or Push

Heavy
Maximum

Experience Points

Paragon Path

Epic Destiny
Next Level:

Coinage

Number of Powers
At-Will

At-Will

Encounter

Per
Encounter

Card Folder

Utility

Utility

Ritual Book
Ritual Name, Page Number, and Cost

Daily

Daily

Pages
Used

At-Will Power

At-Will Power

Name

Name

Standard
Move

Standard
Move

Power Source & Attack Type

Minor

Power Source & Attack Type

Minor

Target & Range

Target & Range

vs.

vs.
Defense

Defense

To Hit

Effects

To Hit

Effects

Damage

At-Will Power

At-Will Power

Name

Name

Standard
Move

Damage

Standard
Move

Power Source & Attack Type

Minor

Power Source & Attack Type

Minor

Target & Range

Target & Range

vs.

vs.
Defense

Defense

To Hit

Effects

Damage

At-Will Power
Name

Effects

At-Will Power

Standard
Power Source & Attack Type

Move

Minor

Minor

Free

Free

Personal
Trigger

Effects

Damage

Name

Standard
Move

To Hit

Power Source & Attack Type

Personal
Trigger Condition

Trigger

Effects

Trigger Condition

Encounter Power

Encounter Power

Name

Name

Standard
Move

Standard
Move

Power Source & Attack Type

Minor

Power Source & Attack Type

Minor

Target & Range

Target & Range

vs.

vs.
Defense

Defense

To Hit

Effects

To Hit

Effects

Damage

Encounter Power

Encounter Power

Name

Name

Standard
Move

Damage

Standard
Move

Power Source & Attack Type

Minor

Power Source & Attack Type

Minor

Target & Range

Target & Range

vs.

vs.
Defense

Defense

To Hit

Effects

Damage

Encounter Power
Name

Effects

Encounter Power

Standard
Power Source & Attack Type

Move

Minor

Minor

Free

Free

Personal
Trigger

Effects

Damage

Name

Standard
Move

To Hit

Power Source & Attack Type

Personal
Trigger Condition

Trigger

Effects

Trigger Condition

Daily Power

Daily Power

Name

Name

Standard
Move

Standard
Move

Power Source & Attack Type

Minor

Power Source & Attack Type

Minor

Target & Range

Target & Range

vs.

vs.
Defense

Defense

To Hit

Effects

To Hit

Effects

Damage

Daily Power

Daily Power

Name

Name

Standard
Move

Damage

Standard
Move

Power Source & Attack Type

Minor

Power Source & Attack Type

Minor

Target & Range

Target & Range

vs.

vs.
Defense

Defense

To Hit

Effects

Damage

Daily Power
Name

Effects

Daily Power

Standard
Power Source & Attack Type

Move

Minor

Minor

Free

Free

Personal
Trigger

Effects

Damage

Name

Standard
Move

To Hit

Power Source & Attack Type

Personal
Trigger Condition

Trigger

Effects

Trigger Condition

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