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Welcome Welcome to the pack for the Trials of the Oighear Campaign Day at Warhammer
Welcome Welcome to the pack for the Trials of the Oighear Campaign Day at Warhammer
Welcome Welcome to the pack for the Trials of the Oighear Campaign Day at Warhammer

Welcome

Welcome to the pack for the Trials of the Oighear Campaign Day at Warhammer World. This event is all about having a great time playing some fantastic games of Warhammer Age of Sigmar in a narrative setting against some like minded opponents. Designed for players of all ages and abilities, Campaign Days are perfect ways to meet new players, see some great armies and spend a day indulging in your hobby.

The Oighear

Deep in Chamon, the Realm of Metal, lies the Silverglades. A frozen land of perpetual snowstorms, it is a barren waste, uninhabitable to all but the most hardy of folk. There reside the Oighear, a tribe of Mages who have learned to manipulate the primal forces of the Winds of Izotz, the powers of Ice.

the primal forces of the Winds of Izotz, the powers of Ice. Unaffected by the trivial

Unaffected by the trivial pursuits of other inhabitants of Chamon, the Oighear have made the Silverglades their home for countless millennia. It is thought that some of the tribal eldars have been alive for as long as the tribe has been in existence, kept alive by some unseen and unnatural force.

Few have lived to see an Oighear Ice Mage alive, but what is known is that they can change their appearance at will. Reports of hulking Ogor-esque creatures, lithe feminine figures and monstrous hunchbacks have been made by those lucky enough to escape the Silverglades alive.

But every thousand years, the Great Storm arrives and covers the land in snow. It is this time when the Oig- hear decide upon their new tribal leader. Seeking aid from mercenary armies, they march to war upon one another in an effort to expel their rivals from Chamon and take control. Now is that time; the Great Storm ap- proaches and the Oighear march to war

Event Essentials

Date: Saturday 19 th December 2015 Entry Price: Free Times: 10:00am-5:00pm (see more detailed schedule on the right) Army Size: No more than 30 models with some restrictions (see Your Mercenary Army later) Number of games: 3 Battleplans in use: Custom Battleplans; see end of this pack.

Publications in use: All Warhammer Age of Sig- mar publications and Warscrolls from Games Workshop, including Black Library, Forge World, the Games Workshop website and White Dwarf.

SCHEDULE

10:00am Warhammer World Doors Open. 10:30am Welcome briefing

10:45am-12:15pm Game 1: “Battle on Loch Reothardiar”

12:15pm-1:15pm Lunch Break

Voting for Best Army takes place

1:15pm-2:45pm Game 2: “Into the Yhetee’s Lair”

2:45pm-3:00pm Break 3:00pm-4:30pm Game 3: “The Storm Cometh” 4:30pm-4:45pm Break 4:45pm-5:00pm Award Ceremony 5:00pm Event ends 6:00pm Warhammer World closes

Your Mercenary Army In order to attend this event, you’ll need to bring with you

Your Mercenary Army

In order to attend this event, you’ll need to bring with you a col-

Warscrolls you need to use

lection of miniatures and all of the

them in the game. Your games will be an hour and a half long, so bring enough miniatures to play for that long. You will be ex- pected to have a quick chat with your opponent before deploy- ment takes place to roughly balance your forces ensuring you both have a fun game. There are a couple of guidelines we ask you to abide by in your games, just for the duration of this event:

You may bring as many models as you like: select up to 30 models of your choice for each game.

You may only use 1 model with the Monster keyword in each game.

You may not take any models with the Wizard keyword, as the Oighear do not take kindly to rival magic-users

Your models do not need to be fully painted for this event, but there will be some Campaign bonuses available for those players who manage to fully paint and base their force.

The Oighear Ice Mages

Every player is invited to take advantage of a new, exclusive Warscroll, created especially for this event, included at the end of this pack. You may take an Oighear Ice Mage in addition to the 30 models they are using in their force. You’ll need a suitable model to represent your Ice Mage, and it must be obvious to your opponent which model this is. Feel free to use a wizard model you already have painted, but why not go to town creating your own Oighear from your favourite Warhammer Age of Sigmar wizard model?

There will be a prize available to the player we feel has the best modelled and painted Oighear Ice Mage model, so there’s your excuse to grab that wizard model you’ve always wanted to paint.

Games

During the Campaign Day, you will get to play 3 games against a randomly determined opponent, each game lasting up to one and a half hours. You will be playing with specially written battleplans, which will include a number of objectives for you to achieve.

At the end of the game, we will ask you to record two things: result of the game (eg, Major Victory, Minor Victory, Draw or Loss) and how many of the battleplan objectives you managed to achieve. The Events Team will hand you a results slip; fill in the results and hand it in at the end of each game.

Campaign Bonuses

We know how much of a challenge painting an army can be, so we will reward any players who have managed to get all their models fully painted and based with additional objective points, which will obviously go a long way to helping you win the Campaign!

BEST ARMY COMPETITION During Game 1, the Events Team will look at each army and

BEST ARMY COMPETITION

During Game 1, the Events Team will look at each army and select a number they feel are the best presented at the event.

We will ask the owning players to display them during lunch, and ask the rest of the players to vote for their favourite. The player who receives the most votes will earn the Best Army prize at the Award Ceremony

WINNING THE CAMPAIGN

Every Ice Mage is looking to become the next leader of the Oig- hear tribe. To do so, you must complete as many battleplan ob- jectives as you possibly can. The winner of Campaign will be the player who manages to complete the most objectives throughout the course of the day, so make sure you keep a record during your games of how many you completed and record it on the results slips given out on the day.

FAVOURITE OPPONENT VOTES

At the end of the event, we will ask each player to fill out a Favourite Opponent slip to let us know who you most enjoyed playing against. The players that receive the most votes will receive the Most Sporting Opponent prize at the end of the event.

To show how much we value getting these votes, each player who makes a vote for one of his or her opponents will receive additional campaign objective points.

THE AWARD CEREMONY

At the end of the event, we will take the time to recognise the achievements of some of the players. We will be awarding the following prizes:

Most Sporting Opponent for the player who earns the most Favourite Opponent votes.

Mage of Legend to the player the staff deem to have the best painted Oighear Ice Mage miniature.

Best Army for the player who receives the most votes in the Best Army competition.

The Oighear Tribal Leader to the player who earns the most battleplan objective points over the day.

Results

Want to know how you did over the day? We will be giving out results sheets at the end of the day, as well as posting loads of pictures on our Facebook page. Make sure you go and check it out (details at the back of this pack).

It is the eve before the Great Storm strikes, and the Oighear go forth to
It is the eve before the Great Storm strikes, and the Oighear go forth to

It is the eve before the Great Storm strikes, and the Oighear go forth to elect a new leader through trial by combat.

The mages have disbanded to seek allies and return to claim what is theirs.

Your army at your back, you have come to the huge frozen expanse of

Loch Reothadiar. As you step carefully out onto the ice, ready to cross it, you see an enemy Oighear on the far bank.

You cannot miss this

spite the risk of falling through the ice,

you must attack

opportunity; de-

The Armies

Each player selects their army as per the Trials of the Oighear event pack. Decide who will be the attacker and who will be the defender.

Attacker’s Objectives

You must prove you are worthy to lead the Oighear; you cannot back down. But the ground underfoot od not sta- ble. You must fight through the enemy, kill your rival and reach safety on the far bank

Defender’s Objectives

You must hold your ground and prove you are worthy to lead the tribe. This is not a time for retreat. Your mercenar- ies are expendable, but you must kill your rival and escape with your life

The Battlefield

This battle takes place on a vast frozen lake. The surface of the battlefield is barren and as smooth as glass, though on the Northern fringe, the bank of the lake promises secure escape for the attackers. The battlefield will be all but bare of scenery

Set-up

Do not use the set-up instructions on the Warhammer Age of Sigmar rules sheet. Instead, the players take it in turns to set up units. The defender can set up his/her units anywhere within 24” of the northern edge of the battlefield. The attacker can set up his units anywhere within 8” of the southern edge of the battlefield.

First Turn

Use the instructions on the Warhammer Age of Sigmar rules sheet to determine who takes the first turn.

Lake Bank

24”

Defender’s

forces

Attacker’s

forces

Attacker’s forces

8”

8”

Unstable Ground

Battle Round

Unit falls through the ice on roll of

2

 

6

3

5

or more

4

4

or more

5

3

or more

6

2

or more

Safety of the Skies

As the battle continues, the ice be- neath your feet begins to break away, dragging the unwary to a watery doom.

At the end of each battle round after the first, each player rolls a dice for each of their units and consults the table below to see if their warriors fall through the ice into the lake.

Heroes and Monsters that fall into the ice unable to move at all in the next battle round as they work themselves free. Remove D3 models from all other units to represent those who have fallen through the ice and drowned in the lake.

Units that are described as being able to fly on their warscroll can avoid these effects by remaining airborne. Do not make unstable ground rolls for these units.

Raised on the Ice

Oighear Ice mages have grown up living on ice and know how to tread upon it without falling through.

Do not make unstable ground rolls for your Oighear Ice Mage.

Triumph

This is the first battle the Oighear have fought amongst themselves in almost a thousand years. There is no triumph bonus in this game.

Game Length

The battle lasts for six battle rounds, or one and a half hourswhichever comes first.

rounds, or one and a half hours – whichever comes first. Victory Do not use any

Victory

Do not use any of the victory conditions on the Warhammer Age of Sigmar rules sheet.

Instead, the attacker wins a major victory if all the models in the defenders army are slain or have fled. The defender wins a major victory if he/she wipes out all the models in the attackers army.

However, if the battle ends and the attacker has one or more units within 5” of the edge of the central Realm of Battle tile in the defender’s territory (see deployment map). He/she immediately wins a major victory.

Battleplan Objectives

In addition to the victory conditions on

the left, you earn Battleplan

points for completing the following

tasks. It is these objective points that

will determine the

day. Record how many you have

scored on the

them in after the game.

Objective

winner on the

results slips and hand

Objective

Points

At the end of the game, your opponent’s Oighear Ice mage is dead.

5

At the end of the game, your Oighear Ice Mage is still alive.

5

You killed one unit with the monster keyword.

2

Your Ice Mage cast ‘Lake of Ice’ on an enemy unit before a different friendly unit charged it in the same battle round.

2

Attacker only: more than one or

 

your units is within 5” of the lake bank at the end of the game.

3

Defender only: there are no

 

enemy units within 12” of the lake bank at the end of the game.

3

During the game, you had a drink with ice in it.

1

First Turn In the first battle round, the Defender decides who will have the first
First Turn In the first battle round, the Defender decides who will have the first
First Turn In the first battle round, the Defender decides who will have the first

First Turn

In the first battle round, the Defender decides who will have the first turn (there is no need to roll).

Wandering Yhetees

At the start of each Battle Round, (except the first) when rolling to determine which player gets the first turn, if the result is a tie, your forces are attacked by a pack of wandering Yhetees which lurch at you from the forest.

Each player nominates an enemy unit which is in a forest. If no enemy unit is in a forest, pick any enemy unit instead. That unit takes D3 mortal wounds after being gored by the savage Yhetees.

Once this is resolved, roll again to see

who goes first as normal

you don’t roll an- other tie

and pray

As your Ice Mage and the survivors of your mercenary army escape Loch Reothadiar, they head deep into a

frozen forest. Your Ice Mage recognises

Defender’s Objectives

You were making your way through this perilous forest quietly as you know what dwells here. But the shout went up from the rear of your force Ambush! You need to fight off this attacking force and escape the accursed forest quickly

The Battlefield

This battle takes place in a dense forest, home to a pack of slavering Yhetees. The table will be covered in trees and little else.

Set-up

Do not use the set up instructions on the Warhammer: Age of Sigmar rules sheet.

Determine the exact centre of the table (36” along the long edge and 24” in). The defender sets their models up within 12”of this spot.

this place

known more commonly as Yhetees, monstrous denizens of the frozen wastes. Every Oighear knows the stories of the Yhetees of the SIlverglades only too well.

It is the lair of the Sianach,

You know to tread silently and move through this place as quickly as you

can, but ahead, in the trees, your scouts spot the army of another rival Ice Mage. You cannot afford to let

them go

and launch an ambush

You must risk the Yhetee lair

The Armies

Each player selects their army as per the Trials of the Oighear event pack. Decide who will be the attacker and who will be the defender.

who will be the attacker and who will be the defender. Attacker’s Objectives Your scouts have

Attacker’s Objectives

Your scouts have reported an enemy Ice Mage and his retinue ahead. They must be eliminated, quickly and quietly, lest you are attacked by wandering Yhetees

The attacker then sets their models up within 12” of any table edge, and not within 12” of any of the defenders models.

Defender’s forces Attacker’s forces
Defender’s
forces
Attacker’s
forces
Triumph Did you managed a Major Victory in the previous game, Battle on Loch Reothardiar?

Triumph

Did you managed a Major Victory in the previous game, Battle on Loch Reothardiar? Your troops are lucky to have survived being attacked by the enemy and avoid the falling to their dooms.

Once during this game, if your Oighear Ice Mage is your General, you may extend the range of the Shield of Ice Command ability to 18”.

Game Length

The battle lasts for six battle rounds, or one and a half hourswhichever comes first.

Leaving the Battlefield

Models in the Defender’s army can leave the battlefield at the end of the battleshock phase of the Defender’s turn. To leave the battlefield, a model must be within 6” of any table edge, and cannot be engaged in combat.

Victory

Do not use any of the victory conditions from the Warhammer Age of Sigmar rules sheet.

Instead, after set up is complete, count up the number of models in the Defender’s army. The Defender achieves major victory if a third of these models manage to leave the battlefield as described earlier. If a quarter of those models have left the battlefield when the battle ends, the Defender achieves a minor victory.

If no models have left the

field when the battle ends, the attacker achieves a major victory. In any other case, the attacker achieves a minor victory.

battle-

Use the tracker below to record how many models the defender starts the game with and how many leave the table.

Battleplan Objectives

Objective

Points

At the end of the game, your opponent’s Oighear Ice mage is dead.

5

At the end of the game, your Oighear Ice Mage is still alive.

5

You killed one or more units with the Hero keyword, other than the Oighear Ice Mage.

2

Your managed to wound the enemy Oighear Ice Mage with the Frosty Blast spell.

2

Attacker only: more than one unit is within 5” of the lake bank at the end of the game.

3

Defender only: during the course of the game, your Oigear Ice Mage left the board using the Leaving the Battlefield rules.

3

If you’re wearing a snow or ice themed top.

1

You wore a Christmas jumper for the duration of this game

2

Defender’s Total Model Count

Defender’s models that left the table (tally)

Escaping the forest, your Ice Mage and his followers find themselves on the great frozen
Escaping the forest, your Ice Mage and his followers find themselves on the great frozen
Escaping the forest, your Ice Mage and his followers find themselves on the great frozen

Escaping the forest, your Ice Mage and his followers find themselves on the great frozen tundra of Caraich. The night has drawn in and the wind grows ever stronger. The Great Storm is here,

and it threatens to engulf all. There are

few Ice Mages left alive now

but

across the tundra stands one last rival and his warband. He is all that stands between you and the leadership of the tribe.

Your Ice Mage must use his powers to

their

fullest to quell the storm and

force it upon your enemies. Survive the

battle

and

the storm

and

victory is

yours.

The Armies

Each player selects their army as per the Trials of the Oighear event pack.

Objectives

This is it; the Great Storm is here. It’s coming heralds your victory and your ascendance to the head of the Oighear tribe. Master the Storm, slay your rival Mage and take your place in tribal history.

The Battlefield

This battle takes place on a vast frozen plain. The ruins of an unknown, once powerful civilisation lay scattered about, acting as a reminder to the long forgotten history of the Silverglades.

Set-up

Do not use the set up instructions on the Warhammer: Age of Sigmar rules sheet.

Instead, split the battlefield into two halves across it’s width (as shown be- low). Players choose which half will be their territory by rolling a die; highest score chooses. The player who won this roll off sets up his entire army, more than 12” from enemy territory. Then, his opponent does the same.

First Turn

Use the instructions on the Warhammer Age of Sigmar rules sheet to determine who takes the first turn.

The Storm Front

The skies above the battlefield heave as the Great Storm approaches, it’s unearthly might driving the warriors below to fight with even more fervour.

The dividing line between the two players’ territories is the storm front, the point where the clouds roll and the rains drives down hardest. As the bat- tle progresses, this will move, causing one player’s territory to grow and the other’s to shrink as the Ice Mages push the storm front back towards one another.

At the start of each battle round, before rolling to see who takes the first turn, each player rolls a dice and adds 1 to the result if their Oighear Ice Mage is still alive. If one player rolls higher, the storm front moves 6” away from their edge of the battlefield (see map), increasing the size of their territory. The storm front can also be moved if the enemy Ice Mage is killed or wounded (see Avatar of the Storm).

Both players may add +1 to the result of any wound rolls made by friendly models that are entirely within their territory.

Enemy Your Territory Territory Storm front
Enemy
Your
Territory
Territory
Storm front
rolls made by friendly models that are entirely within their territory. Enemy Your Territory Territory Storm
The Avatar of the Storm As the Great Storm approaches, the true powers of the

The Avatar of the Storm

As the Great Storm approaches, the true powers of the Oighear are realised. The very forces of nature bend to their will

At the end of each player’s battleshock phase, the storm front moves 6” away from their edge of the bat- tlefield if any of their models inflicted any wounds on the enemy Oighear Ice Mage during the turn. If they slew the enemy Ice Mage during the turn, the storm front moves 18” instead of 6”.

Victory

Do not use any of the victory conditions from the Warhammer Age of Sigmar rules sheet.

If the storm front ever reaches one player’s battle- field edge, their opponent immediately wins a major victory.

If this has not happened by the end of the sixth battle round, or when the timer runs out, the player whose territory is the largest wins a minor victory. If both players have equally sized territories, the result is a draw.

Battleplan Objectives

Objective

Points

At the end of the game, your opponent’s Oighear Ice mage is dead.

5

At the end of the game, your Oighear Ice Mage is still alive.

5

You reduced the opponent’s Oighear Ice Mage from 6 wounds to 0 in the same turn.

4

You used the Ride the Storm spell to get your Oighear Ice Mage within 12” of an enemy model. Then, you charged your Ice Mage into combat in the same turn.

3

You did not use the Shield of Ice Command ability throughout the entire game.

3

During the game, you managed to make a terrible ice or snow related pun that amuses your opponent.

3

CONTACT US

If you want to ask us questions, discuss the models you wish to bring, or want to find out more about the Campaign Day please feel free to get in touch with us:

Phone: 0115 9004994 Email: whworldevents@gwplc.com

Follow the event on our Facebook page for all the latest news. Why not show

Follow the event on our Facebook page for all the latest news. Why not show us your Ice Mage model as it progresses?

Find us at

Games Workshop: Warhammer World

Oighear Ice Mage 6 Icy Breath 6” 3 3+ 3+ -1 1 6 5+ 8
Oighear Ice Mage
6
Icy Breath
6”
3
3+
3+
-1
1
6 5+
8
Tribal Frost Relic
2”
2
4+
4+
-1
2
Description
Magic
Lake of Ice
An Oighear Ice Mage is a single
model. They take on many
different appearances , but
usually armed with a frost-
encrusted sword, staff, hammer
or club, all of which are tribal
relics.
An Oighear Ice Mage is a
wizard. It can attempt to cast
up to two spells in each hero
phase. It knows the Frosty
Blast, Lake of Ice and the Ride
the Storm spells.
Lake of Ice has a casting value of
5. If successfully cast, pick a
visible, unit within 14”, which is
not in combat That unit immedi-
ately moves D6 inches in a
randomly determined direction.
Ride the Storm
FrostyBlast
Command Ability

Frosty Blast has a casting value of 8. If successfully cast, pick a visible unit within 18”. That unit takes D3 mortal wounds. In addition, any unit hit by this spell has it’s movement value halved during their next movement phase. If targeting another Oighear Ice Mage, this spell instead causes D3 standard wounds (egnot mortal.)

Ride the Storm has a casting value of 6. If successfully cast, pick up your Oighear Ice Mage miniature and place it anywhere you like within 20” of it’s original position.

Shield of Ice : If this model is your General and uses this abil- ity, pick one friendly unit within 12”. The target unit AND the Oighear Ice Mage receive +2 Save until the beginning of your next hero phase.

ORDER, HUMAN, MORTAL, WIZARD, OIGHEAR
ORDER, HUMAN, MORTAL, WIZARD, OIGHEAR

Modelling your Oighear Ice Mage

Every Oighear Ice Mage looks different, so you really have a free reign when it comes to modelling and painting your model.

The staff here at Warhammer World have turned their hands to creating their mod- els using their favourite wizard models from Warhammer Age of Sigmar. Some of us decided to use a model from the same race as their army, but others used this as an excuse to paint up a model they had al- ways wanted to paint. Why not grab that model you love and get painting!

See more examples overleaf

you love and get painting! See more examples overleaf Queen Banrigh the current leader of the

Queen Banrigh

the current leader of the Oighear

By Nick Bayton

Iomlaid Dearg By Owen Pattern Bana Bhuidse By Emma Ayres Trom Bodach By James Bragg

Iomlaid Dearg

By Owen Pattern

Iomlaid Dearg By Owen Pattern Bana Bhuidse By Emma Ayres Trom Bodach By James Bragg Garg

Bana Bhuidse

By Emma Ayres

Iomlaid Dearg By Owen Pattern Bana Bhuidse By Emma Ayres Trom Bodach By James Bragg Garg

Trom Bodach

By James Bragg

Bana Bhuidse By Emma Ayres Trom Bodach By James Bragg Garg Bruideil By Joe Naber Luch

Garg Bruideil

By Joe Naber

Trom Bodach By James Bragg Garg Bruideil By Joe Naber Luch Radanach By Jay Clare Cearc

Luch Radanach

By Jay Clare

Garg Bruideil By Joe Naber Luch Radanach By Jay Clare Cearc Eireag By Martin Stanley B

Cearc Eireag

By Martin Stanley

Radanach By Jay Clare Cearc Eireag By Martin Stanley B eithir A inmhidh By Alex Day

By Alex Day

By Martin Stanley B eithir A inmhidh By Alex Day Droch Deamham By James Perry S

Droch Deamham

By James Perry

Stanley B eithir A inmhidh By Alex Day Droch Deamham By James Perry S laod F

By James Rose