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CONTENTS:
1. INTRODUCTION
2. IMPORTANCE OF ARCHAEOLOGICAL PHOTOGRAPHY
3. ARCHAEOLOGICAL PHOTOGRAPHER
4. PHOTOGRAPHIC EQUIPMENT
Basic tool kit
Camera
How a camera works?
Choosing the right camera
Choosing the right film
Caring for film
Scales and information boards
Maintaining your equipment
6. DIGITAL PHOTOGRAPHY
Photo Tips
Digitization process
Working With Your Photos
Working in Photoshop
11. MACROPHOTOGRAPHY
12. KEEPING PHOTOGRAPHING RECORDS
Chapter 1:
INTRODUCTION
A photograph is a visual recording of a moment in time. Photography is
perhaps one of the most important ways in which archaeologists record all
aspects of their fieldwork on a daily basis. Because they are seen as
objective, photographs have always played an important role in the scientific
documentation of sites and excavations, as well as constituting important
historical documents in their own right. This visual record can also be used to
fill in some of the gaps that every archaeologist occasionally finds in their
field notes or to revisit troublesome problems. In the case of contested finds,
a detailed photographic record may become the ultimate verification of your
field technique.
Photography has been the principal medium for the recording of
archaeological sites and artifacts since the middle of the nineteenth century.
It is of primary importance to all field archaeologists and, consequently, an
understanding of the techniques involved in photography is essential tools
for any scientific project within archaeological sciences.
Archaeological Photography provides hands-on instruction in practical
applications of photography for archaeology in the field and in the studio.
The goals are to increase knowledge of participants regarding the needs of
the archaeologist, to illustrate how to best achieve the results desired both in
the field and studio, and to assist participants in the creation of publicationquality images.
Chapter 2:
IMPORTANCE OF ARCHAEOLOGICAL
PHOTOGRAPHY
Chapter 3:
ARCHAEOLOGICAL PHOTOGRAPHER
The archaeological photographer is responsible for the photographing of
archaeological features, according to the conventions outlined in the relevant
chapter of this handbook. As well as this, the photographer may be required
to assist the Permanent Archaeologist and Archaeological Assistant in the
recording and measurement of excavation areas and trenches. The
Archaeological Photographer is also responsible for the maintenance and
safekeeping of his/her camera.
The roles and responsibilities of the archaeological photographer are
Chapter 4:
PHOTOGRAPHIC EQUIPMENT
Basic tool kit
1. Digital SLR camera with Manual option (with an extra battery, a memory
card and a charger).
2. Cameras Manuals.
3. Lenses: Wide lens (24mm or less), 50 mm lens, 80-100 mm with Macro, or
Zoom lens (as 24-70) + any macro lens.
4. A jump-shot cable to transfer photos to laptop.
5. A tripod.
6. Camera cleaning tools (lens pen, small soft brush and a hand air-blower).
7. A Notebook.
8. A laptop computer with photo processing software (like Photoshop or
Photoshop Elements that comes with the camera), ACD See photo manager,
Picasa, etc.
The basic photography toolkit
Camera
There are mainly two categories of cameras, manual and digital.
35 mm cameras:
By contrast, do away with film altogether and instead use a light sensor to
capture an image. The sharpness of this image is defined according to the
number of pixels the camera can create: basically, the more pixels, the
higher the quality of the image will be. Point-and-shoot digital cameras are
relatively affordable. They work well if you are planning to use the images on
an internet site, or on your computer, but do not produce images that are of
high enough quality to be published.
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MM CAMERAS :
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The aperture is literally the iris of the cameras eye: it is the adjustable
opening through which light passes in the lens. It is controlled by the
aperture ring on the lens barrel and can be opened or closed to allow in more
or less light, depending on the situation. The aperture controls the depth of
field of a photograph, or the area that will be in focus.
Aperture is the size of the lens opening. In cameras, there is a small hole
where light enters the lens to create the picture. If the opening is small, it
will need more time for light to come through. If the opening is large, it will
need less time for light to come through. Aperture settings are marked as
Av and settings include numbers that refer to the size of the opening: 1.4,
2, 2.8, 4, 5.6, 6.3, 8, 9, 11, 14, 16, 22. Aperture settings can be slightly
different on every camera. The aperture stop of a photographic lens can be
adjusted to control the amount of light reaching the film or image sensor. In
combination with variation of shutter speed, the aperture size will regulate
image sensor's degree of exposure to light. Typically, a fast shutter speed will
require a larger aperture to ensure sufficient light exposure, and a slow
shutter speed will require a smaller aperture to avoid excessive exposure.
F-stops are the numbers on the aperture ring which describe the size of
the aperture.
The important thing to remember is that, as the f-stop number increases, the
area of the aperture decreases, so that moving one f-stop will either double
or halve the amount of light allowed through the lens. Basically, the bigger
the f-stop number, the less light will be allowed to reach the film through the
iris of the camera.
FIGURE: The relationship between the aperture and the amount of light passing
through the lens. Apertures with smaller f-stops let in more light
Shutter
A camera shutter is a device, which controls the length of time for which light
is allowed to reach the film. There are two types of shutter in common use:
The focal-plane shutter (usually in 35mm cameras) which consists of two
fabric or metal blinds immediately in front of the film which cross the film
frame with a gap between them at fast speeds, or with an interval between
them at slow speeds and the lens shutter in which a diaphragm within the lens
opens and closes (each lens has its own shutter). When the film is advanced one frame by means
of the wind-on lever, the shutter is automatically cocked ready for the next exposure.
(This dual role prevents the possibility of a double exposure, i.e. of taking two photographs on
the same frame).
The shutter speed is the amount of time that the shutter remains open to
allow light into the camera. The time is marked in fractions of a second. The
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you should always choose the aperture before you choose the shutter speed,
because it is the aperture which controls the depth of field.
Exposure is the total amount of light which is allowed to reach the film.
You can calculate exposure by multiplying the aperture by the shutter speed.
Lenses alter a cameras field of vision. The main ones used in archaeology
are telephoto and wide-angle.
A telephoto lens (usually from 85 to 200 millimeters), brings the distance
close, magnifying a subject.
A wide-angle lens has a focal length below 35 millimeters and is ideal for
taking landscape shots.
Most 35mm SLR cameras have removable lenses in bayonet mounts so that a range of different
lenses may be used. All incorporate two control rings:
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processing film.
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Records colors only as shades of grey, with the consequence that much
information can thus be lost. Whether or not this is important depends on
the type of artifact being recorded. For example, color would probably be unimportant
when photographing a collection of coins, while polychrome pottery could hardly be
recorded without it.
A further slight disadvantage might be that in some places it is not easy to find to find a
commercial laboratory willing to process black-and-white film.
The entire major manufacturers market slow to medium speed black-and-white films, and
although there are differences between them, particularly in terms of resolution and exposure
latitude, all are capable of yielding good, detailed record photographs.
Color negative film
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This has become the most widely used type of film and is consequently the easiest to obtain and
to have processed. Quite apart from simple convenience, this wide availability is important.
Because of the films popularity, there is usually a rapid turnover of stocks in shops and dealers,
and the chance of finding only out-of-date or badly stored material is reduced. Processing and
printing are relatively cheap, but care must be taken when choosing processing services.
Specialist laboratories catering for professionals are best of all, but the costs are always very
much higher than in retail processors.
Advantage:
The recording of colors is more accurate and possesses greater depth than does color negative
film. It is therefore often preferred for publication and scanning.
Color prints can be taken from it either by copying on to negative film, or by printing on to
reversal paper, although this process is more expensive and needs more skill than does printing
from color negative film.
Disadvantage Although they can be copied without difficulty, since this always involves
some loss of quality, it is preferable to take several original exposures if the slides will be so
used. The film is not processed with the same chemicals as negative film so it may not be
possible to have the work done as cheaply and easily.
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Always check the expiry date on the outside of the film carton. When you
purchase film, make certain that it is not near the expiry date.
In the field, store film in an esky, or wrapped in a wet towel, to keep it cool.
Remember to keep the film in an airtight container, so it doesnt become
damp and remove it an hour or so before you plan to use it, so it is at room
temperature when you load it into the camera.
Load and remove film in the shade, or at least shield it from direct sunlight
with your body.
Never leave a loaded camera in the glove-box or boot of your car. The high
air temperature in confined spaces such as these can damage the films
speed and color.
If the air is very humid, do not return exposed film to the canister. Keep it
in an airtight bag with a few packets of silica gel to absorb any moisture.
Have exposed film processed as soon as possible, so that if there have
been major mistakes or problems you can fix them immediately.
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You can control how many pixels Photoshop uses when color sampling by
right-clicking when using the eyedropper.
The black and white sections of the reference scale can be used to set the
high and low points of a photograph, but often the black squares will not be
as dark as other parts of the photo (the black of the photographic paper is
not an absolute black).
Fiducial, and Perspective Correction
The circular target with orientation and center point markings can be used as
a fiducial and for perspective correction -- because a circle, if photographed
obliquely, appears in the image as an ellipse, perhaps tilted, providing
enough information to determine the angle between the camera's view and
the axis of the circle.
Furthermore, if the reference scale is aligned to horizontal, and if the camera
is held horizontal (though possibly looking down or up), it's possible to
deduce the angles of rotation (horizontal and vertical) of the reference scale
in the real world, and the angle by which the camera was pointing down or
up -- all that from just the shape of the circular target in your image!
The perspective target is most useful when the reference scale was
photographed obliquely, but normally one should strive to photograph
scenes perpendicularly to minimize distortion.
PURPOSE All archaeological photographs for technical purposes should
include a scale, irrespective of the subject being photographed. The purpose
of a scale is to provide something of known dimensions against which the
size of the object can be judged so a clear and readable scale is essential.
These are essential to give accurate measurements and a sense of size and
depth.
AVAILABILITY Generally you will find these in lengths of 2m, marked in
50cm bands ranging in size from 2m, 1m with 50cm and 25cm for smaller
features. Smaller ones are available for artifact recording. Ideally, you should
have a variety of scales to suit any circumstance, but each one must have
the unit of measurement clearly marked on it (e.g. millimeters, centimeters
or meters) and, if possible, at least oneif not moremajor length divisions
(e.g. 10 centimeters, 15 centimeters, 50 centimeters, 1 meter). The standard
scale for site photography is a 2 meter range pole, marked in 50 centimeter
sections in alternating red and white. If you do not have this, you can make
your own scale from a length of timber by simply painting the divisions in
either red and white or black and white. The standard scale for object
photography is 10 centimeters, marked in 1 centimeter sections in
alternating black and white, though a range of smaller scales can be used for
some laboratory shots. The International Federation of Rock Art
Organizations* produces a free 10 centimeter color scale for use in artifact
recording. The advantage of this scale is that it also includes a color
reference strip which can be used to assess the degree of color distortion
resulting from lighting conditions or the development process.
POSITIONING The most important principle when using a scale is that it
should not overwhelm, or detract attention from, the object. Never place a
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scale on top of an artifact, even if you feel that it does not obscure essential
information. The scale should be placed to the right or left of the object or
centered across the bottom or top of the picture. Because distortion is an
inherent part of the photographic process, make sure you align the scale
parallel to either the horizontal or vertical frame of the photo. This means
making sure that the scale is not leaning at an angle or twisted so that it
faces away from the camera. If you happen to be caught in a situation
without a scale, then it is still essential to include some object in the
photograph for the same purpose. A person (of average height) is acceptable
for larger features or site photography; for small items or areas, use a
relatively common and recognizable object such as a lens cap or pencil, but
remember always to include a note of the length of the object in your field
notes and figure captions.
For sites and large structures the standard scale is either a human figure or a
2m red and white surveying pole. Such scales - whether figures or poles must be positioned with care, ensuring that they do not obscure important
detail. If the picture has any depth, for instance if the view is along the
length of a building, there should be scales near both the front and back of
the picture.
Photographs of all smaller movable or potentially movable objects should
also include a scale, preferably of a size similar to the artifact: a one
centimeter scale next to a 40 cm high vase, for instance, would not be very
informative. The scale should be placed either horizontally or upright close
to, but not overlapping, the object. It is important to make sure that the scale
is in the same plane as the object, preferably about halfway back in its
visible depth. In this position, not only will it give the most accurate
indication of the size of the object, but if the scale is focused sharply it will
ensure that the object is centered in the depth of field. All scales should
include the unit of measurement (e.g., cm, in) and the length of one segment
printed on it, since a simple black-and-white stick of unknown length is of
little value.
An information board is also useful, as it provides a basic record of the
photographic event which can be checked against other records. A small
childs blackboard is not only effective as an information board, but is cheap
and can be reused quickly and easily. Information boards should be marked
with the location, date and roll number. If photographing an excavation, you
should also include information on the unit, square, context or trench. Such
photographs are not always attractive, so if your aim is to produce images
for publication in articles or reports, it can be an idea to take two
photographs: one with and one without the information board.
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Inspect your cameras, lenses and tripods on a daily basis and wipe them
clean. Inspect them closely once a week and clean all their outside
surfaces with a clean soft rag, or piece of chamois.
Pay special attention to the interior of the camera case. Blow dust from
the interior of a camera body and case using a squeeze bulb, or blower
brush, or a can of filtered compressed gas.
Commercial lens tissues are good for lint-free, dry cleaning of lenses and
cameras. Tissues and lens cleaner should be used for wet cleaning, with
cotton wool buds for cleaning in spots that are difficult to access. When
cleaning the lens or filter, remove as much dust as possible with a soft
brush and blower, then use lens cleaning fluid and tissues. Never apply
lens cleaner directly to the lens, as it may leak through the casing.
Instead, apply it to the lens tissue. Rub the dampened lens tissue in a
spiral motion outwards from the centre of the lens.
Some basic precautions:
Make certain that the equipment is operational a week or so before you
leave, so that you will have time to fix any faults.
Store all items in dustproof containers.
While in the field, inspect and clean cameras and other equipment
regularly.
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Chapter 5:
BASIC PRINCIPLES AND PRACTICE
There are many publications which detail the essence of good photography;
however, it is worth pointing out that a good archaeological photograph is
not the same as a good artistic photograph. Because archaeological
photography has a particular and quite narrow aim (to document a site or
artifact in the necessary technical detail), it is much more analytical and
precise than simply snapping shots. For this reason, while you will still need
to follow some basic rules of composition and lighting, archaeological
photography has its own set of standards. While there is always room for
artistic or personal shots on a dig, the three basic elements of archaeological
field photography are:
Learn enough basic technical skills to ensure you can take photographs
which show sufficient technical detail. Photographs unintelligently taken tell
nothing. Use must be made of light and shadow to bring out the required
features. Sharp sunlight, preferably with the sun low in the sky, is needed for
earthworks while diffuse, flat light is best for photographing stratigraphic
sections, rock art, and so on.
Always include a scale, because there is no point in photographing a site
or artifact without also indicating how big or small it is-a trowel, a person,
etc., depending on the subject of the photograph.
Always record the details of every photograph on a written recording
form. Because all photographs will ultimately become part of the permanent
site archive written descriptions of each photograph are always noted on
recording forms, so that no detail of any photograph is lost.
In general, archaeological photographs should be descriptive and realistic,
rather than interpretive. Documentation required for photographs will usually
involve:
A description of the subject. As soon as the shot is taken, this should be
written against the appropriate frame number in a notebook. Film reels
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The direction and intensity of lighting can make all the difference between a
great and a poor photograph.
Very directional light, such as through a window, can maximize textures,
cast strong shadows and reduce the mid-tones. It can also create shadows,
however, and obscure the outlines of objects.
Very bright or harsh light can create deep shadows and intense
reflection, washing out details and making some parts of the photograph
overexposed (very bright) and others under-exposed (very dark).
Very dim light will be too dark and will not reveal enough to make the
outlines of any object clear. Because of the softer lighting, the best times for
taking field photographs are early in the day (preferably just before sunrise),
or later in the afternoon at evening or twilight. Obviously you will not always
be able to control the lighting conditions or wait until the perfect time to take
each photograph. In these cases, you will simply have to make the best of
the circumstances you find yourself in, but if you have a basic working
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while a greater depth of field will bring into focus objects that are before and
behind the main image.
The overall depth of field is influenced by three factors:
1. the focal length of the lens (how long or short the lens is)
2. the distance the photographer is from the subject
3. And the size of the aperture.
For a large depth of field, select a small aperture (a large f-stop number).
For a small depth of field, select a large aperture (a small f-stop number).
A simple rule to remember is that the smaller the aperture (the larger the fstop number), the
more narrowly the light coming through the
lens will be
focused and therefore the greater the depth of
field will be.
When youre photographing artifacts,
getting them into sharp focus by maintaining
the maximum depth of field is one of the most
difficult things to do. A general rule to follow is
the one-third rule, which suggests that you
focus on a point that is one-third of the way
into your composition. The depth of field in a
photograph extends from approximately onethird in front of the point of focus to two-thirds
behind. If you focus on the background, this
will waste the one-third that is behind the point
of focus and give an image that is blurred for
one-third in the
front.
Remember that you cant see this zone of
sharpness through your camera viewfinder, so
youll only find out which parts of the object are out of focus when you get
your finished prints back. If youre photographing a ceramic vessel, for
instance, and have only focused on the very front of the vessel, you might
find that the sides and rear edges are blurred. Using the one-third rule,
however, you would focus approximately one-third of the way back from the
front edge, bringing both the foreground and the background into sharpness.
Some good SLRs may have a depth of field button that will let you see before
you shoot.
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longer period of time to let in more light, then the camera needs to be held
steady for a longer period of time. Very few people can hold a camera steady
at a shutter speed of 1/60 or lower, so if your exposure time will be long,
youll need to use a tripod.
When taking a hand-held photo:
If standing, make sure you are relaxed and comfortable. If you place your
feet slightly apart and tuck in your elbows, this will help distribute your body
weight more evenly and provide a secure platform for supporting the
camera.
Try bracing your body on a solid object, such as against a tree, table or the
side of a building.
If squatting, steady the camera by supporting your elbow on your knee.
If kneeling, distribute your weight evenly.
If lying down, use your camera bag or case to support the camera.
Try holding your breath when you press the shutter release button.
Press the shutter release button softly to avoid sudden movement.
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Always keep the plane of the film (i.e. the back of the camera) in the
same plane as the subject to avoid distortion.
Always take light meter readings from your subject and not the
background or foreground. If you cant get close enough, take a
reading on something thats a similar color or is in similar light.
Try to diffuse the light wherever possible, or use reflection to reduce
contrast in dark shadows.
Always include a scale.
Always record the details of each photograph in a log or on
photographic recording forms.
Shoot the first frame on a roll of an information board, noting the site,
date and location in case your logbook or recording forms are lost.
Make sure there is no extraneous material intruding on your shot
(youd be surprised at how distracting a yellow bucket or a red folder
off to one side can be).
Check regularly to make sure your camera is set to the correct film
speed and hasnt been moved inadvertently.
Remember that film is cheap in comparison to the cost of returning to
a location. Always take at least twice as much film as you expect to
use. It is also a good idea to take more shots that you think you will
need, especially if you are planning to include the images in a report or
publication.
You can never plan for the weather. Take film in a variety of speed
ratings so that youll be prepared for a range of lighting conditions.
If you are in doubt that your choice of aperture and shutter speed will
actually give you the correct exposure, try bracketing your
photographs. This is the photographic equivalent of an insurance
policy. Take one shot at the exposure which you think is correct, and
then take additional shots either side of this to give more and less
exposure. If you took one photograph at 1/125 of a second at f-stop 8,
for example, then you would also take one shot at 1/125 at f/5.6 and
one at 1/125 at f/11.
Keep it simple. Whereas a painter starts with a blank canvas and builds
on it, a photographer starts with a multitude of images and edits them
down. For effective composition, especially when photographing small
objects, take elements away until images are reduced to their simplest
components. One of the most common errors is to try to include too
much.
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6. DIGITAL PHOTOGRAPHY
The digital revolution that has changed the printing industry now has
implications within archaeological photography. The use of digital cameras
on archaeological sites and the scanning of conventionally taken silver
images are now used regularly for published reports.
Digital photography had traditional camera optics and mechanisms and
replaced film with an electronic light sensor. The nature of Digital Single Lens
Reflex (DSLR) cameras now are that the camera bodies and lenses have
been designed specifically for digital recording. The two current formats are
DX (about the size of APS film at 16mm by 24mm) and FX the size of 35mm
film (24mm by 36mm). These sensors are either built into removable film
backs for use with normal medium format and 5 x 4" cameras or housed in
modified 35mm camera bodies which take advantage of automatic focusing
and subject-related exposure programmes. Digital camera sensors, CCDs
(Charge Coupled Devices), record a fixed number of image details quoted as
a number of pixels. Currently a basic cheap amateur use array for a compact
would be of the order of 2312 by 1700 pixels giving a total of 4,000,000
pixels. These are generally referred to as megapixel cameras and give a
good image quality. Each of the pixels has to record the light falling upon it
as unique value. In order to create a digital image the CCD digitizes the light
falling on it and digitizes it into a computer readable form.
Portable digital cameras have memory cards inserted that allow a number of photographs to be
stored within its memory. The number of the images will be directly related to the resolution and
any compression of the images. Additional memory cards are often available to increase the
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number of images stored but are coming down in price regularly. The downloading of these
images frees the cameras memory again.
With the cost of memory chips falling rapidly we have several 1GB and 2GB card which will
record a proportionally larger number of high-resolution pictures. The resolution of a digital
image is the number of pixels in the horizontal and vertical directions that have been captured by
a scanner or digital camera. Each pixel would contain a unique image detail
A guide to megapixels is
5 MP = 2592 x 1944 pixels
High Quality: 10 x 13 inches
Acceptable Quality: 13 x 19 inches
4 MP = 2272 x 1704 pixels
High Quality: 8 x 10 inches
Acceptable Quality: 11 x 14 inches
3 MP = 2048 x 1536 pixels
High Quality: 5 x 7 inches
Acceptable Quality: 8 x 10 inches
2 MP = 1600 x 1200 pixels
High Quality: 4 x 6 inches
Acceptable Quality: 5 x 7 inches
Greater than 5 megapixels
Digital camera manufacturers would like all customers to believe that higher megapixels is
always better, but as you can see from the chart above, unless you have a large format ink jet
printer, anything over 3 megapixels is more than most people will ever need.
However, there are times when higher megapixels can come in handy. Higher
megapixels can give amateur photographers the freedom to crop more
aggressively when they can't get as close to a subject as they would like. But
the trade-off to higher megapixels is larger files that will require more space
in your camera memory and more disk storage space on your computer. The
cost of additional storage is more than worthwhile, especially for those times when you
capture that priceless photo and may want to print it in a large format for framing. Remember,
you can always use an online printing service if your printer can't handle large format.
The cost of digital camera has come down with the wider acceptance of the use and utility of this
medium.
Memory Restrictions
Laptop computers generally have two slots available for memory modules compared to three or
four in desktop systems. This means that they are more limited in the amount of memory that
have available. With current memory module technologies, this restriction generally comes to
either 1 or 2 Gigabytes of RAM in a laptop system based on either 512 MB or 1024 MB
modules. Some ultraportable systems are even fixed with one size of memory that cannot be
changed at all. So what is important to know when you look at a laptop?
First, find out what the maximum amount of memory is. This is generally listed by most of the
manufacturers. This will let you know what upgrade potential the system has.
Second, determine how the memory configuration is when you buy the system. For example, a
laptop that has 512 MB of memory can be configured as either a single 512 MB module or two
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256 MB modules. The single memory module allows for better upgrade potential because by
adding another module you are gaining more memory without sacrificing any current memory.
Most laptop systems today have a small door on the underside of the system with access to the
memory module slots. If it does, then it is possible to just purchase a memory upgrade and install
it yourself without much trouble. A system without an external door or panel for memory access
will require installation by a service technician. This generally will add additional expense to the
memory upgrade in the future or possibly even the requirement that the system is sent in to a
service centre that means the lack of a computer until the upgrade is completed.
PHOTO TIPS
Study your manual thoroughly and learn to change ISO (light sensitivity),
White Balance (color temperature), Exposure Compensation (brightens or
darkens a shot), Flash intensity (adjustable on all DSLRS and many good
point and shoot cameras), aperture (depth of focus), shutter speed (at
least 1/100 of a sec to eliminate hand shake), and timer.
Type your own 1-2 page guide of the most useful menu options and slip a
copy into your camera bag and email it to your smart phone. You can also
download a pdf file for the whole manual from the manufacturers web
site and send that to your phone.
Recharge all batteries before going out to shoot. Always carry an extra
charged battery and, if needed, the charger for use whiles you is having
lunch.
Check all camera settings before shooting or you may still be on a setting
which will wreck all of your shots (like tungsten WB when you are now
outdoors). If something is inexplicably wrong with your shots, its probably
a simple matter of changing a setting.
Never shoot on AUTO. If you must use something like AUTO, use P instead
as this is fully automatic with one big exception. It leaves manual control
over all the important features you need to adjust to get good results such
as ISO, White Balance, Exposure Compensation, and Flash Adjust.
Turn off your camera off between shots to quadruple the battery time. For
the same reason, use the viewfinder, not the power-hungry LCD.
Exposure Compensation
Use Exposure Compensation (-+) to add or subtract light from a shot. Since
its easier to brighten darks later than it is to darken lights, subtract light to
avoid over exposed highlights and washed out areas. Exposure
Compensation is one basic setting to learn immediately as youll be changing
it every three or four shots.
White Balance
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Misc. Tips
With paintings, on the AV mode (aperture priority) with the aperture set
one or two f stops above the lowest setting to get the sharpest results.
The lowest aperture on most lens reduces image sharpness.
When shooting sculpture, remember to select a higher aperture number
to provide depth of focus. The closer you are to a 3-D object, the greater
depth of field you will need to handle even a few inches of depth.
If available light allows you to lower the ISO while keeping a shutter speed
fast enough to avoid blur caused by hand shake, lower the ISO to get
even better results. Check each shot afterwards and make sure to zoom in
during PLAYBACK to check the focus of tiny cracks and brushstrokes. On
most DSLRs, you can move rapidly in Playback from one image to the
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next while fully zoomed in. This allows you to take 2-3 shots of every
image and quickly check to make sure one shot is perfect.
If the image is blurred, raise the ISO and the shutter speed will go up,
eliminating most blur which is caused by handshake. This is especially
important when shooting very small works or extreme close-ups. If
available lighting permits a higher f stop number, give yourself a little
extra depth of focus when shooting details as the center of the section
photographed will be a little closer than the edges.
Leave your camera on the maximum megapixel setting as this brings in
more detail. You can always downsize the shots later for emailing,
PowerPoint projecting, and web posting.
DEPTH OF FIELD
Depth of Field is one of the most important aspects of digital photography, -it can be the difference between an ordinary and stunning photograph.
However so many photographers have little or no idea of how to set their
cameras for a desired Depth of Field effect.
A shallow depth of field means that only the subject you are focusing on is in
sharp focus everything in front and back is not. An increased depth of field
means that more of the picture in the front and back of the subject appears
to be more sharp and clear. This is an acceptable sharpness, as it is more
clear than a shallow depth of field, but still not as sharp as the subject. Some
call this the circle of confusion where the view around the subject is sharp
enough, but not crystal clear.
Digital Cameras typically have an increased depth of field over the 35mm
cameras, and this is good news. The bad news is that its not as easy to lose
that depth of field when you dont want it. As each camera make and model
is different, so is the depth of field calculation of each. You can control your
depth of field with changes to your aperture. The smaller you make your
aperture, the wider the depth of field, causing more of the picture to be in
focus. The bigger the aperture setting, the more shallow the depth of field,
and the more concentrated the focus on the subject only.
Digitization process
Digitization means that materials are converted from formats that can be
read by people (analog) to a format that can be read only by machines
(digital). Flatbed scanners (stationary digital cameras), handheld digital
cameras, planetary cameras, and a number of other devices can be used in
conjunction with computers to digitize cultural heritage materials. Any
material including stone tablets, parchment manuscripts, books, or paper
photographs can be photographed by a digital camera or scanner, storing
the resulting image into digital format.
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Definitions of Terms
Archival Image: An image meant to have lasting utility. An archival digital
image is often called the Master image. Generally the Archival image is of
higher quality than the digital image delivered to the user.
CDROM: Compact Disc ReadOnly Memory. A form of writeonce, discbased,
randomaccess data storage, usually distributed as a publication which may
include sound, image, and text files. At present CDROMs are capable of
holding approximately 700 megabytes of data.
Digital Camera: An electronic camera that directly captures a digital image
without the use of film.
Digitization: The process of creating a digital representation or image of an
original object through scanning or digital photography.
Metadatabase: A searchable compilation of digital images.
Scanner: A device for capturing a digital image.
TIFF: Tagged Image File Format is an image file format used for the storage
of high quality images.
World Wide Web: WWW. An interconnected network of electronic
hypermedia documents available on the Internet. WWW documents are
marked up in Hypertext Markup Language. Cross references between
documents are recorded in the form of URLs (Universal Resource Locator).
What are the basics of digitizing photographs?
The digitization staff takes pictures of photographs with a stationary camera
called a flatbed scanner. Instead of sending the film out to be developed by
professionals, a scanner will be connected to a computer that has image
reading software.
A simple record book will be used to write down and save the names of the
scanned photographs on a form describing scanned data, much like saving a
guest list. And finally the new digital images will be saved on CDROMS. The
basics of a digitization project, broken down into categories are:
Preparing,
Acquiring the necessary equipment,
Completing the scanning process,
Saving, and
Storing.
All of the literature recommends saving archive images as uncompressed
TIFF images because TIFF is a public domain format which can be used by all
common image processors. TIFF stands for Tagged Image File Format. This is
an image file format used extensively for the storage of highquality images.
Compression means that a certain amount of information needs to be
eliminated in order to reduce (compress) the size of the file. The resulting
image, upon reopening, will not be as detailed as the original digital image
and each time the image is saved it will be compressed again and lose
more detail information. Compression is used to make an image file smaller.
Compression is appropriate when size, rather than quality, is of utmost
importance.
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The last phase of the save process is recording the name of the photograph
along with whatever data about the digital copy your institution wants to
document in a digitization notebook.
Working With Your Photos
After completing the photo shoot you need to move your pictures from the
camera to your computer for editing and uploading to Main Memory Network.
MOVING THE PHOTOS ONTO YOUR COMPUTER
1. Now you need to move the images from your camera's memory card to
your computer. Remove memory card from the camera, and place it in a card
reader (unless your camera can plug directly into your computer). Plug the
card reader into your computer.
2. Make a new folder on your desktop for your new images. Look for the
device icon on the screen (on a Mac) or for the card's drive letter in "My
Computer" on a Windows computer.
Open the device or drive and select all the images. Copy/paste or drag the
files into the folder you just created.
3. Open the folder to confirm the images are there. Eventually you will want
to delete the images from the card. You can do this by manually deleting the
images when the card is back in the camera or by loading the card into your
computer the same way just described.
4. Backup the folder of images onto a disc, external hard drive, flash drive, or
server to make sure the images you just photographed are saved in two
locations.
EDITING AND CORRECTING THE PHOTOGRAPH
Editing a digital file should be limited to making it look like the original.
Editing should not include repairing tears, stains, markings, or any other
blemishes on the original.
NOTE: Never edit your master scan. Make a copy of your master scan and
edit the copy.
Sharpening
Do not sharpen digital images of photographs or paintings.
Rotating
Make sure that you square your items as best as you can before scanning or
photographing. Rotating the image electronically is acceptable, Digital files
that are crooked (not aligned square to the edge) will not be accepted in
MMN.
Cropping
In most instances you may need to crop your digital photograph to isolate
the object and minimize the white space around it.
Manuscripts should be photographed and cropped to show all edges.
Paintings should be cropped so the frame is not included, unless the
frame provides historical information.
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RAW VS JPEG
When you take a picture in a jpeg format, the camera does things to it
before it's saved. The image sensor converts analog to digital, adds any
specifications that were made, like white balance, sharpening, contrast,
image effect, digital zoom, etc. After all of that is done, the image is saved to
the memory card.
In a lot of cases, that is the best way to go, because the camera is very
smart about interpreting the surroundings and adding the right
specifications.
A raw file format is the unprocessed data file that is captured by the
camera's image sensor before any specifications are applied. This can be
very helpful to have when the camera doesnt interpret the light or the
images the way you want it to. If you don't get the results you want with the
settings you've made for a picture, you can take a raw picture and not have
anything "added" to the image. The picture can then be edited in your photo
editor to get the look that you want, rather than having to adjust from the
settings made to a jpeg image.
JPEG compresses and processes every photo inside your camera, sacrificing
some detail while providing an image which is ready to view and email (after
it gets sized down in Photoshop). Most DSLRS allow shooting in RAW mode
which preserves more visual information but requires processing the image
afterwards in Photoshop or some other program before it can be viewed,
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Working in Photoshop
How to make a large picture from 2 overlapping photographs in early
versions of Photoshop.
Take 2 or more photographs with about 40% overlap in as consistent a
method as possible
Input the photographs to a computer.
Open them in Photoshop.
Take the middle photograph and ensure that it is square and level (use the
eyedropper palate i straight line
tool to draw along a straight line and the apply image/rotate/arbitrary and
agree to the value shown by pressing the carriage return control).
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Make the canvas size lager in the direction that you wish to enlarge the
image by using Image/canvas size
Open the next picture and select all (control+A) and v (move) to drag the
selection to the first picture
Open the layer palate and select an opacity of 60 %
Try to position the new layer on top by using the move tool (v) and the up
and down single pixel move buttons on the keyboard.
The level can be resized and rotated by using the transform palate or
Control+T
Reset the opacity on the layer.
Re crop (c) and flatten control+E
Save
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37
38
Chapter 7:
SITE AND EXCAVATION PHOTOGRAPHY
AERIAL PHOTOGRAPHY
The purpose of aerial photography is to obtain a birds eye view of an
archaeological site. This can give you quite a different view to that which you
normally take. For example, if you are on the ground you may be able to see
a large number of mounds, but it is only from above that it is possible to see
the relationships between them. Aerial photography can be undertaken in
two ways. Either the archaeologist has to find a way to place themselves
above the site, or they have to find a way to elevate their camera. The
elevation of the archaeologist can be achieved through the use of a light
plane or a hot-air balloon. In some instances, low elevations may be all you
need and it may be enough to climb a ladder, a tower, a tree or a rock
outcrop. A cherry picker is another possible solution, although they can be
quite expensive and are not always easily maneuverable on site. A higher
viewpoint will enhance your ability to interpret the site in terms of its
surrounding environment, as well as to make sense of the relationship
between different parts of the site. In terms of site photography, elevating
the photographer or the camera can be a solution to problems of distortion
inherent in photographing large areas from ground level. Alternatively, the
camera can be elevated independently through a variety of means, such as
balloons and bipods.
Importance:
Aerial photographs are an important tool of archaeology:
Information about sites and their relationships with each other and with the
terrain is easily interpreted.
The amount of readily interpreted information they contain about the
nature of the terrain usually allows the site locations to be plotted with
considerable accuracy.
Aerial photographs can have an important role when dealing with large
numbers of small sites in a restricted area.
Stereo-pairs provide three-dimensional relief and detailed information on
the character of the terrain and on site context.
Fieldwork planned with use of aerial photographs helps save time and
effort.
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Before photographing trenches and features on site, there are certain issues
that need to be considered. Firstly, you will need to think about photographic
materials, whether you need good quality archival black and white film or
whether you need color (usually slide or transparencies as it is more stable
for the archive). It is best to use two cameras loaded with both types of film
and some site directors are happy to include digital these days although
most County archaeologists still insist upon film for the archive. The
difference between an image that will do and a professional image is an
issue of quality. Quality photographs will result in more archaeological detail;
it will be a true record, rather than a poor image that looks something like
the original. Do not forget that apart from the paper archive the photographs
will be the ONLY pictorial way of capturing the archaeology after it has been
destroyed by excavation and the importance of this is often lost in the field.
A higher resolution digital camera can be used for publication quality photos.
In preparation for these photographs, the Square being photographed should
be thoroughly cleaned, swept, and a scale and north arrow included. The
smaller digital camera can be used for daily opening and closing shots, as
well as for in progress photos of various features and loci. Every feature or
locus, no matter how small should be photographed.
One photograph can literally be worth a thousand words. As digital
cameras are used, cost is not an issue, so be liberal when taking
photographs. The Square Supervisor in consultation with the Field Supervisor
makes the decision of what should be photographed. Photograph all in situ
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41
42
If you are unable to get the whole section in one shot you may want to
consider the uses of composite joiners where you shoot the section in
several shots either horizontally or vertically and using software
programmers such as Adobe Photoshop you join them together (Fig.2. was
shot in nine images, raising the
camera vertically on a tripod and
overlapping each shot to minimize
distortion).
Figure on right:
Composite joiner using nine horizontal and
vertically shot images making sure the
camera was absolutely level for each shot,
scales 2m.
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44
Figure
A true square-on shot of a section taken in three
vertical images and joined together ,scales 1m.
Figure above:
Section face photographed by holding the camera inside the trench,
halfway down the section using a camera level but without looking
through the view finder ,scales 1m.
Figure on right:
Holding the camera halfway down the section face taking a square
Shot.
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Figure above:
Figure above:
A simple knuckle jointed tripod
gives an
ideal vertical viewpoint
An ideal viewpoint for trench shots is the vertical position, however this can
be difficult to achieve without expensive equipment such as poles and
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Lighting
It is always a problem achieving correct lighting when photographing
features or vertical sections, unless they are deeper ones cut to a batter (at
an angle to prevent overhang). It can be difficult to differentiate between
layers of different soils, if they are similar colors but different textures. A
common problem is shadow, with a trench half in the light and half out of
direct light.
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Scales
Any site photograph should include one scale at least, not so much in order
to measure exact distances within the picture, as to give the eye a standard
whereby sizes and relationships can be judged. Where size allows, the
standard scale is a clean, red and white, 2 meters survey pole. If any other
scale is used it should always have the length of its graduations marked on
one of the divisions. Too often site photographs include scales whose length
is impossible to estimate. Scales should either be parallel to one side of the
photograph, or lie parallel to the plane of some important feature in the
picture, particularly if the feature is running obliquely back. In any case the
scale should always lie approximately in the plane of greatest interest. With
an area of any size - a building or a whole trench - by far the most
informative scale is a human figure, provided it can be placed fairly
unobtrusively, and provided that the figure is not more attractive than the
archaeology! If the scene is of any depth scales, whether human or survey
poles, should be placed both in the foreground and in the background so that
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If
the scales are not on the same axis as the
lens, distortion will occur between the
nearest point of the camera and the
furthest point from the camera. However,
care needs to be taken if trenches are
deep, as scales placed at an acute angle
will not give a true indication of depth or
angle.
Figure shows: Scales placed and
With large areas, three or more scales may photographed at odd angles and
positioned in the wrong place can give
be used, placed in the foreground, midconfusing information.
ground and background for definitive
reference points in equal proportions.
These may be 2m survey poles or even people used as scales. If using
people, it is best to have them in contrasting colored clothing to their
background so that they are more clearly recorded. It is important to note
that scales should have the measurements recorded clearly on their surface,
so it is instantly recognizable if the colored sections are measured in 1cm or
10cms bands, for example (Fig.15).
In addition to the use of vertical and horizontal scales, you may wish to have
a north arrow in position (Fig.16.), alongside a trench information board. If
measurements are not included on the scales, remember to make a note of
what size they are as it is easy to forget if your scales were 2m or 1m as
some look very similar in a final photograph.
Graves and tombs. The chief problem in recording burials lies not in the
photography, but in the length of time needed to clean a skeleton properly.
To clean and delineate every bone of a skeleton, human or animal, is a
matter of days rather than hours, and may prove an unrewarding business as
the bones first cleaned may well become dry and dusty before the last are
revealed. Their appearance can often be improved by spraying lightly with
water and a little glycerin just before photographing. Where there are a large
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1
2
3
4
5
6
7
8
CONTEX
T
EXPOSUR
E
DIRECTIO
N
NOTES
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OTHER OBSERVATIONS:
The board may be a small blackboard
or a magnetic board which states the
trench number and any context
information (North arrows can easily be
incorporated onto these boards).
Consequently the photo can be easily
recognized for salient features when
writing up site reports. The problems of
including such boards means that
important details can be obscured and
they do look rather cumbersome, so it
may be best to take a shot with and
Figure above: Simple scales and an arrow may
without the board unless directed
be all that is needed (scales 50cm).
otherwise. Most units will use these
boards but research digs often dislike
using them, always check with the supervisor/director first.
Lenses
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Figure on
on right:
right:A telephoto lens
Figure
will
flatten perspective but will give
you a narrower range of focus.
Occasionally a slight telephoto lens may be used. This gives the effect of
flattening perspective and is usually employed to photograph objects far
away, making them appear bigger and closer. This may be useful when
photographing different areas on site and investigating how they relate to
each other.
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Chapter 8:
PHOTOGRAPHING STANDING STRUCTURES
The conventional approach to architectural photography requires a measure
of technical skill and a camera or lens that can be adjusted to correct for
converging vertical lines. At their best, these pictures convey the
proportions, textures and colors of a building. When you are photographing
the outside of a building, try to visit it at different times during the day, so
that you can view it in different lights. Then choose the lighting angle that
best shows the shape and texture of the materials. When photographing the
inside of a building, use available light wherever possible, but if this is
insufficient, try bouncing a flashlight from a ceiling or wall, or using a
reflector.
To record perspective accurately, it is necessary to keep the back of the
camera parallel with the subject. When you photograph a building from
ground level, however, it is usually necessary to tilt the camera back a little
so that you can include the top of the building in the frame. This means that
the bottom of the building will seem larger than the top, and the sides will
appear to converge. The easiest way to deal with this is to stand well back or
use a telephoto lens so that you will not have to tilt the camera.
When photographing a standing structure:
Always take orienting shots which show the building in its context,
including the surrounding landscape and other buildings.
Take external shots of the faade with a normal or telephoto lens, and
then individual shots of the details on the faade.
If you are taking many shots of the exterior or interior of a building, it is
wise to note the direction and location of each shot on a photographic
plan. Draw a sketch map of the building or site and indicate the physical
location of each shot tied to the exposure number and the approximate
direction you were facing for each shot with an arrow.
Needless to say, you must use a higher aperture when shooting anything three-dimensional or it
wont be fully in focus. While f/5 might be fine for a group shot of friends standing three rows
deep at a distance of twenty feet, you will need a higher aperture to capture a 7-inch statue at a
distance of 8-12 inches. In general, the closer you are to a small 3D object, the more depth of
focus needed. Since 3D objects require a higher aperture number (i.e. a smaller opening letting in
less light), you will need either more light or a higher ISO.
With sculpture, it may or may not be helpful to set the camera on spot focusing. In this mode, the
camera focuses on a tiny spot which is normally in the center but can be moved using your
cameras buttons. Spot focusing used unknowingly is particularly bad for sculpture because you
may end up focusing on the wrong part of the sculpture. If your camera locks the focus after you
push the shutter down halfway, you can always select your ideal focal point, depress the shutter
halfway, and then recompose the shot before taking the picture. Many DSLRs have a setting
53
placing a red dot on the focal spot which is only visible in the PLAYBACK mode so you can
review your focus points and understand your mistakes better.
To get a better angle on a sculpture placed high up, put the camera on LIVE-VIEW mode so you
can shoot using the LCD and hold the camera high over your head with a faster shutter speed to
prevent blur. Or put the camera on a tripod, use the timer, and raise your camera even higher for
the ideal shot.This works best with cameras with a tilting LCD so you can aim properly. If your
LCD doesnt tip back, get a spotter to stand behind you and tell you when the shot is framed.
Architecture is hard to shoot well and requires a separate, wide angle lens which goes down to 12
or 14mm. To reduce perspective distortion, shoot from a greater distance or find an elevated spot
such as a 2nd or 3rd story window in a nearby building. Many architectural shots are spoiled by a
washed out, bright skies so wait for a cloudy day or shoot at dawn or dusk (and change your
White Balance to shade or everything will look cold and blue). Or shoot in RAW and recover
the original blue sky. Dimmer, indirect light is generally preferable as it brings out the middle
tones whereas direct sunlight often reduces everything to a harsh, flat pattern of light and dark.
Most cameras have a grid option visible through the viewfinder which helps compose
architectural scenes, landscapes, and paintings.
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Chapter 9:
PHOTOGRAPHING ROCK ART
Photographs of rock art should be taken using an SLR camera, as digital
images do not yet provide high enough resolution for high-quality publication
and tracing. When photographing rock art, take each of the following:
orienting shots, showing the immediate environmental context;
A close-up of each motif, which can be used as the basis for tracing;
Wide-angle images, which show the motifs in relation to each other;
Close-ups of details, such as superimposition or areas of damage, which
can be used in site interpretation.
Remember to keep the back of the camera (i.e. the plane of the film) in the
same plane as the rock surface as much as possible to avoid distortion.
As opposed to rock paintings, rock engravings are often located at open sites
and can be difficult to photograph. The best time to photograph a particular
engraving site will depend on that sites orientation and location in the
landscape, but as a general rule it is best to take photos in the early morning
or late afternoon, when the sun is at an oblique angle and will reveal the
engraved lines more clearly.
It is especially important to visit rock art sites at different times of the day to
work out which is the best light for photography. Experiment with filters and
diffusers to see whether they help bring out different features in the art. If
the rock art is in an area of little sun, it may have to be photographed using
artificial light. In this case, it is important to make certain that the light
spreads evenly across the surface, so that you can record the greatest detail.
Sometimes, it can be helpful to photograph rock engravings at night using an
artificial light source held very close to the surface of the rock so that the
light shines across the art surface rather than straight at it. You can also try
holding a hand-held mirror close to the rock surface in daylight to redirect
sunlight to the same effect. If you are trying this during the day, it is much
more effective to shade the area you are trying to illuminate, so that the light
cast from the mirror is not washed out by the brighter sunlight. Using oblique
light in this way highlights the relief on the surface and can be very helpful in
providing detail for tracings. This technique can also be useful for recording
other hard-to-interpret relief surfaces such as weathered gravestones.
55
Never use chalk, paint or any chemical to outline or emphasise rock art
motifs, as this can cause permanent damage to the art surface. For the same
reason, never remove graffiti, lichen or moss from the art surface so that you
can see it better. Removing any such coverings is likely to cause unforeseen
damage and you must have permission from the relevant state authority
before you can clean up any archaeological site. If you cannot manage to
bring out the best in the rock art through the use of filters, oblique light or
other lighting conditions, then you will have to rely on tracing or drawing the
rock art panels to show their detail
Chapter 10:
PHOTOGRAPHING ARTIFACTS
Artifact photography has retained basic principles over time, but there have
been great advancements in its application and potential in archaeology.
Artifact photography has the potential to be a very informative and scientific
resource for archaeologists. Photographs can be used as a technique for
recording and to track changes the artifact has undergone over time. They
also provide a way to keep a back-up record of the artifact in case of loss or
damage. Most importantly, digital photographs can be shared very easily for
wide and fast dissemination. But, it is important to remember that an artifact
photograph can be useless if the appropriate principles are not followed. The
success or failure of a photo rests on a number of different variables, and
every photograph requires considerable thought and preparation. It is not as
easy as a click of a button!
Background and Lighting
Background and lighting should be re-considered before every shot as
different arrangements may be necessary depending on the size and shape,
material, and color of the artifact.
The usual backgrounds used are:
black velvet, which prevents shadows and reflections but cannot be used
for dark objects;
white (such as paper), although shadows are very visible so must be used
with correct lighting;
glass, used against an illuminated white surface to reduce shadows; and
matte (sacking or canvass), which reduces contrast and hides shadows.
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The most important aspects of lighting are to reduce the amount of shadow
and highlight features. Tungsten lights are most common as they are cheap
and convenient. Fluorescent lights are ideal only for black and white work
due to color distortion. Flash is very difficult to handle, with an intense
localized light that is impossible to predict. Natural light can create less
shadow, especially in overcast conditions, but again is limited to black and
white due to color distortion. As you can see, lighting and background
arrangements can depend on each other, and vary depending on the artifact.
IFRAO Scale
Camera
Advances from the old school conventional cameras are phenomenal.
Digital cameras are becoming cheaper and much easier to use. Instant
review on LCD screens allows the photographer to adjust settings and re-take
photographs, and saving onto a memory card enables easy transfer to a
computer. Computer software is another major development, essentially
making a digital darkroom where the photo can be adjusted in a number of
ways.
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Saving
58
very large. Artifact photography has a large potential for the sharing of
information. With new technologies, it is becoming an easier, quicker, and
more accurate method for recording and as a resource. With more accurate
photographs there is less of a need to handle the actual artifacts, and
archaeologists far removed from its location are not disadvantaged or
restricted by access.
SETUP
Set up the studio by first choosing the table to put all the historic
materials on. Place items in the order they will be photographed. Put like
items together (books together, small objects together, larger objects
together) on the table. Make a list of everything you will photograph.
Choose the surface where you will place the items to be photographed.
Place the poster board on the surface, if starting with the 2-D objects.
Hang the backdrop/ sheet, if starting with the 3-D objects.
Put the camera on a tripod. Set up two lights, one on either side of the
table close to where the object will be. Plug in all the cords (if any) and
use duct tape to tape the cords to the floor for safety reasons.
LIGHTS
Lights can be used in a number of ways based on what you are
photographing and where.
Block out all natural light from windows, and turn off the room lights. The
object needs to be illuminated by lights you can control.
Using two lights at equal distances from the camera is the best method.
Put the lights on either side of the object and tilt them downward to point
the light just above the object.
If the object still looks too dark, you can use reflectors to increase the
amount of light shining on it. Use white paper, tin foil, or a photographers
reflector. Place the reflector in front of the object (or on the side between
the light and the camera). Clamp it to a stand or have someone hold it
steady. Make sure the reflector does not block the camera view or appear
in the shot. Using a reflector can help add light to an object by bouncing
light from the reflector back to the object.
SETUP FOR 2-D OBJECTS
59
Begin with a fully charged camera battery and an empty memory card, or
one with ample free space.
Set up the camera, tripod, and lights based on the kind of objects you are
photographing.
Adjust the tripod to keep the cameras lens angle parallel to the object.
Adjust your camera settings and bracket to test the light. This means that
you will try one camera setting combination (aperture and shutter speed),
then another, and another without moving the object. Look at the images
to find the best setting. Then, use that setting for your series of objects.
Leave space around the object in the viewfinder (the part you look
through) but not too much. You may need to crop the image later on.
Focus on the object only, not the backdrop. You can use an Auto-Focus
setting on your camera.
Take more than one picture of each object as a rule of thumb.
If you wish, place a ruler, coin (such as a quarter), or a crispy dollar bill
near the object to show its scale.
Decide if you want to include detail shots. Sometimes when an object is
large, you may want to photograph the entire object, and then choose an
interesting part of it to photograph as a close detail shot. An example of
this may be a vase: photograph the vase, and then make another picture
of the back side and maybe the bottom.
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When handling the objects always wear gloves. The exception to this is for
glass or ceramic objects when extra grip is required.
Fill the frame.
Always use the tripod.
Photograph the object straight on if 2-dimensional, and at a 45 angle if 3dimensional.
Take close-up shots of any significant marks or features.
Prop up the object if needed, but the prop should never show in the
photograph.
Background
Use a contrasting background fabric to highlight the characteristics of the
object.
Make sure that the fabric is smooth and that no creases or wrinkles will be
visible in the photos. (Hint: Rolled storage of the fabric will prevent this.)
Between photos remove any dust from the cloth with a lint brush.
If you are dealing with shiny or glass-framed objects, you may get some
reflection from lights or windows. Try holding a dark sheet up behind the
camera when taking the photograph to block some of the direct glare.
Experiment to find the correct height and angle to hold the sheet.
Scale
Place the measuring scale next to the object without obscuring any part of
the object. This is not required for close-up shots.
Be consistent with the placement of the scale. I.e.: always place it in the
lower left corner.
Prop up the scale if needed, but never attach the scale to the object.
Lighting & Camera Settings
Natural light is best; avoid any lighting that may affect the coloring of the
object.
Avoid shadows.
Lighting should highlight shape & detail without adding glare &
reflections.
If you dont have experience with exposure, make sure the camera is on
the Automatic setting. This setting should adjust the exposure for you. If
the room is dark let more light into the camera. Try a Plus Exposure of
+.07 or +1.0.
If you want to trust the camera and feel the light in the room is a good
brightness, try a Balanced Exposure of 0.0 (this is typically the right
exposure).
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If the room is too bright let less light into the camera (or if the artwork
has really pale colors and is in a bright room). Try a Negative Exposure of
-.07 or -1.0.
Set the 2-second timer to reduce any blur caused by shaky hands.
Chapter 11:
MACROPHOTOGRAPHY
Macrophotography (or photomicrography or macrography, and
sometimes macrophotography) is extreme close-up photography, usually
of very small subjects, in which the size of the subject in the photograph is
greater than life size (though macro photography technically refers to the art
of making very large photographs). By some definitions, a macro photograph
is one in which the size of the subject on the negative or image sensor is life
size or greater. However in other uses it refers to a finished photograph of a
subject at greater than life size.
The ratio of the subject size on the film plane (or sensor plane) to the actual
subject size is known as the reproduction ratio. Likewise, a macro lens is
classically a lens capable of reproduction ratios greater than 1:1, although it
often refers to any lens with a large reproduction ratio, despite rarely
exceeding 1:1.
Macro photography is accomplished using compact digital cameras and
small-sensor bridge cameras, combined with a high powered zoom lens and
(optionally) a close-up diopter lens added to the front of the camera lens.
The deep depth of field of these cameras is an advantage for macro
work. The high pixel density and resolving power of these cameras' sensors
enable them to capture very high levels of detail at a lower reproduction
ratio than is needed for film or larger DSLR sensors (often at the cost of
greater image noise). Despite the fact that many of these cameras come
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with a "macro mode" which does not qualify as true macro, some
photographers are using the advantages of small sensor cameras to create
macro images that rival or even surpass those from DSLRs.
Technical considerations
Depth of field
Lighting
The problem of sufficiently and evenly lighting the subject can be difficult to
overcome. Some cameras can focus on subjects so close that they touch the
front of the lens. It is difficult to place a light between the camera and a
subject that close, making extreme close-up photography impractical. A
normal-focal-length macro lens (50 mm on a 35 mm camera) can focus so
close that lighting remains difficult. To avoid this problem, many
photographers use telephoto macro lenses, typically with focal lengths from
about 100 to 200 mm. These are popular as they permit sufficient distance
for lighting between the camera and the subject.
Ring flashes, with flash tubes arranged in a circle around the front of the
lens, can be helpful in lighting at close distances. Ring lights have emerged,
using white to provide a continuous light source for macro photography,
however they are not as bright as a ring flash and the white balance is very
cool.
Good results can also be obtained by using a flash diffuser. Homemade flash
diffusers made out of white Styrofoam or plastic attached to a camera's builtin flash can also yield surprisingly good results by diffusing and softening the
light, eliminating specular reflections and providing more even lighting.
Coin photography
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has come a long way in the last few years since the arrival of digital
cameras. Digital cameras allow virtually anyone to take good photographs of
the coins in their collection. The available cameras have high resolution,
good macro features and can be purchased relatively inexpensively. There is
no need for film and you get the instant feedback of having the photo
available for immediate viewing.
The camera is, rightly so, an important part of coin photography. But, its not
as important as many think. Good pictures can be had out of a cheap camera
given the right lighting and setup. Conversely, an expensive camera can take
bad pictures if the setup is not right.
Most of the available hand-held digital cameras have a setting for macro
photography which allows focus at the close range required for good
coin photos. What you really want is a camera that allows you to shoot good
macro photographs from a reasonable distance. That can be accomplished
by either a longer focal length lens or shorter focal length with some zoom.
You just have to make sure that the camera can focus at macro range with
zoom. This factor is especially important for small coins, such as Indian cents
where the cameras macro capabilities will be strained. The hardest part to
all of this is figuring out which cameras have these specific capabilities. That
being said, most mid-priced digital cameras will take fine images you should
get one with as high resolution as you can afford, preferably 4 Megapixels
or higher. The camera should have macro focus capabilities, as stated above.
Aperture priority mode is very helpful. It should have some way of adjusting
white balance of the image. Exposure compensation and different exposure
modes, such as center-weighted metering, are helpful. A selftimer is also very useful. The use of these features will be discussed further
in later sections.
The digital SLR (Single Lens Reflex) will almost always have the features
recommended above and have the added utility of having
interchangeable lenses. The longer focal length lenses that are available
allow lighting and setup options that most hand-held cameras cant offer.
The problem with these cameras is price.
Camera Settings
Aperture
Since the aperture is so important to getting good focus with coins, prefer to
shoot most coins from straight-on at middle apertures so that all of the coin
is in good focus. If shooting the coin
at any angle other than straight-on, the aperture needs to be about as high
as you can set it. Even then you may not be able to get all of the coin in
focus.
If your camera has an aperture priority mode, use it. It is commonly marked
on the camera dial as A. This allows you to set the aperture where you want
it while the camera decides on the best shutter speed to get the correct
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exposure.
Shutter
Many cameras have options as to how the camera decides on the exposure.
Prefer to use center-weighted metering. It allows the camera to get
the exposure off of the coin rather than the surrounding material. This is
useful for slabs where you may have glare or white plastic that will cause
the camera to underexpose the picture.
Exposure compensation
Most hand held cameras have pretty good auto focus features. The main
problem with shooting through plastic is that sometimes the camera
will want to focus on the plastic and not the coin. With an SLR, getting a good
focus is easier because of the through the lens viewfinder. You see exactly
what you are shooting. I prefer to use manual focus with my SLR as it
sometimes has trouble with auto focus at close range. Most non-SLR
digital cameras have either very limited manual focus ability or none at all.
White Balance
White balance is one of the most important settings to get right. Most lights
have a color to them. Incandescent bulbs have a yellow tinge to them.
Reveal bulbs have a red tinge. White balance corrects for this color and
makes whites look white. Colors will look natural in almost any light if
you have a good white balance setting. If your camera has a preset or
custom mode, it will allow you to measure the white balance of your
current setup. I do this by putting a piece of white paper under the camera
with the lights on that you are shooting with and telling the camera to take
the measurement. This probably should be done with an 18% gray card to be
done properly, but white paper seems to work fine.
If you dont have a preset or custom mode, set the white balance to the
setting that matches your lighting, such as incandescent for a normal
light bulb. If all else fails, the white balance of a picture can be corrected in
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ISO (International Organization for Standardization, the order is correct) is not as big
of a deal with digital cameras as with film cameras, but it can be optimized to
produce better pictures.
ISO settings were more important with film cameras because the ISO setting of the
camera had to be set to the speed of the film being used. Most digital cameras
retain this setting. Setting the ISO to the lowest number will help reduce noise in the
images, but will necessitate longer exposures. Conversely, a higher ISO setting will
allow faster exposures, but will give noisier pictures. Use the lowest ISO setting
available as it produces the least noisy pictures.
The figures below show the effect of changing the ISO. Where the ISO 200 and 400
pictures show a fairly homogeneous dark field, the higher ISO pictures, the 800 and
1600, show more mottled color through the field. This is indicative of noise. If you
stick with ISO 400 or less you'll be fine. If you use lower wattage lights, you may
benefit from bumping the ISO up a notch or two to help keep shutter speeds faster.
ISO 200
ISO 800
ISO 400
ISO 1600
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Resolution
Use all of the resolution that the camera provides and shoot at the highest
available. Rather start out with a really big high-resolution image and then
resize it to whatever size you want to work with. keep the original images so
if you want to go back and redo something or make a
bigger or smaller image, you have the original image to work with.
Self-timer
The self-timer is a very useful feature in a digital camera, especially if you
use a tripod or copy stand. The action of pushing the button to take
the picture can cause motion problems on the images obtained. The selftimer allows you to disconnect the act of pushing the button from the release
of the shutter. Use this feature on all coin images.
Shooting Pictures
Camera Distance
Get the camera as far away from the coin as you can. The camera should be
as far as you can get it while maintaining good focus and having the coin fill
up as much space in the viewfinder as you can. The detector on your camera
has a lot of resolution, but if you dont fill the screen with coin, youre not
using it.
You want the camera to occupy as little of the sky over the coin as is
possible. This allows better lighting and helps prevent reflections of your
camera from getting into your picture (worst with modern proofs). On
preventing reflections:
1) buy a black camera and use a permanent marker to black out
the white lettering on the front of the lens,
2) a black sock or black construction paper over the front of the camera can
also help. More distance from the coin to the camera allows better lighting,
color, and luster.
Many point and shoot cameras have the capability of using add-on macro
lenses. These will connect to the filter threads on the end of the lens.
These do a good job of pushing the camera farther away from the coin.
Camera angle
Any angle of the coin can cause focus problems because of the extremely
narrow depth of focus at macro distances. If you look closely at many slabs,
the coin is tilted within the slab. This too can cause problems with focus and
sharpness of the resulting picture. If the coin is tilted significantly in the slab,
the slab can be tilted to make up for this problem. This does seem a bit picky
but it can help if you want extremely sharp pictures.
The time to tilt the camera or the coin is when you want to capture color on
proof and proof-like coins. Getting color out of coins when shooting at an
angle can be difficult, especially with a slabbed coin because of glare from
the plastic.
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Lighting Angle
High-angle improves the overall lighting of the coin, helping to prevent dark
spots. Color and luster on coins tends to be better with higher angle lighting.
Proof-like and proof coins require a
completely different technique to show the color on the fields.
The following figures 3-5 show the difference in lighting between high-angle
lighting and lower
angle lighting. They show the camera and lighting setup and a photo from
each setup. All three images were shot with the same technique and camera
settings. The highest angle lighting shows the best overall lighting of the
relief and fields. It shows details of the coin better and also shows better
luster. Notice the width of the luster cartwheel between the three samples; it
gets progressively wider as the light gets higher. Color also improves with
the higher angle lighting.
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To get lighting at the highest angle, put your lights as close to the camera
lens as is possible. When shooting through plastic, you want the reflection
of the light just off of the edge of the coin, close to the coin but not causing
glare. The angle of lighting you can get is directly related to several
factors.
Lighting Amount
Good lighting is as important if not more important than the camera for
taking good pictures. Get as much lighting as you can. More watts
translate into faster shutter speed which makes for sharper pictures. More
wattage does have a drawback more heat. Things tend to melt if left
around or
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under high-wattage lamps for too long. Leave your lamps on only when
shooting.
Slab Preparation
Slab preparation is often overlooked. A scratched up slab will produced
scratched up pictures. Most scratches can be rubbed off of a slab with a
little work. The shinier the slab,
the less glare youll get on your images.
When polishing slabs you need to be careful of the direction in which you
polish. Polishes will leave very fine hairlines on the plastic that will
not normally be visible when shooting images except when your light is at 90
degrees to the hairlines. I alleviate this problem by polishing in one
direction.
Always polish toward the anticipated light source.
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Chapter12:
KEEPING PHOTOGRAPHING RECORDS
Given the enormous cost of getting into the field, it is absolutely essential
that you make certain the information relating to your photographs is not
lost. Some form of record keeping in the field is essential if the images are to
remain meaningful for archaeological purposes. Precise information on when,
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When you get your film back from the processor, put your rolls in
chronological order and compare the frame numbers on the negatives with
the numbers recorded in the log or on the recording sheets. Adjust the
numbers in the log or recording sheets if necessary to make sure everything
matches up.
Make sure that you label every photograph individually on the back of the
otherwise they lose their value as an archival recording. Imagine if your
photographs became separated both from each other and from the
photographic recording formswould anyone else ever be able to identify
whose photographs they were or what they were of? A minimum of
information to include is the roll number, the negative number, the place, the
date and the subject.
CCD images from digital cameras can be stored by direct connection to
your computers hard drive, or through removable PC cards that are slotted
into the camera and then into the computer.
CD-ROMS can be used to archive both digital and scans of hard-copy film
images.
Remember that archiving images on CD-ROMS is not foolproof. In northern
Australia, for example, CDs are only guaranteed for five years and you will
have to be careful of fungal growth as well as scratches.
When archiving digital images, use the smallest possible file-size. One way
to save space is to compress your image files. The JPEG format can compress
a file to more than 75 times smaller than the original, and can compress it to
25 per cent of the original image, with very little loss of quality. TIFF files are
also common and do not lose any data through compression, though they
are not as small as JPEGs.