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90’s Rice Veer TABLE OF CONTENTS Page(s) Objectives... 6 ee ee ee ee See eee temic eae General Offensive Information»... 2... 24+ 44+ 5710 Formations 2 ee ee ee ee MB Al onments tee eei ete sted eerie tapered stereo sea eeea Definition of Count System 2... 2 eee ee ee ee 1S Secondary Designation... 2.22.2 eee eee ee 16 Defensive Front Recognitions... 2. + eee ee ee ID = 22 7 Defensive Stunt Recognition»... 1+ +e. eee ee 23 - 26 : Goalline Defensive.Recognition .....--2.-++--- 2 Coverage Recognition ..:.-......-- tees 2B 36 Two Minute Offense 2... 1 ee ee eee Cerner) ( eae ve Meera rererereeeeeer age eee erate ae ; Quarterback Manual and Techniques... ..- bee HB = 61 Offensive Backfield Techniques... ++. 0-4 -+++ 62-65 NY 2 fechniques @ 0g eee mie 66a 7] é Offensive Line-Techniques 1... wee eee 12 > 6 fs Passing came cassie everest 77, i Pass Provectlon sci seeeees icc 78 (80 Passing tree ceg creas erases eteege ieee esaee esaeee) : Five Basic Patterns (60's = 70's) sees. eee eee 82-83 : Cerrar ne hed ere reece aS Oke a eresa eee esc ea cote eee eset e eae ey Play Action Passes Running Game ¢ Goalline Offense : yw ce RICE OWL OFFENSIVE OBJECTIVES Average 4 yards per rush Average 5 yards per throw Average 10 yards per catch Break one 30 yard run Make 60% third down situations Sustain one drive of 45 yards for a score Make necessary yardage on all short yardage s uations Have a consistency of making 4 yards 75% of time on Ist down situations. No turnovers No sacks SCORE SCORE ScoRE SCORE ‘SCORE SCORE Formation Term «Strong Side, = Weak Side 13. Spread - la. Nasty - 15. Taylor - 16. Wide - 17. Tight trips - 8. Play Terms: 1. Onside - 2. Offside or Backside - 3. Flow - i. Counter - 5. Point of AttackPOA) = 6. Automatics - Blocking Terms: 1. Over - 2. On - 3. Inside Gap i. On Gap - 5. Gap Stack - 6. OFF Gap 7. Hinge - = side away from the ¥ = the weak side or split end OFFENSIVE TERMINOLOGY side toward the ¥ X end moved into a tight position the strong side or tight end the flankerback or slotback Fullback lines up in Halfback position, toward Y Halfback lines up in strong Halfback posi Fullback in weak Halfback position the Halfback lines up in the Halfback position toward the Flanker the Fullback remains behind the Center The Fullback lines up normally behind the center, the Halfback directly behind the Fullback weak Back lines up in Wingback po: the strong Back lines up in a slot towards the Y combination of Triple and Wing a4 foot split of the X End a3 yard split of the ¥ End a 6 yard split by ¥ or Wing strong Back split 3 yards or less from tight End Back positioned between offensive tackle and Split End Exchange of personne! between X and Y positions X-Z line up on same side, X on L.S., Z outside and off L.S Wingback Alignment for Zon strongside Wingback Alignment for Z on weakside the side of Center to which play is to be run the side away from which play is directed direction in which most offensive Backs move ball carrier running opposite flow pot where ball crosses line of scrimmage audible call to change plays at line of scrimmage defensive man on or off the Line whom you would hit if you fire straight out defensive man within one yard of the line of scrimmage positioned as above - area between you and adjacent lineman towards the ball area between you and adjacent lineman towards hole being run one defensive man lines up behind another in an offensive gap = Area between you and the adjacent man away from the hole Technique used by offensive linemen. Take a short lateral step to the onside gap protecting onside gap, nothing shows then drop step with the off foot looking to pick up offside rush OFFENSIVE TERMINOLOGY Continued 8. Diamond 9. Tandem 10. Tech 11. Drive Block 12, Double-team 13. Seal block 14, Scramble 15. Trap 16. Peal block 17. FiTL block 18, Influence 19. Spot stack over the offensive Center. stack over offensive Guard. stack over the offensive Tackle area one-on-one block with option of taking defensive man in any direction block consists of: a. Post blocker - executed same as drive block - inside man of double-team b. Drive-smashing shoulder block - outside man of double-team, Must use inside step first. driving across hole and stopping pursuit block not at point of attack, point of aim is the onside hip. a pulling inside-out Block. a block used when coming back on defensive man in open field with position between him and runner. replacing an area vacated by a pulling lineman (used primarily by our tackles). to cause defensive man to react to your movement, so that he is vulnerable to block by a teammate. exact spot on defensive man's body that blocker aims for and strikes. D. Blocking Combinations for Linemen ie 2 evar 9. u 12. B. 1b, 15. 16, 7 18 19. 20. 2i. 23. Man Wedge Gap Gut Fan Log 6 Even Round Exit ¥ Block Slow block Blast Tag Flip ° Scoop Queen Jack King Trey Deuce Ace count or numbered blocking assignemnts. play where all blockers converge or drive toward a given point called the Apex. No individual assignemnts, all onside linemen block down on first man to inside cross block between guard and tackle, with guard going first. Tackle and Guard block Ist down lineman over outside. cross block between Center and Guard. Center goes First. onside guard pull. type blocking where tackle blocks over, and both guards pull. Center must block onside. type block where tackle blocks LB and Center must block onside. Can be a call. Influence by end on man over him, so that he can be kicked out. @ controlled type of block by the takes his man in or out. momentary block by "Y, then slips into @ pass ruute block down on first man on line to nose of adjacent lineman, no one seal End blast, tackle pull End scramble, guard and tackle pull. Offside guard pull. center and backside block area to onside yap. Tackle on linebacker, guard on down linenan. End, where he Guard on linebacker, tackle on down lineman Tight End on linebacker. Double-team between Tackle and End. Double-team between guard and tackle. Double-team between Center and guard. OFFENSIVE TERMINOLOGY - (Continued) 24, Left and Right - gap call on traps. Overcedes all other calls. 25, Scrape = techniques used by the tackle, guard, and Y. combination block on down lineman and U8. 26. Tackle ~ influence pull by tackle and then takes first * support or seals. 27. Swap = on guard and tackle change assignments on 2 Trap. 28. Fold = cross block between center and guard with guard going first. 29. Switch = Center and on guard exchange assignment on man blocking. 30. Line = combination used on lead plays in which you disregard (8's when onside guard and tackle has man on. 31, Hoot = first man to onside is designated as 0, other numbers adjust accordingly. 32. Lucky or Ringo = call made by center to designate side to which he will block 33. Under = onside guard and tackle blocking combination. E. Blocking Terms for Backs: 1, Load = Onside back blocks end man on LOS. 2, Ed - onside Back blocks man in End's area. 3. Lead = onside Back blocks onside Linebacker, None, block guard-tackle gap. 4 Rip = onside Back replaces a pulling lineman. 5. Junction = block utilized by lead back on option. 6. Gone = Call made by Back when End drops on 80 protection F, Blocking Terms for xX, ¥ and Z: 1, Statk = type block used by X, Y or Z by driving defender off, coming under control, butting him in numbers, maintaining contact. 2, InsideStalk - Stalk block by X or Z getting inside position between defender and ball carrier. 3. Frame = aggressive downfield block by X,Y or Z when blocking mid 1/3 L crack = block used by X or Z when onside blocking inside support. G. Defensive Position Terms: Strong ~ Safety toward Z Safety 2. Weak Safety - Safety away from Z 3. Strong Corner = Corner toward Z 4. Weak Corner - Corner away from Z 5. RN = Man in force position outside our end lineman 6. = Linebacker or End stacked béhind and defensive lineman ae = Walk-away man in flat half-way out toward split receiver 8. = Walk-away man 2/3 way out, Can be in several adjusted positions 9. = walk-away or flat coverage man lined up, over X 10. = walk-away or flat coverage man lined up over Z ne = defensive man positioned inside our end man with no force to his outside 12. = weakside L8 inside offensive tackle 13. ver = Sam linebacker over guard val owe = Willie linebacker over guard 15. 8g" = Willie in F position (3 point stance) and Ends sunk Inside offensive tackle 16, "TY Stack - Sam stacked behind defensive end in tackle area abe GENERAL OFFENSIVE INFORMATION Huddle 9 A. Center must set up huddle 7 hards back to the ball. HURRY! B, Keep lines of huddle straight. €. Don't be the last man to form the huddle. D. Don't lean on the other man In the huddle. Front Line - Place your hands (not elbows) on knees. Back Line - line up facing QB with hands on hips. Look at 8. E. QB remains outside of huddle until play to be run is decided. F. No talking in the huddle, except by QB. All other listen! QB must talk straight out - not up in air or down at ground. G. When information is sent in, get it to the QB. Don't leave sidelines unless you fully understand the Information to be sent in. 4. If you don't hear play in huddle, holler "Check", Don't be a habitual “checker"". LISTEN. Keep your head up and watch QB's lips. "See what you hear. QB. Call of Plays in the Huddle A. QB will step to huddle directly in front of Y. 8. He will give the play once quickly and clearly in the following order: 1, Formation - (ex) Full "Right" 2. Play ~ (ex) = 8 OPT (and special instructions) 3. Snap-Count (ex) - "Set" Breaking the Huddle A. On command of "Ready Break", clap hands, sprint to line of scrimmage. At Line of Scrimmage A. Linemen line up immediately in proper alignment. Backs line up in proper alignment. B. On command "down"! start play if called on down. QB Setting the Team in Action at Line A. Man-in-motion begins with the QB heel flip 5 GENERAL _OFFENSIVE_INFORMATION 8. QB calls starting count. €. Ball can be snapped on: DOWN - SET - 2 ~ 88, 2 - 88, HUT ~ HUT - HUT Vi. Automatic System A. Live or Dummy audibles - If QB is on the line, repeats snap given in huddle and gives a new play - it is “Live check-off"'. This call will be made after the count of Set. Any other call given would be dummy. The snap count remains the same as the one given in the huddle. VIL. Position of Backs A. Backs" heels 4 yards from the football. 8B. Series or assignments of play may cause position of backs to vary. CALL. oO OODIO0O0 On yards On, VIII. Definition of Strongside and Weakside A, Strongside is side toward Y B. Weakside is side away from Y Oo oOn00® 2 oo t 6. Weak side A. Staong side GENERAL OFFENSIVE INFORMATION xr. Continued) Terminology and Location of Ends and Flankers A. X= (split end) - wide receiver always on the LOS and away from ¥. 8. Strong or Tight End Is designated as "Y", ©. Z- (flanker) - wide receiver always set off the LOS to or away from Y. ' 1 Oo0D00® 10900000 ® Oo ® ° ® © ; © © | I ' 1 Signal System A, Holes are numbered through the offensive lineman. B. All plays ending in even numbers go to the right. C. All plays ending in odd numbers go to the left. 900009090 9 TF Fok F & 8 Running Plays A. Our running game is called with digits and descriptive words. 8. The first number indicates the series to be run. The second number indicates the hole to be run. C. Words can be added to alert other blocks. GENERAL OFFENSIVE INFORMATION - (Cont'd) XI, Number System A, Single Digit - Specials oO oounu0o00 Qe” ° OS Ona. ° oOo Ooo 8. Teens ~ Draw Series 20's > Counter Series Oo oon|o00 . 30's - Cross Buck Series 3° OOD9Q00 » 40's - Belly & Flow ° OoOD000 F, 50's = Dive & Veer Oo oonogo oF oO [oe ae ae 6. GENERAL OFFENSIVE INFORMATION - (Cont'd.) XII1. passing Series A, 60's =-Drop Back (Flood) B. 70's - Drop Back (Flair control) €. 80's - Sprint Out 0. 90's - Quick Passes E. Play Pass - Play Action F. Run Pass ~ Play Action G. Boot EXAMPLE A - 60 Ll EXAMPLE B - 70 foe | EXAMPLE C - 80 / ff GENERAL OFFENSIVE INFORMATION XII1. Passing Series (Cont'd.) EXAMPLE D 90 EXAMPLE E - PLAY PASS EXAMPLE F - RUN PASS EXAMPLE G - BOOT FORMATIONS A. We base Formation Variations from T Formation ( 1. Term “Ror “L" designates normal Flanker to Right or Left. 2. Weak side, End splits out when "RY or expanded to Right!’ or "Left". 3. Variations from normal width of Flankers are designated by a term such as "Close", 4, BackField variations are designated by terms Full, Half, Near, 5. Unusual formations are designated by names added to the above system. Examples: Triple, Spread 6, Switch: change of position between X and Y aq is Oo000000 Oo oo 0 LEFT! @o0o0n00 ® 8 RIGHT ® oo0no0e ° ©@ FULL L ®OO0D0080- O° ®@ “FULL R" ®oenoo®e ° c ®. ® ® © | FULL LEFT oon00 _ FULL RIGHT ©® OOHOOo® Oo ® oO oo® ® 3° ® @ © o FULL LEFT SLOT FULL RIGHT SLOT ®O00D00 ® oonu00®e Oo @ Oo . © @ ® © 2 Lert T RiGaT ®OOD0O © © 20.00.06 .° @ ° O° é © © @ @ TRIPS LEFT TRIPS RIGHT ®O0O0O0D00 ® ® OO : o°0® aoe Oo Oo @ BONE LEFT @o0o0000 ®© O @ BONE RIGHT ® OOD0O® oO FULL LEFT OVER FULL RIGHT OVER ® COnO00e Oo ®@goo0n000 ® } © eo ®@ ® © A. We approach motion in this manner. 1. Person in motion A. If motion called pertains to Z. B. HB, TB or FB motion maybe called with RT or LT direction, 2. Direction A. Z Motion is designated by called formation. FULL RIGHT MOTION FULL RIGHT OVER MOTION ® OOD00®e ® OoOnOC®e — 2 ® © ®@ © FULL RIGHT FB MOTION RIGHT 1 RIGHT HB HOTION RIGHT OONO0® ® OOD0O® o O @ e 1975 ALIGNMENTS (NORMAL) A. BACKS 12) FULL & HALE Backs set heels 4 yards from the football. “ 2) F8 - Heels 4 yards from the football TB - 15 yards behind FB's heel in upright position. Two point parallel stance. 3) "WING POSITION Wingback set I yard off LOS and 1 yard outside tackle; facing downfield. 4.) WISHBONE FB ~ set directly behind QB 33 yards from ball. 3 point parallel stance HB - HB's head gear on heels of FB - a \d of fens @ guard x 1.) Ball in middle of hash and sideline. n directly bel ield, both wide receivers midway between 2.) Ball on hash, wide side receiver one yard outside of hash. 3.) As ball moves away from middle of field, one way or another, the normal location adjusts accordingly. LINE 1, Gis = T's -Y Three foot splits DEFINITION OF COUNT SYSTEN A, Man over Center is always zero. eee yey onCoo°o HOG: B. In case of Diamond, front man is zero. Vv v OO000 C_ First man outside of Center to the onside is the #1 man. D. Second man outside of Center to the onside is the #2 man. E. A "Hoot" call means that the first man to the onside is designated as "'zero" (other numbers adjust accordingly). F. Han in on C-6 gap, on or off, becomes zero with "Hoot" call. In case of Stack, the front man is zero. y 4 oY ze v ~ ay Vee eave Y Va, yey 0600 DO0d0 Dodd G. No "Hoot"! call - true count. (Guard can make appropriate call). H. In any Stack or Tandem, the front man is always the low number. y 3 x4 Vv Oo oO J Oo Exception: When #1 man is over Tackle, he becomes #2 y v Yowy OOOO 1. A "Switch call means that the Center gets'on Gap and guard gets Hike. Can be used vs. 6-1 Mike Dog situation. Dsoo a15- SECONDARY DESIGNATION #2 # AL 4 DEEP 1 | al | < i eee e@ \ i Oo 'eon000 ! ° O° OHO i. 3 DEE! wn | SH _ A OUTSIDE 1/3 MIDDLE 1/3 I OUTSIDE 1/3 i ° eee ° O_O ee DESIGNATION: ENDS, ROTATED BACKS AND LINEBACKERS e UH! POSITION nor STAM ” Cee é ° oo0n9000 O Oo Oo oO FENSIVE RECOGNITION (TECHNI © 396754 321 01 23 457698 I Olea! oo) C © DEFENSIVE RECOGNITION (TECHNIQUES One Technique - A man lined up between guard and center. ‘Two Technique - A man lined up head up with the guard with nside responsibility, Three Technique - A man shading the outside shoulder of tl Guard. Five Technique ~ A man shading the outside shoulder of the tackle. Six Technique ~ A man lined up head on the end in normal position. Seven Technique - A man lined up inside shoulder of the end in normal position. Eight Technique - Aman lined up outside of end in normat Position. Nine Technique - A man lined up outside shoulder of the end in normal position. DEFENSIVE RECOGNITION OKIE NOTE: ALWAYS CALL STRONG SIDE OF DEFENSE FIRST 1, Strongside designated by numbers. ‘2. Weakside designated by terms. 8 8 1.59 —£T N TE oon00d0 & 8 8B 2.59 E T N T E oono00 Pace ‘agle TE tees OooOn00O ie r 6 wap N Pye: 4.59 Si Ooo Oo0°o “oO ko 20 2 @ bO 5.39 Okie wo ko zo kO © O 6.59 Eagle Nose Off “6 ko 26 z2oO0 20 kO 7,59 Nose off 8.59 Tuff “Oo ko 20 z0 20 FO 9.59 Tuff Okie 10.59 Okie Tuff 11,59 Strong Nose Stack 12,59 Weak Nose Stack 13.59 Double Stack 14,39 Eagle Nose Off 15. 5-3 16. $ 5-3 8 8B £T N Te OOn0000 8 8 ET ON eer al OoOounu000 8 6B ET N Te OO0000 DEFENSIVE RECOGNITION (4-3) 1. POSITION OF LINE e A, NORMAL é€ T re eo0n000 B. UNDER (AWAY FROM T.E. SIDE) eae E a0 OOo €. OVER (TO T.E. SIDE) E alee sateen OO00000 D, UNDER OFFSET (GAP) : eT Tee: e oon000 E. OVER OFFSET (GAP) E T Te OOnHOCO”GO F. SPLIT —e Tf Tree OO0D000 2. POSITION OF MIKE 90 10 50 30 40 40 80 eooonooo EXAMPLE: 30 E DEFENSE e a é “ aise o000 Ox 3. POSITION OF SAM A, NORMAL e c, NT" STACK 6 Be-- sya 0, peeP ore yond E. ng 4, POSITION OF. WILLIE AH DEFENSIVE STUNT RECOGNITION In order to know exactly where the linebackers and linenen are e during stunts we letter the gaps of our offensive linemen. | o¢ BA ! oo 0'D’0%0%o® oo The linebackers involved In the stunt is mentioned with the appropriate gap. EXAMPLE - SAM C ; T oo ® When Hike is in the 30 position the gap has to be designated as strong or weak. EXAMPLE - MIKE STRONG B + Sam B, Willie Strong A |. Sam Weak A, Willie & . Willie C 59 Docs B B Fede TE BoA. Ee TE ofojn)o 00 DEFENSIVE RECOGNITION OF 4-3 DOGS Ww a1” — Ss oxonnl (e) (exe) E ES: Gn5 56 T § 6f4no6q4 + MIKE STRONG B |. MIKE WEAK B - WILLIE © x — y MIKE WEAK 8, SAM D os 5 . MIKE STRONG B - WILLIE B W. M aE ES — i ae S Qa FOO Ww M 7 Tt Ss 60 0 TO . TACKLE Ist LOOP 6. END Ist LOOP 7. SAM B - WILLIE B W. M E\T eee fjon0 of 8. TWIST Ww. M E i. Es OOo fO\O oO 5 DEFENSIVE RECOGNITION OF DOGS (Cont'd) @ 9. STRONG SAFETY BLITZ (ALL LINEBACKERS COME PLUS STRONG SAFETY) O--~-_, ¢ . \ Ww mas \ E\t [> C ce oA Oo Oo 10, WEAK SAFETY BLITZ (ALL LINEBACKERS COME PLUS WEAK SAFETY) 11, WEAK SAFETY DOG (WEAK SAFETY, MIKE AND WILLIE COME) $ $s 1 T 1 Ww M 1 e 1 r 1 0 Alasas é oO STRONG SAFETY DOG (STRONG SAFETY, HIKE AND SAM COME) O-----6 12. GOALLINE DEFENSIVE RECOGNITION e 1.19 GOALLINE c Ss Ss . 6O0dn000 OO 8 ° oF 2. 19 GOALLINE MIKE OVER c US M S Cc eee OOO0R000 3. 17 GOALLINE oO oO e Oo Oo . M H te eS Sot Coob000 Oo oO oa 4, 19 GOALLINE SLANT y°ZONE GKY OR CLOUD) COVERAGES lo oO on 7 o> iO Of OO a Ox On oO o7 s awe oo ° cLouo or safety rotates to short flat zone. + 2.LB Defense (Okie) usually accompanted by a pass call by Weak End, |. Mike's direction may also be determined by FB key. N S080 Ole . A predetermined rotation strong on snap of ball (on the move) may be determined by FB key on direction of roll. . 4 Deep Secondary - Cloud or Sky designated whether corner OA o-"| cLoup sky e@ 4 OMAN Foe TMT ab ag tf : M Loertun tre #4] 5 oS : ©) G00 14|0 Alo P\o- ! Ot O 1; OY O QO Dito, e :* PF fle § § ¢ a “Ny mM Bi tf \ 1g 8 ' ! A ee foie tail TV nu tre | oO 6 gabe 6 ‘ soe 6 é Ono o_o am soeP 4 MAN Man-for Han Coverage Corners over X and Z and cover them Han-for Nan Strong safety over Y covers him Man-for-Man Weak safety In area of weak back covers him Man-for-Han: deep. If no deep flare he is free to zone middle. Strong backer or Mike Covers strong back on strong flare Man-to-Man Weak backer responsible for second back out weak. FREE Fi FREE : Ss s a Ss c : T ' 1 7 § c : B B | ty | Ae mM t ' ' eTinigtte es Cote Es! 1 0 ©0680000 1/0 AowoGgo 4 On Oo , ON Oo 4 (Oe) (elms) i FREE FREE g s Ss ¢}] ¢ Cc — NX : 1 ‘ § ' wh (oo B ' , ak TES t DN ee t © O10 © 1 O.© © EO O08 © : oO oO Tet o i OUn@) On O) as 4 FREE | A. Basically Man to Man Coverage B. Corners have Zand X Nan to an C. Strong Ssfety has Y Man to Man D, Weak Safety usually lines up deeper than if in 4 Man Plays deep middle 1/3. €, Sam covers Strong Back man for man. EL MITI ie’ covers Mesh Sack man forma. 6. Mike and Sam drop to normal areas if Strong Back stays e@ z If Strong Back releases Strong - Mike takes him inside , (Y) and Sam will take him outside Y. ae 3. If Strong Back goes Weak - Mike has him man for man (on Weak Flood with FB flaring also then Willie and Hike switch assignments. ) 4 BANJO STRONG C S$ S$ “q Ss S c \ mA TTT w ay = i oer Pay Hod Pel | 1 fy 1 v Oo “SoG GFd 11d onan } vO 47 } Oo Oo l OHE© OrstEO A. Idea behind this coverage is to take away Hot receiver and Dog. 0. Sam and Mike (3 LB Defense Dog). —. Strong Safety and Weak Safety play Inside - outside technique (Banjo) on Strong Back and Y. e 4 conso x INSIDE-OUTSIDE SHORT-LONG . Ss ic f oe 8 B ; a M i ' Tense aaa aadecencese: Fey eo ! O®0006 Oo QO ho YO ! 10 1 \ OY 7 ° Qo Qo 1 2. Same as 4 Free, except Weak Safety and Corner. Weak Safety and Weak Corner combine to cover X inside-outside or short and long. “le BL ZONE 7 Ss : B 8B 7 TG Greatest aE N Coouoo°o (e670 ne e272) Oo Oo ° . O OO. Orn. 3 zone A. 3 Deep Zone - used primarily by eight man front teams. B. Hike and Willie have Hook zones. {81 Both Ends may drop off in pass call if wide tackle tean, D. Sam and Monster have curl-flat areas. E. Middle Safety normally lines up over ball. e BAN oo s ¢ \ e}¢ ! F tog dee a Arh tr els 6 “dehopp/ tb Bdadaqd | Og oO et oO oO oe> Or==-0 i 4 Man to Man Corners on X and Z; Safety on Y Sam has FB, Willie has HB . Monster and Willie have Weak Back if one Dogs the other takes him in split defense Sam and Mike have Strong Back man to man if one Dogs the other takes him in split defense. This is a Dog Coverage. Be alert for Dog with Man coverage. They will disguise 3 man by running Safety over at last moment to take Y. =33- Oreene-c 5. SHORT et ~ ot x lO Oa O OA °"N On— S S t @ mM Le | 5 $ B { L ae eS jane N T E oO OO {OO OOO0O000 oO O° Oo oO ° oe ®) Oo. 0 7 5 SHORT ! 1 A, 2 Deep Zone == Safety's go to hash mark = B. Bernese can be played eecoratna to formation a C. The outside short zone men try to funnel outside receivers in (out), using a hard catch and throw techniq Ss 5 r \ pa i Ey eve 6 Aono066é E YON OHO t t c 6 : why eg f = Oo oduloodg I O_o sw pee ete Nan coverage underneath 2 deep zone by safeties Willie = Weak Back Mike ~ Strong Back in 30 Sam = ¥ in 30 Corners man on X & Z 8 ZONE A, A pre-determined strong rotation either sky or cloud with both ends dropping into coverage. \ f \ I c G 2 \ tT rt / 2 \ t 8 . ic} 8 B 8 / | Eee Na E Nee o OoOoun000 0 OO OO ® oy oO Oo Oo oO L Ono Oo A, 2 Deep Zone u B. 6 Zone underneath e C, A Combination between 5 short and 8 zone ey * ‘TwO_MINUTE OFFENSE A most important part of any football game is the last wo minutes remaining at the end of either half. Many games are won and lost during this period of the game. We must handle ourselves with complete confidence knowing exactly what to do, It is a significant characteristic of a championship team. Each ball carrier should think about getting as many yards as possible, but must get out of bounds. Do not take any chances. Get out of bounds. If we need a F.G., play it more conservatively than if we need a touchdown. If we maintain our poise, know the rules and have a system, we can score. A. Know rules concerning clock. 1, Each team is permitted 3 free time outs a half. 2. Time is in with the snap of the ball. a. After a free time out is called. b. A touchback c. An incomplete forward pass d. A live ball going out of bounds 3. All other time outs the clock starts with the referee's signal. a. After first down b. To complete a penalty for a foul c. An excess time out 8. "Clock Play! - Method used to conserve time 1, Receivers stay with formation perviously called, backs go full set. 2. "Down"! is starting count 3. Run 90 out 4 QB will throw ball out of bounds to stop clock €. "Clutch Series" 1. QB will call "Clutch", "Clutch"t, and the play to run 2. Full formation to wide side of field will always be used 3. "Down" is starting count. 4. We stay "Clutch" unless the clock is stopped and/or QB calls huddle. 5. We will run clutch series: a. After a first down b. After a penalty c. When clock is not stopped D. How to conserve time 1. Save out time-outs for two minute period 2. Run plays quickly, get lined up quickly as possible 3. Use "Set!" as starting count Utilize "Clutch" series Utilize "Clock" play for intentionally grounding ball out of bounds QB must call time-out immediately after runner is down, follow the referee Call time-out only if clock is going Ask for measurement when it is close enough to hold measurement is being made--huddle. E. Waste time 1. No time-outs 2. Keep ball_in bounds 3. Use full 25 seconds in huddle 4), When we punt, keep ball in bounds 5. Make every effort to get first downs on ground e. While 37" KICK-OFF RETURN (S1DE) BLOCK PATTERN: CENTER - Gis - T's = Ets ~ FB's - SAFETIES ~ COACHING POINT - t 1 o —t 6 Side Return Count Everyone Come back to 30 and block 0 (alternate block is attack 0) Come back to 30. Square in and block outside in on #1 Come back to 30, Turn up field and block #2 Come back to 35. Crack back on #3 from outside Lead to side of safety who Fields ball and block Ist man inside of contain. Should be together in tandem. Stay on feet and execute a running double team. Take him whichever way he goes. Field ball _on your side. Key on lead safety and take daylight. Ball away, Protect other safety and lead. Key double team, if big hole inside double team, lead ball carrier through hole, if no hole inside lead outside of double team and kick out on contain man. When ball is fielded, FB's and lead Safety and ball carrier start up fleid for about 5 yards and then cut to side of return. If the kickoff team crosses men in their coverage, you wit” block the man that zyecomes, your numbered man to block, KICK-OFF RETURN (M!DDLE) ape iedieeeO, ! aa PEE: Viv Vv Viv Vv Vv 35 30 25, 20 10 + 7 ! oo e I 6 BLOCKING PATTERN: Middle Return Do Not Count Safety 1 CENTER GuaRDs TACKLES ENOS BACKS SAFETIES Go get 0 and cut down, get up and peel backs to middle and block anyone threatening the hole Cross and pick up #1. Run with him and block inside out at the twenty-five or thirty yard line. Come back to 30 yard line. Turn up field and block out on #2 your side. Come back to 30 yard line. Turn upfield and block inside out on #3 your side. Come back same as side return. Head up field. Check outside for quick threat. No threat keep up middle and block any free man to your side. 1f none lead and look for safeties. Field ball on your side and follow lead safety up gut. Ball away protect other safety and lead up gut and block Ist free man. de =39- KICK-OFF RETURN LEFT THROWBACK OVNI LS TENE ZEN Tackles, Center, Guards - Set and butt the first rusher to the left. Move immediately and form wall and peel. Ends - Sprint back to 20 yd line, middle of field and block in throwing area. FBs - Block straight ahead and protect throwing area. Safety ball kicked to: Run for protected wall, throw back to other safety. Other Safety: Start in as to block the middle, ease back out and behind the passer. Run behind the wall forming. ONSIDE KICK PREVENT es at Ce tht ih 2th (lr e Od Oni Od Tom Onan O° | ° ° ene) ie b ‘0 + { 35 [_ » i 25 ae 4 : }— ° ! " | 5 ee Coaching Points: Front Line - 1. Watch ball 2. If ball does not come to you, block. 3. Cover over ball if ball comes to you. 44, Recover, no return. Backs and Ends ~ 1. Responsible for recovery 2. No return, just cover over the ball Safeties- 1. Down the ball if kicked into end zone 2. On short kicks, go down 3. May return if line drive to you Whe EXTRA POINT = FIELD GOAL ALIGNHENT SEFORE SNAP Oo S OON00Q, © weire used in O event of bad snap KICKER ‘@) Concentration on Spot ‘is essential. b) Watch the ball on the ground CRITICAL AREAS c) Proper timing and follow-through are the secrets of successful Field goal kicking. HOLDER a) You are just as responsible for a good kick as the kicker. b) Work with Centers and Kickers as often as possible. e i CENTER a) Get 2 good snap. b) Aim for holder's hand. c) Snap must be accurate with zip. 4) On follow-through of snap, hop back to prevent pull out. e) Finish snap with 3-pi t Stance with head up. f) Always face line of scrimmage. Never turn body sideways. b) Take a six inch split. 2 a wide stance, but still maintain balance and mobility. ¢) On snap of ball, sct yourself as on pass protection. 4) Your responsibility is: (1) Inside Gaps e) Do not be pulled. f) Do not turn body sideways 9) Do not move your outside foot h) D0 not go after defensive man. Let him come to you. a) Your responsibility is inside gap. b) You must be prepared to block two men w.8. e ‘a) Line up with inside foot slightly to the inside of the End's : outside foot - 2 feet in depth. b) Face to the outside : c) Responsibility is inside gap to vutside. i d) You MUST block two men. j se) You are located in a critical ar F) Do not be pulled out. turn your body to the side. -42 e FAKE FIELD GOAL PASS or SCREEN RH KICKER HOLDER Pass protect for 3 counts and release for Screen. Pull for most dangerous man to onside. Aggressive pass protection. 1 Block 2 seconds before releasing on corner route. Release for pass into flats. Fake kicking and fill for left guard. Throw right if open. If not, pull up and throw Screen left. n13- Center: Guard and Tackle: Ends: Up Backs : Fob: PUNT Fowarion AND RULES tee TOE 06.0.000 Oo 0 FB O° K O° Perfect snap Block man over. Force him to run around you. Cover directly to ball. Never cross the hash marks. 30" split Zone block outside gap; C.P, Absolutely no threat in outside gap - help inside. Take a six inch step backward with outside foot. Butt through man or men in outside gap. You must stop his charge. Release quickly after block. Guards should be five yards from the center and tackles five yards from the guard. Don't follow your own color. 30" split Zone block outside gap. Take a six inch step backward with outside foot. Butt through man on your outside. If he is removed you must go get him. Release quickly after block. Spread the net. Be five yards from your tackle. You are the contain man. You must always force ball carrier inside. Line up in gap between guard and center. Your toes should be lined up 6! behind guard and center's heels. On snap of the ball you must plug the guard-center gap. Extend elbows to widen blocking surface. Keep shoulders square to goalline. if two rushers come you must make contact with both of them. Release quickly after block. Cover directly to ball. You are the headhunters. Alignment 6 yards deep behind right upback. Protect from inside out. Block most dangerous man. Never back up. F.8. will be safety on right side after ball is kicked. Move laterally in front of ball (if ball is on your side) before you move up Field. Punter: General Points: He 2. 3 Alignment ~ 14 yards deep, with punting foot on ball. Rules: ‘a. Stay loose - expect bad snap. b. Must kick ball under all conditions. ¢. Concentrate on catch and punt. d. Hust have high kick at all times, low e drive will hurt us. fe. Must kick in 1.3 seconds Center to kicker 0.7 Kicker kicks ball 1.3 2.0 Your coverage is same as F.B. (opposite direction). To execute the punt properly and make it @ long ground gainer for us, we must: OMFS = 10. Get a good snap from center. Get speed In kicking. High kick down thermiddle. Proper contact and release by blockers Speed off the line. Stay in your lane. Speed to break down point. Form a cup on receiver. Move in on receiver aggresively and force him to make a mistake. If fair catch is signaled, first man down should go past the receiver and look for a fumble. If kicking on third down and a bad pass results, we throw the ball out of bounds and kick on 4th down. -hs- e roucn BACK RULE: If ball is NOT handled by safety man. First two coverage men sprint to goal line. Turn and face field of play. Prevent ball from going into end zone for touch back. Late coverage will down the ball. When downing the ball, pick it up and hold until whistle. On bouncing balls in direction of goal line, drive in effort to tap the ball back into the field of play. Prevent the touch back. uw. vin. vie XL. x, xIL xWV. xv. xv. XVI. QUARTERBACK MANUAL AND TECHNIQUES The Quarterbacks Huddle Procedure Quarterback - Center Exchange Pivots Hand-Of fs , Quarterback Faking Points Quarterback Must Stress Quarterback Must Know and Master Play Calling Down and Distance Situations Percentage Passing Setting to Pass ming of Pass Attacking Defenses Field Pos: on Passing Area Play Calling Passing Thoughts in the Field TIL, QUARTERBACK EXCHANGE RIGHT HAND STANCE - A Quarterback's stance must be one to transmit confidence and facility for movement. a. Feet: 1. Feet about the width of the arm pits. 2. Weight balanced on the balls of the feet. b. Hips 1. Lower the hips so that the knees are slightly bent. 2. Lower the hips so that the hands can be placed in the center's crouch wrist deep and also allow the arms to bend at the elbows, Body 1, Stay tall, an erect gorse spins faster. J. Knees 1, The knees must be bent as extension of the legs will facilitate your getting under way faster. e. Weight 1. “Balanced over the balls of your feet. ff, Arms 1, Always keep them slightly bent, relaxed, loose and close to the body. This enables you to: (a) Follow the center by straightening the arms. (b) Adjust to the ball in the event that the center does not hit dead center of the top hand. Minimize the margin for error on the exchange. 9. Hands 1, Right is top hand. 2. In-center's crouch, wrist deep. 3. Push palm down. 4, Extend, spread, and curl fingers. 5. Right hand is in dead center of center's crouch. 6. Apply upward pressure, it is the center's target. Make him feel it. 1, Small knuckie of left thumb adjacent to large knuckle of right thumb. This is the joining point of hands. LEFT HAND 2. Left hand faces center's right foot, 3. Fingers extended, spread and curled, pointing toward ground. “51 IV, Pivots - a turn of the head, eyes, shoulders and body in the direction of the play side. 1, Techniques @ 2. Reverse pivots - weight shifts to pivot foot on push-off - a quick turn of head and eyes first - if head and eyes are turned first, the body will follow - the hands remain against the center's crotch as the head'turns. This prevents "pulling out"! too soon. b. Opening (sprinting) - weight on foot opposite the turn - turn head and eyes first ~ step off with near foot and push from far foot. ' 2. Look - see the number of the man to whom you are going to give the ball. This enables you to adjust to the ball carrier. 3. Shift weight - shift your weight to the pivot foot as you spin, never before. 4, Swinging foot (reverse pivot) - keep it close to the ground - point the toe of the swinging foot in the direction you wish to go after the spin (if you look at the ball carrier first, the foot will automatically point in the right direction). 5. Head and Shoulders - Keep head and shoulders out of the way of the ball carrier. Work from a crouched position. V. Hand-oF F Look - see the man (his number) quickly to whom you are going to give e the ball, This enables you to adjust to the ball carrier. 2. Point of hand-off - This will vary = YOU must make’ the adjustment. 3. Responsibility - hand off 2/3 quarterback giving bal! - 1/3 ball carrier receiving ball. (The ball carrier must look where he is going). . Holding bal! - hold ball well up in hands - keep both hands on the | ball as long as possible. Start with two hands and finish with one - “giving hand" slightly under the ball and to the rear. Watch the spot - Look at the spot you intend to place the ball. "Look'! the ball right in the pocket. If you look"! the ball in the pocket, you will automatically make the proper adjustment. Footwork in giving - when possible, give with the same hand and foot (left hand, left foot - right hand, right foot). TheSmoothest hand-off occurs when the "giving" foot is on the ground just before the hand-off begins. 7. Placing the ball - place the ball against the body firmly but not hard. Never slam the ball into the receiver. (Be sure the ball is not placed too high - this causes most fumbles), Let the hand "ride with the ball for about six inches after placing it against the body. 8. Fake to keep - always fake to keep the ball after hand-off. Pull your e@ hands into your body as you would if you actually kept the ball. Keep low for added deception. Do not look at the man’ to whom you gave the ball. Pa : -52- vit, vill Hand-Off (Con't). cs Set to pass - Q8 should set up to pass after hand-off or fake the keep unless play calls for other type of faking. Quarterback Faking 2. a. Two-hand ~ show the ball - thrust into pocket - ride ball in = Types : pull ball out, using the back as a screen. b. Wrong hand - hold the ball close to your body with one hand - place the empty hands in the pocket as the receiving back folds over it. Look fake in ~ look the fake right into the pocket just as when giving the ball. Points Quarterback Must Stress F The center exchange: a. "Pressure! of hand against center's crotch. b. Get ball well up in groove of both hands. The Hand-OF F: a. Look at pocket of receiving back. b. Watch until ball touches pocket of receiving back. Quarterback Must Know and Master: The offense thoroughly. The theory of defenses and the abilities of their defensive personnel. The capabilities of his team mates. Certain general rules for play selection. Know your own offense a iar with every man's assignnent against every defense b. know how blocking combinations change into varied defenses. c. You must know how our plays fit into series, how they are co-ordinated and made to look alike to the defense so that the success of one play will help another to be good. Example: 52 will help make run pass 52 successful 4. Go through your offense and analyze each play as to type and chances of success under various circumstances. €. You must remember to use the plays that are working. If particular plays are gaining ground, keep using then until an adjustment is made to stop them. Then call the companion play. -53- SS Sm Quarterback Must Know and Master (Con't) 2. Know opponent's defensive sets and coverages as well as their defensive personnel. a. You must know how to attack the Weaknesses of their total pattern of defense as well as the individuals within the defense. 3. You must know the capabilities of your players. b. c Some men are better in one phase of the game than others. You must use the plays which best. suit the personnel in the game at any given time. * Know the strengths of each player. Know the weaknesses of each player. 4, There are certain general rules for play selection. a. Read carefully the basic rules as outlines in play calling section. b. Tactical situation is made up of six Time Bown Weather and Field Conditions Score Yardage Field Position c. Play calling is effected by all of the above six items. PLAY CALLING Critical situations separate the men from the boys. vrye> Goal line or short yardage attacks. Long yardage situations. 3rd down situations. Deep in own territory. Use of special plays and passes Football, in any classification, is a percentage game. A Quarterback who goes against percentages too often will fail. He'll have to be extremely Tucky. circumstances Each week we Generally, to run too-much of the No one figures to be that lucky due to so many extenuating wolved in a 22-nan game, 1 decide on an attack to beat that opponent. me will result in low scoring unless we are definitely superior. To pass too mich could mean costly losses as the result of failure in Pass Protection with loss of ball possession and field position due to interceptions. To expect perfect passing and protection with pro scuous throwing is unreasonable due to difficulties encountered in Pass Protection against dogging defenses. te College Football is a 3-down game, On 4th down, we will punt or kick a field goal. The exception to this rule is 4 down territory. ‘The charmed distance for any running play is 4 yards, or more. If a running play gains 4 yards, it is a great play. We should come back with another running play.” If a running play does not gain four yards, we are off our average and can rely on some other line of attack. “5h DOWN AND DISTANCE SITUATIONS ist & TEN We must avoid the mistake - loss of position, possession, or the QB thrown for loss. We must avoid the 2nd and 15 situation. Avoid the 105s on Ist down, select the sure fire running plays listed in the Game Plan. If you pass, select the sure fire Pass listed in the Game Plan ~ Outs, Curls, Quick Pass, Play Pass, Sprint, Draws, are fine first down plays. First and Ten is the time to use the Runs or Passes that have been selected as the best plays to defeat the particular opponent on our ready list. SECOND _DOWN What we do on Second Down is governed by what we have gained on the first down. If we gain the charmed figure of four yards, we should run; if not, we can pass. An opponent's long yardage defense might, however, affect the above thought. For example, they might go into some type of Prevent Defense which lands itself to fine outside running. 2nd AND THREE OR LESS Run = get the first down. It is the best time to get the first down. Third and one is the most difficult time. Do not pass in this situation as the defense plays Pass. Consequently, it is easier to get the first down, also something could happen (pass protection breakdown) to cause a loss. To do something that may result ina possible loss is an unforgivable sin of generalship in this situation. 2-6 OR LESS You have succeeded in getting our average. We have 2 downs; to get six, you should run agi Follow the ready list for another good Running Play. 2nd AND HORE THAN 6 - (Expect Dogs) We have not reached our average. You can Run or Pass. If you run, outside might be best unless the Game Plan indicates otherwise - sprints and draws are good. THIRD DOWN All downs are of vital importance, however, victory as against loss can Frequently be pin-fointed to the success of failures of 3rd down situation. Distance to be gained should influence your call. 3rd ANO 2 OR LESS - (They will be in Short Yardage Defenses) Never do anything but run. We must maintain possession. On occasion, we might throw a quick out or slant with as much as two yards to gain. With less than two yards, use our Goal Line Running Plays. xt xu, THIRD DOWN (Con‘e.) ‘rd AND 3 0R 4,5 - (Will probably use regular defense) These situations are the most difficult situations in Quarterbacking, Run as against Pass will be determined by the nature of the defense we encounter in this situation, Some teams play Pass Defense in which case we should run. 3rd AND MORE THAN 5 - (Prevent Defense Situation) This is definitely a Passing situation. On occasion an outside play is definitely indicated. You can expect a dogging on Prevent Defense. Lith DOWN = (A Kicking Situation) Punt or Field Goal. RICE PASSING GAME PERCENTAGE PASSING T. Our passing attack includes 3 classifications of Passin: a. Short = Quick Outs, Slant, Flats b. Medium - Out, In, Comeback, Curls, etc. ¢. Deep - Post, Un, Corner, ete. 2. Pass Coverage will dictate the passing approach to any game. However, the percentage approach is a mixture of the Short and Medium type passes with the Deep Pass thrown at no greater percentage than one for Four or Five. The Medium length Pass is thrown with greatest degree of consistency. 3. To utilize any one phase of our passing game too frequently will hurt us. For Example: to throw deep constantly or to throw short too consistently will hurt us. SETTING TO PASS 1. Lf you expect protection, you must understand the area we are trying to protect and stay there. Width of protection area - from outside hip of one offensive tackle to another. Depth of protection area - 8 yards. a 2. Setting to pass as fast as possible will aid your completion record. It gives you time to look to your receiver and deliver the ball properly with the necessary timing. 3. The key to setting to pass with necessary speed is pushing or dr: off the proper foot (left). a. Prevents sitting out. b. Throws body away from line fast. . Enables you to follow the center on snap. Pease geass geese ggg ggg gg ggg ge ggg ggg ggg gg EE Xt. SETTING To PASS (Con't.) 4, You must master three methods for setting up on a show pass. a, Normal Dropback - 60's, 70's b. Sprint Out'- 80's ¢. Short Dropback - 90's 5. Get a feeling for 7 yards - (3 Long, 2 Short), 6. The ball must be held chest high and with two hands while setting. Keep it chest high and in BOTH HANDS; ready to unload quickly. 7. The time for setting to pass at 7 yards must be accomplished under two seconds (1.5). 8. Look the field over as you set to pass but 00 NOT spend time doing so. Get back quick. The key to good passing technique is to drop off to 7 yards with intense : speed. Set up to pass in a good balanced position. Keep the ball chest high, hold the ball with two hands prepared for quick delivery. Stay in the pocket oblivious to rush and put the ball in the air at the proper time with the proper speed and trajectory. Accomplish this and you have it made. 10, If you are pushed, make your move up and out - never around, This will result in the big loss. You must avoid the big loss. Second and 10 is nothing. Second and 20 kills us. Wandering off and running around rushers hurts us and more especially you. TIMING OF PASS 1. The 1g of the delivery is essential. It is the single most important item to successful passing. 2. Each route has its own distinct timing. As routes and patterns are developed on the field, the exact point of delivery will be emphasized. 3. Take mental notes on the field on timing of the throw. 4, If you cannot co-ordinate eye and arm to get the ball at its intended spot properly and on time, you are not a passer. 5. Keeping the ball in both hands and chest high part of the answer. 6. Generally speaking, the proper timing of any Pass is putting the ball the air before, or as a receiver goes into his final move. If you wait until the receiver is well into his final move, you are too late. XIV, ATTACKING DEFENSES 1. You must know the theory of all coverages. Without this knowledge, e you are dead. 2. You are either attacking man for man defense or zone defense. 3. Vs. Man for Man Defense, you are beating the Man. Vs. Zone Defense, we are attacking an Area. 4, Not knowing the difference will result in stupid interceptions. 5. Study your coverage sheets so that by merely glan know the total coverage design. 19 at a defense you 6. Man for Man Defenses |. Hit the single coverage man. This will keep you in business for a long time, b. Stay away from receivers who are doubled short and long. Example: X End with X Backer. i c. Do not throw to post if weak safety is free. d. Flare action is designed to hold backers. If backers are loose, HIT flare man. fe. The secret to attacking Man for Nan is to attack the single coverage man who 1s on his own with no help short or to either side. f. You must know the individual weaknesses of our opponents and attack them, g. There are many methods of dropping off by deep secondary men. Each e method provides a weakness - know them. 7. Zone Defenses a. To successfully attack zone defense, concentrate on attacking the slots - X-Z, Curl, Y Curl, Cross Routes. b. Flare action is a ust to hold the backers close to the line to help open up the zones behind them. c. Running is great vs. Zone with X Backer on weak side. 8. Exact knowledge of defensive coverage and the patterns to take advantage of these defenses is a must. XV. FIELD POSITION PASSING This phase of passing is most important. Both in relationship to Plus (+) and Minus (-) areas and hashmark location. 2. Some teams play defense by field position. If they do, most of our passes are best thrown from certain positions on the field in rela~ tion to hashmarks Consideration for each pass according to field pos as the pass play is given to the team. Heed it carefully, it will en- hance its success. e Some passes need a great deal of area to be successful, other passes need proper formation set in relation to hashmarks to be successful. i You must understand the exact theory of the effect that field position i plays in the success or failure of a Pass Pattern. 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Three point balanced stance. 2) Slight stagger of the feet with a heel and toe relationship and no wider than the shoulders. 3. Body weight must be balanced to enable starting in any direction with ease. You must not give away a key as being the dive back with forward body lean or pitch back responsibility with little or no weight forward. We must not give plays away by leaning, looking, or changing the stance. Start 1. Explode out by concentrating on picking up the hand at the ignition of the cadence and driving off the foot away from your point of aim. All POA's are straight line courses. 2. Do not false step. Exchange 1, Your elbow to the side of the quarterback mst be shoulder high, the forearm parallel to the ground. 2, The far arm should be placed across the belt, the palm turned upward. This serves asa shelf for the quarterback to place the ball. 3. The quarterback is responsible for getting the ball placed in the pocket. Do not reach or slow down to receive the ball. 4 Take the ball by feel; cover over the ball and run with authority. Faking 1, All fakes must be full speed. 2, Use the same hand and orm movements when faking as when receiving the ball. A good fake helps our blockers. 3. After a good fake think BLOCK. Daylight or Option Running 1, To be most effective you must know defenses so that you will know your running lanes, which defensive linemen to run off of, and you can anticipate stunts used by your opponent. 2. Strive to get to the LOS with your shoulders square and your body under control 3. Concentrate on your point of aim. Your course must always be a straight line and full speed. Ball Carrying 1. Always know down and distance situations. Get the first down before you make a move to break for a long gainer. 2, Get leveled off for the goalline as soon as possible. D0 not change direction too often. 3. Keep both hands on the ball until you break through the defensive forward wall, then shift the ball. Once in the secondary, do not exchange the ball from arm to arm. Be a determined runner, make the defense pay the price to bring you down. Keep your fingers over one end of the ball and the other end tucked securely under your bicep. Prevent funbles. Cover over the ball in a crowd and as you are, going down to protect the ball. Follow your interference. Help set up your blocks. Bo not get too close or stay too long with your interference, Run with authority and reckless abandon - make things happen. eNO we ~62- INDIVIDUAL PASS-RUN BLOCKING TECHNIQUES OFFENSIVE BACKS LEAD BLOCK - Used on-Lead Draw - 14 and 15 1, Take a mental hesitation as you raise up from your stance to read the key of the 18 you will block. 2. You are assigned the first LB to show inside or outside of the desiganted hole (lead on the first inside LB to the side of the call). 3. Aim your forehead for his numbers. Be prepared to blast him straight back or drive him in the direction he goes. Drive straight through the man, do not overextend or throw at the LB. 44, Widen your feet for greater balance and power - dip your hips and deliver a rising blow. Junction Block = Used on Lead Option - 8 and 9 Option 1, Lead back widens by sprinting parallel to the line of scrimmage. 2. Turn upfield when you feel you will be able to block the outside leg of the support man. You must read sky (safety support) or cloud (corner support) to determine defensive man to junction block. 3. Blocker should run his head through the outside hip of the support man and roll him ap. 4, Vs cloud support, attack the corner alming your forehead at the widest part of his body and drive him back into the sideline. ED BLOCK - Used on Fullback Screen 1. Drive directly from your stance to the inside hip of Y and collision #3. 2, Butt him in the numbers with your forehead for two full counts keeping your inside arm free. 3. You must stalemate the DE to slow his pass rush, keeping good body control and releasing behind the DE and move to the screen area. 4. If #3 drops, block end area for the two counts and move to the screen area. LOAD BLOCK - Used on Play Pass 8 and 9. 1. Onside back cheat out from normal alignment. 2. POA is outside hip of Y. The angle will give width to set up block on #3. 3. Drive your head in front of #3 to his outside hip. Orive through him and work him up the field. You must not allow any penetration by #3. 4. If Y stunt occurs, you must be under control to close down on #3 and seal him off to the inside. RIP BLOCK ~ Used on 6-7 YO and Run Pass Action 1, The key is a good fake off the run action to set up the block. 2. Blast full speed through the tail of the 0G giving the same arm and body move- ments a3 when receiving the ball on the run. 3. If 0G is uncovered, blast through the LB with your forehead in his numbers. If 06 is covered, he will block the down defensive linenan and you will rip up the tail of the guard and seal to the inside and block in the A gap area, If the | guard pulls, you will block the down defensive lineman, If you give 2 good fake, | you will be tackled. 4, On pass action the offside back outside the offensive tackle. 1 sprint across and block area immediately GONE BLOCK - Used in 80 Series Passing Game DROP BACK PASS PROTECTION - Used in 60 and 70 Sei Onside back block #3 unless you are to run a route. If #3 drops, give "Gone"’ call and turn inside and help OT block #2 who will be containing, Seal #2 off to the inside. Offside back leads up the field. If the onside back is in the pass route, offside back blocks #3. If #3 drops, give "Gone'’ call sand turn inside and help OT block #2 who will be containing. s Step up and turn out. Give the outside rusher a one way lane to the outside. Discourage an inside rush because of your position. When the rusher gets a foot from you strike him with the heels of your fists in the sternum, and bring your helmet through his chin - recover and stay in front. Keep your body directly and squarely in the middle of the rusher at all times. Give ground grudgingly. Keep your head up and eyes on the numbers of the defender at all times. a. If the rush comes over you: 1) Meet him head up, eyes open, toe to toe. 2) Gather yourself by lowering your body. 3) Bend your knees not your waist. 44) uncoil into the defender. 5) Keep your feet spread and moving. 6) Pop and recover - Pop and recover \f the defender rushes to the outside: 1) Hold inside position until he gets even with you. 2) Then pop him from inside out. Keep popping him and driving him to the outside. 3) Permit the defensive man's own momentum to take him out of the play. c. If the defender rushes inside: 1) Bury him SPRINT PROTECTION ~ Used in 80 Series Onside back drives for the outside hip of the onside offensive tackle. Block the #1 rusher outside the tackle’s block unless you are in the pass route. Aim your inside shoulder for his outside hip. Drive your helmet through his outside leg. Knock him down, scranble, tie him up, maintain contact. If he works across the LOS getting depth and width, drive him on toward the feline. Offside back open and sprint for the outside hip of the onside tackle. Drive straight to a point immediately outside the onside back and clean up on the block of the #fl outside rusher. Be alert for a TE or ET charge and pick up the #2 outside rusher. QUICK PASS PROTECTION = Used in 90 Series 2. Both backs sprint up to a point inmediately outside the offensive tackle to your side and block the first outside rusher. Block your forehead in the groin area of the defender to keep the pass rush low. 6h GENERAL RULES FOR THE PASSING GAME @ % St Series - drop Back FB = No‘blocking responsibility. Release and run called route. Check for "HOT on certain routes when you are the "HOT" receiver. 8 ~ Vs. 59 defense block defensive end. Vs. Eagle key LB and block him if he comes, Vs. Split defense key LB inside out and block the LB if he comes. 8. 70 Series - Drop Back 1. FB Key the first L8 from outside in and block if the L8 comes. If the LB does not come, FB releases on a route. 2 8 = Same as 60 series. If defender does not come release on a route. C. 80 Series - Sprint Out 1, Onside Back ~- Block #3 unless you are to run a route. 2. Offside Back - Clean up on #3, unless the onside back is in the route, then you are responsible for blocking #3 by yourself. Series - Quick Passes Onside Back: - Block area immediately outside offensive tackle to your s Offside Back - Block area imediately outside offensive tackle to your side. E. Run Pass - Play Action Fakes F. Play Pass ~ Play Action Fakes @ © ve 1. Offside Back - Rip, F111 for the pulling guard. 2. Onside Back ~- Block first man outside offside offensive tackle. oA -65- wera MEE Phys NOIVIOUAL TECHNIQUES OF RECEIVERS AND TIGHT ENDS AL X AND Z: e if 4 Normal Location (Alignment) a. Ball in middle of field, both outside receivers midway between hash and sideline. b. Ball on hash, wide side receiver one yard outside opposite hash. Receiver into the sideline, midway between hash and sideline. c. As ball moves away from center of field one way or the other, the normal location adjusts accordingly. Stance: a. b ‘arm down, inside foot back both sides. Look in at ball if starting signals cannot be heard Release With X Coverage: a c Swing Release: ) Don't raise up, stay low. Quickness is the key. 2) Lateral lead step with foot to the side you are releasing. (3) Cross over with other foot, ducking shoulder to present small target. (4) Swing the same arm as the foot that crosses vigor- ously upward to ward off defenders hands and arms. (5) Immediately after avoiding "x" defender, level of F in your original intended path. . Jab Release: (1) Don't raise up, stay low. ) Short jab and head fake in direction away from your intended release. (3) Now swing release to the intended side, using same techniques: ducking shoulder as you cross over and bringing your arm up. (4) Again quickness is most important. Level off into original path. Releass Lateral lead step to the outside. Cross over step with opposite foot. (3) Lead step and plant. fatching the Ball: a, Look the ball into the hands, b. Don't fight it, relax the fingers. RRR hae eg Py RECEIVERS AND TIGHT END TECHN1 QUES-CONTINUED (4, Catching the Ball:) c. e@ a. bh. Tuck the ball away immediately, reading the trademark as you do. When catching ball above the waist, keep thumbs together. (1) This enables you to catch the ball out in front and nog against your body. (2) This stresses looking the ball into the hands. When catching the ball below the wai t, keep thumbs out. On extremely low-thrown balls, cradle the ball in the arms. (1) The ball will not pop out as you contact the ground. When the ball is thrown behind, turn whole body to make the catch. Don't only reach back with arms. Stop if necessary. The catch is most important. On the long pass, don't dive or run with arms extended. Run through the ball and reach for ball on last step. Catch ball at its highest point. 5. Crack. Block: 6. Frame: objec (1) To block nunber two man if play isto inside. Approach: (1) Don't line up so wide that the defensive man can beat you across the line of scrimmage. (2) Take lead step down the line to lead you where the defensive man will be, not where he is. (6)) t hesitate, be reckless and agressive, let him absorb the blow not you. Contact: (1) Block above the waist, with head in front. Don't leave your feet. (2) Knock him down. Don't feel your way into him but blast him, Object (1) To block in front of ball carri Approach: (1) Drive off directly for defender. Anticipate his movement. (2) Get in close before you throw. Contact (1) Throw recklessly withggntire body. RECEIVERS AND TIGHT END TECHNIQUES -CONTINUED (6. Erame:) - ¢. Contact: (2) Put head in direction that defender is facing or running. e (3) Drive the head and shoulders through the man chest high. (4) AsSault. the defender. ‘EXAMPLES: FRAME ' STALK s, ! ¢ Objective: (1) To drive off with the threat of pass. Approach: (1) Sprint toward defender, come under control as you approach e defender. ¢. Contact: (1) Butt nthe numbers with your head gear. (2) Stalk him, maintaining contact, stay headup, keeping feet spread and moving. 8. YORU: 1, Alignment: a. Normal (1) One yard split from tackle b. Taylor: (1) 2+3 yard split from tackle (there are exceptions) c. Wide: (1) 5 yard split from tackle 2. Stance: a. Feet parallel - right hand down. (1) Having the feet parallel enables us to go left or right. RECEIVERS AND TIGHT END TECHNIQUES ~CONTINUED (2, Stance: -con‘t). (2) Having only one hand down, you don't have all your weight distributed forward. 3. Releases: a, Swing release and jab release; are the 2 basic releases for the tight end: 8. UY" Block: b. Approach: (1) First responsibility is to guard against your man firing to the inside. (2) Don't aggresively attack the man until he commits himself to a direction of contain. €. Contact: (1) Butt him in the numbers, blocking him in the direction he wants to go. (2) Widen the feet for greater balance and bring up the arms to widen the contact area. (3) You ust maintain contact after butting in the numbers. (4) Cut him down only after you feel you are losing contact. 9. King Block: Objective (1) To block down on first inside LB not permitting him to pursue the ball carrier. b. Approach to Contact: (1) Take a course as close to the line of scrimmage as possible; scrape right off the defensive tackle's butt. (2) Aim your shoulder for a spot slightly above the knees. (3) If the LB dogs, turn upfield for nearest safety. c. Contact: (1) Gather yourself before contact and drive your head and shoulder through your opponent. (2). Sprint to and through your nan, 10. Hinge (Protection Away from Call Side) 3, Objective: (1) To prevent opponent from reaching an area covering the outside hips of the tackle to 10 yards deep for § seconds. b. Approach: (1) First step back and to the inside, with the inside foot, bringing the outside foot back and out. -69- RECEIVERS AND TIGHT END TECHNIQUES -CONTINUED (10, Hinge - ) @ c. Contact: ' (1) If rusher comes over you, deliver a straight away blow. (2) Meet him like 2 man - head up and eyes open. (3) Gather yourself by lowering your body. (i) Bend your knees - gather arms. (5) Uncoil into him. (6) Keep feet at shoulder-width. : (7) Pop him and recover ~ again and again. 11, Man Block ‘a. Objective: (1) To drive block (usually the 3-man) away from point of attack. b. Approach: (1) The foot you lead with depends upon the position and distance the defensive man 1s from you. c. Contact a) | (2) yt of aim is the numbers with the head leading. into shoulder block and wall off by working feet and around. (1) To drive back the defensive man at the point of attack by posting with the offensive tackle and drive blocking with the "Y" of "Ut. b. Approach: (1) Must take an inside step with inside foot to the man's hip. (2) Be alert for stunt and be ready to scrape on LB. c. Contact: (1) Head outside, driving the inside shoulder for the hip. (2) Hit and drive through the man on the rise. (3) Don't go down on all fours unless losing contact. (4) Must get as low as defensive man and root him out. (5) Must make contact simultaneously with offensive tackle. 13. Blocking Force: e a. Objective: (1) To block in front of ball carrier joc -70- RECEIVERS AND TIGHT END TECHNIQUES~CONTINUED (13. Blocking Force: ) e b. Approsch: (1) Use veer release. (2) Key secondary for type of force (sky or cloud) if sky, come under control as you approach safety. c. Contact: (1) Butt him in the numbers with your head gear. (2) Stalk him maintaining contact, stay head up, keeping feet spread and moving. t ¢ Sy, aoe Lf cloud, continue down line of scrimmage to corner. e Stalk him using same technique as on sky. If he fights upfield and outside, kick him out and wall him off from play. ° Ss ~~ n000——**, OFFENSIVE LINE TECHNIQUES General Assumption 1. Each ‘man will master his special techniques. e@ 2) We will have a perfect stance each play - no tip-offs. 3. We will quickly jump off the ball each play. 4, We will capture no man's land, 5. We will drive the opponents backward so that we can galn ground, 6. We : take away thelr abiilty to pursue laterally, 7. We will have a minimum of broken assignments to take away the possibittey ‘of a bad play. Allgnment 1, We will break from our huddle, sprint up to the line and get In proper stance and align. a, We can go on first sound, 2, Guards line up with helmet on bottom of center's numbers, The tackles will Tine up with helmet even with the guards, a, This alignment allows for: More momentum A second longer to see stunts More time to set quickly for pass Stance A good !Ineman must have a good stance In order to complete his assignment. Since this Is true, we will go one step further and have a perfect stance. Pre-requisites of a perfect stance: + Body must feel Ike a coled spring, ; Hust be able to fire out, pull, scramble, and pass protect from your same exact stance. 3. Weight over balls of feet. 4, Feet staggered no more than toe and instep. Toes straight ahead. Center feet parallel. 5. Both heels off ground. 6, Knees straight ahead over feet, Your knees cannot bow In or out, 7. Hips level with shoulders. 8. Shoulders squared to ground, 9. Right arm contacts ground at right angle with shoulder. 10. Head up so you can see the shoulders of the man in front of you If a down lineman and the crotch of a linebacker, OFFENSIVE LINE TECHNIQUES Continued @ Basic Elements of Blocking 1. Approach a, What step, what technique? 2. Contact a. Where's the target or point of aim? b, Hit on rise 3. Follow-through a, After stalemate, we will win by moving feet Types of Blocks 1, Drive Block a. Agressive fire-out face block 1, Used on down man or LB at point of attack 2. Aim for center of target with face mask in the numbers. b, Elements 1, Do not lunge. Explode into man, face into point of 2, Step with back foot and explode up and through defender. e 3. Deliver blow on rise, head up, eyes open. 4, Roll rump on contact; there will be a stalemate and discipline must make you pour on the coal, Thrust arms up to broaden blocking surface. Feet as close to man as possible, Step on his toes, €. Coaching Points 1. Quickness off ball is #1 2. Step with back foot, but don't over stride 3. Hit on rise 4. Roll rump 5. Keep legs driving 6. Take him where he wants to go 7. Don't go to all fours 8. Widen base after contact 2, Out Block (Nan at point of attack on either shoulder or @ man on the shoulder away from point of attack) a. Elements 1. Uncoil, explode. Aiming point is now on hip. 7 2, Deliver on rise, Step with near foot, Head up, eyes open. 3. Thrust arms to broaden blocking surface OFFENSIVE LINE TECHNIQUES Continued Types of Blocks (Cont Inued) 2, Out Block (continued) b. Coaching Points 1, Neutralize opponent 2. Forearm, head and elbow form vise 3. Step with back foot 4) Drive legs 5, Raise after contact, Jift and wall off 6. Force defender into chase, Do not let him have direct pursult. 3. Down Block a. Head across In front of opponent. Used when you have the angle and expect penetration, b. Head to the center of opponent when uncertain of charge. c. Elements 1, Step with near foot 2. Explode through him, gather legs under you 3, Head up, eyes open 44, If opponent spins out turn shoulders to boundary and shuffle up-field - leg whip If you are loosing him. d, Coaching Points 1, Used when you expect penetration 2, Used to close vacancy created by pulling TIneman 3. Can reverse only after vigorous contact or if i Iineman angles to your outside. 4, If opponent Is a reader aim at his middle and then engage with near shoulder. 4, Hook (or Reach) Block a, Used when assigned to block a man In when located to your outsIde In direction of play called, b. Elements 1, Man on Shade - Quick first step with near foot. Alming point is outside hlp. Get far shoulder In far thigh. 2, Man Removed ~ Lead with near foot and execute above. Coaching Points 1. Quick first movement. Reduce distance quickly 2, Contact must be on outside hip. 3. On contact, bring face up and scramble flercely to tle up opponent. 44, Go to all fours only If you fee! you are losing him. 5. Knock outside leg out from under opponent. OFFENSIVE LINE TECHNIQUES Continued Types of Blocks (Continued) e 5. Double Team - Ace, Deuce, Trey a. Aggressive 2 on} at POA. Object is to blast and drive defender back and/or to create holes and to wall off inside pursuit. b. Elements (Post Blocker) (1) Step with near foot to power, and drive as if you expect no help (2) Be sure to post him straight (3) Same as drive block c. Elements (Turn Man) (1) Step with inside foot. Use short step (2) Use drive block with point of aim on hip. (3) Be alert for scrape-off (4) Your responsibility is to turn man, (1) Do not let defender penetrate the sean. (2) Blockers combine forces against defender and not themselves. (3) Take anywhere (4) Both Blockers must stay on feet and keep moving e@ 6. Pulling Lineman a. Pull Technique (1) Employ a non-tipping stance. Mentally shift sone weight to off foot. (2) Lead step with near foot. Cross over with off foot. Get depth after sccond step. Drive off far leg, whipping arm across body, throwing head and torso in direction of pull. 5 (3) Rise on run, Run with forward body lean, swinging arms to provide speed and insure smooth co-ordinated rum motion. b. 2 and & Trap (1) Step with near foot directly at the defender. Continue at his original alignment assuring an inside out path. (2) Make contact with helmet in the center of opponent, then slide head toward line of scrimmage. : Trapping right use right shoulder. (3) Hit on the rise andwall off moving feet. (4) On 4 Trap pull more down the line on initial step. OFFENSIVE LINE TECHNIQUES Continued Types of Blocks 9 Continued) 6. Pulling Lineman 4, Coaching Points - applying to all pulls (1) Transfer welght mentally (2) Legs, arms, torse must move with one co-ordinated effort. (3) Run under control (4) Torso bent forward, rise on run (5) Get as close as possible with position and leverage before unleashing your block. (6) Widen as you hit. (7) Never let a defender cross your face, (8) Never look back. (9) 1f man to be trapped closes inside - fold him Inside. ~T6- PASSING GAME PRINCIPLES OF PASSING GAME A. We throw to the receiver or area with least amount of coverage. 1, Throw to the single coverage man. B. Quarterback,will read the defense and throw to the single covered man or the tan with the least amount of coverage. C. Quarterback calls a Route (example 70), all receivers and backs must run good routes since the Quarterback will throw as the defense dictates D, Backs must run hard flares to force linebackers to cover close to ‘the line of scrinmage and not enter into the deep coverage. £. The Quarterback must discipline himself and establish exact footwork for each route in the effort to obtain the best possible timing for the particular route. F, Ends must understand and accomplish the proper breaking points to insure proper timing and prevent the necessity of keeping the ball in air too long. Each pass is calculated for length and distance. G. Intercepting can be eliminated completely if: 1, AN receivers run good routes. 2, All receivers observe proper breaking points. 3. Flaring backs run hard to keep linebackers out of deep coverage. 4, If linebackers enter into deep coverage, quarterback will 5 throw to flare action. . Quarterback will. follow a definite pattern of Read defense before the ball is passed, Read the particular area after the snap, designated by the pass called. Use the proper Footwork for the pass. Set up as fast as possible. See the underneath coverage in the Key area. + If additional footwork is necessary, move up in the pocket. Run for daylight if you don't like what you see. vo empas AL 8 PASS PROTECTION | ‘ We NEVER want our Quarterback to be hit. Take pride in this, We must be able to protect the Pass 5 Counts. | Basic Things Each Man Hust Be Aware of: | Type of pass and pattern (Drop-back, Sprint) How much time needed Where passer will throw from How your opponent rushes Favorite Dogs Cover after-ball is thrown Set off the line,Guards stay in front, and Tackles stay on inside shoulder of opponent. Use basic three step drop. 1, LB over - set a bit deeper 2. Must get weight back to balls of feet before butting. Position After Set A 8 c. D. Stay com> Elbows in Rump down Face up Light on your feet (Think Quick) in Front #1 No Crossovers Hake him run over you. Cut only if you are beat or as a change of pace. 1f you stay in front and do nothing else correct, we can get the pass off. We must master the below techniques: e-zonmone> Elbows in. Keep his hands off you. Hat under chin, face up. Butt him square. Reset after contact and start cycle again. Don't miss over over-extend. Double-fist him. Quick pop and reset as change of pace. Opponent goes inside - give him a ride. Tackles always respect inside fake. Chop only as last resort. 60 Series Rules: Center - Guards - Tackle s- 4B reo 70 Series Same as 6 from out! leases on 80 Series Sprint ou Rules: Center on Guard On Tackle OFF Guard Off Tackli On Back Off Back 90 Series Rules: Center PASS PROTECTION (Continued) = Drop Back Resporisible for #0 rusher. Make a lucky or ringo call vs uncovered and diamond look. No man over, help. Responsible for the #1 rusher. a. On Guard - if covered by normal LB take deep drop. If LB comes block him, no LB pick up outside rush. If call by center to your side block #2 rusher. b. Off Guard - if covered by normal LB take deep drop. If LB comes block him, no LB help inside. If FAN CALL made block first down tinenan your side. Responsible for #2 rusher. a. On Tackle - if call by center to your side block #3 rusher. b. Off Tackle - if FAN CALL made block second down lineman to your side. vs 59 dof. block DE. vs eagle key LB & block him if he comes. vs split look key LB Inside out & block LB if he comes. Release and run called route. No block responsibility. 0's for everyone except the FB - he must key the first L& fe in and block if LB comes. If LB doesn't come FB re- route, it with one or both backs blocking to.side of call. = On gap, over, check off gap = On gap, over, check off gap On gap, over, help off gap On gap, lead step and hinge e On gap, lead step and hinge > Responsible for #3 unless you are to run a route (C.P. - if #3 drops ive "Gone'' call and help on contain). = Clean up #3 unless on back in route, then you are responsible to block #3 by yourself. (C,P. -if #3 drops give "Gone! call and help on contain or lead up field). = Wick passes block aggressive over area + Over, on gap -79- PASS PROTECTION (Continued) e (90 Series cont'd.) On Guard ~~ Over, on gap, off gap On Tackle - Over, on gap Off Guard ~ Over, on gap Off Tackle = Over, on gap On Back = Block outside of Tackles Off Back 5. Run Pass + Play action fake with off gap protection 6. Play Pass - Play action fake with on gap protection. 7. Boot - Rules: Center On Guard e On Tackle Off Guard OFF Tackle OFF Back On Back loses - On gap, over - On gap, over - On gap, over = Pull take first free rush = On gap, over, hinge + Rip, FINI for pulling guard + Block first man outside off tackle -80- 66-67 ¥ Hide a a 70-72 od wz a. Th-75 od Ooouo0o 18-79 X-Z Up # Maximum Protection = Block 70 Seris Responsibility; Drag Must cheat in to get across > curl - Outside Release, Run an up. = On gap, over = On gap, over, off gap ~ On gap, over = Pull and block first off color jersey = Hinge = Sprint to block DE - Fake 53, Rip = Fake 53, Boot right or 8 @G8aa 8° FULL RT. 7 ¥ 0 | Yo COACHING POINTS. Block #1, inside stalk Block mid 1/3, frame Ball carrier, drop step, get to 3 yds depth, take ball from Q8 and run off pulling guards block. Block #2, 1f covered by down lineman use misdirection block tech. Block #1, 1f covered by down lineman use misdirection block tech. Block #0, drive Pull bleck first off color jersey On gap, over, seal Fake 52, Rip Run option route Fake 52 to FB, hand ball to ¥ with depth, continue option fake. FULL RT. 8 FLIP > - Frame mid 1/3 - Run an up = Hook #3 - Pull Block force ~ Pull - Block first off color Jersey Scoop - Pull, cut off Dr - Fil oh Pose cence et cere see ' - Ball carrier, take pitch, run off tackles block. 5 Fake 21, collision 1st off color Jersey Reverse pivot, flip ball to FB FULL RT. 8 OPTION | FULL RE. 8 OPTION ConcHTIG Pons X = Block mid 1/3, frame - Run up route ~ Pirst inside LB (King) - Block #2, under - Block #1, under - Block #0, scoop ‘Scoop = Scoop - Junction, block first support IBS ad sees sect ae ee 1 ~ Run option route, look for pitch 8 1 Drop step,option end man on LOS . ee aii hy! i est ey ee X = Block #2 Deep 2 = Block mid 1/3, Frame COACHING POINTS “ ' Slam velease, flat across, block first off color Jersey OT = Block #2, under, C.P. vs 30 & eagle block IB 0G = Block #1 under © = Block #0, scoop BG ~ Scoop : BE - Scoop FB - Run option route, look for pitch HB - Junction, block #1 deep. @®B - Drop step,option end man on Los or 0G 8G BT FB HB FULL RT - 14 FULL RT ~ 14 Block mid 1/3,frame Block #1 deep, stalk Block #2 deep, stalk = Responsible for #1 and #2 on LOS Set, block #0, none backside LB Set - block #1 backside Set - block, #2 backside Lead on first Inside LB Ball carrier, slide step, take ball, run off first down lineman Drop, hand ball to HB Goaching Points oT os 8G BT FB FULL RT_- 15 FULL RT = 15 Block #1 deep, stalk Block mid 1/3, frame Slam release, flat across, block first off color jersey = Responsible for #1 and #2 on LOS Set, block #0, none backside LB Set, block #1 backside Set, block #2 backside Ball carrier, slide step, take ball, run off first down lineman Lead on first inside LB Drop, hand'ball to FB oT 0G 8G BT FULL RT 20 FULL RT ~ 20 Block outside 1/3,inside stalk Block outside 1/3,inside stalk Veer release, block #2 deep Block #2, drive Block #1, arive Block #0, drive Block #1 backside Block #2 backside Ball carrier, slide step, POA Is inside foot of 0G, run off center's block Run option route Counter step, give ball to FB, carry out option fake oT 0G 8G eT FB 48 FULL_RT_21 FULL RT - 2 Outside 1/3, inside stalk Outside 1/3, inside stalk Slam release, block mid 1/3, frame Block #2, drive Block #1, drive Block #0, drive Block #1 backside Block #2 backside Run option route Ball carrier, POA Is inside foot of 0G, run off center's block Counter step, give ball to HB, carry out option fake ae Coaching Points