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Kroxigor Teams

Though usually found led by their Slann or Lizardmen masters, occasionally a coach gets
brave enough to host a whole team of Kroxigor. The odd mix of brute strength and agility,
with a lot of tail action, make for a strong tactical team.
Qty

Title

Cost

MA

ST

AG

AV

Skills

Normal

Double

0-14

Skink

60,000

Dodge, Stunty

GSPR*

2-6

Kroxigor

140,000

Bonehead, Mighty Blow,


Prehensile Tail, Thick Skull

GAPT*

0-2

Sotec Kroxigor

190,000

Loner, Dauntless, Frenzy,


Mighty Blow, Prehensile Tail,
Thick Skull, Wild Animal

GAPT*

0-8 Re-roll counters: 70,000 each.


Star Players for inducement: Brick Farth and Grotty, Deeproot Strongbranch, Grashnak Blackhoof, Headsplitter, Helmut
Wulf, Hemlock, Icepelt Hammerblow, Morg n Thorg, Ripper.

Minotaur Teams
The physically all round strongest team, and strength to them is everything. A team capable
of smashing lines apart with mighty blows and Frenzy, brute force and ignorance is very
much the name of their game. Be careful though: being alone beyond the other teams line is
a lonely place when Wild Animal strikes.
Qty

Title

Cost

MA

ST

AG

AV

Skills

Normal

Double

0-14

Ungor

50,000

Horns, Stunty

GSPMR*

2-6

Minotaur

150,000

Frenzy, Horns, Mighty Blow,


Thick Skull, Wild Animal

GAPMT*

0-2

Doombull

220,000

Loner, Frenzy, Juggernaut,


Horns, Mighty Blow, Thick
Skull, Wild Animal

GAPMT*

0-8 Re-roll counters: 70,000 each.


Star Players for inducement: Brick Farth and Grotty,Deeproot Strongbranch, Grashnak Blackhoof, Headsplitter, Helmut
Wulf, Icepelt Hammerblow, Morg n Thorg, Ripper.

Ogre Team

Though Ogre teams exist normally, when a Big Guy league comes to be then only the best of
the Ogres will take to the field. Though weak, and lacking a natural thrower, a high agility Big
Guy and the indefatigable Ironguts make for a highly tactical play.
Qty

Title

Cost

MA

ST

AG

AV

Skills

Normal

Double

Dodge, Right Stuff, Side


Step, Stunty, Titchy
Bone-head, Mighty Blow,
Thick Skull, Stand Firm
Loner, Bone-head, Thick
Skull, Sure Hands,
Juggernaut, Sprint

GSP

ST*

GAP

SP

GAT*

0-14

Snotling

20,000

2-6

Ironguts

140,000

0-2

Ogre Bull

160,000

0-8 Re-roll counters: 70,000 each.


Star Players for inducement: Brick Farth and Grotty,Deeproot Strongbranch, Grashnak Blackhoof,
Headsplitter, Helmut Wulf, Icepelt Hammerblow, Morg n Thorg, Ripper.

Rat Ogre Teams


Due to the danger of working with Clan Moulders most successful experiment, only the
runtiest of Skaven are allowed to work within these powerful teams. Movement is the key to
this team, but with high speed big guys capable of mutation comes cost.
Qty

Title

Cost

MA

ST

AG

AV

Skills

Normal

Double

0-14

Skaven Runt

50,000

Dodge, Stunty

GSPMR*

2-6

Rat Ogre

150,000

Frenzy, Mighty Blow,


Prehensile Tail, Wild Animal
Loner, Frenzy, Foul
Appearance, Mighty Blow,
Prehensile Tail, Wild Animal

GAPMT*

Warpstone
190,000
5
5
2
9
SM
GAPT*
Rat Ogre
0-8 Re-roll counters: 70,000 each.
Star Players for inducement: Brick Farth and Grotty, Deeproot Strongbranch, Grashnak Blackhoof, Headplitter, Helmut
Wulf, Icepelt Hammerblow, Morg n Thorg, Ripper.
0-2

Treeman Teams

The epitome of slow but steady, the stupendous strength and armour of your average
Treeman is easily offset by the general lack of any redeeming feature in your average
Halfling. A risky but rewarding team.
Qty

Title

Cost

MA

ST

AG

AV

Skills

Normal

Double

0-14

Halfling

30,000

Dodge, Right Stuff, Stunty

GSP

Stand Firm, Sure Hands,


Rooting Out*
Loner, Mighty Blow, Stand
Firm, Strong Arm, Take Root,
Thick Skull, Throw TeamMate

GAP

GAP

2-6

Willow Wisps

150,000

0-2

Oakenroots

170,000

10

0-8 Re-roll counters: 70,000 each.


Star Players for inducement: Brick Farth and Grotty, Deeproot Strongbranch, Grashnak Blackhoof, Headplitter, Helmut
Wulf, Icepelt Hammerblow, Morg n Thorg, Puggy Baconbreath, Ripper.

Troll Teams
With a tendency to eat their Goblin counterparts, this may seem an odd team to field(and it
is), but with a strong throwing game, regeneration and a relatively cheap players they make
up for their hunger in their lack of long term risk.
Qty
0-14

Title
Goblin

Cost
50,000

MA
6

ST
2

AG
3

AV

Skills

Normal

Double

Dodge, Right Stuff,


Stunty, Thick Skull

GSP

GAP

GAP

2-6

River Troll

110,000

0-2

Stone Troll

200,000

REALLY Hungry* Mighty


Blow, Really Stupid,
Regeneration,
Throw Team-Mate
Loner, Strong Arm,
Mighty Blow, Stonehead*,
Regeneration, Throw TeamMate

0-8 Re-roll counters: 70,000 each.


Star Players for inducement: Bomber Dribblesnot, Brick Farth and Grotty, Deeproot Strongbranch, Fungus the Loon,
Grashnak Blackhoof, Headplitter, Helmut Wulf, Icepelt Hammerblow, Morg n Thorg, Nobbla Blackwart, Ripper, Scrappa
Sorehead.

Yhetee Team

Coming from cold climates just for the joy of the game (or the violence, we cant be sure),
Yhetees natural cold aura and ferocity make them a disturbing sight. Vicious but fragile, all
Wild Animal can make them risky but Claws makes them expert big guy killers.
Qty

Title

Cost

MA

ST

AG

AV

Skills

Normal

Double

0-14

Gnoblars

50,000

Dodge, Stunty

GSPR*

2-6

Yhetee

150,000

Claws, Frenzy, Wild


Animal

GAPT*

0-2

Yhetee Brute

190,000

Loner, Claws, Disturbing


Presence, Mighty Blow,
Frenzy, Wild Animal

GAPT*

0-8 Re-roll counters: 70,000 each.


Star Players for inducement: Brick Farth and Grotty,Deeproot Strongbranch, Grashnak Blackhoof,
Headsplitter, Helmut Wulf, Icepelt Hammerblow, Morg n Thorg, Ripper.
New Skills Appendix

New Rules Appendix

REALLY Hungry: As hungry, but will attempt to eat on a 1


or 2 (resists on a 3+).
Rooting Out: As Take Root, but a successful roll of a 6 on a
d6 at the beginning of any following turn will uproot the
player, returning them to full MA as of the current turn.
Stonehead: As Bonehead.

New Skill Categories:


R- Can take Right Stuff as a skill.
T- Can take Throw Team-Mate as a skill.

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