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Dice Games

Beat the Bartender


Part 3 of 11
by Mark A. Jindra

Beat the Bartender


The origins of this game are unknown, but two versions are played. The first version, known as Beat the
Bartender, is usually played in local taverns. The second, known as Beat This!, is played mostly by orcs.
Beat the bartender is usually played using 2d6
(although any two dice can be used: 2d10, 2d20, etc.).
Bets are placed between the players and the
bartender before the dice are thrown. The bartender
rolls the two dice and scores the total of the two
numbers thrown. Subsequent players roll the dice and
have to score a higher total to win their bet. The
bartender wins in the case of tied scores.

Beat This!
In Beat This!, one player takes the role of leader. The game is played with two dice against the leader. Bets are
placed between the players and the leader before the dice are thrown. The leader rolls two dice and scores the
total of the two numbers thrown. Subsequent players roll the dice and have to score a higher total to win their
bet. The leader wins in the case of tied scores. After each round, the role of leader changes to the player with
the lowest total score.
Orcs often have trouble finding two matching dice and sometimes play the game with two or even three dice of
varying sides.
This game requires two or three dice of varying sides (d4 through
d12). This game is based on the dice game known as High Dice, also
known as Two Dice Klondike, Bingo and Beat the Bank.

Dice Weirdos

For those who missed the original article, we discussed the various superstitions folks here at Wizards of the
Coast harbor about rolling their dice--;and, of course, asked for your superstitions and stories as well! To share
a few stories, of preparing the dice for action:
When I cleanse my dice, I place them in a tumbler and pour some Jack Daniel's Whiskey over them. Then toss
back the whiskey and repeat. Do not rush to remove the dice from the glass; they must stay there the whole
night. The next morning they are blessed.
--Albert
I always wash the die pre-gameplay, and smoke a cigarette after every critical hit.
--MisterSpooky
Back during the heady days when all my weapons did a d6 damage, I had the amazing ability to always get a 6
-- provided I struck myself in the forehead with the die before rolling. It wasn't 100% effective, but 80% sounds
about right. It really irked people when we played Risk, though, since the DM could always throw more monsters
at us in D&D.
--David

Feedback
If you use a dice game in your own campaigns, here's your chance to share it. Send it in to:
dndcolumn@wizards.com, and we may feature it in a future edition of Dice Games!

About the Author


Mark A. Jindra has been a fan of Dungeons & Dragons for over 25 years. In 1998 he landed his dream job as a
web developer for Wizards of the Coast and is currently the developer of the D&D website.

1995-2006 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

Based on the original Dungeons & Dragons game by E. Gary Gygax and Dave Arneson and on the new
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please visit www.wizards.com/d20. 2001-2006 Wizards of the Coast, Inc. All rights reserved. Made in the
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