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Secrets/Sidequests FAQ by !.ACA.!
<http://www.gamefaqs.com/users/ACA/contributions>
*Version:* 2.3 | *Updated:* 04/03/14 | Search Guide | Bookmark Guide
Final Fantasy X
PlayStation 2 (2001) (North America)
Secrets and Sidequests FAQ
v2.3 [April 2, 2014]
author:
email:
web:
http://sonicawareness.net
_____________________________
_______________________________________
_________________________________________________
___________________________________________________________
_____________________________________________________________________
_______________________________________________________________________________
Please take a moment to read:
A lot of time and effort went into creating this guide. If you found this guide
useful, please consider making a donation to support my continued work so I can
continue to create these free guides for everyone :)
Any PayPal donations are graciously accepted: acax1985 [at] gmail [dot] com
----------------------------Even the smallest amount is very muchappreciated. Thank you, kind soul.
_______________________________________________________________________________
T A B L E O F C O N T E N T S
_______________________________________________________________________________
Chapter
One:
Ronso Rage <ID001>
"Every detail of the Ronso Rage Overdrive is covered here."
Chapter
Two:
Chapter
Three:
Chapter
Four:
Chapter
Five:
Chapter
Six:
Chapter
Seven:
Chapter
Eight:
Chapeter
Nine:
Chapter
Ten:
Chapter
Eleven:
Chapter
Twelve:
Chapter
Thirteen:
Chapter
Fourteen:
Chapter
Fifteen:
Chapter
Sixteen:
Chapter
Seventeen:
Chapter
Eighteen:
Chapter
Nineteen:
Chapter
Twenty:
Chapter
Twenty-One:
Chapter
Twenty-Two:
Chapter
Twenty-Seven: Yojimbo <ID027>
"How to unlock Yojimbo, a secret Aeon. Also, learn all about
his special Zanmato attacks and much, much more."
Chapter
Twenty-Eight: Anima <ID028>
"Unlocking Anima at the Baaj Temple."
Chapter
Twenty-Nine: Magus Sisters <ID029>
"How to unlock the three Magus Sisters and add an extremely
capable aeon team to your repertoire."
Chapter
Thirty:
Chapter
Thirty-One:
-QUICK SEARCHTo quickly find a chapter, simply press CONTROL and F, and then type the
chapter's ID like so: <ID999>
-REVISION HISTORYv2.3 [April 2, 2014]
Beginning research into how to update this for the re-release!
v2.2 [April 16, 2013]
Added additional information about Valefor's hidden overdrive.
v2.1 [October 7, 2008]
Removed e-mail section. Updated contact information. Fixed formatting
_______________________________________________________________________________
Use Lancet On
=============
<none>
Seed Cannon
Ragora
Sandragora
Grat
Kilika Forest
Sanubia Desert
Mt. Gagazet
Thrust Kick
YKT-63
YKT-11
Bevelle Highbridge
Yevon Dome
Aqua Breath
Chimera
Chimera
Chimera (2)
Macalania Forest
Al Bhed Home
Brain Calm Lands
White Wind
Dark Flan
Spirit
Mt. Gagazet
Omega Ruins
Mighty Guard
Behemoth
Mt. Gagazet
Zanarkand Ruins
Inside Sin
Behemoth King
Fire Breath
Dual Horn
Dual Horn (2)
Grendel
Valaha
Self Destruct
Bomb
Bomb (2)
Grenade
Puroboros
Mi'hen Highroad
Mushroom Rock Road
Al Bhed Home
Mt. Gagazet
Zanarkand Ruins
Sunken Cave
Mi'hen Highroad
Mushroom Rock Road
Al Bhed Home
Mt. Gagazet
Omega Ruins
Stone Breath
Basilisk
Anacondaur
Djose Highroad
Calm Lands
Doom
Ghost
Wraith
Sunken Cave
Inside Sin
Omega Ruins
Bad Breath
Malboro
Great Malboro
Calm Lands
Sunken Cave
Inside Sin
Omega Ruins
Omega Weapon
Nemesis
Omega Ruins
Monster Arena
Nova
There you have it.
There are a bunch of Ronso Rages you can learn from the Al Bhed home, but if
you miss them there, don't worry. Every Rage can be learned, at any time.
Watch out for Malboro and Great Malboro, they are extremely annoying to fight,
as they often confuse your characters.
In addition to those monsters having learnable Ronso Rages, two other Ronsos,
Yenke and Biran, also can teach you moves when you battle them on Mt. Gagazet.
The moves the other Ronsos teach you:
Biran
=====
Doom
Mighty Guard
Self Destruct
Thrust Kick
Yenke
=====
Aqua Breath
Fire Breath
Stone Breath
White Wind
You'll notice you can grab EIGHT Ronso Rages in one battle by using Lancet on
both Biran and Yenke. And since your Overdrive bar immediatly charges after
you steal an enemy skill, it is not a bad tactic to Lancet both Ronsos and then
unleash their skills right back at them.
You may be wondering what each of these moves do. Here is a listing:
Skill
=====
Jump
Result
======
Non-elemental damage to one enemy
Fire Breath
Seed Cannon
Self Destruct
Thrust Kick
Stone Breath
Aqua Breath
Doom
White Wind
Bad Breath
Mighty Guard
Nova
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
Q: If I have more than 9999 HP worth of Sphere Grid Nodes activated, but I do
not have [Break HP Limit] yet, will the game remember the nodes that put me
over 9999 HP, so that when I get [Break HP Limit] I will have more HP?
A: Yes, the game 'remembers' your HP. Don't worry.
Q: How much HP can you max out with?
A: The most HP any one character can have is 99,999.
That's everything you could want about [Break HP Limit].
_______________________________________________________________________________
Most people have inputted the the three hidden Al Bhed passwords into the
Airship Password Database. However, few people actually know how to get these
passwords, other than reading a guide or FAQ. This will explain how to get the
passwords yourself.
If you're wondering what the three Al Bhed Passwords are, they're:
VICTORIOUS
MURASAME
GODHAND
They must be inputted with capital letters into the airship password system.
If you're curious on how these passwords were cracked, check out the following
areas. It's all deeply explained.
How VICTORIOUS Was Cracked
==========================
First, you'll need to have most of the Al Bhed Primers. If you don't have them
all, you'll need to use an Al Bhed guide to translate things your missing. The
second step is to go to Besaid and read the clue there:
Kilika and Bikanel join as one.
Then read the clue in the beginning for the Kilika forest:
tepswrs
VCOIU
It makes little sense, right? Well go to the Sanubia Desert next. Read that
clue:
hasod i
ITROS
Put it together. You'll wind up with something weird looking:
tepswrsVCOIU
hasodiITROS
If you read it in a diaganol kind of way you'll end up with:
thepasswordisVICTORIOUS
Therefore: The password is VICTORIOUIS. Pretty neat, huh? That one wasn't too
hard to figure out. Neither is the next one.
How MURASAME Was Cracked
========================
To get the Murasame password, head to the Baaj Temple. It's the place where you
get Anima. Head back to the area where you first find Tidus floating in the
water. Find the clue that reads:
In the land where bolts of light
Illuminate the blackest night
With Macalania behind
The fourth pillar you sight
Look not on the left
But on the right
The land where bolts of light illuminate the blackest night is, obviously, the
Thunderplains. But Macalania at your back and then check out the fourth pillar
on your right.
Bingo. You'll find that the password is MURASAME. The next one might be
tricky.
How GODHAND Was Cracked
=======================
Stay focused, as this gets pretty complicated at parts.
On the Highroad (closest to Luca), find this clue:
There is a valley in a vast plain with a great thorn beside.
From the thorn look cross the vale to the other side.
Head to the Calm Lands, the only plains with a thorn. Near the gorge you'll
find this clue:
With the Vale at your back go fortynine.
Then seven to the right in the truest line.
Now face south, which is opposite the vale. Do exactly as each instruction
tells you:
[A stone gives this clue]: Right sixteen and right four
[A stone gives this clue]: With me at your back go twenty, then twenty to the
right.
[A circle gives this clue]: Continue on. Find me.
After that clue, go to the next circle. It's near the thorn.
Time for the password: GODHAND. A lot of work, but not too hard. Just
concentrate!
There you have it. How to crack those mysterious Al Bhed Passwords you took
for granted.
_______________________________________________________________________________
Many people wonder where they can get Dark Matter. Read on.
There are only a handful of ways to get Dark Matter. Other than the ways I
list, there are no other "secret" ways I'm hiding from you. So if you
absolutely need Dark Matter, this is how you'll HAVE to get it. You can bribe
Land Worms once you are inside Sin's very core, but you can't save once you get
there, so I omitted that from this guide.
a) Blitzball: Occasionally, and I do mean occasionally, you could win
Dark Matter as a blitzball prize. Not very common. Very bad way of getting a
lot of Dark Matters.
b) Monster Arena Drops: Any of the Arena Creations have a very slim chance of
dropping one Dark Matter after a fight. Luck Stat plays no part in the rarity
of finding Dark Matter by killing Area Creations, and it seems that all area
creations drop them with the same rarity. If you overkill the monster, and the
monster drops a Dark Matter, you'll get an extra one, too. The best way to
amass Dark Matters quickly if you're short on money. I find Sleep Sprout
extremely easy to kill, so he'd be a good choice if you're attempting to get
rarely dropped Dark Matter.
c) 99 Free Dark Matters: Capture five of every monster in the game and
then talk to the Monster Arena owner. He'll reward you with 99 Dark Matters.
Truly awesome, but this can only be done ONCE. You'll also unlock
Ultima Buster.
So what does Dark Matter do? If you can acquire 60 Dark Matters, you can add
them to a weapon for [Break Damage Limit] auto-ability. Very good if you're
never going to acquire Celestial Weapons.
Dark Matter is very often used in Rikku's mixes. Check out the Trio of 9999
section for more.
Dark Matter can also be used in battle, with USE. It does nice damage.
If you've got all the Celetial Weapons, Dark Matter is rather useless. It
fetches some nice gil, if you should sell it. You cannot buy Dark Matter,
_______________________________________________________________________________
_______________________________________________________________________________
The Celestial Mirror is the most important item when it comes to powering up
your Celestial Weapons. Just how do you obtain it? The following paragraphs
should make it clear.
Head to the center of the Calm Lands. Talk to the chocobo trainer and ride a
chocobo off to the far bottom right corner of the map. You should see a small,
yellow chocobo feather sitting on the ground. Interact with the feather and
you'll jump down to a hidden area below.
You'll have to soon dismount the chocobo, don't worry, you don't need the bird
anymore. Cross the Remien Temple bridge and go right. You'll get to play a
chocobo racing game.
Win the race by getting to the middle of the track before the other chocobo
beats you to it. Don't worry about grabbing any of the chests, they're
nonessential for the task at hand.
Once you win the race, you'll be rewarded a Cloudy Mirror.
Your next destination is Macalania Forest. Find a lonely mother standing about
with her son, and continue to talk to her until she mentions her lost husband.
Find the husband. He's located off to the right and then north. You'll have
to leave Macalania Forest, kind of. Once you've convinced the father to return
to his wife and son, return to his wife and son yourself.
Remember this spot! Write it down, if you have to. You'll need to return here
every time you want to power up a Celestial Weapon.
When you first get your Celestial Weapons, they all will have:
[No AP]
You'll need to revisit this spot and power up the weapons.
Power them up with a Crest for:
[No AP] + [Double Overdrive]
Once powered up with a Crest, a certain power might be unleashed. For example,
when Yuna is powered with her Crest, Valefor will be able to deal over 9999
damage in one hit.
Power them with a Sigil for:
[Break Damage Limit] + [Triple Overdrive]
Note, you'll get the two above abilities, plus TWO MORE other abilities, such
as [One MP Cost] or [First Strike], depending on the character.
_______________________________________________________________________________
[No Encounters] is an armor auto-ability that allows the party to walk freely
around the world without running into any random battles. You'll still fight
bosses, of course.
To customize [No Encounters] onto an armor, you'll need 30 Purifying Salts.
The only way to get Purifying Salts is to steal them from enemies. Abadon, of
the monster arena, will give up some if you steal from him. Warrior Monks
and Fallen Monks also give up Purifying Salts on occasion if try to steal from
them, althought it is rare. With [Master Thief] auto-ability on an armor, you
will frequently steal Purifying Salts from Hornet, a monster in the arena.
On a side note, Purifying Salts also can be used to teach an Aeon dispel.
You'll also get 99 Purifying Salts should you unlock Fafnir in the monster
arena. To unlock Fafnir, you'll need to capture four of each Vouivre,
Lamashtu, Kusariqqu, Mushussu, and Nidhogg.
[No Encounters] armors are also dropped by Ghosts, Wraiths, or Demonoliths on
_______________________________________________________________________________
_______________________________________________________________________________
Yuna's Celestial Weapon is Nirvana. The name is obviously derived from the
Buddhist faith. Nirvana is considered to be the ultimate state of happiness,
only achieved after many reincarnations.
The first step to gaining Nirvana is to to grab the Moon Crest. It's actually
on Besaid Island, and it can be grabbed the first time you visit the
island--when Wakka first meets Tidus. In the ocean Tidus swims in, check out
the right side of the screen. Look around for a treasure chest on a little
cove. Open it up, and you've got Yuna's Moon Crest.
Next, you'll want to go to the Remien Temple (located near the Calm Lands) and
battle Belgemine's aeons. You must have all of the aeons, including the extra
aeons Yojimo, Anima, and Magus Sisters, to complete this task.
Here's a guide to defeating each aeon and ultimately grabbing Yuna's Moon
Sigil.
Valefor (20,000 HP)
===================
Prizes: First Time
Second Time
All Others
- Summoner's Soul
- Lightning Gem x4
- Power Sphere x4
It's an easy battle. Valefor is incredibly weak, and he has a low HP. Not a
problem here. If you are having problems with Valefor, Yuna'a level is far too
low to defeat the other aeons.
Ifrit (28,000 HP)
=================
Prizes: First Time
Second Time
All Others
- Aeon's Soul
- X-Potion x30
- Mana Sphere x5
Don't use fire attacks. A nice dose of Ice attacks from Anima should eliminate
Make sure you don't hit Ixion with Thunder attacks, as he absorbs them. Water
magic is your easiest option.
Shiva (20,000 HP)
=================
Prizes: First Time
All Others
Shiva will dodge most physical attacks. Use a steady dose of Firaga, and
she'll be gone. If you miss with too many physical attacks, she'll have an
overdrive, Diamond Dust, ready to use on your aeon.
Bahamut (35,000 HP)
===================
Prizes: First Time
All Others
- Flower Sceptor
- Mana Sphere x8
- Shadow Gem x8
- Power Sphere x10
Defeat Yojimbo with ease, as long as you're using attacks like Impulse, Pain,
or Ultima. He'll dodge a lot of physical attacks.
Anima (54,000 HP)
=================
Prizes: First Time
All Others
Anima has the most HP of any single aeon, so this could be your first
challenge. Just make sure you use the Magus Sisters, Yojimbo, Shiva,
or Bahamut and you'll be on your way to victory. Valefor doesn't have
enough HP for the fight, and Ifrit is not strong enough.
Magus Sisters: Cindy (20,000 HP) / Sandy (35,000 HP) / Mindy (48,000 HP)
========================================================================
Prizes: First Time
- Shining Gem x40
All Others
- Power Sphere x12
Sending
- Moon Sigil
One overdrive from Anima or Bahamut will eliminate the Magus Sisters just as
quickly as they came out. If you don't want to use an overdrive, first take
Cindy, because she is the healer. Once you win this battle, send Belgemine and
grab the Moon Sigil. Almost time for Yuna's weapon.
Back to the Calm Lands. Capture at least one of every monster there. Be sure
the man who runs the arena acknowledge that you've capture at least one of
_______________________________________________________________________________
Wakka's ultimate weapon is not that hard to attain. You must have the
Celestial Mirror, however. Don't try to get Wakka's weapon from the bar until
you have the Celestial Mirror.
First, take your airship to Luca. Check out the Besaid Aurochs locker room,
and attempt to open all the lockers. Inside one of the lockers is the Jupiter
Crest.
Next, head to the bar where Kimahri nearly gets into a large fight with Biran
Ronso and Yenke Ronso. Talk to the man behind the counter. He'll give up
Wakka's ultimate weapon.
The last step is actually the most difficult.
You must win each of Wakka's overdrives in the blitzball leagues and
tournaments before you can get his Sigil. Refer to another part of this guide
for information about Wakka's overdrives and how to get them.
After you've won Auroch Reels, Wakka's last overdrive, the Jupiter Sigil will
be a prize in the League games. It might not appear right away, so keep
winning league championships. If you're impatient, read on for a trick.
There is a certain trick to help you gain Wakka's Jupiter Sigil faster. After
you've grabbed all his overdrives, keep using RESET TEAM DATA until Wakka's
Sigil appears as a league prize. Personally, I don't recommend this, because
you'll lose all your blitzball stats, levels, recruitments, techs, etc.
Take the weapon, crest, and sigil to the woods and power it up. Wakka's
new World Champion will boast:
[Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter]
Also, after World Champion is powered up, Ifrit will be able to inflict over
9,999 damage. Wakka's World Champion deals extra damage when Wakka's HP is
full, so heal him often.
_______________________________________________________________________________
_______________________________________________________________________________
Kimahri's Celestial Weapon, the Spirit Lance, is not too hard to obtain. If
you use the map I'm providing for the butterfly game, then you should be fine.
Before the butterfly game, though, head to the Thunder Plains. You may have
noticed that their are several Qactuar stones in corners of the Thunder Plains.
Pray at three stones, and then head back down to the southern part of the
plains. There will be a Qactuar Ghost floating around.
It's a bit tricky to follow him, because it seems he is following you, but you
have to try. He'll lead you to an old, crumbled tower on the right side of the
screen. It's about in the middle of the screen, not too far north or south,
but in the middle.
You'll notice how destroyed the tower is. Pray at this spot, with Celestial
Mirror in hand, and you'll watch a short cutscene as Kimahri obtains his
weapon.
Kimahri's Saturn Crest is located on Mt. Gagazet. Chances are you picked it up
already, it's near a bunch of pillars near the Seymour fight. It's not hard to
find. Open the box and get the Crest.
The Saturn Sigil isn't hard to find, either, but it is quite hard to obtain.
You'll need the map at:
< http://www.freewebs.com/acax1985/ps2_final_fantasy_x_butterfly_map.jpg >
Print it, if you need.
Take the airship to Macalania and then begin the butterfly game. You must
complete both. By using the butterfly map (see the link above), it should be
much easier. You'll need to grab all the blue ones, while avoiding the red
ones. It's frustrating, to say the least. [No Encounters] on an armor is a
must. Even if you run into a red butterfly while [No Encounters] is equipped,
you'll fight a battle. Use this time to capture any monsters you need.
If you try to do this before you have the airship, you will not get the items
you are looking for.
Once you power up Kimahri's Spirit Lance, Ixion will be able to break the
damage limit of 9,999 damage. The Spirit Lance, fully charged:
[Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Evade & Counter]
So why is it called the Spirit Lance, when it has absolutely nothing to do
with any sort of magic?
According to what translations
is deeply rooted in spiritual,
the American game. The Crests
Holy Scrolls, respectively, in
In Japanese, Kimahri's Sigil was the Thursday Holy Scroll. All of the
characters had days, not planets (or satelites, YUNA!), assigned to them.
Holy Thursday is a very special day in the Christian faith (which I'm not
going to get into), and Kimahri's ultimate weapon was called Longinus in
the Japanese edition. Longinus is the suposed name of the Roman soldier who
pierced Jesus Christ's side with a spear as he hung on the cross.
Obviously, America is too fragile to include these "deep, dark elements of
religion" in a game, so it was tuned down to Spirit Lance.
Kawa Same adds this:
"Also, if you pay attention to this kind of stuff, the Lance of Longinus is
also the name of a Holy Lance in an anime called Neon Genesis Evangelion. This
anime was very popular when FFX was in it's production stages. Still is,
actually."
_______________________________________________________________________________
Throughout the game, Auron is your fighter and strongest character. I think
the Mars Crest and Mars Sigil fit him well, as Mars was the Roman God of War.
The steps to gaining Auron's Masamune are actually a bit longer than most other
characters, because of the sheer ease of the process.
First, take your Celestial Mirror with you to the Calm Lands. Head down
towards the Cavern of the Stolen Fayth and look around. You'll see a rusty
sword around there. Take it with you to the Mushroom Rock Road.
Once at Mushroom Rock Road, take your second left. It should lead you to a
lift. Follow the obvious instructions of inserting the Rusty Sword, and you'll
grab a powered down version of the Masamune.
The Mars Crest is even easier to get. Just ride a chocobo to the end of the
Mi'ihen Highroad. You'll notice another path, to the south. It leads to the
ruined Mi'ihen road. Locate the chest and get ready to capture some monsters.
To get the Mars Sigil, you'll need to unlock TEN Species Conquest or Area
Conquest Monster Arena monsters.
You have -no idea- how long this next chart took me to create, so please USE it
and don't ask me questions.
You must unlock any TEN of these monsters:
Monster Unlocked
================
Stratavis
Monsters Needed
===============
1 Dingo
1 Condor
1 Water Flan
Location
========
Besaid
Besaid
Besaid
Malboro Menace
1
1
1
1
Killer Bee
Ragora
Dionix
Yellow Element
Kilika
Kilika
Kilika
Kilika
Kottos
1
1
1
1
1
1
1
Raldo
Mi'ihen Fang
White Element
Bomb
Dual Horn
Vouivre
Ipiria
Mi'ihen
Mi'ihen
Mi'ihen
Mi'ihen
Mi'ihen
Mi'ihen
Mi'ihen
Coeurlregina
1 Thunder Fan
Highroad
Highroad
Highroad
Highroad
Highroad
Lowroad
Lowroad
1
1
1
1
1
1
Gandarewa
Raptor
Lamashtu
Red Element
Funguar
Garuda
Mushroom
Mushroom
Mushroom
Mushroom
Mushroom
Mushroom
Rock
Rock
Rock
Rock
Rock
Rock
Road
Road
Road
Road
Road
Road
Jormungand
1
1
1
1
1
1
1
Bite Bug
Garm
Bunyip
Simurgh
Snow Flan
Basilisk
Ochu
Djose Highroad
Djose Highroad
Djose Highroad
Djose Highroad End
Djose Highroad
Djose Highroad
Moonflow
Cactuar King
1
1
1
1
1
1
1
1
Aerouge
Buer
Melusine
Kusariqqu
Qactuar
Gold Element
Larva
Iron Giant
Thunder
Thunder
Thunder
Thunder
Thunder
Thunder
Thunder
Thunder
Espada
1
1
1
1
1
1
1
1
Wasp
Murussu
Blue Element
Xiphos
Chimera
Evil Eye
Snow Worlf
Mafdet
Macalania
Macalania
Macalania
Macalania
Macalania
Macalania
Macalania
Macalania
Abyss Worm
1
1
1
1
1
1
Alcyone
Sand Wolf
Sand Worm
Mushussu
Zuu
Cactuar
Bikanel
Bikanel
Bikanel Very North
Bikanel
Bikanel Very North
Bikanel Sand Storm
Chimerageist
1
1
1
1
1
1
1
1
1
Nebiros
Skoll
Flame Flan
Anacondaur
Shred
Coeurl
Ogre
Malboro
Chimera Brain
Calm
Calm
Calm
Calm
Calm
Calm
Calm
Calm
Calm
Don Tonberry
1
1
1
1
Epaaj
Imp
Yowie
Thorn
Sunken
Sunken
Sunken
Sunken
Plains
Plains
Plains
Plains
Plains
Plains
Plains
Plains
(Woods)
(Woods)
(Woods)
(Woods)
(Woods)
(Snowy)
(Snowy)
(Snowy)
Lands
Lands
Lands
Lands
Lands
Lands
Lands
Lands
Lands
Cave
Cave
Cave
Cave
1
1
1
1
1
Dark Element
Nidhogg
Valaha
Ghost
Tonberry
Sunken
Sunken
Sunken
Sunken
Sunken
1
1
1
1
1
1
1
1
1
1
1
1
Bandersnatch
Grat
Grenade
Bashura
Ahriman
Grendel
Dark Flan
Mandragora
Behemoth
Splasher
Achelous
Maelspike
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
1
1
1
1
1
1
1
1
1
Exoray
Gemini [with Club]
Gemini [with Sword]
Adamantoise
Behemoth King
Wraith
Great Malboro
Barbatos
Demonolith
Inside
Inside
Inside
Inside
Inside
Inside
Inside
Inside
Inside
Vorban
1
1
1
1
1
1
1
1
1
1
Varuna
Floating Death
Black Element
Zaurus
Spirit
Halma
Machea
Master Coeurl
Master Tonberry
Puroburos
Omega
Omega
Omega
Omega
Omega
Omega
Omega
Omega
Omega
Omega
Fenrir
3
3
3
3
3
3
3
Dingo
Mi'ihen Fang
Garm
Snow Wolf
Sand Wolf
Skoll
Bandersnatch
Besaid
Mi'ihen Highroad
Moonflow
Macalania (Snowy)
Sanubia Desert
Calm Lands
Mt. Gagazet
Ornitholestes
3
3
3
3
3
3
3
Dionix
Ipiria
Raptor
Melusine
Iguion
Yowie
Zaurus
Kilika Forest
Mi'ihen Lowroad
Mushroom Rock Road
Thunder Plains
Macalania
Sunken Cave
Omega Ruins
Catoblepas
Abadon
Cave
Cave
Cave
Cave
Cave
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Sin
Sin's
Sin's
Sin's
Sin
Sin
Sin's
Sin's
Sin's
Cavern
Cavern
Cavern
Ponds
Ponds
Ponds
City
City
City
City
City
City
Ruins
Ruins
Ruins
Ruins
Ruins
Ruins
Ruins
Ruins
Ruins
Ruins
Pteryx
4 Condor
4 Simurgh
4 Alcyone
Besaid
Djose Highroad
Sanubia Desert
Hornet
4
4
4
4
Kilika
Moonflow
Macalania (Woods)
Calm Lands
Vidatu
4 Gandarewa
4 Aerouge
4 Imp
One-Eye
4
4
4
4
4
Floating Eye
Buer
Evil Eye
Ahriman
Floating Death
Mi'ihen Highroad
Thunder Plains
Macalania (Snowy)
Mt. Gagazet
Omega Ruin
Jumbo Flan
3
3
3
3
3
3
Water Flan
Thunder Flan
Snow Flan
Ice Flan
Flame Flan
Dark Flan
Besaid
Mi'ihen Highroad
Moonflow
Macalania (Snowy)
Calm Lands
Mt. Gagazet Cavern
Nega Elemental
3
3
3
3
3
3
3
Yellow Element
White Element
Red Element
Gold Element
Blue Element
Dark Element
Black Element
Kilika
Mi'ihen Highroad
Mushroom Rock Road
Thunder Plains
Macalania (Woods)
Sunken Cave
Omega Ruins
Tanket
3
3
3
3
3
3
Raldo
Bunyip
Murussu
Mafdet
Shred
Halma
Mi'ihen Highroad
Moonflow
Macalania (Woods)
Macalania (Snowy)
Calm Lands
Omega Ruins
Fafnir
4
4
4
4
4
Vouivre
Lamashtu
Kusariqqu
Mushussu
Nidhogg
Mi'ihen Lowroad
Mushroom Rock Road
Thunder Plain
Sanubia Desert
Sunken Cave
Sleep Sprout
5 Funguar
5 Thorn
5 Exoray
Killer Bee
Bite Bug
Wasp
Nebiros
Djose Highroad
Sunken Cave
Inside Sin
Bomb King
5 Bomb
5 Grenade
5 Puroburos
Mi'ihen Highroad
Mt. Gagazet
Omega Ruins
Juggernaut
5 Dual Horn
5 Valaha
5 Grendel
Mi'ihen Highroad
Sunken Cave
Mt. Gagazet Cavern
Ironclad
10 Iron Giant
10 Gemini [with Club]
10 Gemini [with Sword]
Thunder Plains
Inside Sin
Inside Sin
There you have it. You must unlock any ten of those monsters, and I've even
included how to do it. Get the Mars Sigil from the man at the arena and then
go power up your Masamune to full strength:
[Break Damage Limit] + [Triple Overdrive] + [First Strike] + [Counterattack]
Auron's Masamune, when powered up, allows Yojimbo to deal more than 9,999
damage. Also, as a neat little bonus, when Auron's is critical, he'll inflict
more damage with the Masamune. The extra damage is just a bonus, though, as it
is on all Celestial Weapons. You can still do 99,999 damage while being full
on health.
As you read this, the term 'masamune' may sound familiar to you, from other
games such as Chrono Trigger. Jim Kurrasch has written this about the history
of the 'masamune', which you can find elsewhere in this guide.
_______________________________________________________________________________
Encounters] in another part of this guide, named, you gussed it, [No
Encounters]. This is a rather complicated process, but it is not hard.
RAGNAROK757 has written comprehensively on the topic.
here next, with permission. Sections have been edited
make them easier to read in this guide and to cut down
for you 28k AOL users. Thanks RAGNAROK757, you're the
DEFINITIONS:
Screen Number
===========
SCREEN ONE
Description
===========
Contains a pond
SCREEN TWO
Sanubia Desert--East
SCREEN THREE
Sanubia Desert--Central
SCREEN FOUR
Sanubia Desert--West
NOTE: In the guide, north refers to UP, south to DOWN, etc. So if it says
"move south", it means go down.
First, go to SCREEN FOUR. On the right side there is a stone you need to
interact with. After you interact with it, you'll need to catch ten cactuars.
It is also a good time to capture ten cactuars needed for the Monster Arena.
Chocobo Feathers can be stolen from cactuars commonly. Chocobo Wings are rare
steals.
When you find a cactuar and win or lose, you'll be given a special sphere. If
you win, you'll get [Cactuar's Name] Sphere. If you lose, you'll get Sphere
del Perdedor, or Loser's Sphere. Take the sphere, win or lose, back to the
stone and you'll be given a new cactuar to find.
=====
TOMAY
=====
Glyph Clue: Tomay's gone. Gone to fetch the water.
Location: At the oasis in the first screen. He is toward the right side of that
little shore, you really can't miss him.
Traits: Duties: Fetching water. Takes his time and, as a result, is often left
behind.
A little dim.
Time: 10.0 seconds
Course: You start off on a hill in the back left of the screen. Tomay is in the
front right, under a tree.
Difficulty/Tips: Easy. You just run straight toward him, watching his movements
and stopping when he turns around. Or, instead of watching his movements, you
can wait for the Al Bhed word "Needletime!" to appear onscreen. Stop when you
see it, as this word means he is looking at you. However, I recommend watching
his movements as the best strategy. Time is not an obstacle.
=======
ROVIVEA
=======
Glyph Clue: Rovivea's gone walkabout.
Location: You will find Rovivea in Screen Two. When you enter from Screen Three
there is a large open depression to the left side of the screen, it's not hard
to see Rovivea.
Traits: Has no patience for certain dim-witted friends.
Not a progressive thinker.
Time: 13.6 seconds
Course: Rovivea is at the very front of the screen, you are at the far back.
Setup is similar to Tomay.
Difficulty/Tips: Easy. Same strategy as for Tomay.
=====
CHAVA
=====
Glyph Clue: Little Chava likes big numbers.
Location: There is a narrow point in Screen Four. On either side of this narrow
area, there is a signpost facing each other horizontally. Go to the left sign
and press X to read it; it should say something about an Al Bhed 20% off sale.
(What a deal!) After you read the sign you will see little cutscene in which
you find Chava.
Traits: Recently learned to count to 50.
A little needy.
Attention deficit.
Time: 13.0 seconds
Course: You are at the back near one sign, Chava is in the front near another.
A straightaway.
Difficulty/Tips: Easy. Same strategy as for Tomay.
==========
ALEK/ALOJA
==========
Glyph Clue: Alek and Aloja play tag in the ruins of men.
Location: They are running around in Screen Three, among the ruins on the far
left side of the screen. You will easily spot them in the lowest part of the
valley, running back and forth.
Traits: Two brothers, rarely separated.
They move as one, their closeness a paragon of brotherhood.
Time: 13.0 seconds
Course: The two brothers are at the front of the screen, you are in the far
back. A straightaway course.
Difficulty/Tips: Medium. Again, just run straight at them and watch their
movements; this is a little more difficult than previous ones, you have to use
your time to its fullest to reach them within the time period.
========
VACHELLA
========
Glyph Clue: Vachella seeks the shining blue.
Location: The "shining blue" refers to a Save Sphere. Just go to the save point
in Screen Two (it's approximately in the center of the area, under a tent) and
examine the sphere. You will have the chance to save, etc. Once you cancel out
of the Save Sphere menu, Vachella will appear.
Traits: Loves new things.
Hard on others, easy on self.
Stingy.
Time: 14.0 seconds
Course: You are standing by the Save point, Vachella in the front of the
screen. Another pretty straight course.
Difficulty/Tips: Medium. Vachella likes to turn around very quickly. After he
turns for the first time, he will turn around three more times right in
succession. If you want to win, you must take full advantage of your opening
period to run, then take at least a small step between each of his next four
turns. He makes 8 spins total during the time; you'll need quick reflexes.
======
ROBEYA
======
Glyph Clue: O, Robeya's stuck inside.
Location: Robeya is in a treasure chest, in the far southwest corner of the
main desert area in Screen Three. Just follow the south wall westward, or
follow the fence southward, it's up to you. Try to open the chest and Robeya
will hop out.
Traits: A real needle brain.
Likes cramped spaces.
Check out his great collection!
Time: 14.0 seconds
Course: A straightway course, but there are four treasure chests, two on each
side. The back one on the left is open. The back right one contains two Shadow
Gems. The front left contains two Shining Gems, and the front right a Blessed
Gem. You can open the chests to get the prizes; if you lose a trial, you can
still keep your prize, but you can only open each chest once.
Difficulty/Tips: Easy. The challenge is to get all three items, and still beat
Robeya. However, since this is quite difficult, I suggest you just choose two
of the three prizes, get them, and then beat Robeya with trial #3. I usually
grab the Shadow Gems and the Blessed Gem.
=====
ISRRA
=====
BUG ALERT!! Apparently, if you do not leave Screen Four after giving the glyph
Robeya's sphere, Isrra might not appear. However, don't worry, just leave the
screen and come back, and all will be well. (Thanks to CB! for the solution to
this bug, though I'm sure many others have discovered it as well.)
Glyph Clue: A fiery description--The lord of the hole is gone, Isrra thinks.
Location: In Screen Four, there are three antlion pits (little whirlpools of
sand). You will find Isrra running around in the middle one of them.
Traits: The philosopher about town. Today, he digs holes. Again.
A cautious sort.
Time: 15.0 seconds
Course: The course is a basic Isrra front/Tidus back setup, however your vision
is slightly hazy as it from the heat.
Difficulty/Tips: Hard. Isrra looks at you for seconds at a time, so you must
be very precise with starting and stopping--don't waste a single tenth of a
second that he is looking away.
EASY WAY TO BEAT ISRRA:
There is a pit next to Tidus on the screen. Run into it when you first have a
chance to move, and once you are in just keep running toward Isrra, even when
he is looking at you. Apparently there is a tunnel connecting the two pits,
because after a few seconds you will be standing at the bottom left of the
screen, right next to Isrra! Then just run over and touch him and you will
have caught him.
====
ELIO
====
Glyph Clue: Much-curious Elio has left on a journey.
Location: Go to the pond in Screen One again. To find Elio, you must simply
enter the pond area from the north (not the screen, just the area around the
pond.) Basically, if you morph in at the Save point, you need to go up and then
come back down again. After this, you will see a cutscene in which Elio beams
up to the roof of the airship. Head to the airship roof to find him.
(I love the cinematography, when you see Tidus' back, and then it rises up to
show Elio. Sorry, back to the guide.)
Traits: To what lies beyond the sands, he travels far to distant lands.
Hyper-reactive and a bad poet.
Time: 11.0 seconds
Course: You are at the door of the roof, and Elio, in the forefront of the
screen, is at the prow. Be warned, the ship will tilt when you are trying to
get to him, so be prepared and keep your reflexes sharp.
Difficulty/Tips: Hard. You just need to watch both Elio and the ship and
pray you will succeed. Even I, having had a lot of practice, still sometimes
fail to get him; 11 seconds is very short to achieve this in. Also, you
don't actually fight Elio. If you reach him, he just falls off the edge, and
apparently dies. Oh well.
PROBLEM WITH ELIO: If you have gone to the "Sin" destination on the airship,
but have not fought the battle with Sin there, you will automatically be forced
into that battle when you go outside to meet Elio. So, you have to fight Sin
and get that over with before you can continue with the sidequest. I don't know
of any other solution.
======
FLAILE
======
Glyph Clue: Flaile is always behind.
Location: After you take Elio's sphere to the glyph, Flaile will automatically
jump out and initiate the minigame.
Traits: The guy you never invite but he always shows up anyway.
Cheeky.
Time: 13.0 seconds
Course: A basic straightaway; you are standing be the glyph rock, he is in
the front ground of the screen.
Difficulty/Tips: Hard. Ignore the sounds and the words that appear onscreen, as
they are meaningless for this one. However, it is not that hard to just look
at his movements and time your running. Flaile gives you a special red sphere
when you are done with him.
Once you beat Flaile, take the red sphere to the glyph and there will be a
lengthy sequence in which the glyph repeats the clue for each of the 10
Cactaurs' locations. Then, the sandstorm in the valley will disappear.
Now that the sandstorm is gone, you can go get your prizes. There are two
treasure chests in the area revealed by the sandstorm; both are toward the
southern end of the valley. In the left one is the Mercury Sigil. The prize in
the second chest varies, depending on how many Cactaurs you successfully
defeated:
1 Named Sphere=
2 Named Spheres=
3 Named Spheres=
4 Named Spheres=
5 Named Spheres=
6 Named Spheres=
7 Named Spheres=
8 Named Spheres=
9 Named Spheres=
10 Named Spheres=
Potion
Potion
Elixir
Elixir
Elixir
Elixir
Megalixir
Megalixir
Friend Sphere
Friend Sphere
pressure to beat every Cactaur, but it isn't difficult, and an extra Friend
Sphere never hurt anybody.
Thanks, RAGNAROK757.
Power up your Godhand to the following abilities:
[Break Damage Limit] + [Triple Overdrive] + [Double AP] + [Gillionaire]
Rikku's Godhand is the only Celestial Weapon with Gillionaire. When Rikku's
HP is full, Godhand will inflict extra, bonus damage.
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
The Don Tonberry AP trick is the most efficient way of gaining Sphere Levels.
With a little work, you could be gaining 99 Sphere Levels per character in just
under a minute or so. Ryan Charles first came up with this theory. It is his
work that allowed so many players to max their stats efficiently. I'll break
Once you're sure that your character will attack first in every battle, talk to
the Monster Arena Owner. Continually press X. A turbo controller would work
wonders, taped down on X.
So what does this do?
Basically, you'll constantly fight and kill Dingo, the first enemy on the the
Monster Arena list. By mashing the X button, you'll be killing Dino over and
over, raising your kill count.
99 Sphere Level Battle
======================
Now it's time to gain 99 Sphere Levels in just one match, after all that
one-time preperation. Phew. Luckily, the AP battles take only a minute or
two. Make sure your AP Weapons are equipped.
With your sacrificial character on Stoic, and the other two characters on
Comrade, start the bout with Don Tonberry. The sacrificial character should
attack Don Tonberry.
The low HP sacrificial character should be dealt at least 80,000 damage. By
using Triangle, defend with the other characters. Attack Don Tonberry five or
six times.
Once you've attack him five or six times, Flee from battle. Watch the AP sore
into 99 Sphere Levels. Sweet.
Why It Works
============
Here's the obvious explanation to why this trick works. Your character with
low HP is being dealt a lot of damage. Overdrive is figured out with this
formula:
Damage Dealt / Maxmimum HP = Overdrive Charge
So basically, being dealt a lot of damage, to very little HP, is a huge plus.
In addition, your AP Weapons have [Triple Overdrive] and [Triple AP].
With the AP Weapons, your overdrive charge is converted right into AP, instead
of overdrive charge. With three times the overdrive charge, and three times
the final AP, you're really gaining a lot of AP!
Optimization
============
So how can you optimize this process? There are a few solutions.
a) Lower your maximum HP by deleting some Sphere Grid HP nodes, something you
will need to do anyway if you plan on maxing your stats. If you don't know
what this means, check out the Stat Optimizing section of the guide.
b) Increase your kill count. Use the Dingo trick or just kill enemies the
good, old fashioned way. We didn't have AP tricks like these, back in the old
SNES days, son.
c) Use Rikku's mix, Eccentric and Hot Spurs. Using one, or both, of these
mix results, will DRASTICALLY increase your AP. Try it, and see for yourself.
d) Cut down the amount of times you hit Don Tonberry. Try hitting Don Tonberry
less times, if you are already gaining enough AP for 99 Sphere Levels. You
might only need to hit him two or three times to gain 99 Sphere Levels in one
battle. Toy with it.
e) Using [SOS Overdrive], [Double Overdrive], or [Double AP] instead of the
true, recommend abilities will seriously hurt this trick. If you use any of
those abilities, you may have to hit Don Tonberry a lot more times in battle,
resulting in a lot more damage being dealt. I strongly recommend that you do
not use [SOS Overdrive], in any case.
f) Using [Double AP] with [Triple AP] cancels out [Double AP]. Don't bother.
The same thing applies to overdrives.. [Triple Overdrive] cancels any other,
weaker overdrive setting such as [SOS Overdrive] or [Double Overdrive].
There you have it. A complete explanation and detail of the AP trick that
many games so often use. Make sure your overdrives are set correctly. Make
sure your weapons are set correctly. I cannot tell you how many times that is
the simple cause of error in this trick.
OopsImABlueWaffle suggests this trick, as an alternative, in case your HP is
too high for the other trick to work:
"Get the AP Weapon. Have your characters learn Loner overdrive. Go into the
Sunken Cave to battle a Magic Urn. Have two members escape and then cast Haste
on your remaing party member. Sit back and read a book or something while
continuously mashing Triangle. Magic Urn never attacks, so you can do this
for as long as you like until you get 99 S-lvls."
_______________________________________________________________________________
Older Final Fantasy fans will remember these magical pots. Feeding them items,
such as Elixirs, would result in amazing loads of free experience or AP.
In Final Fantasy X, this is not the case. Feeding items to Magic Urns does
nothing, so don't waste your items or your time.
Magic Urns have 999,999 HP. They can be defeated with only one attack,
Yojimbo's Zanmato.
Defeating them gives you nothing, however. NOTHING. Not a single point of AP
or even an item.
I recommend Fleeing from Magic Urn whenever you run into them. They cannot
be captured. To "attack" the urn, choose one of its "eyes" and then hope for
the best. You will be rewarded an item if you choose the correct eye.
Says Hikensasameyuki:
"There is absolutely no evidence to indicate that there is a 1/5 chance of
correctly choosing an eye. The most popular current theory supports a
progressive probability of success based on the number of eyes already
correctly chosen, thus increasing the difficulty of winning the 'seven prizes
in all, while supplies last.' This would be something like 4/5 for the first
two choices, 3/5 for the third and fourth, 2/5 for the fifth and sixth, and
_______________________________________________________________________________
Learn to get every overdrive mode in the game quickly and easily. Each
character has to fulfill the same criteria, but at different rates. Strong
characters, like Auron, usually learn the damage related overdrives first.
Healers, such as Yuna, will learn healing overdrive modes first. Thanks to
Donnie Wells for some corrections.
There are seventeen overdrive modes. Each one is covered here:
=====
Stoic
=====
Description:
Obtain It:
Meter Increment:
Quickly Learn:
=======
Warrior
=======
Description:
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
150
200
160
300
120
100
140
attacks
attacks
attacks
attacks
attacks
attacks
attacks
Meter Increment:
Quickly Learn:
Heal ally HP
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
Quickly Learn:
=======
Comrade
=======
Description:
80
60
110
170
100
200
170
turns
turns
turns
turns
turns
turns
turns
of
of
of
of
of
of
of
healing
healing
healing
healing
healing
healing
healing
allies
allies
allies
allies
allies
allies
allies
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
Quickly Learn:
======
Slayer
======
Description:
300
240
100
100
100
220
100
turns
turns
turns
turns
turns
turns
turns
of
of
of
of
of
of
of
allies
allies
allies
allies
allies
allies
allies
Defeat an enemy
being
being
being
being
being
being
being
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
20% of meter
100
110
90
130
120
80
200
enemies
enemies
enemies
enemies
enemies
enemies
enemies
defeated
defeated
defeated
defeated
defeated
defeated
defeated
attacked
attacked
attacked
attacked
attacked
attacked
attacked
Quickly Learn:
======
Victor
======
Description:
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
120
150
160
200
120
200
140
Meter Increment:
20% of meter
Quickly Learn:
=========
Tactician
=========
Description:
while
while
while
while
while
while
while
active
active
active
active
active
active
active
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
16% of meter
Quickly Learn:
====
Hero
====
Description:
75
100
80
75
60
110
90
victories
victories
victories
victories
victories
victories
victories
status
status
status
status
status
status
status
inflictions
inflictions
inflictions
inflictions
inflictions
inflictions
inflictions
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
50
50
50
70
45
40
50
enemies
enemies
enemies
enemies
enemies
enemies
enemies
defeated
defeated
defeated
defeated
defeated
defeated
defeated
by
by
by
by
by
by
by
described
described
described
described
described
described
described
conditions
conditions
conditions
conditions
conditions
conditions
conditions
Meter Increment:
20% of meter
Quickly Learn:
On character turn
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
4% of meter
Quickly Learn:
=========
Daredevil
=========
Description:
600
500
350
480
300
450
320
turns
turns
turns
turns
turns
turns
turns
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
16% of meter
Quickly Learn:
=====
Loner
=====
Description:
170
90
140
150
200
260
110
turns
turns
turns
turns
turns
turns
turns
while
while
while
while
while
while
while
in
in
in
in
in
in
in
critical
critical
critical
critical
critical
critical
critical
HP
HP
HP
HP
HP
HP
HP
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
60
180
110
45
090
35
170
turns
turns
turns
turns
turns
turns
turns
alone
alone
alone
alone
alone
alone
alone
in
in
in
in
in
in
in
battle
battle
battle
battle
battle
battle
battle
Meter Increment:
16% of meter
Quickly Learn:
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
10% of meter
Quickly Learn:
======
Dancer
======
Description:
600
900
400
980
700
1000
450
times
times
times
times
times
times
times
Flee
Flee
Flee
Flee
Flee
Flee
Flee
or
or
or
or
or
or
or
Escape
Escape
Escape
Escape
Escape
Escape
Escape
is
is
is
is
is
is
is
chosen
chosen
chosen
chosen
chosen
chosen
chosen
and
and
and
and
and
and
and
works
works
works
works
works
works
works
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
16% of meter
Quickly Learn:
====
Rook
====
Description:
250
200
200
300
130
200
200
enemy
enemy
enemy
enemy
enemy
enemy
enemy
attacks
attacks
attacks
attacks
attacks
attacks
attacks
evaded
evaded
evaded
evaded
evaded
evaded
evaded
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
10% of meter
120
110
120
120
120
120
120
status/element
status/element
status/element
status/element
status/element
status/element
status/element
attacks
attacks
attacks
attacks
attacks
attacks
attacks
reduced
reduced
reduced
reduced
reduced
reduced
reduced
Quickly Learn:
========
Sufferer
========
Description:
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
16% of meter
Quickly Learn:
======
Victim
======
Description:
100
80
100
110
130
120
90
turns
turns
turns
turns
turns
turns
turns
under
under
under
under
under
under
under
negative
negative
negative
negative
negative
negative
negative
status
status
status
status
status
status
status
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
Meter Increment:
16% of meter
Quickly Learn:
=======
Avenger
=======
Description:
120
100
110
130
100
160
125
turns
turns
turns
turns
turns
turns
turns
of
of
of
of
of
of
of
receiving
receiving
receiving
receiving
receiving
receiving
receiving
negative
negative
negative
negative
negative
negative
negative
status
status
status
status
status
status
status
Obtain It:
Tidus
Yuna
Wakka
Lulu
Kimahri
Auron
Rikku
100
80
100
150
100
120
90
allies
allies
allies
allies
allies
allies
allies
killed
killed
killed
killed
killed
killed
killed
while
while
while
while
while
while
while
in
in
in
in
in
in
in
active
active
active
active
active
active
active
party
party
party
party
party
party
party
Meter Increment:
30% of meter
Quickly Learn:
_______________________________________________________________________________
This will explain how to get more overdrive attacks for each character. Some
characters are simple, but other characters require a little work to get.
================
Tidus: Swordplay
================
Tidus's overdrives are all basically sword attacks, with a neat surprise thrown
in for extra damage. To deal the most damage with his attacks, stop the moving
cursor as quickly as you can on the center piece. Tidus learns new attacks by
using his old ones, succsessful or not.
Spiral Cut
==========
Spiral Cut is Tidus's default overdrive. You basically just swing your sword
and damage one enemy.
Slice and Dice
==============
Learn Slice and Dice by unleashing ten Sprial Cut overdrives. Slice and Dice
much better than Spiral Cut; you get six sword slashes, hitting one enemy
each time with a slash.
Energy Rain
===========
Energy Rain is more powerful than Slice and Dice, but it is not as effective
against bosses. To learn Energy Rain, perform twenty more overdrives with
Tidus, for a total of thirty overdrives performed. Energy Rain will deal a lot
of damage to all enemies in one hit. Slice and Dice will hit for six times,
a better solution to bosses.
Blitz Ace
=========
Tidus's ultimate overdrive is Bltiz Ace, learned after you perform fifty more
overdrives, raising Tidus's total to eighty. Blitz Ace unleashes eight slashes
against the enemies and then tops it off with a blitzball kick at one enemy.
Once your stats are maxed, Blitz Ace is the second best overdrive in the game,
behind Wakka's Attack Reels.
==================
Yuna: Grand Summon
==================
The Grand Summon overdrive is extremely useful early in the game. Yuna will
summon an aeon and that summoned aeon will have a full overdrive meter! If the
aeon already had a full metter, then he will have two full meters. Very cool.
============
Wakka: Slots
============
Wakka's overdrives are much like those of Setzer or Tifa, but they have been
refined. The most important thing to remember: you have a lot of time. Take
your time and line the slots up correctly. To learn more overdrives for Wakka,
you must win Blitzball League and Tournament games. Wakka does not need to be
playing on your blitzball team to learn them, however.
Element Reels
=============
Wakka's basic overdrive attack is Element Reels. By matching up the correct
slots, you can unleash an attack of fire, ice, water, or lightning on all
enemies. Lining up two out of the three correct slots, you'll only hit one
fiend with your attack.
Attack Reels
============
The best attack in the game, Wakka's second overdrive! To gain this overdrive,
you must win it as a prize in a random Blitzball Tournament.
You get one hit on the enemy for every "Single Hit" you line up, and two hits
on the enemy for every "Double Hit". You'll get not hits for "Miss". If you
happen to line up three of the same items, you'll double your attacks. Read
these examples if you're having trouble understanding:
SINGLE SINGLE MISS causes two hits, because 1 + 1 + 0 = 2
SINGLE SINGLE SINGLE causes six hits, because 1 + 1 + 1 = 3 (x2 for match)
DOUBLE SINGLE DOUBLE causes five hits, because 2 + 1 + 2 = 5
DOUBLE DOUBLE DOUBLE causes twelve hits, because 2 + 2 + 2 = 6 (x2 for match)
When Wakka hits for twelve hits, it is the best overdrive in the game. Be sure
to get it down, and you'll be doing a lot of damage.
Status Reels
============
Once you've been in a total of 250 battles with fiends, Status Reels could
become a random Blitzball League Prize. Status Reels has the possibility of
inflicting different negative status effects.
Aurochs Reels
=============
Once you've been in a total of 450 battles with fiends, Aurochs Reels could
become a random Blitzball League Prize. Aurochs Reels will hit all enemies for
a massive amount of damage, one time, if you line up the blinking items. To
increase the amount of blinking items, and therefore increasing your chances
of lining them up correctly, you must have Besaid Aurochs on your blitzball
team, including Tidus, Wakka, Datto, Letty, Jassu, Botta, and Keepa. Attack
Reels still has better potential, because it hits TWELVE times, not just one.
==========
Lulu: Fury
==========
Lulu's overdrive is dependent entirely on what Black Magic she currently has at
her disposal. Her Fury attacks do not use MP to run, and they can be used even
while she is Silenced. Fury attacks can not be reflected, either, which is
very nice.
With all those good points, there are bad points. Each Fury spell is about 1/3
as strong as a normal spell, which means you'll have to hit for THREE Fury
attacks just to break even. You'll need seven Fury attacks for the overdrive
to be worth more a doublecast of your spell.
Lulu's Magic stat directly affects how easy it is to spin the right analog
stick to unleash Fury, so be sure to raise her Magic. These are all of the
Fury attacks that you can unleash:
Unique Magic
============
Death (possible instant death on enemies)
Bio (possible poison on enemies)
Drain (steals HP from enemies)
Osmose (steals MP from enemies)
Weak Magic
==========
Fire
Thunder
Water
Blizzard
Average Magic
=============
Fira
Thundara
Watera
Bizzara
Powerful Magic
==============
Firaga
Thundaga
Waterga
Blizzaga
Extreme Magic
=============
Flare (powerful non-elemental damage to one enemy)
Ultima (powerful non-elemental damage to all enemies)
===================
Kimahri: Ronso Rage
===================
Ronso Rage is so complicated, it has its own section. Please see Chapter One's
section, dedicated entirely to Ronso Rage attacks!
==============
Auron: Bushido
==============
All of Auron's attacks are learned by collecting Jecht Spheres. Check out
Chapter Two of this guide for all the details.
==========
Rikku: Mix
==========
Rikku can mix and match two different items to create a unique attack. There
are sixty-four mixes to obtain. Check out Rikku's own chapter on mixes.
_______________________________________________________________________________
Rikku's overdrive allows you to Mix two items together for a unique result.
Most of the best mixes require rare or expensive items to mix, so be sure to
mix wisely. Here are all of her mixes, and the least expensive ways to obtain
each. For the best mixes, such as Eccentric, I've included every possibility
you can use.
If you don't know where to get a certain item, such as Chocobo Feather or a
Musk, check out the Rare Items section of this guide. The Rare Items section
will tell you where to get most of the items I'll tell you to use.
I strongly recommend you stocking 99 Potions, 99 Maps, 99 Softs, etc. These
items are extremely cheap, but they are vital to mixes.
=============
Abaddon Flame
=============
- all enemies
- fire damage
- status effects
- three bursts of large damage
Fire Gem + Musk
Fire Gem + Sleep Power
Fire Gem + Chocobo Feather
==========
Aqua Toxin
==========
- all enemies
- water damage
- status effects
- three bursts of large damage
Fish Scale + Sleep Powder
Fish Scale + Chocobo Feather
Dragon Scale + Sleep Powder
==========
Black Hole
==========
- all enemies
- HP reduced to 1/16th
All Possibilities:
Shadow
Shadow
Shadow
Shadow
Shadow
Shadow
Shadow
Gem
Gem
Gem
Gem
Gem
Gem
Gem
+
+
+
+
+
+
+
Amulet
Door To Tomorrow
Gambler's Spirit
Pendulum
Underdog's Secret
Wings To Disocvery
Winning Formula
=========
Black Ice
=========
- all enemies
- ice damage
- status effects
- three bursts of large damage
Arctic Wind + Sleep Powder
Arctic Wind + Chocobo Feather
Arctic Wind + Musk
============
Blaster Mine
============
- all enemies
- non-elemental damage
- status effects
- three bursts of weak damage
Antidote + Grenade
Soft + Grenade
Power Sphere + Musk
=========
Brimstone
=========
- all enemies
- fire damage
- status effects
- three bursts of large damage
Bomb Fragment + Sleep Powder
Bomb Core + Sleep Powder
Bomb Core + Musk
============
Burning Soul
============
- all enemies
- fire damage
- status effects
- nine bursts of small damage
- one allies
- all MP costs are 0
All Possibilities:
Potion + Twin Stars
Ether + Musk
Fire Gem + Twin Stars
=======
Grenade
=======
- all enemies
- non-elemental damage
- weak damage
Bomb Fragment + Anarctic Wind
Fire Gem + Ice Gem
Lightning Gem + Water Gem
===============
Hazardous Shell
===============
- all enemies
- non-elemental damage
- status effects
- weak damage
Grenade + Healing Water
Grenade + Map
Dream Powder + Musk
============
Heat Blaster
============
- all enemies
- fire damage
- five bursts of weak damage
Fire Gem + Map
Fire Gem + Arctic Wind
Antidote + Bomb Core
==========
Hero Drink
==========
- one ally
- high critical hit rate
All Possibilities:
Potion + Designer Wallet
Potion + Fortune Sphere
Potion + Luck Sphere
=========
Hot Spurs
=========
- one ally
- overdrive guage increments twice as fast
- can work in conjunction with [SOS Overdrive], [Double Overdrive], or [Triple
Overdrive], allowing overdrive meter to fill much, much faster
Elixir + Pendulum
Fire Gem + Three Stars
Water Gem + Three Stars
==========
Hyper Mana
==========
- all allies
- double maximum MP, Focus
Potion + Mana Tablet
Potion + Mana Tonic
Water Gem + Mana Tonic
==============
Hyper Mighty G
==============
- all allies
- Protect, Shell, Haste, Regen, Auto-Life
All Possibilities:
Chocobo Wing + Amulet
Chocobo Wing + Door To Tomorrow
Chocobo Wing + Gambler's Spirit
Chocobo Wing + Pendulum
Chocobo Wing + Underdog's Secret
Chocobo Wing + Wings To Discovery
Chocobo Wing + Winning Formula
Healing Spring + Amulet
Healing Spring + Door To Tomorrow
Healing Spring + Gambler's Spirit
Healing Spring + Pendulum
Healing Spring + Underdog's Secret
Healing Spring + Wings To Discovery
Healing Spring + Winning Formula
Light Curtain + Amulet
Light Curtain + Door To Tomorrow
Light Curtain + Gambler's Spirit
Light Curtain + Pendulum
Light Curtain + Underdog's Secret
Light Curtain + Wings To Discovery
Light Curtain + Winning Formula
Lunar Curtain + Amulet
Lunar Curtain + Door To Tomorrow
Lunar Curtain + Gambler's Spirit
Lunar Curtain + Pendulum
Lunar Curtain + Underdog's Secret
Lunar Curtain + Wings To Discovery
Lunar Curtain + Winning Formula
Star
Star
Star
Star
Star
Star
Star
Curtain
Curtain
Curtain
Curtain
Curtain
Curtain
Curtain
+
+
+
+
+
+
+
Amulet
Door To Tomorrow
Gambler's Spirit
Pendulum
Underdog's Secret
Wings To Discovery
Winning Formula
=============
Hyper Nul-All
=============
- all allies
- Cheer, Focus, Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost
Lunar Curtain + Mana Spring
Mana Spring + Mana Spring
Hypello Potion + Hypello Potion
==============
Hyper Vitality
==============
- all allies
- double maximum HP, Cheer
Potion + Stamina Tonic
Soft + Stamina Tonic
Antidote + Stamina Tonic
=======
Icefall
=======
- all enemies
- ice damage
- six bursts of weak damage
Ice Gem + Antidote
Ice Gem + Echo Screen
Ice Gem + Soft
======
Krysta
======
- all enemies
- ice damage
- status effects
- three bursts of large damage
Arctic Wind + Dream Powder
Ice Gem + Dream Powder
Ice Gem + Musk
==============
Lightning Bolt
==============
- all enemies
- ice damage
- status effects
- nine bursts of weak damage
Electro Marble + Amulet
Electro Marble + Gambler's Spirit
Lightning Gem + Teleport Sphere
====
Mana
====
- one ally
- double maximum MP
Ether + Potion
Ether + Soft
Ether + Power Sphere
===========
Mega Elixir
===========
- all allies
- fully heal HP/MP
Antidote + Musk
Eyedrop + Map
Soft + Chocobo Feather
=========
Mega Mana
=========
- all allies
- double maximum MP
Ether + Ether
Ether + Ice Gem
Ether + Map
============
Mega Nul-All
============
- all allies
- Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost
High Potion + Fire Gem
Dream Powder + Light Curtain
Map + Lunar Curtain
============
Mega Phoenix
============
- all allies
- revives any dead allies to half HP
Phoenix Down + Phoenix Down
Nul-All
=======
- one ally
- Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Frost
Potion + Bomb Core
Potion + Fire Gem
Phoenix Down + Fire Gem
=======
Panacea
=======
- all allies
- heal status
Potion + Antidote
Potion + Soft
Potion + Eyedrop
=========
Pineapple
=========
- all enemies
- medium damage
Map + Power Distiller
Map + Power Sphere
Fish Scale + Fire Gem
=============
Potato Masher
=============
- all enemies
- large damage
Fire Gem + Dragon Scale
Water Gem + Arctic Wind
Map + Rename Card
============
Quartet of 9
============
- one ally
- all actions become worth 9999 (see Trio of 9999 Chapter Twenty-Five for more
information about how this works)
Water Gem + Pendulum
Fire Gem + Gambler's Spirit
Bomb Core + Amulet
===============
Rolling Thunder
==============
- all enemies
- thunder damage
That covers all SIXTY-FOUR of Rikku's mixes. If you don't have the items to
mix, check out the Rare Items chapter of this guide. Most of the items can
be bought, so stock up on the cheap ones like Grenade, Potion, Eye Drop, etc.
_______________________________________________________________________________
Rikku's overdrive allows you to Mix two items together, for wacky and often
unbelievable results. One of these results is Trio of 9999.
Trio of 9999, defined: When cast on your characters, every action your
character is boosted up to do 9999 HP worth of healing or damage. It will not
lower your power, though, so if you are doing more than 9999 damage, you will
still do more.
Let's look at some examples.
Example One: Tidus normally attacks for 7000 damage. Rikku casts Trio of 9999
on the party, so Tidus now does 9999 damage for the rest of the battle.
Example Two: Yuna's Pray usually heals 1200 HP. Rikku casts Trio of 9999 on
the party, so now Yuna's Pray heals 9999 HP to all allies.
Example Three: Auron normally attacks for 23,000 damage. Rikku casts Trio of
9999 on the party. Auron continues to do 23,000 damage.
Example Four: Kimahri has the USE command. Rikku casts Trio of 9999 on the
party. When Kimahri uses the next Al Bhed Potion, it will heal for 9999 HP.
Example Five: Wakka is ready to use his Attack Reels. Rikku casts Trio of 9999
on the party. Each of Wakka's hits from the Attack Reels now do 9999 damage.
Example
Trio of
healing
because
Six: Lulu is ready to use a Phoenix Down to revive Tidus. Rikku casts
9999 on the party. Lulu uses a Phoenix Down, reviving Tidus and
him 9999 HP. Tidus does not have Trio of 9999 status on him, however,
he was dead while it was casted.
That should perfectly illustrate what Trio of 9999 can do. Now, you may be
wondering what you have to mix to obtain this amazing status. Well, read the
next list. Mix any of these combinations together to cast Trio of 9999 on the
entire active party. The rare items are generally listed first.
If you die, all effects are negated. Neoflip02, thanks.
These are all the combinations:
Amulet
Amulet
Amulet
Amulet
+
+
+
+
Blessed
Level 3
Level 4
Shining
Gem
Key Sphere
Key Sphere
Gem
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Matter
Matter
Matter
Matter
Matter
Matter
Matter
Matter
Matter
Door
Door
Door
Door
Door
Door
Door
Door
Door
to
to
to
to
to
to
to
to
to
+
+
+
+
+
+
+
+
+
Farplane Shadow
Farplane Wind
Lightning Marble
Mana Tablet
Mana Tonic
Pendulum
Stamina Tablet
Stamina Tonic
Twin Stars
Tomorrow
Tomorrow
Tomorrow
Tomorrow
Tomorrow
Tomorrow
Tomorrow
Tomorrow
Tomorrow
Gambler's
Gambler's
Gambler's
Gambler's
Gambler's
Gambler's
Blessed Gem
Door to Tomorrow
Gambler's Spirit
Level 3 Key Sphere
Level 4 Key Sphere
Shining Gem
Underdog's Secret
Wings to Discovery
Winning Formula
+
+
+
+
+
+
Blessed Gem
Blessed Gem
Gambler's Spirit
Level 3 Key Sphere
Level 4 Key Sphere
Shining Gem
Spirit
Spirit
Spirit
Spirit
Spirit
Spirit
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Underdog's
Underdog's
Underdog's
Underdog's
Blessed
Level 3
Level 4
Shining
Supreme
Gem
Key Sphere
Key Sphere
Gem
Gem
Secret
Secret
Secret
Secret
Blessed
Level 3
Level 4
Shining
+
+
+
+
Gem
Key Sphere
Key Sphere
Gem
to
to
to
to
to
Winning
Winning
Winning
Winning
Discovery
Discovery
Discovery
Discovery
Discovery
Formula
Formula
Formula
Formula
+
+
+
+
+
+
+
+
+
Blessed Gem
Level 3 Key Sphere
Level 4 Key Sphere
Shining Gem
Wings to Discovery
Blessed
Level 3
Level 4
Shining
Gem
Key Sphere
Key Sphere
Gem
_______________________________________________________________________________
This chapter will explain in detail how to get any item you could possibly need
for Rikku's mixes, customizing your weapons and armor, or simply for use
against a powerful boss. This list will not tell you what bosses drop what
items--this will only tell you RELIABLE places to get each item. Bosses can
only be fought once, so listing them here is simply a waste of time. Likewise,
if you can steal an item, it is cheaper and more efficient to do so than
bribing for that item. If you don't like the methods listed below, check out
an Item List FAQ.
Please note:
You must purchase Power Distillers, Mana Distillers, Speed Distillers, and
Ability Distillers, they can not be stolen or bribed. Use those purchased
Distillers to take whatever sphere you want from Kottos (Monster Arena). If
you overkill Kottos, after he has been fed a Distiller, he will drop 40
spheres!
================
Valuable Spheres
================
These spheres allow you to fill in a blank node on the Sphere Grid with a new
node, such as HP+300 or Strength+4. All of the enemies that drop these very
special spheres are found at the Monster Arena, and they need to be unlocked
before you can battle them. Sometimes, instead of the designated sphere, a
monster will drop Dark Matter. If that happens, just fight him again until you
get the sphere you need.
Clear Sphere
HP Sphere
MP Sphere
Strength Sphere
Defense Sphere
Magic Sphere
Luck Sphere
Evasion Sphere
Accuracy Sphere
Fortune Sphere
Master Sphere
===============
Specialty Items
===============
These items cannot be used in battle, but they are usually the most important
parts of Rikku's mixes or armor customizes.
Amulet
Designer Wallet
Door To Tomorrow
Gambler's Spirit
dropped by
steal from
steal from
steal from
steal from
steal from
steal from
steal from
Hypello Potion
Map
Musk
Pendulum
Rename Card
Shining Thorn
Underdog's Secret
Wings To Discovery
Winning Formula
===================
Elemental Gems, Etc
===================
These items, such as Fire Gem, Anarctic Wind, or Electro Marble, are all
extremely valuable items for mixes.
Anarctic Wind
Arctic Wind
Blessed Gem
rare steal
rare steal
rare steal
dropped by
Bomb Core
Bomb Fragment
Dragon Scale
Electro Marble
steal
steal
steal
steal
from
from
from
from
Fire Gem
steal
steal
steal
steal
from
from
from
from
Fish Scale
Ice Gem
Lightning Gem
Lightning Marble
Shadow Gem
Shining Gem
Supreme Gem
Water Gem
Antidote
Chocobo Feather
Chocobo Wing
Echo Screen
Elixir
Ether
Eyedrop
Healing Spring
Healing Water
High Potion
Holy Water
Light Curtain
Lunar Curtain
steal
steal
steal
steal
Mana Spring
Mana Tablet
Mana Tonic
Mega Elixir
from
from
from
from
Mega Phoenix
Mega Potion
Phoenix Down
Potion
Remedy
Soft
Soul Spring
Stamina Spring
Stamina Tablet
Stamina Tonic
Star Curtain
Tetra Elemental
Three Stars
Turbo Ether
Twin Stars
X-Potion
=================
Specialty Spheres
=================
There are many specialty spheres. They are never nescessary, but they can be
quite useful. For example, a Black Magic Sphere allows you to activate any
Black Magic node already activated by an ally.
Attribute Sphere
Friend Sphere
Return Sphere
Skill Sphere
Special Sphere
Teleport Sphere
Warp Sphere
===============
Offensive Items
===============
Offensive items can be used to inflict negative status effects or damage on
enemies.
Candle of Life
Dark Matter
Dream Powder
Farplane Shadow
steal
steal
steal
steal
Farplane Wind
Frag Grenade
Gold Hourglass
Grenade
Petrify Grenade
Poison Fang
Purifying Salt
Silence Grenade
Silver Hourglass
Sleeping Powder
Smoke Bomb
from
from
from
from
===========
Key Spheres
===========
Key Spheres come in four levels. Each one unlocks its respective lock on the
Sphere Grid. Thanks to Casaclan for some good tips on this.
_______________________________________________________________________________
Every time you want Yojimbo to battle, you'll have to pay him even more gil.
Luckily, you can pay him just 1 gil and he'll attack. For his most powerful
attacks, you'll need to pay him even more gil.
Once Auron is powered up with his Mars Crest, Yojimbo will be able to break the
damage limit of 9999. For more information about the Mars Crest, check out
Auron's Celestial Weapon section of this guide, Chapter Fifteen.
Yojimbo can not learn any Black Magic, Skills, White Magic, etc. He's limited
to his four moves. He has no overdrives, either.
Daigoro
------Yojimbo's dog will attack for minor damage. You'll get this any time pay
Yojimbo less than a few hundred gil.
Kozuka
-----Yojimbo will attack with three small daggers. Pay Yojimbo 500 gil and you'll
usually see this attack.
Wakizashi
--------Withdrawing his sword, Yojimbo will inflict major damage to a single enemy.
For 1000 gil, Wakizashi will most likely be performed. I strongly recommend
using Wakizashi once you've broke the damage limit. For it's cost, it really
deals the best damage. If Yojimbo is motivated enough, he'll slice all the
fiends for damage, not just one.
Zanmato
------The most powerful attack in Final Fantasy X, Zanmato will cost you
millions of dollars to perform. Zanmato kills ANY enemy in the game, including
bosses.
Zanmato is determined by Motivation Level. Whether or not you perform it on
an enemy is determined by a complex formula and series of events.
Before I discuss Motivation Level, I have to thank Ultimania Guide for
discovering all of this information. Oliver Hague, Dual Zero, Shinryu, and
especially Azure Edge are all a HUGE reason this exists. Azure Edge went
through a lot of trouble to compile this all together. I've taken their work
and written it out in a clear, easy to follow manner. Thanks Azure Edge.
To decide what attack Yojimbo will use, the game runs a very complex set of
numbers through a formula. Once these numbers are run, you'll get a Motivation
number, which you can never physically see. This number determines the attack
Yojimbo selects.
In this formula, there are five variables:
Compatibility, Gil Paid, Overdrive, Random, Zanmato Level
Those five variables determine Motivation, which is the key to the formula.
Think of Motivation as a scale of points, starting at 0, where higher
motivation allows for a stronger attack.
Each turn, Motivation resets. Motivation is only calculated with regards to
the turn at hand. Paying him 1000 gil on one turn, and then 3000 gil on the
the current turn only counts the 3000 gil for this turn.
Once the game decides your Motivation Level, it checks if it is over 80. If it
is over 80, then you will unleash Zanmato. If you do not have an 80 Motivation
Level, then the attack will be selected:
If Yojimbo's motivation is 00 to 31, he will use Daigoro.
If Yojimbo's motivation is 32 to 47, he will use Kozuka.
If Yojimbo's motivation is 48 to 63, he will use Wakizashi.
If Yojimbo's motivation is 64 or higher, he will use Wakizashin on all enemies.
You must decide how much money you want to pay Yojimbo. The more you pay him,
the higher your motivation will be. Remember, gil paid only affects him on
a one turn basis. Gil is not cumulative.
If you're extremely rich, you could add up to 56 points of motivation onto
your Motivation Scale, just by paying him gil. Check out this table for a
complete listing of how much motivation you'll add for your money.
Gil Paid
========
1 - 3
4 - 7
8 - 15
16 - 31
32 - 63
Motivation Increased
====================
00
02
04
06
08
64 - 127
128 - 255
256 - 511
512 - 1023
1024 - 2047
10
12
14
16
18
4095
8191
16,383
- 32,767
- 65,535
20
22
24
26
28
65,536 - 131,071
131,072 - 262,143
262,144 - 524,287
524,288 - 1,048,575
1,048,576 - 2,097,151
30
32
34
36
38
2,097,152 - 4,194,303
4,194,304 - 83,886,007
83,886,008 - 16,777,215
16,777,216 - 33,554,431
33,554,432 - 67,108,863
40
42
44
46
48
67,108,864 - 134,217,727
134,217,728 - 268,435,455
268,435,456 - 536,870,911
50
52
54
536,870,912 - 999,999,999
56
After deciding how much Motivation to add because of gil, the game decides how
much motivation to add because of compatibility.
Compatibility is a relatively weak factor. It can only add up to 8 Motivation
Points maximum. However, it does affect your chances of getting a free
Zanmato attack! For more information about a free Zanmato attack, continue to
read on to the end.
Yojimbo begins with a 50 compatibility stat, but he can reach as high as 255 or
as low a 0. You cannot see this stat, but it works much the same way that
Attack, Defense, Magic, etc., work.
Using Kozuka does not affect your compatibility meter. However, many actions
do. How to change the compatibility meter, for better or worse:
Paying no gil on a turn, which dismissed him:
-20 compatibility
Yojimbo dies while in a battle:
-10 compatibility
Yojimbo is dismissed without being paid for any tunrs: -03 compatibility
Yojimbo uses Daigoro:
- 1 compatibility
Yojimbo uses Wakizashi:
+ 1 compatibility
Yojimbo uses Wakizashi on all enemies:
+ 3 compatibility
Yojimbo uses Zanmato:
+ 4 compatibility
As you can see, it is extremely difficult to raise your compatibility with
Yojimbo, especially since you can never see the compatibility stat. To
determine how much compatibility will add, you'll use the formula:
Compatibility 30 = Motivation
Therefore, even with a 255 compatibility, the most you can add is 8 Motivation
Points. The game does not consider decimals in its calculations.
As I mentioned earlier, you can get Zanmato for free. If your compatibility
is maxed out to 255, you'll have a one-in-four chance of automatically using
Zanmato on weak enemies. Weak enemies are defined later on in this section.
Another minor, yet somewhat important, factor is the overdrive meter. When
Yojimbo's overdrive meter is full, you'll get two free Motivation Points added
to your scale. Using attacks does not use up your overdrive meter, so these
two free points can be reused, as long as Yojimbo remains alive.
Perhaps the most important factor is the random bonus you'll be given. Every
time you attack, your Motivation is given anywhere from 0 to 63 free Motivation
Points. You have absolutely no control over this number.
So far, you've seen how to calculate most of the Motivation.
Now it's time to introduce the most complicated section of Yojimbo's attacks,
the Zanmato Level. This does not affect your Motivation too much, though.
Every enemy in the game, including bosses, is assigned a Zanmato Level. This
level decides how easy it is to perform Zanmato on an enemy.
Zanmato Level One is easy, while Zanmato Level Five is harder.
Level
Level
Level
Level
Level
One Fiend:
Two Fiend:
Three Fiend:
Four Fiend:
Five Fiend:
X
X
X
X
X
1
2
3
4
5
If you hired him to defeat very strong enemies, input X like so:
Zanmato
Zanmato
Zanmato
Zanmato
Zanmato
Level
Level
Level
Level
Level
One Fiend:
Two Fiend:
Three Fiend:
Four Fiend:
Five Fiend:
X
X
X
X
X
1.25
1.25
1.25
2.5
2.5
Fallen Monk
Flame Flan
Floating Death
Floating Eye
Funguar
Gandarva
Garm
Garuda
Gemini
Ghost
Gold Element
Grat
Great Malboro
Grenade
Grendel
Grothia
Guado Guardian
Halma
Ice Flan
Iguion
Imp
Ipiaria
Iron Giant
Killer Bee
Klikk
Kusariqqu
Magic Urn
Malboro
Mandragora
Master Coeurl
Master Tonberry
Maze Larva
Mech Defender
Mech Guard
Mech Gunner
Mech Hunter
Mech Leader
Mech Scouter
Melusine
Mi'ihen Fang
Murussu
Mushussu
Nebiros
Nidhogg
Ochu
Octopus
Ogre
Phlegyas
Piranha
Puroboros
Ragora
Raldo
Sand Worm
Shred
Simurgh
Sinscale
Sinspawn: Ammes
Skoll
Snow Flan
Snow Wolf
Spathi
Spirit
Splasher
Swamp Mafdet
Thorn
Thunder Flan
Tonberry
Valaha
Varuna
Vouivre
Warrior Monk
Wasp
Water Flan
Wendigo
White Element
Worker
Wraith
Xiphos
Demonolith
Dingo
Dinonix
Dual Horn
Epaaj
Evil Eye
Exoray
Lamashtu
Land Worm
Larva
Lord Ochu
Macea
Maelspike
Mafdet
Raptor
Red Element
Remora
Sahagin
Sahagin Chief
Sandragora
Sand Wolf
YAT-97
YAT-99
Yellow Element
YKT-11
YKT-63
Yowie
Zaurus
Zuu
Behemoth King
Cactuar
Qactuar
Right Fin
Sanctuary Keeper
Seymour
Seymour Flux
Seymour Natus
Seymour Omnis
Sin's Fin
Sin's Core
Sin's Head
Sinspawn: Echuilles
Sinspawn: Genais
Sinspawn: Geneaux
Sinspawn Gui
Spectral Keeper
Spherimorph
Tros
Ultima Weapon
Underwater Sinscale
Yenke Ronso
Yunalesca
Behemoth
Anima
Head
Kimahri
Left Fin
Mimic
Mortibody
Mortivessel
Negator
Oblitzerator
Omega Weapon
Pterya
=
=
=
=
=
_______________________________________________________________________________
Anima is another hidden aeon that you can make use of. You'll find him at the
Baaj Temple, the same temple you washed up at in the beginning of the game.
Before you can even begin, you will need to unlock Baaj Temple on your list of
airship coordinates. It is located at approximately X-14 and Y-57.
Once you've reached Baaj Temple, you'll have to battle a boss.
Prepare yourself for battle. You'll be fighting Geosgaeno, the big thing who
nearly ate you alive back in the day. Chances are you'll have fun killing him.
He's not too hard, with just over 30,000 HP. Keep in mind only Tidus, Wakka,
and Rikku will be able to help you underwater, so they need to able to handle
the beast. It's not a hard fight. Clear him out and enter the temple. There
is a chance that you might have grabbed a [No Encounters] weapon from
Geosgaeno. If so, hold on to it. It's a rare, neat glitch.
Go inside an begin to activate the statues. Each statue represents a temple
you've been to and grabbed the Destruction Sphere from. Bevelle's Statue will
always be activated, because you cannot return to Bevelle Temple. In order to
complete the temple's requirements, you've already grabbed the Destruction
Sphere. It's impossible not to, or else you wouldn't have left the temple. If
you need more convincing, refer to Chapter Eighteen.
The statues are arranged like so:
Besaid (Valefor)
Macalania (Shiva)
Zanarkand
[ ]
[ ]
[ ]
[ ] Bevelle (Bahamut)
[ ] Djose (Ixion)
[ ] Kilika (Ifrit)
Activate them all, grabbing the treasures you see, too. If you cannot get a
statue to light up, return to the Temple that you need and grab the Destruction
Sphere from there. Refer to the "Cloister of Trials" solutions chapter of this
guide for help. Before you can return to any temple, you must first revisit
the Bevelle Highbridge and view a cutscene there.
Once all of them are activated, you may proceed and get Anima, a truely
powerful aeon!
Anima will break the damage limit of 9999 by default.
Here is what Anima begins with, by default:
Skills
-----Sleep Attack
Silence Attack
Dark Attack
Sleep Buster
Silence Buster
Dark Buster
Zombie Attack
5
5
5
10
10
10
10
MP
MP
MP
MP
MP
MP
MP
Black Magic
----------Fire
Thunder
Water
Blizzard
Fira
Thundara
Watera
4
4
4
4
8
8
8
MP
MP
MP
MP
MP
MP
MP
Blizzara
Firaga
Thundaga
Waterga
Blizzaga
Bio
Death
8
16
16
16
16
10
20
MP
MP
MP
MP
MP
MP
MP
_______________________________________________________________________________
Before you can get the Magus Sisters, you'll have to unlock both Anima and
Yojimbo. So do that first.
Your next step is to head to Remien Temple. To get there, ride a chocobo to
the southern entrance (opposite of Zanarkand). You'll see a feather on the
ground there. Press X to jump with the feather and then proceed forward.
Enter the temple and defeat Belgemine's Aeons.
Here's a guide to defeating each aeon and ultimately grabbing the Flower
Sceptor.
Valefor (20,000 HP)
===================
Prizes: First Time
Second Time
All Others
- Summoner's Soul
- Lightning Gem x4
- Power Sphere x4
It's an easy battle. Valefor is incredibly weak, and he has a low HP. Not a
problem here. If you are having problems with Valefor, Yuna'a level is far too
low to defeat the other aeons.
Ifrit (28,000 HP)
=================
Prizes: First Time
- Aeon's Soul
Second Time
All Others
- X-Potion x30
- Mana Sphere x5
Don't use fire attacks. A nice dose of Ice attacks from Anima should eliminate
him in no time at all.
Ixion (30,000 HP)
=================
Prizes: First Time
All Others
Make sure you don't hit Ixion with Thunder attacks, as he absorbs them. Water
magic is your easiest option.
Shiva (20,000 HP)
=================
Prizes: First Time
All Others
Shiva will dodge most physical attacks. Use a steady dose of Firaga, and
she'll be gone. If you miss with too many physical attacks, she'll have an
overdrive, Diamond Dust, ready to use on your aeon.
Bahamut (35,000 HP)
===================
Prizes: First Time
All Others
- Flower Sceptor
- Mana Sphere x8
You'll get the Flower Sceptor the very first time you defeat Bahamut, which
means you won't be getting it again. To defeat Bahamut, use another big gun
aeon like Anima or even Shiva.
Now that you've grabbed the Flower Sceptor, you'll have to unlock Catoblepas in
the Monster Arena by catching one of each of these monsters, all found at Mt.
Gagazet:
Bandersnatch
Grat
Grenade
Bashura
Ahriman
Grendel
Dark Flan
Mandragora
Behemoth
Splasher
Achelous
Maelspike
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Mt.
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Gagazet
Trails
Trails
Trails
Trails
Trails
Trails
Cavern
Cavern
Cavern
Ponds
Ponds
Ponds
Now talk to the Monster Arena owner. He'll cough up the Blossom Crown. Return
to the Remien Temple, head to the back, and then use the two newly acquired
items (Flower Sceptor and Blossum Crown) to unseal the door. You've just
grabbed the last aeons. They have an extremely long overdrive, but they can
break the damage limit automatically. Their default "attacks":
Commands
-------Do as you will.
Fight!
Help each other!
Go, go!
Offense!
Defense!
What happened to you?
Combine powers!
One More Time
Dismiss
Cindy, the rather fat aeon, will use mostly healing magic. With a little luck,
she'll cast Auto-Life on all your aeons! Her special attack is Camisade, a
strong jumping attack at one fiend.
The red aeon, Sandy, leads the way with Razzia and other powerful physical
attacks. Razzia lowers the fiend's defense. A good tactic before unleashing
the almighty Passado...
Mindy, the small bumblebee aeon will unleash Passado if you're lucky. Passado
does fifteen hits of damage. If your stats are maxed, she could be doing
99,999 damage PER HIT, for a total of nearly 1,500,000 damage in just one turn.
For all the Magus Sisters, use the One More Time command to ask the aeon to
perform the same move over. Especially useful if you want to cast a lot of
Auto-Life or unleash Passado a few times.
_______________________________________________________________________________
If you need to make gil quickly, there's few better methods than Scudobuio's
newest method of earning gil. Read through this and you'll be making tons of
gil in no time. Follow the steps in order and you will have no problems.
[1]
[2]
[3]
[4]
[5]
[6]
[7]
_______________________________________________________________________________
Never miss an item again. Simply print this checklist out as you progress
through the game and get every single item!
Zanarkand
[ ] Potion x2
[ ] Longsword x1 - WEAPON
[ ] Area Complete!
Submerged Ruins
[ ] Ether x1
[ ] Flint x1 - KEY ITEM
[
[
[
[
[
[
[
]
]
]
]
]
]
]
Gil 200
Hi-Potion x1
Hi-Potion x1
Potion x2
X-Potion x1
Withered Bouquet x1 - KEY ITEM
Area Complete!
Salvage Ship
[ ] Al Bhed Primer 1 - AL BHED PRIMER
[ ] Potion x3
[ ] Area Complete!
Besaid Island
[ ] Antidote x2
[ ] Antidote x2
[ ] Gil 200
[ ] Hi-Potion x2
[ ] Hi-Potion x1
[ ] Moon Crest x1 - KEY ITEM
[ ] Phoenix Down x1
[ ] Potion x3
[ ] Potion x2
[ ] Area Complete!
Besaid Village
[ ] Al Bhed Primer 2 - AL BHED PRIMER
[ ] Gil 400
[ ] Hi-Potion x1
[ ] Potion x2
[ ] Phoenix Down x1
[ ] Area Complete!
Besaid Temple
[ ] Rod of Wisdom - HIDDEN ITEM, WEAPON
[ ] Area Complete!
Besaid Village: Part 2
[ ] Brotherhood x1 - WEAPON
[ ] Energy Blast x1 - SECOND VALEFOR OVERDRIVE
[ ] Map x1
[ ] Area Complete!
Besaid Island: Part 2
[ ] Ether x1
[ ] Gil 400
[ ] Phoenix Down x1
[ ] Remedy x1
[ ] Seekers Ring x1 - ARMOR
[ ] Area Complete!
S.S. Liki
[ ] Al Bhed Primer 3 - AL BHED PRIMER
[ ] Potion x0-20 - IF YOU HAVE UNDER 20
[ ] Remedy x1
[ ] Area Complete!
Kilika
[ ] Al Bhed Primer 4 - AL BHED PRIMER
[ ] Ether x1
[ ] Potion x3
[ ] Area Complete!
Kilika Woods
[ ] Antidote x4
[ ] Elixir x1
[ ] Hi-Potion x1
[ ] Luck Sphere x1
[ ] Mana Sphere x2
[ ] NulBlaze Shield x1 - ARMOR
[ ] Phoenix Down x3
[ ] Remedy x1
[ ] Scout x1 - WEAPON
[ ] Area Complete!
Kilika Temple
[ ] Red Armlet x1 - HIDDEN ITEM, ARMOR
[ ] Area Complete!
S.S
[ ]
[ ]
[ ]
[ ]
Winno
Al Bhed Primer 5 - AL BHED PRIMER
Hi-Potion x1
The Jecht Shot - SPECIAL, BLITZBALL ABILITY
Area Complete!
Luca
[ ] Al Bhed Primer 6 - AL BHED PRIMER
[ ] Al Bhed Primer 7 - AL BHED PRIMER
[ ] Gil 600
[ ] Gil 1000
[ ] Hi-Potion x2
[ ] HP Sphere x1
[ ] Magic Sphere x1
[ ] Phoenix Down x2
[ ] Tidal Spear x1 - WEAPON
[ ] Strength Sphere x1 - BLITZBALL TOURNAMENT PRICE
[ ] Area Complete!
Mi'ihen Highroad
[ ] Al Bhed Primer 8 - AL BHED PRIMER
[ ] Al Bhed Primer 9 - AL BHED PRIMER
[ ] Antidote x2
[ ] Antidote x4
[ ] Ether x1
[ ] Eye Drops x3
[ ] Fortune Sphere x1
[ ] Gil 600
[ ] Gil 2000
[ ] Heat Lance - WEAPON
[ ] Hi-Potion x1
[ ] Hi-Potion x1
[ ] Hi-Potion x2
[ ] Hunter's Spear - WEAPON
[ ] Ice Brand - WEAPON
[ ] Lv.1 Key Sphere x1
[ ] Lv.1 Key Sphere x1
[ ] Mars Crest x1 - KEY ITEM
[ ] Mega Potions x2
[ ] Red Ring x1 - ARMOR
[ ] Remedy x1
[
[
[
[
[
[
]
]
]
]
]
]
Scout x1 - WEAPON
Soft x3
Thunder Blade x1 - WEAPON
Echo Ring x1 - BATTLE VS BELGEMINE 1 PRIZE
Lv.1 Key Sphere x2 - BATTLE VS CHOCOBO EATER PRIZE
Area Complete!
[
[
[
[
[
[
[
[
]
]
]
]
]
]
]
]
Guadosalam
[ ] Al Bhed Primer 13 - AL BHED PRIMER
[ ] Elixir x1
[ ] Gil 3000
[ ] Hi-Potion x2
[ ] Lightning Marble x8
[ ] Mega-Potion x1
[ ] Area Complete!
Thunder Plains
[ ] Al Bhed Primer 14 - AL BHED PRIMER
[ ] Ether x1
[ ] Gil 2000
[ ] Gil 5000
[ ] Hi-Potion x2
[ ] Phoenix Down x2
[ ] Remedy x1
[ ] Water Ball x1 - WEAPON
[ ] X-Potion x1
[ ] Yellow Shield x1 - ARMOR
[ ] Area Complete!
Macalania Woods
[ ] Al Bhed Primer 15 - AL BHED PRIMER
[ ] Gil 2000
[ ] Jecht Sphere x1
[ ] Phoenix Down x3
[ ] Remedy x1
[ ] Sleepy Cait Sith x1 - WEAPON
[ ] MP Sphere x1 - BUTTERFLY PRIZE, CENTRAL
[ ] Ether x1 - BUTTERFLY PRIZE, NORTH
[ ] Megalixir x2 - BUTTERFLY PRIZE, CENTRAL AFTER SPHEREIMORPH
[ ] Elixir x2 - BUTTERFLY PRIZE, NORTH AFTER SPHEREIMORPH
[ ] Area Complete!
Lake Macalania
[ ] Al Bhed Primer 16 - AL BHED PRIMER
[ ] Avenger x1 - AFTER THE TEMPLE OF MACALANIA
[ ] Gil 4000 - AFTER THE BATTLE VS CRAWLER
[ ] Lv.1 Key Sphere x1 - AFTER THE BATTLE VS CRAWLER
[ ] Lv.2 Key Sphere x1 - AFTER THE TEMPLE OF MACALANIA
[ ] Mega-Potion x1 - AFTER THE BATTLE VS CRAWLER
[ ] Area Complete!
Macalania Temple
[ ] Elixir x1
[ ] Ether x1
[ ] Gil 400
[ ] Gil 5000
[ ] Hi-Potion x2
[ ] Phoenix Down x3
[
[
[
[
]
]
]
]
Remedy x2
Shell Targe x1
X-Potion x2
Area Complete!
AL BHED PRIMER
RETURN AND GET THIS PRIMER, ONE SHOT ONLY
AL BHED PRIMER
RETURN AND GET THIS PRIMER, ONE SHOT ONLY
AL BHED PRIMER
RETURN AND GET THIS PRIMER, ONE SHOT ONLY
The Airship
[ ] Al Bhed Potion x4
[ ] Area Complete!
Bevelle
[ ] Al Bhed Primer 22 - AL BHED PRIMER
WARNING: YOU CANNOT RETURN AND GET THIS PRIMER, ONE SHOT ONLY
[ ] Area Complete!
Bevelle Temple
[ ] HP Sphere x1 - HIDDEN ITEM, SPHERE
[ ] Knight Lance x1 - WEAPON
[ ] Area Complete!
Via
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
Purifico
Black Magic Sphere x1
Elixir x1
Gil 10000
Lucid Ring x1 - ARMOR
Mega-Potion x1
Skill Sphere x1
White Magic Sphere x1
Area Complete!
Via
[ ]
[ ]
[ ]
Purifico: Part 2
Avenger x1 - WEAPON
Rematch x1 - WEAPON
Area Complete!
Gagazet
Braska's Sphere
Defending Bracer - ARMOR
Gil 20000
HP Sphere x1
Lv.4 Key Sphere x1
Mega-Potion x1
Saturn Crest - KEY ITEM
Area Complete!
Mt.
[ ]
[ ]
[ ]
[ ]
[ ]
[ ]
Gagazet: Part 2
Fortune Sphere x1
Lv.1 Key Sphere x1
Pep Talk - WEAPON
Recovery Ring - ARMOR
Return Sphere x1
Area Complete!
Zanarkand Ruins
[ ] Fortune Sphere x1
[ ] Friend Sphere x1
[ ] Gil 10000
[ ] Luck Sphere x1
[ ] Lv.3 Key Sphere
[ ] Spiritual Targe - ARMOR
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
0
1
2
3
4
5
Chests
Chests
Chests
Chests
Chests
Chests
Cloudy Mirror
Elixir x1
Megalixir x1
Wings to Discovery x30
Pendulum x30
Three Stars x60
]
]
]
]
]
]
]
]
]
]
]
]
]
[
[
[
[
[
[
]
]
]
]
]
]
[
[
[
[
[
[
[
[
[
]
]
]
]
]
]
]
]
]
Original
[ ] Earth Eater - Three Stars x60
[ ] Greater Sphere - Supreme Gem x60
[ ] Catastrophe - Door to Tomorrow x99
[ ] Th'uban - Gambler's Spirit x99
[ ] Neslug - Winning Formulas x99
[ ] Ultima Buster - Dark Matters x99
[ ] Shinryu - Megalixir x30
[ ] Nemesis - Master Sphere x10
YOU MUST HAVE CAPTURED 10 OF EACH FIEND AND DEFEATED ALL ORIGINAL CREATURES
[ ] Complete!
Monster Arena Prize
[ ] Mark of Conquest - KEY ITEM
[ ] Complete!
Thunder Plains: Lightning Dodging
NOTE: I'll list what you'll get when
you have dodged x numbers lightning
strikes. I'll also list what you can
get by BE stroke by the lightning strikes.
Dodge Rewards
[ ] 5 - X-Potionx2
[ ] 10 - Mega-Potion x2
[ ] 20 - MP Sphere x2
[ ] 50 - Strength Sphere x3
[ ] 100 - HP Sphere x3
[ ] 150 - Megalixir x4
[ ] 200 - Venus Sigil x1 - FINAL PRIZE
[ ] Complete!
Consolation Prizes
[ ] 30 - Ether x1
[ ] 80 - Elixir x1
[ ] Complete!
Macalania Woods: Butterfly Hunt
NOTE: I have already listed what you'll
get before and after the fight with
Sphereimorph. Look in Macalania Woods
longer up. This list is what you'll get
after you have acquired the Airship.
[ ] Teleport Sphere x1 - DOESN'T MATTER IF IT IS CENTRAL OR NORTH
[ ] Saturn Sigil x1 - AFTER YOU HAVE WON THE TELEPORT SPHERE YOU'LL BE REWARDED
WITH THE SATURN SIGIL THE SECOND TIME.
[ ] Complete!
Sanubia Desert: The Valley of The Cactuars
]
]
]
]
]
1-2 - Potion
3-5 - Elixir
6-7 - Megalixir
8-9 - Friend Sphere
Complete!
]
]
]
]
]
]
]
]
]
]
Macalania Woods
Besaid Village
S.S.Liki
Luca Stadium
Mi'ihen Highroad
Mushroom Rock
Moonflow
Thunder Plains
Macalania Woods - South
Mt.Gagazet - Mountain Trail
Yuna
[ ] Nirvana - Calm Lands, Arena
[ ] Moon Crest - Besaid Island, Beach
[ ] Moon Sigil - Remiem Temple
Auron
[ ] Masamune - Calm Lands, Gorge Bottom
[ ] Mars Crest - Mi'ihen Highroad - Oldroad, South
[ ] Mars Sigil - Calm Lands, Arena
Wakka
[ ] World Champion - Luca, Cafe
[ ] Jupiter Crest - Luca Stadium, Locker Room
[ ] Jupiter Sigil - Blitzball League Prize
Kimahri
[ ] Spirit Lance - Thunder Plains, South
[ ] Saturn Crest - Mt.Gagazet, Prominence
[ ] Saturn Sigil - Butterfly Hunt Prize
Lulu
[ ] Onion Knight - Baaj Temple, Underwater
[ ] Venus Crest - The Farplane
[ ] Venus Sigil - Lightning Dodge Prize
Rikku
[ ] Godhand - Mushroom Rock, Valley
[ ] Mercury Crest - Sanubia Desert, West
[ ] Mercury Sigil - Complete "The Valley of the Cactuars"
Goodies!
NOTE: Different goodies in Spira.
[ ] 99 Underdog's Secrets
TALK TO RIN IN THE AIRSHIP AFTER YOU HAVE ALL 26 AL BHED PRIMERS
[ ] Friend Sphere - IF YOU ADVISED CLASKO TO TRY CHOCOBO BREEDING
[ ] Ace Wizard
ANSWER "11" WHEN THE PERSON ON S.S.WINNO ASK YOU TO COUNT THE GULLS
There you have it, a complete item list. This was written entirely by a very
dedicated FFX player, Bio (Bio@Whoever.com).
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