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*Breath of Fire II: Fusion FAQ* by *HyperJMax*

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*Updated:* 2001-08-09 | *Original File*
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Title: Breath of Fire 2 Fusion Result Guide
Composed by: HyperJMax on August 9, 2001
This is a guide for the shaman fusion process in Breath of Fire 2.
First, I must acknowledge that there
similar guides on this subject. Also, I
get the Earth Shaman* from many outside
credit as I can, seeing as I don't know
the best on this subject, however.

are others who have composed


received the data about how to
sources. I give you as much
your names. I think mine is

This guide is meant to be used in anyway you see fit, (people just
up and take these guides anyway) as long as you say it came from
HyperJMax.
1.
2.

Here is what I will tell you:


The shamans and how to get them.
About shaman combinations. Listed by character, with detailed

descriptions.
NOTES: The "Main Character" and Bleu do not combine with shamans, they
all result in failure. However, Spar has 3 morphed forms (but I think
Spar sucks). Also since the Holy Shaman, Seny, seems to have no effect
on the characters, even if the combo does not fail, I'll ONLY list her
combinations IF they result in a morphed form or failure.
1. The shamans, and how to get them.
Sana-Fire Shaman-obtained in an event you must pass (so you CAN'T
miss her) after you defeat that big shell boss in the underground and
save the villagers in the town of Capitan.
Seso-Water Shaman-get her in the Witch Tower after the witch is
defeated, she is the one that was the only girl statue in that tower.
Spoo-Wind Shaman-another one you CAN'T miss. The group finds mist
in a valley and need to go to Weather Tower (the small castle looking
thing in a north sea, with a fish-man at the entrance) at the top of
one of the sides of the tower is Spoo, she joins you after removing the
mist from the valley south of the huge forest.
Solo-Earth Shaman- (still not too accurate on this) the first time
you get to Rand's Town (FarmTown), Rand's mom will eventually tell you
to go to the Namanda Shrine (cave to the west) and pray. Go to the top
of the cave and put A LOT of money in the box, then ring the bell in
the room out and to the left. Eventually (seemingly at random) after
you destroy the Eva Church, she'll appear in the garden in FarmTown*.
Seny-Holy Shaman-after you destroy Bando Church and defeat that
giant zombie-bat, go to the hall with the arrows, and press the left
arrow as many times as possible, she should be in the room (sometimes
she's not, that also seems to be random, I should do more research).
Shin-Devil Shaman-Check the left cave door in the town of Gate after
you fight the boss Habaruku and decide to open the gates. She is
ALWAYS there, hasn't failed yet.

2. About shaman combinations.


Normal is when the shaman granny says, "You look the same but have a
new power." The character does not change color or form. The character
has a higher stat.
Special is when the shaman says, "Oh, look at you this a great
success". The character changes color but not form. The character has
a much higher stat.
Morph is when the shaman says, "Look at yourself this a great
success." The character changes form, is different in some ways and has
much higher stats.
NOTE: percent increases are rounded out slightly.
Here are my results for fusions:

NINA:
NINA + Sana = Normal- Offense up 10%
NINA + Seso = Normal- Wisdom up 30%
NINA + Solo = Normal- Defense up 5%
NINA + Shin = Normal- AP up 20%
NINA + Spoo = Special- Vigor up 50%
NINA + Sana & Shin = Normal- Offense up 10%, AP up 20%
NINA + Seso & Shin = Normal- Wisdom up 30%, AP up 20%
NINA + Solo & Shin = Normal- Defense up 5%, AP up 20%
NINA + Sana & Spoo = Special- Offense up 10%, Vigor up 50%
NINA + Seso & Spoo = Special- Wisdom up 30%, Vigor up 50%
NINA + Holy & Wind = Morph: (She has larger wings, fancier clothes)
Wisdom up 75%
Offense up 10%
Defense up 10%
Vigor up 20%
AP up 50%
New command, "Bnsh.". Forces enemies to flee, but you do not gain EXP.
If you just wanna run and pick up items from boxes in the last
dungeons, this is the skill to have.
NINA failures:
Shin & Spoo
Sana & Seso
Seny & Shin
Spoo & Solo
JEAN:
JEAN + Seso = Normal- Wisdom up 30%
JEAN + Spoo = Normal- Vigor up 40%
JEAN + Seso & Spoo = Normal- Wisdom up 30%, Vigor up 40%
JEAN + Seny = Morph: (Looks kind of thin and super-hero like)
Wisdom up 45% (Wisdom up 50% if it is Seny & Seso)
Offense up 20%
Defense up 15%
Vigor up 35% (Vigor up 45% if it is Seny & Spoo)
AP up 25%
New Command, "Chop". Does 999 damage to all enemies at the next turn,
it misses sometimes, but rarely. This is a fantastic ability.
JEAN failures:
Any combination that includes Sana, Spoo or Shin.
SPAR:
SPAR + Shin = Special- AP up 40%
SPAR + Seso = Morph: (Looks like a girl, blue clothes and big hat)
Wisdom up 40%
Offense up 15%
Defense up 10%
Vigor up 30% (Vigor up 40% if it is Seso & Spoo)
AP up 35% (AP up 55% if it is Seso & Shin)
New command, "Spor." Seems to put allies to sleep, but if they are
already asleep it awakens the allies.
SPAR + Solo = Morph: (Looks like a seed sprout)
Wisdom up 30% (Wisdom up 35% if it is Solo & Seso)
Offense up 15%
Defense up 10% (same boost even with Solo & Seso)
Vigor up 55% (same boost even with Solo & Seso, but like 3 or 4 points
less)
AP up 15%
New Command, "Bud". Focuses all attacks on the same enemy through the

battle.
SPAR + Sana & Shin = Morph: (Looks like a dragon made of vines)
Wisdom up 55%
Offense up 25%
Defense up 10%
Vigor up 45%
AP up 45%
Same Spar Command, "Ntre."
SPAR Failures:
Sana
Spoo
Seny
Sana & Seso
Spoo & Solo
Seny & Shin
KATT
KATT + Shin = Morph: (looks like a blue skinned woman with long
blond hair)
Wisdom up 25% (Wisdom up 30% if it is Shin & Seso)
Offense up 25% (Offense up 30% if it is Shin & Sana)
Defense up 10% (Defense up 15% if it is Shin & Sana)
Vigor up 50% (Vigor up 60% if it is Shin & Spoo)
AP up 50%
New Command, "Keep". High damage on the next turn, disregards defense,
so it's great for those enemies that only lose 1-3 hp with each hit.
KATT Failures:
Any combination NOT listed here:
Shin
Shin & Sana
Shin & Seso
Shin & Spoo
STEN
STEN + Seso = Normal- Wisdom up 25%
STEN + Spoo = Normal- Vigor up 25%
STEN + Solo = Normal- Defense up 10%
STEN + Sana = Special- Offense up 35%
STEN + Seso & Spoo = Normal- Wisdom up 25%, Vigor up 25%
STEN + Seso & Solo = Normal- Wisdom up 25%, Defense up 10%
STEN + Sana & Solo = Special- Offense up 35%, Defense up 20%
STEN + Sana & Spoo = Morph: (Looks like half a body, but strong)
Wisdom up 25%
Offense up 55%
Defense up 10%
Vigor up 50%
New Command, "Sweh.". Changes the enemies in the screen. More useful
than it sounds because Sten reliably gets the first turn in most
battles. Ineffective against bosses.
STEN failures:
Shin
Seso & Sana
Spoo & Solo
Seny & Shin
RAND
RAND
RAND
RAND
RAND

+
+
+
+

Sana
Seso
Spoo
Solo

=
=
=
=

Normal- Offense up 20%


Normal- Wisdom up 25%
Normal- Vigor up 20%
Special- Defense up 60%

RAND + Sana & Spoo = Normal- Offense up 20%, Vigor up 20%


RAND + Seso & Spoo = Normal- Wisdom up 25%, Vigor up 20%
RAND + Solo & Sana or Seso = Morph: (Looks kinda' like a short boar)
Solo & Sana Wisdom up 25%
Solo & Seso Wisdom up 35%
Solo & Sana Offense up 30%
Solo & Seso Offense up 25%
Solo and Sana or Seso Defense up 30%
Solo and Sana or Seso Vigor up 60%
Solo and Sana AP up 25%
Solo and Seso AP up 30%
Same Rand Command, "Wake".
RAND failures:
Shin
Solo & Spoo
Sana & Seso
Seny & Shin
BOW
BOW + Sana = Normal- Offense up 15%
BOW + Seso = Normal- Wisdom up 25%
BOW + Spoo = Normal- Vigor up 30%
BOW + Solo = Normal- Defense up 10%
BOW + Seny & Shin = Morph: (An ugly, but strong robot with a GunArm)
Wisdom up 40%
Offense up 25%
Defense up 25%
Vigor up 35%
AP up 40%
New Command, Spry." Attacks all enemies, like Jean's "Jab", but with a
much smaller drop in attack power.
BOW failures:
Shin
Sana & Seso
Spoo & Solo
Sana & Spoo
Sana & Solo
Seso & Spoo
Seso & Solo

BONUS TIPS: Other strategies and stuff I found out myself (you may
have seen them before, but I'm saying I found them myself) that I'm
going to let ya'll know.
1.
Always keep a TwinBW weapon, it enables Bow's normal attack to
hit two times.
2.
Bow's morphed form makes it easier to hunt food since his shot
travels further and faster.
3.
Many enemies on the north island drop an Extract which
regenerates all of 1 ally's HP, but the Roast is better since
you can fit Roast x 9 in one item space.
4.
Death magic never fails (at least for me) on the giant sludge on
north island or the mammoth looking guy in the first part of the
final dungeon (before that underground dragon village).
5.
The Angel spell helps a lot in the place called ThvsTomb (the
place with the face traps)
6.
If you have the cook as the head of your town, buy ShaveIces,
F.Spices and Frizbees in the town of Gantz. Have the guy in

your town cook at least 2 of them and you'll usually get an item
that boosts your stats (like Chrono Trigger's "tab's" or FF7's
"sources")
7.
A well-equipped party including morphed Rand, morphed Bow and
Bleu is the most well balanced party you can hope for. Bleu has
her "Shed" command and a LOT of magic. Rand = HP, you always
need ONE of those guys on your team who can take the hits. Bow
would be a normal well-balanced character, but his healing skill
puts him in first place as a partner. They, should be morphed
since morphed allies usually have 40-50% more AP.
8.
The big blue gonghead enemies on north island occasionally drop
the Van.Ext. (I don't know what it means but, it restores 120HP
to all allies).
9.
If you want your town to be useful, DO NOT accept these
worthless bums who don't do anything: Poo, the guy at the
Corsair inn. The guy in Windia Castle who wants to build a dojo
(he has a purple tear mark, but I forgot his name). Watts, the
riddle guy at the fair.

Well, that's it, I hope any of y'all readers find this useful. I
tried to refrain from personal opinions, but....ah well. Anyway,
hoped y'all like this info, C'ya (HyperJMax, hyperjmax@hotmail.com)

*Breath of Fire II: Fusion FAQ* by *HyperJMax*


</users/HyperJMax/contributions>
*Updated:* 2001-08-09 | *Original File*
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