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THE GENERAL
PAGE 2
L :VAN mNEWW&
...
ctose to
act
Eull-ycnr subscriptions
$4.98.
COVER STORY:
JUTLAND - ao unusual that i t s deaign
has been a year in preparation. In fact,
it still isn't complete a t this writing.
However, release date is scheduled for
April 10th.
JUTLAND ham been long in development for several reasons. In the main,
i t ' s design i s a real departure from the
normal battle game type. W e had to
cut coats somewhere so eomething had
to go. Yes, you guessed it. We've
eliminated the battle board.
Obviously, your f i r s t thoughts a r e ,
"Where do you play it, in the North
S e a ? " The answer is, ''Yes and no. "
The Nbrth Sea i s the location of this
World War I epic between the British
Grand Fleet and the German High sea^
Fleet. And because the game includes
over 100 Counters representing capital
ships alone, it cannot be played within
the confines uf a printed mapboard.
Thus, JUTLAND can literally b e played
anywhere - o n the kitchen floor, on a
pool table, even in the middle of the
town plaza.
The object of Jutland i s destruction
(hah, what e l s e ? ) of enemy fleets. Hits
are recorded in a s accurate a fashion
a s possible. JUTLAND i s three games
in one, starting with a basic version
and graduating on up to the optioaal
tournament game. I t ' s Avalon Hill's
f i r s t ship-to- ship combat game. complete with everything except life rafts.
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PAGE 3
the historical data than for any other
game.
THE GENERAL: For what game do
you get the most?
SHAW: It's a toss-up between Bulge
and D-Day. With D-Day, you have a
game of monumental proportions. And
because i t w a s designed back in the
early days of Avalon Hill, we were
guilty of the innocent sin of naivety.
We simply regarded one book a s the
ultimate source and didn't bother to
cross-reference its material with any
others, I won't say which book that
was because we still regard it as fine
reference material, now convinced that
m reference material is 100%accurate.
THE GENERAL: Then how could you
leave a game on the marketyou knew to
be lacking 7
JOHNSON: We didn't. All along I
had insisted that the game be up-dated.
especially after one of my best dealers
informed me that the British 50th Division. a most important Unit. had been
left out of the Troop Counter Sheet.
So, we came up with D-Day '64 which
added Air Power, i t made a few c o r rections to the Netherlands area on the
mapboard, and generally corrected a
few design blunders. Of c o u r w , w e
still get l e t t e r s stating that specific
Units have been left out.
SHAW: Let's face it, Ken, we could
re-design these gamem forever and
still never satisfy everyone. And, you
talk about a flood of letters, Bulge i s
the game that has evoked wide dtsparities among our fanatics. Here i s a
game that we knew was going to be the
most difficult to research. We decided
to sub-contract the r e s e a r c h to a threem a n team, actually they were college
~tudents, headed by Lawrence Pinsky
of Carnegie Tech. He spent days a t
both the library of Congress and O C M H
(Office of the Chief of Military History).
M o r e cross-references w e r e m a d e
then for any other battle game. And,
by the time Pinskyls group had come
up with a final order-of -battle, we were
convinced that Bulge would be the most
accurate game of all.
THE GENERAL: Unfortunately, i t
isn't,.
SHAW: Who s a y s ? Here again,
you're going by the amount of l e t t e r s
we get on the subject. And h e r e again,
we have made a letter-to-letter comparisonJo find that no two people have
sent u s an identical order -of-battle.
Therefore, none of them a r e completely accurate, either. Further, what
most player B don't know i s that there
wee much switching and re-naming of
Regiments going on a t precisely this
time of the war. We have to take the
word of OCMH, not that of commercial
hirtarians. We admit to this, however.
Our interpretation of data received
from OCMH is in e r r o r in several in-
stances..
THE GENERAL
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at first.
But he became so enamored with the
educational aspects that he thoroughly
checked much of the Bulge material.
He mads one change that no h i ~ t o r i a n
has taken account of. and that involved
the tradsfer of glider regiments be;
tween the l O l s t and 82rid airborne divisions.
SHAW: The most helpful of all w a s
Colonel Donald Dickson. Not only was
he involved personally in the Guadalcanal campaign, his artistic leanings
re-captured m u c h of the personal flavor in addition to the historical data of
the real campaign. His "Leatherneck's
I l l u ~ t r a t e d " booklet, assembled with
Guadalcanal, i s the finest of i t s Xiad
anywhere.
JOHNSON:
and a g r e a t s a l e s
promotional tool, too.
m
! have aqything to do with us
...
Wargame Magazines
Coming on Strong
One year ago one had to look f a r and
wide to read anything concerning the
growing cult of war games. Suddenly,
today, we find a good dozen o r so
periodicals designed "to bring the reade r all aspects of wargaming so as to
further the hobby and the industry and
produce the highest quality of skill a t
our art. I'
This l a ~ quote
t
i s the editorial philosophy of "Strategy & Tactics", a
brand new 1 2 page publication edited by
Christopher Wagner, an Air Force Sargeant stationed in Japan. Their main
THE GENERAL
goal i~ the development of the general
wargarner, and i s not limited to publishing news on commercial wargames.
rather, it's a r t i c l e s deal with a l l typer
of wargameB; commercial, amateur,
sandbox, and otherwise. Our review of
their very f i r s t issue found a d e l i g h ~ u l
pot pourri of articles ranging from warfare with miniatures to discu~aionlsof
sandlmx warfare to a description of a
home brew g a m e entitled "Remagen
Bridgehead,]' designed by their associate editor Henry H. Bodenstedt, himself the editor and publisher of another
"magazine" entitled Kommandeur.
Because of i t s editorial broadness.
we think that "Strategy and Tactics1'
deserves Avalon Hill1s 5 s t a r applaud.
Your comments should be directed to
their state side pubiishing house, Box 65,
Adelphia. N e w J e r s e y 07710.. suhscriptions a r e available for $5.00 p e r
s
a t $. 60.
year - back i s ~ u e priced
l'Kommandeur, "also available a t
this Adelphia. New J e r mey address,
deals in great depth with the historical
background of many real battles. Bodenstedt, himaelf the proprietor of the
Continental Hobby Supply House, i s
greatly interested in military miniatures. His magazine, which actually i~
more of a newaletter, will hold g r e a t
interest for fanciers of the table top
wargame. F o r h i ~ t o r i c a accounts,
l
and
articles of interest you would not find
elsewhere, "Kommandeur" i s an excellent publication.
Probably the most outstanding of dl
of the new magazines dealing with historical backgrounds of g r e a t battle i s
'lKampfll, edited by James Dunnigan,
851 ZFifth Avenue, Brooklyn, N e w York.
Kampf i s "a r e r i e ~of lucid, conciae
and inexpensive military histories
treating its subject matter with the
analytical precision of a G-2 presentation. I f It contains order s-of - b a t t l e s,
troop strengtha, characteristics of
weapons, tactics and an incisive n a r rative of the battle campaigns themselves. Numerous maps, charts, diagrams and illulstrations also enhance
this publication's value. F r o m persona l relationship we find that Mr. Dunnigan delves quite deeply for correctness
in Ristoricd data, A fiver sent to his
Brooklyn, New York a d d r e s s (almve)
will entitle you to a six issue subscriptio n
The above three periodicals a r e
quality printed publications.
While
there i s naturally some overlap of information, and despite the fact that
they a r e somewhat competitive to "The
Generaltt, we nevertheless recommend
all of them to the true battle g a m e
fanatic.
We also receive information regarding smaller, but interesting publications, ranging from simple newsletters
to mimeographed sheets.
Buyers' Guide
by Donald Greenwood
After reverently wishing someone
had done this b e f o r e me several times
ia the past, I am submitting m y version of a buyer's guide for A.H. games.
As a player vf the games for the l a s t
5 years, an owner of a l l 15 A.H. sports
and battle games, a subscriber to the
General since its s t a r t , and a gamer
w i t h s o m e 500 battles under his belt, I
feel justly qualified to render such an
offering to the General's readers. This
article will be devoted to the relatively
n e w wargamer who i s mt quite s u r e
-which one of A.H. 's fine products to
invest in next. I am s u r e it i s a r e c o g nized fact that different g a m e s are
suited to different personalities. So,
without further explanation let's get
into the mechanics of the chart. Following is a list of abbreviations which
w i l l enable you to understand the chart
more thoroughly: P T ; playing time,
P B ; play balance, E; enjoyment generated by am exciting finish, HA; historical accuracy, C ; complexity o f game,
B; whether game i s good for a beginner,
PBM; ability of game t o be played by
mail, S; suggestions.
The g a m e s a r e listed in order of
m y personal preference, so:
1, Football Strat. - PT; 45 min.,
P B ; Even, E ; Excellent, HA; none, C;
easily understood yet challenging, B ;
THE GENERAL
to Sidi B a r r a n i . It halted t h e r e and
built s e v e r a l strongpoints. T h e r e were
only s k i r m i s h e s until December. On
December 9th, the 7th A r m o r e d and the
4th h d i a n and the British 16th Brigade,
altogether containing 25,000 men, a t tacked the camps of the Italian south of
Sidi B a r r a n i . While the t w o division^
cut through a gap in the 10th A r m y ' s
defenses, the 16th Brigade advanced
down the coast road. The number of
p r i s o n e r s w a s tremendous. The Colds t r e a m Guards actually r e p o r t e d capturing 115acres of officersand 2 0 0 a c r e s
of other ranks. I f O n December l l t h ,
4th Indiari was replaced by the 6th AUBt r a l i a n Division. Over 38, 000 Italians
w e r e captured, while the British had
only 528 casualties.
..
Ir
been
2 0 medium
captured.
tanks7 and 750 trucks had
4. The capture of Tobruk (Jan. Z l ~ t 22nd)
On January bth, the 7th A r m o r e d
isolated Tobruk, which contained a
division plum a m a s s of unorganized
~ o l d i e r s . It had a 27 mile perimeter
like that of Bardia. The 6th Australian,
OF S D I BARRANI
84~.
NaJiqn
c**p
)~.kli**PCIIJ
?ot*dirh
+ 8d.)iA
Adu*rcar
3 brf+l'.h A+traka
THE GENERAL
PAGE 6
by J a m e s J. Stein
Click! goes the dice. Hey, Hey! An
exchange ! Take off one Russian infant r y unit as well as two G e r m a n P a n z e r
...
THE PRINCIPLES OF W A R
THE GENfRAl
PAGE 7
or to utilize the advantages of t e r r a i n
to compensate f o r weaknesses in our
forces. If you a r e in the habit of rotating your play among all sides of a l l AH
garnea, then defensive play s h w l d be
no mtranger to you. Sharp defensive
play Iends greatly to your offensive
play, because you can greatly weaken
your opponent while on the defense,
which will make your subsequent offenlive thrusts easier. One virtue that you
must c a r r y with you into the defense
however, is patience. You must have
the patience to l e t your opponent batter
away, l e t him lose a u n i t here a n d there,
and gradually let the balance of power
swing into your favor. There a r e two
basic f o r m s of d e f e n ~ s :the a r e a of defense and the mobile defense. The basic
differences between these is in the disposition of your forces, and the size
and intended use of your reserves.
your combat power in strong mobile rsserves, positioned for offensive action
to d e ~ t r o yyour opponent at the right
moment within or forward of the forward defense a r e a .
B 1 LE $f
FENS E
---------
Area Defense
In the area defense, you a r e primarily interested in the hoIding of
specific t e r r a i n . In this type defense
forward positions a r e strongly held,
emphasis is upon stopping your opponent
forward of your main position and maintaining continuity of it. The bulk of your
combat power i s committed in the forward defense a r e a . If your opponent
penetrates the area, you either eliminate
or eject him by counterattack to regain
control of the a r e a . Lacking the strength
to do this, you should allow ourself to
be pushed back to maintain the control
and continuity of your defense, which
i s more important t o you than the t e r rain.
1 1
AREA
II
FIGURE
Mobile Defense
F o r those who prefer more fluid
action with opportunities for choice
counterattacks, there i~ the mobile
defense. It is based p r i m a r i l y upon
skillful use of mass, movement, and
proper timing to destroy your opponent.
To achieve mobile defense, you employ
a minimum number of units on the best
terrain you can get in the forward defense a r e a . Y o u t r y to u s e these f o r c e s
F 1 6 U fz 3
PAGE -8
THE GENERAL
The security a r e a i s located f r o m
the forward edge of the sones of cont r o l of your forward defense units outward. It is held by small, u s u d l y
highly mobile forces that occupy critical terrain featuree. These might be
rough t e r r a i n dominating a road,
bridges, cities, or the like. Each level
of command usually deploys it^ own
forward security unite. A division, for
example, usually puts out its cavalry
squadron as a minimum. The net r e sult of all these command echelons
putting out security i s that the enemy
haa succeseivs l a y e r s of forward aecurity f o r c e s to coatend with before he
can reach yourrnain force. A s h e o v e r comes each line, your security f o r c e s
involved generally fall back through the
line to the r e a r to become a part of the
reserve. What you a r e hoping to do i s
to cauae the enemy to deploy f o r the
attack a s fully a s possible a t each successive security echelon, thus committing himself. This i s done either by
fooling him into thinking he h a s reached
your main battle positions, o r by skillful deployment of your security f o r c e s
which f o r c e s him to deal with them. In
r e a l life this causes a l l manner of disorganization and control problems for
the aggressor that only a well equipped
and controlled force can cope with. Jn
AH land warfare games, because your
opponent can easily r ee your disposition
on the board, and because of the l a r g e
size units m o s t counters represent,
you're often restricted in your u s e of a
security area. Still, certain game B off e r some posaibilitisa. Small counters
in BLITZKRIEG, AFRIKA KORPS and
WATERLOO provide you with some
r e a l delay, screening and disorganizing
capabilities, if you a r e willing to sacrifice them. Screening f o r c e s in r e a l life
take a beating, but they usually can be
p i l e d out in time to be reused. In AH
games they a r e usually lost b e c a u ~ eof
the way the games are designed. However, one of the most mucceesful u s e s
w e have seen of screening f o r c e s in a
security a r e a took place in a WATERLOO game we had the pleasure of playing some months ago. The French playe r w a s unable to progress effectively
against the Quatre-Bras a r e a . So he
left respectable f o r c e s there to maintain pressure and proceeded to attempt
a turning movement by thrusting down
the Tilly-Wavre road. PAA forces
covering that a r e a were weak. To escape w a s difficult, to hold was s u r e
promise of being eliminated, and headlong flight would give the French player
h i s turning movement. Thus the FAA
f o r c e s faced disorganization, 10s s of
control and losw of too much ground
too soon. H e had however, a number
of 1-6 and 2-6 cavalry unit8 avaiIabls
f o r the threatened a r e a . He used these
t o effectively screen the French f r o m
THE GEMERAL
by Lou Zocchi
ae
nious methods
simulate bat-
rounding6
did c ~ l a code
r
dl of the squares so i t
to find out what your opponent would
have done if you had chosen the alter was easy to tell what was a hill and
what wasn't. This i s a feature I wiah
nata course of action. Now you can
learn why your attempts to create a
they would have kept. They could have
gone back to the original veraion, but
diversion failed o r succeeded. And
when i t s over, who among you baan't
they tried something new inatead. They
m a d e up a test copy with larger hexes
wondered what he could have done in
the real campaign if given the opporand faster movement rate which worked
very well. I don't know why it wasn't
tunity? Evidentally many of you a r e
produced, but a 4th version m a d e its
no longer content to accept the g a m e s
appearance. Now tbey want to sbow
as they are. Revisions take place that
reflect more realistic performance.
you the imporance of pornition. The
enfilade position gives more value for
R e ~ e a r c hi s dons to discover the true
the attacker. My p e r r o d opinion of
And,
ultimately,
balance of power.
disillu~ionmeatwith packaged g a m e s
this game as i t stands now i a that a
arrives. Critical l e t t e r s a r e sent to
good southern commande~can be easily
defeated by amediocre union commandthe factory. Discussion8 among friends
reveals that you a r e mt d o n e in your
der. Realism? kE letter s could prompt
crusade for ratore realism. More letthem to change the game 4 times, why
ters a r e sent out and still you feel that
not a 5th? When Carl Knabe published
hSs fantastic "Plan Redq7did Avalon~I11
you a r e not being heard. Eventually,
notice that the g a m e was now definitely
minor addition^ a r e made to the standin favor of the Germans? They must
ing a r m i e s tn bring them into line with
have, becauae they introduced A i r Power
historical facts. Perhaps you've even
been as successful a8 the A g g r s ~ ~ o r to the allied side in order to bring back
Army and been able to standardize your
the balance of play. The way Artillery
departure from the issvea product.
i s uaed in Guadalcaaal makes i t s e e m
But before we get c a r r i e d away,
more l i h artillery. Yet you will find
let'w go back and examine t h i ~g a m e
this feature in ao othergame. Compare
from the producers standpoint. He haa
the combat reaults tablea of BIitzlcrteg
invested a terrific amount of manpower
to Bulge and you find an improvement.
for r e search, deaiga, and testing. Then
No longer can an entire unit be wiped
he gambsls that the game will sell and
out uuless its surrounded.
Compare
stops p~oductionon an item that i s althe Bulge re'sultm table with the Gettysready doing well. H e ties up preese s,
burg table and you will find another
s p e c i d i n o l ~ and
,
advertising money on
improvement. If you have an old Getan unlmown. And just what i s this untysburg game, you'll find the attacker
known? It's a g a m e dssigaed t0 be sold
has a 50-50 chance of winning with no
tn the general public. If the game i s
exchanges possible.
I have no idea
too historically acclttate, we might
what i s going on a t Avalon Hill o r what
find that one side always wins. W o u l d
their intentions are, but by looking at
we Gripe? Y o u bet we would1 That
what they have accomplished, I am
woulda't be a f a i r test of our skill. So
amazed. I'm sure that a good many of
the NEW ideas used by A.H. in their
the manufacturer can't afford to put out
a game that isn't balanced because few
latest g a m e s have come f r o m people
like you and I. We look a t a situation
of us really want wbat.we c r y budest
and say, "It seems to me that the easfor. Do our l e t t e r s have any effect
iest'way to simulate thir ~ i t u a t i o awould
upon Avalon Hill? Let's investigate
be such and such, X wonder if A.H.
this qwstion further. Did you ever
thought of that?" TeU them what you
hear of a game called tactic^ or Tacthink. Without l e t t e r s like oura, I
tics I? Most of you aye familiar with
doubt that they would have attempted
Tactics II but how m a n y owuer B of a
something as qomplex as Blitzkrieg.
Tacticr II game can @hawyou Round
We a r e in a very forceful position. We
HQ units? Did you know that there
can encourage A.H. to meet ou? needs
w e r e at least 4 versione of Gettymburg ?
and ahow them that there i s an available
Why did they bring out a new varrrion
market. If we tire of the game as its
of D-Day which included Air P o w e r ?
designed, we can encourage Kampf ta
Is artillery med the same way inGuaddo an article on i t from which we can
alcanal as in all of the other war games ?
get the basic data to make a more
Think about t h e ~ equestions for a minxealiatic wargams.
Those
Tigers
ute a n d you'll see what I'm getting at.
among us who thrive on adversity can
The original tactics game w a s improva l w a y ~be cormted u p n to try to win a
ed so much that theychangsdthe title to
lost cause. If the opponents wanted
Tactics n. The original Gettysburg
column of the General can be believed,
was selling well, but they thought they
there are at l++ast 2, 000 players in thia
could irrlprqve i t lqchanging the squares
country who have never been defeated;
to Hexes. The g a m e didn!? -& b o well
Pick any one of them.
i n this f o r m because they forgot to inAB far.as I W w , almost every warcrease the rhoyement of the pieces in
game produced by Avalon Hill hag two
direct proportiom to the increased numr
s e t s of rules. They have the basic
ber of squares on the b a r d . But they
PAGE 10
THE GENERAL
tell you the how- to-do-it.
Now analyze the situation as p r e sented above, and think what implicit
assumption it make a . Look a t it again
and think like a cruel and heartless
(if slightly unrealistic) winner. The Jap
i s 'Icareful to keep more than 7 squareB
away f r o m the American Fleet. I ' But
the range of your plane^ i m 14 squares!
IrSo what," you might ask, "I have to
get my planea back to my c a r r i e r s ,
don't I?I1 Not if you sink everybody
worth sinking in the f i r s t attack--who
needs them?
You tranafer all attack planes to
by Richard A. Shagrin
your c a r r i e r s to the second turn. You
Assumption: You want to win, and
can choose to charge a c r o s s the board
you don't much c a r e what happens t o
a t top speed, or to move slower and
l f r e a l i ~ m "o r how many m e n your
t r y to escape the Jap search. You
strategy would really kill.
ehould catch the Jap with readied planes
OK, now that we have established
on his deck, in the f i r s t game a t least,
that you a r e cruel and h e a r t l e s s , you
since he will not expect an attack that
a r e ready to l e a r n how to put on the
will losetheAmericans a l l plane^ c o m Arne rican Banzai.
mitted to the attack. Three or a l l four
The Background--Midway i s a point
c a r r i e r s will be a d , and the c r u i s e r s
accumulation game. It i s not possible
and Battleships t o o , if an all out attempt
to hold Midway Island if your Opponent
is made to Bave one c a r r i e r (5 D on
(the Jap) is cornpatent. This means
both Battleships will sink them, if they
that the Japs will get approximately 15
do not apply something more than the 1
points for Midway, and p u r problem i s
point additional, a ship which has apcounterbalancing those points by sinkplied i t s screening force i~ left with).
ing Jap ships. This i s the only way to
Since the Japs had no fighters up,'you
win- -let none of you be deceived- - Midkept a l l yours at h o m e (partly on Midway can not be held! The competent
way). With t h o ~ efighters the greatly
Japs among you have discovered this
reduced Japanese attack plane force can
fact, and toavoid early l o s s e s , cowardnot seriously threaten; even if you a r e
ly cringe along the eastern edge of the
still staggering drunk after celebrating
board, always careful to keep more
your magnificent victory, they can not
than 7 squares away f r o m the American
ket more than one 1 0 point c a r r i e r .
Fleet, which charges heroicly a c r o s a
Since you took some 40 points down
the board a t flank speed. It manages to
with your attack planes, you can give
get in one attack in the l a s t daylight
the Japs Midway and a carrier--even
turn of the f i r s t day, but only after four
two, i f you're feeling generous, and
Jap c r u i s e r s have added their ~ c r e e n i n g still win.
power to the main battle fleet. One
Later, when this attack i s well known.
Jap and one American strike i s made,
the Japs will t r y some kind of continuand each side generally loses one barous c a r r i e r a i r patrol, using the Hiryu
r i e r or 80. Then the next day, once
and Soryu alternately so only one c a r the Atago comes in, the Jap grand
r i e r has readied planes on it. Then you
fleet steams nonchallantly to Midway,
will have to send some fighters with
beating off futile a i r - a t t a c h , launching
your one-way attack. But, no matter
counter-attacks that often ink up to
what, you can take most of the sting
80% of the American fleet, and capturout of the Japanese punch while sinking
ing Midway to boot. Tokyo Rose gloats
enough of his ships to make up f o r the
the next day. If this doesn't d e ~ c r i b e
l o s s of Midway. Since it i s unlikely he
how your battles go, you haven't been
can sink ANY of your ships, and a l playing the be st possible strategy.
most certain he can't sink enough to
Now this i s pretty depres aing I have
take all of your lead away, even- with
to admit, and if you scratkh your head
Midway added in, you have won. COPa little you can see that the way to stop
gratulations! Bismarck, anyone ?
this horrible result is to sink those
Comments, complaints, and kudos
initial Jap c a r r i e r s on the f i r s t day,
to: Richard A. Shagrin, R o o m 356
preferable before they Rave a l l those
Haggett Hall, University of Washington,
c r u i s e r s andbattleahips to screen them.
Seattle, Washington 98 105.
It would also be nice to avoid the usual
Jap counter strike by making the attack
from an unknown position.
his is
obvious; unfortunately i t is also hard to
by Michael Lazarin
do. If this was a l l I had to o f f e r , I
doubt that anyone would c a r e to l i ~ t e n .
In several a r t i c l e s I have read on
I can tell you the way to survive in batlike 'Then Napoleon
Waterloo s t a t e r n e n t ~
tle i~ not to get killed, but that doesn't
How to Change a
Dull lap Victory into a
Heartless American Win
THE GENERAL
you are still trying--give u p - - h e u s outmaneuvered you and will soon be a f t e r
Napoleon. If he didn't come a t you attack the slopes, you can attack two
times instead of once.
PAA - If you a r e better than the
,Frenchman read the French Tactics
and do to him what he i s trying to do to
yau. If you a r e equal stay back just in
front of the elopes and Tilly so he will
approach cautiously and then r e t r e a t
back to your lines. Keep pulling back
slowly and when your English troops
give you sufficient power and couragemop up Napoleon. By r e t r e a t I don't
mean run but drop back a t max. 2
squares after you l o s e a battle.
Final Hint - Keep a t l e a s t ori t factor
nder each H(a and Ikee!p them with the
troops. It only takes one Cavalry unit
<to get Napoleon when he i s alone at
a arc hie-e au Pont but i t takes a t l e a s t
.15 points when he i s on the Imperial
Guard. Comments to Michael Lazarin,
l'75 Outlook Lane, Levittown, P a . 19055.
'hing
D-Day: 1'he
The deploymentoftheGermanforces
D-DAY as s e t forth in the May '66
1
F'
S-32
5-33
R-34
Q-34
L-20
711
716
709
243
266
343
L-21
265
X-42
M-22
M-20
M-23
244
158
AA-41
DD-42
FF-41
HH-42
MM-43
347
l6LW
719
165
712
E-12
G-I4
G-15
J-17
448
IBLW
47
182
326
344
N-24
49
245
348
llLW
346
0-25
!
:
,-
5%
K-19
R-Zb
7
Q-28
R-30
708
159
189
157
338
24.2
148
V-38
V-43
LL-27
TT-30
TT-28
RR-26
INFANTRY: It's
THE GENERA1
PAGE 12
Although t h i s defense a p p e a r s to be
a loose type, a second look will r e v e a l
i t to be a good strong one. Since a r t i l l e r y i s the key to victory, a s much as
possible i s kept out of Jap range. The
only thing t h a t he can hit i s the SW,
which a r e s h o r t ranged guns anyway.
Since 1.11 and 5 / 1 a r e doubled (they can
only be attacked f r o m the c o a s t ) , a J a p
landing h e r e is almoa t impossible.
And upon close examination, one can
see that e v e r y A m e r i c a n u n i t i s doubled!
It should be noted t h a t this type of
plan m a y often tend to be called "chickenf1 by Jap opponents
i t i s based o n
the f a c t that the U. S. player g e t s points
f o r just holding o n to Henderson F i e l d !
And since the Sap receives m o r e points
for each U.S. unit-strength wiped out
then the U. S. player receives for a J a p
unit-strength. However, a t no time
~ h o u l dyou allow the J a p t o r e - o c c u ~ l r
Henderson Field. This is of the utm o s t importance. If this happens, you
will be f o r c e d ta counter-attack - p e r haps a t a d v e r s e odds with the J a p
doubled. This can t u r n the tide of the
game t
I would a l s o like to take this time to
explain why I c a l l this "Operation Sea
Dragonti. It is l i k e a sea dragon i n that
i t attacks f r o m the s e a and against the
pitifully s m a l l Sap occupation forces.
Secondly, once on land, the Americana
coil up like s o m e s o r t of serpent. Well,
there i t i s - take i t o r leave it.
KKZ1
1/3
Hi321
2/2
5/3
MM23
GG21
- HH24
1112 - I124
1/2 - JJ21
213 - MM25
L V T / 1 - MM28
1 R d r - FFZS
1113 - KK24
I(-)
511
Ell
EWZ3
- NN27
1 Abrn - GGZ4
1 1 /5 - KKZ6
2/1 - MMZ2
5 / 2 FF24
P I 1 - BE322
1/SW - CG26
~ / D B- KKZZ
Published?
by M a r s h a l l A. Massey
Have you e v e r gotten that i r r i t a t e d
feeling that the Avalon Hill Company,
fantastic though i t i s , i s neglecting
some fantastic g a m e s ? Have you e v e r
invented such a game, intriguing, f a s cinating, and beautifully balanced, and
had A. R. r e j e c t i t b e c a u s e they themselves didn't make i t u p ? Have you
ever wondered what might Rappen if
they changed t h e i r policies very slightly ?
Now, a t l a s t , your chance h a s come
t o find out. A s p a r t of a drive t o buy a
much-needed mimeograph machine f o r
the impoverished E m p i r e of Avalon, The
Chancery will pnblish a s e t of fortypage booklets, each 8 1/21' by 1 l", containing a number of g a m e s t h a t the A.
H. Company should have published. Two
of these a r e a l r e a d y in the works:
f e e t Destinies, which will include g a m e s
of grand s t r a t e g i e s on the level of Risk,
Summit, Diplomacy, and Blitzkrieg;
and The O v e r c a s t Die, a booklet of batt l e g a m e s b a s e d on battles which A. H.
won't touch. The e n t i r e s e t , whichwill
be mimeographed in mid- July a f t e r extensive editing, will be in black and
white, and will include the rules,boards.
and pieces.
Those who wish to submit garnee f o r
publishing should type the r u l e s , doublespacing and using m a r g i n s o f a t l e a s t
one inch. The b o a r d and pieces should
be neatly drawn i n black onwhite paper.
Games should be mailed t o The Chanc e r y by April 1. Since the b o o k l e t s a r e
t o be copyrighted, I must i n s i s t thatthe
c r e a t o r send a signed statement, saying
t h a t his game i s original and that no
copies of the game in its preaent f o r m
have y e t been sold.
The c o s t of each booklet i s $4.00,
which will probably average o u t to bet w e e n $ l . 0 0 & $1.50 p e r game. Since
quite a b i t of money must be r a i s e d to
buy the mimeograph on which the lwokl e t s will be printed (TheE m p i r e of Avaton, f o r which The Chancery is the Readq u a r t e r s, h a s no mimeograph of it^ own),
we m u s t r e c e i v e a t l e a s t $400 i n o r d e r s
by M a y 1. If l e s s than that a r r i v e s ,
purchasermi money will be refunded; if
m o r e c o m e s in, a l l p u r c h a s e r s will r e ceive copies a s Boon a s they a r e mimeographed, and tho Be inventive souls whose
g a m e s a r e printed will be paid out of
the e x t r a profits. Moreover, if the
Avalon Hill people decide the g a m e s are
worthwhile, the inventors will be given
the option to sell them to A. H.
Sendyour money, insults, andgames
to The Chancery, 423 Manor, Groose
Pointe F a r m s , Michigan 48236. Make
checka and money o r d e r s payable to
M a r s h a l l A. Massey. And h u r r y !
s-
THE GENERA1
Plerrse print or type your adverthemcat on t& spaces provided below, maximum
(including your name and address) 35 words per ad,
Port Washington, N. Y .
2, Paul Mitchell, I 1 3 North Avenue,
Watick, M a s s .
3 . John C a ~ e y .8229 S . Sacramento.
29
Milwaukee, Wiac.
5. Harold D. Ross, 227 S. Armenia,
Apt. 8, Tampa, Fla.
6. Mark Saviet, 9 Reynolds Drive,
Long Beach, N. Y .
7. Robert Rueschlein, 2225 Keyes
30
31
32
93
94
35 WORDS
All ads are inserted as r free s~rviceto full-ytar subscribers. Only one ad per
subscriber pu issue is d o w e d Ads will not be repeated from issue to issue,
however, subscribers may r e m b d t the same ad, or new a&, for each succteding
issue. Ads received after the 15th of the month preceding publication will appear
in the followha issue. N o a& will l
x accepted unless printed on this form.
CONTEST NO. 18
9. Eric Erickson, Box 8, Lancaster,
10. Randy Bytwerk. 1034Barber T e r .
W . , Grand Rapids, Mich.
A free Avalon HiIl game h a m been
sent to each of the winner B .
Subscriber Discount. ..
gens.
- - .
i2-
LINEUP SHEET
.
Goodyear,
I. B. M.
First
Battar
Second
Entries m u s t be postmarked no l a t e r
than April 9. 1967. P r i n t your name,
address, Avalon Hill game you wish
as winning prize, and state which of
the three article i s i n t h i ~(Mar-Apr)
i s ~ u eyou thinkare the most outstanding.
Entrien not containing this information
will be voided.
High
Znaide
High
Inside
High
Inside
High
Outside
High
Insida
High
Inside
High
Outslds
Hi&
Outaida
High
Inaide
High
'
I
I
Hbh
High
Outstdo
OutnLde
YAW
High
Outside
Hi*
Law
High
Inaide
Outside
Low
Inslda
Low
Inmid*
Low
b w
Low
InsIda
Inmide
Low
O~sIds
Low
Out~ide
Low
Outside
City
State
Prize
Outslde
Outaide
Name
hsida
Outatdm
Insids
Address
Batter
High
Batter
High
Insida
U.S. Steel,
Third
THE
GENERAL
PAGE
Fo I2-fv\5
0..r
AT'\A Ck..
~ci,,-wr
~
t..--:
Krach's
&: Brentano's
Inc.
29 South Wabash Ave.
Chicago,
Illinois
Tucson, Ari;;ona
Marshall
Field &: Co.
111 N. State Street
Chicago 90, Illinois
Museum of Science
57th Street &: Lake
Chicago,
Illinois
Navy Exchange,
Bldg.
U. S. Naval Station
Long Beach, Calif.
C. Foster
Toys, Inc.
36 E. Hinsdale Avenue
Hinsdale,
Illinois
#7
~~~
WI'\)("
\:?
A"'''~
&: Industry
Michigan
2335 Telegraph
Ave.
Berkeley,
Calif.
Foster's
Save More
25 W. 781 Ogden Avenue
Naperville,
IHinois
Central
Gate Book
Colo.
Corp.
Ed Schock's
Toy & Hobby Shops
6220 Carrollton
Avenue
Indianapolis
20, Indiana
The General
Trading Co.
(Mayfair)
Ltd.
144 Sloane Street
London, SWl, England
Hamley Bros.
Ltd.
200/02 Regent Street
London WI, England
Nims of Ames
225 Main Street
Ames, Iowa 50010
W. K. Stewart
550 South 4th Avenue
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Hochschild
- Kohn Co.
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&
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Pop's Discount
520 E. Belvedere
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21212
Children's
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2.227 University
Blvd.
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E.
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AverlUe
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Greenman
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Inc.
35 Engel Street
Hicksville,
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Campus Stores
Bob Jane" University
Greenville,
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& Saran
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95-35 Sutphin Boulevard
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Springfield,
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Massachusetts
Jack's
Radio &" TV
109 S. Michigan Avenue
Big Rapids,
Michigan 49307
Lansing,
Michigan
Scrantons
Book & Stationary
334 E. Main Street
Rochester,
New York
Ed Guth Hobbys
323 S. Salina Street
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P.O. Box 116
Adelphia,
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Polk's
346 Bergen Avenue
Jersey
City, New Jersey
Co.
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Bocock-Stroud
Company
501 West 4th Street
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1;<.C.
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226 S. Main Street
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15219
Felt - Buehorn
445 East on South Temple
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314 Fifth Avenue
New York, New York
Avenue
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P.O. Box 1466
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F.A.O.
Schwar7.
745 Fifth Avenue
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Inc.
586 - 5th Avenue
New York, New York
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263 Pierce Street
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Co.
Plaza
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& Southworth
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Box 515
West Lafayette,
Indiana 47906
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1540 Rockville
Pike
Rockville,
Maryland
Foster's
Toys & Hobbies
Village Market Shpg. Ctr.
403 N. LaGrange
Road
LaGrange
Park, Illinois
Sather
~1.f\1J~
11-\(:"
7/t~
FIlC/JTA\...
PI iTflC-,,"
~UDP[J..truT
:
1'2
14
Co.
Utah 84111
Children's
Supermarkets
1230 Leesburg
Pike
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Crossroads,
Va.
Bell, Book & Candle
820 - 102nd N.E.
Bellevue,
Washington
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810412. Quarrier
St.
Charleston,
W. Va.
Moseley's,
Inc.
24 East Mifflin
Madison.
Wise.
THE GENERAL
..
..
O P W E ~ ~ TWW
ANTED
OPPOWENE
W*NT&U
OPPONEN~
w m m
OPWNEWTS
wmeo
O P P C W E H ~WANTED
W W N ~ H T S WANTED