Академический Документы
Профессиональный Документы
Культура Документы
Fung
[MIDTERM NOTES]
Design An iterative decision-making process that produces plans by which resources are
converted or systems that meet human needs and wants or solves problems
Designer A person who designs any of a variety of things
Iterative Describing a procedure or process that repeatedly executes a series of operations until
some condition is satisfied
Design Brief A written plan that identifies a problem to be solved, its criteria, and its constraints.
The design brief is used to encourage thinking of all aspects of a problem before attempting a
solution.
Problem Identification The recognition of an unwelcome or harmful matter needing to be dealt
with
Design Statement A part of the design brief that challenges the designer, describes what design
solution should do without describing how to solve the problem, and identifies the degree to which
the solution must be executed
Client A person using the services of a professional person or organization
Target Consumer A person or group for which product or service design efforts are intended
Product A tangible artifact produced by means of either human or mechanical work, or by
biological or chemical process
Constraint A limit to a design process. Constraints may be such things as appearance, funding,
space, materials and human capabilities. (A limitation or restriction)
Numeric Constraint a number value or algebraic equation that is used to control the size or
location of a geometric figure
Website: http://ddp2012.awardspace.us/home.shtml 1
[MIDTERM NOTES]
(Note from Mr. Fung: do not memorize all the subparts of each step; just understand what an engineer
would so in each step and the importance of the major part of each step that is listed in bold)
1. Define a Problem
o Identify a problem
o Validate the problem
Who says it is a problem?
Needs and wants
Prior Solutions
o Justify the problem
Is the problem worth solving?
o Create design requirements (specifications)
Criteria and constraints
o Project Proposal
2. Generate Concepts
o Brainstorm possible solutions
o Research
Website: http://ddp2012.awardspace.us/home.shtml 2
[MIDTERM NOTES]
[MIDTERM NOTES]
Balance - A condition in which different elements are equal or in the correct proportions. There
are three types of visual balance: symmetry (a.k.a. formal balance), asymmetry (a.k.a. informal
balance), and radial.
Horizontal Balance Left and right side of a design is in similar proportion
Vertical Balance Top and bottom of a design is in similar proportion
Radial Balance Design is in similar proportion in a circular manner around an axis
Contrast 1) The state of being noticeably different from something else when put or considered
together, 2) Enhancement of appearance provided by juxtaposing different colors or textures
Rhythm - A regularly recurring sequence of events or actions, usually to represent movement
o Regular An element is repeated at the same interval
o Random the repetition of the element is random or situated at irregular intervals
o Gradated the repeated element is identical with the exception of one detail increasing or
decreasing gradually with each repetition
o Graduated the repeated element becomes closer or further apart
Emphasis - Special importance, value, or prominence given to something
Proportion (Scale) - The relationship of one thing to another in size, amount, etc.
Unity/Harmony - The state of being united or forming a whole
Website: http://ddp2012.awardspace.us/home.shtml 4
[MIDTERM NOTES]
Technical Writing A type of expository writing that is used to convey information for technical
or business purposes.
Technical Report A document that conveys the results of scientific and technical research, and
provides recommendations for action.
[MIDTERM NOTES]
Perspective Drawing: A form of pictorial drawing in which vanishing points are used to provide
the depth and distortion that is seen with the human eye. Perspective drawings can be drawn using
one, two, and three vanishing points.
Vanishing Point: A vanishing point is a point in space, usually located on the horizon, where
parallel edges of an object appear to converge.
In a one point perspective drawing, there are only 3 types of lines:
o Horizontal
o Vertical
o Diagonal to Vanishing Point
The purpose of these lines is as follows:
o Horizontal/Vertical lines represent width and height
o Diagonal lines represent the depth of the object (getting farther away from the viewer)
Website: http://ddp2012.awardspace.us/home.shtml 6
[MIDTERM NOTES]
Computer Aided Design (CAD) For design, the use of a computer to assist in the process of
designing a part, circuit, building, etc. or for drafting, the use of a computer to assist in the process
of communicating a technical drawing.
Solid modeling Solid Modeling is a type of 3D CAD process that represents the volume of an
object, not just its lines and surfaces.
Wireframe Modeling Wireframe Modeling is a 3D CAD process that represents the lines and
surfaces of a design.
Additive Modeling A method of modeling in which each component is created individually and
subsequent components are created as needed. This method is represented by construction
processes such as welding, gluing, mechanical fastening, joinery.
Subtractive Modeling A method of modeling in which a design is created by removing different
geometric shapes from a solid block larger than the final design. This method is represented by
milling, drilling, turning, grinding, and other manufacturing processes.
Pictorial Sketch: A sketch that shows an objects height, width, and depth in a single view, i.e.
shows a design in 3D
Isometric Drawing: A form of pictorial drawing in which all three drawing axes form equal angles
of 120 degrees with the plane of projection.
In an isometric drawing, there are only 3 types of lines that are to be drawn on each of the 3
different isometric axes:
o Line along the (30/-150 axis) to represent depth
o Line along the (150/-30 axis) to represent width
o Line along the (90/-90 axis) to represent height
Website: http://ddp2012.awardspace.us/home.shtml 7
[MIDTERM NOTES]
Two Point Perspective - A pictorial drawing in which receding lines converge at vanishing points
on the horizon; the most natural of all pictorial drawings.
In a two point perspective drawing, there are only 2 types of lines:
o Vertical
o Diagonal to either left or right vanishing point
The purpose of these lines is as follows:
o Vertical lines represent height
o Diagonal lines represent the width/depth of the object
[MIDTERM NOTES]
Projection Plane - An imaginary surface on which the view of the object is projected and drawn.
This surface is imagined to exist between the object and the observer.
Website: http://ddp2012.awardspace.us/home.shtml 9
[MIDTERM NOTES]
Oblique Pictorial - A type of drawing involving a combination of a flat, orthographic front with
depth lines receding at a selected angle, usually 45 degrees
Cavalier Oblique - A form of oblique drawing in which the receding lines are drawn true size, and
usually at a 45 degree angle from horizontal
Cabinet Oblique - A form of oblique drawing in which the receding lines are drawn at half scale,
and usually at a 45 degree angle from horizontal
General Oblique - A general oblique is a type of oblique pictorial that represents an objects width
and height, but the depth can be any size and drawn at any angle.
Website: http://ddp2012.awardspace.us/home.shtml 10
[MIDTERM NOTES]
Projection Plane - An imaginary surface on which the view of the object is projected and drawn.
This surface is imagined to exist between the object and the observer.
Construction Line - Thin lines that serve as guides while sketching or drawing.
Tonal Shading A method of shading used to enhance the appearance of a pictorial drawing
Assembly - A group of machine or handmade parts that fit together to form a self-contained unit.
Mate An assembly process used to constrain a surface, line or point to another surface, line or
point such that they remain in contract with one another.
Flush An assembly process used to align two surfaces at the same height/level.
Angle An assembly process used to set the angle between two surfaces.
Insert An assembly process used to place a cylindrical object into a cylindrical slot.
Website: http://ddp2012.awardspace.us/home.shtml 11
[MIDTERM NOTES]
Tangent An assembly process used to force a curved object to touch a flat surface at only one
point (spherical shapes) or on an edge (cylindrical objects). Can also be used constrain two curved
surfaces together.
Base Component The first part placed into an assembly (this component is also grounded)
Grounded Component A component that has 0 degrees of freedom (cannot move).
015-Degrees of Freedom
Degrees of Freedom - The variables by which an object can move. In assemblies, an object
floating free in space with no constraints to another object can be moved along three axes of
translation and around three axes of rotation. Such a body is said to have six degrees of freedom.
Translational A movement that changes the position of an object without rotating.
Rotational A movement that occurs around an axis in a circular path.
The 6 DOF are categorized by 3 rotational and 3 translational movements around the X, Y and Z
axes
An ungrounded part in an assembly has all 6 degrees of freedom
A grounded part in an assembly has 0 degrees of freedom
After a mate constraint, there are 3 degrees of freedom remaining
After a flush constraint, there are 3 degrees of freedom remaining
After an insert constraint, there is only 1
degree of freedom (rotational) remaining
Website: http://ddp2012.awardspace.us/home.shtml 12
[MIDTERM NOTES]
016B-Standard Deviation
Standard Deviation A measure of variation in a set of data. Used to describe the distance of a
each value in a population (or sample) from the mean value of the population (or sample).
Website: http://ddp2012.awardspace.us/home.shtml 13
[MIDTERM NOTES]
Example: If you are asked to measure the height of each student in your class, and then are asked
to find the standard deviation of those heights, you would use the POPULATION standard
deviation. You would have a data value for every member of the population the students in your
class. We call it POPULATION standard deviation because the value is based on the entire
population.
However, if you are asked to estimate the height of all of the high school students in your county
(and you believed that your class provides a good representation on which to base that estimate)
you would use the SAMPLE standard deviation. In this case, you would have only a sample
(subset) of the heights of the entire population since your class is a subset of the county high
school population. We call this the SAMPLE standard deviation because the value is based on a
sample of the entire population.
Notice that the main difference in the two formulas is the denominator. The population uses N,
the population size. The sample standard deviation uses n 1 which is one less than the size of
the sample used in the calculation.
Calculation Example
017-Dimensioning Rules
American National Standards Institute (ANSI) - A private, non-profit organization that coordinates
the development and use of voluntary consensus standards in the United States.
Website: http://ddp2012.awardspace.us/home.shtml 14
[MIDTERM NOTES]
Chain Dimensioning A method of dimensioning in where each dimension starts from the end of
the previous dimension
Website: http://ddp2012.awardspace.us/home.shtml 15
[MIDTERM NOTES]
Rules of Dimensioning A set of standards which must be followed in a technical working drawing for
specifying the dimensions of a design.
1) Dimensions should reflect the actual size of the object, not the scaled size.
2) Include overall dimensions in the three principle directions depth, width, and height.
o Overall dimensions should be placed the greatest distance away from the object so that
intermediate dimensions can nest closer to the object to avoid crossing extension lines.
3) Include all dimensions necessary to produce or inspect the part.
o Dimensions should be placed so that it is not necessary for the observer to calculate, scale
or assume any measurement.
4) Do not include unnecessary dimensions.
o Dimensions should NOT be duplicated, nor should the same information be given in two
ways.
o Do not include chain dimensions that add up to a given overall dimension.
5) Dimensions should be attached to the view that best shows the contour of the feature to be
dimensioned.
6) A dimension should be attached to only one view (i.e., extension lines should not connect two
views).
7) Place dimensions between adjacent views whenever possible.
8) Avoid dimensioning to hidden lines.
9) Do not place dimensions on the object unless it is absolutely necessary.
10) Do not cross a dimension line with another dimension line or with an extension line.
11) Avoid crossing dimension or extension lines with leader lines.
12) Leader lines point toward the center of the feature at an angle and should never be placed
horizontally or vertically.
13) Dimension numbers should be centered between arrowheads, except when using stacked
dimensions where the numbers should be staggered.
14) In general, a circle is dimensioned by its diameter; an arc is dimensioned by its radius.
15) Holes should be located in the view that shows the feature as a circle.
16) Holes should be located by their center lines which may be extended and used as extension lines.
018-Title Block (Parts List/Balloons) and Exploded Assembly
Balloons - A circled number identifying each part shown in an assembly drawing. Also called a
ball tag or bubble number.
Website: http://ddp2012.awardspace.us/home.shtml 16
[MIDTERM NOTES]
Documentation - 1. The documents that are required for something, or that give evidence or proof
of something. 2. Drawings or printed information that contains instructions for assembling,
installing, operating, and servicing.
Exploded Assembly - An assembly drawing in which parts are moved out of position along an
axis so that each individual part is visible.
Parts List - A list of materials or parts specified for a project. Also referred to as a bill of materials
or BOM.
Title Block - A table located in the bottom right-hand corner of an engineering drawing that
identifies, in an organized way, all of the necessary information (designer, title, date, scale,
company, logo) that is not given on the drawing itself. Also referred to as a title strip.
Local Note (Annotation) - Connected to specific features on the views of the drawing. Also known
as annotations.
General Note - Notes placed separate from the views; relate to the entire drawing.
Assembly Drawing
A drawing that shows parts of an
item when assembled.
(The view that shows the
assembled design itself is
referred to as the assembly view)
019-Tolerance
Limit Dimensions - The largest and smallest possible boundaries to which a feature may be made
as related to the tolerance of the dimension.
Bilateral Tolerance - A tolerance in which variation is permitted in both directions from the
specified dimension
Unilateral Tolerance - A tolerance in which variation is permitted in only one direction from the
specified dimension
Tolerance The total permissible variation in a size or location dimension
Total Tolerance A value which specifies the range of tolerance on a part
Least Material Condition (LMC) - The smallest size limit of an external feature and the largest
size limit of an internal feature
Website: http://ddp2012.awardspace.us/home.shtml 17
[MIDTERM NOTES]
Maximum Material Condition (MMC) - The largest size limit of an external feature and the
smallest size limit of an internal feature
Specified Dimension / Nominal Size - The designation of the size established for a commercial
product
Clearance Fit - The total gap between two mating parts, such as the difference in diameters
between a cylindrical shaft and a hole.
Interference - The amount of overlap that one part has with another when assembled.
Transition Fit A fit in which two mating parts can sometimes be a clearance fit and sometimes
be an interference fit.
Allowance The tightest possible fit between two mating parts.
o Allowance is the minimum clearance or maximum interference between two mating parts
o Allowance = (MMC Internal feature) (MMC External feature)
Tolerance Example
Maximum Width = 1.32 + .03 = 1.35 / Minimum Width = 1.32 - .03 = 1.29 / Total tolerance (Width) = .06
Maximum Height = 1.12 / Minimum Height = 0.98 / Total tolerance (Height) = 1.12 0.98 = 0.14
Maximum Depth = 0.62 + 0.03 = 0.65 / Minimum Depth = 0.62 0.00 = 0.62 / Total tolerance (Depth) = 0.03
Website: http://ddp2012.awardspace.us/home.shtml 18
[MIDTERM NOTES]
Allowance Example in a clearance fit
Website: http://ddp2012.awardspace.us/home.shtml 19
[MIDTERM NOTES]
Arbitration - The hearing and determination of a dispute or the settling of differences between
parties by a person or persons chosen or agreed to by them.
Consensus A general agreement
Critique - A detailed analysis and assessment.
Decision Matrix - A tool for systematically ranking alternatives according to a set of criteria.
Evaluate - To form an idea of the amount or value of; assess.
Gantt Chart - A time and activity bar chart that is used for planning, managing, and controlling
major programs that have a distinct beginning and end.
Mediation - The act or process of using an intermediary to effect an agreement or reconciliation.
Negotiation - Mutual discussion and arrangement of the terms of a transaction or agreement.
Norms - Principles of right action, binding upon the members of a group and serving to guide,
control, or regulate proper and acceptable behavior.
Open-Ended - Not having fixed limits; unrestricted; broad.
Protocol - The accepted code of behavior in a particular situation.
Storming - A phase of team development that is marked by conflict.
Synergy - When the unit or team becomes stronger than the sum of the individual members.
Virtual Team - A group of people that rely primarily or exclusively on electronic forms of
communication to work together in accomplishing goals.
Decision Matrix
Gantt Chart
Website: http://ddp2012.awardspace.us/home.shtml 20