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<= 30Hz
800Hz
10kHz
40-60Hz
"cheap" sound
60-
200Hz
80Hz
2-4kHz
200Hz
2.5-
5kHz
100Hz-
4kHz
<=120Hz
Vocals
Guitar
/ sizzle (8 kHz)
Bass
Guitar
Snare
Drum
Kick
Hi Hat &
bit
Cymbals
4kHz
Toms
4-9kHz
125Hz
600Hz
4.5kHz
Hz)
harshness / bite (2 kHz), boom (120
cymbals.
kick drum
sibilance
350-
8-
400Hz
12kHz
9-
15kHz
Guitar
Acoustic
0.6-3kHz
EQ Instrument breakdown
120-
240Hz
http://www.soundgadget.net
Drum
sound muddy
200Hz
acoustic instruments
EQ Helpful suggestions
Embrace the idea of notching, when in doubt,
cut instead of boosting.
Allow instruments to have their own space in
the frequency spectrum; dont make them fight
for it.
Understand that instruments of the same type
can and will sound different, EQ accordingly.
EQing WILL NOT save your mix; you can't EQ
out bad sound.
Cut frequencies below 90Hz for vocals, they
add little to the mix except mud
Listen to 15 minutes of well mixed audio before
any mixing session
Limit Stereo Width to 30% except special
effects
Don't forget the noise gate
Sponsored by CrosswordCheats.com
cheatography.com/fredv/
www.tasteofindie.com
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n
Band
range of frequencies
Boost
Cut
Presence
Sibilance
Warmth
Thanks to Tikmerd
http://www.homerecording.be/forum/t11664.htm
As well as dB Masters @
http://www.homerecordingconnection.com/news.php
?action=view_story&id=390
and
http://www.soundgadget.com
By Frederic Villemin (fredv)
Sponsored by CrosswordCheats.com
cheatography.com/fredv/
www.tasteofindie.com
Page 2 of 2.
http://crosswordcheats.com