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1.

Acknowledgement
Wed like to express our gratitude to the concerned academic department for introducing Basic
2d Character Modelling module. This module has proven to be of great value, and has definitely
helped us to lay a strong foundation for not only our final year project but also for our
multimedia careers. We are thankful to Mr Rabinath Kulasegaram for sharing his knowledge and
being a guiding light throughout this assignment.
Every lecture and lab session was filled with a new learning experience, and helped us feed our
curiosity from coming up with a character concept art, to drawing it on model sheets,
implementing various types of 3D character modelling techniques, texturing, and rigging. To
summarize, this module helped us to understand the core concepts of 3D design and
development.
We are also grateful to the university for providing us with a lab which has all the vital resources,
and library which contains all the necessary books that were helpful for this particular
assignment.

2. Workload Matrix
Documentation

Megha Patani
(TP034373)

Rachael Ng Kai
Ling (TP031612)

Acknowledgement, Introduction

80%

20%

Workload Matrix

50%

50%

Character Description
Game genre specification
Target Users
Model Sheet
Concept Art
Developmental Process
Critical Comments and Analysis
References
Conclusion

50%
50%
50%
30%
30%
50%
50%
50%
80%

50%
50%
50%
70%
70%
50%
50%
50%
20%

Daro the Dino

Megha Patani
(TP034373)

Rachael Ng Kai
Ling (TP031612)

80%
65%
35%
45%
75%

20%
35%
65%
55%
25%

80%
80%

20%
20%

Megha Patani
(TP034373)

Rachael Ng Kai
Ling (TP031612)

20%
35%
65%
55%
25%

80%
65%
35%
45%
75%

20%
20%

80%
80%

(Medium Poly Character)


Character Concept
Character Modelling - Face
Character Modelling- Body
Texturing- UV Mapping
Texturing- Material rendering and
finishing
Rigging
Final Rendering

Mateo the Ted


(Low Poly Character)
Character Concept
Character Modelling - Face
Character Modelling- Body
Texturing- UV Mapping
Texturing- Material rendering and
finishing
Rigging
Final Rendering

Table of Contents
1.

Acknowledgement..................................................................................................................1

2.

Workload Matrix....................................................................................................................2

3.

Character Description and Game Genre Specifications.....................................................4


3.1.

Daro the Dino (Medium Poly Character).....................................................................4

3.2.

Mateo the Ted (Low Poly Character)............................................................................6

4.

Target users.............................................................................................................................7
4.1.

Daro the Dino...................................................................................................................7

4.2.

Mateo the Ted..................................................................................................................7

5.

Complete Model Sheet.........................................................................................................10


5.1.

Daro the Dino.................................................................................................................10

5.2.

Mateo the Ted................................................................................................................13

6.

Concept Art...........................................................................................................................15
6.1.

Daro the Dino.................................................................................................................15

6.2.

Mateo the Ted................................................................................................................16

7.

Development Process Description.......................................................................................17


7.1.

Daro the Dino.................................................................................................................17

7.2.

Mateo the Ted................................................................................................................23

8.

Critical comments and analysis...........................................................................................27


8.1.

Daro the Dino.................................................................................................................27

8.2.

Mateo the Ted................................................................................................................27

9.
10.

Conclusion.............................................................................................................................28
References..........................................................................................................................29

3. Character Description and Game Genre Specifications


3.1.Daro the Dino (Medium Poly Character)

Daro the Dino is the Prince of Animal Kingdom, named Dino Land. A baby torosaurus is
chosen as the prince of the Dino land, due to its characteristics like vegetarianism, kindness and
peaceful life principles.
Daro is the only son of the king of Dino Land. Hes very kind and is always ready to help people
who are in trouble. He analyses the problems of the citizens of his kingdom every day, and at
nights, he goes on a mission to solve the problems and thus make lives of the citizens of Dino
land, much better.
Daro has magical locket, which contains the wisdom and knowledge gained by his forefathers,
which helps him to tackle difficult situations. For each and every accomplishment he achieves,
he gets a gift from his father, the King. The citizens of the Kingdom thank Daro for his good
work by treating him with yummy meals.
For his accomplishments, Daro is gifted a crown by the citizens of Dino Land, and is known as
Peoples Prince.
The character is designed to fit in an adventure game, where Daro the Dino is supposed to get
through each level by travelling and helping people around. He earns goodie bags, and points by
helping people, based on prioritizing and time management.
Game Scenario: The game starts with a kingdom background- in a morning scene. Daro wakes
up and after getting ready, he goes for a walk in his Kingdom. He has to greet everyone, and
earns points for every kind salutation he gives. On his way, he will come across many people
who are in need of help, like people falling short of food or water, people who go missing,
people suffering with poverty, etc. The locket will help Daro to give hints as to what can be done
to help those people in that situation. After the stroll, Daro waits till its dark, and then starts his
mission to help people. He has to make sure he remembers the path he took, places where help
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was needed, and how. He earns points, and goodie bags which has magical elements to help him
further in his journey, based his ability to connect the dots, tackle the situations based on the
hints he gets, and is progressed to next level after accomplishing every mission.

3.2.Mateo the Ted (Low Poly Character)


This teddy bear named Mateo the Ted. It is in the language of origin is Hebrew which meaning
"Gift of God". This name is designed refer to its personality and quality. It is a cartoonish black
fluffy bear with a pair of bright grey eyes.
Mateo is initially introvert and shy bear as it born to has a body of black fur. The other little bears
in the village treat it as the subsequent revulsion towards it. It always got bully and insult due to
its difference between them. Matae the Ted is an orphan as its parent banished it from the family
since young due to their traditional mindset. They thought that the unusual features of Matae the
Ted would bring bad fortune to their family. However, Matae the Ted never give up itself as it put
his focus on his passion gift, which is Science. He rather put its time to work on his theories in
Science instead of its past. He is purely immense curiosity of science, its imagination, and its
ability to concentrate on problems. It made it become a better person.
Mateo the Ted is designed for the edutainment interactive game about the basic science-based
knowledge. Its characteristic and stories will be giving the user the right moral value and
qualities such as the positive mindset of Mateo the Ted that help it to gone through its egregious
pass and the way that Mateo the Ted solving problems. It is to encourage the young generation
nowadays to have a better mindset in giving solution and not giving up so easily. It is not easy
for a person to be like that as the young generation nowadays has a very weak mindset to
overcome problems. Somehow, the appearance of Mateo the Ted will be influence the user to be
a better person although the feature of Mateo the Ted is kind of difference with the normal teddy
bear. However, Mateo the Ted has been designed to put in the right context, which will educate
the user to be a better person. Basically, Mateo the Ted is the main character of the game, which
may gain the user's interest and vision toward this game. Mateo the Ted is sort of the ambassador
of this edutainment interactive game, as it will remind the user the appearance of this game.
Beside that, it will increase the user's interest in Science as this game is designed to be major in
basic science-based knowledge.

4. Target users
4.1. Daro the Dino

The target users are kids, aged 8 to 17 years, who can be taught moral values using this character
in a game (or a movie). Daro is a baby torosaurus, and is designed to attract kids with its cute
features. The following attributes are added to Daro, to make sure it connects well with its target
users:
1. Kid-like look: The fact that it is young, helps to make an impact on the kids, and the good
work he does might help the kids to relate to it.
2. Colors: Daro is designed with vibrant colors, and care is taken that it doesnt look dangerous.
3. Kind-facial design: Daro is designed to look kind, cute and happy, to make a positive impact
on the users and not scare them away.
4. Royal-look: Daro has a crown and a heritage locket, which gives him a royal look, thus
emphasizing his background.

4.2.Mateo the Ted

Every one has probably owned and loved a teddy bear at some point in their childhood.
Somehow, it is a source of calmness and warmth to certain people. It also defines as a sense of
security provided to them. The love affair they have with the teddy bear is not an arbitrary trend
whereas for some reasons they have always found their teddy bear to be the most loving. They
cherish the company of their teddy bear and share everything they have during the good time and
bad time. It is a chance for them to unwind and speak to some one when they are alone while the
sensible at their age may not be read and understand by other people. This is why teddy bear are
such an important part of a childs life.
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In the other hand, Science is an irreplaceable subject to be study during schooling time.
However, not every student does having the interest in studying science. Some of the students
might find that science is a very boring subject as it major in unique theories that they do not
understand. It may affect their result due to the result of science, which might be pull down their
average of their performance in schooling. That may be become a disaster for he or she.
Therefore, if there is a game application that designed to be major about the science-based
knowledge, that might be a very great opportunity for the student to learn science more easily
and increase their interest in science. Meanwhile, when these two aspects, which is the teddy
bear aspect and science- based game application aspect made a combination in the game
industry, it will be a very mighty creature that benefit to the youngest.
Mateo the Ted is designed for basic Science-based edutainment interactive game. This game is
mostly suitable for the age of 5-19 years old, which is the kid and teenagers.
Kid
Kid, especially toddler and early preschool age have a very nave and adorable mindset that
having a magical thinking. They usually apply traits to teddy bear that it will provide them
comfort and security. They will need something to snuggle and keep them company as a source
of safety and protection. Meanwhile, in the early preschool age, the education industry has
started to teach the basic knowledge of science to the kid whereas it may be a struggle for the kid
to fully learn and understand the lesson of it. So, the science-based edutainment interactive game
with the combination of Mateo the Ted came into the game industry to help up the parents to
educate the children science and the right quality to be a better person.
Teenager
Teenagers are the young people based on the age of 8-17. People in this age are still having an
incomplete sensation to think and learn. There are still overcoming the rebellious period as it
might be brought them to be a low esteem person. Teenagers need a right direction to lead them
to a meaningful life instead of wasting the fire of youth and become a destructive force.
Somehow, some of the parents have no clues to help and lead their teenage children while they
will needs some outsource to lean a hand. In the other hand, teenagers are mostly still studying in
high school. As mentioned in the Target User Background, they will never able to avoid in
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studying science during high school. Meanwhile, the story of Mateo the Ted and the sciencebased edutainment interactive game will helps the teenagers to kill two birds in one stone.

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5. Complete Model Sheet

5.1.Daro the Dino

11

Daro the Dino - Front View

12

Daro the Dino- Side View

13

Daro the Dino- Back View

14

5.2.Mateo the Ted

Mateo the Ted- Front View

15
Mateo the Ted- Side View

6. Concept Art
6.1.Daro the Dino
6.2.Mateo the Ted

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7. Development Process Description


7.1.Daro the Dino
After shortlisting torosaurus as our main character, we decided to give it a baby like appearance
to make sure it looked appealing. Character sketches were made, and then came the modelling
step.
Modelling: We have used box-modelling technique to make Daro. We began modelling it from
the face. Cylinder was used as a primary 3D shape, which was then modified by various
techniques like extruding, cutting, connecting, etc. and made to be something like the figure

below:
Character Modelling - Structuring the Face

The crown and collar was designed separately, after developing the face.
Character Modelling- Crown and the Collar

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Progression was then made, to developing the body. The legs were made again using extruding
technique, and manipulation
Character Modelling- Face and Body

Ears, eyes and nose were then created, followed by the nails and tail.

Character Modelling- Ears, eyes, nose, nails and tail

Now, details were added in the face, followed by attaching the crown and the collar. After one
finishing the entire one side, mirror was applied for the body and face, and the modelling was
thus completed.
[PTO]

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19

Character Modelling- Adding details to the face and getting it together.

Character Modelling - Final Output

After modelling, we assigned texture to Daro. To create a surface that resembles real life you
need to turn to texture mapping. This process is similar to adding decorative paper to a white
box. In 3D, texture mapping is the process of adding graphics to a polygon object. These
graphics can be anything from photographs to original designs. Textures can help age your
object, and give them more appeal and realism. Bump map is used to give it a realistic touch.
UV Wrapping method was used for texturing after adding color to the model. UV mapping is
done, seams are selected.

20

UV Mapping

Texture is applied, followed by adding specular value and normal.

Diffuse

21

Normals

Specular

22

Texture Complete

After texturing, rigging was done by following the standard procedure, and lights are set.

Rigging, and Light set up

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7.2.Mateo the Ted


Box Modeling
A 3D modeling technique in which the artist begins with a low resolution primitive such as a
cube or sphere to modifies the shape by extruding, scaling, or rotating faces and edges. (Slick,
2015) In Mateo the Bear design, our group member has mostly used the cylinder and sphere as
the base of the modeling.
First of foremost, our group member sketch the design of Mates the Ted and place it behind the
modeling as a reference material that applies to the model we creating. Then, we create the head
and body in two different files to make it more organized and start defining the rough draft. We
were using the sphere at the head part whereas we were using a cylinder at the body part. Then,
we convert the parts into editable poly to start editing the details of the part of the body. We
extrude the faces to create a even extension of some area such the eyes, ears, mouth, hands and
legs. So, we would get an outline of the shape of a bear. Besides that, we used the Cut tool to add
more detail to the modeling. There are also another helpful tool, which is the Target Weld vertical
that allow merging down of edges as to help in removing unneeded geometry.
Next, we redefine the model past the rough draft to a rough detail stage. We did the rounding
edge, introducing more geometry or cleaning up and removing
Geometry. Basically, we just repeating using the previous tools to redefine the geometry and
connect the vertices and edges with the Connect tool. It is to combine with loop and ring to add
in even geometry while define and control the tessellation of the polygons. After that, we will
redefine the rough detail stage to the final detailed stage. It is to redefine the model to a smoother
mode and improve the geometric flow, which ensure there are no unusual edges in the model.
Basically, there are tools repeating using to enhance a great model and geometry flow.
UVW Mapping
In the Mateo the Ted design, our group member has been used the UVW mapping texture
technique in order to apply the complex texture to the model. UVW mapping is a process
whereby the user create, edit and otherwise arrange the UV that appear as a flattened, two24

dimensional representation of the surface mesh, over top of the two-dimensional image to be
used as a texture as it appears in the UV Texture Editor. (Help.autodesk.com) It results in a
correlation between the image and how it appears as a texture when mapped onto the threedimension surface mesh. It is a critical skill to master for accurate and realistic texture on
polygonal surface.
First of foremost, we insert the Unwrap UVW from the Modifier List Panel. Select the Face
under Unwrap UVW and go back to the Mateo the Ted scene to select all the faces that form the
head of it. Every part of the model need to allocate separately. Hold the Ctrl key on the keyboard
while doing the process to be able to select multiple objects at the same time. Once it is done,
roll down the panel at the right side of the software to the Parameter panel and click on Edit. The
Edit UVWs window shall open up and the part that selected shall be in red, which is the initial
UV mapping. Then, access the Modify tab in Edit UVWS window and scroll down to Map
Parameter, then click on Planar and it will change the UV mapping on the Edit UVW window.
Uncheck the Normalize Map option to prevent the UV Map from being scaled to fit the texture
area. Finally, start for the texturing process.

UV Mapping

25

26

Diffuse

Specular

27

Fur Texture
In the design of Mateo the Ted, our group member has been used the fur texture at the entire part
of Mateo the Ted except the eyes, nose, inner ear and paws at hands and legs. These texture able
to get it in the modifier list under World-Space Modifier, which is the Hair and Fur (WSM). This
Hair and Fur modifier is the heart of the Hair and Fur feature which user able to apply it to any
object that the user want to grow hair from. (Space, 2015) Then, the user able to align the texture
at the Material Parameter while the user scroll downs the Modify Panel. Below is the rate that
used for Mateo the Ted:

Occluded Amb. is to controls the bias of the ambient or diffuse contributions of the illumination
model. A setting of 100.0 renders the hair with flat lighting. A value of 3.98 is lit only by scene
light sources. Default = 10.0. Range= 3.98 to 100.0
Squirrel is on to have a sharper gradation between the roots and tip colors, and more of the tip
color is visible.

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The Tip Color is the hair color at the tips, which is farthest from the growth object surface
whereas the Root Color is the hair color at the roots, which is closest to the growth object
surface. These both features have been set as black in color

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8. Critical comments and analysis


8.1.Daro the Dino
Several difficulties were faced to begin with, in this character. While it is made sure that we
adhered to the rules and steps of modelling, improvements were made towards the end to make
sure it matches the theme.
1. After finishing up with the character, we realized that we were missing on something, and thus
added a pendant to Daro, making it look complete. Similar process was involved in development
of the pendant like the main character: modelling, and texturing.
2. The legs were improved to look more realistic, after we realized that they were too straight and
unnatural.
Texturing this character was one of the toughest task to achieve, as it had to do justice with the
original characteristics of a torosaurus, as well as stick to the theme of making it for Kids. Thus,
an effort is made by us to balance all the perspectives of this character.

8.2.Mateo the Ted


Mateo the Ted was designed with a very basic texture, to begin with. It was a challenge to get its
body proportions right, and make sure the nails were structured properly.
1. We made sure to add details below the paws.
2. Mateo was previously developed with a very simple looking fur, which was then improvised
to what it is, now. It was quite difficult to make sure the fur was just of apt thickness and that
it didnt change the overall look of the character.

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9. Conclusion
To conclude with, wed like to thank Mr Rabinath Kulasegaram for guiding us throughout the
course of this semester. This was one of the most interactive modules weve ever had so far. It
helped us build the base for our multimedia careers by teaching us one of the most important
segment of multimedia development, 3D Modelling.
We started off this assignment with an enthusiasm and thinking its just as easy as thinking of a
character one day and making it the other day. However, we realized the complexity of the
assignment only when we started working on it. With highs and lows, we have managed to make
two characters, one medium poly and one, low. Designing a character was definitely a daunting
task for us, as we had to think of all the aspects of making it, and of course, the third dimension.
This assignment is a sincere effort from both of us as a team, and we definitely look forward to
learn 3D applications in depth and apply the knowledge learnt in this module to make interactive
applications in future.

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10.

References
Autodesk Maya 2013 Modeling Tutorial - Dinosaur (brachiosaurus) Modeling Part 1 YouTube. 2015. Autodesk Maya 2013 Modeling Tutorial - Dinosaur (brachiosaurus)
Modeling Part 1 - YouTube. [ONLINE] Available at: https://www.youtube.com/watch?

v=oxsuIVhfKd4. [Accessed 9 August 2015].


Autodesk Maya 2013 Modeling Tutorial - Dinosaur (brachiosaurus) Modeling Part 2 YouTube. 2015. Autodesk Maya 2013 Modeling Tutorial - Dinosaur (brachiosaurus)
Modeling Part 2 - YouTube. [ONLINE] Available at: https://www.youtube.com/watch?

v=8gYubZAPVNw. [Accessed 11 August 2015].


Autodesk Maya 2013 Modeling Tutorial - Dinosaur (brachiosaurus) Modeling Part 3 YouTube. 2015. Autodesk Maya 2013 Modeling Tutorial - Dinosaur (brachiosaurus)
Modeling Part 3 - YouTube. [ONLINE] Available at: https://www.youtube.com/watch?

v=dJ_JY_CjkoM. [Accessed 13 August 2015].


Burt The Cartoon Dinosaur Vol 2 - Texturing Maya Tutorial in Shading and Texturing Simply Maya 3D. 2015. Burt The Cartoon Dinosaur Vol 2 - Texturing Maya Tutorial in
Shading and Texturing - Simply Maya 3D. [ONLINE] Available at:
http://simplymaya.com/autodesk-maya-video-tutorial/lighting-and-rendering/burt-the-

cartoon-dinosaur-vol-2-texturing/?tut_id=370. [Accessed 2 September 2015].


Help.autodesk.com, (2015). Help. [online] Available at:
http://help.autodesk.com/view/MAYAUL/2015/ENU/?

guid=UV_mapping_overview_Introduction_to_UV_mapping [Accessed 6 August. 2015].


Introduction - YouTube. 2015. Introduction - YouTube. [ONLINE] Available at:
https://www.youtube.com/watch?v=_gm_g8do32k&list=PLnKw1txyYzRlxh1-

BT4CifPXC5TBg2vUd. [Accessed 17 September 2015].


Slick, J. (2015). Box Modeling. [online] About.com Tech. Available at:

http://3d.about.com/od/Glossary-B/g/Box-Modeling.htm [Accessed 10 August. 2015].


Space), H. (2015). Hair And Fur Modifier (World Space) | 3ds Max | Autodesk
Knowledge Network. [online] Knowledge.autodesk.com. Available at:
http://knowledge.autodesk.com/support/3ds-max/learn-

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explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-4BCFC5E4-266F

43AA-A552-77CC241F9D1E-htm.html [Accessed 10 August. 2015].


Torosaurus (Collecta) | Dinosaur Toy Blog. 2015. Torosaurus (Collecta) | Dinosaur Toy
Blog. [ONLINE] Available at: http://dinotoyblog.com/2011/06/21/torosaurus-collecta/.
[Accessed 7 August 2015].

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