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Device
-Senthil Arul
Table of Contents
List of Figures ........................................................................................................................... iv
Product Study, Market Study and User Study ........................................................................... 1
2.1
2.1.1
Introduction ........................................................................................ 1
2.1.2
2.1.3
2.1.4
2.1.5
2.2
2.2.1
2.2.2
2.2.3
2.2.4
2.2.5
2.3
2.3.1
2.3.3
2.3.4
2.4
2.4.1
2.4.2
2.4.3
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2.5
2.5.1
2.5.2
2.5.3
2.5.4
APPENDIX B ....................................................................................................................... 16
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List of Figures
Figure 2. 1 Television Growth [7] ........................................................................ 2
Figure 2. 2 Device Usage ...................................................................................... 2
Figure 2. 3 Market Share ...................................................................................... 3
Figure 2. 4 Digital Platform Wave ........................................................................ 6
Figure 2. 5 QFD Chart .......................................................................................... 7
Figure 2. 6 Mind Mapping .................................................................................... 8
Figure 2. 7 Life Style Board ............................................................................... 11
Figure 2. 8 Mood Board ...................................................................................... 11
Figure 2. 9 Participatory study ............................................................................ 14
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iv
Nomenclature
Acronyms
DTH- Direct-To-Home
EST-Electronic sell-through
NPD- New Product Development
PDS- Product Design specification
QFD- Quality Functional Deployment
UCD - User Centered Design
UD - Universal Design
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Television:
Television (TV) is known home entertainment product. Its plays a major role in the
flow of information and is equipped with the power to influence people, their beliefs and their
opinions. Being a visual medium, its impact transcends the social and educational
background of its viewers; more so, in a diverse country like India, where TV dominates the
Media & Entertainment landscape as the preferred choice of entertainment. Media
consumption habits of consumers in Metro & Tier 1 cities in India closely resemble the
sophistication to that of consumers in developed markets, like the UK and the US. While the
media & entertainment market (M&E) in India is relatively small when compared with other
countries, India has the third largest television market, in terms of number of viewers after
China and the US. TV continues to dominate
the
set
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Gaming:
Gaming can be classified under three segments
Personal Computer Games (PC), Mobile Games, Console
Games and Online Games. Revenues from Console
gaming are expected to reach USD343.8 million by 2017E
from USD144.5 million in 2012. Revenues from Mobile
and PC & Digital TV are expected to grow to USD329.1
million and USD96.9 million by 2017 from USD104.2
million and USD32.9 million, respectively in 2012. The
figure 2.3 will show the gaming industry components
market share.
The above topics had shown the market trends. So the home entertainment market has
good room for new products and technologies.
2.1.3 Need identification
The home entertainment market is too open, its have may device and different type.
So finding a gap for new product is tricky. Inside find a gap find the current product problem
will be easy. I lead the design research towers find the current home entertainment issue. The
targeted user group is upper middle class and electronics lover, like people who have multiple
entertainment products (HD TV, Laptop, Game consoles, media player and DVD player)
Problem Identified:
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This need identification helped me to find the gap new product position. The gap area
is home entertainment networking. One device need to communicate with input as well as
output device. How the products need to function? What are feature needs to add in the
product? What kind communication will be better? To find answer for this question I carried
out the user study.
2.1.4 User Study
User survey questioners:
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This questioner is circulated to my friend by e-mail, face to face, and social network. I
got the reopens from 58 people. Its have male and female gender. They fall in the age group
of 22 to 48. The following graphs will show the result.
Wire/cable management issue
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Number of Remotes
issue
is
wire
management. To solve
this
entertainment
product and TV or
projector
(display
technology
possible
its
with WiFi,
many few
HD TV, Laptop, smart phones come with WiDi enabled, with this technology we can solve
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the wireless entertainment network. To combine few products I taken the Set top box as base
product, because its connect with TV always. So I want to connect all products to set top box
and set top box will communicate to TV or Projector.
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Input
The products like laptop, tablet, smart phone will communicate with the new product
with Wi-Fi or WiDi (without wire)
Storage devices like pen drive or hard disk will be connect by USB
Output
The new device will communicate with TV/ Projector/ Home theater by Wi-Fi or
WiDi (without wire)
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Physical Specifications
Dimensions: 235 x 145 x 25 mm (the dimension derived by golden radio)
Input ports:
HDMI (Type A- female)
USB 3
Coaxial cable in
Power
SD card slot
Wireless input & output option:
WiFi MIMO (802.11n - 5 GHz)
Bluetooth (v3.0 / v4.0)
WiDi
Format :
Wall Mounted,
Color:
Black (textured) and silver
Material:
Body: polymer (ABS)
Wight:
Less than 500 g
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12
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The participatory contacted for shapes, the user need to like the shape. Its easy way
to success the product. I circulated this shapes in social network (refer the APPENDIX B,
for Facebook screen shot) and face to face interview. Figure 2.9 will show the Participatory
shape study for result.
Dream Device will work as Set top box, media player and DVR..
Dream Device will do two way data communication, receiving as well as sending
Dream Device input communication is possible with HDMI, WIDI, Wi-Fi and USB.
Dream Device will broadcast the input data to several display devices like TV and
Projector.
Its has 7 touch display with many apps , so while hang in wall is not dup device.
Dream Device itself you can do any setting, no need to connect with computer.
For remote operation every smart phone will communicate with this product, with the
help of Dream Device app.
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2.5.4
7 Touch Display
USB 3.0
Power Switch
Power in
Cable in
SD Card slot
HDMI
APPENDIX B
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