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By
Ryan
Peroz
Advisor:
Professor
Kurt
Jacobsen
A
Thesis
Submitted
to
the
University
of
Chicago
in
partial
fulfillment
of
the
requirements
for
the
degree
of
Master
of
Liberal
Arts
Graham
School
of
Continuing
Liberal
and
Professional
Studies
(October,
2015)
ABSTRACT
I
propose
in
this
thesis
to
apply
user
experience
design
(UXD)
processes,
ordinarily
applied
in
business
consultations,
to
the
arena
of
military
and
political
policy
to
illuminate
what
we
(and
the
military-political
decision-makers)
may
gain
in
effort
to
empower
foreign
affairs.
The
UXD
in
a
professional
capacity
endeavors
to
identify
the
social
qualitative
factors
that
engineer
specific
causal
reactions
and
general
customer
expectations.
Qualitative,
social
factors
encourage
hypotheses
on
behavioral
reactions,
and
are
explored
on
a
per
user,
per
scenario
basis.
The
qualitative
factors
driving
the
reactions
are
discovered,
measured,
and
shown
to
be
a
reliable
occurrence
within
probability
by
an
approach
that
renders
social
reaction
scenarios
quantitatively
comparable
to
one-another,
and
are
then
used
to
inform
the
UXD
on
how
to
design
a
new
system
to
achieve
business
objectives.
The
UXD
relies
on
the
repetitive
sampling
and
testing
of
various
interaction
conditions
with
users
in
effort
to
isolate
and
study
the
causal
relationships
between
user
interactions
and
the
effects
produced
within
the
system.
Thomas
Plmpera,
et
al.,
demonstrate
in
their
paper,
Case
Selection
and
Causal
Inference
in
Qualitative
Research,
the
validity
of
results
gained
from
small
sample
sizes
to
examine
systems
that
contain
qualitative
variables,
like
causal
human
reactions
to
system
elements,
and
allow
researchers
to
discern
the
probabilities
of
these
outcomes,
and
begin
exploring
their
causes.1
The
potential
advantage
that
the
UXD
practice
brings
to
military-political
decision-
makers
is
to
provide
them
with
a
means
of
creating
environments
where
ideas
can
be
tested
and
verified
by
comparable
denominators
in
probability,
with
the
inclusion
of
a
comprehensible
measurement
on
the
impact
of
social
reactions
under
a
set
of
reproducible
conditions.
1
Thomas
Plmpera
,
Vera
E.
Troegerb
,
and
Eric
Neumayerc,
Case
Selection
and
Causal
2
I
propose
in
this
thesis
to
apply
user
experience
design
(UXD)
processes,
The potentially beneficial impact that UXD practices can exert on diplomatic
behavior
will
be
examined
in
this
retrospective
case
study.
UXD's
methods
of
human
behavior
analysis,
human
interaction
quantification,
and
principles
of
information-
driven
design
will
be
explained
and
then
critically
weighed
for
their
credible
impact
in
the
extremely
complex
landscape
of
political
and
military
decision-making.
Lastly,
the
studys
conclusions,
and
the
applicability
of
UXD
in
future
engagements
in
the
global
political
landscape,
will
be
considered.
Another
consideration
that
will
be
explored
is
if
UXD,
when
properly
applied,
is
more
than
just
the
latest
gimmick
or
panacea
in
a
parade
of
such
devices
(e.g.,
Planning
Programming
&
Budgeting
Systems,
etc).2
Finally,
even
if
user
experience
design
ultimately
were
to
be
deemed
irrelevant
in
itself
for
this
new
theater,
the
very
exercise
of
applying
the
schematic
to
the
political
sphere
will
likely
flush
out
revealing
insights
about
this
crucial
period
in
the
Iraq
war.
So,
there
will
be
value
added
to
our
knowledge
even
from
a
negative
result
for
UXD.
design
with
two
principle
variables:
the
object
and
its
user.
This
definition
is
deliberately
very
broad.
An
object
could
be
many
things:
a
home,
a
power
tool,
a
computer,
a
website,
or
even
a
room.
Understanding
how
a
user
interacts
with
an
object
is
primarily
concerned
with,
if
not
restricted
to,
a
purely
business
concept
of
efficiency.3
In
any
business
setting,
efficiency
draws
a
direct
line
to
market
share
and
profits.
In
effort
to
secure
these
profits,
businesses
strive
for
a
better
understanding
of
how
to
manage
their
customers
relationship
with
their
products
and
services,
like
a
website,
so
as
to
improve
bottom
line
performance.
UXD
applies
a
method
of
information
analysis
to
change
objects
for
the
better,
"better"
as
defined
in
light
of
the
user's
goals
and
the
businesss
objectives.
Improvements
are
customarily
measured
in
terms
of
dollars,
public
opinion
swings,
and
resources
saved.
Whatever
the
goal
is,
UXD
presents
a
process
that
will
inform
a
decision-
2
Ida
Hoos,
Systems
Analysis
in
Public
Policy:
A
Critique
(Oakland:
University
of
California
Press,
1982),
Introduction,
38,
248.
Hoos
provides
a
retrospective
analysis
referencing
both
the
popularity
of
systems
analysis
methodology
for
public
policy
and
its
inability
to
produce
results
that
account
for
the
measurement
of
social
impact;
like
quality
of
life
(satisfaction),
and
therefore
fail
to
affect
effective
policy
decisions
whose
objectives
are
fundamentally
socially
oriented
to
begin
with.
3
Kaye
Sung
Chon,
Abraham
Pizam,
and
Yoel
Mansfeld,
Consumer
Behavior
in
Travel
and
Tourism
(London:
Routledge,
2000),
164.
Of
practical
concern...an
understanding
of
consumers'
pre-purchase
information-search
behavior
can
play
in
the
design
of
efficient
marketing
strategies.
maker
on
how
to
achieve
an
objective
with
the
best
possible
results
for
themselves,
within
the
boundaries
of
the
specified
and
attainable
user
goals.4
In the business arena there has been a boom in UXD technology and
4
Sarah
Bloomer,
Lori
Landesman,
and
Susan
J.
Wolfe,
Aligning
UX
Strategy
with
Business
task,
such
as
improving
the
efficient
use
of
their
website.
The
designer
would
begin
by
quantifying
the
definition
of
the
word
improve,
Improve
usually
has
meant
an
increase
in
sales
for
the
clients
website,
but
in
the
end
it
is
always
up
to
the
client
to
define
success.
The
corporation
is
the
client,
and
is
therefore
the
most
important
resource
to
access
for
information
that
allows
the
designer
to
plot
out,
and
to
measure,
a
path
to
success.
The approach that the designer would take, or that any other user experience
designer
may
take
to
improve
the
efficiency
of
the
clients
website
are
not
necessarily
one
and
the
same.
There
are
a
variety
of
tools
and
methods
of
analysis
available
to
a
user
experience
designer,
but
project
constraints
concerning
time
and
resources
tend
to
command
these
tools,
the
methods,
and
the
ways
that
they
are
implemented
by
a
UXD.
A user experience designer who is informed of, and aligned with, their
experience
for
the
users
and
for
the
achievement
of
the
websites
objectives
for
the
users.5
The resulting design should be tested because it is still little more than the
7
Some
people
think
that
usability
is
very
costly
and
complex
and
that
user
tests
should
be
reserved
for
the
rare
web
design
project
with
a
huge
budget
and
a
lavish
time
schedule.
Not
true.
Elaborate
usability
tests
are
a
waste
of
resources.
The
best
results
come
from
testing
no
more
than
five
users
and
running
as
many
small
tests
as
you
can
afford.
1998-2015 Nielsen Norman Group
8Nielsen,
Why
You
Only
Need
to
Test
with
5
Users,
Nielsen
Norman
Group,
March
19,
2000.
8
The
most
striking
truth
of
the
curve
is
that
zero
users
give
zero
insights.
As
soon
as
you
collect
data
from
a
single
test
user,
your
insights
shoot
up
and
you
have
already
learned
almost
a
third
of
all
there
is
to
know
about
the
usability
of
the
design.
The
difference
between
zero
and
even
a
little
bit
of
data
is
astounding.9
Running
numerous
user
experience
tests
under
varying
hypotheses
serves
to
separate
fact
from
fiction
for
design
assumptions,
and
provides
new
insights
on
the
qualitative
traits
driving
user
behavior.
By
testing
repeatedly,
the
UXD
can
measure
the
probability
of
traits
to
manifest
within
a
number
of
actual
user
experiences.
The
probability
statistics
on
human
behavior,
and
the
observational
findings
by
the
UXD
administering
the
tests
are
usually
included
in
the
presentations
that
will
inform
the
decision-makers
on
whether
or
not
a
product
should
be
developed
or
redesigned.
The
testing
insights
serve
to
determine
causal
inferences
among
a
population
of
users
who
are
interacting
with
controlled
elements
within
a
system.
The
dependability
a
decision-maker
can
place
upon
these
probabilities
is
what
Jakob
Nielsen
has
attempted
to
validate
with
his
studies
on
usability
testing,
primarily
by
accessing
the
results
of
thousands
of
usability
tests
and
comparing
those
results
the
predicted
outcomes
on
user
behavior
within
a
system,
with
the
actual
results
via
retrospective
comparison,
and
studying
the
differentiation
between.10
Thomas
Plmpera
,
Vera
E.
Troegerb
,
and
Eric
Neumayer
demonstrate
in
their
paper,
Case
Selection
and
Causal
Inference
in
Qualitative
Research,
the
validity
9
Ibid.
10
Ibid.
of
results
gained
from
small
sample
sizes
to
examine
breaks
in
patterns,
or
in
this
case,
breaks
in
a
system,
that
are
representative
of
qualitative
variables
working
within
the
system,
allowing
a
researcher
to
discern
some
reliable
probabilities
for
the
occurrence
of
system
breaks,
and
to
begin
exploring
their
causes.11
Their
work
supports
the
rationale
that
this
testing
process
can
indeed
calculate
a
reliable
probability
for
the
occurrence
of
events,
linking
the
probabilities
to
the
manifestation
of
social
qualities
within
the
system.
While
the
user
experience
designer
is
running
usability
tests
to
confirm
the
findings
of
her
research,
she
is
likely
drafting
personas
to
represent
the
users,
or
groupings
of
users,
and
the
characteristics
that
explain
the
motivation
for
the
users
actions.
The
user
experience
term
for
what
defines
a
persona
is
in
fact
a
misnomer.
The
origins
of
the
term
as
it
was
coined
by
Carl
Jung,12
defines
a
personas
as:the
mask
or
faade
presented
to
satisfy
the
demands
of
the
situation
or
the
environment
and
not
representing
the
inner
personality
of
the
individual.
In
contradiction
to
Jungs
definition,
Kim
Goodwins
book,
Designing
for
the
Digital
Age,
defines
a
persona
from
the
user
experience
perspective:13
14
a
user
archetype
you
can
use
to
help
guide
decisions
about
product
features,
navigation,
interactions,
and
even
visual
design.
11
Thomas
Plmpera
,
Vera
E.
Troegerb
,
and
Eric
Neumayerc,
Case
Selection
and
Causal
10
The
contradiction
between
Jung
and
Goodwins
definition
of
the
word
persona
is
further
clarified
at
the
end
of
Jungs
definition
for
the
word
when
he
proclaims
that
[the
persona
is]not
representing
the
inner
personality
of
the
individual.
If
a
UXDs
personas
were
modeled
according
to
Jungs
definition,
they
would
have
no
purpose
in
identifying
the
motivating
characteristics
driving
users.
According
to
Jungian
terminology,
what
UXDs
are
creating
is
more
accurately
defined
as
an
archetype.
The
persona
is
technically
another
subset
of
the
archetype,
which
Jung
defines
as:
a
collectively
inherited
unconscious
idea,
pattern
of
thought,
image,
etc.
For
the
purpose
of
user
experience
designing
for
the
consumer
industry,
the
archetype,
or
persona
according
to
the
UXD
vernacular,
represents
the
motivating
factors
behind
the
users
behavior
by
organizing
the
details
on
why
people
buy.15
Personas
are
an
integral
tool
employed
to
assist
the
planning,
creation,
management
and
measurement
of
scenarios,
tests,
and
prototypes.
They
serve
to
define
archetypes
for
the
actual
users
who
would
be
interacting
with
the
clients
website.
The
information
they
provide
is
used
to
inform
designers
and
testers
on
why
users
navigating
the
website
are
reacting
to
it
in
the
way
that
they
are.16
The UXD would map out a concept of how the users understand the
15
Ibid.
11
of
choices
that
the
users
perceive
in
their
attempts
to
navigate
the
interactions
of
a
system.17
In
order
to
map
the
IA
from
the
users
perspectives,
observations
are
made
on
the
users
behavior
as
they
navigate
the
website
during
testing,
validating
or
correcting
assumptions
made
on
their
personas.
The
UXD
would
document
the
ways
in
which
the
users
relate
to
the
system
holistically
are
users
confident
in
their
assumptions
on
how
to
find
what
they
are
looking
for
within
the
system?
The UXDs process for validating the details of her personas and the
12
characteristics
within
the
system.19
Tests
and
research
methods
may
both
be
segmented
into
scenarios
and
tested
independently,
with
the
use
of
scripts
to
maintain
conformity,
and
with
hypothesis
on
the
outcomes
intended
of
each
scenario,
where
if
proven
true
will
validate
an
assumption
on
user
behavior.20
growth
in
sales,
along
with
the
changes
to
the
design
that
would
need
to
be
made
in
order
to
meet
those
scenarios
in
real
life,
and
explanations
for
why
these
changes
will
have
the
impact
that
has
been
proposed
and
demonstrated
through
the
scenarios.21
The
end
result
for
the
client
is
a
website
design
that
caters
to
the
customers
according
to
their
needs,
perspectives,
and
the
relevant
use
that
they
find
in
interacting
with
the
system
in
order
to
fulfill
their
needs.
The world today has been shaped by technology and those who guide that
19
Aaron
Marcus,
Design,
User
Experience,
and
Usability:
User
Experience
Design
for
Everyday
Life
Applications
and
Services
(New
York:
Springer,
2014,
2014
edition),
344.
20
Jane
Fulton
Suri
and
Matthew
Marsh,
Scenario
building
as
an
ergonomics
method
in
13
effort
to
gain
a
better
understanding
of
their
customers,
but
to
develop
newer,
more
efficient
means
of
engaging
their
customers.22
Corporations
were
among
the
first
organizations
to
create
identities
on
the
World
Wide
Web.
They
wasted
no
time
in
evolving
their
websites
into
service
devices
that
could
interact
with
customers
from
their
homes
and
to
serve
purposes
beyond
only
gathering
information.23
The
change
from
information-purposed
websites
in
commerce
to
interaction-purposed
websites
altered
not
only
the
way
users
could
engage
their
websites,
but
what
they
expected
from
the
engagement
to
make
purchases.2425
Funding has poured into the practice of user experience design and into the
commercial
entities
that
have
been
the
primary
benefactors.
The
financing
of
the
UXD
practice
continues
to
grow
today
and
has
given
user
experience
designers
the
resources
they
need
to
create
new
tools
for
their
work,26
to
build
databases
of
user
22
"More
Than
80
Percent
of
Retailers
Plan
to
Increase
Their
Customer
Experience
Spending
in
2015,
According
to
New
Survey
from
SDL
and
Econsultancy,"
SDL
Press
release,
February
3,
2015,
on
the
SDL
website,
http://bit.ly/1uJnaxd,
accessed
October
27,
2015.
23
"Huge
Brands'
Early
Websites
From
The
1990s
Looked
Terrible,"
April
23,
2013,
Business
Insider,
accessed
October
27,
2015,
http://www.businessinsider.com/big-brands-90s-
websites-look-terrible-2013-4.
24Nielsen,
Iterative
User
Interface
Design,
Nielsen
Norman
Group,
November
1,
1993,
accessed
October
27,
2015,
http://www.nngroup.com/articles/iterative-design/.
25
Kirsten
Boehner,
Rogrio
DePaula,
Paul
Dourish,
and
Phoebe
Sengers,
Affect:
From
Information
to
Interaction,
(paper
presented
at
the
Fourth
Decennial
Aarhus
Conference
on
Critical
Computing,
Aarthus,
Denmark,
August
20,
2005).
26
Cameron
Chapman,
Comprehensive
Review
of
Usability
And
User
Experience
Testing
Tools,
Smashing
Magazine,
October
20,
2011,
accessed
October
27,
2015,
http://bit.ly/1LXzgFH.
14
experience
information
for
heuristic
measures,
and
to
develop
institutions
for
the
further
education
of
current
and
emerging
UX
designers.272829
The benefits of user experience design have spread outside the realm of
commerce
to
impact
other
industries.
The
medical
industry
has
begun
to
invest
in
user
experience
design
to
improve
the
usability
of
their
equipment
in
hospitals,
to
connect
with
patients
more
effectively,
and
to
improve
on
methods
to
optimize
the
use
of
their
resources
within
the
terms
of
a
profit-making
system.30
The
banking
and
finance
industries
have
been
pursuing
a
UX
led
competitive
advantage
within
their
market
of
traders,
analysts,
and
every
person
with
a
bank
account
by
providing
instant
access
to
information
and
presenting
that
information
in
a
way
that
is
most
efficient
for
the
user,
enabling
their
customers
to
make
financial
decisions
quickly
and
easily.31
Other
organizations
abroad
have
also
begun
to
employ
UXD
to
contend
with
cultural
elements
that
perpetrate
social
and
economic
challenges
within
struggling
populations.32
33
As
the
practice
of
user
experience
design
continues
to
spread
and
evolve,
there
is
reason
found
to
suggest
that
the
UXD
practices
might
be
useful
for
decision-makers
working
in
crisis
regions,
combat
zones,
and
the
meeting
27
IBM
Commits
$100
Million
to
Globally
Expand
Unique
Consulting
Model
That
Fuses
Strategy,
Data
and
Design,
IBM
Corp,
accessed
October
27,
2015.
https://www-
03.ibm.com/press/us/en/pressrelease/43523.wss.
28
Marcus,
Return
on
investment
for
usable
design,
white
paper,
April
1,
2002.
Marcus
and
Associates
Inc,
9,
12.
29
Steve
Olenski,
All
About
User
Experiences:
5
Ways
It
Can
Improve
Your
Website's
Conversion,
Forbes,
May
12,
2015,
accessed
October
27,
2015,
http://onforb.es/1ExNIkh.
30
Neil
Versel,
Hospitals
Focus
On
Patient
Experience
Through
Design,
U.S.
News,
September
25,
2014,
accessed
October
27,
2015,
http://bit.ly/1t22lWo.
31
James
Eyers,
Why
banks
are
thinking
design,
Australian
Financial
Review,
June
21,
2015,
accessed
October
27,
2015,
http://bit.ly/1LvuYGx.
32UX
For
Good,
accessed
October
27,
2015,
www.uxforgood.com.
33
Julie
Rodriguez
and
Matt
Hull,
Can
UX
Deliver
1000%
ROI?,
Information
Week,
November
21,
2013,
accessed
October
27,
2015,
http://ubm.io/1RAw9XP.
15
rooms
of
military-political
affairs,
just
as
it
has
been
beneficial
for
the
decision-
makers
of
industries
before
them.
methods
like
Planning
Programming
and
Budgeting
Systems
to
public
policy.
Hoos
in
her
book
Systems
Analysis
in
Public
Policy;
a
Critique
poses
challenges
that
are
relevant
to
the
practice
of
user
experience
design,
as
it
may
be
just
another
failed
or
highly
flawed
attempt
to
apply
a
one-size-fits-all
method
meant
to
manage
data,
but
not
in
a
manner
that
encompasses
all
relevant
human
interactions.34
Hoos referenced studies that detail the pros and cons associated with the
16
blind
eye
to
the
impact
of
human
response,
producing
solutions
that
often
lead
to
more
problems.36
could
fail
to
achieve
desired
and
predicted
results.
In
a
broad
application
of
the
method:
a
website
designed
with
only
the
systems
concerns
in
mind,
i.e.
sell
more
pants,
will
find
that
their
solutions
failed
to
consider
the
critical
social
element
in
this
goal
-
the
customers
wanting
to
buy
the
pants.
Take,
for
example,
a
retail
organization
conducting
a
study
of
their
customers
who
want
to
redeem
coupons
through
the
companys
website:
The
study
reveals
that
45%
of
customers
attempting
to
redeem
coupons
on
the
companys
website
fail;
the
customers
leave
the
website
without
redeeming
their
coupons.
85%
of
these
abandonments
happen
after
the
customers
navigate
from
the
home
page
to
the
websites
redemption
page
by
clicking
the
link
labeled
Redeem
Coupons,
which
is
displayed
on
the
home
page.
Lastly,
100%
of
the
customers
who
are
abandoning
on
this
redemption
page
never
even
clicked
the
image
with
the
dollar
symbol
and
the
words
Click
to
Redeem.
These
insights
are
the
result
of
the
analysis
of
the
quantifiable
findings
by
systems
analysis.
A
system
analyst
pinpoints
the
problem:
customers
are
not
seeing
the
target
image.
The
wise
analyst
refers
to
Fittss
law37
to
explain
it,
36
Ibid,
246.
17
informing
the
companys
decision-makers
that
the
image
is
simply
too
small
and
fails
to
catch
the
customers
attention.
A
measured
increase
in
size
will
result
in
a
measured
increase
in
successful
clicks,
taking
the
number
of
successful
redemptions
from
45%
to
95%
(+/-
15%).
It would not be uncommon for a novice UXD to take this information into
account
to
reach
the
same
conclusion
as
the
analyst,
and
possibly
even
recommend
a
similar
solution.
A
seasoned
UXD
would
be
confronting
just
another
broken
user
experience
however,
and
would
first
consider
the
pages
design
in
context
to
the
human-interaction
heuristics
that
affect
this
kind
of
user
experience.
The
UXD
would
not
be
led
to
calculate
an
answer,
instead,
as
the
novice
should
have
done
before
assuming
an
answer,
the
UXD
will
ask
the
most
logical
question:
why
do
the
customers
fail
to
see
the
Click
to
Redeem
image?
The seasoned UXD would see a common problem on the redemption page, a
reaction
from
ever-present
advertisements
that
allow
them
to
filter
out
any
content
that
is
shaped
like,
or
shares
other
aesthetic
qualities
of
an
advertisement,
from
37Paul
Fitts.
"Fitts's
Law,"
The
Interaction
Design
Foundation,
1954,
accessed
October
27,
2015,
http://bit.ly/1LXJTIP.
38
Nielsen,
Banner
Blindness:
Old
and
New
Findings,
Nielsen
Norman
Group,
August
20,
18
The sales loss from the 45% rate of abandonment would be utilized by the
UXD
as
part
of
the
proposal
to
advocate
specific
design
changes.
In
this
way,
the
objective
to
retain
customers
for
coupon
redemptions
on
the
companys
website
would
be
accomplished
by
changing
the
element
out
for
one
that
hopefully
provides
the
proper
customer
response:
cognitive
attention
to
the
element,
understanding
the
element,
and
clicking
on
it
to
redeem
their
coupons,
as
the
heuristics
of
effective
interface
design
would
suggest.42
UXD
guides
analysts
toward
the
appropriate
questions
to
ask
about
their
customers
state
of
mind,
expectations,
and
how
these
cognitive
defaults
differ
under
various
sets
of
needs
and
exposure
to
stimuli.
poorly
as
they
analyze
the
quantitative
data
that
describe
a
system
and
its
users
activities.
The
user
experience
designer
will
work
to
understand
the
social
element
39
Nielsen
and
Hoa
Loranger,
Prioritizing
Web
Usability
(New
York:
New
Riders,
2006),
76.
40
Nielsen,
Banner
Blindness.
41
Ibid.
42 Nielsen, 10 Heuristics for User Interface Design, Nielsen Norman Group, January 1, 1995,
19
as
it
contends
with
the
system
and
use
that
knowledge
to
inform
the
direction
of
system
resources.43
The
user
experience
design
practice
resembles
another
approach
to
managing
users
within
systems.
This
approach
relies
on
the
use
of
propaganda
and
manipulation;
a
study
and
play
on
human
motives
and
reactions
within
a
context
of
use,
and
then
the
altering
of
those
motives
and
reactions
to
benefit
the
interest
of
the
systems
utilizer.
This
is
the
method
of
B.F.
Skinners
behavior
modification
theory.44
B.F.
Skinners
assertion
as
it
applies
to
user
experience
design
is
that
all
motivational
characteristics
of
the
user
are
derived
from
the
environment
in
which
the
user
is
interacting.
His
theory
proposes
that
by
understanding
the
users
personalities,
states
of
mind,
feelings,
character
traits,
plans,
purposes,
and
intentions,
the
system
designer
will
be
able
discern
what
elements
in
the
system
are
developing
these
behavioral
characteristics
within
the
users.
Skinners
approach
assumes
that
users
do
not
harbor
their
motivating
characteristics
independently
of
the
system,
that
the
users
behavioral
characteristics
are
entirely
the
result
of
the
experiences
with
interaction
elements
within
the
system.
Charles
Perrow
commented
on
Skinners
model
in
his
book
Complex
Organizations:
A
Critical
Essay,
pointing
out
that
successful
applications
of
this
43
Marcus,
Design,
User
Experience,
and
Usability,
344.
44
Burrhus
Frederic
Skinner,
Beyond
Freedom
and
Dignity
(Indianapolis:
Hackett
Publishing
20
21
another
set
of
users
will
react
unpredictably
outside
of
any
assessment,
and
continue
to
do
so
irrespective
of
the
system.
48
The
UXD
is
not
aiming
to
discover
the
most
efficient
means
of
manipulating
any
human
being
into
a
prescribed
response;
the
user
experience
designer
is
working
to
identify
users
who
already
have
a
stake
in
the
system
that
the
decision-
maker
intends
to
affect,
and
then
provide
those
users
with
the
elements
they
need
to
inform
and
empower
them
to
take
action
and
pursue
their
needs
within
the
system.
The
end
goal
is
not
success;
it
is
return
service
a
lasting
relationship
between
the
user
and
the
system
that
encourages
the
users
to
engage
the
system
for
their
needs.
The
system
itself
adapts
and
evolves
continuously
to
provide
users
with
what
they
need
in
a
way
that
is
most
efficient
for
them
and
for
the
system.
In the years building up to the conflict between Iraq and The United States,
and
since
after
the
invasion
of
Iraq
by
US
forces
on
March
19th,
2003,
decisions
were
made
that
failed
to
be
productive
in
pursuing
the
joint
American-Iraqi
interest
of
maintaining
congenial
national
stability.
The
decision-makers
responsible
were
actors
in
the
realms
of
both
politics
and
warfare.
My
case
study
examines
the
decisions
that
were
made
to
secure
a
favorable
(To
the
US)
form
of
stability
of
the
Iraqi
region,
but
instead
resulted
in
the
rise
of
an
insurgency
from
the
spring
of
2003
through
the
fall
of
2004
and
onwards.
The
impact
of
these
decisions
and
the
reasons
that
the
decisions
were
made
are
proposed
by
various
references
48
Chomsky,
The
Case
Against
B.F.
Skinner.
22
representing
various
sentiments
toward
both
the
war
and
the
Bush
Administration
in
charge
of
it.
Whatever the opinion, the Bush Administrations efforts failed to achieve its
US forces stormed into Iraq to descend upon Baghdad after a short but
intense
campaign
of
air
strikes
that
successfully
decimated
the
majority
of
Iraqs
defenses.
Less
than
a
month
later,
on
April
9th,
a
United
States
victory
in
Baghdad
was
celebrated
across
international
media
with
some
poignant
photos
of
US
Marines
uniting
with
Iraqi
citizens
in
Firdos
Square
to
remove
a
statue
of
Saddam
Hussein.
Soon
after
the
celebratory
event
in
Firdos
Square
came
to
a
close,
49
Fred
Kaplan,
The
Insurgents:
David
Petraeus
and
the
Plot
to
Change
the
American
Way
of
War
(New
York:
Simon
&
Schuster,
Reprint
edition,
2014),
24450.
50
John
Keegan,
The
Iraq
War:
The
Military
Offensive,
from
Victory
in
21
Days
to
the
Insurgent
23
Saddams regime and his Ba'ath party had been defeated, but within one
month
following
President
Bushs
declaration
that
major
combat
operations
in
Iraq
were
officially
over,
more
than
50
US
soldiers
had
been
killed.54
Two
months
later
on
August
19th,
a
truck
bomb
drove
into
the
United
Nations
headquarters
in
Baghdad,
killing
17
people.
No
group
claimed
responsibility
for
this
attack,
and
in
the
weeks
following,
the
UN
and
other
aid
workers
pulled
out
of
Iraq
as
the
country
began
to
descend
into
a
state
of
civil
war
and
aggressive
resistance
against
the
presence
of
US
personnel.55
The world was beginning to wonder whether or not this war was actually
over,
and
if
it
wasnt,
what
kind
of
war
it
was
going
to
become.56
Many
people
were
asking
a
lot
of
questions
after
the
curtain
had
dropped
on
the
war
in
Iraq.
Some
critics
proposed
that
the
politicians
had
been
lying
to
the
general
public
all
along
about
the
state
of
affairs
in
Iraq,
others
claimed
that
the
Bush
Administration
was
simply
too
obtuse
to
notice
that
their
plans
were
falling
apart.
Undeniably,
the
wrong
decisions
were
being
made
and
the
administrations
objectives
were
not
being
met.
The
news
of
US
ground
engagements
expressed
an
ill
preparedness
52
Ibid.
53
Ibid.
54
Thomas
Ricks,
The
Gamble:
General
Petraeus
and
the
American
Military
Adventure
in
Iraq
24
among
the
troops
to
effectively
execute
both
military
solutions
with
hostile
elements
and
political
solutions
with
friendly
or
neutral
elements.57
The information that was being used to encourage these decisions comes into
question
naturally
as
one
would
ask:
Why
did
this
happen?
Reports,
papers,
power
point
presentations,
and
peer
collaboration
were
the
means
used
to
convey
the
ideas
that
influenced
the
decisions
made
by
the
policy
makers
and
military
shot-
callers.58
So
then,
what
kind
of
assessments
were
being
made,
why
were
they
wrong,
and
considering
how
long
we
have
been
engaged
in
international
contention
with
Iraq,
how
far
back
do
the
incorrect
assessments
go?
Consider one assessment on the potential for civil war in Iraq that was
proposed
as
early
as
2001,
and
delivered
with
as
much
confidence
as
any
other
assessment
could
be
presented
at
the
time.
The
authors
William
F.
Donaher
and
Ross
B.
DeBlois,
in
their
article
Is
the
Current
UN
and
US
Policy
toward
Iraq
Effective,
published
in
Parameters
in
2001,
analyzed
the
state
of
US
policy
toward
Iraq
during
the
Oil-For-Food
initiative.
They
incorrectly
reject
the
notion
that
opposition
forces
could
empower
themselves
well
enough
to
incite
civil
war
in
Iraq:
A
takeover
by
Iraq's
opposition
parties
seems
extremely
unlikely.
The
most
credible
groups
in
this
mix
of
opposition
are
the
Kurds,
the
Shiite
of
various
hues--including
liberal
democrats
and
secularists,
moderate
Islamists,
and
Islamic
fundamentalists--and
Sunni
Arab
nationalists.
They
could
succeed
only
57
Kaplan,
The
Insurgents,
151.
58
Kaplan,
The
Insurgents,
218.
25
if
they
formed
a
lasting
coalition
that
would
constitute
a
dramatic
break
with
Iraq's
70-year
history
of
domination
by
the
center
and
Sunni
Arabs.59
Donaher and Deblois proposed that Iraqs opposition parties were too
divided
to
create
either
a
combined
or
individual
threat.
The
notion
suggests
that
the
ability
of
opposition
parties
to
pose
a
real
threat
of
insurgency
would
have
been
highly
unlikely,
as
the
political
elements
within
Iraq
would
still
remain
divided,
if
not
more
so
after
the
invasion.
Today,
we
know
that
this
articles
assessment
of
Iraqs
segregated
social-political
element
is
widely
off
the
mark.
The
social
climate
of
Iraq
could,
and
did,
change
drastically
in
the
three
years
after
this
argument
was
published.
Secretary of Defense Donald Rumsfeld, the Joint Chiefs of Staff, and President
Bush
were
well
aware
of
arguments
advocating
postwar
planning
with
the
engagement
of
the
COIN
recommended
procedures:
Clear,
Hold,
Build,
but
it
was
59
William
F.
Donaher
and
Ross
B.
DeBlois,
Is
the
Current
UN
and
US
Policy
toward
Iraq
Effective?,
Parameters,
January
17,
2001,
112-25,
accessed
October
28,
2015.
http://strategicstudiesinstitute.army.mil/pubs/parameters/Articles/01winter/donaher.ht
m.
26
the
Build
part
of
the
equation
that
Rumsfeld
felt
was
necessary
to
cut
out
of
the
plan.60
Rumsfelds concern was not just over Iraq but the whole of the nations
global
entanglements
and
its
need
to
access
resources
for
future
military
engagements.61
A
full-scale
dedication
of
US
resources
to
a
long-term
commitment
to
hold
multiple
regions
within
Iraq
was
an
option
the
Bush
Administration
felt
the
country
could
not
likely
afford,
and
they
were
confident
that
invading
Iraq
and
expelling
the
Ba'ath
Party
Regime
from
the
country
would
not
require
our
military
to
manage
a
plan
to
hold
regions
for
the
long-term,
because
that
would
require
post-
war
reconstruction
to
stabilize
each
region
being
held.62This
is
what
they
wanted
to
believe,
and
surely
they
were
given
enough
encouragement
to
believe
it
by
generals,
politicians,
and
intelligence
sources
who
provided
assessments
supporting
this
approach,
yet
they
were
also
exposed
to
an
equal
measure
of
assessments
contradicting
these
ideals.
Several
such
assessments
that
advocated
contradicting
approaches
to
one-
another
will
be
examined
more
closely
later
in
this
section.
There was an assumption that whatever would happen, the US could handle
it
and
that
the
chances
of
making
it
not
the
US's
problem
but
instead
Iraqs
problem,
would
be
high,
and
the
chances
of
violent
reactions
to
our
troops
given
our
reputation
upon
invasion,
would
be
low.
It
was
a
vague
assessment,
but
the
only
one
that
the
Bush
Administration
was
prepared
to
embrace
against
a
flood
of
60
Kaplan,
The
Insurgents,
3-5,
68.
61
Ibid,
68-69.
62
Ibid,
71.
27
decisions
begs
the
question:
did
they
even
have
access
or
want
access-
to
63
Kaplan,
The
Insurgents,
196.
64
Ibid.
65
Ibid,
201.
66
Ricks,
The
Gamble,
217.
67
Nielsen,
Mental
Models,
Nielsen
Norman
Group,
October
18,
2010,
accessed
October
28,
2015, http://www.nngroup.com/articles/mental-models/.
28
assessments
that
were
supported
with
substantive
evidence
in
the
first
place?
In
retrospect
it
may
seem
very
easy
to
answer
affirmative
on
this
question,
but
in
the
moment
where
a
decision-maker
is
watching
their
presumptions
fall
apart,
and
the
reality
of
the
elements
to
be
weighed
are
still
obscured
by
a
fog
of
war,
access
to
good
information
becomes
more
a
question
of
whether
or
not
the
decision-maker
has
the
means
to
identify
the
good
information
over
the
bad,
and
if
those
means
are
a
reliable
measure.68
The decision-makers on the ground in Iraq had to contend with the same
questions,
and
the
poor
decisions
made
in
Washington
brought
a
backlash
down
upon
their
efforts.
The
situation
in
Iraq
appeared
to
decline
in
tandem
with
the
decline
of
public
confidence
in
the
Administrations
capability
to
handle
the
war,
and
the
pressure
this
placed
upon
military
decision-makers
in
Iraq
only
served
to
increase
the
frequency
to
which
they
made
bad
decisions
on
the
ground.
Many
decision-makers
on
the
ground
in
Iraq
found
their
hands
tied,
they
knew
that
they
should
be
doing
one
thing
to
secure
their
missions
interests
but
they
were
forced
by
policy
passed
down
from
command
to
do
something
else.
As
the
resulting
impact
from
these
decisions
worsened
and
the
overall
objective
of
stability
seemed
to
grow
only
further
out
of
reach,
the
priority
of
many
commanders
shifted
from
a
vague
mission
of
stability
to
a
mission
of
survival
for
the
soldiers
under
their
command.
68
Thomas
Tullis,
Bill
Albert
and
William
Albert,
Measuring
the
User
Experience:
Collecting,
Analyzing,
and
Presenting
Usability
Metrics
(Burlington:
Morgan
Kaufmann,
1
edition,
2008),
8,
23-24.
29
The information needed to make the right decisions for ground engagements
was
there,
but
bad
information
supporting
poorly
chosen
strategies
of
how
to
engage
the
different
elements
in
Iraq
had
superseded
it.69
US forces began to pull out of Fallujah within a few months of having initially
taken
the
city,
leaving
control
in
the
hands
of
the
local
authority.
The
withdrawal
of
US
forces
attracted
the
attention
of
insurgent
elements
that
recognized
an
opportunity.
The
support
from
US
forces
that
the
Iraqi
people
were
depending
on
was
rarely
present
when
the
insurgents
came
to
intimidate
them.
The
insurgents,
unchecked,
began
spreading
general
havoc
across
the
city,
gaining
a
foothold
among
supporters
and
setting
local
resistance
back
on
its
heels.70
One year after the invasion of Iraq, indiscriminate attacks on police and city
Less than a year after the celebration of Saddams collapse from power
in
Firdos
Square,
and
after
months
of
failing
stability
and
increasing
terrorist
attacks
in
Iraqs
cities,
the
population
began
to
turn
on
US
forces.
The
rapid
decline
of
the
US
forces
relationship
with
their
civilian
Iraqi
supporters
69
Kaplan,
The
Insurgents
58-59.
70
Patrick
Cockburn,
The
Occupation,
(New
York:
Verso,
2007),
135-41.
71
Ricks,
The
Gamble,
28-29.
30
correlated
with
the
rise
in
frequency
of
hostile
engagements
and
the
brutal
demonstrations
of
hate
for
the
United
States
that
inspired
them.
On March 31, 2004, insurgent forces in Iraq from the Brigades of Martyr
Ahmed
Yassin
ambushed
a
convoy
that
was
transporting
four
American
private
military
contractors,
who
were
in
charge
of
guarding
kitchen
supplies
for
a
military
base,
and
killed
them
in
a
public
display
of
unchecked
hatred
and
aggression.
The
four
contractors,
Scott
Helvenston,
Jerko
Zovko,
Wesley
Batalona
and
Michael
Teague,
were
dragged
from
their
cars,
beaten,
and
set
ablaze.
Their
burned
corpses
were
then
dragged
through
the
streets
before
being
hung
over
a
bridge
crossing
the
Euphrates.72
72
Robert
Fisk,
Atrocity
in
Fallujah,
The
Independent,
April
1,
2004,
accessed
October
28,
2015, http://www.informationclearinghouse.info/article5974.htm.
31
siege.
40
Marines
died
during
the
attack.
Iraqi
casualties
were
broadly
estimated
to
be
between
250
and
750
deaths,
mostly
civilians.73
The loss of Fallujah one year after the U.S. invasion provoked a need within
the
Joint
Chiefs
of
Staff
to
take
a
hard
look
at
Iraq.
To
some,
there
appeared
to
be
a
counterinsurgency
issue
brewing
in
the
works
that
had
not
been
properly
assessed.
When
U.S.
forces
pulled
out
of
the
city
of
Fallujah
and
set
up
shop
in
their
own
forward
operation
command
centers,
they
had
effectively
abandoned
the
city
to
its
own
devices,
engaging
minimally
in
measures
to
improve
the
quality
of
life
of
the
civilian
population.
As
a
result,
the
reputation
of
occupying
US
forces
suffered,
and
the
militarys
direct
line
of
support
from
locals
who
were
once
helping
to
secure
the
city
began
to
disappear.
74
Dexter Filkins, in his book The Forever War, describes what happened to
32
insurgents
were
brilliant
at
that.
They
could
spot
a
fine
mind
or
a
tender
soul
wherever
it
might
be,
chase
it
down
and
kill
it
dead.
The
heart
of
a
nation.
The
precision
was
astounding.75
the
region;
the
withdraw
of
US
forces
from
the
nations
cities
had
clearly
destabilized
the
region
and
disturbed
the
alliances
that
were
created
early
on.
Collapse
under
the
pressure
of
local
insurgency
elements
had
become
a
reality.
New
alliances
would
be
difficult
to
forge
because
insurgents
had
tortured
to
death
the
previous
supporters
along
with
most
of
their
families.
The
perception
and
actions
of
the
Iraqi
people
toward
US
forces
had
suddenly
changed,
they
no
longer
felt
the
US
could
work
with
them
to
achieve
stability
and
they
felt
justified
in
aiming
blame
at
the
Bush
Administration
for
the
poorly
planned
invasion
of
their
country:
Why
vote
at
all?
I
asked
Saadi.
Why
not
just
stay
home?
She
shot
me
a
withering
look.
I
voted
in
order
to
prevent
my
country
from
being
destroyed
by
its
enemies,
she
said.
She
spoke
English
without
an
accent.
What
enemies?
I
asked
Saadi.
What
enemies
are
you
referring
to?
She
began
to
tremble.
You
you
destroyed
our
country,
Saadi
said.
The
Americans,
the
British.
I
am
sorry
to
be
impolite.
But
you
destroyed
our
country,
and
you
called
it
democracy.
Democracy,
she
said,
it
is
just
talking.76
33
with
postwar
Iraq
was
published
in
the
2009
autumn
issue
of
Parameters,
long
after
the
US
invasion
of
Iraq
had
concluded.
Gentile
observes
that
for
The
Bush
Administration
to
give
itself
over
to
the
approach
prescribed
by
COIN
for
Phase
IV
operations,
they
would
have
forgone
strategy
by
limiting
their
options
to
the
tactical
approaches
within
the
guidelines
of
COIN
procedure:
If
strategy
calls
for
nation-building
as
an
operational
method
to
achieve
policy
objectives,
and
it
is
resourced
correctly,
then
the
population-centric
approach
might
make
sense.
But
because
the
United
States
has
principilized
population-centric
COIN
into
the
only
way
of
doing
any
kind
of
counterinsurgency,
it
dictates
strategy.
threat
to
our
forces
abroad.
There
exists
the
possibility
of
the
stagnation
of
real
military
activity,
preparedness,
and
discipline
within
our
militarys
ranks
when
units
are
dedicated
to
nation
building
for
too
long.
To
support
his
claim,
Gentile
34
refers
to
the
experience
of
the
Israeli
Defense
Forces
during
their
engagements
with
Lebanon
in
2008:77
There
were
many
reasons
for
[The
Israeli
Defense
Forces]
failure,
but
one
of
them,
as
validated
by
scholars
and
analysts,
is
that
its
army
had
done
almost
nothing
but
COIN
in
the
Palestinian
territories,
and
its
ability
to
fight
against
a
strident
enemy
had
atrophied.
During
the
past
few
months
a
number
of
studies
have
been
published
on
Israels
2008
operations
in
Gaza.
What
these
reports
show
is
that
the
Israeli
military,
especially
its
army,
realized
what
had
happened
to
them
in
Lebanon
and
took
the
intervening
two
years
to
get
back
to
the
basics
of
war
fighting;
critical
competencies
such
as
synchronizing
fire,
maneuver,
and
intelligence
at
all
levels
of
command
against
a
hostile
force.
The
American
Army
would
do
well
to
pay
attention
to
what
the
Israeli
army
has
undergone
in
the
past
two
years.
Studies
Institute,
116-27,
November
11,
2009,
accessed
October
28,
2015,
http://strategicstudiesinstitute.army.mil/pubs/parameters/Articles/09autumn/gentile.pdf
.
78
Ibid,
118.
35
Strategy
is
about
choice,
options,
and
the
wisest
use
of
resources
in
war
to
achieve
political
objectives.
Yet
in
the
new
way
of
American
war,
tactics
have
buried
strategy,
and
it
precludes
any
options
other
than
an
endless
and
likely
futile
struggle
to
achieve
the
loyalty
of
populations
that,
in
the
end,
may
be
peripheral
to
American
interests.
In his article Why Counterinsurgency Doesnt Work, Jeffrey points out that
if
Washingtons
original
goal
was
to
transform
Iraq
in
such
a
way
that
Baghdad
could
govern
competently,
quell
the
nations
insurgencies,
and
develop
functional,
Western-style
institutions,
then
Washington
was
destined
to
fail.
Jeffreys
assessment
asserts
that
the
unknowable
cost
of
such
long-term
engagements
is
more
than
the
effort
is
worth.
Waging
any
kind
of
campaign
against
a
determined
counterinsurgency
could
entrap
our
military
forces
in
a
situation
that
could
last
for
decades,
costing
thousands
of
lives
and
more
money
than
could
ever
be
justified
for
the
sacrifice.79
79
James
F.
Jeffrey,
Why
Counterinsurgency
Doesnt
Work,
The
Council
on
Foreign
36
The
author
suggests
that
when
a
nation
is
confronted
with
a
for
US
forces
to
support
friendly
local
forces
from
outside
the
combat
zone,
if
that
cannot
be
done
to
affect
a
desirable
result,
decision-makers
should
accept
the
consequences
of
a
victorious
insurgency
and
refocus
their
energy
on
containing
its
spread
and
protecting
their
allies.80
80
Ibid.
37
In
Thomas
Rickss
book
Fiasco,
the
author
posits
accountability
and
speculates
on
the
mistakes
that
were
made
during
and
after
the
U.S.
invasion
of
Iraq:81
The
run-up
to
the
war
is
particularly
significant
because
it
also
laid
the
shaky
foundation
for
the
derelict
occupation
that
followed.
While
the
Bush
administrationand
especially
Donald
Rumsfeld,
Paul
Wolfowitz,
and
L.
Paul
Bremer
IIIbear
much
of
the
responsibility
for
the
mishandling
of
the
occupation
in
2003
and
early
2004,
blame
also
must
rest
with
the
leadership
of
the
U.S.
military,
who
didnt
prepare
the
U.S.
Army
for
the
challenge
it
faced,
and
then
wasted
a
year
by
using
counterproductive
tactics
that
were
employed
in
unprofessional
ignorance
of
the
basic
tenets
of
counter-insurgency
warfare.
81
Ricks,
Fiasco:
The
American
Military
Adventure
in
Iraq
(Wesminster:
Penguin
Group,
2006),
4.
82
Fred
Kaplan,
The
Insurgents,
96.
38
criteria
or
benchmarks
for
how
to
measure,
or
even
define,
success
or
failure.
While Colonel Gentile was writing his assessment on the US forces approach
Caldwells assessment of the conflict and what the correct course of action
may
be
came
to
light
with
the
weight
of
other
experts
who
supported
the
same
adherence
to
COIN
doctrine.
He
addressed
the
counterinsurgency
question
with
the
experience
of
a
counterinsurgency
combatant,
just
like
his
critics,
and
his
proposal
was
delivered
with
the
same
adamant
voice
of
assurance
and
urgency
as
his
critics
assessments.
In
his
book
The
Insurgents,
Fred
Kaplan
references
the
experience
of
retired
General
Huba
Wass
de
Czege,
during
his
participation
in
the
Vigilant
83
Gentile,
A
Strategy
of
Tactics,
120.
39
Warrior
war
game
held
in
the
spring
of
2002,
at
the
Army
War
College
in
Carlisle,
Pennsylvania.84
The war game employed several officers both active-duty and retired. They
were
divided
into
two
teams,
the
Blue
Team
and
the
Red
Team.
The
Blue
Team
represented
the
US
forces
and
the
Red
Team
represented
the
enemy.
The
games
commanding
officers
constructed
the
scenarios
and
refereed
the
moves.
Vigilant
Warrior
was
a
war
game
intended
to
simulate
the
experience
of
combat
with
an
enemy
of
Middle-eastern
origin-
a
clear
means
of
preparation
for
the
upcoming
conflict
with
Iraq.85
The Blue Team participating in Vigilant Warrior won, but Wass de Czege
had
concerns.
While
participating
in
the
game
as
a
commanding
officer
of
the
Blue
Team,
Wass
de
Czege
surmised
that
the
scenario
skirted
the
main
concern
related
to
their
anticipated
engagement
in
Iraq.86
Kaplan summarizes the key points of a memo written by Wass de Czege that
had
circulated
through
the
Armys
command
after
the
war
games:
[Wass
de
Czege]
noted
that
these
games
tend
to
devote
more
attention
to
successful
campaign-beginnings
than
to
successful
conclusions.
They
usually
conclude
when
victory
seems
inevitable
to
us
(not
necessarily
to
the
enemy).
But
winning
a
war
didnt
mean
simply
defeating
the
enemy
on
the
battlefield;
it
meantachieving
the
strategic
goals
for
which
the
war
was
fought
in
the
first
place.
Winning
battles
is
important,
but
it
is
just
as
84
Fred
Kaplan,
The
Insurgents,
56-58.
85
Ibid.
86
Ibid,
58.
40
important
to
know
how
to
follow
through
to
the
resolution
of
such
conflicts.
Kaplan goes on to point out that if the games managers had followed
through
and
kept
playing
after
the
enemys
army
had
been
defeated,
they
might
have
realized
that
they
were
underestimating
the
challenges
that
lay
ahead
in
confronting
a
regime
change
and
the
effort
that
could
be
required
to
manage
it.87
The means to discern good information from bad information does not really
There is no existing study to date that could be referenced as a proof for the
41
affecting
the
system,
and
close
collaboration
with
thought-leaders
who
have
considerable
experience
with
both
the
actors
and
the
region.
To
contend
with
the
complexity
of
the
system,
the
UXD
could
effectively
employ
the
use
of
personas.
In a vague sense, the information that the UXD would gain by creating the
personas
would
explain
why
each
of
the
actors
react
the
way
that
they
do
to
change
in
their
region,
and
how
their
reactions
are
of
interest
to
the
decision-maker.88
The UXD would use the personas in conjunction with an understanding of the
88
Rex
Hartson
and
Pardha
Pyla,
The
UX
Book:
Process
and
Guidelines
for
Ensuring
a
Quality
42
influences
within
the
region,
and
understand
the
effect
these
influences
are
having
on
the
various
actors
of
the
region.
the
UXD
in
a
way
similar
to
how
the
UXD
would
map
a
system
for
a
corporate
client.
The
IA
would
illustrate
the
taxonomy
of
choices
that
are
available
within
the
region,
where
in
the
region
the
choices
can
take
place
for
any
actor,
what
set
of
counter-
choices
will
result
for
the
actor,
and
how
the
actors
perceptions
impact
these
results,
their
future
choices,
and
the
region.89
The next concern for the UXD would be the designing of simulations to
confirm
the
interactions
hypothesized
from
the
examinations
of
the
personas
and
the
architecture
of
influences
in
the
region.90
Whatever
the
actors
do
and
however
the
actors
do
it
would
be
associated
to
what
the
actors
were
feeling
and
thinking.
If
the
persona
is
correct,
the
actors
behavior
in
the
scenarios
will
play
out
as
assumed
and
produce
results
as
predicted.91
Adjustments
to
assumptions,
both
on
the
IA
and
the
personas
would
be
pursued
until
the
UXDs
tests
confirm
that
correct
assumptions
are
being
made.
according
to
scripts,
with
predicted
outcomes
to
each
event.92
The
kind
of
user
experience
tests
to
be
implemented,
and
the
degree
of
fidelity,
or
reality,
of
the
simulations
would
depend
on
the
same
project
restraints
that
confront
UXDs
working
in
the
consumer
industry:
scope
of
time
and
the
availability
of
resources.
89
Ibid,
343-51.
90
Ibid,
264-72.
91
91
Ibid,
428-29.
92
Ibid,
372-73.
43
Tests
would
be
run
multiple
times
to
confirm
the
reliability
of
the
scenarios
outcomes,
assumed
cost,
and
likely
impact
for
the
decision-maker
and
the
region.93
44
The
user
experience
designers
practice
of
user
experience
testing
is
most
often
applied
to
systems
in
the
industry
of
commerce,
where
the
users
approach
to
engaging
elements
within
the
system
is
independent,
and
cannot
be
controlled
by
the
UXD;
it
is
up
to
the
UXD
to
change
the
system
elements
so
that
they
will
work
with
the
users
independent
expectations
to
guide
the
user
through
the
system
in
a
way
that
best
suits
the
business
objectives
and
the
users
goals.
In the case of applying this practice to the military-political arena, the user is
not
independent,
the
user
is
the
subject
and
the
client,
so
the
user
can
be
told
what
approach
to
take
when
engaging
system
elements.
The
user
is
the
US
forces,
represented
by
personnel
on
live-exercise
training
fields,
and
this
means
that
the
UXD
is
not
limited
to
exploring
just
how
the
system
elements
need
to
change
to
meet
the
users
goals,
but
is
also
able
to
explore
different
ways
for
the
user
to
engage
these
elements,
and
in
doing
so
change
their
function
within
the
system.
Indeed,
it
can
be
safely
assumed
that
under
these
conditions
the
UXD
will
have
more
ability
to
influence
the
users
approach
than
to
change
the
way
the
system
elements
interact
with
the
user.
In this case of application, the user experience designer will be testing not
45
reflecting
the
conditions
proposed
by
the
assessments
are
run
multiple
times
under
the
same
hypothesis
for
results,
with
a
rotation
of
commanders
determining
both
the
actions
of
US
forces
and
the
reactions
of
the
social
elements
that
they
engage.
The
social
elements
are
acting
under
motivations
that
are
ideally
an
accurate
reflection
of
the
qualitative
characteristics
of
the
actual
inhabitants
in
that
region.
As
testing
and
real-life
experiences
with
the
social
element
progress,
assumptions
on
these
characteristics
will
come
into
light,
bad
hypotheses
are
adjusted
and
tested
again,
and
successful
hypotheses
on
the
system
element
reactions
are
verified
along
with
the
now-known
outcome
(results)
and
the
corresponding
approaches
by
the
user
that
triggered
the
reaction.
This
process
gives
the
UXD
the
means
to
gauge
the
probability
of
a
hypothesis
to
manifest
under
real
conditions
by
sampling
the
results
of
simulation
scenarios
that
have
been
tested
multiple
times,
with
each
set
of
tests
under
a
selection
of
conditions
reflecting
the
motivational
advantages
of
system
elements
to
be
engaged
by
the
user.
Just
as
it
stands
for
usability
testing
in
consumer
industries,
the
process
for
these
tests
and
the
analysis
of
the
information
gained
from
them
closely
follow
the
tenants
of
Thomas
Plmpera
,
Vera
E.
Troegerb
,
and
Eric
Neumayerc.
The
authors
demonstrate
in
their
paper,
Case
Selection
and
Causal
Inference
in
Qualitative
Research,
the
validity
of
results
gained
from
small
sample
sizes
to
examine
breaks
in
patterns,
or
in
this
case,
breaks
in
a
system,
that
are
connected
to
qualitative
variables
working
within
the
system,
allowing
a
researcher
to
discern
some
reliable
46
probabilities
for
the
occurrence
of
system
breaks,
and
to
begin
exploring
their
causes.94
For
the
UXD,
the
random
sampling
of
successes
and
failures
from
the
analysis
of
engagement
scenarios
are
governed
by
a
finite
number
of
qualitative
properties
that
have
a
relationship
to
the
social
elements
within
the
system,
and
that
as
these
qualitative
properties
continue
to
manifest
during
tests,
they
can
actually
be
rendered
to
probabilities,
reflecting
the
scenarios
likelihood
to
be
an
actual
event
with
very
similar
end
results.95
The
UXD
in
this
example
begins
by
segmenting
Iraq
into
six
independently
testable
regions
and
then
makes
a
selection
of
post-war
approaches
being
proposed
for
US
forces
from
the
assessments
being
presented
to
decision-makers.
The
UXD
next
undergoes
the
process
of
discovery
to
find
relevant
information
that
will
help
to
define
the
system,
the
user
(US
forces,
given)
the
social
elements,
and
the
motivating
characteristics
of
those
social
elements.
The
UXDs
review
of
the
assessments
on
post-invasion
conditions
of
Iraq
in
2003
reveals
three
broadly
defined
approaches
to
regional
stability
that
can
be
tested:
1.
total
disengagement
(where
the
US
forces
invade
and
withdraw,
leaving
only
a
US
presence
of
assistance
to
infrastructure,
NGOs,
and
red
cross),
2.
partial
engagement
(where
US
forces
enter
regions,
expel
insurgent
entities,
make
connections
with
local
influencers,
and
then
fallback
to
isolated
posts),
and
3.
total
engagement
(where
US
forces
enter
regions,
expel
insurgent
entities,
make
connections
with
local
influencers,
and
imbed
themselves
among
the
population).
94
Plmpera,
Case
Selection
and
Causal
Inference,
16-17.
95
Ibid.
47
Further
review
of
assessments
identifies
variations
in
regional
responses
to
a
US
presence,
the
variations
are:
1.
amicable
(social
elements
want
to
work
with
the
US
forces
to
regain
stability
as
quickly
as
possible),
2.
immediately
hostile
(US
forces
engage
hostile
elements
immediately),
3.
resistant
(social
elements
are
passively
resistant
to
US
forces)
4.
latent
hostility
(social
elements
are
deceptive
or
initially
amicable,
but
will
turn
hostile
quite
suddenly).
Additionally,
regional
advisors
representing
Iraq
inform
the
user
experience
designer
on
the
possibilities
of
any
region
in
Iraq
standing
in
cultural
opposition
with
US
forces
that
could
be
exploited
to
incite
hostility.
These
probabilities
are
defined
as:
1.
low
threat
(region
reaction
will
likely
support
cultural
congruencies
for
a
long
time),
2.
Medium
threat
(region
is
divided
or
impartial
and
will
sway
often),
3.
High
threat
(region
is
likely
to
have
hostile
views
toward
US
forces
at
the
onset
of
engagement,
and
that
they
view
these
hostilities
as
culturally
significant.)
The
idea
behind
these
threat
levels
is
that
the
higher
the
threat
in
a
region,
the
better
chance
there
is
of
a
creeping
or
sudden
violent
upheaval,
and
the
more
likely
it
is
that
this
region
will
be
a
target
to
be
influenced
by
active
opponents
of
US
objectives.
This
information
is
used
during
tests
to
inform
commanders
on
how
difficult
they
should
be
making
the
scenario
for
US
forces
testing
within
it.
The
UXD
assesses
that
the
random
selection
of
conditions,
which
are
engineered
to
produce
failure
in
the
field,
serves
to
represent
the
realistic
possibility
of
failure
when
calculating
success
probabilities,
which
may
otherwise
be
excluded
due
to
the
small
sample
sizes
being
analyzed.
The
UXD
reviews
the
result
of
the
tests
once
they
are
all
completed
and
prepares
them
for
presentation.
A
test
48
analysis
summary
would
likely
precede
the
detailed
data
on
the
tests
and
the
corresponding
analyses
that
follow
it.
The
UXD
writes
a
summary
that
considers
the
results
from
both
extremes
of
the
possible
conditions
being
examined
in
this
case:
those
scenarios
that
represented
the
most
resistance
against
US
forces
and
those
that
represented
the
most
support,
as
well
as
an
overview
of
the
findings
in
regard
to
the
available
approaches
(total
disengagement,
partial
engagement,
total
engagement),
responses
by
social
elements
that
reflect
patterned
behaviors,
and
the
effect
of
variable
conditions
upon
those
approaches
under
randomized
threat
levels
of
difficulty.
Region
4,
which
was
set
as
a
high
threat
for
these
tests,
proposes
a
low
probability
of
success
over
all
approaches.
The
approach
of
total
disengagement
saw
the
US
presence
as
primarily
non-military,
and
as
directed
by
commanders
assessing
the
engagement
during
the
tests,
the
presence
was
most
often
wiped
out,
pushed
out,
or
accepted
for
only
as
long
as
it
took
another
influential
force
to
intrude
upon
the
region.
Partial
engagement,
which
would
prove
to
broadly
be
the
actual
approach
used
throughout
the
vast
majority
of
post-war
Iraq,
was
shown
to
be
ineffective.
Although
the
approach
produced
significantly
higher
success
rates
than
total
disengagement,
it
still
landed
well
below
a
30%
chance
of
maintaining
stability.
Total
engagement,
where
US
forces
acted
to
secure
and
hold
the
region
within
its
population,
had
a
much
higher
success
rates,
of
45%+,
but
still
low
enough
to
suggest
a
long-term
swaying
of
power
imbedded
among
a
dwindling
civilian
population,
from
one
engagement
to
the
next.
49
Region
1,
which
was
set
as
a
low
threat
for
these
tests,
proposes
a
low
probability
of
success
over
all
approaches
except
total
engagement.
The
approach
of
total
disengagement
similarly
saw
the
US
presence
removed
rather
quickly,
even
under
the
most
accepting
of
conditions,
with
only
slightly
higher
success
rates
than
region
4.
Partial
engagement
was
shown
to
be
as
ineffective
under
low
threat
conditions
as
it
was
under
high
threat
conditions,
with
success
rates
around
the
low
and
mid
30
percentiles.
Total
engagement
of
region
1
demonstrates
success
rates
far
above
region
4,
with
a
75%+
chance
of
stability
expected
per
the
average
engagement.
The
analysis
of
every
scenario
that
has
been
run
for
this
set
of
tests
reveals
some
universal
trends.
A
trend
that
total
disengagement
has
abysmal
success
ratings
under
all
and
any
possible
conditions
is
an
unsurprising
find.
For
the
UXD
in
this
case,
the
results
are
a
reflection
of
some
notions
she
saw
being
pushed
forward
in
several
assessments
presented
to
the
state
department
to
influence
decisions
for
post-war
Iraq.
It
was
from
these
expectations
that
the
definition
of
total
disengagement
was
created
for
the
UXD,
and
the
poor
results
hypothesized
for
this
approach
in
post-war
Iraq
were
readily
verified
through
these
tests,
suggesting
that
some
form
of
military
presence
would
be
required
for
post-
invasion
stability.
Another
universal
trend
was
noticed
to
occur
during
interactions
between
US
forces
and
social
elements
engaging
for
the
first
time,
where
military
personnel
intrude
upon
homes
and
land
without
invitation.
Apparently,
as
the
reaction
was
directed
to
manifest
within
the
simulations
by
multiple
different
cultural
advisors,
50
this
served
to
alienate
the
US
forces
both
militarily
and
civilly.
Such
a
finding
begs
the
question
of
whether
or
not
future
engagements
may
produce
better
results
with
an
approach
that
tests
the
addition
of
trained
US
forces
to
practice
cultural
sensitivity.
Results
from
the
UXDs
testing
of
partial
engagements
across
regions
of
various
threat
levels
provide
some
startling
insights
on
a
trend
of
misleading
assessments
that
hypothesize
high
rates
of
success
for
this
approach.
In
actuality,
the
scenarios
that
showed
the
most
success
for
this
approach
were
functioning
under
amicable
conditions
with
a
low
threat
of
escalation.
In
these
scenarios,
success
was
as
high
as
70%,
but
across
all
other
tested
conditions,
failures
were
more
common
and
increased
significantly
as
the
regions
being
tested
scaled
closer
to
high
threat
levels
and
latent
hostility.
The
common
interaction
following
the
failures
of
partial
engagement
during
testing
were
the
withdrawal
of
US
forces
after
they
had
established
connections
in
populous
areas
of
a
region.
Soon
after,
oppositional
or
violent
elements
would
impose
their
will
upon
the
populous,
take
advantage
of
the
disengaged
US
forces,
and
chase
them
out
or
eradicate
them
with
the
help
of
what
was
left
of
the
civilian
element
in
that
region.
The
results
of
hypotheses
on
total
engagement
reflected
success
rates
that
were
much
higher
throughout
all
scenarios
and
conditions,
with
upper
80%
success
rates
at
the
highest
and
upper
60%
success
rates
for
the
lowest.
However,
advisors
directing
the
scenarios
had
occasionally
represented
the
civil
element
as
reaching
out
publically
for
international
support
against
an
imposing
embedded
US
force.
Political
pressure
is
theorized
to
have
reduced
the
US
presence,
as
was
simulated
in
51
several
outlier
scenarios,
and
over
time
the
opposition
elements
are
seen
to
engage
the
remaining
US
presence
and
drive
them
out.
This
scenario
played
out
multiple
times,
but
not
in
a
majority,
which
accounts
for
the
steep
drop
in
success
rates
appearing
seemingly
at
random
across
the
test
data.
The
test
results
are
presented
to
decision-makers
in
a
table
of
probabilities
with
detailed
analysis
to
explain
or
propose
theories
on
their
occurrences
and
to
the
assessments
that
had
originally
informed
the
boundaries
and
variables
of
the
tests.
Perhaps
the
test
results
would
have
provided
enough
information
to
validate
good
assessments,
and
lend
itself
to
empower
decision-makers
with
more
informed
options,
leading
US
forces
to
re-engage
Iraq
politically
before
invasion.
The
application
of
user
experience
design
could
have
produced
valuable
numerical
evidence
on
the
probability
of
interaction
results
from
what
were
previously
indiscernible
social
elements.
The
possible
insights
gained
from
analyzing
the
outcomes
of
decisions
via
the
simulation
of
the
regions
and
their
social
elements
may
have
provided
enough
information
to
warrant
a
second
look
at
the
decision
to
invade
Iraq,
or
it
may
have
at
least
guided
our
tactical
engagements
to
lessen
unnecessary
casualties.
Whatever
the
impact
UX
may
have,
the
application
of
new
technology
and
new
findings
on
human
behavior
to
improve
a
nations
position
against
its
antagonists
is,
and
has
always
been,
a
critical
factor
for
success.
The
application
of
some
version
of
user
experience
design
to
inform
military
and
political
decisions
is
an
imminent
event,
and
it
should
be
studied,
refined,
and
encouraged
within
the
deciding
parties
of
the
United
States
military-political
complex
before
the
nation
52
finds
itself
trailing
behind
its
enemies
in
the
pursuit
for
a
great
weapon
of
defense:
good
information.
Dr.
Wendy
Stokes
offers
a
basis
for
this
extrapolation
on
good
information
to
produce
good
decisions
in
her
book
Women
in
Contemporary
Politics:96
"Democratic
politics
is
not
like
anything
else.
It
is
the
sphere
of
complex
human
relations
in
which
the
good
of
each
is
balanced
against
the
good
of
all
in
a
multiplicity
of
decisions
about
ends
and
means.
Good
decisions
depend
on
good
input
(as
all
data
analysts
know,
GIGO:
garbage
in,
garbage
out).
To
make
and
successfully
implement
good
policies,
good
information
about
lives,
desires,
values,
beliefs,
aspirations
and
behaviors
is
necessary.
In
any
method
of
analyzing
information
there
exists
the
potential
for
the
separation
of
data
from
its
actual
inferences,
resulting
in
misguided
conclusions
for
the
assessments
that
the
data
is
due
to
support.
The
Hamlet
Evaluation
System
(HES)
developed
by
CORDS,
(Civil
Operations
Revolutionary
Development
Support)
was
a
method
of
data
analysis
meant
to
inform
engagement
operations
by
assessing
the
threat
level
and
political
significance
of
regions
of
interest
during
the
Vietnam
War
in
1971.
David
W.P.
Elliott
in
his
book
The
Vietnamese
War:
Revolution
and
Social
Change
in
the
Mekong
Delta,
1930-1975,
details
the
observations
of
Richard
Hunt
on
the
short-comings
of
the
HES
method:97
96
Wendy
Stokes,
Women
in
Contemporary
Politics
(Boston:
Polity
Publishing,
2005),
3.
97 David W.P. Elliott, The Vietnamese War: Revolution and Social Change in the Mekong Delta,
53
The
problems
with
HES
stemmed
from
its
inception,
when
US
officials
yielded
to
the
temptation
to
publicize
HES
data
as
evidence
of
progress.
HES
was
designed
as
an
internal
management
technique,
which
was
a
valid
use.
As
a
public
relations
tool,
HES
was
disastrously
misused.
If
the
data
informing
the
HES
ratings
and
the
analyses
that
followed
them
had
been
subjected
to
testing,
not
just
to
validate
tactical
approach,
but
to
validate
the
assumptions
on
the
characteristics
of
the
social
elements
affecting
the
region,
the
opportunity
to
restate
the
flawed
findings
of
the
HES
1971
conclusions
would
have
been
much
more
difficult
to
pursue.
Ignoring
the
need
to
study
and
validate
data
by
testing
the
motivating
characteristics
within
the
object(s)
being
studied,
i.e.
regional
social
elements,
can
leave
the
interpretation
of
data
open
to
perversions
bad
information;
where
the
assessments
in
which
they
support
are
vulnerable
to
myopic
rationalizations
that
serve
an
agenda,
like
that
of
the
HES
technique
where
data
analysis
results
produced
contradicting
and
even
self-invalidating
conclusions.98
The
application
of
user
experience
design
practices
addresses
this
need
to
validate
data
with
attention
to
the
analysis
of
characteristics
affecting
system
elements,
such
as
those
that
were
ignored
with
the
HES
program.
Conclusion
54
influence
these
decisions
are
in
need
of
a
new
way
to
support
their
assessments
with
equally
reliable
values
and
measures.
The
practice
of
user
experience
design
can
address
these
needs
and
create
an
approach
that
takes
credible
speculations
to
a
testing
environment
where
they
may
be
compared
with
equal
measure,
outside
the
influence
of
self-interest
or
denial.
user
experience
design
in
the
information
age,
and
it
has
spurred
the
creation
of
user
experience
testing
organizations,
software
for
testing
and
designing
simulations,
crowd-sourcing
testers,
and
the
publishing
of
studiously
observed
test
results
complied
from
millions
of
documented
user
experience
tests.99
The nexus of scenario-based tests and their results span multiple industries
99
Lance
Loveday,
ROI
on
UX
The
Evidence
is
Mounting,
Conversion
Conference
(blog),
55
leveraged
through
the
adoption
of
UXD
to
benefit
the
interests
of
a
nation
and
the
decision-makers
who
contend
with
foreign
regions
of
interest.
A
study
on
the
use
of
user
experience
design
to
affect
military-political
decisions
has
not
yet
been
made.
There
is
no
past
event
of
UXD
influencing
military
or
political
engagements
that
can
be
referenced
as
an
example
for
the
real-life
application
of
the
practice.
Without
evidence,
or
even
a
study
to
suggest
the
specific
application
of
user
experience
design,
a
speculative
example
of
the
application
of
UXD
has
been
the
only
means
of
addressing
its
actual
application
to
inform
military-political
decision-making.
A
study
or
series
of
trials
to
examine
the
application
of
user
experience
design
will
identify
its
proper
purpose
and
place
in
this
new
arena.
56
and
to
design
ways
to
alter
the
consequences
of
those
interactions
offers
the
same
benefits
to
the
military-political
decision
makers
as
they
have
to
the
consumer
industry.
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