Вы находитесь на странице: 1из 3

Eldar/Dark Eldar Army

(750)pts
HQ
Points
Archon
95
(60pts)
Farseer
(15pts)
(100pts)

Items
Power Sword, Clonefield,(35pts)

Skyrunner Jetbike with T/L Shuriken catapult


115

Troops
Points
Kabalite Trueborn (5)
150
(55pts/ 5 man Squad)
(65pts)
Incubi (3)
135
(60pts/ 3 man Squad)
(65pts)

Items
2 Splinter Cannons, 3 Splinter Rifles (30pts)
Venom with Splinter Cannon & Flickerfields

Klaivex (10pts)
Venom with Splinter Cannon & Flickerfields
(Incubi Warsuits, Klaives)

Windrider Jetbikes (3)


81
(51pts/ 3 man squad)
Fire Dragons (5)
(65pts)
175
(110pts/ 5 man squad)

3 Shuriken Cannons (30pts)

Venom with Splinter Cannon & Flickerfields

*Notes
Power from pain gain following effects
based on turn number (all dark elder
have it)
1 = nothing
2 = FNP (6+)
3 = FNP
4 = FNP, Furious Charge
5 = FNP, FC, Fearless
6 = FNP, FC, Fearless, Rage
*Everything thats a DE has this
Warlord Traits (Dark Eldar):
1 = WL + all units in 12 have fear rule
2 = can re-roll dice for seize initiative,
night fighting and reserve rolls
3 = WL has Rage

4 = WL has hatred
5 = WL has +1WS
6 = WL + all units in 12 have fearless

Ancient Doom: Hate Slaneesh daemons


and marked units. Take fear tests at -1ld
when in combat with the above (all eldar
have it)
Battle Focus: Can run & shoot or shoot &
run (but must do both if you do it). Cant
do it with heavy weapons unless you
also have relentless (all eldar have it)
Warlord Traits (Eldar)

1 = 1 use only at start of shooting or


assault phase. WL & all units in 12 reroll
to wound rolls of 1
2 = D3 units get scout
3 = WL & his unit + 3 to their run moves.
4 = WL rerolls saving throws of 1
5 = WL has split fire.
6 = Deep striking eldar units dont
scatter within 12 of WL.
Runes of Fate
Primaris. Guide, 1WC: 24 blessing,
target rerolls shooting misses.
1. Executioner, 1WC: 24 focussed
witchfire, target takes 3 hits at
psyker S AP- with fleshbane. If it
dies another one takes 2 hits,
then 1 if that dies. 3 max can die.
2. DOOOOM, 2WC: 24 malediction,
reroll wounds or armour
penetrations on unit (infantry and
vehicles respectively)
3. Will of Asuryan, 2WC: blessing on
psyker & all units in 12. All gain
fearless & adamantium will.
4. Fortune, 2WC, 24 blessing. Unit
rerolls armour saves & deny the
witch
5. Mind War, 2WC, 24 focussed
witchfire. Target & Farseer roll D6
+ ld. Target loses wounds = to
Stats:
Archon: WS & BS 7, S,T & W3, I 7, A4, Ld
10, Sv 5+
Clonefield = 4+ invul
Farseer Skyrunner: WS & BS5, S3, T4,
3W, I5, A1, Ld10, Sv 3+
Rune Armour (4+ invul), Witchblade
(fleshbane, armourbane), ghosthelm
(prevent wounds from perils by
expending 1 warp charge), Runes of the
Farseer (can reroll any number of dice in
deny witch or psychic tests once per
phase) Psyker, Mastery lvl 3 (Runes of
Fate, Sanctic Daemonology, Divination,
Telepathy)

how much the farseer beats it by.


No AS or cover saves. Draw =
target suffers -1WS & BS for a
turn.
----------------------------------------------------------------

6. Eldritch Storm, WC 3 or 4. Small


version = 24 S & AP3 assault 1
large blast with fleshbane,
haywire, pinning. Big version =
the above with an apocalyptic
blast. (lol).

-----------------------------------------------------------------Trueborn: WS & BS4, S & T3, W1, I5, A2,


Ld9, Sv5+,
Incubi: WS 5, BS 4, S & T 3, W1, I 5, A2,
Ld 9, Sv 3+,
Klaivex: as above with +1 WS, BS, I & A
Klaives (+1S, AP2), Incubi Warsuits.
Klaivex has rampage
Windriders: WS & BS 4, S3, T4, W1, I5,
1A, Ld8, Sv3+
Fire Dragons: WS & BS 4, S & T 3, W1, I5,
A1, Ld 9, Sv3+, Assured Destruction (+1
on vehicle damage table)
Venom: FSR10, 2HP Flickerfield = 5+
invul

------------------------------------------------------------------

Shruiken Catapult: 12 S4 AP5, Assault 2


Bladestorm

Splinter Cannon: 36, S1 AP5, salvo 4/6


poisoned 4+

Shuriken Cannon: 24 S6 AP5, Assault 3


Bladestorm
Fusion Gun: 12 S8 AP1, Assault 1 Melta

Вам также может понравиться