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Contents
1
Introduction .............................................................................................. 1
1.1
1.2
1.4
1.3
2.1.1
Title ................................................................................................................... 4
2.1.2
2.2
2.4
2.3
Viewer ........................................................................................................5
2.4.1
2.4.2
Timecodes ......................................................................................................... 6
2.4.3
2.5
2.6
Menu Bar................................................................................................... 9
3.1
3.3
3.2
3.4
Prerequisites ..............................................................................................2
2.1
2.1.3
4.1
4.1.1
4.1.2
4.1.3
4.2
4.2.1
4.2.2
4.2.3
4.2.4
4.2.5
4.3
4.4
4.4.1
4.4.2
4.4.3
4.4.4
4.4.5
4.5
4.7
4.6
4.8
4.10
4.9
Introduction
Shotcut is a simple and effective Mac rough-cut editor, optimized for Viz One.
1.1
This is Shotcut
Shotcut enables quick video cutting and editing on a Mac workstation. It is
particularly useful for rapidly creating new material, before any complex editing
with a non-linear editor (NLE), for example, within a newsroom environment.
Shotcut presents one or more project windows for working with low-resolution
versions of edit material. Each project window contains a
Source list (with source clips displayed as thumbnail images)
Clip list where the new item is created
Viewer (or image display area) for viewing source or timeline material.
The image display area provides both a browser and scrubbing features for the
source clip thumbnails.
Producing new material, typically means selecting relevant parts from the source
material and adding them to a new timeline. This timeline is either saved as a
Shotcut project (for further editing) to other servers, or conformed as a new item
in Viz One. When saving material on the Viz One-side, a user can optionally be
post the content direct to a rundown or project.
Some useful features at a glance:
Conformed clips can be sent to an NLE like FCP, for additional craft editing.
When exporting newly cut material, the Conform Assistant guides through all
steps - including enriching new content with metadata.
When creating a new project, users can quickly scan through material (both in
the Source list and the timeline), jumping to a specific section of the material
with the help of hotkeys or mouse.
With Keyframe view, users jump from shot to shot, or to the start of a specific
shot.
Several users can work simultaneously with the same source material, in
different projects.
Get started with editing material still being transformed (transcoded) to lowresolution format (growing files). No need to wait till the entire file is ready.
Chapter 1: Introduction
1.2
1.3
Prerequisites
It is assumed users are familiar with Viz One, and their web clients running on a
Mac. Users need to be able to find media files or items in Viz One, and work with
rundowns and projects.
1.4
Availability of Functions
Shotcut is usually preconfigured specifically for each installation, so available
options and functions will vary between customer sites. Some topics covered in
this manual may not be relevant to your set-up.
Chapter 1: Introduction
The Toolbar
Source List
Viewer
Control Area
Clip List
Audio Level Meter
2.1
The Toolbar
The Toolbar contains the current projects title, and icon-buttons for exporting
material to various locations.
2.1.1
Title
If the current project has been saved, its title is displayed, else Untitled - as
shown in Main User Interface.
To save a new title for a project - see 4.8: Saving Project Timelines.
2.1.2
2.1.3
2.2
Source List
The Source list usually contains thumbnails for one or more source clips - as
shown in Source List. If there are more clips in the Source list than can be
displayed in the available space in the window, scroll to the thumbnail for
required clip.
Clips in the Source list can be selected for viewing in the Viewer, although only
one clip can be selected at a time. The thumbnail of the selected clip has a dark
surround (bezel) and a drop-shadow behind. Other source clips are displayed
with a pale bezel as shown in Source List, where the second clip is selected.
To select a clip in the Source list, see Selecting a Clip in the Source List.
Each thumbnail in the Source list displays the title of the clip, a thumbnail image
of the current frame in that clip and duration as hh:mm:ss:ff
(hours:minutes:seconds:frames)format. The clips first frame is displayed
when initially added to the Source list. If the user then scrubs through the
thumbnail, the frame that was most recently viewed will be displayed.
The timecode for the current frame can be displayed - see 4.5: Viewing Material in
the Source List.
Clips in the Source list can be viewed in the Viewer or in the Source list area or in
both- see 4.5: Viewing Material in the Source List.
2.3
Viewer
With the Viewer you browse source material and timeline content. The Viewer
displays currently selected material - which could be an item from the Source list
or clips from the timeline.
Material in the Viewer can be viewed in different ways:
Viewing using the Control Buttons
Viewing using Hotkeys
Viewing by Scrubbing
Viewing using Keyframe Navigation
2.4
Control Area
The Controls area contains:
a Scrubber Bar - with various markers,
Timecodes for the total duration and the current frame, and
Video and Clip Buttons for viewing material and marking clips.
Figure 4: Controls Area
2.4.1
Scrubber Bar
If a clip in the Source list is selected, the length of the Scrubber bar (see Controls
Area) represents the duration of the currently selected source clip. If a clip in the
timeline is selected, the length of the Scrubber bar represents the duration of the
whole timeline.
The Scrubber bar contains the Playhead, and may also contain the In and Out
markers. The Playhead is a yellow triangle that is always shown on the Scrubber
bar. The position of the Playhead on the Scrubber bar shows where the current
frame is located in the material.
If the material being viewed is an item from the Source list, there will be two grey
triangles above the Scrubber bar. The triangle on the left is the In marker and
marks the frame that is set as the In point. The triangle to the right is the Out
marker and marks the frame that is set as the Out point. These markers are not
shown when viewing the timeline.
To mark In points and Out points for a clip to be added to the timeline - see
Setting In Points.
The Scrubber bar can aid in two methods for viewing the currently selected
material (which could be from the timeline or from the Source list):
scrubbing - see 4.4.1: Viewing by Scrubbing, and
keyframe navigation - see 4.4.5: Viewing using Keyframe Navigation.
2.4.2
Timecodes
Under the Scrubber bar, there are two timecodes. The timecode on the left
indicates the total duration of the material that is loaded in the Viewer. The
timecode on the right indicates the position of the current frame in the material.
2.4.3
Additional hotkeys (with no equivalent buttons) enable standard JKL viewing see
Table 1
Table 1: Video Buttons
Button
Hotkey
Name
Description
Rewind
Play
Pause
Fast forward
2.5
Clip List
The Clip list summarizes all clips that comprise the Timeline of the current
project.
Figure 5: Clip List
2.6
You can mute different tracks - see Muting Tracks in the Audio Level Meter.
Tracks numbered in red are muted.
Figure 7: Audio Level Meter with Muted Tracks
To hide the Audio Level Meter display - see 3.3: Window Menu Options.
Menu Bar
The Menu bar follows Mac standards, and will not be described in detail here.
Figure 8: Shotcut Menu Bar
3.1
Revert to Saved
Edit Menu Options
Window Menu Options
Timeline Menu Options
Revert to Saved
This option reloads the most recently saved version of the current project into the
active Shotcut window - see Reverting to a Saved Project. All changes made prior
to the last are lost.
3.2
3.3
3.4
10
11
Common Tasks
This section presents the Shotcut user, with some typical workflows:
4.1
4.1.1
4.1.2
Closing Shotcut
To quit Shotcut (closing all open Shotcut windows):
In the Menu bar, select Shotcut > Quit Shotcut.
4.1.3
12
4.2
4.2.1
4.2.2
4.2.3
13
4.2.4
4.2.5
4.3
14
4.4
4.4.1
Viewing by Scrubbing
There are two methods for scrubbing:
15
4.4.2
4.4.3
4.4.4
16
Hotkeys
Description
spacebar
play material forwards - each key press doubles the speed of play
(to 2, 4, 8 or 16 times normal speed)
k+l
k+j
left arrow
right
arrow
4.4.5
17
4.5
View the timecode of the current frame by pressing the SHIFT key while
scrubbing.
18
4.6
19
4.7
Locate the frame you want as In point. Then do one of the following:
Click the Set In point button, or
Select Edit > Set In Point, or
Press the i key.
Setting Out Points
To set an Out point, do one of the following:
Click on the Out point marker and drag it to the frame that will be the Out
point.
Note: If the Out Point marker is dragged left past the existing In Point marker, the
markers swap place. The old In Point becomes the new Out Point, and the place that
the Out Point marker is dragged to becomes the new In Point.
20
Note: This always adds the clip at the end of the timeline. If the clip is wanted
elsewhere in the timeline, move it to the desired location - see Moving a Clip in the
Timeline.
4.8
21
4.9
Posting Clips
You can send Shotcut project timeline content to several places:
File share - Content is transferred to a particular folder on a specified server.
Homezone - Content is transferred to a predefined folder on a file share.
NLE - Content is transferred to a non linear editor, like FCP.
When sending to a file share or NLE, you need details of the file share zone and
folder, or of the required NLE workstation. The exact workflow, and the
appearance of dialog menus will vary, depending on the site configuration and
handled media.
Sending Timeline clips to an external destination
1. Prepare your project (create a timeline).
2. Click the Post Clips icon in the toolbar.
A Conform Dialog window opens.
Figure 18: Post Clips - Conform Dialog Menu
22
b. Transfer to NLE
In the Destination View, select the specific NLE station or the specific NLE
area to place the clips.
Click Next.
Figure 20: Post Clips - Destination View - NLE
6. Specify Options
Most sites are set up with default values for all the options. Several option
fields are mandatory and must have a value or selection before proceeding to
the next step.
Figure 21: Post Clips - Options View - File Share
23
Note: If clips are sent to an Avid system, the number of frames for the file handles
should be greater than or equal to the maximum number of frames used in any
single lot of effects added in the clips.
7. Click Next.
8. Enter Metadata
Mandatory metadata fields are labeled in red.
Tip: To see just mandatory metadata fields, check the Show Mandatory Only box.
Figure 23: Post Clips - Metadata View
9. Click Next.
10. Confirm all details
Check the displayed information, and use Back to make alterations.
11. Click Post.
Monitoring Progress
The Progress view opens, displaying an export progress bar. Rendering Status
report various stages like waiting, processing or uploading. A confirmation
message is displayed at completion.
24
4.10
Posting a Story
You can send a Shotcut project timeline to Viz One, and alternatively add it to a
specific rundown or project.
Sending a project timeline to Viz One
1. First create a timeline, then click the Post Story toolbar icon.
2. Specify Destination Type
A dialog menu opens, prompting for details of how the timeline will be
exported. Select required target:
Figure 25: Selecting Destination Type (Partial View)
a. Create new Item - creates a new item from the timeline, and stores it on Viz
One.
b. Post to Rundown - creates a new item (just like Create new Item) and adds it
to a chosen location in a previously defined rundown on Viz One.
25
c. Post to Project - creates a new item (in the same manner as Create Item)
and then associates it with a selected, existing project in Viz One.
d. Search for an Item - locate a media item in Viz One, using a free-text search
for the content of (editable) metadata fields.
e. Post to Basket - creates a new item (in the same manner as Create Item) and
then associates it with an existing project in Viz One.
3. Click Next.
The remaining steps vary depending on selected Destination Type, as selected in
the previous menu.
4. Specify Destination Details
(Skip this step if just creating a new item).
a. Posting to a Rundown
First, select the rundown date
Select the desired rundown from the upper left-hand list of the Destination
view.
Click desired row in the selected rundown (upper right-hand list).
A list of elements open in the lower right-hand pane.
Click the element (row) where the item will be placed.
Click Next.
Figure 26: Post to Rundown - Destination View
b. Posting to a Project
Select desired project from the upper left-hand frame in the Destination
View.
Check the Create New Row box and enter the name of the new row where
the item will be placed.The new row is not immediately visible, it is created
as part of this export process.
Click Next.
26
c.
Posting to a Basket
Select desired basket from the left-hand frame in the Destination View.
Edit fields as required.
Click Next.
6. Enter Metadata
Mandatory metadata fields are labeled in red.
Tip: To see just mandatory metadata fields, check the Show Mandatory Only box.
27
Figure 29: Post Story - Metadata View (mandatory fields are labeled in red)
The Progress view opens, displaying an export (to Viz One) progress bar. A
confirmation message is displayed at completion.
9. Click Close.
28
Using Hotkeys
Hotkeys are shortcuts for most Shotcut features, using a combination of key
strokes, rather than selecting menu options or mouse clicking.
Table 3: Hotkeys
Hotkeys
Description
spacebar
stops/pauses
k+l
k+j
left arrow
right
arrow
plays the material one frame forward when pressed once - holding
the key down plays the material forwards frame-by-frame until
the key is released
SHIFT
displays the timecode for the current frame when scrubbing in the
Source list
Option
CMD + h
Option +
CMD + h
minimizes the windows for all the open programs other than
Shotcut
CMD + q
quits Shotcut
CMD + n
CMD + o
CMD + w
CMD + s
SHIFT +
CMD + s
29
Table 3: Hotkeys
30
Hotkeys
Description
Option +
CMD + t
SHIFT +
CMD + a
SHIFT +
CMD + w
SHIFT +
CMD +
DELETE
CMD + ?