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Viz One-Shotcut

Shotcut Users Guide


Product Version 1.3
December 17, 2013

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Last Updated
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Contents
1

Introduction .............................................................................................. 1

1.1
1.2

Scope of this Manual ..................................................................................2

1.4

Availability of Functions .............................................................................2

1.3

The Toolbar ...............................................................................................3

2.1.1

Title ................................................................................................................... 4

2.1.2

Post Clips button ............................................................................................... 4


Post Story button ............................................................................................... 4

2.2

Source List .................................................................................................4

2.4

Control Area ...............................................................................................5

2.3

Viewer ........................................................................................................5

2.4.1

Scrubber Bar ...................................................................................................... 6

2.4.2

Timecodes ......................................................................................................... 6

2.4.3

Video and Clip Buttons ....................................................................................... 6

2.5

2.6

Clip List ......................................................................................................7

Audio Level Meter .......................................................................................8

Menu Bar................................................................................................... 9

3.1

Revert to Saved ..........................................................................................9

3.3

Window Menu Options ..............................................................................10

3.2
3.4

Prerequisites ..............................................................................................2

Main User Interface ................................................................................... 3

2.1

2.1.3

This is Shotcut ...........................................................................................1

Edit Menu Options ......................................................................................9

Timeline Menu Options ............................................................................10

Common Tasks ....................................................................................... 12

4.1

Opening and Closing Shotcut and Project Windows ..................................12

4.1.1

Opening Additional Shotcut Windows ............................................................... 12

4.1.2

Closing Shotcut ................................................................................................ 12

4.1.3

4.2

Closing Individual Shotcut Windows ................................................................. 12

Viewing Projects and Viz One Items in Shotcut .........................................13

4.2.1

Opening Recently used Items ........................................................................... 13

4.2.2

Opening Saved Items ....................................................................................... 13

4.2.3

Opening Recently used Projects ....................................................................... 13

4.2.4

Opening Saved Projects .................................................................................... 14

4.2.5

Opening a New Project ..................................................................................... 14

4.3

4.4

Changing the Appearance of Project Windows ..........................................14


Viewing Material in the Viewer ..................................................................15

4.4.1

Viewing by Scrubbing ...................................................................................... 15

4.4.2

Jumping to a Particular Frame .......................................................................... 16

4.4.3

Viewing using the Control Buttons ................................................................... 16

4.4.4
4.4.5

Viewing using Keyframe Navigation ................................................................. 17

4.5

Viewing Material in the Source List ...........................................................18

4.7

Working with the Clip List .........................................................................20

4.6

Working with the Source List ....................................................................19

4.8

Saving Project Timelines ...........................................................................21

4.10

Posting a Story .........................................................................................25

4.9

Viewing using Hotkeys ..................................................................................... 16

Posting Clips ............................................................................................22

Using Hotkeys ......................................................................................... 29

Introduction
Shotcut is a simple and effective Mac rough-cut editor, optimized for Viz One.

1.1

This is Shotcut
Shotcut enables quick video cutting and editing on a Mac workstation. It is
particularly useful for rapidly creating new material, before any complex editing
with a non-linear editor (NLE), for example, within a newsroom environment.
Shotcut presents one or more project windows for working with low-resolution
versions of edit material. Each project window contains a
Source list (with source clips displayed as thumbnail images)
Clip list where the new item is created
Viewer (or image display area) for viewing source or timeline material.
The image display area provides both a browser and scrubbing features for the
source clip thumbnails.
Producing new material, typically means selecting relevant parts from the source
material and adding them to a new timeline. This timeline is either saved as a
Shotcut project (for further editing) to other servers, or conformed as a new item
in Viz One. When saving material on the Viz One-side, a user can optionally be
post the content direct to a rundown or project.
Some useful features at a glance:
Conformed clips can be sent to an NLE like FCP, for additional craft editing.
When exporting newly cut material, the Conform Assistant guides through all
steps - including enriching new content with metadata.
When creating a new project, users can quickly scan through material (both in
the Source list and the timeline), jumping to a specific section of the material
with the help of hotkeys or mouse.
With Keyframe view, users jump from shot to shot, or to the start of a specific
shot.
Several users can work simultaneously with the same source material, in
different projects.
Get started with editing material still being transformed (transcoded) to lowresolution format (growing files). No need to wait till the entire file is ready.

Chapter 1: Introduction

1.2

Scope of this Manual


This publication covers how to select, browse and edit video material. For
installation, configuration and administration of Shotcut, please contact your Vizrt
support organization.

1.3

Prerequisites
It is assumed users are familiar with Viz One, and their web clients running on a
Mac. Users need to be able to find media files or items in Viz One, and work with
rundowns and projects.

1.4

Availability of Functions
Shotcut is usually preconfigured specifically for each installation, so available
options and functions will vary between customer sites. Some topics covered in
this manual may not be relevant to your set-up.

Chapter 1: Introduction

Main User Interface


The main user interface comprises:

The Toolbar
Source List
Viewer
Control Area
Clip List
Audio Level Meter

Figure 1: Main User Interface

2.1

The Toolbar
The Toolbar contains the current projects title, and icon-buttons for exporting
material to various locations.

Chapter 2: Main User Interface

Figure 2: The Shotcut Toolbar

2.1.1

Title
If the current project has been saved, its title is displayed, else Untitled - as
shown in Main User Interface.
To save a new title for a project - see 4.8: Saving Project Timelines.

2.1.2

Post Clips button


Use the Post Clip button for sending a project to an NLE (such as Avid or Final Cut
Pro) for further editing or to a folder on a server (such as the users folder on their
homezone server) - see 4.9: Posting Clips.

2.1.3

Post Story button


Use the Post Story button for exporting a timeline as an item to Viz One, and
alternatively, directly to an existing rundown or project - see 4.10: Posting a
Story.

2.2

Source List
The Source list usually contains thumbnails for one or more source clips - as
shown in Source List. If there are more clips in the Source list than can be
displayed in the available space in the window, scroll to the thumbnail for
required clip.
Clips in the Source list can be selected for viewing in the Viewer, although only
one clip can be selected at a time. The thumbnail of the selected clip has a dark
surround (bezel) and a drop-shadow behind. Other source clips are displayed
with a pale bezel as shown in Source List, where the second clip is selected.
To select a clip in the Source list, see Selecting a Clip in the Source List.
Each thumbnail in the Source list displays the title of the clip, a thumbnail image
of the current frame in that clip and duration as hh:mm:ss:ff
(hours:minutes:seconds:frames)format. The clips first frame is displayed
when initially added to the Source list. If the user then scrubs through the
thumbnail, the frame that was most recently viewed will be displayed.
The timecode for the current frame can be displayed - see 4.5: Viewing Material in
the Source List.

Chapter 2: Main User Interface

Figure 3: Source List

Clips in the Source list can be viewed in the Viewer or in the Source list area or in
both- see 4.5: Viewing Material in the Source List.

2.3

Viewer
With the Viewer you browse source material and timeline content. The Viewer
displays currently selected material - which could be an item from the Source list
or clips from the timeline.
Material in the Viewer can be viewed in different ways:
Viewing using the Control Buttons
Viewing using Hotkeys
Viewing by Scrubbing
Viewing using Keyframe Navigation

2.4

Control Area
The Controls area contains:
a Scrubber Bar - with various markers,

Chapter 2: Main User Interface

Timecodes for the total duration and the current frame, and
Video and Clip Buttons for viewing material and marking clips.
Figure 4: Controls Area

2.4.1

Scrubber Bar
If a clip in the Source list is selected, the length of the Scrubber bar (see Controls
Area) represents the duration of the currently selected source clip. If a clip in the
timeline is selected, the length of the Scrubber bar represents the duration of the
whole timeline.
The Scrubber bar contains the Playhead, and may also contain the In and Out
markers. The Playhead is a yellow triangle that is always shown on the Scrubber
bar. The position of the Playhead on the Scrubber bar shows where the current
frame is located in the material.
If the material being viewed is an item from the Source list, there will be two grey
triangles above the Scrubber bar. The triangle on the left is the In marker and
marks the frame that is set as the In point. The triangle to the right is the Out
marker and marks the frame that is set as the Out point. These markers are not
shown when viewing the timeline.
To mark In points and Out points for a clip to be added to the timeline - see
Setting In Points.
The Scrubber bar can aid in two methods for viewing the currently selected
material (which could be from the timeline or from the Source list):
scrubbing - see 4.4.1: Viewing by Scrubbing, and
keyframe navigation - see 4.4.5: Viewing using Keyframe Navigation.

2.4.2

Timecodes
Under the Scrubber bar, there are two timecodes. The timecode on the left
indicates the total duration of the material that is loaded in the Viewer. The
timecode on the right indicates the position of the current frame in the material.

2.4.3

Video and Clip Buttons


The Control area includes various buttons that can be used for adding clips to the
timeline or for browsing material. Most of the buttons have hot keys assigned to
them. Buttons and hotkeys for browsing material are described in Hotkeys for
Viewing, whilst buttons and hotkeys for marking clips are described in Hotkeys.

Chapter 2: Main User Interface

Additional hotkeys (with no equivalent buttons) enable standard JKL viewing see
Table 1
Table 1: Video Buttons

Button

Hotkey

Name

Description

Rewind

Plays the material backwards


If the button is clicked repeatedly, the
speed will increase to 2, 4 or 8 times the
normal rate.

Play

Plays the material at normal speed

Pause

Pauses the material

Fast forward

Plays the material forwards


If the button is clicked repeatedly, the
speed will increase to 2, 4 or 8 times the
normal rate.

2.5

Clip List
The Clip list summarizes all clips that comprise the Timeline of the current
project.
Figure 5: Clip List

Each clip list item comprises a:


title
inpoint timecode
duration.
Total duration of all clips in the timeline is shown below individual durations. A
red flag alerts the user to different media formats available on the timeline. To
see details, refer to Displaying Timeline Warnings.
A clip added to the Timeline, adopts its title from the original item in the Source
list. You can change clip titles, - see Renaming a Clip in the Timeline.
Note: Timeline material is made up of clips in the order from which they are given in
the Clip list. you can reorder clips - see Moving a Clip in the Timeline.

Chapter 2: Main User Interface

2.6

Audio Level Meter


The Audio Level Meter is visible only when activated from the Menu bar.
It has up to twelve individual meters, numbered from one upwards. The displayed
number of meters depends on audio track quantity of material currently loaded in
the Viewer. Each meter has an audio level for a single audio track.
Figure 6: Audio Level Meter

You can mute different tracks - see Muting Tracks in the Audio Level Meter.
Tracks numbered in red are muted.
Figure 7: Audio Level Meter with Muted Tracks

To hide the Audio Level Meter display - see 3.3: Window Menu Options.

Chapter 2: Main User Interface

Menu Bar
The Menu bar follows Mac standards, and will not be described in detail here.
Figure 8: Shotcut Menu Bar

For new users, attention is drawn to:


1.
2.
3.
4.

3.1

Revert to Saved
Edit Menu Options
Window Menu Options
Timeline Menu Options

Revert to Saved
This option reloads the most recently saved version of the current project into the
active Shotcut window - see Reverting to a Saved Project. All changes made prior
to the last are lost.

3.2

Edit Menu Options


The significant options here are:
Set In Point
This sets the In point to the current frame - see Setting In Points. If there was
an Out point set before the current frame, this Out point also gets reset to the
current frame.
Set Out Point
This sets the Out point to the current frame - see Setting Out Points. If there
was an In point set after the current frame, this In point also gets reset to the
current frame.
Figure 9: Edit Menu Options

Chapter 3: Menu Bar

3.3

Window Menu Options


The significant options here are:
Toggle Audio Levels
Display and hide Audio Level Meter - see Displaying the Audio Level Meter.
Toggle Timeline Warnings
Display or hide timeline warnings sheet - see Displaying Timeline Warnings.
Figure 10: Timeline Warnings Sheet

Figure 11: Window Menu Options

3.4

Timeline Menu Options


The significant options here are:
Move Selected Item Down
Move selected timeline clip down one place in the Clip list - see Moving a Clip
in the Timeline
Move Selected Item Up
Move selected timeline clip up one place in the Clip list - see Moving a Clip in
the Timeline
Remove Selected Item
Remove selected clip from timeline - see Removing a Clip from the Timeline.

10

Chapter 3: Menu Bar

Figure 12: Timeline Menu Options

Chapter 3: Menu Bar

11

Common Tasks
This section presents the Shotcut user, with some typical workflows:

4.1

Opening and Closing Shotcut and Project Windows


Viewing Projects and Viz One Items in Shotcut
Changing the Appearance of Project Windows
Viewing Material in the Viewer
Viewing Material in the Source List
Working with the Clip List
Working with the Source List
Working with the Clip List
Saving Project Timelines
Posting Clips
Posting a Story.

Opening and Closing Shotcut and Project Windows


At start-up, Shotcut displays one or multiple Shotcut windows. Each window
contains one Shotcut project.
To start Shotcut when no Shotcut windows are open, do one of the following:
Double-click on the Shotcut icon in the dock.
Select the Shotcut application through the Finder.
Open an item stored in Viz One in Shotcut - see 4.2: Viewing Projects and Viz
One Items in Shotcut.

4.1.1

Opening Additional Shotcut Windows


To open another Shotcut window (when there is at least one Shotcut window
already open):
In the Menu bar, select File > New.

4.1.2

Closing Shotcut
To quit Shotcut (closing all open Shotcut windows):
In the Menu bar, select Shotcut > Quit Shotcut.

4.1.3

Closing Individual Shotcut Windows


To close the currently active Shotcut window, do one of the following:
Click the red close button in the upper left of the Toolbar for that window.

12

Chapter 4: Common Tasks

In the Menu bar, select File > Close.

4.2

Viewing Projects and Viz One Items in Shotcut


To open a Viz One item in Shotcut:
1. Log-in to Viz One from a Mac workstation.
2. Open the Item page of the required item, either directly or from a Search
result.
3. At the foot of the page, click the Shotcut button.
a. If not already running, a Shotcut window opens and the item is loaded to the
Source list.
b. If there are one or more Shotcut project windows already open, the selected
item is loaded to the Source list of the active project window. If the Source
list is already populated, the new item appears at the end of the list.

4.2.1

Opening Recently used Items


To open an item that has recently been opened in Shotcut:
1. From the Menu bar, select File > Open Recent. A list of recently opened items
and projects will be displayed.
2. Select the desired item. It opens in the current project window and is added at
to the Source list.

4.2.2

Opening Saved Items


To open an item previously saved in Shotcut:
1. File > Open.
2. Select desired item and click Open. It opens in the current project window and
is added to the Source list.

4.2.3

Opening Recently used Projects


To open a project recently opened in Shotcut:
1. File > Open Recent.
2. Select the desired project.
a. If already open in another window, that window becomes active.
b. If the project is not open in another window, it opens in a new window.

Chapter 4: Common Tasks

13

4.2.4

Opening Saved Projects


To open a project previously saved in Shotcut:
1. File > Open.
2. Select the desired project.
a. If already open in another window, that window becomes active.
b. If the project is not open in another window, it opens in a new window.

4.2.5

Opening a New Project


To open a new project window in Shotcut:
File > New.
The project opens in an empty window.

4.3

Changing the Appearance of Project Windows


You can customize the look and feel of Shotcut, to suit your individual needs.
Displaying the Audio Level Meter
If the Audio Level Meter is not displayed in the currently active Shotcut window:
Window > Toggle Audio Levels.
Hiding the Audio Level Meter
If the Audio Level Meter is displayed in the currently active Shotcut window:
Window > Toggle Audio Levels or
Click X on the Audio Level Meter.
Muting Tracks in the Audio Level Meter
If the Audio Level Meter is displayed, individual tracks in the Audio Level Meter
can be muted (or unmuted):
Click on the number for the particular track.
Displaying the Toolbar
If the Toolbar is not visible:
View > Show Toolbar.
Hiding the Toolbar
If the Toolbar is visible:
View > Hide Toolbar.
Displaying Timeline Warnings
You can display the timeline warnings sheet:

14

Chapter 4: Common Tasks

Window > Toggle Timeline Warnings


Hiding Timeline Warnings
If there are timeline warnings visible, you can hide them:
Window > Toggle Timeline Warnings.

4.4

Viewing Material in the Viewer


Material from items in the Source list or from the Timeline is displayed in the
Viewer. There are several methods, but start by clicking the required item in
either the Source list Timeline Area.
If a clip is selected from the timeline for play, the clip and all following clips on
the timeline can be viewed (any clips before the selected clip will not be played).
The width of the Viewer window is used like the length of the Scrubber bar - so
both the width of the window and the length of the bar represent the entire
duration of selected material. In the illustration, the playhead position half-way
along the Scrubber bar represents the frame half-way through the material.
Similarly, mouse clicking at position X half-way across the window, also
represents the same frame.
Figure 13: Viewer and Duration

4.4.1

Viewing by Scrubbing
There are two methods for scrubbing:

Chapter 4: Common Tasks

15

Scrub using the Scrubber bar:


Click on the Scrubber bar and drag the mouse to the right (to scrub forwards)
or to the left (to scrub backwards). The material starts from the frame
equivalent to the position where the mouse was initially clicked.
Release the mouse to stop scrubbing.
To scrub using the Viewer window:
Click on the Viewer window and drag the mouse to the right (to scrub
forwards) or to the left (to scrub backwards). The material starts from the
frame equivalent to the position where the mouse was initially clicked.
Release the mouse to stop scrubbing.

4.4.2

Jumping to a Particular Frame


To jump to a particular frame:
Click the point on the Scrubber bar, or on the Viewer window, corresponding
to where the frame occurs in the material.
Example: To see a frame that is half the way through the material, click half-way
along the Scrubber bar or half-way across the Viewer window.

4.4.3

Viewing using the Control Buttons


To view selected material using the control buttons:
Click on the Scrubber bar at desired start position.
Now click the appropriate button for the desired type of play - see Table 1.
To play material forwards at normal speed, click on the Play button.
To play material forward at faster than normal speed, click on the Fast
Forward button one or more times. Each button click doubles the speed, to
a maximum of 16 times normal speed.
To play material backwards, click the Rewind button one or more times. At
each click, the speed doubles, to a maximum of 16 times normal speed.
To pause (and stop) playback, click the Pause button.

4.4.4

Viewing using Hotkeys


To view the selected material using the hotkeys:
Click the Scrubber bar at desired start position.

16

Chapter 4: Common Tasks

Now use an appropriate hotkey - see Table 2.


Table 2: Hotkeys for Viewing

Hotkeys

Description

spacebar

toggle between playing and pausing

play material backwards - each key press doubles the speed of


play (to 2, 4, 8 or 16 times normal speed)

stop material playing

play material forwards - each key press doubles the speed of play
(to 2, 4, 8 or 16 times normal speed)

k+l

play material forward frame-by-frame

k+j

play material backwards frame-by-frame

left arrow

play material one frame backward when pressed once.


Holding this key down plays material backwards frame-by-frame
until released

right
arrow

4.4.5

plays the material one frame forward when pressed once.


Holding this key down plays material forwards frame-by-frame
until released

Viewing using Keyframe Navigation


All keyframes in a material can be displayed on the Scrubber bar (keyframe
display). The current keyframe displays larger than all other keyframes.
Keyframes immediately before and after the current keyframe are larger than the
remaining keyframes, but smaller than the current keyframe.
Figure 14: Keyframe Display

To see the keyframe display


Hold the Option key down.
To exit keyframe display
Release the Option key.
To move to the next keyframe
Hold the Option key down and either
Move the mouse to the right or
Press the right arrow key.

Chapter 4: Common Tasks

17

To move to the previous keyframe


Hold the Option key down and either
Move the mouse to the left or
Press the left arrow key.
To jump to a particular keyframe
Hold the Option key down
Click on the desired keyframe in the keyframe display.

4.5

Viewing Material in the Source List


Material in the Source list can be viewed directly in the Source list area, or by
selecting the item and viewing it in the Viewer.
For viewing a clip in the Source list area, all hotkeys and scrubbing methods that
work in the Viewer window (see 4.4: Viewing Material in the Viewer) can be
performed on thumbnail images.
There are some differences between viewing material in the Source list area in
comparison to in the Viewer:
In the Source list area there is no Scrubber bar or control buttons - use either
the mouse hotkeys.
When viewing clips in the Source list area, if the mouse is held over the
thumbnail, a green bar appears underneath the thumbnail to indicate where
the current frame is in relation to the duration of the clip - as described in
Viewing a Clip in the Source List.
Figure 15: Viewing in the Source List

View the timecode of the current frame by pressing the SHIFT key while
scrubbing.

18

Chapter 4: Common Tasks

4.6

Working with the Source List


This section describes some common Source List operations. There are several
methods for first getting material into the Source List, see Viewing Projects and
Viz One Items in Shotcut.
Selecting a Clip in the Source List
Click on the border of the item.
The bezel changes from pale to dark, a drop-shadow surrounds the item and
the first frame of the item appears in the Viewer.
Note: Audio-only (no video) clips, cannot be selected.
Figure 16: Unselected Clip in Source List

Figure 17: Selected Clip in Source List

Viewing a Clip in the Source List


There are two ways to view an item in the Source list:
Select the clip (see Selecting a Clip in the Source List), and display it in the
Viewer.
Scrub through the thumbnail in the Source list area - see 4.5: Viewing Material
in the Source List.
Note: You can scrub through a thumbnail in the Source list area without selecting the
clip.

Chapter 4: Common Tasks

19

Deleting a Clip from the Source List


You cannot delete a clip from the Source list directly, so follow this sequence:
Open a new Shotcut window
Load all other clips to the new Source list, leaving out the unwanted clip.

4.7

Working with the Clip List


This section describes some common Clip List operations.
Setting In Points
To set an In point, do one of the following:
Click on the In Point marker and drag it to the frame that will be the In point.
Note: If you drag the In Point marker to the right past the Out Point marker, the
markers swap position. The previous Out Point now becomes a new In Point, and the
place you dragged the In Point marker to, becomes the new Out Point.

Locate the frame you want as In point. Then do one of the following:
Click the Set In point button, or
Select Edit > Set In Point, or
Press the i key.
Setting Out Points
To set an Out point, do one of the following:
Click on the Out point marker and drag it to the frame that will be the Out
point.
Note: If the Out Point marker is dragged left past the existing In Point marker, the
markers swap place. The old In Point becomes the new Out Point, and the place that
the Out Point marker is dragged to becomes the new In Point.

Locate the required Out point frame. Do one of these:


Click the Set Out point button or
Select Edit > Set Out Point, or
Press the o key.
Adding a Clip to the Timeline
To add a clip to the end of the timeline:
Mark In point and Out points for the clip - see Setting In Points.
Click the Add Clip button.

20

Chapter 4: Common Tasks

Note: This always adds the clip at the end of the timeline. If the clip is wanted
elsewhere in the timeline, move it to the desired location - see Moving a Clip in the
Timeline.

Removing a Clip from the Timeline


Click on the clip for deletion.
Select Timeline > Remove Selected Item or use the hotkey - see Table 3.
Moving a Clip in the Timeline
To move a clip in the timeline, do one of the following:
Click and drag the clip to desired position.
Select the clip to be moved. From the Menu bar, select Timeline > Move
Selected Item down or Move Selected Item up (depending on the direction in
which the item should be moved.
Renaming a Clip in the Timeline
Double-click the name of the clip then enter edit name.
Press Enter to end the new name.
Previewing a Clip in the Timeline
Click required clip
Start playing it using one of the methods in 4.4: Viewing Material in the
Viewer.
Note: When a clip played in the timeline ends, the Viewer continues to play
subsequent clips in the timeline unless stopped (with Pause button or k hotkey).

Previewing the entire Timeline


Click somewhere in the Clip list area to select the timeline.
Now use one of the methods in 4.4: Viewing Material in the Viewer to view the
material.

4.8

Saving Project Timelines


You work with Project Timelines in the same manner as any other Mac file. This
section is a recap of common operations.
Saving a Project
File > Save.
If the project has been saved before, it will be saved again with the new name. If
the project has not been saved before, the Save As dialog opens.

Chapter 4: Common Tasks

21

Saving a Project with a New Name


Select File > Save. The Save As dialog opens.
Enter the new name for the project and select the folder where the project
should be saved.
Click Save.
Reverting to a Saved Project
If a project has been saved, and then changes have been made, you can go back
to the previously saved version.
Select File > Revert to Saved. The most recently-saved version of the project
opens in the current project window.

4.9

Posting Clips
You can send Shotcut project timeline content to several places:
File share - Content is transferred to a particular folder on a specified server.
Homezone - Content is transferred to a predefined folder on a file share.
NLE - Content is transferred to a non linear editor, like FCP.
When sending to a file share or NLE, you need details of the file share zone and
folder, or of the required NLE workstation. The exact workflow, and the
appearance of dialog menus will vary, depending on the site configuration and
handled media.
Sending Timeline clips to an external destination
1. Prepare your project (create a timeline).
2. Click the Post Clips icon in the toolbar.
A Conform Dialog window opens.
Figure 18: Post Clips - Conform Dialog Menu

3. Select Destination Type, (how the timeline will be exported)


4. Click Next.
The remaining steps depend on which Destination Type was selected.

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Chapter 4: Common Tasks

5. Specify the Destination


(Skip this step if sending to a homezone).
a. Transfer to File share
Select the desired file share zone in the Destination view.
Click Next.
Figure 19: Post Clips - Destination View - File Share

b. Transfer to NLE
In the Destination View, select the specific NLE station or the specific NLE
area to place the clips.
Click Next.
Figure 20: Post Clips - Destination View - NLE

6. Specify Options
Most sites are set up with default values for all the options. Several option
fields are mandatory and must have a value or selection before proceeding to
the next step.
Figure 21: Post Clips - Options View - File Share

Chapter 4: Common Tasks

23

Figure 22: Post Clips - Options View - NLE

Note: If clips are sent to an Avid system, the number of frames for the file handles
should be greater than or equal to the maximum number of frames used in any
single lot of effects added in the clips.

7. Click Next.
8. Enter Metadata
Mandatory metadata fields are labeled in red.
Tip: To see just mandatory metadata fields, check the Show Mandatory Only box.
Figure 23: Post Clips - Metadata View

9. Click Next.
10. Confirm all details
Check the displayed information, and use Back to make alterations.
11. Click Post.
Monitoring Progress
The Progress view opens, displaying an export progress bar. Rendering Status
report various stages like waiting, processing or uploading. A confirmation
message is displayed at completion.

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Chapter 4: Common Tasks

Figure 24: Post Clips - Progress View

12. Click Close.

4.10

Posting a Story
You can send a Shotcut project timeline to Viz One, and alternatively add it to a
specific rundown or project.
Sending a project timeline to Viz One
1. First create a timeline, then click the Post Story toolbar icon.
2. Specify Destination Type
A dialog menu opens, prompting for details of how the timeline will be
exported. Select required target:
Figure 25: Selecting Destination Type (Partial View)

a. Create new Item - creates a new item from the timeline, and stores it on Viz
One.
b. Post to Rundown - creates a new item (just like Create new Item) and adds it
to a chosen location in a previously defined rundown on Viz One.

Chapter 4: Common Tasks

25

c. Post to Project - creates a new item (in the same manner as Create Item)
and then associates it with a selected, existing project in Viz One.
d. Search for an Item - locate a media item in Viz One, using a free-text search
for the content of (editable) metadata fields.
e. Post to Basket - creates a new item (in the same manner as Create Item) and
then associates it with an existing project in Viz One.
3. Click Next.
The remaining steps vary depending on selected Destination Type, as selected in
the previous menu.
4. Specify Destination Details
(Skip this step if just creating a new item).
a. Posting to a Rundown
First, select the rundown date
Select the desired rundown from the upper left-hand list of the Destination
view.
Click desired row in the selected rundown (upper right-hand list).
A list of elements open in the lower right-hand pane.
Click the element (row) where the item will be placed.
Click Next.
Figure 26: Post to Rundown - Destination View

b. Posting to a Project
Select desired project from the upper left-hand frame in the Destination
View.
Check the Create New Row box and enter the name of the new row where
the item will be placed.The new row is not immediately visible, it is created
as part of this export process.
Click Next.

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Chapter 4: Common Tasks

Figure 27: Post to Project - Destination View

c.

Posting to a Basket
Select desired basket from the left-hand frame in the Destination View.
Edit fields as required.
Click Next.

5. Specifying Options (not always available)


In the Options view, you select export item format, and other required
options, then click Next.
Figure 28: Post Story - Options View

6. Enter Metadata
Mandatory metadata fields are labeled in red.
Tip: To see just mandatory metadata fields, check the Show Mandatory Only box.

Chapter 4: Common Tasks

27

Figure 29: Post Story - Metadata View (mandatory fields are labeled in red)

7. Confirm all details


Check the displayed information, and use Back to make alterations.
8. Click Post.
Figure 30: Post Story - Confirm Status - Post to Rundown

The Progress view opens, displaying an export (to Viz One) progress bar. A
confirmation message is displayed at completion.
9. Click Close.

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Chapter 4: Common Tasks

Using Hotkeys
Hotkeys are shortcuts for most Shotcut features, using a combination of key
strokes, rather than selecting menu options or mouse clicking.
Table 3: Hotkeys

Hotkeys

Description

spacebar

toggle between playing and pausing

plays material backwards - pressing the key repeatedly doubles


the speed of play (to 2, 4, 8 or 16 times the normal speed)

stops/pauses

plays the material forwards - pressing the key repeatedly doubles


the speed of play (to 2, 4, 8 or 16 times the normal speed)

k+l

plays forwards frame-by-frame

k+j

plays backwards frame-by-frame

left arrow

plays material one frame backward when pressed once - holding


the key down plays the material backwards frame-by-frame until
the key is released

right
arrow

plays the material one frame forward when pressed once - holding
the key down plays the material forwards frame-by-frame until
the key is released

marks the current frame as the In point

marks the current frame as the Out point

SHIFT

displays the timecode for the current frame when scrubbing in the
Source list

Option

displays Keyframe view when the mouse is in the Control area

CMD + h

minimizes all the Shotcut project windows

Option +
CMD + h

minimizes the windows for all the open programs other than
Shotcut

CMD + q

quits Shotcut

CMD + n

opens a new project

CMD + o

starts the Open dialog for opening source clips or projects

CMD + w

closes the current project

CMD + s

saves the current project

SHIFT +
CMD + s

saves the current project with a new name

Chapter 5: Using Hotkeys

29

Table 3: Hotkeys

30

Hotkeys

Description

Option +
CMD + t

displays or hides the toolbar

SHIFT +
CMD + a

displays or hides the Audio Level Meter

SHIFT +
CMD + w

displays or hides the timeline warnings

SHIFT +
CMD +
DELETE

removes the selected clip from the timeline

CMD + ?

opens the Shotcut Users Guide

Chapter 5: Using Hotkeys

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