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DR.

KEERATI JITTRAWONG

Gamification really?

Feeling familiar

What is Gamification?
gamification
mifkSHn/
noun
1.the application of typical elements of game
playing (e.g., point scoring, competition with others,
rules of play) to other areas of activity, typically as
an online marketing technique to encourage
engagement with a product or service.
2."gamification is exciting because it promises to
make the hard stuff in life fun"
Source: Oxford Dictionary

Gamification is gaining popularity

Source: Gamification Summit 2014

A word from Gartner Group

The world has changed

Peoples attention becomes the scare resource!

Everything is competing for peoples attention

Gen Y has entered the workforce

Games are the most engaging form of


entertainment!

Games have evolved for decades!

To the social game era

Fun Graphics
Fun = Mechanics + Social

Games are not the kids things anymore

Source: Quantcast

However, Gartner released


a different statement in 2012

80 Percent of Current Gamified Applications Will


Fail to Meet Business Objectives Primarily Due to
Poor Design
Gartner Press Release - 2012

Source: Gigya

Solid gamification companies will


survive and thrive

Gamification in Action!

Reward & Punishment isnt new!

The secret

Gamification hit on our psyche!

Human do have instincts!

and we do it subconsciously

It took 6 billion years from apes


to human

Our modern civilization just start


6 hundred years ago

Evolutionary Psychology
Prefrontal cortex
Doing the harder thing

Neocortex
Interpretive instincts
Old mammalian
Social instincts
Reptilian
Physical instincts

A caveman in the modern world!

Humans are not very rational!

Humans are social animal!

Thats why gamification works surprisingly well!

Gamification preliminary

Positive feedback loop!

Modifier

Reaction

Action

Kill
monsters

Level up

Earn
points

Csikszentmihalyi's Flow model

Intrinsic Reinforcement!
The human brain has hardwired
physiological responses that had
survival value
The dopamine-reward system is
fueled by the brain's recognition
of making successful prediction,
choice, or behavioral response
However, the system is only
activated when the outcome is
not assured
Right level of challenge!

Dr. Judy Willis


A neurologist and a teacher

Given the right challenge, people are willing to work very hard!

Gamification mechanics

Fast Feedback

Transparency

Goals

Badges

Leveling Up

Onboarding

Reduce frustration & give positive reinforcement

Competition

Collboration

Community

Points

Gamification of the Puzzle Game

Candy Crush Saga

The Book Loyalty 3.0


Rajat Paharia
Founder & Chief Product
Officer of Bunchball Inc.
Leading Gamification
company

Extensive gamification
experiences across the
globe

About the Course

Psychology

Gamification

Project

Thank you!

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