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Cheat Codes

While playing the game, press ~ to display the console


window. Then, type one of the following codes and press
[Enter] to activate the corresponding cheat function:
Result
Cheat Code
List all commands
help
God mode
tgm
Increase level
advancepclevel
Increase level of
indicated skill by
player.incpcs [skill name]
one
All spells
Psb
Add indicated
player.modav
Dragon's Souls
dragonsouls [number]
Add indicated
player.addperk [id number]
perk
Add indicated
player.addspell [id number]
spell
Add indicated
player.additem [id number]
item
Add indicated
player.additem
amount of gold
0000000f [number]
Add indicated
player.additem
number of
0000000a [number]
lockpicks
Set player level
player.setlevel [number]
advancepcskill [skill name]
Set skill level
[number]
player.setav
Set health
health [number]
player.setav
Set magicka
magicka [number]
player.setav
Set stamina
stamina [number]
player.setav
Set fatigue
fatigue [number]

Set burden
Set carry weight
Set character's
fame
Set character's
infamy
Set ownership of
target; allows you
to take it without
stealing
Set to high value
to fight; "0" to be
free
Set player scale;
"1" is default
Set field of view
Unlock Arvak the
Skeleton Horse
("Dawnguard"
DLC)
Unlock selected
locked door or
container
Lock selected
door or container
with indicated lock
level
Advance indicated
skill
Complete all
quest stages
Duplicate items;
click container or
NPC, and copy

player.modav
burden [number]
player.modav
carryweight [number]
setpcfame
setpcinfamy
setownership
player.setcrimegold [numb
er]
player.setscale [number]
fov [number]
player.addspell 0200C600

unlock

lock [1-100]
advskill [skill] [number]
caqs
duplicateallitems

the RefID
Kill selected
enemy
Kill all nearby
enemies
Fast travel to
indicated location
Teleport to quest
target
Increase
movement speed
by indicated
percentage
Add item with one
or two
enchantments
Restore player's
HP to full
Restore targeted
NPC's HP to full
Remove all items
from selected
NPC
Reset NPC to
original inventory
Resurrect
targeted corpse
Toggle all map
markers
Change genders
Spawn NPC
Show ID for
companion or
NPC
Set the indicated
NPC as essential

kill
killall
coc [location]
movetoqt
player.setav
speedmult [number]
playerenchantobject [objec
t id] [mgef id #1] [mgef id #2]
player.resethealth
resethealth
removeallitems
resetinventory
resurrect
tmm [0 or 1]
sexchange
player.placeatme [NPC ID]
help "[NPC name]" 4
setessential [NPC ID] 1

Set refractive
value of the
target; "0.0" is
normal,
str [number]
"0.000001" is
invisible, "1.0" is
full refraction
Start all quests;
may break
saq
storyline
Testing hall with
coc qasmoke
all items
Search by
help keyword [mode
keyword
number]
Freeflying camera
tfc
Enable controls
enableplayercontrols
during cutscenes
Toggle AI
detection; allows
tdetect
easy stealing
Toggle AI
tai
Toggle collision
tcl
Toggle combat
artificial
tcai
intelligence
Toggle FOW
tfow
Toggle grass
tg
Toggle menus
tm
Race menu
showracemenu
Save game
savegame [file name]
Quit game
qqq
Note 1: For example, enter "modpcs blade, 10" to increase
your blade skill by 10 points; it will not set it to 10. Raising your
skills in this manner will cause you to level up, but will not give
you any attribute bonuses when you pick which attributes you
want to increase on the level up screen.

Note 2: For example, enter "modpca strength, 10" to


increase your strength by 10; it will not set it to 10.
Note 3: For example, enter "player.setav strength 60" to set
your Strength to 60. This works for all statistics and skills
including derived stats, such as Magicka and Fatigue. When
you use this code to alter Magicka or Fatigue, you are
changing the base value of the stat. For example,
"player.setav magicka 80" will add 80 points of Magicka to
your character's base Magicka score. Changes made to skills
using this code will not affect your character's level
progression in the same manner as using the "modpcs".
Note 4: Enclose the destination name in parenthesis if it
contains a space.
Infinite skill level gain
This trick requires that you own a house with an alchemy lab.
Obtain the Oghma Infinium book, but do not read it. Go to your
house, and open the bookshelf. Read the Oghma Infinium
book, then select the skill set to assign the skill gain. Close the
book, but not the bookshelf. Store the book on the shelf, then
take the book back off the shelf, and select it, but do not read
it. Repeat this as many times as desired to get as much skill
level gain as desired.
Duplicating apparel items
Place any apparel item (armor or jewelry for best results) on a
mannequin. Then, put the item back into your inventory. Leave
the location of the mannequin, and go to a different area (for
example, exit a house), then return to the mannequin to find
the item still on the mannequin, which you can then take.
Repeat this as many times as desired.
Duplicating books
This trick requires that you own a house with an alchemy lab.
Activate the bookshelf, then place the desired book to be

duplicated on it. Leave the menu, then immediately activate


the bookshelf again. If your book has not yet physically
appeared on the shelf, wait at the menu screen where you can
loot the bookshelf. Once you see the book in front of you (it will
hover in front of the shelf while the menu is open), loot the
book from the shelf in the menu. Immediately close the menu,
and you can click on the book itself to read and then take it.
You will now have looted the book twice, putting two of them in
your inventory. Repeat this as many times as desired. It is
especially useful with expensive books such as the Oghma
Infinium.
Easy experience
When you reach the part in the tutorial at the beginning of the
game where you choose to enter the keep with either Hadvar
or Ralof, choose Hadvar, Have Hadvar cut the bindings off
your hands. Grab the iron sword off the wall in the room. Then,
simply keep hitting Hadvar with the sword as he stands by the
door to keep leveling up the One-Handed skill. Once you
knock him down, make sure to not hit him anymore until he
gets back up. To level up the Sneak skill, keep sneaking up on
Hadvar while he stands by the door, and then attack him with
the sword. Do this for the first 32 levels. Once you reach level
33 for the Sneak skill, you can simply sit behind him and hit
him with the sword every six seconds. To level up the TwoHanded skill, progress a little further in the game, and get the
two-handed sword. Once you reach the area with the bear
where Hadvar gives you the bow and arrow, keep hitting
Hadvar with the two-handed sword to easily level up the TwoHanded skill. Note: Do not press [Sneak] while doing this or
Hadvar will move on. To level up the Destruction skill, keep
burning Hadvar. If you leveled the One-Handed, Sneak, TwoHanded, and Destruction skills to level 100 using this method,
you should have 37 perk points and be at level 37 to start the
game. Note: This glitch was done on an unpatched version of
the game.

Go to Riverwood village, and find Alvor & Sigrid's house.


Inside is a man named Hadvar. Rest until it is after 8 a.m. so
Alvor leaves the house. Sigrid and the young girl should
remain downstairs, and Hadvar will be upstairs. If he is not,
just wait until he comes upstairs. Then, save the game just in
case there is a problem during the next part. Equip your
strongest sword or weapon that you want to increase the skill
level for, and sneak behind him until he cannot see you. Do a
heavy strike, and he will stumble to the floor. When he gets up,
he will have no knowledge that you hit him. He also never
dies, so it can be done indefinitely. Repeat the process to level
up as much as desired. This will also maximize your Sneak
skill, and whatever weapon type you are using.

invisible as it sits under the ground, but it is still lootable. Loot


everything, then sell the items for a large sum of gold. It is
recommended you bring a horse, as you will quickly become
over-encumbered and unable to move quickly or fast travel. To
reset the chest and get more loot, go back to the entrance to
Dawnstar. You will see a Khajiit trader caravan. If the caravan
is not there, wait a few days for it to return. Look for the Khajiit
named "Ahkari". Save the game while looking at her, then
attack her after saving. It is not necessary to kill her, as
damaging her should be enough. Then, reload the saved
game file, and talk to her. Ask to see her wares, then exit the
"Trade" menu, and return to the invisible chest by the mine.
Repeat this process as many times as desired.

Easy gold
Take a horse and carriage to Winterhold. Once in Winterhold,
immediately turn right. Travel southwest from Winterhold to a
location called "Sightless Pit". Just above Slightless Pit on the
mountain is an alter with a skeleton on it. Beside the skeleton
is a book called "The Doors To Oblivion". Pick up the book,
and then kill the skeleton on the table. Two other skeletons will
rise around the alter; kill them as well. Return to the skeleton
near where you picked up the book, and loot its body, taking
everything. Loot it again, and you will notice the book on the
skeleton keeps reappearing. You can keep taking "The Doors
Of Oblivion" book worth 50 gold each. Every time you view the
Skeleton's inventory, even if you do not take the book, it
should add one book to the skeleton's inventory. Repeat this
as much as desired. Note: This glitch was done on an
unpatched version of the game.
At any time, go to Dawnstar. Once in Dawnstar, locate the
entrance to the Iron-Breaker Mine, but do not enter it. To the
left of the entrance are some rocks around a tree. Walk under
the tree, and aim your crosshairs around the edges of the
rocks until "Search Chest" appears. Open it to find a large
amount of free loot, including crafting supplies, weapons,
armor, enchanted items, gold, and more. Note: The chest is

When doing the quest to get married, marry a follower. Then,


make them follow you and trade items. They should have 750
gold because of the store they run. Take their gold, leave, and
wait one day to get more gold. Repeat this as many times as
desired.
While doing the quests to get the "One With The Shadows"
achievement, you will get a special request for Windhelm
called "Summerset Shadows". Once you have completed this
quest, Niranye will have 4,000 gold on her every two days.
Keep stealing as much gold from her as desired. It is possible
to steal almost 145,000 gold in thirty minutes. This also is an
easy way to get the "Golden Touch" achievement.
At the beginning of the game, when you reach the first town of
Riverwood, find Hod. He usually stands at the top of the
sawmill during the day. He will pay you for as much wood as
you can give him. There is no limit to how much you can make
by chopping wood and selling it to him, as he never runs out of
gold like the merchants. Chop and sell as much wood to him
as desired for easy gold.
Easy gold and Alchemy and Speech skills

This trick requires some time to set up, but once it is done, you
can get as much gold as desired. It requires the following:
1. Fortify Alchemy Enchantment
2. Helmet, gloves/bracers, two rings, and a necklace
3. Five Grand Soul Gems filled with Grand Souls. Grand Souls
can be taken from Mammoths or bought.
4. The ingredients for Fortify Restoration potions: Abecean
Longfins, Cyrodilic Spadetails, and Salt Piles. The fish can be
obtained easily by swimming around Goldenglow Estate near
Riften. Collect as many of these as you can, at least ten to
fifteen of each ingredient.
5. Ingredients for a Fortify Enchanting potion: Snowberries,
Spriggan Sap, Hagraven Claw, and Blue Butterfly Wing.
Start by enchanting your helmet, gloves, one of the rings, and
the necklace with Fortify Alchemy using the Grand Soul Gems.
It works best if your Enchanting is at 100 with five perks in
Enchanter. Equip the newly fortified equipment. Go to an
alchemy lab, and create a potion of Fortify Restoration. Exit
and drink the potion. Without exiting the menu, go to
"Apparel", unequip, and re-equip the gear. Then, create
another Fortify Restoration potion. Drink it, unequip, and reequip the gear until you can craft very strong Fortify
Restorations (in the millions of percent). If you go too high, the
potions will start getting negative numbers. Do not drink those
or the game will glitch. When you are satisfied with the
strength of your potions, drink one, then craft a Fortify
Enchanting potion. Go to an Arcane Enchanter, drink your
Fortify Enchanting potion, and enchant the remaining ring with
Fortify Alchemy. This negates the need to repeat this process.
Then, go to any apothecary, and buy a Giants Toe and some
Wheat. While wearing your ring, craft a potion using these two
ingredients. You should get a massive increase in Alchemy. It
will be worth hundreds of thousands of Septim. No merchant
will have that much money, but sell it to them for whatever they
can pay, and your Speech will rise to 100. If it does not raise

your Speech skill to 100, make another potion, and repeat.


After your Speech is leveled, add perks until you get to the
"Invest" perk. Go to the Riverwood trader, and invest in him.
Go outside, and wait 48 hours. Return, and he will have
10,000 Septim. Sell him a potion to get all his gold. Go
outside, and wait another 48 hours. Return, and sell him a
potion to get all his gold. Repeat this as many times as
desired. It is possible to get over 100,000 Septim in ten
minutes in exchange for the cost of making the potions.
Easy gold and Enchanting and Smithing skills
Note: This trick requires a Soul Trap weapon and access to a
smith and arcane enchanter. First, purchase an equal number
of Iron Ingots, Leather Strips, and Petty Soul Gems. Fill the
Petty Soul Gems (by killing with the Soul Trap weapon), then
go to a smith. Create as many Iron Daggers as possible, then
go to an arcane enchanter (there is one in Dragonsreach).
Enchant all the daggers with the Petty Soul Gems (disenchant
the Soul Trap weapon, if required). Go to a shop, and sell the
daggers. Depending on your barter skill, you will make
approximately 170 gold per dagger in profit, and will level up
your Enchanting and Smithing skills. Note: Smith every three
or four daggers, and enchant every one or two daggers early
on.
Easy super weapons and armor
This trick requires the necessary perks in the Alchemy,
Enchanting, and Smithing skills. First, enchant
armor/boots/gloves/etc. with alchemy boosting properties.
Then, equip the enchanted gear, and create a potion that
enhances your enchanting skill for a certain amount of time.
Go back, drink the potion, and enchant new equipment with
alchemy boosting properties again. Your new equipment will
now boost your alchemy even more, which will allow you to
create a potion that enhances your enchanting even more than
the first potion you made. Repeat this as many times as
desired. Then, create smith boosting equipment and a smith

boosting potion. Go to the blacksmith, and create your gear


while you have your smith boosting equipment/potion, and
upgrade it to the desired stats.
Adding Fortify enchantment to a weapon
This glitch requires you have 100 enchantment and the perk
that allows you to add two enchantments to a weapon. First,
go to the enchantment table, and select the soul gem you wish
to use. Then, choose a weapon enchantment such as Frost
damage, Stamina damage, Soul Trap, etc. Select a fortify
enchantment, de-select the fortify enchantment, then select it
again. You should now be able to select a weapon to enchant.
Infinite arrows
Pickpocket someone who shoots target dummies with arrows,
and take the arrows they were using (usually iron or steel).
Then, give them one of the arrow type you want more of. They
will now shoot that type of arrow instead of the one they were
shooting before. Simply collect the arrows as they hit the
target dummy to get as many arrows as desired.
After killing the first dragon and being appointed Thane of
Whiterun, talk to the new house earl, and trade items with
them. Give them one arrow from your best set of arrows, then
remove their sword, and assign them a bow. Every time you
go into battle, they will fire multiple arrows from the one you
traded. Then, collect all of the arrows after the battle is over.
Infinite weight limit
Containers are persistent and items do not disappear. Thus,
any barrel, box, or chest can be used to store your items. It
works best to use containers near a quick travel loading
location. However, since the game is buggy, your items
probably will not disappear when placed in a random barrel or

chest, but there is no way to guarantee they will not disappear


unless you purchase a house and store your items in it.
Easy armor, spells, and general experience
Set the difficulty to "Novice", and have a weak one-handed
attack enemy hit you while healing. This will level the armor
you are wearing, Restoration, and also may level up Illusion.
Easy experience and Illusion skill
Most spells require you to actively use them in combat
situations or on specific objects to progress, but the Muffle
spell does not require this. Muffle is an Illusion spell that quiets
your movements. Continually cast Muffle while you are walking
around the world of Skyrim to boost your Illusion skill and
increase your overall experience.
Easy Archery skill
Go to Riverwood, find an elf named Faendal, and then deliver
a note to Camilla. Next, find Faendal, and ask him to follow
you. Make sure you have at least 200 gold. Ask him to train
you. When he does, ask him to trade with you. Go into his
inventory, and take your money back. You can do this five
times a level, and it really helps early in the game. Repeat this
as much as desired.
Easy Blocking skill
Note: This trick requires an Xbox 360 controller. Use the
following trick to level up your Blocking skill or save a few
spare perks. Find a weak enemy that does not enter water (for
example, a wolf). Pin yourself between the enemy and the
water, then use a rubber band to hold the trigger button that
controls your shield for as long as desired to keep leveling up
the Blocking skill. Note: Make sure the enemy will not move
from where he is attacking you.

Easy Conjuration skill


Buy or steal a horse. You can get one in Whiterun. Learn the
Soul Trap spell. Then, use the Soul Trap spell on your horse. It
will not harm your horse, but it will keep leveling up the
Conjuration skill. Repeat this as much as desired.
This trick works best with the Bound Sword spell, as you are
able to conjure two of these at the same time to gain
experience faster. This works best when there is an enemy
that is trying to fight you, but you are at an area that they
cannot reach you (for example, fighting a troll or bear while
you are too high for them to actually hit you). Use the Bound
Sword spell, put the sword(s) away, then repeat the process to
level up your Conjuration skill quickly.
This trick requires dragons roaming around and being far
enough in The Dark Brotherhood to have Shadowmere. When
you find where a dragon is located, fast travel there so
Shadowmere can be with you. Start the battle with the dragon,
but do not worry when the dragon goes after Shadowmere, as
Shadowmere is invincible and will fight and eventually kill the
dragon for you. While he is fighting the dragon, use the Bound
Sword spell, put the sword(s) away, then repeat the process to
level up your Conjuration skill quickly.
Easy Destruction skill
When you join the Fighter's Guild, you will be prompted to go
outside and duel with one of the members. When you are
outside, switch to destruction magic, and use it against the
opponent repeatedly. He will keep telling you to use a sword,
but you will gain experience, and he will not die. Repeat this as
much as desired to get easy XP for magic.
Easy Pickpocket skill

Go to jail in Riften, then unlock your cell door. Directly across


from your cell is a guy named Black-Briar. You can pickpocket
him even after he catches you. Pickpocket all of his stuff, then
place it back into his inventory. Repeat this as many times as
desired to easily increase your Pickpocket skill level.
Easy Restoration skill
Go to High Hrothgar. Go out the door to the area where you
are taught the Whirlwind Sprint, then go to the right. Look for a
small staircase that goes up to a blizzard of some kind. Go
forward just enough to start getting hurt by it, then start using
the Healing spell. Your health will go down slowly because you
are using the healing spell, but you will also gain experience.
This method is better than fighting an enemy and leveling up
your experience since you can control how much damage you
are taking by simply walking backwards.
Easy Smithing and Speech skill
Every time you go to a forge, make sure to talk to the person
in charge of it, and buy all the iron ingot and leather or leather
strips they are selling. Then, make as many leather strips as it
takes for each iron ingot. Take it to the forge, and make an iron
dagger that only takes one of each ingredient to create. If you
sell it back to the merchant, sell it one at a time so you create
more transactions to level up the Speech skill.
Easy Sneak skill
At the beginning of the game, you will encounter a sleeping
bear in Helgen's Keep. Hadvar will say you can either sneak
past it or kill it. Just off to the left of where Hadvar stops is a
small rock pile. Go to the back side of it, and you can sneak in
the crevice there and remain hidden from the bear. Keep
sneaking at the rock to increase your Sneak skill level. Repeat
this for a long as desired, as the bear will only move if it

detects you. To make sure you are in a good location, sneak


for a short time, then check your Sneak skill to see if it is
rising. If not, move slightly closer to the bear and keep trying.
After the prologue part of the game, go to Embershard Mine.
Kill the two bandits in the first chamber of the mine, then go
into the short tunnel. Lower the bridge by pulling the nearby
switch (explore along the tunnel on the far wall from the
entrance). Continue through the next few rooms until you
reach an area with a bandit in a sort of pit (the pit has a forge
in it). Kill the bandit in the pit to attract the attention of the
guard on the bridge. She will start shooting arrows at you.
Hide about half way down the bridge in the shadows, and just
keep walking into the wall while sneaking to easily level up
your Sneak skill.
Reach White Run, and go east. Move toward the mountain
until you find White River Watch. Kill the two bandits outside,
and enter. The blind guy inside will ask if you are Ralph. Say
yes, and then keep walking into the wall in the shadows while
sneaking to easily keep leveling up your Sneak skill.
Once you can go to Bleak Falls Barrow, go there, and talk to
Sven about his love troubles with a girl. Accept to deliver a
fake letter to the girl he mentions. Find the girl, and deliver the
letter to her. Then, go to Faendal, and accept the "Golden
Claw" quest. Go back to Sven, and talk to him about the quest.
Tell him to follow you, then sneak behind Sven, and sneak
attack him. Repeat this as many times as desired to easily
level up the Sneak skill, the weapon skill for the weapon you
have equipped, and general experience. Note: Make sure you
do not kill Sven. Sven will get mad at you when you keep
attacking him, but he will never try to attack you back.
Additionally, make sure to not get the perk that increases onehanded weapons to do 6x damage or the sneak attack will kill
Sven.

Once you can reach the Greybeards at High Hrothgar, keep


sneaking behind one of the Greybeards, and wait until you
become undetected. Then, attack them, and keep repeating
this as many times as desired. The Greybeards will not attack
you, and this is not considered a crime. Additionally, you can
use a weapon while you attack them, but there is a chance
you will kill them. It works best while unarmed.
Easy Speech skill
Go to Riften, and talk to the Dark Elf named Ungrien. Choose
the "Tell me about Maven Black-Briar." option, and then select
the persuade option. After that, the persuade option will not
disappear, allowing you to keep selecting it as many times as
desired to get easy experience and max out your Speech
skill. Note: This glitch was done on an unpatched version of
the game.
Easy stealing
To steal any item, simply grab a basket, bucket, kettle, or any
other type of container. Then, place it over the head of the
NPC that owns the item(s). While the container is over their
head, they will not be able to see you as you steal the desired
item(s). Note: This trick does not work for pick pocketing. It
only works for stealing items off counters, shelves, etc.
Additionally, there are a few, select NPC's that will not allow
you to put a container over their head.
Simply move an item you wish to steal out of the owner's view
by kicking it. Once the item is out of view of the owner, you can
steal it without getting caught or penalized.
Easy weapon experience

When the Blades asks you to kill Paarthurnax, approach him


to check if he is on the stone wall perfectly. Attack him with any
desired weapon or destruction magic to increase it. If he dies,
restart and try again. If done correctly, he will just keep taking
the hits, then fly up and back down. He will never die, and you
will not get any bounties for attacking him.
Free training
Get any skill trainer as your follower, and train your skills with
him. Then, ask him to trade, and take the gold you gave him
back.
To get costly (especially on later levels) training for free, enter
any guild where there are trainers in what you need, and gain
their trust. Get the desired training you need from the trainer,
and then pickpocket him (your money for the training will be in
his pocket). It would normally be considered a crime, but the
guild will not do anything about it or report it.
Free house in Whiterun
You normally would need 5,000 gold to buy the house in
Whiterun, but this trick allows you to get it for free. Go to the
man who sells you the house in Whiterun while he is asleep in
his bed. He will sit up to talk to you. Make sure you are
standing in a place that you can open the nightstand or
dresser next to the bed while you are talking to him. As soon
as you agree to buy the house, immediately open the dresser
next to the bed, and put your gold into it, and return to the
conversation. He will give you the key, and then you can
simply take your gold back out of the dresser.
Invincible dog companion
Go to Falkreath, and find the smith named Lod. He will ask
you to find his dog. You can find the dog, Barbas, outside of
the village, and it will take you to the Shrine of Clavicus Vile.

Once you speak with the Daedra Lord, the dog will accompany
you until you finish the "A Daedra's Best Friend" quest. Since
the dog is considered a quest item, it cannot be killed. It will
automatically attack enemies who approach you, but it will not
lose any health. Note: You can also take another companion
in addition to the dog.
Restocking any merchant's items and gold
To instantly refill any merchant's stock and gold, simply sell or
buy anything from them. Then, save the game, kill the
merchant, and load the saved game.
Larger team
Use the following trick to get a three person team with a five
person squad. Have your main character ask Brelyan Maryon
to join you after doing her side quest. Give her the Staff of
Conjure Flame Atronach. Then, do the "Taste Of Death" quest,
and convince Verulus to follow. You should now have a total of
three characters. When in combat, summon your familiar and
have Maryon summon hers. There will now be five of you in
battle. This makes the game easier when doing almost all side
quests. In some side quests other characters will also join you,
increasing your squad. Note: If you complete Mercer Frey's
"Scoundrel's Folly" quest, he will ask you to join him in another
quest. When you accept it, you will now have four members in
your team. You can travel to do quests with all four members,
and when in battle your squad will increase to seven with
conjuration abilities.
Floating boxes
At random times in the game, the shopkeepers of Whiterun
(and possibly elsewhere) will sell a "Miscellaneous" item called
"Do Not Delete". It appears to be a common treasure chest,
but they have no laws of gravity applied to them, like the
paintbrushes in The Elder Scrolls 4: Oblivion. Thus, when you
drop them, they float wherever your cursor was. Purchase two
of them to get into areas you could not reach before, or even
create a stairway into the sky.

Keeping the Rusty Mace and Mace of Molag Bal from


House Of Horrors
Equip the Rusty Mace, then click on any weapon mount in
Hjerlim to remove the mace from your inventory even though it
is a quest item. Finish the quest to get the mace with unlocked
potential, the Mace of Molag Bal. This can be used to keep
other quest weapons that are meant to be given to others,
since the game thinks it is not possible that the item is not in
you inventory. The quests will continue as normal even though
you have kept the weapons for yourself.
Becoming a vampire
While in combat against vampires, you have a chance of
contracting vampirism each time they land a hit on you. If you
contract the disease, it can be cured with any regular disease
potion. However, if you wait three days, the disease will
become permanent, and you will gain the powers of a vampire.
There are four stages of Vampirism. The longer you go without
blood, the more powerful the benefits of vampirism will
become, but the weaknesses will also get worse. You can only
drink blood from sleeping NPCs. As each stage of vampirism
increases, some effects stay the same, while others change.
The four stages of Vampirism and their effect (changes
between stages are only listed) are as follows:
Stage 1
Vampires have a 25% increase to their Illusion spells. They are
25% harder for NPCs to detect, have 100% resistance to
diseases or poisons, and are 25% resistant to ice.
Vampires are 25% weaker to fire, and their health, magic, and
stamina stats are reduced by 15 points in the sunlight. Those
three stats also do not regenerate.

Vampires have the power to reanimate the dead to serve


them. They can also improve their night vision with another
power.
Vampires gain a spell that allows them to drain the health of
their enemies.
Stage 2
Vampires are 50% resistant to frost, and their vampiric servant
and drain powers are more powerful.
Vampires are 50% weaker to fire, and their health, magic, and
stamina stats are reduced by 30 points in the sunlight.
Vampires gain the "Vampiric Seduction" power, which calms
enemies (animals and people) for 30 seconds. Thus, they will
not attack you.
Stage 3
Vampires are 75% resistance to ice, and their powers of
reanimating the dead and draining the living become more
powerful.
Vampires are 75% weaker to fire, and their health, magic, and
stamina stats are reduced by 45 points in the sunlight.
Stage 4
Vampires are 100% resistant to ice, and their vampiric servant
and drain powers are more powerful.
Vampires are 100% weak to fire, and their health, magic, and
stamina stats are reduced by 60 points in the sunlight.
All NPCs are hostile towards Stage 4 vampires.

Vampires gain the "Embrace Of Shadows" power, which turns


your character invisible for three minutes.

Successfully complete the quest to not be a werewolf ever


again.

Curing vampirism

Joining the College Of Winterhold

You can cure vampirism by turning to werewolf or by doing the


"Rising At Dawn" quest.

Go to the College Of Winterhold in Winterhold. Find the Grand


Teacher Tolfdir, and he will offer the "First Lessons" quest.
Successfully complete the quest to join the College Of
Winterhold.

Becoming a werewolf (lycanthropy)


There are several benefits to becoming a werewolf. In human
form, you have increased health. In werewolf form, your speed
and physical strength are increased. You are able to travel
faster, have claws to tear enemies apart, and can use your
howl to scare enemies to run away from battle. When you get
injured, you can feed on ravaged corpses as a werewolf to
heal your wounds. The werewolf effect is only temporary, and
you ultimately revert back to human form, but you can prolong
this effect. As a werewolf, you can also avoid the rested buff
from sleeping. To become a werewolf, follow the questline of
The Companions Of Whiterun. Once you reach the "Silver
Hand" quest, you will take part in a secret ritual, where you
drink another werewolf's blood and turn into a werewolf
yourself. You will be given a choice to commit yourself, and the
quest will not advance if you do not commit.
Curing lycanthropy
First, join The Companions faction. Successfully complete all
quests for The Companions faction. Then, talk to the leader of
The Companions, Kodlak Whitemane, or ask around about a
cure for werewolves. Speaking with Aela the Huntress in
Whiterun will also tell you more about The Companions'
affliction. The Companions will offer you a special quest that
will cure your lycanthropy, which is a permanent change. Thus,
you will never be able to become a werewolf again.

Joining The Companions


There is a building called Jorrvaskr in Whiterun (look east of
Dragonsreach). Inside the building, enter the basement to
speak with Kodlak. He will offer the "Take Up Arms" quest.
Successfully complete the quest to join The Companions
faction.
Joining The Dark Brotherhood
Go to Riverwood, and speak to the bartender inside the inn.
Ask him if he has heard any rumors. He will eventually tell you
about a boy that is trying to summon The Dark Brotherhood.
Follow the side quest to Windhelm. When entering Windhelm,
take an immediate right, and travel up the path until you
encounter a Dark Elf and child talking. Enter the door to their
left, and find the child inside. He will ask you to kill Grinelda
The Kind in Riften. Go to Riften, enter the orphanage, and kill
Grinelda. Fast travel back to Windhelm, and speak to the child
again to get your reward. Next, go outside of the city, and wait
for 24 hours. A courier will approach, and give you a note with
black handprint on it that says "We Know". Go to the nearest
inn, rent a room, and sleep for twenty four hours. When you
awake, you will have been kidnapped by one of The Dark
Brotherhood. They will tell you that if you kill one of the other
three people in the room, they will release you. Choose a
person, and kill them. Speak to The Dark Brotherhood again,

and they will tell you to meet them at their lair in the pine forest
in the far southwest corner of Skyrim. Fast travel to the
western watchtower outside of Whiterun, then travel west
towards the marker. When you reach the door, answer the
question asked with "Silence, My Brother" to enter the
sanctuary. Speak to the first person you find inside the lair, and
you will now be a member of The Dark Brotherhood.
The Dark Brotherhood is the most secretive of all the factions,
and can be hard to find. Start by going to bars and asking
about rumors or information. Try talking to bartenders in
Windhelm. Eventually you will get a tip to speak with a boy
named Aventus Aretino, located in the Aretino Residence in
Windhelm. You also may be able to speak with him without
first receiving the rumor. Speak to the boy, and accept the
"Innocence Lost" quest. Nothing will happen immediately after
completing the quest, but soon afterwards, a courier will
deliver you a note. Then, sleep and you will be contacted by
The Dark Brotherhood. Talk to the stranger at your bedside,
and you will then be in The Dark Brotherhood secret society.
Joining the Thieves Guild
First, enter Riften, and find Brynjolf. He is in the town square at
the storefront during daylight. Talk to him, and complete his
quest. Then, he will ask to meet you at a bar called the
Ragged Flagon, located underneath Riften, in the Ratway. Talk
to him in the Ragged Flagon to start the "Taking Care Of
Business" quest. Successfully complete the quest to become a
member of The Thieves Guild.
Words of power
If you are having problems finding words of power, go to High
Hrothgar, and find Arngeir. The first talk selection will be "Have
you found a new word of power?". He will place a new quest in

the "Misc." category for it. He will only give you one at a time,
but he will keep giving them to you until there are no more.
Dragon Claw chamber codes
Go into your items, and look at a Dragon Claw. Rotate it so
you can see the bottom to see the code for the door that it
unlocks.
Fast traveling while over-encumbered
You are not supposed to be able to fast travel while being
over-encumbered. However, if you have a horse, it is not
affected by your encumbrance. Thus, you will have the option
to fast travel while on your horse.
Moving faster while over-encumbered
If you are over-encumbered and far away from your
destination, the fastest way to move is through the Whirlwind
Sprint Shout. It can be used continuously to get you to the
nearest city quickly so you can sell. This also works when
exiting caves and dungeons.
When you are carrying too much to run, equip a small weapon
such as a sword or dagger, and use the power swing while
walking to move faster. Note: You will need some stamina to
perform the power swing. Additionally, be careful not to hit
anyone, as you will obtain bounty, and possible attack from the
guards. -From: Brett Grimes
Preventing fall damage
Fall damage can be prevented when sliding down mountains
or vertical surfaces by quickly toggling Sneak mode on and off
multiple times while sticking to the surface you are
descending. This will nullify any damage caused by gravity,

and can be very useful if you find yourself at the top of a


dangerous looking mountain without any roads to go down.
Faster horse swimming
When you are going through water deep enough that your
horse can swim, dismount and mount the horse to go faster.
Climbing mountains
When you reach a point while climbing a mountain and cannot
progress forward any longer because the grade is too steep,
simply face backwards and start jumping. Point your butt
toward the peak, and continuously press [Jump]. It also helps
to move slightly from side-to-side as you do this. You can often
snag a rock along the way and shimmy up a mountain without
having to use a set path. Sometimes facing forward at a 45
degree angle can also help.
Picking up skill books without reading them
Normally, when you pick up a skill book that is not in a
container, you will read it and gain a point in that skill.
However, there is a way to avoid this by adding the book to
your inventory so that you can save it for use later. This is
useful for later in the game when it can be difficult to increase
a skill. To use this method, you need to have a companion.
When you see a skill book, talk to your companion, and select
the "I need you to do something" command. Then, put the
cursor on the book, and select it. The dialog box will tell the
companion to read the book, but the companion will add it to
their inventory. You can then take the book from their inventory
to read it and get the skill point when desired.
Dragon tomb location

Use a non-dangerous Shout in front of a guard, and a courier


will deliver a letter from a "friend", giving you the location of
another dragon tomb.
Dragonreach cave puzzle solutions
Inside the cave during your first mission for Dragonreach, you
will have to solve a combination puzzle. Look to the wall above
the closed gate. You will see two heads with a gap in the
middle. Each one holds a picture of a creature (snake and
dolphin). On the floor by the lever is the third creature (snake).
The combination is Snake, Snake, Dolphine. The second
combination is found deeper in the chambers. It is a turntable
combination, which is more difficult. The solution is Bear, Owl,
Bird. Insert the claw, and the door will open.
Defeating Giants easily
Get a Giant to chase you to a nearby river, then go under
water, and the giant will immediately turn and walk away.
When he does, sneak out, and shoot him with an arrow. When
he turns around to attack, go back under the water, and he will
again turn and walk away. Keep repeating this process until he
is dead. Note: This is a slow process that takes a while to
complete.
Unique armor locations
Search the indicated location/complete the indicated task to
get the corresponding unique armor:
Ancient Helmet Of The Unburned: In the Labyrinthian Tribune,
look for it in a corner behind a locked gate on top of a sword
during "The Staff Of Magnus" College Of Winterhold quest.
Archmage's Robes: You will get it as a reward at the College
Of Winterhold from Tolfdir after completing "The Eye Of
Magnus" College Of Winterhold quest. Enchant the robes to
reduce spell cost.

Cicero's Armor - Boots, Clothes, Gloves, Hat: Cicero, keeper


for the Dark Brotherhood. In the Dawnstar Sanctuary, you can
kill Cicero, keeper for The Dark Brotherhood, during "The Cure
For Madness" Dark Brotherhood quest to get his armor.
Execution Hood: You will find it with the captives at the
Abandoned Shack during the "With Friends Like These" Dark
Brotherhood quest.
Gauldur Amulet Fragment: You will find it on the corpse of
Mikrul Gauldurson in Folgunthur during the "Forbidden
Legend" side quest. Enchant the amulet to get a health boost.
Gauldur Amulet Fragment: You will find it on the corpse of Jyrik
Gauldurson in Saarthal during the "Forbidden Legend" side
quest. Enchant the amulet to get a magicka bonus.
Helm Of Yngol: On top of the head of the skeleton sitting on
the throne at the end of the Yngol Barrow dungeon. Enchant
the item to boost frost resistance.
Jagged Crown: You will get this crown in Korvanjund Crypt
during "The Jagged Crown" Civil War quest.
Jester's Armor - Boots, Clothes, Gloves, Hat: You can find
Jester on a table in the Dawnstar Sanctuary or in the chapel of
The Dark Brotherhood Sanctuary.

Mystic Tuning Gloves: You will get it as a gift from Drevis


Neloren at the College Of Winterhold after completing the "Out
Of Balance" College Radiant quest.
Party Boots, Clothes: You will get these items during the
"Diplomatic Immunity" main quest at Katla's Farm.
Saarthal Amulet: You will find the amulet in Saarthal during the
"Under Saarthal" College Of Winterhold quest. Enchant the
amulet to reduce spell cost.
Savos Aren's Amulet: You will get it as a gift from Mirabelle
Ervine at the College Of Winterhold after completing the
"Containment" College Of Winterhold quest. Enchant the
amulet to get a magicka bonus.
Shield Of Solitude: Go to the Blue Palace in Solitude, and
successfully complete the "The Wolf Queen Awakened" side
quest to get this item as a gift from Falk Firebeard. Enchant
the shield to improve its resistance against magic by 10% and
block by 15%.
Shield Of Ysgramor: Loot the chest near Ysgramor's
Sacrophagus in Ysgramor's Tomb during the "Glory Of The
Dead" Companions quest. Enchant the shield to get a health
and magic resistance boost.

Jeweled Amulet: You will get this amulet in Volunruud as a


reward from Amaund Motierre during "The Silence Has Been
Broken" Dark Brotherhood quest.

Tumblerbane Gloves: Upgrade your Dawnstar Sanctuary


bedroom during the "Where You Hang Your Enemy's Head"
Dark Brotherhood Radiant quest to get the gloves. Enchant
the gloves to improve lock picking.

Movarth's Boots: In Movarth's Lair, search for them by the bed


in the corner at the back of the cave. Enchant the boots to
fortify the sneaking skill.

Worn Shrouded Armor - Boots, Cowl, Gloves: You can find it in


the Dawnstar Sanctuary during "The Cure For Madness" Dark
Brotherhood quest.
Standing Stone locations

Mage Standing Stone allow you to learn magic skills 20%


faster. Thief Standing Stone allow you to learn stealth skills
20% faster. Warrior Standing Stone allow you to learn combat
skills 20% faster. The Standing Stones are located southwest
of Riverwood, below Anise's Cabin. They are easy to spot, and
you should not miss them as you leave Helgen. Search the
indicated locations to find the Standing Stones:

The Shadow Stone: It is south of Riften, on a small mountain


before the large mountain range to the south. It lets you
become invisible once a day for an extended period.

The Apprentice Stone: It is south of Solitude, on an island, in a


small water marshland. It helps you recover magicka quickly,
but it makes you susceptible to magicka damage.

The Tower Stone: It is on a mountain in the middle of


Winterhold and Dawnstar. It allows you to automatically open
expert and lower locks.

The Atronach Stone: It is between Riften and Windhel, in the


marshland. It is just outside the mountain range between the
two locations, near the Eldergleam Sanctuary and Darkwater
Crossing by the river to the east of the two. It gives you a large
magicka boost and enables you to absorb spell damage, but
you recover it slowly.

Skill Trainer locations

The Lady Stone: It is on a small island on the lake to the west


of Riverwood. It allows you to regenerate health and stamina
quickly.

Combat
Archery
Journeyman Trainer: Find Faendal in Riverwood.
Expert Trainer: Find Aela the Huntress of The Companions in
Whiterun.
Master Trainer: Find Niruin of The Thieves Guild in Riften.
Block
Expert Trainer: Find Njade Stonearm of The Companions in
Whiterun.
Master Trainer: Find Larak of Mor Khazgur in The Reach.
Heavy Armor
Journeyman Trainer: Find Hermir Strongheart in Windhelm.
Expert Trainer: Find Gharol of Dushnikh Yal in The Reach.
Master Trainer: Find Farkas of The Companions in Whiterun.
One-Handed
Journeyman Trainer: Find Amren in Whiterun.
Expert Trainer: Find Athis of The Companions in Whiterun.
Master Trainer: Find Burguk of Dushnikh Yal in The Reach.

The Lord Stone: It is southwest of Dawnstar, in the mountain


range, on the northern peak. It makes you resistant to magicka
and physical damage.
The Lover Stone: It is east of Markarth, about one fifth of the
way to Solitude. It helps you improve all your skills faster.
The Ritual Stone: It is east of Whiterun, south of the river,
between Whiterun and Valtheim Towers. It allows you to reanimate nearby corpses to fight for you.
The Serpent Stone: It is east of Winterhold, north of Windhelm,
in the sea, on a floating ice berg. It gives you a ranged
paralyzing poison to use once a day.

The Steed Stone: It is on the tip of the highest mountain,


northwest of Solitude. It increases your carrying capacity
without any movement penalty.

There are three types of Skill Trainers: Combat, Magic, and


Stealth. The trainers will charge you a set fee to level up the
indicated skill. Search the listed locations to find the
corresponding Skill Trainer:

Smithing
Journeyman Trainer: Find Ghorza in Markarth.
Expert Trainer: Find Balimund in Riften.
Master Trainer: Find Eorlund Gray-Mane in Whiterun.
Two-Handed
Expert Trainer: Find Torbjorn Shatter-Shield in Windhelm.
Master Trainer: Find Vilkas of The Companions in Whiterun.
Magic
Alteration
Journeyman Trainer: Find Melaran in Solitude.
Expert Trainer: Find Dravynea of Kynesgrove in Eastmarch.
Master Trainer: Find Tolfdir of The College in Winterhold.
Conjuration
Journeyman Trainer: Find Runil in Falkreath.
Expert Trainer: Find Phinis Gestor of The College in
Winterhold.
Master Trainer: Find Falion in Morthal.
Destruction
Journeyman Trainer: Find Wuunferth the Unliving in
Windhelm.
Expert Trainer: Find Sybille Stentor in Solitude.
Master Trainer: Find Faralda of The College in Winterhold.
Enchanting
Expert Trainer: Find Sergius Turrianus of The College in
Winterhold.
Master Trainer: Find Hamal in Markarth.
Illusion
Expert Trainer: Find Atub in Largoshbur in The Rift.
Master Trainer: Find Drevis Neloren of The College in
Winterhold.
Restoration
Expert Trainer: Find Keeper Carcette at The Hall Of The
Vigilant and Colette Marence of The College in Winterhold.
Master Trainer: Find Danica Pure-Spring in Whiterun.
Stealth
Alchemy

Journeyman Trainer: Find Lami in Morthal.


Expert Trainer: Find Arcadia in Whiterun.
Master Trainer: Find Babette in The Dark Brotherhood
Sanctuary.
Light Armor
Journeyman Trainer: Find Scouts-Many-Marshes in Whiterun.
Expert Trainer: Find Grelka in Riften.
Master Trainer: Find Mazir in the Dark Brotherhood Sanctuary.
Lockpicking
Expert Trainer: Find Majhad at Khajiit Caravans.
Master Trainer: Find Vex of The Thieves Guild in Riften.
Pickpocketing
Journeyman Trainer: Find Ahkari at Khajiit Caravans.
Expert Trainer: Find Silda the Unseen in Windhelm.
Master Trainer: Find Vipir of The Thieves Guild in Riften.
Sneak
Journeyman Trainer: Find Khayla at Khajiit Caravans.
Expert Trainer: Find Garvey in Markarth.
Master Trainer: Find Delven Mallory of The Thieves Guild in
Riften.
Speech
Journeyman Trainer: Find Revyn Sadri in Windhelm and
Dro'marash at Khajiit Caravans.
Expert Trainer: Find Ogmund the Skald in Markarth.
Master Trainer: Find Geraud Gemaine of Bards' College in
Solitude.
Skill book locations
Skill books give you skill bonuses. All 18 skills have their own
skill books. Search the indicated location to find the
corresponding skill book:
Alchemy
A Game At Dinner, Volume 1: In New Gnisis Cornerclub in
Windhelm.
A Game At Dinner, Volume 2: In Honningbrew Brewery.

Herbalist's Guide To Skyrim: In Arcadia's Cauldron in


Whiterun.
De Rerum Dirennis: In Winterhold Alchemy Lab.
Herbalit's Guide To Skyrim: In the Hag's Cure in Makarth.
Mannimarco King Of Worms, Volume 1: On the corpse in
Evergreen Grove.
Mannimarco King Of Worms, Volume 2: In the Alchemy Lab in
Nightcaller Temple.
Song Of The Alchemists, Volume 1: In Bards' College during
Solitude.
Song Of The Alchemists, Volume 2: In Anise's Cabin.
Alteration
Breathing Water, Volume 1: In Kraldar's House in Winterhold.
Breathing Water, Volume 2: In Withing Ilinalta's Deep.
Daughter Of The Niben, Volume 1: In Brandy-Mug Farmstead.
Daughter Of The Niben, Volume 2: In the room next to the Jarl
Of Understone in Markath.
Reality And Other Flasehoods, Volume 1: In the throne room
of Yngvild.
Reality And Other Flasehoods, Volume 2: In the Red Eagle
Ascent.
Sithis, Volume 1: On Krag's corpse in Nchuand-Zel.
Sithis, Volume 2: In The Dark Brotherhood Sanctuary.
The Lunar Lorkhan, Volume 1: In the Mazaka's quarters at the
Lighthouse Of Solitude.
The Lunar Lorkhan, Volume 2: In the central chamber of the
Arcane Enchanter of Cragwallow Slope.
Archery
Father Of The Niben, Volume 1: In Brinehammer Shipwreck
Hold.
Father Of The Niben, Volume 2: In Autumnshade Clearing,
northwest of Riften, on a dead hunter.
The Black Arrow Part II, Volume 1: In Drunken Huntsman
Tavern in Whiterun.
The Black Arrow Part II, Volume 2: In Valtheim Towers.

The Gold Ribbon Of Merit, Volume 1: In Fletcher's shop in


Solitude.
The Gold Ribbon Of Merit, Volume 2: In Angi's Camp.
The Marksmanship Lesson, Volume 1: In the map room in
Dawnstar Sanctuary.
The Marksmanship Lesson, Volume 2: In Gilfre's house at
Mixwater.
Vernaccus And Bourlor, Volume 1: In the Smithshop at
Knifepoint Ridge.
Vernaccus And Bourlor, Volume 2: In Froki's Shack.
Block
A Dance In Fire, Volume 1: In the library in Fort Snowhawk.
A Dance In Fire, Volume 2: In the ruined hostel at Traitors'
Post.
Battle Of Red Mountain, Volume 1: In Watch Pass at
Skybound.
Battle Of Red Mountain, Volume 2: In Destroyed Caravan at
Tolvald's Crossing.
Death Blow Of Abernit, Volume 1: In the Hall Of The Dead at
Whiterun.
Death Blow Of Abernit, Volume 2: In the war room in
Falkreath.
The Mirror, Volume 1: On a sleeping mat on a redoubt of the
Broken Tower.
The Mirror, Volume 2: In Ulfric's bedroom in Windhelm Castle.
Warrior, Volume 1: In the Boss arena in the Driftshade Refuge.
Warrior, Volume 2: In the Captain's quarters in Fort Kostov.
Conjuration
Frostfall Part I, Volume 10: In the last room of the Word Wall in
Sunderstone Gorge.
Frostfall Part II, Volume 10: In Belyn Hlaalu's house in
Windhelm.
Hearth Fire Part I, Volume 9: In the last room in Rimerock
Burrow.
Hearth Fire Part II, Volume 9: Near the Mortar and Pestle shop
in Dawnstar.

Liminal Bridges, Volume 1: In north entrance of Shalidar's


Maze.
Liminal Bridges, Volume 2: At the top of Falkreath Watchtower.
The Doors Of Oblivion, Volume 1: In Reachcliff Cave.
The Doors Of Oblivion, Volume 2: In Fellglow Keep.
The Warrior's Charge, Volume 1: In the sacrificial chamber of
the Arcane Enchanter at Brittleshin Pass.
The Warrior's Charge, Volume 2: In the Jarl's bed chamber in
Markarth.
Destruction
A Hypothetical Treachery, Volume 1: In the central chamber of
High Gate Ruins.
A Hypothetical Treachery, Volume 2: In the Aretino residence
in Windhelm.
Art Of War Magic, Volume 1: In Ravenscar Hollow.
Art Of War Magic, Volume 2: In White Hall at Dawnstar.
Horrors Of Castle Xyr, Volume 1: In the alchemy lab in
Rannveig's Fast.
Horrors Of Castle Xyr, Volume 2: In Glenmoril Coven.
Response To Bero's Speech, Volume 1: In Haemar's Cavern.
Response To Bero's Speech, Volume 2: In Iron Breaker Mine
in Dawnstar.
The Mystery Of Princess Talara Part I, Volume 3: : In
Winterhold.
The Mystery Of Princess Talara Part II, Volume 3: : In the
Upper Zone of Steepfall Burrow.
Enchantment
A Tragedy In Black, Volume 1: In Glenmoril Coven.
A Tragedy In Black, Volume 2: In Ilinalta's Deep.
Catalog Of Armor Enchantments, Volume 1: In Falion's house
in Morthal.
Catalog Of Armor Enchantments, Volume 2: In Steamscorch
Mine in Kynsegrove.
Catalog Of Weapon Enchantments: In White Hall at Dawnstar.
Enchanter's Primer, Volume 1: In Valentina's house in
Whiterun.

Enchanter's Primer, Volume 2: In Hob's Fall Cave.


Twin Secrets, Volume 1: At the top of the Arcane Enchanter in
Hagraven, at Serpent's Bluff.
Twin Secrets, Volume 2: In Treva's Watch.
Heavy Armor
Hallgerd's Tale, Volume 1: East of Ivarstead, northwest of
Riften, on top of the tower on a table, guarded by Orc hunters.
Hallgerd's Tale, Volume 2: In Jorrvaskr Hall at Whiterun.
MidYear Part I, Volume 6: Outside the alchemy lab in Fort
Dunstead prison.
MidYear Part II, Volume 6: In a guardhouse in Morthal.
Chimarvamidium, Volume 1: On a desk in Calcelmo's Tower in
Malkorth.
Chimarvamidium, Volume 2: In Darkwater Crossing.
Orsinium And The Orcs, Volume 1: In Stonehills.
Orsinium And The Orcs, Volume 2: In Dushnikh Yal.
The Knights Of The Nine, Volume 1: In the dining area in
Windhelm.
The Knights Of The Nine, Volume 2: In the Hall Of The
Vigilant.
Illusion
Before The Ages Of Man, Volume 1: In Dragonsreach Jarl's
quarters in Whiterun.
Before The Ages Of Man, Volume 2: In the four level room in
Shroud Hearth Barrow.
Incident At Necrom, Volume 1: In Pinemoon Cave.
Incident At Necrom, Volume 2: In the locked room by the
alchemy lab at Bloodlet Throne.
Mystery Of Talara Part I, Volume 4: Near the Arcane
Enchanter at Broken Fang Cave.
Mystery Of Talara Part II, Volume 4: In Nepa's house in
Markarth.
Sun's Dawn Part I, Volume 2: In the inner sanctum in the
Temple Of Dibella in Malkarth.
Sun's Dawn Part II, Volume 2: Near the Hargraven's tent in
Darklight Tower.

The Black Arts On Trial, Volume 1: In Falkreath Jail.


The Black Arts On Trial, Volume 2: In the White Phial store in
Whiterun.
Light Armor
Ice And Chitin, Volume 1: In the guard tower in Markarth.
Ice And Chitin, Volume 2: In a room under the southern bridge
of Windhelm.
Jornibret's Last Dance, Volume 1: In Fort Neugard's library.
Jornibret's Last Dance, Volume 2: In an Autumnwatch tower.
Rislav The Rigtheous, Volume 1: In the training room at Fort
Greymoor.
Rislav The Rigtheous, Volume 2: In the training room at
Cracked Tusk.
The Rear Guard, Volume 1: In Castle Dour in Solitude.
The Rear Guard, Volume 2: At the Druaddach Redoubt.
The Refugees, Volume 1: In a small, nameless camp west of
Helgen. To reach it, follow the path, and keep left.
The Refugees, Volume 2: In the Smithy Of Solitude.
Lockpicking
Advances In Lockpicking, Volume 1: Inside Ragged Flagon's
cistern at Riften.
Advances In Lockpicking, Volume 2: During the escape from
Riften's jail.
Proper Lock Design, Volume 1: In Cidhna Mine in Markath.
Proper Lock Design, Volume 2: In the shack above the
ramparts at the top of Faldar's Tooth.
Surfeit Of Thieves, Volume 1: In the wreck of the Winter War.
Surfeit Of Thieves, Volume 2: In Mistveil Keep in Riften. It is
next to Jarl Laila Law-Giver's end table.
The Locked Room, Volume 1: At Highmoon Hall in Morthal.
The Locked Room, Volume 2: In Animonculary's vault in
Alftrand.
The Wolf Queen Part I, Volume 1: In Dawnstar jail.
The Wolf Queen Part II, Volume 1: Underneath the bar in
Cragslane Cavern.
One-Handed

Fire And Darkness, Volume 1: In Folgunthur.


Fire And Darkness, Volume 2: In Esben's room in the Ratway
Warrens in Riften.
Mace Etiquette, Volume 1: In Orotheim.
Mace Etiquette, Volume 2: In Fort Greenwall.
Morning Star Part I, Volume 1: In Driftshade Refuge.
Morning Star Part II, Volume 1: In Lost Echo Cave.
Night Falls On Sentinel, Volume 1: In the Bandit camp
northwest of Helgen.
Night Falls On Sentinel, Volume 2: In Swindler's Den during a
side quest.
The Importance Of Where, Volume 1: In a Markath guard
tower.
The Importance Of Where, Volume 2: In Chillfurrow Farm.
Warrior: In Driftshade Refuge.
Pickpocketing
Aevar Stone Singer, Volume 1: In Thonnir's house in Morthal.
Aevar Stone Singer, Volume 2: In the last jail cell in Lost
Valkygg.
Beggar, Volume 1: Near the Ratway, at the table in room with
Kajiit Lowlife.
Beggar, Volume 2: In Haelga's bunkhouse in Riften.
Purloined Shadows, Volume 1: In Duskglow Crevice.
Purloined Shadows, Volume 2: In Honorfall Orphanage in
Riften.
Thief, Volume 1: In Bleak Falls Temple, Swindler's Den.
Thief, Volume 2: At the Argonian Assemblage in Windhelm.
Wulfmare's Guide To Better Thieving, Volume 1: At the bottom
of Fort Sunguard's oubliette.
Wulfmare's Guide To Better Thieving, Volume 2: In Mara's Eye
Pond.
Restoration
Mystery Of Talara Part I, Volume 2: In Eldergleam Sanctuary.
Mystery Of Talara Part II, Volume 2: In Frostflow Lighthouse.
Racial Phylogeny, Volume 1: At Moorside Inn in Morthal.
Racial Phylogeny, Volume 2: At Corpselight Farm in Falkreath.

Rain's Hand Part I, Volume 4: In Falion's house in Morthal.


Rain's Hand Part II, Volume 4: In the Hall Of The Dead in
Markath.
The Exodus, Volume 1: In the Frozen Hearth in Winterhold.
The Exodus, Volume 2: At Stendarr's Beacon.
Withershins, Volume 1: At the end of Actwind Point.
Withershins, Volume 2: In the Temple Of Kynarteh at Whiterun.
Smithing
Cherins' Heart, Volume 1: In Dawnstar's Quicksilver Mine.
Cherins' Heart, Volume 2: In the forge room of Morvunskar.
Heavy Armor Forging, Volume 1: In the Silent Moons Camp.
Heavy Armor Forging, Volume 2: In Gloombound Mine.
Light Armor Forging, Volume 1: In Lod's house in Falkreath.
Light Armor Forging, Volume 2: In Embershard Mine, on the
lower level of the larger area to the west.
The Armorer's Challenge, Volume 1: Near the Smith's forge at
Mor Khazgur.
The Armorer's Challenge, Volume 2: On the Skyforge platform
in Whiterun.
The Last Scabbard Of Akrash, Volume 1: In Silver Hand Camp
in Gallows Rock.
The Last Scabbard Of Akrash, Volume 2: In the armory of Fort
Sunguard.
Sneak
Last Seed Part I, Volume 8: In Redoran's Retreat.
Last Seed Part II, Volume 8: In the room with Alain at
Raldbthar.
Legend Of Krately House, Volume 1: In the Black Briar Lodge.
Legend Of Krately House, Volume 2: In the cellar at the
Nightgate Inn.
Sacred Witness, Volume 1: In an alchemy lab in Deepwood
Vale.
Sacred Witness, Volume 2: In Babette's room in The Dark
Brotherhood Sanctuary.
The Red Kitchen Reader, Volume 1: In the Frostmere Crypt.

The Red Kitchen Reader, Volume 2: In New Gnisis Cornerclub


in Windhelm.
Three Thieves, Volume 1: In the room of Rattle's in Snow Veil
Sanctum.
Three Thieves, Volume 2: In Honningbrew Brewery's alchemy
lab.
Speech
A Dance In Fire Part I, Volume 6: In Meeko's Shack.
A Dance In Fire Part II, Volume 6: In Dead Man's Drink tavern
at Falkreath.
A Dance In Fire Part I, Volume 7: In Arnleif And Sons Trading
Company in Markath.
A Dance In Fire Part II, Volume 7: In Beggars' Row in Riften.
Biography Of The Wolf Queen, Volume 1: In the Blue Palace in
Solitude.
Biography Of The Wolf Queen, Volume 2: In Belthor's General
Goods in Whiterun.
Second Seed Part I, Volume 5: In Sorli's house in Stonehills.
Second Seed Part II, Volume 5: In Sadri's Used Wares in
Windhelm.
The Buying Game, Volume 1: In Bards' College.
The Buying Game, Volume 2: In the Shrine to Peyrite.
Two-Handed
Battle Of Sancre Tor, Volume 1: In Dustman's Cairn.
Battle Of Sancre Tor, Volume 2: In Old Hroldan.
King, Volume 1: In Bleakwind Bluff.
King, Volume 2: In Penitus Oculatist Outpost at Dragon Bridge.
Songs Of Hrormir, Volume 1: In Jorrvaskr Living Quarters.
Songs Of Hrormir, Volume 2: In Jala's house in Solitude.
The Legendary City Of Sancre Tor, Volume 1: In Ysgramor's
Tomb.
The Legendary City Of Sancre Tor, Volume 2: In Falkreath's
barracks.
Words And Philosophy, Volume 1: In the flooded cave of the
Lost Knife Hideout.
Words And Philosophy, Volume 2: In the Riften barracks.

Dragon Shout locations


You have the ability to absorb the Dragon's soul to unlock the
Shout abilities. To learn different types of Dragon Shouts, you
must find the ancient tablet wall that teaches you the Dragon
Words. Each Shout has three words that can be learned by
going around Skyrim and finding them. Half of the Dragon
Shouts can be learned through the main quests, while others
require you to search the world of Skyrim to find the ancient
tablet walls. If you find all three words in a Dragon Shout, you
increase its effectiveness when used. When you have learned
all three words for a Dragon Shout, you can perform a
powerful Shout. Search the listed locations and/or complete
the indicated task to find the corresponding Dragon Shout
word:

Description: Your voice is not a shout, but a whisper, revealing


the life forces and all.
Location 1 - Life: In the dragon's lair in Northwind Summit,
after you get a letter from a "friend" regarding a source of
power in the mountains between Windhelm and Riften. It is
around the corner from Shor's Stone; defeat the dragon to
learn the Dragon Shout word.
Location 2 - Seek: You will find it in Valthume after completing
the "Evil In Waiting" Dungeon quest.
Location 3 - Hunt: In Volunruud; it requires "The Silence Has
Been Broken" Dark Brotherhood quest or the "Silenced
Tongues" Dungeon quest.

Animal Allegiance

Become Ethereal

Description: A shout for help from the beasts of the wild, who
come to fight in your defense.

Description: The Thu'um reaches out to the Void, changing


your form to one that cannot be harmed or harm.

Location 1 - Animal: Go into the Helgen, and take the


southwest Bonechill Passage. The Dragon Shout word is at
the other end, protected by a dragon. Watch out for the Snowy
Saber Cat inside Bonchill, as she is fast and very strong.

Location 1 - Fade: Successfully complete "The Way Of The


Voice" main quest, and Arngeir will send you to Ustengrav
Depths to retrieve The Horn Of Jurgen Windcaller. In the main
cavern room, instead of going to the objective, go outside, and
then go to the bottom where waterfall is with the green trees.
Look at the base of the platform with word of power on it.

Location 2 - Allegiance: You will find it in Angarvunde in the Rift


after completing the "Medresi Dran And The Wandering Dead"
quest.
Location 3 - Pack: You will find it in Ysgramor's Tomb in
Winterhold after completing the "Glory Of The Dead"
Companions quest.

Location 2 - Spirit: Find the settlement with waterfalls and


large stone structures between Markarth and Falkreath. Go to
the top, and fight the Hagravens. Look for the Dragon Shout
word in their little den, at the end of the Bard's Leap Summit
Point (where you are standing over the waterfall).

Aura Whisper

Location 3 - Bind: In Ironbind Barrow.


Call Dragon

Description: Odahviing! Hear my voice and come forth. I


summon you in my time of need.
Location - Snow, Hunter, Wing: You get all three Dragon Shout
words during "The Fallen" main quest.
Call Of Valor
Description: The valiant of Sovngarde hear your voice, and
journey beyond space and time to lend their aid.

Dismay
Description: And the weak shall fear the Thu'um, and flee in
terror.
Location 1 - Fear: In the dragon's lair at the Lost Tongue
Overlook. After killing the dragon, you will get the Dragon
Shout word from a bounty letter from Windhelm in Ivarstead's
Inn.

Location - Hero, Champion, Legend: You get all three Dragon


Shout words during the "Dragonslayer" main quest.

Location 2 - Run: At the top of Dead Crone Rock, west of


Markarth. You go here during the "Mehrunes Dagon" main
quest. It requires the "Pieces Of The Past" Deadric quest.

Clear Skies

Location 3 - Terror: In Shalidor's Maze in Labyrinthian.

Description: Skyrim itself yields before Thu'um, as you clear


away fog and inclement weather.

Dragonrend

Location - Sky, Spring, Summer: You get all three Dragon


Shout words from Arngeir after completing the "Throat Of The
World" quest and getting to High Hrothgar.
Disarm
Description: Shout defies steel, as you rip the weapon from an
opponent's grasp.
Location 1 - Weapon: In the dragon's lair on Eldersblood Peak,
at the top of the mountains, south of Morthal.
Location 2 - Hand: During the "Speaking With Silence" Thieves
Guild quest, go to the Snow Veil Sanctum. In the second area,
Mercer will mention something about it being a perfect ambush
area. The Dragon Shout word is in that room.
Location 3 - Defeat: In the Silverdrift Lair.

Description: Your voice lashes out at a dragon's very soul,


forcing the beast to land.
Location - Mortal, Infinite, Temporary: You learn all three
Dragon Shout words during the "Alduin's Bane" quest.
Elemental Fury
Description: The Thu'um imbues your arms with the speed of
wind, allowing for faster weapon strikes.
Location 1 - Air: In the dragon's lair in Dragontooth Crater,
between Solitude and Markarth in the northwest of Skyrim. It is
a large mountain range.
Location 2 - Battle: In Shriekwind Bastion.
Location 3 - Grace: You will find it in Kilkreath Ruins after
completing "The Break Of Down" Daedric quest.

Fire Breath
Description: Inhale air, exhale flame, and behold the Thu'um
as inferno.

dragon. You will also get this location from Arngeir at High
Hrothgar when you talk about the Dragon Shout locations.

Location 1 - Fire: You will learn it during Dustman's Cairn quest


after completing the "Proving Honor" quest from The
Companions because it opens a new area of the dungeon that
contains the Dragon Shout word.

Location 2 - Flesh: It is given to you during the "Under


Saarthal" College Of Winterhold quest for the circle of Mages.
It is at the end after you have discovered the artifact you are
looking for, in the Saarthal dungeon. When you are leaving the
dungeon, look for it in the southwest of Winterhold. You can
also get it during the "Forbidden Legend" side quest.

Location 2 - Inferno: Obtained automatically during "The


Throat Of The World" main quest.

Location 3 - Statue: In Frostmere Crypt during "The Pale Lady"


Dungeon quest.

Location 3 - Sun: In Sunderstone Gorge.

Kyne's Peace

Frost Breath

Description: The voice soothes wild beasts, who lose their


desire to fight of flee.

Description: Your breath is winter, you Thu'um a blizzard.


Location 1 - Frost: In Brownstrewn Crest, south of Windhelm,
in the middle of the swampland on top of the large hill. It is
guarded by a dragon. Defeat the dragon to learn the Dragon
Shout word.
Location 2 - Cold: Kill the dragon in the Dragon's Lair in
Skyborn Altar.
Location 3 - Freeze: In Folgunthur, southeast of Solitude, on
the way to Morthal. It is guarded by a power Draugr. It also
requires the "Forbidden Legend" side quest.
Ice Form
Description: Your Thu'um freezes an opponent solid.
Location 1 - Ice: On Mount Anthor, on the middle mountain in
the range to the northwest of Windhelm, and home to a

Location 1 - Kyne: Go to Rannveig's Fast, and defeat the ice


dragon protecting the entrance. Then, enter to learn the
Dragon Shout word.
Location 2 - Peace: Go to Shroud Hearth Barrow Depths. In
Ivarstead, there is a quest from the Inn Keeper, Wilheim
("Wilheim's Scream" dungeon quest). Enter the Barrow, and
defeat the spirit to get the Sapphire Dragon Claw as a reward
from Wilheim.
Location 3 - Trust: In Ragnavald Temple, north of Markarth, in
the mountains are the ruins called Ragnavald with a temple
inside. Go to the left and right into the canal and the crypts to
get the keys to gain access to the Dragon Shout area. Defeat
the Daedric, otar the Mod, to learn the Dragon Shout word.
Marked For Death

Description: Speak, and let your voice hearld doom, as an


opponent's armor and life force are weakened.
Location 1 - Kill: In the Automnwatch Tower, south of Ivarstad,
further south of Rift Imperial Camp, are a couple of towers in
the mountains. There is a dragon at the top of the farthest
tower to the south protecting the Dragon Shout word.
Location 2 - Leech: Inside the Forsaken Cave in The Pale,
southwest of Winterhold, at the base and south of mountains
that surround it. It is north of the small lake on the map. It
requires "The White Phial" side quest. It is guarded by Draugr,
who is very difficult to defeat.
Location 3 - Suffer: In the Dark Brotherhood Sanctuary in
Falkreath Hold.
Slow Time
Description: Shout at time, command it to obey, as the world
around you stands still.
Location 1 - Time: During "The Staff Of Magnus" College Of
Winterhold quest, when fighting Draugr Deathlord in the last
level of the Labyrithian (Dragon Priest's Lair), you can either
fight Draugr or get an artifact that gives you access to this
area.
Location 2 - Sand: In Korvanjund, northeast of Whiterun
(snowy area on the map). The Dragon Shout word is in the
crypt, in the area at the bottom. You will come here during the
second Imperial/Stormclock quest. It requires "The Jagged
Crown" Civil War quest.
Location 3 - Eternity: You will find it in Hog's End after
completing "The Feeble Fortune" Dark Brotherhood Radiant
quest.

Storm Call
Description: A shout to the sky, a cry to the clouds, that
awakens the destructive force of SKyrim's lightning.
Location 1 - Storm: In High Gate Ruins (Dragon Priest's Lair),
east of Solitude. Look for a huge structure and set of ruins. Go
inside and down to the last chamber, which is Vokun's Throne
Room. Defeat Volkun to find the Dragon Shout word in the
room behind Vokun's Throne Room.
Location 2 - Wrath: You will learn it during "The World-Eater's
Eyrie" main quest at the Skuldafn Temple level (Dragon
Priest's Lair).
Location 3 - Lightening: In Forelhost in the Dragon Priest's
Lair.
Throw Voice
Description: The Thu'um is heard, but its source uknown,
fooling those into seeking it out.
Location - Voice, Fool, Far: In Shearpoint, west of Windhelm,
at the top of the big mountain near it. It is guarded by a power
Daedre called Krosis. Defeat him to get all three Dragon Shout
words.
Unrelenting Force
Description: Your voice is raw power, pushing aside anything -or anyone -- who stands in your path.
Location 1 - Force: In Bleak Falls Barrow, west of Riverwood in
the mountains; it requires the "Bleak Falls Barrow" main quest
(obtained from Whiterun, north of Riverdale) or "The Golden
Claw" side quest (obtained from Lucan in Riverwood).

Location 2 - Balance: It is given to you by Arngeir after


completing "The Way Of The Voice" main quest in High
Hrothgar.

Location: You will get this quest near the statue to Merida,
west of Solitude. Successfully complete the quest to get the
artifact.

Location 3 - Down: It is given to by Arngeir when you take the


horn back to him in the "Horn Of Jurgen Windcaller" main
quest.

Ebony Mail ("Boetiah's Calling" quest)

Whirlwind Sprint
Description: The Thu'um rushes forward, carrying you in its
wake with the speed of a tempest.
Location 1 - Whirlwind: It is given to you by Borri in the "The
Way Of The Voice" main quest when you reach High Hrothgar.
This is after you get the "Balance" word for the "Unrelenting
Force" Dragon Shout.
Location 2 - Fury: In Volskygge (Dragon Priest's Lair), high
mountains in the corner of the Skyrim map, west of Solitude, is
an ancient temple with a Dragon Shout guarded by a powerful
demon. You need to go northwest from Volskygge on the map,
up closest to the mountains to get the Dragon Shout word.
Location 3 - Tempest: You will get it in Dead Men's Respite
after completing the "Tending The Flames" Bards' College
quest.
Daedric Artifact quest locations
Successfully complete the indicated quest to get the
corresponding Daedric Artifact:
Dawnbreaker ("The Break Of Dawn" quest)

Location: Find Sacellum of Boethiah in the east section of


Windhelm. You will find a cult, and then begin the quest. To
offer the sacrifice, you will have to trap someone in that
chamber. An easy way to do this is hire a mercenary (you can
visit Bee and Brab in Riften; one is sitting downstairs), and ask
him to touch the beacon. Successfully complete the remaining
task to get the artifact.
Mace Of Molag Bal ("House Of Horrors" quest in Markarth)
Location: In the city, when you walk past an old haunted
house, you will be asked to go with someone. If you complete
this task and find the priest of Boethiah, you will get the
artifact.
Masque Of Clavicus Vile ("A Daedra's Best Friend" quest)
Location: The guard at the entry point of Falkreath will tell you
about a missing dog. After speaking with him, start the quest.
You can follow the dog, or simply go to Haemar's Shame,
which is just south of the large mountain and just east to
Helgen. Get the axe, and return it to get the artifact.
Mehrunes' Razor ("Pieces Of The Past" quest)
Location: Visit the museum in Dawnstar (the message pops up
multiple times), accept the quest, and then collect the three
pieces of the sword throughout Skyrim to get the artifact.
Oghma Infinium ("Discearning The Transmundane" quest)

Location: When you meet Septimus Sigmus during a main


quest, you will be assigned a task to get the Elder Scrolls. You
will start the second task ("Discearning The Transmundane").
During this quest, you take the imprint of the Scrolls on the
Lexicon. Then, you need the harvested blood from an Orc,
Dark Elf, Wood Elf, High Elf, and Falmer. If you do not already
have samples from them, you must find them, and kill at least
one to harvest the blood. You can visit the Bandit camps for Elf
and Orc blood, and you can visit Mzulft (southeast of
Windhelm) for Falmers.
Ring Of Namira
Location: Find Verulus in Markarth, and accept his quest,
which involves clearing the Necropolis. When Eola starts
talking about cannibalism, respond positively. Then, clear the
undead from Namira's altar. Agree to lure Verulus to the Altar.
Kill Verulus and eat his flesh, and the Ring Of Namira will
appear in your inventory.
Sanguine's Rose ("Night To Remember" quest)
Location: Find Sam Guevenne in Vilemyr Inn in Ivarstead. He
will offer you a drinking challenge. Accept it, and complete the
rest of the quest to get the artifact.
Savior's Hide ("Ill Met By Moonlight" quest)
Location: In Falkreath, near the barracks, you will find a kid
downstairs in the Falkreath jail. He will hand you his cursed
ring, and the quest will begin. Successfully complete the quest
to get the artifact. Note: If you decide not to kill, you may not
get the artifact.
Skull Of Corruption ("Walking Nightmare" quest)
Location: Successfully complete the "Walking Nightmare"
quest in Dawnstar. To complete the quest, talk to the priest at
the Inn, and kill him at the end of the quest to get the artifact.

Spellbreaker ("The Only Cure" quest)


Location: Go to the shrine of Peryite in the mountains between
Markarth and Solitude. You must have good skills before you
can complete the quest. Successfully complete the quest to
get the artifact.
The Black Star ("The Black Star" quest)
Location: Go to Azura's Shrine on top of the mountain to begin
this quest. Successfully complete the quest to get the artifact.
Wabbajack ("The Mind Of Madness" quest)
Location: In Solitude, find a child named Derevin wandering
around the streets. He will ask you to deliver a message to his
master. Find his master and complete the quest to get the
artifact. To complete one sequence: shoot Pelgius with
Wabbajack, shoot wolf, shoot goat, shoot bandit, shoot
Pelagius, shoot Hagraven, shoot Pelagius, shoot Flame
Atronach, and then shoot the dragon priest. For the Paranoia
sequence, you need to shoot the king. The mind sequence is
grow Pelagius twice, and then grow anger once with the
Wabbajack.
Paarthurnax insults
Get the Elder Scroll, then go to Paarthurnax, and use the
"Throw Voice" shout on him. A new voice will shout insults
such as "Hey, ugly!", "Hey, skeever butt!", "Hey, melon head!",
"Hey, melon nose!", "Hey, troll bait!", "Hey, slug-breath!", and
"Hey, cheese brain!"
Fallout 3 reference
While walking around guards, they may say "Let me guess,
someone stole your Sweet Roll?" This is a reference to the

beginning of Fallout 3, where your birthday sweet roll is stolen


by Butch.
The Elder Scrolls 4: Oblivion reference
Search inside the museum of Dawnstar to find a display case
containing a yellowing piece of paper with the symbol for
Oblivion. Pick the lock, and use a spell for a few seconds on
the paper to turn it into a bucket.
Through the mountain passage that leads from Riverwood
towards Riften, you will find a Khajiit named M'aiq the Liar,
which is a reference to the fast Khajiit you find outside of Bravil
and Leyawinn in The Elder Scrolls 4: Oblivion.
Steam achievements
Successfully complete the indicated task to unlock the
corresponding achievement. To view your achievements and
stats in Steam, select "Community", "My profile", "View all my
games", then the game and view stats.
Adept: Reach level 10.
Alduin's Wall: Complete "Alduin's Wall".
Apprentice: Reach level 5.
Artificer: Make a smithed item, an enchanted item, and a
potion.
Bleak Falls Barrow: Complete "Bleak Falls Barrow".
Blessed: Select a Standing Stone blessing.
Blood Oath: Become a member of the Circle.
Bound Until Death: Complete "Bound Until Death".
Citizen: Buy a house.
Daedric Influence: Acquire a Daedric Artifact.
Darkness Returns: Complete "Darkness Returns".
Delver: Clear 50 dungeons.
Diplomatic Immunity: Complete "Diplomatic Immunity".
Dragon Hunter: Absorb 20 dragon souls.
Dragon Soul: Absorb a dragon soul.
Dragonslayer: Complete "Dragonslayer".

Elder Knowledge: Complete "Elder Knowledge".


Expert: Reach level 25.
Explorer: Discover 100 Locations.
Gatekeeper: Join the College of Winterhold.
Glory of the Dead: Complete "Glory of the Dead".
Golden Touch: Have 100,000 gold.
Hail Sithis!: Complete "Hail Sithis!".
Hard Worker: Chop wood, mine ore, and cook food.
Hero of Skyrim: Capture Solitude or Windhelm.
Hero of the People: Complete 50 misc objectives.
Married: Get married.
Master: Reach level 50.
Master Criminal: Bounty of 1000 gold in all nine holds.
Oblivion Walker: Collect 15 daedric artifacts.
One with the Shadows: Returned the Thieves Guild to its
former glory.
Reader: Read 50 skill books.
Revealing the Unseen: Complete "Revealing the Unseen".
Sideways: Complete 10 side quests.
Skill Master: Get a skill to 100.
Snake Tongue: Successfully persuade, bribe, and intimidate.
Standing Stones: Find 13 standing stones.
Take Up Arms: Join the Companions.
Taking Care of Business: Join the Thieves Guild.
Taking Sides: Join the Stormcloaks or the Imperial Army.
The Eye of Magnus: Complete "The Eye of Magnus".
The Fallen: Complete "The Fallen".
The Way of the Voice: Complete "The Way of the Voice".
Thief: Pick 50 locks and 50 pockets.
Thu'um Master: Learn 20 shouts.
Unbound: Complete "Unbound".
Wanted: Escape from jail.
War Hero: Capture Fort Sungard or Fort Greenwall.
With Friends Like These...: Join the Dark Brotherhood.
Words of Power: Learn all three words of a shout.

The following achievements require the "Dawnguard" bonus


downloadable content:
A New You: Change your face.
Auriel's Bow: Use the special power of Auriel's Bow.
Awakening: Complete "Awakening".
Beyond Death: Complete "Beyond Death".
Kindred Judgement: Complete "Kindred Judgement".
Legend: Defeat a Legendary Dragon.
Lost to the Ages: Complete "Lost to the Ages".
Soul Tear: Learn all three words of Soul Tear.
Vampire Mastered: Acquire 11 vampire perks.
Werewolf Mastered: Acquire 11 werewolf perks.
The following trophies require the "Dragonborn" bonus
downloadable content:
Outlander: Arrive on Solstheim.
The Temple of Miraak: Complete "The Temple of Miraak".
The Path of Knowledge: Complete "The Path of Knowledge".
At the Summit of Apocrypha: Complete "The Summit of
Apocrypha".
Dragon Aspect: Learn all 3 words of Dragon Aspect.

Hidden Knowledge: Learn the secrets of 5 Black Books.


Stalhrim Crafter: Craft an item out of Stalhrim.
Dragonrider: Tame and ride 5 dragons.
Raven Rock Owner: Own a house in Raven Rock.
Solstheim Explorer: Discover 30 locations on the island of
Solstheim.
The following achievements require the "Hearthfire" bonus
downloadable content:
Architect: Build three wings on a house.
Land Baron: Buy three plots of land.
Landowner: Buy a plot of land.
Master Architect: Build three houses.
Proud Parent: Adopt a child.

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