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Introduction (Daniel):
A video game is an electronic game that involves human interaction with a user i
nterface to generate visual feedback on a video device. The electronic systems u
sed to play video games are known as platforms; examples of these are personal c
omputers and video game consoles. These platforms range from large mainframe com
puters to small handheld devices. Specialized video games such as arcade games,
while previously common, have gradually declined in use.
The input device used for games, a game controller, varies across platforms. Com
mon controllers include gamepads, mouses, keyboards, joysticks and the touchscre
ens of mobile devices. In addition to video and (in most cases) audio feedback,
some games include haptic, vibration or force feedback peripherals.
2. Evolution of Consoles (Bragian) :
(Imagen Adjunta)
3. Evolution of Video Games
(Video Adjunto)
4. Genres of Video Games (Roberto, Jose, Alvaro):
There are too many genres, list them all will take us hours and hours, so here w
e are going to explain the most popular ones:
Figthing Games: Fighting games emphasize one-on-one combat between two character
s, one of which may be computer controlled. These games are usually played by li
nking together long chains of button presses on the controller to use physical a
ttacks to fight. Combat is always one-on-one. This genre first appeared in 1976
with the release of Sega's Heavyweight Boxing and later became a phenomenon, par
ticularly in the arcades, with the release of Street Fighter II.
MOBA: Multiplayer online battle arena (MOBA) is a subgenre of the real-time stra
tegy (RTS) genre of video games, in which often two teams of players compete wit
h each other in discrete games, with each player controlling a single character
through an RTS-style interface. It differs from traditional RTS games in that th
ere is no unit construction and players control just one character. The genre em
phasizes cooperative team-play; players select and control one "hero". The objec
tive is to destroy the opponents' main structure with the assistance of periodic
ally spawned computer-controlled units that march towards the enemy's main struc
ture via paths referred to as "lanes". Notable examples include League of Legend
s and Smite.
Platform Games: These games involve travelling between platforms by jumping (ver
y occasionally other means are substituted for jumping, like swinging or bouncin
g, but these are considered variations on the same mechanic). Other traditional
elements include running and climbing ladders and ledges. Platformers frequently
borrow elements from other genres like fighting and shooting (such as the Castl
evania series, which features role-playing elements). The most popular titles of
this genre of games are iconics mascots of some companies, such as Donkey Kong,
Sonic the Hedgehog, Mario, Megaman, etc.
FPS: First-person shooter video games, commonly known as FPSs, emphasize shootin
g and combat from the perspective of the character controlled by the player. Thi
s perspective is meant to give the player the feeling of "being there", and allo
ws the player to focus on aiming. Most FPSs are very fast-paced and require quic