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s DLC menu, because it does not have a Firaxis Key. This package is a DLC becaus
e I could not get things to work as I wanted as a mod (legal screens, map highli
ghts), and it works in multiplayer and you can still earn achievements... The ma
in drawback is that EUI's folder needs to be moved manually in/out of the game's
DLC folder to enable/disable
13.
please report bugs or suggest improvements at http://forums.civfanatics.
com/showthread.php?p=12847246
-----------------GAME COMPATIBILITY
-----------------Compatible ONLY with game version 1.0.3.144
No effect on saved game load
No effect on game saves
Can still earn achievements
Works with Brave New World
Works in multiplayer (any number of players can have or not have)
Should work with Gods and Kings and Vanilla, but there may be a few odd kinks
Works on Windows, Linux, and MAC (there are install procedure differences)
Compatibility with tablet / touchscreen / windows 8/8.1: unknown, expect problem
s
Localization: EUI DLC relies almost entirely on Civ5 built-in text, using your s
elected language. Some of the unit & building tags have no built-in text, howeve
r, and would need to be translated. However, I don't know how to make DLC withou
t Firaxis key manage new localized text, so this may never get done.
-----------------MODS COMPATIBILITY
-----------------Should work fine with mods which do not change game UI files.
Would actually be very convenient with mods that change gameplay, since mouse ov
er tooltips now provide actual XML info as updated by mods (not harcoded blurbs)
.
EUI DLC is modular: in case of incompatibility, try disabling conflicting EUI DL
C component by removing the corresponding subfolder from EUI DLC's UI_bc1 folder
(please note that EUI DLC will break if its Art* or Core folder are removed).
Please check compatibility for some other mods at http://forums.civfanatics.com/
showthread.php?p=12847246
If you have tested mods with EUI, please share your experience I will update the
list when I get the time.
------------------IN CASE OF PROBLEMS
------------------1.
Please read the instructions carefully
2.
Make sure your game is up to date (EUI DLC is compatible ONLY with the l
atest game version 1.0.3.144)
3.
Make sure your EUI DLC version is up to date: download latest version fr
om http://forums.civfanatics.com/downloads.php?do=file&id=21929
4.
Make sure any previous EUI DLC version has been deleted before installin
g a new version !
5.
Make sure the UI_bc1 folder has been installed in the correct game folde
r (see instructions)
6.
If you are using mods, try disabling mods to check for conflicts. Some e
arly mods were folders starting with "z" that were put in the game's ...\assets\
UI folder, those are not detected by the game's install or integrity check, you
have to manually look for them.
7.
In case of conflicts, try disabling conflicting EUI DLC components by re
moving the corresponding subfolder from the UI_bc1 folder (please note that EUI
DLC will break if its Art* or Core folder are removed)
8.
If problem persists, please report bugs at http://forums.civfanatics.com
/showthread.php?t=512263
How to report a bug
1.
Report bugs at http://forums.civfanatics.com/showthread.php?t=512263
2.
What game version do you have?
3.
What expansions and DLC do you have?
4.
Do you play on PC or Mac?
5.
Describe the problem
6.
Attach a screenshot and/or a save game if you think it might help
7.
To attach a file to your post: click "go advanced", then click "manage a
ttachments"
8.
If the problem is caused by a mod, what's the mod's name, version, and w
here did you get it (url)
9.
Post your lua.log error messages (or better yet, the entire lua.log), ei
ther as an attachment (compressed to zip or renamed to lua.txt) or within a spoi
ler markup
10.
The lua.log file is usually in ...\Documents\My Games\Sid Meier's Civili
zation 5\Logs. If it's missing or almost empty, you need to enable logging for d
ebugging
11.
Non-trivial problem reports without lua.log will get no response
How to enable logging for debugging
1.
Close civilization V
2.
Open config.ini with a simple text editor such as notepad (usually in ..
.\Documents\My Games\Sid Meier's Civilization 5)
3.
Search for the line "LoggingEnabled = 0" and replace it with "LoggingEna
bled = 1"
4.
Do the same with "EnableLuaDebugLibrary = 0": set it to 1. If this line
does not exist, add it before LoggingEnabled
5.
Save config.ini and close
6.
Start civilization V and reproduce the problem
-------FEATURES
-------FrontEnd: no more legal screen nuisances at game launch (by Temudjin)
GameSetup: supports unlimited UU/UB/UI (mods such as 3rd Unique Component Projec
t at http://forums.civfanatics.com/showthread.php?t=504425)
GameSetup: can right click on stuff to access pedia (pre-game)
ToolTips: when setting up a game, there are mouse over tooltips for unique civil
ization units and buildings - when you need them most
ToolTips: in-game mouse over tooltips for units and buildings provide more info,
all based on game XML data (reflecting changes made by mods)
ToolTips: show the current active Pantheon/Religion beliefs & effects when mousi
ng over the city banner Faith icon
NotificationPanel: if and only if game menu - options - interface options - "sin
gle player score list" ("multiplayer score list" when playing multiplayer) is UN
checked:
1.
a vertical ribbon shows known civilizations and city states with mouse o
TopPanel: optional clock & alarm (click on clock to set alarm time or change clo
ck format - note alarm time entry is in 24H format regardless)
TopPanel: right click civilopedia actions
NotificationPanel: sort the city state ribbon list by decreasing influence, then
by distance to capital
CityBanners: major civ city banner mouse over shows resources within city plots
- red not hooked up, green hooked up
Version 1.6 (November 13th, 2013)
Fixed some bugs
CityBanners: expand rival civilization's tooltip
Version 1.5 (November 8th, 2013)
Fixed some bugs
Version 1.4 (November 5th, 2013)
Fixed some bugs
CitieBanners: clicking on city state banner's quest icons will jump to encampmen
t if relevant
NotificationPanel: show ally flag on city state ribbon, clicking on quest icons
will jump to encampment if relevant
NotificationPanel: sort the city state ribbon list by decreasing influence
NotificationPanel: sort the civilization ribbon list by decreasing score
NotificationPanel: add open borders icons on civilization ribbon, add a player i
con, change friendship icon to a flower
NotificationPanel: expanded the mouse over tooltips
PlotHelp: improved the filtering of what gets displayed, now taking into account
the unit currently selected (no more info on farms and mines while making war,
effect of academies etc only shown if appropriate great person is selected )
TopPanel: expanded the mouse over tooltips, and the large tech meter mouse over
will now show tech overflow cues
Version 1.3 (October 30th, 2013)
Fix a bug which broke compatibility with vanilla and gods & kings
Bug: plot mouse over shows incorrect yield for building improvements which remov
e features (fixed in 1.4)
Version 1.2 (October 29th, 2013)
Fixed some bugs
DiploList: put the diplo list back
Options: add the plot help extra tooltip delay in the interface option panel (To
oltip2Seconds)
Options: add the "no city screen citizen warning option" which allows the city s
creen citizen management header to be open by default (strange name )
ToolTips: able to decode more of the game's XML tags
CityView: automatically open city screen when founding city (Duh! amazed at the
time and effort required to make this work around "features" of game unit auto c
ycling. Still need to open manually when founding city on very 1st turn)
CityBanners: when allied, replace the city state banner icon with the flag of th
e ally
CityBanners: city state banner mouseover shows influence and resources available
or granted
Version 1.1 (October 21st, 2013)
Minor changes for small screens (less than 1900 wide) in city banner tooltip & t
op panel
Bug: incompatible with the "single player score list" option (and "multiplayer p
layer score list" as well) - fixed in 1.2
Minor bug: in vanilla, when selecting peace / war in city state popup, it is not
refreshed correctly. Workaround: close and re-open the popup. Fixed in 1.6