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Appendix B : Weapons and Armour

Melee Weapon Charts


Weapon type

min
STR

Disarm
Att/Def

Parry

Break

3
4
1

6D
10D
4D

-5/+5
-15/+10
-10/0

-10
-15
-15

4/6
4/6
2/6

6
5
6
5

3
2
2
3

5D
4D
4D
4D+4

-10/-5
-5/-5
-5/0
-10/+5

-5
-10
-5
-10

3/3
4/4
2/2
3/4

12
10
10
12
12
10
10

3
3
4
4
3
3
3

1
1

3D
3D
4D
3D+4
3D+4
4D
4D

-20/+15

-10/+10

-10/+10
-10/+10

-20

-15

+0
-15

3/8

2/5

3/7
2/4

B -5*
B -10*

20
15

7
6

4
4

6D
5D+4

-15/0
-10/0

-15
-15

2/2
2/2

+2D+4
5D
+3D
7D
+2D+8
7D

S -5*
P -15*
S +0*
P -20*
S +0*
P -15*

20
23
20
25
20
24

7
10
8
12
8
10

6D+4
8D
9D
12D
9D
11D

-10/+5

-10/+5

-10/+5

-5

-5

4/7

4/8

4/8

sw
sw
sw

+1D
+1D
+1D

P +0
P -5*
B +0

20
15
20

8
7
6

3
3
3

8D
6D
6D+4

-10/0
-10/+5
-10/0

-15
-10
-10

5/8
5/8
5/5

sw
th
sw
sw
th
sw
th
sw
th

+2D+4
4D
+3D
+2D+6
5D
+2D
4D
+1D*
5D

S -10*
P -15*
S +5*
S -10*
P -10*
S -10*
P -15*
S -15*
P +0*

18
18
20
15
15
15
18
15
15

5
5
7
6
6
5
6
4
4

3
3

5D+4
5D+4
6D
5D+6
5D+6
5D
5D
4D
4D

0/0

-5/0
+5/0

0/0

+5/0

+0

-10
-5

-5

+0

3/6

2/7
3/7

3/7

4/7

Use

Damage

Attack

Melee

Axes
Battle axe $
Great axe $$ H
Hand axe

sw
sw
sw

+2D
+3D
+0D

S +0*
S +5*
S -5*

17
20
12

6
8
5

Clubs
Heavy club
Light club
Mace
Morning star

sw
sw
sw
sw

+0D
-2D
+2D
+1D

B -15*
T -15*
B -5*
B +0*

15
10
15
18

sw
th
sw
th
sw
sw
th

-3D*
2D
-1D*
4D+4
-2D*
-1D+6*
4D

S -20*
P -15*
S -15*
P -15*
S -20*
S -15*
P -10*

sw
sw

+4D*
+3D*

sw
th
sw
th
sw
th

Daggers & Knives


Knife
Dirk
Main-gauche %
Talis

Flails
Great flail @ !
War flail @ !
Great Swords
Attil H
Claymore $ H
Urubsar $ H

Hammers & Picks


Great pick $ H
Military pick $
Warhammer $
Long Swords
Balsar
Fanhorn
Graybier
Kanris
Rapier

Myths - The Core System

Speed Reach

Page B1

Appendix B : Weapons and Armour

Weapon type

min
STR

Disarm
Att/Def

Parry

Break

0
1

/
/

+0
-20

15/18
15/18

4
6
5

2
2
2

3D+8
4D+4
4D

-20/+10
-15/+15
-20/+10

+5
+15
+10

10/16
2/7
5/10

12
14
12

4
4
4

2
2

4D
4D
4D

+5/+5
-5/0

+5
-10

2/5
2/5

15
20
15

5
8
6

3
6
4

4D+6
6D
4D

-15/+5
-15/+10
-15/+5

-5
-10
0

9/12
10/12
7/10

Use

Damage

Attack

Melee

Natural Weapons
Fist
Kick

sw
sw

-2D*
-1D*

T -20*
T -15*

10
15

4
7

Shields
Buckler %
Body shield % H
Small shield % h

sw
sw
sw

-1D*
+1D*
0D*

T -20*
T -10*
T -15*

15
20
15

sw
sw
th

+0D*
-0D+6*
5D

S -10*
S -15*
P -10*

th
th
th

4D
5D
5D

P -10*
P -10
P -10

Short Swords
Cutlass
Gladius

Spears
Javelin
Long spear
Spear
*

%
@
$
$$
H
h
!

Page B2

Speed Reach

Add STR to value.


If weapon is used two handed, increase effective STR by 20%
If weapon is used two handed, increase effective STR by 50%
If this weapon is used to parry, no penalty is gained for using two weapons simultaneously
This weapon is difficult to parry. Halve the result of any parry attempt.
This weapon is very effective against shields and armour. A shield or armour damage check must be made on an 8+
on the fumble die.
This weapon makes armourers and shield makers weep. When hit by such a weapon, shields and armour must make
a damage check on a 5+ on the fumble die.
This is a heavy weapon for purposes of parries. It can only be parried by other heavy weapons, and can parry such
weapons itself.
A non-heavy weapon which can nevertheless parry heavy weapons.
This weapon fumbles on a 1 or 2 on the fumble die.

Myths - The Core System

Appendix B : Weapons and Armour


Missile Weapons

Weapon
Bows
Long bow
Short bow
Crossbow
Heavy
Light
Medium

Reload
Speed

Aim & Fire


Speed Range

Damage

Attack

Min
STR

Accuracy
CL SH ME LO

3
2

2
1

100*
50*

+1D*
+0D*

P +5*
P +0*

6D
5D

0
0

0
0

2 rnd
5 sec
10 sec

3
1
2

80
30
70

8D
5D
7D

P35
P20
P25

5D
4D
4D

0
-5
-5

+5 +10 +15
-5
0 +5
0 +5 +10

1
2
2

10
5
3
--

2
1
5
2

20
15
40
5*

0D+4
2D
4D
3D

P0
P10
B10*
P0*

3D
3D
5D
4D

--10
0
--

0
---5
0 +5
+5 +10 +15
0
0
0

2
3

4/8

Unrelated
Blowgun
Hand crossbow
Sling
Throwing knife

0
0

0
0

Break
3
2

STR in points adds to long range, not to the base range.


Apart for thrown melee weapons, breakage chance for missile weapons is for the missiles themselves when fired. The
chance is on a d6, rolling the number of less means the missile is broken and cannot be reused.

Myths - The Core System

Page B3

Appendix B : Weapons and Armour


Cost and Types of Armour

Armour
Brigandine

Penalties
A B C D E
4 3 1
2 1

Shirt
Vest

Cost
45 sld
30 sld

Weight
7
6

Chain mail

Coif
Shirt
Trousers
Vest

15 sld
30 sld
20 sld
25 sld

1
6
6
4

Cuirboilli

Breastplate
Helm

2 sld
30 tsk

2.5
0.25

2
3

Combines back plate and breast plate


Head top, back and sides

Leather

Hood
Shirt
Trousers
Vest

5 tsk
15 tsk
7 tsk
10 tsk

0.1
2
1.5
1.5

Head and neck (not face or throat)


Covers torso and arms
Covers all of the legs
Covers torso and shoulders

Padded

Hood
Shirt
Vest

1 tsk
5 tsk
3 tsk

0.1
2
1.5

4
2 2
2

Head and neck (not face or throat)


Torso and arms
Torso and shoulders

Plate

Breastplate
120 sld
Backplate
100 sld
Greaves (ea)
20 sld
Helm
45 sld
Vambraces (ea) 15 sld

3
3
0.75
0.75
0.5

Front torso only


Back torso only
Protects one leg

2
2
2

3
2

2
1
1

1
1

Break

Notes
Covers torso and arms
Covers torso and shoulders
Covers head and neck
Torso and arms
Full length trousers
Torso and shoulders

Protects one arm

Ring mail

Vest

15 sld

4 2 2

Torso and shoulders

Scale mail

Shirt
Vest

9
6

2 2 4
2 2 3

Torso and arms


Torso and shoulders

Armour Values by Material


Armour
Brigandine
Chain mail
Cuirboilli
Leather armour
Padded armour
Plate
Ring mail
Scale mail

Page B4

B
35
20
25
20
25
40
25
30

P
35
25
20
15
15
40
20
30

Penalty Categories
S
45
45
30
25
25
50
45
50

A
35
25
30
25
25
25
20
30

C
30
25
15
20
25
20
20
30

H
25
25
20
20
25
20
20
30

A (movement): Running, jumping, dodge, swimming, kick


B (acrobatics): Jumping, dodge, reactions, swimming,
climbing, tumbling, wrestling, throwing
C (finesse): Punch, sleight, mechanical, weapons
D (stealth): Sneak
E (senses): Alertness, (observation), Awareness

Myths - The Core System

Appendix B : Weapons and Armour

Myths - The Core System

Page B5

Appendix B : Weapons and Armour

Page B6

Myths - The Core System

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