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A complete
Alice
instruction
includes
which of
the
following
component
s?
Mark for
Review
(1) Points
getObject
getDuration
getDepth
getDistance (*)
Incorrect. Refer to Section 2 Lesson 7.
3. Debugging and testing is the process of running the animation
one time, and adjusting the control statements, procedures, and
arguments.
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Review
(1) Points
True
False (*)
Correct
4. In Alice, which of the following is the most likely situation where
procedural abstraction could be used?
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Review
(1) Points
Five dogs all need to bark and run at the same time. (*)
One fish needs to swim forward 1 meter.
Two fish say something to each other.
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Review
(1) Points
True (*)
False
Correct
6In Alice,
. objects
inherit
the
characte
ristics of
their:
Code
Project
Class (*)
Program
Correct
7. Which of the following is not an Alice variable value type?
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Review
(1) Points
Color
Decimal Number
Whole Number
Function (*)
Incorrect. Refer to Section 2 Lesson 10.
8. Which of the following programming instructions commands the fish to
continuously move forward a random speed between 0.5 and 1.0 meters,
minus 0.25 meters, until it collides with the shark?
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Review
(1) Points
(*)
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Review
(1) Points
while loop
if (*)
array
boolean
Incorrect. Refer to Section 2 Lesson 14.
Mark for
Review
(1) Points
1A data
1.type
defines
the
type of
proced
ures a
variabl
e can
store.
True or
false?
True
False (*)
Incorrect. Refer to Section 2 Lesson 13.
12. Examine the following code. What are the variables?
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Review
(1) Points
i (*)
t
Correct
13. In Alice, the procedures' arguments allow the programmer to adjust the
object, motion, distance amount, and time duration. True or false?
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Review
(1) Points
True (*)
False
Correct
14. In Alice, the setVehicle procedure will associate one object to another.
True or false?
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Review
(1) Points
True (*)
False
Correct
15. In Alice, Do In Order and Do Together:
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Review
(1) Points
16. A loop
can be
infinite
(continue
forever)
or
condition
al (stops
upon a
condition
). True or
false?
True (*)
False
Correct
17. From your Alice lessons, what is a one-shot procedural method?
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Review
(1) Points
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Review
(1) Points
Infinite loop
Gallery
Procedure (*)
Scene
Incorrect. Refer to Section 2 Lesson 11.
19. Alice uses built-in math operators; they are:
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Review
(1) Points
Mark for
Review
(1) Points
True (*)
False
Correct
22. From your Alice lessons, a textual storyboard provides a
detailed, ordered list of the actions each object performs in each
scene of the animation. True or false?
Mark for
Review
(1) Points
True (*)
False
Correct
Section 3
(Answer all questions in this section)
23. From your Greenfoot lessons, which of the following is not a
characteristic of a static method?
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Review
(1) Points
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Review
(1) Points
True (*)
False
Correct
25. Use you Greenfoot knowledge: What range of numbers does the
following method return?
Greenfoot.getRandomNumber(30)
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Review
(1) Points
From
your
Greenfo
ot
lessons,
when
does an
if-else
stateme
nt
execute
it's
second
code
segment
?
Mark for
Review
(1) Points
True
False (*)
Correct
28. In Greenfoot, instances inherit the characteristics
of the subclass they belong to, but not the
superclass. True or false?
Mark for
Review
(1) Points
True
False (*)
Correct
29. In the Greenfoot IDE, which type of variable
allows instances to store information?
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Review
(1) Points
Method variable
Instance variable (*)
Class variable
World variable
Incorrect. Refer to Section 3 Lesson 2.
30. In the Greenfoot IDE, which of the following are
components of a parameter?
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Review
(1) Points
From your
Greenfoot
lessons,
what is
incorrect
in this
code
example:
setLocatio
n(getX(),
(int)
(altitude);
Spacing
Capitalization
Parenthesis (*)
Comma
Incorrect. Refer to Section 3 Lesson 12.
32. The image below is an example of what Greenfoot construct?
Mark
for Review
(1) Points
Method (*)
Constructor
Conditional
Class
Correct
33. From your Greenfoot lessons, which of the following is an
example of changing test data during a Q/A test cycle?
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for Review
(1) Points
Mark
for Review
(1) Points
Actor
Greenfoot (*)
GreenfootImage
World
Correct
35. From your Greenfoot lessons, which of the following are
examples of abstraction?
Mark
for Review
(1) Points
In
Greenfoot,
defined
methods
must be
used
immediate
ly. True or
false?
True
False (*)
Incorrect. Refer to Section 3 Lesson 6.
37. From your Greenfoot lessons, how do you call a defined method?
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Review
(1) Points
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Review
(1) Points
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Review
(1) Points
Act method
Documentation (*)
Inspector
If-statement
Incorrect. Refer to Section 3 Lesson 3.
40. In Greenfoot, what type of symbol is used to connect boolean
expressions?
Mark for
Review
(1) Points
String concatenation
Logic operators (*)
Integers
Keyboard key names
Incorrect. Refer to Section 3 Lesson 10.
True
False (*)
Incorrect. Refer to Section 3 Lesson 10.
42. From your Greenfoot lessons, when do infinite loops occur?
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Review
(1) Points
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Review
(1) Points
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Review
(1) Points
True (*)
False
Correct
45. When designing a game in Greenfoot, it helps to define the
actions that will take place in a textual storyboard. True or false?
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Review
(1) Points
True (*)
False
Correct
Mark for
Review
(1) Points
True
False (*)
Incorrect. Refer to Section 3 Lesson 8.
48. In Greenfoot, a constructor has a void return type. True or
false?
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Review
(1) Points
True
False (*)
Correct
49. Which of the following are examples of a Greenfoot superclass?
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Review
(1) Points
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Review
(1) Points
True (*)
False
Correct