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highlighted in orange with gold text

Please Put ID #'s on all Skills/Passives

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WHAT A TERRIBLE NIGHT TO HAVE A CURSE.

An overview of a
!!
REMINDER:
All passives can be used with any class! !!
skill
is meant to be
brief and straight to
the point. Please
refrain from
lengthy
explanations of
uses, theories,
situations,
learned
experiences etc.
under this
column. There is
a Notes column
on the right if you DAY: 6:00 - 18:00 GT
NIGHT: 18:00 - 6:00 GT
must add your
take on the skill.
-et

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Skill Name

Overview

Blink Strike (LV.1)

Dash and stab the enemy. Damage increases the further you dash.
Uppercut the enemy with your sword, sends lightweight
Tusk Toss (LV.3)
enemies flying while dealing a moderate amount of single
Slam the enemy with your shield, dealing impact damage
hit damage.
and causing them to stagger at a higher rate than basic
Cymbal Attack (LV.6)
Swipe
at theCan
sky be
bringing
down air enemies,
does two
sword
strikes.
used continuously
up to three
times
slashes back
and forth
with each
"use".
Can be used
without
additional
stamina
drain.
Skyward Lash (LV.6)
continuosly up to three times without additional stamina
Dash back to avoid attacks then dash in to slash the
Hindsight Slash
drain.
Leap
forward
andtostab
your
into
the ground,
can
enemy.
If timed
dodge
answord
attack
perfectly,
the skill
(LV.13)
break guards
and deals
more damage
against downed
becomes
a counter
attack.whic
Downthrust (LV.13) Stab
enemies.
The leap
canblocking
launch you
and be
at the enemy
while
withover
yourdowned
shield. Can
smaller
enemies,
so
proper
distancing
is
required
to
use
used continuously up to five times without additional
Sheltered Spike
effectively.
stamina
drain.
(Be careful
when
with
low stamina
as your
Slash
in an
arc motion
back
andusing
forth,
hitting
all enemies
(LV.20)
stamina will not regenerate while in use and enemies hitting your shield
Compass Slash
twice in a 180 degree
radius
of you, with the second
will still
draininfront
your stamina.)
(LV.25)
slash having higher hitstun/knockback, and slightly longer
reach.
Moving Castle (LV.30)
Quick dash forward or backwards while blocking with your shield
Thrust your sword into the enemy in a two stage attack
Intimate Strike (LV. 30)then pull it back, enemies are dragged towards you if weak
Holds the shield
in wait,
deflecting
and seamlessly
enough
/ enough
hitstun.
Flowing Sword Flash
countering enemy attacks while moving forward or
(LV.35)
backward. 'Just Guard' will greatly increase the damage.
Fighter Passive
Skills
Passive Name
Counter (LV.)
Fitness (LV.3)

Overview
The counter shockwave from Just Guard has a higher stun
rate, building up the "Stunned" status effect more easily.
Pinning down enemies (not bosses) uses less stamina *Pins
are performed by grabbing a downed non-climbable enemy

Counter Extension
(LV.9)

Extends the attack range of perfect block counters.

Agile Motion (LV.13)

Shortens the time needed to charge up Shield Breaker

Exhilaration (LV. 13)

While in "dying state": Strength stat increased.

*Dying state =

below 15% HP, red bordered screen

Fast Separation
Breaking from enemies grasp becomes easier
(LV.13)
Advantageous Feeling
Recover stamina on a successful Just Guard
(LV.20)
Soft Proficiency
Damage against "soft" monsters increased (Slimes, Sludgeman,
any formless foes)
(LV.20)
Damage
against
Demi-humans
increased (Goblin species, any
Demi-human
sub-human foes) *Do not mistake this for humans, giants, or demons such as
Proficiency (LV.25)
Bandits, Cyclops or Ogres.
Soft Safeguard (LV.30)

Damage received from "soft" monsters decreased

Demi-human
Safeguard (LV.30)

Damage received from Demi-humans decreased

Strength increased if stamina is above a certain


amount*Stamina must be above 85% to have the effect.
Thrust Gouge (climbing attack) attack speed is increased,
Dire Gouge (LV.33) allowing you to get all the hits in per stamina consumption
much more easily.
Heavy Shield (LV.35) Shield attacks have a higher chance to stagger the enemy
Brave Effort (LV.33)

Willpower (LV.35)

Damage taken while grabbed by an enemy is reduced

Nullifying Defense (LV.35)


Invulnerability window after performing a Just Guard is increased
Combat Momentum (LV.40)
Steadfast Stand (LV.40)
(LV.??)

Strength increased if HP is above a certain amount


Defense and stagger resistance are increased while
performing the springboard action
Blow force of shield-based attacks are increased (Need
confirmation?)

(LV.??)

Perfect block has increased stun effect

Fortitude (LV.??)

Less likely to receive 'Physical Attack Down' effect

Strong Shield (LV.??)

Damage of shield-based attacks are increased

Onslaught (LV.??)

Strength is increased

LvUp Change
Damage increase
Damage increase
Damage increase
Damage increase
Damage increase
Damage increase
Damage increase
Damage increase
Stamina
consumption
reduced when
blocking attacks
Damage increase
Damage increase

Increases attack speed and adds


Lv6 distance
Change
three
additional
small hits
after the
Maximum
rush
increased.
initial
strike.
Also
gains
more
power
Meaning more damage potential
at
Regular
usage
remains
the
same.
Number
of
activations
per
use
goes
anddistances,
is able to great
launchfor
heavier
higher
a starting
However,
Counter
Attack
isto
highly
from
3attack
to
increasing
number
of
Shield
bash
changes
from
3
5 hits
enemies.
If5,the
launch
isthe
successful,
it
if spaced
correctly.
improved
easier
to
pull into
off.
hits
from
6and
to 10,
animation
speed
is
with
increased
attack
speed.
HitsThe
will
first
force
the
enemy
a3-5
initial
back
has
counter
also
up
drastically
and
angled
insped
thedodge
combo
have
changed
"lifting"
animation,
canceling
activation
frames
until
you
stop
to
slightly
downwards,
allowing
the
skill
animation
that
sweep
horizontally
anything they were doing beforehand.
slash.
The Area
Counter
Attack
(Indicated
toThe
bemore
useful
for of
damaging
grounded
with
Effect
and
4-5
subsequent
triple
hit
ishits
what
byenemies
aactually
bassy
sound
now
that
areeffect)
tall/big
enough.
have
higher
hitstun.
launches
after
Lv.rushes
6
in
with a out-damages
triple hit slashmost
thatother
does
Actually
moderate
damage,
the second
fighter skills
due to with
it's sheer
speed
Jump
motion
number
ofAlso
hits
slash
hittingchanges,
hard
enough
and
moderate
damage
per to
hit.blow
increases
backtomost
enemies
in a of
single
due
the high
number
hits, strike
it can
Number
of attacks
and
attack
rate
whilst
dealing
massive
damage.
proc status
effects
very
easily.
increased
There are now
invincibility frames
Motion
changes
number
of hits
during the
entireand
skill.
(Also plays
a
increased
rarely used voice clip when
Able tosuccessfully
dash left or countering)
right and increase
Increase in in
number
of attacks from 2
dash speed
hits to 6 hits. Procs status effects
really fast. First 2 hits outdamage
Increase range
and
counter stance
tusk
toss
duration

Fighter Enhanced Skills


Ability Point Cost

Skill Name

Dire Onslaught

Heavy Shield Breaker

4
5
8
3
6
7
9
4

*Orcs don't belong to the demihuman category in this game, refer to


Hunter class if you're looking for the
Orc passive

p
10
9
4
7
8
10
4

Details

Lv6 Upgrade info


Kill 20 Bandit Fighters Lv5+
Kill 30 Saurians Lv5+

Kill 30 Goblin Slingers Lv5+


On successful Counter Attacks, the skill
deals more damage, hits an additional
rgdfgdfg
Kill 60 Killer Bees Lv5+
time, and plays a "Parry" sound effect
to notify the player on successful
Kill 20 Brute Apes Lv15+
counter. The skill also has invincibility
frames during the entire dodging
Kill 50 Direwolves Lv20+
motion and most of the attacking
At lvl 6 , this motion
skill transforms into
Kill 30 Hobgoblin Lv25+
dragon's maw from DD.
Stagger/knockdown power increased.
Kill 30 Orc Aimer Lv35+
(this isnt Dragon's Maw but carries one
of its animations.)
Kill 30 Corpse Punishers Lv40+
Kill 8 Geo Golem Lv46+

Your basic Shield Breaker charged


Pausing for a second after the first hit
attack gets Overview
an added hit after the
of your normal attack then attacking
sword impacts the ground, indicated by
more will change the combo into a 5-hit
a scar on the terrain. It also deals more
but slower and heavier hitting combo
damage and has heavier hitstun, being
that has higher stun and great knock
able to slam most enemies straight into
back on the golf swing (last hit)
a knocked down position in one blow
while dealing major damage and
partially freezing animation on impact
otherwise. (Enhanced even further with
high level Agile Motion)

Lv8 Upgrade Info


Kill 30 Saurians Lv15+
Kill 20 Brute Apes Lv10+
Kill 10 Giant Saurians Lvv15+
Lv7 Upgrade info

Lv9 Upgrade Info


Kill 5 Cyclops Lv15+

Kill 15 Hobgoblin Leaders Lv15+


Kill 30 Bandit Fighters Lv15+ Kill 5 Dread Apes Lv15+
Kill 40 Wolves Lv10+

Kill 30 Redcap Fighter Lv10+Kill 30 Mist Fighters Lv20+

Kill 40 Harpies Lv10+

Kill ?? Snow Harpies Lv??+

Kill 25 Skeleton Sorcerers Lv20+Kill 5 Dread Apes Lv15+


Kill 30 Stone Saurians Lv25+

Kill 10 Cyclops Lv20+

Kill 30 Snow Harpies Lv30+

Kill 30 Orc Aimers Lv30+


Kill 10 Orc Captains Lv35+

Kill 10 Trolls Lv30+

Kill 8 Trolls Lv16+


Kill 8 Cyclops Lv20+

Kill 30 Blood Orb enemies Lv30+ Kill 10 Griffins Lv35+

Kill 5 Silver Apes Lv40+

Kill 12 Orc Captains Lv40+


Kill 20 Orc Butlers Lv40+
Kill 10 Orc General Lv40+ Kill 10 Cockatrice Lv40+
Kill 8 Colossus Lv40+
Kill 5 Witch Lv40+

Lv10 Upgrade Info


Kill 8 Trolls Lv16+
Kill 10 Armored Cyclops Lv20+

Kill 12 Sphinx Lv20+

Kill 5 Behemoth Lv40+

Kill 10 Elder Dragon Lv45+


Kill 5 Grand Ent Lv45+

Skill Name
Overview
LvUp Change
Threefold Arrow
Fire 3 arrows in a very small
Power rise
(lv.3)
cone
at target.
capable
of passing
through
Puncture Dart (lv.3)
Power rise
multiple
enemies
and body
Fire 3 arrows
in a rough
fan
Triad Shot (lv.6)
Power rise
exploding
on impact. High
formation.
Flying Din (lv.6)
blow
force,
and Impact increase
Expend
all guard
arrowsbreak
to volley
Cloudburst Volley
Power rise
an
*Area of
effect
scalesinto
with
Firearea.
an arrow
that
drills
(lv.13)
Whirling Arrow (lv.13) an enemy. Hits 5 times or
Power rise
Crimson Arrow (lv.20) Fully drawmore.
ww bow back,
Power rise
the
Full Bend (lv.25)
dealing more damage with
Power rise
Increase
(and
Backward Retreat
Jump
back,
avoiding
time spent charging.
stamina
explosive
arrows
in a line
(lv.30)
incoming
damage.
Explosive
Arrow
pattern in front of you that consumption
Power rise on
Volley (lv.30)
Arrow Storm (Lv.35) detonate after a certain time,
Hunter Passive Skills
Passive Name

Overview
More precision while moving
Precision
Extends
time period
(Lessthe
reticule
bloom)that
Delayed Explosion
explosive arrows will linger
Blowpower
increased when
beforeisexploding.
Hidden Potential
near death
Damping
Less recoil after firing
You get more time to active
Concentration (lv.13)
reload while bow
Stamina recovers
Sturdy Stance (lv.13)
ready
Perfect Reload
Increases is
size
of the Great!
Deal
more
damage
(lv.20)
on Reload Barto Oni
Oni Proficiency (lv.20)
(This category includes all
Winged Proficiency
orcs, apes and ogres)
(lv.25)
Oni Safeguard (lv.30) Oni deal less damage to you
Winged Safeguard
Winged enemies deal less
Stamina
regenerates
(lv.30)
damage
to you when
Skilled Reload (lv.33)
you do a perfect active
reload
Increased number of arrows
Arrow Increase (lv.33)
in quiver
Increases endurance during
Menacing Form (lv.35)
bow stance
Blow force is increased if hit in
Heart Shot (lv.35)
optimal range
Decisive Shot (lv.35)
Blow force increases if HP is
Enhancement (lv.40)
greater
than a
certain
effect
arrows
(i.e
sleep
Aggression Arrow
amount
arrows,
silence
arrows).
stamina is higher thanNot
a
(lv.40)
Robust
(LV.40)
sure
if work
with
certain
amount
Takes less damage when
(LV.40)
Reload Force
reloading
enemy
(attack
made outside
(LV.40)
Shadow Attack
ofhitting
'In Combat'?)
when
enemies at
(LV.45)
Pleasant Attack
optimal distance

Ability Point
Cost
4
3
6
3
6
7
8
9
6
5
3
4
9
7

7
5
6

Attack Expansion (LV.45)

Range of optimal distance


increases.

Lv6 Change
# of arrows 3 -> 5
Shortens hit interval
# of arrows 3 -> 5
Blast radius increase
Number of hits increased
Number of hits increased
Range expansion
Allows longer charge time
cartwheel, longer
Allows
to charge for longer
animation/invulnerability
to shoot 5 arrows instead of
3
Hunter Enhanced Skills
Skill Name
Keensight (Lv. 13)

Does not seem to work


correctly after many tests,
might need a better
translation

Notes
Fire 3 arrows in a very small cone
towards your enemies, the arrows will
deviate arrow
in different
directions,
but notthrough
too far. multiple
Fire a slowallmoving
capable
of passing
enemies, it can also pass through multiple body parts on larger
deviation
upwards
and damage
downards,
the pierced.
skill feel a bit
enemies,
dealing
formaking
every part
more
like
a
shotgun
shot
than
a
fan
shot.
These
deal
If activated beforehand, Crimson Arrow will stillarrows
deal the
explosive damage.
Great at doing AoE headshots on any bipedal creatures.
on level. Can be used with different arrow types to efficiently
Afterstatus
a short
charge,due
apply
explosive
effect
tofor
all aarrows
proc
ailments
to an
landing
multiple
hits
single
loaded, providing additional stun and damage while also
causing fuse explosive
to arrow.
detonate on impact.
Very higharrows
velocity
Crimson Arrow buff makes the arrows detonate on impact.
Does high damage, but the pattern makes it unfit to use in alot
of situations, and the charging time is kinda long too.

Overview
Press L1/R1 (LB/RB) or right mouse to aim your bow, enabling
youyou
to shoot
mouse while in aim mode,
are not able to move, and ur
sight is limited, but you deal more damage/blow power and
Increases Blow Power by 75 at level 6.

PS: It is active when the boss is down

Why hello there. :3

hello there. :3

Castin
LvUp
Skill Name
Overview
Lv6
Change
g Time
After charging, sprays a Change
5
Power
tapping the
stream
of
fire
from
left
second
lightning emanates
1
rise
attack
button
Power
Range
to right.
s
mist
outward
from
you
second
of darkness that
5
rise
expansion
Power
duration
of
the
dealing
light
damage
s

attaches
to the
first
second
an Ice spike
that
dealt in over
the
7
rise
damage
Power
enemy
touched,
dealing
s
impales upward through
area where the second
rise
summons three fields in Power
expansion
spike will
s

the ground towards the


19
adeals
horiztonal
pattern
that Power
rise
(increases
massive
lightning
splits
into
3

(Lv.13)
second
summon
a boulder
Increase
19
and
slashing
damage.
rise
different
Power
s

upward
from
the
ground
number
of
second
meteors fall near the
19
rise
Power
number
of
thatlocation
deals atargeted,
mix of Dark
rocks to 2
s
After
second
charging, lightning
10
rise
meteors
Power
dealing
massive
fire
s
strikes
down
3 times
second
a thick
dark
fog at
10
rise
Power
the
targeted
location
s

After
overhead
that
deals
Increase range second
charging,
conjure
19
rise
Gicel (LV.35)
Power
continuous
to
s

multiple
ice damage
spikes that
Increase range second
Rise

Sorcerer
Passive
thurst enemies
s
Sorcerer
Enhanced Ski
Skills
LvUp
Skill Name
Overview
Ability Point Cost
Skill
Name
Levitat
Break Formation Magical trap ticks have Change
2
e
stathitstun
increases.
Back
ion
higher
(Lv.3)
Magick
Comfortable
Glide
(LV.6)
*Dying
state
=
below
3
Move
further
Equanimity
by
+15
Magic
(Lv.9)

Magick
15% HP,stat
redincreases.
bordered
(LV.9)
(Lv.13)
+8
for
8
Boost
penalty
*Dying state = below 15% HP,
Continued
Chant
and
chanting
multiplier
every
(LV.15)

7
further
(Lv.13)Aggression
based
Flame
on passive
level. damage
Fire attacks
deal more
4
per level
Ice Aggression
damage
(Lv.20)

Ice attacks
deal more
(Lv.20)
4
damage
Aggression
Thunder
attacks
deal

5
(Lv.20)
Proficiency
Dealmore
moredamage
damage to
Cursed
6
(Lv.20)
demons
Proficiency
Deal more
damage to Decrease
7
Demon
sDecrease
damage
(Lv.25) Safeguard
cursed enemies
Demons
deal less
Restores
Cursed
Safeguard
(Lv.30)
4

s further
damage
damage
to you
even
(Lv.30)
Cursed
enemies
deal

4
further
Spirit Chant
less damage
to after
you a more
Stamina
recovers
(Lv.33)
7
stamina
Graceful
Chant
doing
chanting
successful
spellinputs,
input difficulty

(Lv.33)
making it easier to
9
further
increasedeal
the magic's
Dark attacks
7
Clear Mind
to or greatermore
thandamage
a
power

(Lv.35)
certain amount ,
8
Continued Glide
Duration
increases
Levitate
time
is
magical power to

(Lv.35)
increases
4
Human Safeguard
Decrease
increased
Humans
deal
less

(Lv.35)
s further
damage
7
damage
to
youmore
Light
attacks
deal
further
(Lv.40)

7
(Lv.40)
damage
greater
than
a
certain
Level
2:

10
Less (85%),
likely tomagical
be
amount
+7
(Lv.40)
interupted
casting
6
Less likelywhile
to receive

(Lv.40)
spell
'Magical Attack Down'
3
Recover stamina while
(Lv.45)
effect
10
chanting spell

(Lv.45)
Increase magical power
15

Core Skills
Ground
Skill Name
Notes and Usage
After a Overview
brief cast, fire
Magic Balls
three magic orbs at the This ability is the fastest source of damage Sorcerer
targeted enemy.

Magic Trap
Magic Boost
Chanting
Back Move
Air
Magic Balls
Magic Trap
Magic Boost
Chanting
Levitate
Climb
Magic Cracker

place a circle on the


ground that damages
and staggers enemies
"chants" of the
minigame increases the
allows the Sorcerer to
float
during
the castto
allows
the Sorcerer
float during the cast

Staggers small foes such as Goblins very easily. Whe


can hide behind the trap in order to cast more dama

delaying a spell's cast, usage of Magic Boost can acc


"free" damage. Under no circumstances should Mag

When used in midair, the Sorcerer falls much slower


certain
attacks
while poking
back for
light
damage.
When used
in midair,
the Sorcerer
falls
much
slower
certain attacks while performing their trap setup.

Job Points

300, 400, 500, 800,


1000, 2000 (Urgency)
same enemy type with
higher base level
Job
Training
Firestorm
Lv.6:Quest
30
Bandit Mage
Thunder
CageLv.5
Lv.6: 30
Saurian
Lv.5
Break
Formation
Lv.5:
30 Skeleton
Lv.10
Levin
Lv.6: 40
Thunder at
Saurian Lv.40
258,481.
Special Note:

m/watch?
v=IhV6EFnD2vI

with correct timing, itDetails


can be one of your highest
damaging
spells
early
on due
to you
the finish
large the
open for interruption even
after
amount portion.
of hits. The
6 upgrade
allows
you
casting
The level
damage
is dealing
actually
lower
One of the most effective
spell on
continuous
than Magic
in total,
butmedal.
its area of effect
damage
to a Balls
Golem's
magickal
them in the head easily. When it becomes level
longer
area
horizontally.
Difficult to
use
when
6, it hits
twice,
greatly increasing
the
potential
aiming for enemy weakpoints. Will knock most
most
enemies
in their
with
it due to
enemies
into the
air if weakpoint
the initial hit
connects.
the
second
hit
from
landing.
Has
very
high
its fast speed and precision. The damage isblow
force.
proper placement/timing. This spell inflicts
damage
times
perannoying
meteor (once
foras
touching
attack to2deal
with
harpies
Sorcerer
the
meteor
and
another
for
being
near
the
(Great for GrimWargs too). Works against
Golem.
body of
part
in range,
Golems.Hittng
Drain weakest
huge amount
Cockatrice
including
golem's
ground
medal
and
Awesome to clear group of mobs like other
orcs or
against knocked down Neo Golem or Alchemized
Sorcerer Enhanced Skills
Overview
Levitate by holding "Jump" in midair. WARNING:
does Balls
not mitigate
Enhance Magic
to shootinertia.
2 more balls and
extend Magic Trap to a wider area

source of damage Sorcerers have access to.

Monsters to kill for Lv up


Lv.9: 30 Mudmans (Lv.10) &
BombersLv.9:
(Lv.20)
30 Orb Enemies
(Lv.15)
Lv.9: 10 Dread Apes (Lv.15)
5 Rock Saurian Spinels (Lv.20)
Lv.9:
Cyclops (Lv.20)
Lv.9: 12 Dread
Lv.9: 12 Ogres Lv.9:
(Lv.25)
10 Sphinxs
Lv.8:
10 Colossi (Lv.30)
(Lv.20)
Lv.8: 5 Griffins (Lv.40) & 10
Ogres (Lv.30) Lv9: 10
Cockatrices
(Lv.40)
&
Lv8: 30 Empress
Ghosts
(Lv.30)
& 50 Ghost Mail (Lv.46)
Lv.5: 30 Skeletons (Lv.10)
Giant(Lv.5)
Saurians
Lv.5: 20 Lv.6:
Deep20
Slimes
(Lv.10)
Lv.6:
25
Brute
Apes
Lv.5: 60 Direwolves (Lv.20)
(Lv.10)
Lv.6:
40 Skeleton?
Lv.5: 30 Alchemized
Skeletons
(Lv.10)
(Lv.10)
Lv.6: 6
Lv.5: 30 Sludgemans (Lv.20)
Trolls (Lv.15)
6 Cyclops
Lv.5: 20 Rogue Lv.6:
Mages
(Lv.20)
(Lv.25)
Lv.6:
30
Grimwargs
Lv.5: 30 Blue Newts (Lv.30)
(Lv.30)
Lv.6:
30 Orb(Lv.30)
Enemies
Lv.5: 25 Mist
Sorcerers
(Lv.25)
Lv.6: 10
Golems
Lv.5: 50 Skeleton
Sorcerers
(Lv.30)
(Lv.30)
Lv.6: 10 Ent s
Lv.5:
10 Chimeras (Lv.30)
(Lv.30)
Lv.6:
8 Lindwurms
Lv.5: 20 Wights
(Lv.30)
(Lv.30)
Lv.5: 10 Colossi (Lv.40)
Lv.6: 5 Sphinxs
Lv.6: 5
(Lv.40)
Cockatrice(Lv.40) &
Lv.6:
5 White
Lv.5: 10
General
OrcChimeras
(Lv.40)
20
Orc
Troopers
(Lv.40)
(Lv.40) Lv.6:
&
10 Wight
Lv.6:
10 Maul Trolls
(Lv.40)
Lv.5: 10&Sphinxes (Lv.40)
(Lv.40)
Lv.6:
Griffins
Lv.5:15 Captain
Orcs10
(Lv.40)
(Lv.40)
Lv.6:
Golems
Lv.6: (Lv.)
20 12

(Lv.30)
(Light
Eyes?)
(Lv.46) (Lv.46)
&
Lv.5: 20
Cockatrices
Lv.5: 20 Damned Golems (Lv.46)
Lv.6: 30 Angules (Lv.45)
Lv.6: (Lv.) (Lv.50) &
Lv.6: (Lv.)
30
Lv.5:
Unlock in update
1.3
30

Lv.5: (Lv.) Unlock in update 1.3


Lv.6: (Lv.)
Lv.6: (Lv.)

as Goblins very easily. When positioned well, the Sorcerer


in order to cast more damaging spells in relative safety.

sage of Magic Boost can account for an additional 10-30%


circumstances should Magic Boost be neglected,

e Sorcerer falls much slower, allowing them to avoid


back for
light
damage.
eing
Sorcerer
falls
much
slower, allowing them to avoid
forming their trap setup.

Monsters Location

Skeleton (Lv.15):
Inside temple

Blue
Newt
(Lv.40):
Elder
Dragon
Inside dungeon at
258,481
Sphinx (Lv.46):
296,69

LV27 Cyc at South end of Beach


All over the Groove Area - Blue Newts LV30

Crucible of Demons

resist
Skill Name

Overview

Force Shield (LV.1)

Self-buff. Blocking releases a small


magical blast of the selected element.
Just Guards inflict double damage.

Slow Light (LV.3)

Induce Torpor on enemies within a conal


radius after a short time. *Automatically
consumes a Force Gauge to improve

LvUp Change

Torpor ("slow")
potency increase

performance of skill

Hypnos Light (LV.6)

Induce Sleep on enemies within a conal


radius after a short time. *Automatically
consumes a Force Gauge to improve performance of
skill

Sleep potency
increase

Rampart Raid (LV.6)

Rush forward dealing continuous


damage. Final strike has high damage
and impact modifiers. *Force Gauge will
be consumed to improve performance of
skill

Damage increase

Elemental Glow
(LV.13)

Area-buff. Increase resistance towards


element and element ailment based on
caster's weapon element. *Automatically

Resistance %
increase

consumes a Force Gauge to improve performance of skill

Earth Shake (LV.13)

Slam the ground throwing enemies offbalance. Deals NO damage. *Greatly affects poise

Reduce cast time

of large and boss-type foes. (i.e. Orcs and Cyclops)

Binding Anchor
(LV.20)

Hold an enemy down for as long as you


keep the skill active. Larger foes will
receive reduced stats.

Reduce stamina
drain

Holy Wall (LV.25)

Self-buff. Expands block radius, allows


blocking from the sides.

Duration increase

Induce Decreased Elemental Resistance


on enemies within a conal radius after a
short time, depending on the current
Increase elemental
Element Light (LV.30)
enchantment. *Automatically consumes
resist reduction
a Force Gauge to improve performance
of skill
Enters a stance that will deflect and
Burst Stance (LV.30) counter the next oncoming attack,
stunning the foe. *Automatically consumes a

Damage increase

Force Gauge to improve performance of skill

Hands of God (LV.35)

Creates an area that nullify damage for


allies

Cast time decrease

Shield Sage Passive


Skills
Passive Name

Overview

Ability Point Cost

Counter (LV.3)

Additional Force Gauge gained when the


blocked attack matches the player's
current element.

Adamance (LV.3)

Reduce stamina lost upon successful


block. (Works with Fighter)

Prominence (LV.9)

Increase Threat gain from Attract.

Supercharge (LV.13)

Force Enchantment duration increase

Vibrant Defense (LV.13)

Damage received reduced while being


staggered from overblocking

Sanctuary (LV.13)

While in "dying state": Physical and


Magical defense increased . *Dying state =

below 15% HP, red bordered screen

Perky (LV.20)

After leaving the Dragon Temple,


maximum HP is increased for a while
(about 30 minutes)

Frugal Defense (LV.25)

Consumption of Force Gauge reduced

Prescience (LV.25)

Just Guards are easier to perform


(slightly improves time window).

Denial (LV.30)

Damage taken is reduced after being


guard broken(? This needs testing)

Solid (LV.30)

Increase Guard Power stat

Trickle (LV.33)

Force Gauge gain increase

10

Violent Release (LV.33)

Force Burst status ailment potency


increase

10

Dedication (LV.35)

Increase resistance of Magic Defense


Down status

Perseverance (LV.35)

Increase resistance of Physical Defense


Down status

Holy Body (LV.35)

Resist abnormal status from spells/curses

Fired up (LV.40)

When health is higher than a certain


level, increase physical and magical
defense. (+15 at lv1, +5 every subsequent lv)

Absorbtion (LV.40)
Divided Strength (LV.??)

Increase Force Gauge gained from


blocking
Restores stamina when using Shield
Sequence

Seikyo
Acivity
Hale/Robust Defense

amount, Physical Defense/Magical


Defense is increased
Maximum
HP increased
Increases Physical
and Magic Defense
tremendously

10
7

7
8
15

Lv6 Change Available Force Gauge

Damage
increase

Range
expansion

Status starts at a
higher level and
increases rapidly.

Range
expansion

Status starts at a
higher level and
increases rapidly.

Distance
increase *May
now end early upon

Damage increase

command input

Notes

Can easily apply status with an


active element enchant.
Best to apply before a monster
falls to the ground after losing
stamina. Good when used on fast
moving foes and nimble foes that
make multiple attempts to throw
riders off. The monster becomes
resistant to skill after every
successful
become
Actions
thatdebuff.
would It's
reduce
the
harder
to apply
slow
effect.
foe's
stamina
will
have
greater
effect while asleep. (i.e. Attacking
exposed weakpoint; shaking.)
Some bosses' stamina gauge will
disappear from the UI when put
to sleep-- the stamina gauge will
still deplete accordingly. DON'T
Has
very high blow force and
STOP.
knowdown power. Can easily
knock over an exhausted boss
after one or two uses alone. You
can end this skill early, you may
also steer the direction slightly
left or right.

Range
expansion

Duration increase

Range
expansion

. The level 6 change is radius increase

Binded foes will receive x3


damage. Build up Defense Down,
Magick Defense Down, Attack
Down, Magickal Attack Down

Range
expansion

360
coverage

Range
expansion

Duration of
stance
increases

Force Shield will still only damage


directly infront of the caster. This
does not allow Force Shield to
deal damage from all sides.

Sorcerers will love you.

- Can be 'Just Guarded'


- Just Guard will grant user
increases number of hit invincibility as well as building up
and knockback
stun at an alarming rate (3
perfect bursts are enough to stun
a cyclops)

Range
Expansion

Shield Sage
Enhanced
Skills
Skill Name

0
Overview

Penta
Adds Light and Dark
Elemental
elements
Change (LV.9) Allows actions after
blocking. (ForwardShield
Forward) = Counter *High
Sequence threat, will use Force Gauge;
(Back-Back) = Evasion
(LV.13)
More Attract
(LV.20)

*Long backstep, invulnerable


animation
Increase range and

potency of Attract

Lv6: kill 30 lv 10+ Skeleton Mage


Lv7: kill 40 lv 15+ Saurian
Lv8: kill 10 lv 18+ Hobgoblin leader AND lv 15+ Sling Hobgoblin

Lv6: kill 30 lv 10+ Saurian


Lv7: kill 40 lv 10+ Wolf

Lv6: kill 30 lv 10+ Hobgoblin Fighter


Lv7: kill 40 lv 15+ Brute Ape

ww

Skill Name

Overview

Dash forwards and then slash, if an


Cutting Wind (Lv. 1) enemy is hit, skill chains into a
second slash.

Toss and Trigger


(Lv. 3)

Uppercut with a dagger then toss


some
which
youkick
then
Dodgepowder
backwards
then
ignite.
forwards with invincibility during

Back Kick (Lv. 6)

dash back. If an enemy strikes you


Toss your rope at an enemy infront
during the dodge back, skill
of you to attempt to pull them.
becomes a counter attack.
Ensnare (Lv. 6)
Only
works onleap
weak
enemies
If
on ground,
into
the air,or
enemiesthe
with
enough
hitstun
grapple
ground,
then
divebuilt
kick
on them. (Does
downwards.
If in NO
the DAMAGE)
air, grapple
Falcon Kick (Lv. 13)
the
kick
If
onground
ground, and
jumpdive
kick forwards,
if in air,
downwards.
Has small
stomp
downwards.
When AoE
skill and hits
Stepping Stone
for
Impactjump
Damage.
connects,
off of enemy into the air.
(Lv. 13)
(Does NO DAMAGE)
Cancels your current stance or
Reset
attack. Useful to avoid enemies in
(Lv. 20)
the middle of an attack
Place a line of gunpowder on the
Powder Charge (Lv.
ground
and
explode
it from
a
After
a small
startup,
jump
forward
25)
while rotatingdistance.
daggers at very high
Whirlwind Blade (Lv. speed. The spin will change a little
30)
after the user lands on the ground.
For even terrain, this hits about 11
Throw your
seeker
times
(at rope
lv.6). at enemy
Sliding Rope (Lv. 30)
and slide through them.
Set user's body on fire, dealing
Immolation (Lv.35)
damage to nearby enemies and
Backfire
adding fire enchant to weapon.
Seeker Passive
Also drain user's HP
Skills
Skill Name
Overview

LvUp Change

Power rise

Power rise
Power rise
Faster pulling
Power rise
Jump force
increase
Reduces
cooldown time

Power Rise
Power Rise
Power Rise
Health Decay
Decrease
Ability Point
Cost

Adhesion

Less likely to be staggered if


attacked while holding on to an
enemy

Reverse Stance

Less likely to be staggered while


avoiding

Leap Grip

Stamina consumption of draining


an enemies stamina is reduced.

Longline

Flying distance of the Seeker rope


extended

Assisted High Jump

Higher jump when jump assisted

Giant Safeguard
Tremor-proof
Rope Reversal
Giant Proficiency
Jump proficiency
Light Recoil
Sky Hammer
High Jump

Less damage taken from giant


enemies
reduces stamina
consumption
when resisting an enemies attempt
toto
shake
you
off
More likely
cause
a stagger
after
using Seeker Rope
More damage dealt to giant
enemies
Less likely to be staggered when
taking damage while in the air
Stamina consumption while in the
air is reduced
Attacks while carried out in the air
do greater damage
Increases height of the double
jump
Amount of damage received in the
air is reduced.

Arm Strength

??????????
Ground
Skill Name
Hack
Hundred Kisses
Rope Stance
Throw Rope
Forward Roll
Coordinated Throw
Air
Triple Cut
Helm Splitter
Rope Stance
Throw Rope
Wall Jump (?)
Double Jump
Climb
Scarlet Kisses

Stamina consumption of clinging


attacks is reduced.

4
6
6
8
5
5
12
9
8
7
2
7

Speed of rolling increased.

??increases damage while clinging

15

Overview
Performs a six-hit dagger attack.

Prepares the Seeker's rope to be


thrown towards the targeting
nearby
reticle. foe otherwise. If an enemy large monsters, avoiding dangerous fo
is
struck with
the rope,
Seeker applications. Repeatedly striking an en
Performs
an evasive
rollthe
in the
Crouches
down,
ready
to
direction the Seeker is facing.
springboard allies for high assisted
jumps.
Slash three times while airborne.
Tuck into a somersault, slashing
downward
and striking
the ground.
thrown towards
the targeting
reticle.
Slightly
slows the
Seeker's
fails
to hit
any targets,
they
cannot
throw the rope again until they
Perform a second, smaller jump
while in midair.
Perform rapid slashing attacks
while climbing an enemy.

A
attack
for use
against
small,
air
A fast
powerful
attack
that
returns
the See
Seeker. Upon reaching the ground, add
fallen.
As ground version. The rope can be us
fights. Useful for avoiding Club Cyclop
rapidly, or simply for showing off.
Allows the Seeker to gain a small bit o
once per jump or per rope throw.

Lv6 Change
Moving distance is upped and
number of activations is
increased from one to three,
allowing the skill to be used three
times in a row without further
stamina consumption. This
increases the number of
additional slashes from 1 to 3,
effectively 4 slashes overall
Number of strikes increased
Motion Changes and number of
strikes increased (Successful
Counter results in 3 hits)
Range extension and number of
enemies pulled increased
(1 -> 3).
Surrounding enemies are
staggered
You can break enemy guard
Can now be used to cancel the
stagger and knockback
animations after being hit by an
enemy. (Express caution when
used in swarms)
Increases number of hits.
Adds wind pressure to the blast.
Additonal hits and extended
distance
Extended distance (?)
Extended duration
Seeker Enhanced Skills
Skill Name
Roundhouse Kick (Lv. 9)

Scarlet Kisses (Lv. 13)

job level 45
Notes and Usage

monsters, avoiding dangerous foes, reaching downed allies rapidly, platforming, and many other
ations. Repeatedly striking an enemy with the rope will eventually break their poise, lifting them into the air

attack
for use
against
small,
airborne
LimitedFoes
stagger
andbydamage.
erful
attack
that
returns
the Seeker
to foes.
the ground.
struck
the roll will be carried downward with the
r. Upon reaching the ground, additional heavy damage is dealt around the Seeker based on the distance

und version. The rope can be used repeatedly in midair to reposition, particularly during large monster
Useful for avoiding Club Cyclop's enrage slam attack, moving from one end of larger monsters to the other
y, or simply for showing off.
the Seeker to gain a small bit of additional jump height, or to change the direction of their fall. Can be used
er jump or per rope throw.

Starts with an initial running


dash, if you collide with an
Details
enemy during the dash, you will slash through them, if
the slash connects, a second slash will occur, going back
through the enemy. If you do not collide with the enemy
during the dash, you will do the first slash at the end of
the dash, extending the distance, if your slash connects in
this way, you will still do the followup slash. The slashes
Dodge step backwards and then forwards with a kick, has
can also be directed at different enemies if there are any
invincibility
framestoduring
thepowered
initial dodge
and part
ofthe
the
Use
your letting
dagger
a low
uppercut
to lift
nearby,
you do
"aim"
where it goes.
(Be wary, the skill
kick.
If
an
enemy
attack
passes
through
you
during
the
enemy,
whether
or
not
the
enemy
is
lifted,
if
the
uppercut
does NOT pass through an enemy who resists the hitstun or is in the
middle
of an you
attack
animation.
Also,
additional
slashes
willwhich
not
happen
backwards
dodge,
the
attack
becomes
a Counter
Attack,
connects,
can
followup
with
a powder
toss
youa
if note
the initial
slash is blocked)
sound
This
skill
will
has
play
different
to
activation
a
successful
depending
counter.
The
on
how
Counter
you
then ignite for fire damage. The powder and ignition part
Attack
use
it.
will
If used
hit twice
fromwith
the
increased
ground,
you
willmiss
leap
and
a higher
high
is
aimed
upwards,
soat
itdamage
will
Throw
your diagonally
Seeker Grapple/Rope
an
enemysmaller
infront of
knockback
distance into
on the
the second
air before
kick.
grappling
(Fighterthe
Players
ground
bewary,
and
enemies.
you, it will attempt to pull the enemy to you, leaving them
pulling
this skill
yourself
has far
down.
less Invincibility
If you use it Frames
in the air,
due
it to
willthe
use
in a Knocked Down state. This skill is ineffective in most
your
quicker
current
animation,
position
this
to is
pull
both
yourself
a goodtoand
theaground.The
bad thing.
cases since it only works right away on small enemies.
Also,
skill itself
the kick
does
does
highNOT
single
boost
hit you
impact
forward
damage
like the
(modified
slashes
Any enemy with hit stun resistance will require you to hit
directly
in
Hindsight
by
your
height
Slash,
from
limiting
the
the
ground),
range
with
and
general
a
small
AoE
This
behaves
differently
when
used
and
theirskill
hitstun
threshold
before
being
ableon
toground
pull them
radius
usefulness
and
very
of
the
high
skill,
hitstun
this
applies
(enough
to
both
to
Knock
the
regular
Down
most
and
when towards
in the air.
While
onskill
the ground,
you
will do a jump
you.
This
does NO
DAMAGE.
small
enemies
instantly).
Its
use
on
bosses
is
limited
due
Counter
versions.)
kick forward, similar to Hunter's basic jump attack, but
toinstead
Seeker's
but it's back,
an excellent
skillyourself
to cover
of playstyle,
pushing yourself
you push
your lack
of ability
deal
with you
swarms
smaller
straight
upwards
fromto
the
enemy
hit. Ifofused
in the
enemies
early
on.
It's
highly
recommended
to
use
this in
air, you will perform a stomping motion, if this connects,
conjunction
with
your
basic
grappling
ability
in
order
to
you willHeight
push yourself
back
does NO
of falcon
kickupwards.
+ reset =This
highskill
jumps
both
retain
stamina
and
to
gain
more
height
for
more
DAMAGE
Can cancel the 'revive
teammate' animation as well
damage.
Actually outdamage Powder Charge at lv.7 and above.
This
skill iswill
notoverride
element-locked
like enchant
P.Chargeyou
(fire)
Theplus
firethe
enchant
any current
cancurrently
increasehave,
the damage
output
even
more.
However,
including SS enchant. However, any for
some
bosses
(like
ape family),
is difficult
to land
allThe
the
enchant applied during
the skillit effect
will still
work.
hit
when
they
are
down.
Can
pass
throughtoenemies
after
executing
HP
drain
appears
be based
on Max
HP, at the
a %skill,
rate.
also
attachelement
to walls in your dagger if
Recommended tocan
have
another
you use this skill as this basically allows you to carry fire
enchant all the time (Holy is good since most new
enemies are weak against it)
Does not permenately decrease
health like damage from ID#
Overview
monsters. (can be healed up back to full). This skill can
By
after
first hit
your normal
kill pausing
you if your
HPthe
reaches
0 of
however.
Worksattack
great then
with
resuming,EA's
youlife
canleech
execute
a
four
hit
kick
combo
that
passive, even at lv1
does impact damage with higher stun values than dagger
strikes.
111
Doubles the speed of Hundred Kisses and Climbing attack
after a few hits if you are mashing fast. The double speed
segment is indicated by the player flashing a whiteish
blue. Requires faster than the minimum mashing on the
double speed segment to keep the attacks going,
116
otherwise the combo will end abruptly.
109

lv8: Kill 10 LV40 Sphy, 10 LV

101
123
124
106
102
125
120
121
117
104
112
119
122

103

Notes and Usage

, reaching downed allies rapidly, platforming, and many other


my with the rope will eventually break their poise, lifting them into the air

rne
LimitedFoes
stagger
andbydamage.
r to foes.
the ground.
struck
the roll will be carried downward with the
onal heavy damage is dealt around the Seeker based on the distance

repeatedly in midair to reposition, particularly during large monster


enrage slam attack, moving from one end of larger monsters to the other

dditional jump height, or to change the direction of their fall. Can be used

Kill 10 LV40 Sphy, 10 LV Lvl 6 : defeat 50 lvl 40 Forest goblins

Skill Name

Fourfold Bolt (LV.1)

Healing Bolt (LV.3)

Ward Arrow (LV.6)

Explosive Bolt (LV.6)

Magickal Flare (LV.13)

Attack Down Magic Arrow


(LV.13)

Defense Down Magic Arrow (LV.


20)
Ricochet Seeker
(LV.25)

Stamina Magic
Arrow (LV.30)
Endurance Reduce
Arrow (LV.30)

Exhaust Arrow (LV.35)

Elemental Archer Passive


Passive Name
Recovery Burst (LV.3)
Verge of Death (LV.9)
Aid Expansion (LV.13)
Fire Affinity (LV.13)
Ice Affinity (LV.13)
Life Energizer (LV.20)
Life Spark (LV.20)
Thunder Affinity (LV.20)
Spirit Proficiency (LV.25)
Rock Proficiency (LV.25)
Complete Recovery (LV.30)
Rock Safeguard (LV.30)
Aid Extension (LV.33)
Holy Affinity (LV.35)
Darkness Affinity (LV.35)
Issei (LV.40)
Quick Arrow (LV.40)
Repair (LV45)


Self Feedback (LV45)

Overview
Fires 4 Ice-attribute magic arrows that converge at one point Damage increase
Healing power
Fires 2 magic arrows that become healing spots when hit.
increase
Fires a Can
magic
arrow
that
becomes
a
cure
spot
that
gets
rid
of
Stamina
cost
be used by up to 2 allies before disappears
Size
increase
abnormal
statuses when
Canthat
be used
up to
allies
decrease
Fires
a Fire-attribute
magichit.
arrow
sticksbyonto
an2enemy.
before
disappears
Size
increase
IfFires
the arrow
is struck, explodes
damaging
enemiesinto
in the
Damage
increase
a Light-attribute
magic arrow
that explodes
a
area.
magic ball on impact. If the arrow hits an enemy, it will stick Damage increase
and drains health
Fires magic arrows that lower Physical and Magic attack on
hit.

Increase rate of
status infliction

Fires magic arrows that lower Physical and Magic defense on Increase rate of
hit. that will bounce off walls
status infliction
Fires a lightning attribute arrow
Damage increase
and
chase
after targets.
Fires a magic arrow
that
becomes
a stamina recovery spot
Stamina
when
hit.magic
Can be
used by
upreduces
to 2 allies
before
disappears
Regeneration
Fires
arrows
that
enemy
maximum
Reduces
more
Shoot an arrow that
expands
into
a
small
area
that
drains
endurance when hit+-/
endurance
large monster's stamina if hit on weak spot. Note: it doesn't
drain boss<--What?
Overview
While in dying state, stamina
recovery speed increases Ability
While in dying state,
if
healed
with
magic, maximum heal
when healed with magic
limit is less likely to decrease
Healing Arrows flying distance increased
Fire attribute attacks have increased chance to burn
Ice attribute attacks have increased chance to freeze
Maximum heal limit is less likely to decreased when
damaged
While in dying state, maximum
heal limit is less likely to
decrease when damaged
Thunder attribute attacks have increased chance to electrify
Damage against Spirit-types increased ("Mist" monsters, Witch) *Do
not mistake this for undead or skeletons

Point Cost
3
3
5
4
4
8
7
4
7

Damage against from Rock-type monsters increased


Healing power increases while maximum heal limit is less
likely to decrease (?)
Damage taken from Rock-type monsters decreased
Damage taken from Rock-type monsters decreased
Increases the duration of heal and cure spots
Holy attribute attacks have increased chance to proc Holy
Drain

10
4
4
10
5

Darkness attribute attacks have increased chance to

When you capture additional targets using the multilock


skill, the magical damage increase occurs faster.
Flight speed of magic arrows is increased
HP recovers automatically in dying state unless continously hit.
Recovery effect of healing instrumentation rises.
HP recovered when hitting Critical Spot of Enemy.

15
5
7
6
8

second laps of the circle just filled up. If you release the skill on time, the
circle will flash. This passive extends the valid Just Release time
when you damage the enemy, The Physical Health in Gray will be restored.

7
9

Lv6 Change
Number of arrows increases (4->6)
Number of arrow increases (2->4)
Number of arrows increases (1->2)
Explosive range increases
Duration of magic ball increases. Number of
hit increases
Number of targets increase (3->5)
Number of targets increase (3->5)
Number of bounce increases
Casting Speed and Range increases
Casting speed increases. Number of arrows
increas (5->7)

Elemental Archer Enhanced Skills


Skill Name

Details

Monsters to kill for Lv up

Can lock on to 2 points, making this skill


Lv6: 30 Lv 1 Goblin Fighter
shoot up to 8 (or 12) arrows at once
Lvl7: 25Lv6:
Lvl 40
1 Shield
Goblins Lv10: 15 Wights
Lv 5 Wolf
lv7: 20 Lv 15 Hobgoblin Fighter

damage when use fast hitting skill like


hundred kisses to trigger it
Can lock on to 3 points

Lv10: 12 lvl 15 Trolls

Lv10: 3 lvl 35 Behemoths


increase their DPS, only downside of this skill Lv10: 10 Elder Dragons
is that you Best
cannot
use
onmonsters
yourself,that
but
staggered.
used
for
you
can
use
on
someone
and
stand
by
themmakes enemy stagger easier from hits
are difficult to knockdown usually taking
Only
works
if
hit
on
a
weak
spot,
the
repeated attacks to get them to recoil.
elemental bubbles. Then just whack it to
The word they used on the original skill page is the sam
Overview

Name in Kanji

Monsters Location

n Fighter
Lv10: 15 Wights

Crucible of Demons

er easier from hits

on the original skill page is the same word they use to describe Stamina stat on players
300
300
500
300
300
800
300
300
500
500
800
300
300
500
300
300
800
500

Skill Name
Upward Strike (Lv 1)

<Warrior Icon Placeholder>


Overview
LvUp Change
Enemigos pualadas luego rayas
verticales ferozmente hacia arriba.
Power rise
Puede enviar enemigos volando alto en
el aire.

Savage Lunge (Lv 3)Charges forward with the blade extended,

Pommel Strike (Lv 6)

Escape Slash (Lv 6)

knocking down enemies in its path.

Power rise

Lunges in while driving the hilt of the blade into


the target. Though limited in range, it easily Power rise
stuns foes.
Steps backward in a swift evasive maneuver
while delivering a slashing blow. Negates
Power rise
damage dealt to the user during this skill.

Spark Slash (Lv 13)

Spins the blade in a swift circle, slashing at


foes all around the user.

Power rise

Devil Burst (Lv 13)

Builds up strength before striking enemies


with the flat with high stunning power.
Releasing the attack just as the bar fills
increases power significantly.

Power rise

Heaven Thrust (Lv 20) Thrusts the blade with great force into the air.
Power rise

Very effective against aerial enemies.

Clarity (Lv 25)

Holds the blade in wait. Upon deflecting an


enemy's attack, the user unleashes a series
of blows.
Only upon a successful counter will this
skill perform multiple blows.

Power rise

The user steps in to receive an enemy attack.


This skill can be used out of many differentGreater revenge
Defensive Stance (Lv 30)
actions.
gauge

Upon successfully receiving an attack, the accumulation


revenge gauge will fill greatly.
Swings the blade in fierce downward motions
left and right, repeatedly cutting into foes in
Large Windmill (Lv 30)
succession.
Power rise

Continuously pressing the skill button will


allow the user to swing for a longer duration.

Jumps high up, viciously thrusting the


Flying Dragon Crash (Lv
blade at a concentrated point with great force.
Power rise
35)
This skill has a very narrow point of attack, but

carries tremendous power.


Warrior Passive Skills
Passive Skill Name
First Strike (Lv 3)

Ferocity (Lv 3)
Mangle (Lv 9)
Forced Endure (Lv 9)
Overflowing Hatred (Lv
13)
Undying Force (Lv 13)
Forced Attack (Lv 13)

Malice (Lv 20)


Inner Strength (Lv 20)
Poacher (Lv 20)

Overview
When unleashing
the revenge gauge Ability
through
the use of Demon Slash, the impact
force of
the
initial
strike
is increased.
When health is greater
than a certain
amount, stagger resistance is
increased.
Demon Slash/True D. Slash's 'perfect
release', resulting in higher
chance at successful execution.
While in near death state (red screen
effect),
While
in near
death state
(red screen
stagger
resistance
is increased.
effect),
revenge gauge accumulation will be
While in near death
greater.
state (red screen
effect),
While
in near power
death state
(red screen
stunning
is increased.
effect),
it becomes easier to knock down
angered
When the revenge
gauge is filled to the
boss-type
enemies.increases
maximum extent, defense
and
stagger resistance dramatically
When stamina increases.
is greater than a certain
amount, physical strength is increased,
raising the chance of stunning
enemies.
Damage dealt to Beast-Type enemies is
increased.

Point Cost
3

5
4
4
6
6
6

10
7
8

Fighting Spirit (Lv 25)

When stamina is greater than a certain


amount, it becomes easier to knock
down angered boss-type enemies.

Willpower (Lv 25)

When stamina is greater than a certain


amount, endurance rises, increasing
stagger resistance.

Bestial Instinct (Lv 25)


Aggression (Lv 30)
Weighted (Lv 33)
Violence (Lv 35)

Damage received from Beast-Type


enemies is reduced.
Upon counter-attacking, revenge gauge
will be
accumulated(?). / Easier to
accumulate(?).
Stunning power
is increased, stunning
enemies
becomes easier.
When health is greater than a certain
amount,
stunning enemies becomes easier.

5
9
8
7

Brave Attack (Lv 35)

Heavy Attack (Lv 40)


Hard Body (Lv 40)
Ambition (Lv 40)
Heavy Steps (Lv 40)
Unyielding Posture (Lv
45)
Prolonged Hatred (Lv 45)
Core Skills
Skill Name
Ground
Hack

When health is greater than a certain


amount, it becomes easier to knock
down angered boss-type enemies.
It becomes easier to knock down bosstype
enemies.
Damage received while charging
(skills?) is
reduced.
Stagger resistance while charging
(skills?) is
increased.
Prevents the user from being affected
by
wind pressure (strong winds).
Endurance is increased, raising
stagger resistance as a result.
Reduces the decay rate of the revenge
gauge.
Overview

11
5
5
10
8
6

Notes and Us

Strikes with the blade. Continuously pressing


A combo cannot be conti
the attack button performs hits in succession.Same
preceding
strike
connects
as Hack,
the combo
ca
An advanced combo that performs heavy
Devastate
unless the preceding strike
sweeping motions of the blade.
enemy.
the bar fills causes a significant damage damage. The passive
skill Ma
Demon Slash (Savage Lash)
downward slash using
the
full
force
of
the
user's
Essentially
a
simple
improve
increase.
lenience of this
True D. Slash (Indomitable Lash)
body.reduced and somewillDemon
at
damage is dramatically
need toSlash,
makeimproving
use of regul
Brace
revenge
will beposition,
built up.allowing
extent of a Warrior
Stands poised
in gauge
a crouching
party members to launch upwards off of the
Catapult Blade
user.
Air
A surprisingly strong and very
Hack
Sever
Controlled Fall
Climb
Inverse Slash

A single swipe of the blade while in midair. extremely good for many diff
slight height increase occurs
A wide, overhead swing while in midair, hitting
This will hit several times on th
several times before reaching the ground. as hitting the heaviest upon
The higher the move is performed, the more
Like the aerial version of Hack
damage that is dealt upon touching the floor.
slight height increase up

Allows for quick recovery from a fall.


While clinging to an enemy, the user
Similar to the other charged
readies the blade briefly, and delivers a possesses, you must hold you
single devastating blow.
until the bar fills before rele
perform the at

Lv6 Change
Additional hit at the end of
attack, animation changes
Additional hits and longer distance
travelled
Reduced stamina consumption and
increased attack range
Animation changes, and an additional
attack is performed. Adds a counter
effect, allowing the user to increase
damage dealt upon successful
counterattack timing.
Attack range increased

Maximum charge increased from


(1 2)

Attack range increased as well as


number of hits

Number of hits increased, and counter


validity duration increased

May be used to recover from


knock back/down.

The maximum number of repetitions is


increased from (7 11)

Number of hits increased

Skill in Kanji

Notes and Usage

combo cannot be continued unless the


eceding
strike
connects
with an
e as Hack,
the combo
cannot
be enemy.
continued
ess the preceding strikes connect with an
enemy.
ge. The passive
skill Mangle increases the
tially alenience
simple improvement
to the regular
of this timing.
mon
Slash,
improving
attack
damage
andfull
ed to make use of regularly to reach the
impact
force.
extent of a Warrior's power.

risingly strong and very fast strike in midair,


mely good for many different purposes. A
height increase occurs upon using the skill.
ll hit several times on the way down, as well
tting the heaviest upon touching the floor.
e aerial version of Hack, this move causes a
slight height increase upon activation.

ar to the other charged skills that Warrior


ses, you must hold your basic attack button
l the bar fills before releasing to properly
perform the attack.

Reminder: If you have unintentionally made a change, or


deleted an entire block of text by mistake, please undo it. It
only takes a fraction of a second. This applies for all
sections/classes on this Gdoc. Done by pressing Ctrl+Z like any
text editor.
Details
When this move is upgraded to Level 6 and onwards, the
animation changes to a slightly faster version of the original.
The aforementioned increase in the number of hits is an
additional attack at the end of the animation as you swing the
blade overhead
you.does exactly what
At Level 6, it's basically
the samebehind
thing and
you'd expect. It hits more times and goes farther. Seems to also
have more pushing force at the end of the rush.
Relatively fast but extremely short range. It's suggested that
this move is better suited for smaller to medium sized enemies.
Works a bit different from the usual counter-attack skills, it's a
dodge at the first slash and then just normal blows after. If you
do avoid an attack with it, the attack power will increase but
still needs player input for the rest of the attack. With good
timing the flurry of blows get Brace(SuperArmor) effect.
Though it has a large circular arc around you, the trajectory of
your slash is extremely low-angled. Against flying or other
enemies with higher altitude weak points, this move isn't as
This move behaves
similarly
to that
of Demon Slash. While
effective
as other
alternatives.
charging, a bar will fill up and releasing just as it reaches the
maximum point will make the skill more effective. Since this is a
skill that needs to be mapped on the skill palette, both the
modifier and mouse button need to be released in order for the
skill to be performed. It has an unexpectedly high vertical
reach.
Hits 3 times at Lv6, animation is the same. This move has a
notable delay, so try to predict where the enemy will go before
activating.

Even at Lv6, its startup is still slow, use earlier as it stays on


position for a long period of time. Can be cancelled with
Defense Stance.
For the duration of the animation, you will have even greater
damage mitgation compared to Brace. This skill is capable of
being used after other actions in order to cut off frames and
maximize revenge gauge accumulation at the same time.
Alternatively, it allows for a method of escape during your
offensive.
At Lv6 It cancels anything, even damage stagger and
knockdown, and also seems to last a bit longer.
At Lv6 the animation is the same, even in speed. Adds a second
strong last hit in the combo.

Be wary of spacing when using this skill, it is possible to


overshoot the point of impact and clip through a boss that is
laying down, causing the skill to ultimately miss the intended
mark.

Lv. 5 : 30 Hobgoblin Leader (Lv. 15)

Lv. 5 : 20 Chimera (Lv. 25)

Lv. 1 Max
Lv. 3 Max

*Arc of Deliverance has not yet been released for DDON, and it
is uncertain if it ever will be. Arc of Deliverance itself has a

Monsters to Kill for Lv Up

Monster's Location

Lv6: 25 Shield Goblins;


Lv7: 30 Lv10+ Orc Soldiers

Lv6: Hidell Plains


Lv7: Hidell Plains

Lv6: 40 Wolves

Lv6: Mysree Forest

Lv6: 15 Alchemy Skeletons

Lv6: The Ark

Lv6: 50 Direwolves
Lv7: 30 Giant Saurians

Lv6: Gold Mountain


Lv7: Mysree Forest

Lv6: 10 Lv20+ Trolls


Lv6: 10 Chimeras;
Lv7: 25 Hobgoblin Fighters

Lv6: 5 Lv35 Lindwurms;


Lv7: 40 Lv35 Grimwarg

Lv6: 8 Lv40 Ents


Lv7: 8 Lv40 Trolls

Lv6: 10 Silver Ape


Lv7: 10 Witches

Passive Name

Overview

LvUp Change

Efficacy

Better results from recovery


items

+10% per rank

Effect Extension

Item status effects last longer

Rain Attack

Physical and Magical attack


increased while in the rain.

+5 Physical and Magical


attack per rank

Physical and Magical defense


increased while in the rain.
Increased effective duration of
Extended Springs
buffs from bathing in hot
springs.
Decreased damage inflicted
Soft Touch
from hazards such as stalactites.
Rain Defense

Enhanced Throw

Increased damage using


throwing items.

New Attack

Physical and Magical attack


increased during a new moon.

New Defense

Physical and Magical defense


increased during a new moon.

Resource
Exploration

The map shows resource points


in a wider area around you.

Resistant Tools
Tools have a lower chance to break.
Move
faster
water.
Flow
you will
leave
you on
at 1HP
Guts
instead

Ability Point
Cost

Tree #

Branch

Blood Orb Cost

Branch
Position

Vitality

70

Top Right

Adventure

30

Top

Combat

50

Left

Magic

50

Left

Adventure

30

Bottom Right

3
3
4

Adventure
Vitality
Vitality

750
1000
5000

Left
Top Right

5
5
6

Secret Ability
Passive Name

Shrink Thunder
Close to Thunder
Shrink Fire
Close to Fire

Overviewthe
Decreases
duration
of chance
"Lightning
Decreases
of
Resist
Down"
ailment
receiving
"Lightning
Decreases the
Resist
Down"
duration
of ailment
"Fire of
Decreases chance
Resist
Down"
ailment
receiving "Fire Resist
Down" ailment

LvUp Change

???
???
???
???

Ability Point
Cost

6
?
?
?

Unlock Requirement ID#


Fort I" (09/18/2015 09/20/2015)
Obtain
I" (09/25/2015
- a
09/28/2015)
Obtain aFort
II" (10/02/2015
10/04/2015)
Obtain
II" (10/9/2015
- a
10/11/2015) Obtain a

COMING SOON . . .
The new Tank role class.
Shield Sage 4 lyfe

1`
Skill Name
Attack Riser (LV.1)

Overview
allies by 20%. Additional ranks above 1 will grant a buff
that allows the effect to linger on allies. *Buff duration from

Decrease physical and magical damage received by


nearby
allies by 20%. Additional ranks above 1 will grant a
Defense Riser (LV.1)
buff that allows the effect to linger on allies. *Buff duration from
Field Shift is halved.

Seraphim Flap
(LV.6)

Launch 3 holy bolts that track and repeatedly damage an


enemy. *Successive casts will cancel any active bolts.

Guard Bit (LV.6)

Create 3 bits to protect the caster, each bit negates one


attack. *Stamina regeneration stops while skill is active.

Heal Spot (LV.13)

Places a field on the ground that restores health rapidly


when entered. Reveals enraged enemy's weak points and
inflicts damage to undead.

Cure Spot (LV.13)

Places a field on the ground that cures status ailments.


Reveals enraged enemy's weak points and inflicts damage
to undead.

Sacred Shine (LV.20)

Fires an orb that explodes shortly after release in an area


in front of the caster.

Soul Explosion
(LV.25)

While active, stamina is constantly drained. Upon death,


an explosion triggers dealing massive damage.

Solid Riser (LV.30)

Grant Super Armor to nearby allies. Additional ranks above


1 will grant a buff that allows the effect to linger on allies.
*Buff duration from Field Shift is halved.

Energy Spot (LV.30)

Places a field on the ground that rapidly recovers stamina


when entered.

Holy Flare (LV.35)


(Holy Furor)/Zone
of the Gods

creates a Sphere of Holy Energy to Damage the enemy.

Priest Passive Skills


Skill Name

Overview

Anti-Fire (LV.1)
Reduce Fire (LV.3)
Physical Assistance
Defense
(LV.9)
Spirit Overflow
(LV.13)
Anti-Ice (LV.13)
Reduce Ice (LV.13)
Magical Assistance
Defense (LV.20)
Anti-Thunder (LV.20)
Reduce Thunder
(LV.20)
Skeleton
Proficiency
(LV.25)
Undead Proficiency
(LV.25)
Skeleton
Safeguard
(LV.30)
Undead Safeguard
(LV.30)
Relaxed Cure (LV.33)
Patience (LV.35)
Anti-Holy (LV.35)
Anti-Darkness (LV.35)
Physical Assistance
AttackAssistance
(LV.40)
Magical
Attack
(LV.40)
Reduce
Holy
(LV.??)

Take less damage from Fire attacks.


Reduced
chance to
'Catch
After picking
up a downed
ally,
that on
allyFire'.
gets physical
damage reduction for a short time. Pawns do not have access to
You have reduced aggro during Field Shift (why google trad
say "Hardly Attracted the Attention of foes" then ?)
Take less damage from Ice attacks.

Reduced
chanceally,
to get
After picking
up a downed
thatFrozen.
ally gets magical
damage reduction for a short time. Pawns do not have access to
Take less damage from Thunder attacks
Reduced chance to get Shocked
Damage dealt to skeletons increased
Damage dealt to undead increased
Damage taken from skeletons decreased
Damage taken from undead decreased
Stamina drain reduced when using Heal Aura and Saint
Aura
Reduce damage taken after running out of stamina
Reduce damage from Light attacks
Reduce damage from Dark Attacks
After picking up a downed ally, that ally gets physical
attack
a that
shortally
time.
After picking
up aincrease
downed for
ally,
gets magical
attack increase for a short time.
Reduced chance to receive 'Holy Drain'
(LV.??)
Reduce Dark
Reduce chance to receive 'Blind'
(LV.45)
Compassion
Less attention from enemies when using Heal Aura

Divine Protection
All damage received is reduced
(LV.45)

LvUp Change
increase (+5 seconds

Lv6 Change
Range expansion

Note
result in one Priest able to
manage two buffs and still

Range expansion

Defense Riser pairs well with


Healing Aura during monster's
Enraged phase or with fragile
party members.

Damage increase

# of bolts 3 -> 5

Successive casts will add the


"Holy Drain" debuff.

Duration increase

# of bits 3 -> 5

an enemy and still revive an ally.


Certain monsters' Roar attack can

Duration increase

Range expansion

Duration increase

Range expansion

Damage increase

Range expansion

Damage increase,
range expansion

per rank; +2.5s while Field

Buff duration
increase (+5 seconds
per rank; +2.5s while Field
Shift)

Buff duration
increase (+5 seconds
per rank; +2.5s while Field
Shift)

Range expansion

Duration increase

Range expansion

Damage increase

Range expansion

Priest Enhanced
Skills
Ability Point Cost
Skill name

Successive casts will add the


"Holy Drain" debuff.
Super
Armor
the target
as
reviving
theprevents
priest places
party
from
being
knocked
down
or In
members in a vulnerable state.
suppressed by weaker attacks. i.e
Boss Screams, Wing Flaps,
Walking Cyclops. Target won't be
affected by the yellow shake off
effect
when
bossGuard
is angered.
Does
After
casting
Bit, cast
not
prevent
abnormal
status
Energy Spot to bring stamina to
full. If Energy Spot is cast with
insufficient stamina, all active
auras (and Guard Bit) will be
canceled, but there will not be a
stagger animation. BEST SKILL
EVER!! :D

Overview

3
4

Greater Heal Aura


(LV.15)
Greater
Holy Aura
(LV.15)
Floating (LV.??)

8
3
3
4
5
8
8
5
5
12
4
5
5
8
8
3
3
12
15

*Best passive in the


game!

Slightly increases healing and


doubles
whenand
nonSlightlyspherical
increasesarea
damage
field
shifted
doubles spherical area when nonLevitate by
holding
field
shifted"Jump" in
midair
Priests will now release a
shockwave around themselves
dealing damage when turning
OFF Field Shift

Skill name
Training Content
Attack riser LV.6 Defeat 20 LV.5 + Rogue Healer
Attackriser
riserLV.6
LV.7 Defeat
Defeat30
20LV.5
LV.10
Brute Ape
Defense
++
Lizardman
Defense riser LV.7 Defeat 30 LV.10 + Forest Goblin Slinger
Defense riser LV.8 Defeat 30 LV.15 + Rogue Hunter
Defense riser LV.9 Defeat 40 LV.10 + Oak Soldier
Defense riser LV.10 Defeat 15 LV.15 + Cyclops
Seraphim flap LV.6 Defeat
Seraphim flap LV.7 Defeat
Seraphim flap LV.8 Defeat
Seraphim flap LV.9 Defeat
Seraphim flap LV.10 Defeat

Guard bit LV.6 Defeat


Guard
bit LV.6
LV.7 Defeat
Defeat
Healing
spot
Healing spot LV.7 Defeat
Healing spot LV.8 Defeat
Healing spot LV.9 Defeat
Healing spot LV.10 Defeat
Cure spot LV.6 Defeat
Cure spot LV.7 Defeat
Cure spot LV.8 Defeat
Cure spot LV.9 Defeat
CureShine
spot LV.10
Sacred
LV.6 Defeat
Defeat
Sacred Shine LV.7 Defeat
Sacred Shine LV.8 Defeat
Sacred Shine LV.9 Defeat
Sacred Shine LV.10 Defeat
Soul explosion LV.6
Soul explosion
LV.7LV.6
Solid riser
Solid riser LV.7
Solid riser LV.8

Defeat
Defeat
Defeat
Defeat
Defeat
Solid
riser
LV.9
Energy spot LV.6 Defeat
Defeat
Energy spot LV.7 Defeat
Defeat
Solid
riser
LV.10
Energy spot LV.8 Defeat
Defeat
Energy spot LV.9 Defeat
Defeat
Energy spot LV.10 Defeat
Defeat

20
15
20
30
30

LV.5 + Goblin Leader


LV.10 + Alchemized Skeleton
LV.15 + Large Lizard
LV.20 + Mist Priest
LV.20 + Orb Enemies

25 LV.10 + Mist Priest


30 LV.20
LV.15 +
+ Snow
Skeleton
Mage
30
Harpy
25 LV.20 + Red Cap
30 LV.20 + Lock Lizard
30 LV.20 + Orb Enemies
8 LV.20 + Chimera
30 LV.20 + Skeleton Knight
20 LV.25 + Large Lizardman
12 LV.15 + Troll
10 LV.20 + Sphinx
15
LV.25
+ Chimera
LV.30
+ Blue
Newt
LV.30 + Oak Soldier
LV.20 + Troll
LV.30 + Colossus
LV.35 + Rindoburumu (Lindwurm)
LV.30 + Blue Newt
LV.35
+ Gurimuwagu
(Grim Warg)
20
LV.35
+ Orb Enemies
10 LV.35 + Armor Cyclops
12 LV.40 + Captain Oak OR
20 LV.40 + Oak Butler
6
8 LV.40
LV.40 +
+ Maul
WightTrolls OR
3
LV.40
+
Roa
8 LV.40 + Silver
Colossus
5 LV.40 + Dragon
OR
Griffin OR
5 LV.40 + White
Chimera
Ent
10 LV.40 + Cockatrice OR
5 LV.40 + Witch
10 LV.45 + Elder Dragon OR
5 LV.45 + Grand Ent

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