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Introduction:
Baetyl Response is a game for
element.
progresses.
battle.
Chapter 2 Shooting:
Figure 2.1
The above figure demonstrates
two characters, one on red team (the
lower one), and one on blue team
(the upper one).
In the first example, the red
character will shoot at the blue
character.
The first thing the red character
must do when shooting is to look at
his character sheet, and find his
weapon. Noting any upgrades, he
considers five statistics: RATE OF FIRE,
DAMAGE, ACCURACY, RECOIL, and
RANGE. They are defined below:
RATE OF FIRE (ROF):
determines how many rounds the firer
can shoot from his weapon per unit of
time. In the game, this is represented
by the number of dice rolled per
shooting action.
32-8:
52643
The red player has an accuracy
of 4+, which means that any roll with
a result of 4+ will succeed in hitting.
The player using this weapon
534
531
As such, since the weapon has
successful hits.
51531
As such, only two shots actually
hit the target. This is high recoil for a
weapon; most weapons usually only
have a recoil value of 2 or more,
meaning two dice have no penalty the
SHOOTING
DIAGRAM:
your ROF.
Step 2: Set aside a number of
randomly determined dice (usually the
first ones rolled) equal to your RCL,
rating.
ARMOR
DIAGRAM: