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GURPS Vehicle 2nd edition design sheet

(Version 3.0 revised 2000/01/07)

Vehicle Type:
Manufacturer:

Description:

TL:

HT/HP:

Cost:
PD/DR:

PD:

DR:
With shields

Section A : Subassemblies:
Subassembly/Feature
Main Body

PD:

DR:
Without shields

Subassembly Name
B

Contains

Section B: Propolsion systems:


Type
Weight (lbs)

Volume (cf)

Cost ($)

Energy (kw)

Subassembly

Notes

Section C: Weaponry:
Type

Volume (cf)

Cost ($)

Energy (kw)

Subassembly

Notes

Weight (lbs)

Section C: Weaponry (Part II):


Type
Weight (lbs)

Volume (cf)

Cost ($)

Energy (kw)

Subassembly

Notes

Section D: Instruments & Electronics:


Weight (lbs)
Type

Volume (cf)

Cost ($)

Energy (kw)

Subassembly

Notes

Section E: Equipments & Other Features:


Weight (lbs)
Volume (cf)
Type

Cost ($)

Energy (kw)

Subassembly

Notes

Section F: Crew & Passengers:


Type
Weight (lbs)

Cost ($)

Energy (kw)

Subassembly

Notes

Volume (cf)

Section F: Crew & Passengers (Part II):


Type
Weight (lbs)
Volume (cf)

Cost ($)

Energy (kw)

Subassembly

Notes

Section G: Power Systems & Fuel:


Type
Weight (lbs)

Volume (cf)

Cost ($)

Energy (kw)

Subassembly

Notes

Section H: Access Space:


Weight (lbs)
Type

Volume (cf)

Cost ($)

Energy (kw)

Subassembly

Notes

Section I: Other Vehicular Features (Surface Features):


Type
Weight (lbs)
Cost ($)
Energy (kw)

Notes

Section J: Vehicle Statistics:


Design Weight (empty)

Body HP

Notes/Comments:

Loaded Weight (lbs / tons)

Avr. Payload (lbs / tons)

Crew/Psgrs load (avr. 250lbs)

Section J: Vehicle Statistics (Part II):


Total Vehicle Volume
Body Vol.

Total Vehicle Surface Area

Ground Top Speed


/mph
Space Top Speed
/Gs

Body SF

Air Top Speed

Water Top Speed


/mph
Hyperdrive Class

Submerged Top Speed


/knots

Ground Acceleration
Air Acceleration
/mph per sec.
/mph per sec.
Space Acceleration
w/ Afterburner (or equivalent)
/Gs
/mph per sec.

Water Acceleration
/mph per sec.

Submerged Acceleration
/knots per sec.

Ground Deceleration
/mph per sec.
Space Deceleration
/Gs

Water Deceleration
Submerged Deceleration
/mph per sec.
/knots per sec.

/mph
Air Speed (Mach)

Air Deceleration
/mph per sec.

Ground
MR

SR

MR

Air
SR

MR

Water
SR

Submerged
MR
SR

SR
n/a

MR

SR

MR

SR

MR

Max. Depth

Stall Speed

Air Drag

Water Drag

Engineers

Medical

Security

Sensors

Space
MR

Size Modifier

Grnd Pressure / Speed Factor

Pilot/Driver

Copilot

SR

Gunners

# of Shifts
Total

Stewards
# of Shifts
Total

Total Crew
# of Shifts
Total

Notes / Comments:

Section J: Vehicle Statistics (Part III):


Total Energy (kw) Required

Total Energy (kw) Produced

Surplus Energy Produced

Autonomy

Total Fuel (gallons) in tanks

Engines Fuel Usage (Gall/hrs)

Autonomy

Cost of Refuel

Weapons Description and Statistics:


Type
Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Type

Malfunction Damage Type

Damage

1/2D

Max

Rof

Acc

Description and general information about the vehicle:

Designed By:
Designed Date:

Campaign/Game:

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