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Female
app
economy
The Female app-economy opportunity bigger than India and China combined2), vendors
have recently begun to follow this trend. Unfortunately some
A revolution is happening: An ‘app’ revolution that is chang- high-profile attempts to explicitly target women have met
ing the way we engage with, and think about, software. The with both disaster and ridicule. For example, Dell’s ‘Della’
software industry, once the preserve of a nerd elite, has campaign was accused of adopting patronizing clichés, which
finally become a truly democratised consumer market in which suggested that the company was not in touch with the needs
women are establishing themselves as fully engaged of women.
participants.
This failure was born of a misunderstanding of how real
According to a Gartner report, physical downloads of apps women in the real world engage with technology.
reached 2.5bn last year. Worldwide mobile app-stores’
download revenue exceeded $4.2billion and will grow to With the use of quantitative research, along with
$29.5billion by the end of 2010 1. Yet despite the high number Femonography3 and expert interviews, this report will help
of downloads and the financial value of the App-Economy, companies start to understand how women think, feel, and
very little research has been conducted into how gender engage with their smart-phones and mobile apps.
determines app usage. The Lady Geek/YouGov survey
explodes a number of myths concerning the British public’s use New behaviours are emerging, and apps are influencing
of smart-phones and apps. Mobile device manufacturers and everything from the way we check the weather or bond with
networks in particular should take note, since this report our friends to how we order our groceries.
challenges fundamental assumptions about how gender roles
drive choice and use.
1 maps 1 Facebook
2 facebook 2 maps
3 shazam 3 Bejeweled
4 guardian 4 shazam
5 google 5 ebay
6 gmail 6 google
7 sky news 7 sudoku
8 skype 8 ubertwitter
9 opera mini 9 guardian
10 twitter 10 sky news
11 sky sports 11 twitteriffic
12 doodle jump 12 skype
13 national rail 13 scrabble
14 bloomberg 14 solitaire
15 scrabble 15 echofon
16 ecofon 16 tetris
17 spotify 17 doodle jump
18 bbc iplayer 18 blackberry messager
19 weather 19 weather
20 grindr 20 twitter
Myth 1:
Sex can be left out of
the apps agenda
“The future of marketing is participation. And the big clue to
getting women to play more with apps is in the name...
application. Women want a very simple question answered:
“how does it apply to my life”.
Stacy Takaki, Global Strategy Director, Publicis Ltd
Nearly 1 in 4 men will find an app by looking on the web Engage women by demonstrating how apps
compared to only 1 in 8 women. Although the app-store is can enhance their life and help them buy back
dominant across the board, women are much more likely time. Don’t talk about the number of apps you
than men to find out about a new app from a friend. 25% of have, but the one app that can make their
women aged 18-24 heard about their favourite app from a lives just that little bit easier or more fun.
friend compared to only 14% of men. Focus on the utility and value and make that
message clear.
qualitative insight
In the Lady Geek research, women stated that they often
Myth 2:
Social networking is the
hobby of young bored males
“Previously, women were expected to have babies and
disappear. Facebook, etc offers the chance to develop
networks and communities of women in similar situations or
with similar interests and women will pursue these
connections. It’s a new era of female power.”
Claire Coady, one of the Lady Geeks.
www.whisperedbetweenwomen.com
survey findings Social networks serve as a tool which enable women to
reinforce their sense of individuality beyond their
Facebook is the most popular downloaded app. Almost
day-to-day roles as wife, mother, professional woman,
2/3 of the women who participated in this survey and had
and help to amplify their voice.
downloaded at least one app, had downloaded Facebook.
YellowcakeMushroom
survey findings Opportunity
40-54-year-old women are almost as apps-active as their Older women are an under-exploited
18-24 year-olds counterparts. audience. The App-Economy has given
companies an entirely new segment which
More women over the age of 40, have obtained a new is hungry for apps and has a high disposable
smart-phone in the last 6 months compared to their male income. This segment may never previously
counterparts of a similar age. have been considered a ‘target audience’.
These women have been completely
Of survey participants, women are at least as likely as overlooked in the development of apps,
men to have paid for at least one smart-phone app. products and marketing strategies.
qualitative insight
Previous studies have highlighted that the fastest growing
segment on Facebook is women over the age of 55. The
number of women over 55 on Facebook is almost double
the number of men in the same age group6. Yet despite this
growth, companies tend to ignore these women and pay
little or no heed to what they want or need. Only 13.5% of
women over 55 in the survey (a small sub-sample) consider
themselves very satisfied with the range of apps on offer.
Our obsession with youth has led companies to believe that
resources should be focussed on younger women and men,
while the reality is that older women are often just as liber-
ated, if not more liberated, by technology as younger women.
Not to mention that older women have dramatically higher
disposable amounts of cash.
YellowcakeMushroom
6
Inside Facebook, US, Feb 2009
Myth 4:
mobile gaming remains a
male ocupation
“Given the massive market for gaming apps for women, why is this
opportunity being missed? If a woman wants to be transported
away for a few minutes, when she’s on a cramped tube train, to an
imaginative land to explore, why is she not being offered that for
a couple of quid? Once she’s finished The Mystery of the Crystal
Portal, there’s nothing else for her to do but swap
gems and turn over cards.”
Kirsten Kearney, Editor - www.ready-up.net
Peder Hiis
survey findings who dismissed them as being both trivial and not ‘real
games’. The result of this is that for many women casual
In the top downloads chart, four games appeared in
gaming is like a ‘secret vice’ which carries guilt and unease.
women’s top 15: Bejeweled, Sudoku, Solitaire and Scrabble.
For men, only two games charted.
kindergraph
survey findings Apple has captured the hearts and minds of women with
intuitive and fun technology. BlackBerry’s appeal comes close
When asked what smart-phone they would prefer if they
(largely due to the popularity of BlackBerry Messenger, and
were to buy a new phone tomorrow, less than 5% of women
the fact that the BlackBerry is still seen as a status symbol
(25-39) picked a Google/Android phone compared to 11.4%
for young women with professional aspirations). Meanwhile,
of men in the same age band. HTC Hero (a popular Android
Android is being left out in the cold.
device) is three times as likely to be owned by a man as by a
woman.
Whilst Android is technically a rival to the iPhone, the lack
of awareness of the platform makes it a very unattractive
Across both genders, Apple is consistently the preferred
and ‘unsafe’ proposition for women compared to well-known
brand, with BlackBerry as the #2 choice for most age-groups.
brands such as Apple and Nokia. Previous studies have
Amongst 18-24s, women are almost twice as likely as men to
shown that women are “Reassurance Addicts”, with 80% of
want a BlackBerry phone.
women seeking re-assurance in their choice of technology
compared to only 20% of men8.
Android has a niche of popularity amongst 18-39 males,
but even so remains a minority choice.
Opportunity
qualitative insight Educate and re-assure women about the
benefits of Android and create a buzz around
Android has a “dude problem”. 73% of its users are men
the Android platform that goes beyond the
compared to the user breakdown of the rest of smart-phones
nerd community. Android vendors should seek
which is skewed only slightly towards men7. Google and its
to co-brand with Google or develop explicit
allies have made no particular effort to market to women.
propositions around Android to help bridge the
Recognition of the Android platform is low. Few women that
reassurance gap.
we spoke to are aware which handsets are Android devices
– and as a consequence, even if they were aware of Android,
7
we might not expect this to strongly affect choice. Ad Mob Mobile’s Metrics, Jan 2010
8
Lady Geek/Times Female Appeal study, Nov 2009
Conclusions amongst the female audience. Android provides a perfect
example of how not to market a platform to women: By almost
It’s clear that women are using smart-phones and apps in entirely ignoring this segment and assuming that “if we build
dramatically different ways to men: what apps women it they will come” - the Android experience seems to have
download to men are different, where they find them, and become irrelevant to more than half of the population. We
how they feel about apps is different to men. note that Android is still a young platform and that Google
have huge marketing resources should they choose to use it,
Social networking is the killer app. Of all the social networks, so there is still time to rectify this situation.
Facebook dominates the download charts across all
platforms, with one or more Twitter clients trailing in the And lastly, there is a widely underserved group of older
distance. Women are the keenest mobile social-networkers. women who are becoming the driving force behind the
Our qualitative research shows that this is because women App-Economy but are largely unnoticed by companies.
find the mobile platform liberating.
The App-Economy builds upon the success of the computer
We were surprised at the popularity of mobile gaming software industry, but opens what was previously a nerd
amongst women, especially amongst older age-groups. It’s priesthood out to all ages and genders of the population.
clear that there is a huge opportunity to market games to For all the succsess of the IT industry, it has done so without
this audience; however in order to do so, companies must attempting to market itself as a truly consumer market. Up until
re-imagine the concept of games in order to develop products now.
which have a wide appeal beyond the adolescent male.
It’s an exciting time to be in the mobile world.
The most successful smartphone platforms are iPhone and
BlackBerry. Symbian is a close third. Notable by omission is
Android which has failed to build any significant traction
Methodology
For this report, Lady Geek in
conjunction with YouGov SixthSense
ran a survey on YouGov’s monthly
Oracle survey, which is sent out to all
of YouGov’s 270,000 panel members.
The survey was conducted throughout
the month of February 2010. A total
of 78,835 responses were received.
It should be noted that results were
not weighted, nor are they nationally
representative.
Lady Geek also conducted some
‘Femongraphy’ and expert
influencers which added qualitative
insight into how women think and
feel about technology.
snaufnase
about sixthsense about the lady geeks
SixthSense, part of YouGov plc, is a provider of Lady Geek helps technology and gaming companies
comprehensive business intelligence. We offer a powerful understand and sell towomen. Our team consists of marketing
new type of consumer-driven market intelligence report and and research experts,ethnographers, industrial designers and
online information platform, designed to help your business gender academics.
make better and quicker decisions.
Our expertise lies in producing bespoke content, designing
Through our proprietary panel of 270,000 UK consumers and products,researching and inventing new ideas amongst our
bespoke research methodology, we collect unique consumer specialist panel ofthe most influential women in technology in
insight. the UK.
Our analysts are highly qualified and, on average, each We also have a regular presence in Management Today
draws on over 15 years industry experience to deliver and a column in The Times. Our clients include ASUS, Tom Tom,
analysis, comment, opinion and advice on the latest market YouGov, GenieDB & Samsung. Our founder, Belinda Parmar,
trends and conditions across a range of sectors including is one of Computer Weekly’s Best Technology Entrepreneurs
Food & Drink, Retail, Health & Beauty, Lifestyle, Finance and 2010.
Technology.
If you would like to find out more, please contact the Lady
YouGov has been acclaimed as the country’s most accurate Geeks at info@ladygeek.org.uk and visit our site
pollster and the most quoted research company in the UK
and has operations in the US, Europe and the Middle East. http://ladygeek.org.uk
www.yougovsixthsense.com
%
Approximately how many applications have
50,6
50 you added/downloaded to your phone?
2,3 45,7 by age and gender
49,2
40
14,1
31,1 31,8
30
19
19 20
20 19 19,1
17,6 17,6
14,1 14 15,4 14,9
11
10
none
0
1-2
19
1,7 18-24 18-24 25-39 25-39 40-54 40-54 55+ 55+ 3-5
0
6 or more
10 9,4
12,5
15,1 16,2 12,5 15,2 14,3
16,9
20 18,1
19,1
24 26,6
30
30,7
5,2
36,6 35,7
40
40,9
15,2
50 9,4
14,3
56
which category best sums up what your favourite app does?
% games
Communication
social networking
50
44,5
40 38,1
34,8
30 26,6
26,8
21
20,5
20,1
20 17,7
18,4
17,1
18,1 19,2
13,4
12,1
10
6,3
0
18-24 18-24 25-39 25-39 40-54 40-54 55+ 55+
age
gender
If you could buy a new smartphone tomorrow, which kind would you find most appealing?