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Reality, Representation,
Reality
Representation
Simulation
We are engaged, both on the workplace
and at home in virtual digital
g
informational worlds, making things
which are impossible to do in reality.
Click! and actions are undone.
ndone Re
Reverse.
erse
Cut and paste. Visit a virtual museum.
Play a game. Borrow money. Send an
instant message to hundreds of
recipients.
i i t B
Buy a b
book.
k
Model and simulate a problem. Add a
sound. Animate, emulate, and create
artificial
a
c a worlds.
o ds Interact
e ac through
oug virtual
ua
communities.
Real Virtual
We are taking part in an interesting
process in which central functions of
information society are shifting from
hard, real, and physical to soft, virtual,
and symbolic.
y
We are spending an increasing part of
our lives in virtual digital worlds,
manipulating symbols
symbols, playing different
roles, taking various characters, making
things impossible to perform in reality.
Reality, Representation,
Simulation
Simulations of reality can be made in variety of
ways and with different purposes in
technology,
gy science, business,
entertainment and many other areas.
Simulations/emulations can never replace the
real world - observations,
observations measurements
and events but in lack of those, simulations
can be very attractive substitutes.
Th IInfo-Computationalist
The
f C
t ti
li t Vi
View
Once information enters the system (an
agent), it changes its structures
(
(memories,
i
neurall connections,
ti
reaction
ti
patterns, etc.) which means that the next
time the equivalent information enters the
system the interaction will be different,
system,
different
depending on previous experiences.
IInteractive
t
ti Nature
N t
Of Cognition
C
iti
Virtual Worlds And Real
Memory
y And Perception
p
IIncreasingly
i l complex
l liliving
i organisms
i
arise
i
as a consequence of evolution. They are
able to register inputs (data) from the
environment, to structure those into
i f
information,
ti
and,
d iin more d
developed
l
d
organisms, into knowledge, all of which
is essential for survival.
As on the present stage of the development
we are relying more and more on preprocessed information, often in a form of
interactive surrogate environments a
new emerging realities forms
informational eco-systems (Floridi).
Top-down messages
t v(i ) = v ( i1) F (i 1) v (i ) F (i )
t x(i ) = x (i ) F (i )
time
i
y1
y2
y3
x1(1)
x2(1)
Bottom-up messages
Prediction error
y4
y1
y2
y3
y4
x(1)
x(1)
x(1)
v(1)
Recognition
( 2)
v(2)
v(2)
Generation
http://www.fil.ion.ucl.ac.uk/Friston/ Karl Friston, Wellcome Trust Centre for Neuroimaging
lateral
Backward
(nonlinear)
Forward
(linear)
Processing hierarchy
Summary: Questions On
Distributed Cognition
Summary: Questions On
Distributed Morality
Our morals depend crucially on information about what is the case?
What sort of information in a mixed real/synthetic world can we rely on?
Is a scenario possible where humans cut off direct contacts with physical
environment and let the intelligent machinery do the job? Robots designing
and producing robots producing everything else necessary for humans to
survive in a virtual world?
g
enhancements and humans converging
g g towards
What about cognitive
machines a smooth transition to a mixed human-machine society?
Conclusions
Our experiences (given hardware we are
born/grown/enhanced into will form
our cognitive structures
structures, preferences
preferences,
and reaction forms.
Coming from both real and virtual
worlds,, theyy are information
processing similar in character so we
have good reasons to be careful
when forming the rules of the game
for the virtual as virtual is increasingly
becoming constitutive for a human.
conclusions