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Existing tools design [6], [7] for DRM systems are limited
Abstract only to software design in isolation with the hardware
In this paper, we present Digital Rights Management systems design which is an important step in such systems. A
(DRMS) which are becoming more and more complex due to reading equipment with less performance cannot deal with
technology revolution in relation with telecommunication voluminous media content even if we have a high media
networks, multimedia applications and the reading equipments player performance.
(Mobile Phone, IPhone, PDA, DVD Player,..). The complexity
of the DRMS, involves the use of new tools and methodologies
that support software components and hardware components The DRM community [8], [9], [10], [11], [12] needs a co-
coupled design. The traditional systems design approach has design framework to design and develop a high
been somewhat hardware first in that the software components performance, flexible, reuse, maintainable DRM systems
are designed after the hardware has been designed and with less cost time to deal with rapid growing DRM
prototyped. This leaves little flexibility in evaluating different market.
design options and hardware-software mappings. The key of co-
design is to avoid isolation between hardware and software The main focus for the development of mixed systems,
designs to proceed in parallel, with feedback and interaction using co-design framework, remains in the partitioning of
between the two as the design progresses, in order to achieve
tasks. However the major challenges of mixed systems are
high quality designs with a reduced design time. In this paper,
we present the F4MS (Framework for Mixed Systems) which is a their development and use, taking into account the
unified framework for software and hardware design coexistence between software and hardware, as well as the
environment, simulation and aided execution of mixed systems. multiple and complex interactions between various
To illustrate this work we propose an implementation of DRMS components.
business model based on F4MS framework.
Keywords: DRMS, software components, hardware The main goal of this work is not only the proposition of a
components, DRMS business model, co-design, F4MS design methodology (flexible) for the specification and the
framework. partitioning of software / hardware, but also provides a
framework for the implementation of systems
incorporating both hardware and software components, as
1. Introduction well as the proposition of a general model for design and
execution of mixed systems.
In the heart of the digital economy, the Digital Rights
Management (DRM)[1], [2], [3], [4] must fulfill the This paper is organized as follows. Firstly, section 2
requirements of access control, use and diffusion of any presents the standard DRMS Architecture. Then Section 3
digital contents from computer, Mobile Phone or other presents the F4MS framework for the design and
equipment through internet or telecommunication execution of mixed systems. It describes the design
network. methodology and the general model of these systems.
Then, Section 4 presents the design and implementation of
Systems that provide digital rights management (DRM) a mixed system for DRMS business Model. Finally,
[5] are very complex, extensive and not flexible: DRM conclusion is presented in section 5.
technologies must support a diversity of devices (Mobile,
PDA, PC, ..), users, platforms (Media player, web
server,..), and media (audio, video, image, text, 2. Standard DRMS architecture
application, cloud computing..), and a wide variety of
system requirements concerning security, flexibility, A standard DRMS architecture (figure1) is composed by
manageability, reuse, maintainability, interoperability. three components: Creation, distribution and consumption
of the digital content [6]:
IJCSI International Journal of Computer Science Issues, Vol. 7, Issue 2, No 2, March 2010 2
www.IJCSI.org
Existing tools design for DRM systems [1], [2] are network between independent modules and the
limited only to software design in isolation with the optimization of the internal behavior of system
hardware design which is an important step in such components.
systems. A reading equipment with less performance
cannot deal with voluminous media content even if we Heterogeneity is the possibility to use multiple
have a high media player performance. programming languages and hardware architectures
The DRM community needs a co-design framework to (FPGA, ASIC, etc...), each one for a different part of the
design and develop a high performance, flexible, reuse, system. However, and since each one of these elements
maintainable DRM systems with less cost time to deal has these properties which can be exploited for the
with rapid growing DRM market. optimized analysis and implementation. These properties
In the next section, we will present a co-design are different from a one model to another which inhibits
framework which is a unified framework for software and the analysis and the optimization of the whole system
hardware design environment, simulation and aided beyond the limits of the language and hardware
execution of mixed systems. The co-design framework architecture, and thus the platform must resolve this
used is called F4MS (Framework For Mixed Systems) problem.
F4MS has the same characteristics of TI4CS framework The designers must take several decisions to clarify the
[13], [14], [15] at the same time gives the possibility of details of this architecture [21], [22], in a consistency that
integrating two types of components completely different allows the best compromise driving performances / area /
in terms of design and architecture. consumption / flexibility / reusability / manageability/
quality/ interoperability/cost design/time to market.
We quote here a number of characteristics that we have
considered during the design stage of the new version of The main design steps are summarized below:
that framework:
2.2.3 Integration
The execution graph [13] of F4MS is a workflow for the
description of mixed systems architectures, based on
software / hardware components. He allows describing a
system as being a set of components (monolithic or
composite) which implement interfaces, connectors
(interconnections between components) and their
compositions.
2.2.2 Architecture
This stage consists of three steps [14]:
Development, Maintenance, Reuse: This step consist Fig. 3 Meta-model of mixed systems
of implementing new components, maintain existing
components and trying to adapt them to the context, or /
and reuse of components developed by other agencies.
3. Application
The co-simulation is an important step in validating the
behavior of a component after the Software/Hardware In this section we will describe the design phases of
partitioning. DRMS business model using F4MS co-design framework.
IJCSI International Journal of Computer Science Issues, Vol. 7, Issue 2, No 2, March 2010 5
www.IJCSI.org
3.2 Architecture
The DRMS business model proposed is illustrated by the
UML sequence diagram (Fig 4):
3.2.1 DRMS Partitioning
Partitioning is an operation charged by different skill
levels (integrators) and having an expertise in
specification, optimization, and integration. Generally the
objective aimed by this phase of conception is to obtain a
homogeneous architecture for low cost and which satisfy
the constraints of execution of the application.
//
represents the same model application and describes the
order of execution of components. It includes the
//
connectors of scheduling and parallelisms or one of them
to establish indirect connections between components. The
main activities ensured by these connectors are [3]: the
Sequence, the parallelism, the exclusive choice and the
synchronization.
The scheduling and parallelism graph represent all
structures SPG of the form SPG= (FSC, L, 1,
C0, F) where:
FSC: Finite set of components.
L= SC PC where SC: scheduling connectors
set, PC: parallelism connectors set.
1: EC×L f(EC) where f(EC) is the parties set
of FSC.
C0 FSC: Initial component.
F FSC: Set of final components.
Several formal techniques can be used to model and
//
The interaction graph reprint all structures IG of the [12] W. Rosenblatt, W. Trippe, and S. Mooney. Digital Rights
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