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that informs the hardware of what to do and how to do it. The Arduino IDE
(Integrated Development Environment) is divided into three main parts: a)
Conunand Area: This is the area where you have the menu items such as File,
Edit, Area Text/Code Area II thl!c Sl!ctup routine runs once whl!cn you press rl!
cst: IIoidset"l!() { II initilizl!c thl!c di\litl pin as e.n output. plnHode{led,
OUTPUT); II the loop routine runs oller and oller a\lin foreller: IIoid loop()
( di\litlIlrite(led, HIGH); II turn the LED on (HIGH is the IIolte.\l1!c IIl!IIel)
dly(IOOO); II wait for sl!ccond di\lite.lIlIite(ld, LOll); II tuIn th LED off
by .in\l th VOlt\I LOll dele.y(lOOO); II wait fOI e. slI!cond Fig. 2. Labelled
IDE Sketch, Tools, Help and Icons like Verify Icon for verification, Upload Icon for
uploading your prograrmne, New, Open, Save and Serial Monitor used for
sending and receiving of data between the arduino and the IDE. b) Text Area:
This is where you write your code which uses a simplified version of C++
programming language that makes it easier to write your programme, which is
also called a sketch. When writing your code there are mainly two important
parts : The setup function: Before the setup you need to intialize the
variables you intend to use and assign them. Then the setup routine begins,
This is where you set the intial condition of your variables and run preliminary
code only once. Here is an example of how it should be written [10]. void
setup () This where you write your code which will run once. Loop routine: This
is the loop that runs or execute your main code over and over again.Here is an
example .. void loop() { Fig. 3. Sensor Alarm A. Sensor Alarm Sensor alarm uses
a sensor either infrared ,motion any kind of sensor to detect movement then
send the message to the arduino microcontroller which then turns ON or OFF
the LED and speaker. COMPONENTS 1) Arduino Uno 2) LED 3) Speaker 4)
Infrared Proximity Sensor 5) Breadboard CIRCUIT [11] CODE [11] int ledPin =
13; II choose the pin for the LED int inputPin = 3; II choose the input pin (for PIR
sensor) int pirState = LOW; II we start, assuming no motion detected This is
where your main code is written, to run repeatedly. int val = 0; II variable for
reading the pin status int pinSpeaker = 10; IISet up a speaker on a PWM pin c)
Message Window Area: This shows message from the IDE in the black area,
mostly on varification on your code.
A. HARDWARE
i) introduction: There are a wide variety of Arduino boards [6] out there, but
only the Arduino Uno will be looked at. The Arduino Uno is a microcontroller
board based on the ATmega328 [7], which is a high-performance Atmel 8-bit
AVR RISC-based microcontroller. The device operates between 1.8- 5.5 volts
[8]. The Arduino Uno has 14 digital input/output pins, 6 analog inputs, a 16 MHz
ceramic resonator, a USB connection, a power jack, an ICSP header, and a reset
button. It contains everything needed to support the microcontroller; simply
connect it to a computer with a USB cable or power it with a AC-to-DC adapter
or battery to get started. 2) Power: The Arduino Uno can be powered via the
USB connection or with an external power supply (AC-to-DC adapter or
battery). Leads from a battery can be inserted in the Gnd and Vin pin headers
en ocasiones hasta dos personas encargada, cuando dichos locales son usados
todos los das de la semana, desde las 6:00AM hasta las 8:30pm. Adems, es
necesario implementar un sistema de control para generar reportes de uso de
las llaves, saber quin estuvo en cul local, si hay algn dao al local. Ante
esta situacin, y buscando una solucin informtica se analizaron diferentes
alternativas considerando costos, facilidad de uso, seguridad, versatilidad y
facilidad de instalacin. En la figura 1 se muestra el sistema a implementar, en
diagrama de bloques. Fig. 1: Diagrama de bloques de sistema de control
acceso para campus de la Escuela Especializada en Ingeniera ITCAFEPADE
II. VENTAJAS Los sistemas de control de acceso son tecnologas que tienen
mucha demanda actualmente, estos han evolucionado desde sistemas
mecnicos hasta sistemas de entrada y salida completamente automatizados,
utilizando Access Control System using NFC and Arduino Author: Morris William
Daz Saravia PROCEEDINGS OF THE 2015 IEEE THIRTY FIFTH CENTRAL
AMERICAN AND PANAMA CONVENTION (CONCAPAN XXXV) diferentes tipos de
tecnologas y dispositivos, introduciendo la funcionalidad que slo un sistema
con microprocesador puede dar. Un sistema de control de acceso se integra a
un sistema de control de personal y uso de locales, permite el control de la
entrada de los usuarios, restringir las zonas slo al personal autorizado, da
seguimiento de horarios y en general, se obtiene, mediante la administracin
adecuada, un mejor aprovechamiento de las instalaciones. Las ventajas que se
pueden obtener con los sistemas de control de acceso son: 1. Aumento en la
seguridad. 2. Mejora en la puntualidad y cumplimiento del personal. 3.
Mejoramiento de la productividad 4. Reportes personalizados de entrada/salida.
5. Ahorro en costos en personal que lleve los controles de acceso. 6. Un mejor
control de visitantes 7. Integracin con otros sistemas para el control y gestin
del personal.
III. DISPOSITIVOS DE ENTRADA Es la tecnologa utilizada para ingresar la
entrada que activar el los actuadores para permitir el acceso al local/aula.
Entre las tecnologas consideradas, se tiene: A. Teclado Numrico: El usuario
del aula, en este caso el docente introduce un cdigo numrico proporcionado
por la administracin, el cual habilita al activador y abre la puerta, siempre y
cuando este registrado en el sistema informtico. En comparacin de otras
alternativa, tiene un costo bajo pero parece la solucin con menos seguridad,
cualquiera que est cerca puede captar las teclas presionadas para luego
ingresar. Fig. 2: Control de acceso mediante teclado numrico. B. Lector RFID El
usuario porta una etiqueta RFID, el cual al recibir el campo electromagntico
del lector, genera un campo nuevo con el cdigo de la etiqueta, el cual es ledo
por el lector. Esta etiqueta puede estar adherido en una tarjeta o formar parte
de un carnet, al cual al ser pasado en frente del lector a corta distancia, es
ledo por el sistema informtico y habilita el actuador que abre la puerta, si
est permitido. El costo es medio, pero su principal desventaja es que tiene
conocidas fallas de seguridad. Fig. 3: Lector de etiqueta RFID Fig. 4: Etiqueta
con dispositivo RFID B. Lector NFC Es una tecnologa innovadora, con el mismo
principio del cdigo RFID, slo que en este caso puede haber interaccin entre
la etiqueta y el lector, adems de transmitir mayor informacin, lo cual lo
company to understand and become familiar with how the industry is operated
as a whole. Due to the style of employee development and industries demand
for engineers with a broad field of experience is highly demanded in Japan. At
Kanazawa Technical College (KTC) to broaden the field of the students
knowledge of electrical engineering, the study concept of Creation Experiment
class is introduced. Creation Experiment class covers the importance of
mathematical theory of electrical engineering and basics of electronics and
electricity. The students learn fundamentals of electronics and electricity
through hands on experiences, allowing students to experience material from
concept to real life application. The Electric Vehicle (EV) experiment in the
electrical engineering department curriculum Creation Experiment
memoria es finita. c. En una base de datos, lo que exige un sistema informtico
que almacena de dicha base de datos, y tambin debe existir conectividad del
dispositivo con dicho sistema. Tambin pueden generarse altos tiempos de
respuesta ya que es necesario hacer una bsqueda en la base de datos.
and its potential to change lives is limited. Although there are other open
source hardware platforms, we selected the Arduino because of its ease of use,
affordability, availability, and versatility as both an environment to interact with
electrical components and sensors, as well as a platform to explore
programming. Our focus for National Engineers week activities is to look for
new methods and projects to inspire students and provide fresh perspectives
on the field of engineering. Sparking creative thinking is the key outcome of
working with the Arduino projects and this can be achieved with students of
various grade levels. Our experiments and projects, which 5th IEEE Integrated
STEM Conference (2015) 27 978-1-4799-1829-4/15/$31.00 2015 IEEE we
describe below, describe the experiences and the effectiveness of our
approach.