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My intention when writing this is only to make known to the community what my
meandering has called forth from the abyss. I will neither take responsibility for the many
issues concerning "Morrowind Overhaul - Sound and Graphics" nor will I become a
martyr trying to answer limitless posts. I am, however, interested in what other issues
(pertaining to MGSO) may have patches or fixes that I have missed. If you have any
information that should be added here feel free to post it in the comments section or PM
me with the information.
Just to be safe I set my Morrowind.exe to run in comparability mode for Windows XP Service
Pack 2. You do so by right clicking the Morrowind.exe and selecting "properties" at the bottom.
As a matter of fact I run EVERYTHING pertaining to this game (including the MOInstaller,
MGSO Options, Wrye Mash, Mlox, and any other applications related to Morrowind) in
comparability mode for Windows XP Service Pack 2. This may be unnecessary but it cannot
hurt.
b. Use 7zip and make a backup of your freshly installed and patched game of Morrowind. This
will be the first of two backups.
7zip can be found here: http://www.7-zip.org/download.html
Directors Commentary:
Why not just install MGSO completely THEN run MCP 2.1? From what I am reading MCP will
not run on a modified Morrowind.exe, that is why it is the first application to modify your
Morrowind.exe during the MGSO installation. After MGSO runs MCP it then proceeds to run
several other applications that modify your Morrowind.exe, Exe Optimizer and the 4 GB Patch.
Also, when you run MCP to alter or change settings (correct me if I am wrong) it does NOT
change your current Morrowind.exe, but rather uses a "backup" of the original Morrowind.exe
(a backup that has neither the changes from Exe Optimizer nor the 4 GB Patch included). So
when you choose your settings for MCP 2.1 please make sure you choose wisely the first time.
Alternatively you can attempt to re-run the Exe Optimizer and 4 GB Patch after you make
changes with MCP. You will have to find those applications in your Morrowind directory where
MGSO installed them or download them again (like you did for MCP 2.1 in step 3) to a safe
location and make the changes there.
NOTE: When I installed version 0.9.10 of MGE XE my ground cover from MGSO disappeared.
I asked in the MGE XE forum and thread but received no response so I reverted back to using
the version of MGE XE that comes with MGSO (0.9.9). I imagine there is an easy solution to
this but be prepared to troubleshoot if you decide to upgrade.
Step 7 - Finishing up
a. Now that you have your "custom patch" all sorted and compiled into one "Data Files" folder,
make a backup of it using 7zip then copy and paste it into your Morrowind directory. Merge all
of the files overwriting everything.
b. Run Wrye Mash and activate all of the .esp's you have added then close Wrye Mash.
c. Run Mlox and update your load order then close Mlox. You will notice that Mlox will still say
there are some errors, some of which you know you have fixed. This is fine, just keep track of
the errors you have fixed since Mlox cannot always tell (such as the pssorticon.esp fix). There
will be a host of new errors that the new Mlox will point out as well as give recommendations on
fixing them. You may find fixes to some of those errors and you may not. Good luck and keep us
informed of what you find.
d. Run your MGSO Options.exe that is found in your Morrowind directory. The first pop-up will
read "PC Performances" and you will select "ok" at the bottom.
The second screen will be your MGSO Settings Main Menu, select "Re-generate Distant Land"
and don't move your mouse until it finishes. Re-generating distant lands in this way will NOT
cause MGSO to overwrite your textures (see the note in step 6.1).
Exit MGSO options once this is done. Remember to re-generate your distant lands each time you
finish modding a game (after you activate your esp's and sort your load order with Mlox).
NOW your Morrowind game should be far more updated than before and ready for further
modding. At this point make a 7zip backup of your whole 8GB+ game and store it. That way
when (and if) you mess it up modding you just delete it all and unzip your updated game. The
alternative... is doing all of this again.
NOTES:
1. BSAReg
Inside your Morrowind "Data Files" folder there is an application called BSAReg. Whenever you
use a mod that adds a .bsa file to your Data Files folder you need to run this application. It will
make a change to your Morrowind.ini that authenticates the archive. I am told that sometimes it
may not work and you have to manually open your Morrowind.ini and make the changes
yourself (I bet you thought I'd forget to mention this).
2. TES3cmd Multipatch
Remember installing TES3cmd in Step 5d? You may want to make a TES3cmd Multipatch if
the mods you have installed change level lists (and for many other reasons to prevent bugs).
There is nothing wrong with making a multipatch even if you do not need it or know for sure if
you need it, just to be safe. If you installed TES3cmd into your Data Files folder (as instructed
above in Step 5d) just hold shift and right click your Morrowind "Data Files" folder and select
"open command window here" then type (in all lower case) "tes3cmd multipatch" without the
parenthesis and hit enter. Every time you change your load order re-run your multipatch.
Again, if you choose to "Change MGSO Settings" in this way custom textures added after
MGSO was installed may be overwritten (unless you replaced the textures in the MGSOO
folder). Some of the changes your custom patch has made will also be overwritten so after
"Changing MGSO Settings" reapply your patch from Step 6 and repeat Step 7 -Finishing Up.