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Warpath Force Lists

In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and
Plague armies.
They are incomplete the Corporation list just has the basics in at the moment enough to be playable with some
variety. As we develop each army they will each get more units and exciting stuff. The Enforcer and Forge Father lists
are probably closest to completion at the moment, but are both still open to change. Anything highlighted blue is
placeholder text some of the vehicle names for example.
Note that there are very few points values in at the moment these will be calculated and added once the rules
themselves are finalised, ready for the beta. At that point we can play some more games and work out if they are
correct! Force composition, especially in terms of the upgrades at the end of the list, will be limited in some way, but
we havent yet established how.
For now, for the purposes of playtesting, pick two forces that feel like they should be balanced, and then play a game
to see if they are. Feedback on this will give us an excellent steer on how to come up with the points calculation
how much value to put on shooting ability, melee ability, speed, Command, etc.
We are currently about halfway through the initial lists for the Asterians and the Veer-myn, and we will post those
shortly.
There should be enough here to play a wide range of games with differing tactics. Let us know how you get on!
Thanks
Mantic

The Corporation
Corporation Marines (2-5 Teams)
Spd
5
Insert Image
Acc
4+
Def
4+
Brk
3 / 6 / 8 / 10 / 11
Marine Team
Weapon
Range
Weaponry
Laser Rifles
24
Assault Weaponry
A
Marine Ranged Support Team
Weapon
Range
Weaponry
Autocannon
48
Assault Weaponry
A
Marine Anti-Tank Support Team
Weapon
Range
Weaponry
Laser Cannon
48
Assault Weaponry
A
0-1 Marine Comms Support Team
Weapon
Range
Weaponry
Laser Rifles
24
Assault Weaponry
A
Special Rules: Communications
Marine Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

Infantry
Points: 50
Power
6
4

AP
-

Special

Power
6
4

AP
2
-

Special
Suppressing Fire (1)

Power
2
4

AP
5
-

Special
Anti-Tank, Blast (D3)

Power
6
4

AP
-

Special

Points: 85

Points: 75

Points: 60

Points: 15

Leadership

Corporation Veterans (2-5 Teams)


Spd
5
Insert Image
Acc
4+
Def
4+
Brk
4 / 7 / 10 / 12 / 14
Veteran Team
Weapon
Range
Weaponry
Laser Rifles
24
Assault Weaponry
A
Special Rules: Headstrong
0-1 Veteran Comms Support Team
Weapon
Range
Weaponry
Laser Rifles
24
Assault Weaponry
A
Special Rules: Communications, Headstrong
Veteran Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

Leadership
Command 1

Infantry
Points: 65
Power
6
4

AP
-

Special

Power
6
4

AP
-

Special

Points: 75

Points: 50

Corporation Rangers (2-5 Teams)


Spd
5
Insert Image
Acc
4+
Def
4+
Brk
4 / 7 / 10 / 12 / 14
Ranger Team
Weapon
Range
Weaponry
Laser Rifles
24
Assault Weaponry
A
Special Rules: Recon
Ranger Tank Hunter Team
Weapon
Range
Laser Rifles
24
Weaponry
Thermal Rifle
18
Grenades & Mines
A
Special Rules: Fire in the Hole!, Recon
Ranger Sniper Team
Weapon
Range
Laser Rifles
24
Weaponry
Sniper Rifles
48
Assault Weaponry
A
Special Rules: Recon
0-1 Ranger Comms Support Team
Weapon
Range
Weaponry
Laser Rifles
24
Assault Weaponry
A
Special Rules: Communications, Recon
Ranger Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

Infantry
Points: 65
Power
6
4

AP
-

Special

Points: 95
Power
6
4
6

AP
5
5

Special

Power
6
4
4

AP
2
-

Special

Power
6
4

AP
-

Special

Anti-Tank
Anti-Tank
Points: 90

Suppressing Fire (1)

Points: 75

Points: 15

Leadership

Corporation Strider (Squadron: 2-3)


Spd
Acc
Def
Brk
Strider
Weaponry

6
4+
7+
3

Insert Image

Vehicle
Points: XXX
Weapon
Heavy Burst Laser
Assault Weaponry

Range
36
A

Power
6
4

AP
2
3

Special
Suppressing Fire (1)

Corporation Transport Gunship


Spd
14
Insert Image
Acc
4+
Def
8+
Brk
4
Transport Gunship
Weapon
Weaponry
Heavy Burst Laser
Special Rules: Anti-Grav, Transport (3)

Vehicle (Tank)
Points: XXX
Range
36

Power
6

AP
2

Special
Suppressing Fire (1)

Corporation Battle Tank


Spd
8
Acc
4+
Def
9+
Brk
5
Battle Tank
Weaponry
Options:

Insert Image

Vehicle (Tank)
Points: XXX
Weapon
Laser Rifle
Heavy Autocannon
Replacement Weapon:
Weapon
Heavy Laser Cannon

Range
24
12-48

Power
4
12

AP
2

Special

Range
12-48

Power
2

AP
5

Special
Anti-Tank, Blast (2D3)

Suppressing Fire (2)

Cmd

Corporation Orbital Commander


Spd
Insert Image
Acc
4+
Def
Brk
Orbital Commander
Weapon
Weaponry
Orbital Bombardment
Special Rules:

Points: XXX
Range

Power

AP

N/A

Special
Blast (4D3), Limited (1), Suppressing
Fire (3)

Orbital Command

Corporation Unit Upgrades


Corporation General
Upgrade any Unit Leader to a General, granting:

Command 2

Corporation Lieutenant
Upgrade any Unit Leader to a Lieutenant, granting:

Points: XXX

Precision Fire Order

Corporation Medic
Upgrade any Team with a Medic, granting:

Points: XXX

Command 1

Corporation Sharpshooter
Upgrade any Team with a Sharpshooter, granting:

Points: XXX

Medic

Points: XXX

Enforcers
Army Background

Orders
Enforcers have access to the following Orders in
addition to the standard ones.

Level 2 Coordinated Offensive


Two of your units may be activated in the same
Activation. Both target units must be within 12 of the
same Commander. This ability counts as your single
Activation, but marks both units as activated. The
units may perform any action(s) as part of their
activation. If both units Shoot or Assault the same

enemy, this must be declared before any dice are


rolled, and you must roll to damage with both units
before determining casualties.

Level 3 - Fusillade
Choose a target. Any unactivated units with line of
sight to that target may immediately perform a Blaze
Away action at that target. In addition, any hits may
be rolled to damage as if a Shoot action were being
performed. Roll to hit and damage with all units
before determining casualties. None of the
participating units are marked as activated, although
giving this order does count as your Activation.

Enforcers (1-2 Teams)


Spd
6
Acc
3+
Def
5+
Brk
4/8
Enforcer Team

Insert Image

Weapon
Range
Power
Genling 45 Laser Assault
Weaponry
24
6
Rifles
Assault Weaponry
A
4
Special Rules: Anti-Grav, Communications
Enforcer Ranged Support Team
Weapon
Range
Power
Genling 45 Laser Assault
24
6
Weaponry
Rifles
Burst Laser
36
4
Assault Weaponry
A
4
Special Rules: Anti-Grav, Communications
Enforcer Heavy Support Team
Weapon
Range
Power
>Missile Launchers (AT)
6-48
4
Weaponry
>Missile Launchers
6-48
4
>Pistols
12
6
Assault Weaponry
A
4
Special Rules: Anti-Grav, Communications
Enforcer Assault Team
Weapon
Range
Power
Weaponry
Pistols
12
6
Wristblades
A
8
Special Rules: Anti-Grav, Communications
Enforcer Tank Hunter Support Team
Weapon
Range
Power
Pistols
12
6
Weaponry
Thermal Rifle
18
4
Wristblades & Mines
A
8
Special Rules: Anti-Grav, Communications
Enforcer Incinerator Support Team
Weapon
Range
Power
Pistols
12
6
Weaponry
Incinerator
12
2
Wristblades
A
8
Special Rules: Anti-Grav, Communications, Fire in the Hole!
Enforcer Defender Team
Weapon
Range
Power
Weaponry
Shotguns
12
6
Assault Weaponry
A
8
Special Rules: Anti-Grav, Communications, Mobile Defences
Enforcer Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

Leadership
Command 1

Infantry
Points: XXX
AP

Special

1
Points: XXX
AP

Special

1
1
Points: XXX
AP
4
1
1
-

Special
Anti-Tank, Heavy Firepower
Blast (D3+1), Heavy Firepower

AP
1
1

Special

AP
1
5
5

Special

AP
1
1
1

Special

Points: XXX

Points: XXX

Anti-Tank
Anti-Tank
Points: XXX

Blast (2D3)

Points: XXX
AP
1
-

Special

Points: XXX

Enforcer Pathfinders (1-2 Teams)


Spd
6
Insert Image
Acc
3+
Def
4+
Brk
4/8
Pathfinder Team
Weapon
Range
Power
>LSX Sniper Rifles
6-60
4
Weaponry
>Pistols
12
6
Assault Weaponry
A
6
Special Rules: Recon
Pathfinder Team with D.O.G. Drone
Weapon
Range
Power
>LSX Sniper Rifles
6-60
4
Weaponry
>Pistols
12
6
Burst Laser
36
4
Assault Weaponry
A
6
Special Rules: RDL Transmission, Communications, Recon
Enforcer Pathfinder Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

Infantry
Points: XXX
AP
2
1
-

Special
Suppressing Fire (1), Tag

AP
2
1
1
-

Special
Suppressing Fire (1), Tag

Points: XXX

Points: XXX

Leadership
Command 1
Precision Fire Order

[BOXOUT]Special Rule: RDL Transmission


The D.O.G. Drone is primarily a support tool for isolated Pathfinder units it carries their equipment and provides
automated fire support when necessary. However, it also logs every piece of information encountered by the
Pathfinders and their survey drones, building a highly-detailed map of the area, its inhabitants and any areas of
military strength. This reconnaissance-data-log, or RDL, is uploaded periodically to High Command, but the drone is
also equipped to perform an emergency upload during intense conflict, giving the Enforcers off-world an up-to-theminute log of a battles progression and troop movements.
While the D.O.G. Drone is in play, the controlling player may re-roll a single Command die in each Turn of the game.
In addition, if the drone is destroyed during a battle, the Enforcer play may use an Order to access its final upload
and give the Enforcers a unique advantage. This is a Level 1 Order, and the dice for it are rolled as soon as the drone
is removed from the table. If successful, at the end of a mission when calculating victory points, roll a D6 and
multiply the result by 10. Add this to the controlling players score.[/BOXOUT]

Enforcer Jetbikes (1-5 Teams)


Spd
12
Insert Image
Acc
3+
Def
6+
Brk
3 / 6 / 8 / 10 / 11
Jetbike Team
Weapon
Range
Twin Genling 45 Laser
Weaponry
24
Assault Rifles
Assault Weaponry
A
Special Rules: Anti-Grav, Communications
Jetbike Ranged Support Team
Weapon
Range
Twin Genling 45 Laser
24
Weaponry
Assault Rifles
Heavy Burst Laser
36
Assault Weaponry
A
Special Rules: Anti-Grav, Communications
Jetbike Heavy Support Team
Weapon
Range
Twin Genling 45 Laser
24
Assault Rifles
Weaponry
>Missile Launcher (AT)
6-48
>Missile Launcher
6-48
Assault Weaponry
A
Special Rules: Anti-Grav, Communications
Jetbike Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

Leadership
Command 1

Large Infantry
Points: XXX
Power

AP

Power

AP

6
4

2
-

Special

Points: XXX
Special

Suppressing Fire (1)

Points: XXX
Power

AP

4
4
4

4
1
-

Special

Anti-Tank
Blast (D3+1)

Points: XXX

Enforcer Peacekeepers (1-5 Teams)


Spd
6
Insert Image
Acc
3+
Def
6+
Brk
3 / 6 / 9 / 11 / 13
Peacekeeper Team
Weapon
Range
Power
Twin Genling 45 Laser
Weaponry
24
4
Assault Rifles
Energy Gauntlets
A
4
Special Rules: Anti-Grav, Communications
Peacekeeper Ranged Support Team
Weapon
Range
Power
Twin Genling 45 Laser
24
4
Weaponry
Assault Rifles
Burst Laser
36
4
Energy Gauntlets
A
4
Special Rules: Anti-Grav, Communications
Peacekeeper Incinerator Support Team
Weapon
Range
Power
Twin Genling 45 Laser
24
4
Weaponry
Assault Rifles
Incinerator
12
2
Energy Gauntlets
A
4
Special Rules: Anti-Grav, Communications, Fire in the Hole!
Peacekeeper Defender Support Team
Weapon
Range
Power
Twin Genling 45 Laser
Weaponry
24
4
Assault Rifles
Assault Weaponry
A
4
Special Rules: Anti-Grav, Communications, Mobile Defences
Peacekeeper Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

10

Leadership
Command 1

Large Infantry
Points: XXX
AP

Special

1
3
Points: XXX
AP

Special

1
1
3
Points: XXX
AP

Special

1
1
3

Blast (2D3)

Points: XXX
AP

Special

1
Points: XXX

Enforcer Strider (Squadron: 2-3)


Spd
Acc
Def
Brk
Strider

6
3+
7+
4

Insert Image

Vehicle
Points: XXX

Weapon
Range
Power
Heavy Burst Laser
36
6
Assault Weaponry
A
4
Special Rules: Communications
Strider Unit Leader
Upgrade any 1 Strider in a Squadron to a Unit Leader, granting:
Weaponry

AP
2
3

Special
Suppressing Fire (1)

Points: XXX

Command 1

Enforcer Interceptor
Spd
18
Acc
3+
Def
8+
Brk
3
Interceptor
Weaponry
Special Rules:

Insert Image

Vehicle (Tank)
Points: XXX
Weapon
Range
Power
>Twin Heavy Burst
36
12
Lasers
>Missile Pods
72
4
Communications, Flyer, Transport (1)

AP

Special

Suppressing Fire (1)

Anti-Tank

Enforcer Bomber
Spd
Acc
Def
Brk
Bomber

14
3+
8+
3

Weaponry

Insert Image

Vehicle (Tank)
Points: XXX
Weapon
>Twin Heavy Burst
Lasers
>Bombs

Special Rules:

11

Communications, Flyer

Range

Power

AP

Special

36

12

Suppressing Fire (1)

12

Blast (3D3), Limited (3), Suppressing


Fire (2)

Cmd

Enforcer Orbital Commander


Spd
Insert Image
Acc
3+
Def
Brk
Orbital Commander
Weapon
Weaponry
Orbital Bombardment
Special Rules:

Points: XXX
Range

Power

AP

N/A

Special
Blast (4D3), Limited (1), Suppressing
Fire (3)

Orbital Command

Enforcer Unit Upgrades


Enforcer Captain
Upgrade any Unit Leader to a Captain, granting:

Command 2

Enforcer Engineer
Upgrade any Team with an Engineer, granting:

12

Points: XXX

Command 1
Precision Fire Order

Enforcer Medic
Upgrade any Team with a Medic, granting:

Points: XXX

Command 1
XXX Order

Enforcer Sniper
Upgrade any Team with a Sniper, granting:

Points: XXX

Medic

Points: XXX

Forge Fathers
Army Background

Orders
Forge Fathers have access to the following Orders in
addition to the standard ones.

Level 1 Masters of Engineering


Forge Fathers are masters of both geology and
construction, and can target the weak points in a

13

terrain piece to bring it crumbling down around its


occupants. This Order must be targeted at a friendly
unit. That unit ignores all modifiers for terrain when
Shooting in that Activation.

Level 2 Tis but a Scratch!


Choose a Commander. All friendly units within range
at that point are granted the Unflinching ability until
the end of the Turn, removing any grounded markers.

Forge Father Steel Warriors (1-4 Teams)


Spd
4
Insert Image
Acc
4+
Def
5+
Brk
4 / 8 / 12 / 15
Steel Warrior Team
Weapon
Range
Weaponry
Hailstorm Rifles
24
Assault Weaponry
A
Special Rules: Headstrong
Steel Warrior Ranged Support Team
Weapon
Range
Hailstorm Rifles
24
Weaponry
Hailstorm Autocannon
36
Assault Weaponry
A
Special Rules: Headstrong
Stormrage Veteran Team
Weapon
Range
>Magma Cannons
36
>Mjolnir Missile
Weaponry
6-48
Launchers
>Hailstorm Pistols
12
Assault Weaponry
A
Special Rules: Headstrong
Rekkhyrr Team
Weapon
Range
Weaponry
Dragonbreath Flamers
12
Assault Weaponry
A
Special Rules: Fire in the Hole!, Headstrong
Steel Warrior Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

Infantry
Points: XXX
Power
4
4

AP
2
-

Special

Points: XXX
Power
4
4
4

AP
2
2
-

Power
4

AP
6

4
4

2
-

Power
8
6

AP
1
-

Special
Suppressing Fire (1)

Points: XXX
Special
Anti-Tank, Heavy Firepower
Blast (D3+2), Heavy Firepower

Points: XXX
Special
Blast (D3)

Points: XXX

Leadership

Forge Father Militia (2-4 Teams)


Spd
4
Insert Image
Acc
5+
Def
4+
Brk
4 / 8 / 11 / 14
Militia Team
Weapon
Range
Weaponry
Hailstorm Rifles
24
Assault Weaponry
A
Special Rules: Headstrong
Militia Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

14

Leadership

Infantry
Points: XXX
Power
4
4

AP
2
-

Special

Points: XXX

Forge Father Brokkrs (1-4 Teams)


Spd
4
Insert Image
Acc
4+
Def
4+
Brk
4 / 8 / 12 / 15
Brokkr Team
Weapon
Range
Weaponry
Burst Pistols
12
Assault Weaponry
A
Special Rules: Headstrong
Brokkr Bunker Assault Team
Weapon
Range
Burst Pistols
12
Weaponry
Magma Rifle
12
Assault Weaponry
A
Special Rules: Fire in the Hole!, Headstrong
Brokkr Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

Infantry
Points: XXX
Power
4
8

AP
1
1

Special

Points: XXX
Power
4
2
8

AP
1
6
1

Special
Anti-Tank

Points: XXX

Leadership

Brokkr Engineer
Upgrade any 1 team with an Engineer, granting:

Points: XXX

Command 1
Repair Order

Forge Father Valkyrs (1-5 Teams)


Spd
8
Insert Image
Acc
4+
Def
4+
Brk
4 / 8 / 11 / 14 / 16
Valkyr Team
Weapon
Range
Weaponry
Twin Hailstorm Rifles
24
Assault Weaponry
A
Special Rules: Headstrong
Valkyr Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

15

Leadership

Large Infantry
Points: XXX
Power
8
6

AP
2
-

Special

Points: XXX

Forge Father Forge Guard (1-2 Teams)


Spd
4
Insert Image
Acc
3+
Def
6+
Brk
5 / 10
Forge Guard Team
Weapon
Range
Weaponry
Hailstorm Rifles
24
Forge Hammers
A
Special Rules: Headstrong
Forge Guard Ranged Support Team
Weapon
Range
Hailstorm Rifles
24
Weaponry
Hailstorm Autocannon
36
Forge Hammers
A
Special Rules: Headstrong
Forge Guard Anti-Tank Support Team
Weapon
Range
Hailstorm Rifles
24
Weaponry
Magma Cannon
36
Forge Hammers
A
Special Rules: Headstrong
Forge Guard Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

16

Leadership

Infantry
Points: XXX
Power
4
4

AP
2
4

Special
Blast (D3)
Points: XXX

Power
4
4
4

AP
2
2
4

Special

Power
4
2
4

AP
2
6
4

Special

Suppressing Fire (1)


Blast (D3)
Points: XXX

Anti-Tank
Blast (D3)
Points: XXX

Cmd

Forge Father Iron Ancestor (Squadron: 2-3)


Spd
5
Acc
3+
Def
8+
Brk
4
Iron Ancestor

Insert Image

Vehicle
Points: XXX

Weapon
Range
Twin Hailstorm
Weaponry
36
Autocannon
Assault Weaponry
A
Doomstorm Pattern Iron Ancestor
Weapon
Range
Twin Hailstorm
Weaponry
36
Autocannons
Assault Weaponry
A
Thor Pattern Iron Ancestor
Weapon
Range
Weaponry
Assault Weaponry
A
Urban Pattern Iron Ancestor
Weapon
Range
Twin Magma Cannon
36
Weaponry
Dragonbreath Flamer
12
Assault Weaponry
A
Iron Ancestor Unit Leader
Upgrade any 1 Iron Ancestor to a Unit Leader, granting:

1 per team

Power

AP

Special
Suppressing Fire (1)
Points: XXX

Power

AP

12

Special
Suppressing Fire (2)
Points: XXX

Power
12

AP
5

Special
Points: XXX

Power
4
2
6

AP
6
1
5

Special
Anti-Tank
Blast (2D3)
Fire in the Hole!
Points: XXX

Command 2
Shield (4)

Forge Father Transport Tank


Spd
8
Insert Image
Acc
4+
Def
9+
Brk
5
Transport Tank
Weapon
Weaponry
Hailstorm Rifle
Assault
Special Rules: Transport (2)

17

Vehicle (Tank)
Points: XXX
Range
24
A

Power
4
4

AP
2
3

Special

Forge Father Flame Assault Tank


Spd
7
Insert Image
Acc
4+
Def
10+
Brk
5
Flame Assault Tank
Weapon
Range
Weaponry
Heavy Flame Unit
12
Assault
A
Special Rules: Mobile Defences, Transport (1)

Vehicle (Tank)
Points: XXX
Power
6
8

AP
1
4

Special
Blast (2D3)

Forge Father Battle Tank


Spd
7
Acc
4+
Def
9+
Brk
5
Battle Tank
Weaponry

Options:

Insert Image

Vehicle (Tank)
Points: XXX
Weapon
Hailstorm Rifle
Heavy Hailstorm
Cannons
Assault
Replacement Weapon:
Weapon
Heavy Magma Cannon

Range
24

Power
4

AP
2

12-60

10

Range
12-60

Power
4

AP
6

Special
Suppressing Fire (2)

Special
Anti-Tank, Blast (D3)

Forge Father Jotunn Weapons Platform


Spd
3
Insert Image
Acc
4+
Def
6+
Brk
2
Jotunn Weapons Platform
Weapon
Weaponry
Heavy Hailstorm
Cannons
Assault
Options:
Replacement Weapon:
Weapon
Heavy Magma Cannon

Vehicle (Tank)
Points: XXX
Range

Power

AP

60

12

Range
60

Power
4

AP
6

Special
Suppressing Fire (2)

Special
Anti-Tank, Blast (D3)

Forge Father Unit Upgrades


Forge Father Huscarl
Upgrade any Unit Leader to a Huscarl, granting:

18

Command 2
Shield (3)

Points: XXX

The Plague

are rolled for the Assault. Unflinching units are not


affected by this Order.

Army Background

Level 2 Thirst for Blood

Orders

Once the victims of the Plague have tasted flesh, their


hunger only grows. If a Plague unit completely
destroys an enemy unit in Assault, you may use an
Order to allow the follow-up Move action to end by
Assaulting a second enemy unit.

The Plague have access to the following Orders in


addition to the standard ones.

Level 1 Transfixed by Fear


Use this Order when you Assault an enemy unit. Add
D3 Suppression Tokens to that unit before any dice

19

Plague 3rd Gens (2-5 Teams)


Spd
5
Insert Image
Acc
5+
Def
4+
Brk
4 / 8 / 11 / 14 / 16
1+ 3rd Gen Team
Weapon
Weaponry
Rifles
Assault Weaponry
rd
0-2 3 Gen Ranged Support Team
Weapon
Rifles
Weaponry
HMG
Assault Weaponry
rd
0-1 3 Gen Mortar Support Team
Weapon
Rifles
Weaponry
Mortar

Infantry
Points: XXX
Range
24
A

Power
6
8

AP
-

Special

Range
24
36
A

Power
6
4
8

AP
-

Special

Range
24

Power
6

AP
-

Special

12-48

Assault Weaponry
A
0-2 3rd Gen Grenade Support Team
Weapon
Range
Rifles
24
Weaponry
Grenade Launcher
18
Assault Weaponry
A
3rd Gen Beast Support Team
Weapon
Range
Weaponry
Rifles
24
Dogs/Swarm
A
rd
3 Gen Unit Leader
Upgrade any 1 team to a Unit Leader, granting:

Points: XXX

Suppressing Fire (1)


Points: XXX

Blast (D6), Heavy Firepower, Indirect,


Suppressing Fire (2)
Points: XXX

Power
6
2
8

AP
-

Special

Power
6
12

AP
-

Special

Blast (2D3)
Fire in the Hole!
Points: XXX

Points: XXX

Leadership

Plague Zombies (4-8 Teams)


Spd
5
Insert Image
Acc
Def
3+
Brk
3 / 6 / 9 / 12 / 15 / 18 / 21 / 24
Zombie Team
Weapon
Weaponry
Teeth and Claws
Special Rules: Unflinching

20

Infantry
Points: XXX
Range
A

Power
6

AP
-

Special

Plague 2nd Gens (1-3 Teams)


Spd
7
Insert Image
Acc
Def
5+
Brk
4 / 8 / 12
2nd Gen Team
Weapon
Range
Weaponry
Teeth and Claws
A
Special Rules: Reckless Advance, Unflinching

Large Infantry
Points: XXX
Power
8

AP
1

Special

Plague Aberration
Spd
6
Acc
Def
6+
Brk
4
Aberration
Weaponry
Special Rules:

Insert Image

Massive Infantry
Points: XXX
Weapon
Range
Teeth and Claws
A
Bulky, Reckless Advance, Unflinching

Power
12

AP
4

Special

Plague Striders (Squadron: 2-3)


Spd
6
Acc
5+
Def
7+
Brk
4
Plague Strider
Weaponry

Insert Image

Vehicle
Points: XXX
Weapon
Flamer
Assault Weaponry

Range
12
A

Power
4
6

AP
1
3

Special
Blast (2D3)
Anti-Tank, Fire in the Hole!

Plague Transport Gunship


Spd
14
Insert Image
Acc
5+
Def
8+
Brk
4
Transport Gunship
Weapon
Weaponry
Heavy Burst Laser
Special Rules: Anti-Grav, Transport (3)

21

Vehicle (Tank)
Points: XXX
Range
36

Power
6

AP
2

Special
Suppressing Fire (1)

Plague Battle Tank


Spd
8
Acc
5+
Def
9+
Brk
5
Battle Tank
Weaponry
Options:

Insert Image

Vehicle (Tank)
Points: XXX
Weapon
Laser Rifle
Heavy Autocannon
Replacement Weapon:
Weapon
Heavy Laser Cannon

Range
24
12-48

Power
4
12

AP
2

Special

Range
12-48

Power
2

AP
5

Special
Anti-Tank, Blast (2D3)

Suppressing Fire (2)

Cmd

Plague Teratons (Squadron: 2-3)


Spd
5
Insert Image
Acc
Def
7+
Brk
2
Plague Teraton
Weapon
Weaponry
Teeth and Claws
Special Rules: Bulky, Unflinching

Massive Infantry
Points: XXX
Range
A

Power
4

AP
3

Special

Cmd

Plague 1st Gen Mutant


Spd
5
Insert Image
Acc
Def
7+
Brk
3
1st Gen Mutant
Weapon
Weaponry
Teeth and Claws
Special Rules: Unflinching

Massive Infantry
Points: XXX
Range
A

Power
8

AP
3

Special

Plague Unit Upgrades


Plague Lieutenant
Upgrade any Unit Leader to a Lieutenant, granting:

22

Command 1

Points: XXX

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