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IT IS ILLEGAL TO MAKE
UNAUTHORIZED COPIES
OF THIS SOFTWARE • Credits...
This software is protected under federal copyright
law. It is illegal to make or distribute copies of this DESIGNER AMD DIRECTOR JeffTunnell
software except to make a backup copy for archival IMAGE PRODUCTION Randy Dersham
purposes only. Duplication of this software for any
other reason including for sale, loan, rental or gift is LEAD PROGRAMMER Louie McCrady
a federal crime. Penalties include fines of as much SCENE DIRECTION Shawn Sharp
as $50,000 and jail terms of up to five years. Roger Smith
LEAD PRODUCTION ARTIST Mark Brenneman
LJynstrnix BACKGROUND PAINTINGS D. Brent Burkett
ARTISTS Brian Hahn
As a member of the Software Publishers Association (SPA), Damon Mitchell
supports the industry's effort to fight the illegal copying of Mark Peasley
Robert Caracol
personal computer software. Mike Jahke
Report copyright violations to: Jerrett Jester
SPA, 1101 Connecticut Avenue, NW, Suite 901 Ian Gilliand
Washington, DC 20036 Ron Clayborn
John Burton
DGDS SYSTEM Rich Rayl
Darek Lukaszuk
LIMITED WARRANTY NOTICE Kevin Ryan
The publisher of this software wants your continued business. If you fill
PROGRAMMERS John Leavens
out the enclosed product registration card and return it to us, you are Marian Shepherd
covered by our warranty. If your software should fail within 90 days of Steve Vandevender
purchase, return it to your dealer or directly to us, and we will replace
ORIENT EXPRESS ARCADE Darek Lukaszuk
it free. After 90 days, enclose $5 for 5.25" disks (or $10 for 3.5" Neis Bruckner
disks) and return the software directly to us. Sorry, without the
registration card you are not covered by the warranty. This warranty TANK ARCADE Kevin Ryan
gives you specific legal rights, and you may also have other rights 3-D GRAPHICS Cyrus Kanga
which vary from state to state.
COPYRIGHT MOTICE ORIGINAL STORY Jeff Tunnell
This manual, and the software described in this manual, are David Atman
copyrighted. All rights are reserved. No part of this manual or the WRITERS Tom Brooke
described software may be copied, reproduced, translated or reduced David Selle
to any electronic medium or machine-readable form without the prior David Atman
written consent of Dynamix Inc P O Box 11806, Eugene, OR THEATRICAL COORDINATOR Sher Alltucker
97440-9988.
artwork was required on two separate occasions to get it just right. Despite all of eyes and minds of three main characters. What they 45. Hint Information
the difficulties encountered, I think the resulting "film quality" look was worth the see you see. What they know you know. There's a
effort. lot of information locked away in the minds of these
individuals. Each one has different skills and
Along with the technical advances made in HoC, exploring the chemistry knowledge... leam to use them.
between three very interesting characters was a top priority. Friendships and Documentation
romance develop over the course of the entire game, with the romance between What you see is what you get... Design: Jerry Luttrell
Lucky and Kate being the focal point and an intriguing "buddy" interaction In Heart of China, you don't type commands to Layout: Jerry Luttrell
developing between Lucky and his ninja partner, Chi. HoC's sidekick system make things happen. You enter Jake Master's world Shawn Bird
and physically make things do what you want them Writing: Jerry Luttrell
(allowing interaction between three main characters) was essential to this David Seile
process of fostering believable characters and emotional attachment. The to do. This is one of the most revolutionary concepts
sidekick system is a powerful feature that will be a critical element in future of the game. Through the use of a point-and-click Special thanks to Mark
Dynamix adventure games. interface, you actually pick up objects and use Peasley.
them. Want to start a tank? Simply pick up the keys, Dedicated to Agent
Finally, I would like to thank the huge team that brought the HoC vision to life. place them in the ignition and turn the key. It's Coop & the White
Taking a look at the enormous list of credits gives you an idea of just how many simple yet incredibly powerful. The point-and-click Lodge.
people devoted their time and energy to this project. It's their hard work commands are fully explained in the following
combined with Sierra's patience and support that have made this adventure a pages. Mastery of the basic techniques takes only
reality. moments, after which you can begin to explore,
leam and grow in your interactive abilities.
Jeff Tunnel I
•6
alert does not tell you if the choice you made
Story ? was the best one, it simply indicates that there
Flow lot Branches was another plot path available for you to
proceed down. Remember this if you find
One of the most unique, and potentially yourself at a point in the adventure that appears
overlooked, elements of Heart of China is the to be a dead end. If you are absolutely "stuck,"
multiple ways in which you can proceed through you may have ventured down a plot path that
game play. These multiple "plot paths" are makes it impossible to successfully complete
present because the interactive storyline of Heart your mission.
of China is MOT LINEAR in design. There are
often several ways to proceed into the story Romance Meter
when faced with a puzzle or obstacle. It's Your actions and choices will
important to remember that your actions affect not only determine the physica
the flow and direction of the adventure you are flow of the storyline but the
playing... you truly "interact" with the game. relationship between Kate
There are several entirely different endings Lomax and "Lucky" Jake Masters.
to the story. The ending that you experience, To see how you're doing in the
HOWDIDYOCI DO?
and the paths you take to reach that ending, romance department, you can access a
The best possible are completely dependent upon the actions The Romance Meter is
ending to the game is and decisions that you make throughout visible on/y from the
to make it to Paris, gameplay. Flight Screen. Left
safely delivering Kate Clicking on the heart
, to her father's waiting icon will display a story
. arms. If you've done Plot Branch Alert panel which shows
everything right. Because of the numerous options that plot paths Lucky and Kate in flight
Lomax will give you with thought boxes that
all of your aeroplanes present, it's important that you're aware when convey their current
back, S125.000 plus you've chosen a story pathway that could have feelings for one another.
a $20,000 bonus, a been approached from a different direction.
new car, an all
expense paid trip to That's why the Plot Branch alert is used. It will
Monte Carlo and free appear at any point in the adventure when
meals at ail of his you've chosen a path that could have been
restaurants. approached in a different way. The Plot Branch
Romance Meter (a small heart located in the
lower left-hand corner of the screen during flight
sequences) which visually displays Kate
Lomax's current feelings toward Lucky. There
are three stages to the meter: Passionate,
Neutral and Cold. By left clicking on the icon,
you'll be able to see a story panel that displays,
through thought boxes, the feelings that the two
characters have for one another.
IMPORTANT!
Keep a watch on the Romance Meter! You may
solve all of the game's puzzles correctly and
still not get the optimal ending sequence if
alert won't tell you what you've done that could Kate and Lucky aren't nose-to-nose come
be done differently, it only alerts you to the fact Paris.
that you have bypassed a potential piece of the
story. Also, keep in mind that the Plot Branch
Getting Simplicity... ^^^^^^^•••^^^^^^H
^^^^^^^^H^^^^^^^M A NOTE
3.MOVE:dfdtand
hold the left mouse
button while the cursor
is placed over the object
you want to pick up and
moue.
HUM
3. USE: While a GSING OBJECTS THAT A CHARACTER IS THE EXTRA-SPECIAL
character is holding a CARRYING
usable object, such as a
gun, you can select that
object for GSE by
To USE objects that a character is carrying,
simply click and hold the right mouse button.
The Smart Cursor WAfflCON
clicking and holding the The on-screen cursor will change to indicate that "Hey! My cursor keeps changing!"
right mouse button. the specific object being held has been selected Yes, that's right. The cursor you know and love
While the right button is changes in DGDS games when moved over
held down, the cursor for GSE. When the object is selected for CJSE, it
certain items. That's because it's smart and In; addition to the
will change to indicate can be OPERATED in the same way as other normal gamepiay
that the particular item objects in the game. wants to tell you something about what it's cursor icons, you will
has been selected. pointing at.
C J soon become
-* This example shows familiar with DGDS's
the USE function with signal that if s
Lucky's gun selected. In addition to pointing in different directions, the thinking - the Wait
The cursor will be cursor will, at times, completely change shape Icon. The cursor wiil
different for other objects.
If Lucky cart hold an to inform you about items, places or people you change to the Wait
should pay attention to. We've taken the liberty Icon whenever the
object, it cart be selected garne needs to
under the USE of interpreting this language of cursor-ease for access information
command. you: from disk or 'is
preparing a surprise.
USE + OPERATE: While
an object is selected for • When the cursor changes
GSE and the on- to an exit sign it's telling you
screen cursor is that by left clicking on this
showing the icon for the spot you can enter another
selected object, it can be
OPERATED like all other
objects, by single
clicking ihe left mouse | When the cursor changes
button. to a pointed exit it's differenti-
c^ In this example Lucky's ating between two closely
gun is selected as the placed, but different, exits.
object of USE. The USE
command allows you to
aim the gun while the
OPERATE command fires | If the cursor changes to a
the gun.
conversation bubble, you
can (eft click to engage in a
conversation with the person
the cursor is pointing at
There will be times when the character's hand
can be used as an object. When the player uses
a character's hand (holding no other objects) in | If the cursor changes to a
IMPORTAffT this way, the cursor will change to display a magnifying glass, it's your
hand (see pg. 13). cue that you can left click to
if you're one of those "zoom in" and get a closer
die-hard game look at what the cursor is
That's it. You can now look at objects, pointing at.
players !hat likes to
explore a game on move them and operate them. You can also
your own, it's select and use objects that a character is
recommended that carrying. | In some situations the
you at least read Very simple, very easy, low-stress interaction. cursor will change to a hand
about the Game Save icon. This tells you that the
and Restore features. On the following pages are more tips and
character may engage in
This information is techniques that will help you understand the hand-to-hand contact with
located in the VCR interaction techniques used in Heart of China. the items on-screen.
Menu section on page
28. Elements such as inventory use, talking with
other characters, game play options and more
in-depth use of the cursor are explained.
"
While travelling, you'll find that you can pick up
I Inventory Screens
INVENTORY ICON
companions who will travel with you. Because Located on the bottom right corner of all game
characters have their own strengths and play windows, the Inventory icon represents the
weaknesses, you'll find the need to place Controlling Character. It's use is straightforward
different individuals in "control." The characters and very simple.
present in your party are represented by icons
located in the bottom corners of the screen. The • To give an object to one of the characters,
Inventory Icon is located in the lower right-hand simply move the item on the top of that
corner of the screen and always represents the character's icon and drop it.
character that is controlling the action. The
Secondary Character Icon is located in the lower • To access the Main Inventory Window, right
left-hand corner and always indicates a click on the Inventory Icon.
secondary traveller who is not controlling the LOOKING AT
action. • To access the Quick Inventory Window, left INVENTORY
dick on the Inventory Icon. OBJECTS
Using the LOOK
• To use an object, the current holder of that command (right
object must be the controlling character. dick) on objects held
in inventory will give
a close-up picture
and description of the
1
object you are
1
looking at.
5. To give another
character an object, 9. Sometimes during the
simply left, click on the game it may be
item you wish to swap necessary to make a
and then drag it to the quick wardrobe
character icon in the adjustment. In this
lower right-hand side of example Chi is going to
the inventory screen. In put on his Ninja veil, but
this example Chi is to do this you must first
giving some coins to change characters.
Lucky. Move the cursor arrow
over the character icon of
Chi at the lower left side
of the screen. Left click
on it (press spacebar).
' • If you are having
trouble Uncling Chi you.
6. Alternatively, you can might try the user walk-
pick up an object, drag through.
it out of the quick
inventory and then drop
it on the Secondary 10. Chi's inventory icon
Character Icon (located will now appear on the
on the lower left-hand right side of the screen
comer of the game and Lucky's face will
screen). show up in the
Secondary Character
icon on the left side.
Right dick on Chi's
inventory icon (press
Enter from the
keyboard).
191
11 Move the ninja veil
over Chi's status window
in the main inventory
and drop it. Character Interaction
"Character interaction," or talking to other
characters, is a vital part of Heart of China. The
on-screen cursor will change to the talk bubble
when it is moved over characters that you can 1. When the on-screen
cursor is placed over a
talk to. To engage in conversation with character you can talk
characters, simply left, click on them when the to, the cursor will change
talk bubble is active. to a talk bubble. Left,
clicking will initiate a
conversation.
2. When a conversation
12. Chi is nowfuliy is initiated, a dialogue
attired and ready for box and a close-up of
action in his ninja the person you are
clothing. Click on the talking to appears, if you
'exit' button to return to know the person to
the game. whom you are speaking,
that person's name will
appear over their
dialogue box.
' Hot ail of the
character's will /iace
close-ups. This is
generally the case with
"minor" characters and
those who are posi-
tioned very close to your
character when talking.
3. When another
character asks a
question, two or more
choices will be
presented for you to
choose from. Each
choice generates a
different response from
the character.
1
Be prepared to do
more than talk when
entering into a
conversation. Giving up
Items front your
inventory while
engaged in conversation
is a frequent occurrence.
Always remember -
the characters you'll
encounter think and
act like real people.
They remember
everything you've
said, done and tried
to do to them,..
Beyond
Bs Advanced Techniques Advanced Techniques
Here are a few tips and hints that will be helpful INVENTORY AND OBJECTS
once you've mastered the basics. Always remember that objects can be dragged
directly from the Quick Inventory window to the
TIME game environment. If you need to give an object
In Heart of China, time is an ever-present to another character or use an object from
companion. People come and go, change inventory on an object in the current room,
moods and respond to the passage of time, just simply mouethe object from Quick Inventory to
as people in the real world do. Also, you must the place desired.
remember that each day that Lucky delays in
rescuing Kate he loses $20,000 dollars. This 1. Objects can be
means that if you make a mistake and have to moved directly from
Quick Inventory window
wait around to correct it... it's going to cost you! to the current room.
Simply moL'ethe object
outside the inventory
window. The inventory
window will disappear
when the object is clear
of the window bound-
•QUIT Brings up
the QUIT menu.
••YES: Quits the
game and exits
to DOS. 2. Press joystick Button
LOOK #2 to LOOK at an
••NO: Aborts the object.
QUIT game
command,
returning you to
game play.
MOVE
1. MAIN INVENTORY: The numeric keypad
Pi-ess Button #2 while MAIN INVENTORY has Arrow Keys which
the cursor is placed on can control up, down,
tlie Inventory Icon.
Windows showing the
character's status and
Keyboard Controls left, right and diagonal
movement of the cursor.
The numeral 5 on
the current inventory will The keyboard equivalents for mouse and numeric pad Picks up &
be displayed. joystick controls have been simplified and Drops objects. The
+ combined to make keyboard play less EWER key controls the
LOOK Command,
frustrating.
Cursor Movement
The cursor is controlled on the keyboard by the
Arrow keys on the numeric keypad and the Tab key.
When continually pressed, the Tab key will cycle
2. QUICK INVENTORY: QUICK INVENTORY through known, active object locations. The
Ffess Button #1 while combination of Shift + Tab will cycle the cursor
the cursor is placed on in the opposite direction.
the Inventory Icon. Only
your inventory window
will be displayed. • Press Tab key once = move cursor to next object.
• Press Shift + Tab once - move cursor to previous
object.
• 38
24. Now you need to
head back to Wu's.
Give her the sea gull
dropping and she will
create a potion for you
£41
28 If the customs agent
gives you any flak, don't
worry about it: that's his
job. Just don't try to use
a fake passport.
Disk Problems
TECHNICAL HELP (MS-DOS ONLY)
If you are having
problems with a game
disk or if the game locks
up at any point, it may be '
because the game
conflicts with the current
configuration of your computer
or any memory resident
29. Once you are inside programs that are loaded.
the Yankee Eagle, move Before assuming the that the
the cursor to the cockpit disk is faulty, please boot your
and (ell click (spacebar)
on the "FLY" icon. You system with a "Dynamix Boot
must be Lucky to fly the Disk," a disk containing only the operating
plane. system, to see if the problem persists. Following
are instructions on how to create a Dynamix
Boot Disk. In the instructions, it is assumed that
you are using floppy drive A and hard drive C. If
you configuration is different, replace the drive
label in the instructions with that matches your
setup.
30 And it's off to
Chengdu! Good Luck!
FORMATTING FROM A HARD DRIVE
A) Place a blank disk in drive A.
B) At the C prompt, type: format a:/s
NOTE: If your A drive is a high density drive and
you are using double density disks, you will
need to type: format a:/4/s (for 5.25"disks)
or type: format a:/n:9/t:80/s (for 3.5" disks).
Sierra On-Line
P.O. Box 485
Coarsegold, CA 93614
Attention: RETURNS
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