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CONTROL DOCUMENTATION

'
IT IS ILLEGAL TO MAKE
UNAUTHORIZED COPIES
OF THIS SOFTWARE • Credits...
This software is protected under federal copyright
law. It is illegal to make or distribute copies of this DESIGNER AMD DIRECTOR JeffTunnell
software except to make a backup copy for archival IMAGE PRODUCTION Randy Dersham
purposes only. Duplication of this software for any
other reason including for sale, loan, rental or gift is LEAD PROGRAMMER Louie McCrady
a federal crime. Penalties include fines of as much SCENE DIRECTION Shawn Sharp
as $50,000 and jail terms of up to five years. Roger Smith
LEAD PRODUCTION ARTIST Mark Brenneman
LJynstrnix BACKGROUND PAINTINGS D. Brent Burkett
ARTISTS Brian Hahn
As a member of the Software Publishers Association (SPA), Damon Mitchell
supports the industry's effort to fight the illegal copying of Mark Peasley
Robert Caracol
personal computer software. Mike Jahke
Report copyright violations to: Jerrett Jester
SPA, 1101 Connecticut Avenue, NW, Suite 901 Ian Gilliand
Washington, DC 20036 Ron Clayborn
John Burton
DGDS SYSTEM Rich Rayl
Darek Lukaszuk
LIMITED WARRANTY NOTICE Kevin Ryan
The publisher of this software wants your continued business. If you fill
PROGRAMMERS John Leavens
out the enclosed product registration card and return it to us, you are Marian Shepherd
covered by our warranty. If your software should fail within 90 days of Steve Vandevender
purchase, return it to your dealer or directly to us, and we will replace
ORIENT EXPRESS ARCADE Darek Lukaszuk
it free. After 90 days, enclose $5 for 5.25" disks (or $10 for 3.5" Neis Bruckner
disks) and return the software directly to us. Sorry, without the
registration card you are not covered by the warranty. This warranty TANK ARCADE Kevin Ryan
gives you specific legal rights, and you may also have other rights 3-D GRAPHICS Cyrus Kanga
which vary from state to state.
COPYRIGHT MOTICE ORIGINAL STORY Jeff Tunnell
This manual, and the software described in this manual, are David Atman
copyrighted. All rights are reserved. No part of this manual or the WRITERS Tom Brooke
described software may be copied, reproduced, translated or reduced David Selle
to any electronic medium or machine-readable form without the prior David Atman
written consent of Dynamix Inc P O Box 11806, Eugene, OR THEATRICAL COORDINATOR Sher Alltucker
97440-9988.

HO UOI1BUJJOIUI S j sSuuq Eidojnmoa sSEd-piresnoqi s


Kubla's mother: Bea Harpham
Don Latarski Ama: Nancy Chen
ORIGINAL SCORE Han Bojon: Demetri Liontos
Christopher Stevens
Jyapu, Han's assistant: Robert Caracol
Telegraph operator: Maribelte Caracol
AUDIO DIRECTOR Llama: Kazuko Renes
Christopher Stevens Sardar: Douglas Zalud-Mackie
SOUND DIRECTION Bartender:
Kenneth Rogers Art Broncheau
MUSIC EDITOR Tavern Patrons: Levaun Shepherd
LEAD TESTER Forrest Walker Derek Harry
Skip Horn
Wayland Wasserman Alfredo Galindo
TESTERS Villagers: Nancy Chong
Chris Medinger
Alan Roberts Dennis Chong
Emily Chong
Setsu Marshall
• Cast... Michelle Henderson
David Wilson
CHENGDU CLINIC: ISTANBUL:
Kate Lomax: Kimberly Greenwood
Roger Emmert Mahir. the Mechanic: Francesco Arellano
Tong: Acayib, the Camel merchant: Cyrus Kanga
Nurse assistant: Airnee Chen
Jeffryn Leung Beggar boys: Tyrone Reynolds
Small boy: Tiyson Reynolds
Woman: Chen Xingping
Liana Leung Kaseem, the Pawnbroker: James Valentine
Girl: Mohmar, the Shell game: Alan K. White
Boy: Justin Leung
British Guard: Damon Slye
Bartender: Peter Chabarek
HONG KONG: British Officers: Wade Willis
"Lucky" Jake Masters: Andrew DeRycke
Eugene Lornax: Arnie Laferty David Rizzi
Alan Kreitz Michael Jahnke
Qwon: Beggar woman: Sondra Stenius
Rickshaw driver: Siping Li
David Leung Turkish color guard: Scott Coleman
Chi: Turkish guards: Mark Mattison
Ho: Yexin Wu
Nu Hinton Cliff Sarnial
Bargirl:
Old salt: Randy Dersham Rick Lewis
Paul Tan Man being tortured: Forrest Walker
Thugs: Woman and baby: Annette and Anthony Kre
Steven Seah
Vance Kim Turkish boy: Shanti Sagrada
Roger Smith Nabob: Jim Appel
Shanghai pirate: Nabob's daughter: Jane Wojick
Master Wu: Kazuko Renes
Harem: Penny James
Jenny James
LOMAX'S OFFICE: Denna Sundstrom
Secretaries: Nicole Starling-Henderson
Sher Alltucker Diana Taylor
Margaret Whaley
AIRFIELD: Roxanna Olesijuk
Immigration Official: Kevin Ryan
Lucky's royal children: Daolo Zalud-Mackie
Jack Alltucker
U DENGS FORTRESS:
Fred Ikeda Briney Alltucker
Li Deng: Rebekah Freedman
Attendant to Kate: Youn Kim
Gong Ringer: Douglas Zalud-Mackie Adam Brewer
Dog in the kitchen: Mocha
Ren Jianping ORIENT EXPRESS:
Fortress Guards: Ticket Booth:
Qing Yang Matteo Zachai
Fred Lee Reporter: Dan Bruno
Paul Tan Woman traveler: Phyllis Herlocker
Matt Burton Young woman: Jenny Caneen
Peasant: Dignitary:
Cow: Chris Mooney Junior's Steven Tague
brown cow

KATHMANDU: Suzanne Koelker


Kubla the Sherpa boy: Elliott Jenkin; Sher Alltucker
Peter Holden
Daniel Brown
Table of Contents

Introduction Overview 6. Introduction

Welcome to Heart of China, the second game to use 7. Overview


A light hearted romantic adventure in the mold of
movies such as "Romancing the Stone" or "Raiders of the new Dynamix Game Development System 8. Rot Branches
the Lost Ark", Heart of China (HoC) is far removed (DGDS). As you are about to discover, the world of
from the standard fantasy or sci-fi plots of most Jake Masters is unlike anything you've seen in iO. Getting Started
computer games. Instead, HoC was designed to take computer gaming. Because of this, it's important 14. Multiple Characters
you on a whirlwind, globe-spanning adventure that that you understand the elements that make Heart of
captures the flavor and romance of exotic locations China so unique. 15. Inventory Screens
and characters. To achieve this goal we had to 17. Object Use
accomplish both technical and design breakthroughs. The characters have character...
The characters in Heart of China all have 21. Character Interaction
There were two main issues on the technical side that personalities and a past... it's important to remember
22. Advanced
B JeffTunnell aTe wort
^ n ot in g- First was the addition of a Story this when you deal with them. Also, just like real Techniques
Branch alert that signals when you've taken a pathway people, they remember things that you've said or
in the story that could have been approached from a different direction. This was done to them. Keep this in mind because everything 25. Meanwhile &
Story Sequences
an important addition to the adventure because it allows you to actually see the you say and do will affect their actions in the future.
multiple plot paths in the game. Rise of the Dragon, HoC 's predecessor, also had 26. Game Play Menus
multiple storybranches but the feedback we received told us that most people Time clicks on...
Time passes in the world of Jake Masters. This 29. Joystick Controls
were unaware that these different pathways existed. With the Story Branch alert,
you'll immediately know when you've tried something that could have been done means that, just like in the real world, things happen 31. Keyboard Controls
another way. Also on the technical side was the artwork. It was decided very with or without you. It also means that the passage
early on that we would use a combination of live actors and realistic, hand of time becomes a factor in everything you do. 33. Action Sequences
painted backgrounds to achieve the rich "period" feel of the game. However, 35. Walk Through
combining the photographed actors with the painted backgrounds turned out to You are the main characters...
be much harder than we had originally anticipated. Total reworking of the Heart of China unfolds almost entirely through the 43. Disk Problems

artwork was required on two separate occasions to get it just right. Despite all of eyes and minds of three main characters. What they 45. Hint Information
the difficulties encountered, I think the resulting "film quality" look was worth the see you see. What they know you know. There's a
effort. lot of information locked away in the minds of these
individuals. Each one has different skills and
Along with the technical advances made in HoC, exploring the chemistry knowledge... leam to use them.
between three very interesting characters was a top priority. Friendships and Documentation
romance develop over the course of the entire game, with the romance between What you see is what you get... Design: Jerry Luttrell
Lucky and Kate being the focal point and an intriguing "buddy" interaction In Heart of China, you don't type commands to Layout: Jerry Luttrell
developing between Lucky and his ninja partner, Chi. HoC's sidekick system make things happen. You enter Jake Master's world Shawn Bird
and physically make things do what you want them Writing: Jerry Luttrell
(allowing interaction between three main characters) was essential to this David Seile
process of fostering believable characters and emotional attachment. The to do. This is one of the most revolutionary concepts
sidekick system is a powerful feature that will be a critical element in future of the game. Through the use of a point-and-click Special thanks to Mark
Dynamix adventure games. interface, you actually pick up objects and use Peasley.
them. Want to start a tank? Simply pick up the keys, Dedicated to Agent
Finally, I would like to thank the huge team that brought the HoC vision to life. place them in the ignition and turn the key. It's Coop & the White
Taking a look at the enormous list of credits gives you an idea of just how many simple yet incredibly powerful. The point-and-click Lodge.
people devoted their time and energy to this project. It's their hard work commands are fully explained in the following
combined with Sierra's patience and support that have made this adventure a pages. Mastery of the basic techniques takes only
reality. moments, after which you can begin to explore,
leam and grow in your interactive abilities.
Jeff Tunnel I

•6
alert does not tell you if the choice you made
Story ? was the best one, it simply indicates that there

Flow lot Branches was another plot path available for you to
proceed down. Remember this if you find
One of the most unique, and potentially yourself at a point in the adventure that appears
overlooked, elements of Heart of China is the to be a dead end. If you are absolutely "stuck,"
multiple ways in which you can proceed through you may have ventured down a plot path that
game play. These multiple "plot paths" are makes it impossible to successfully complete
present because the interactive storyline of Heart your mission.
of China is MOT LINEAR in design. There are
often several ways to proceed into the story Romance Meter
when faced with a puzzle or obstacle. It's Your actions and choices will
important to remember that your actions affect not only determine the physica
the flow and direction of the adventure you are flow of the storyline but the
playing... you truly "interact" with the game. relationship between Kate
There are several entirely different endings Lomax and "Lucky" Jake Masters.
to the story. The ending that you experience, To see how you're doing in the
HOWDIDYOCI DO?
and the paths you take to reach that ending, romance department, you can access a
The best possible are completely dependent upon the actions The Romance Meter is
ending to the game is and decisions that you make throughout visible on/y from the
to make it to Paris, gameplay. Flight Screen. Left
safely delivering Kate Clicking on the heart
, to her father's waiting icon will display a story
. arms. If you've done Plot Branch Alert panel which shows
everything right. Because of the numerous options that plot paths Lucky and Kate in flight
Lomax will give you with thought boxes that
all of your aeroplanes present, it's important that you're aware when convey their current
back, S125.000 plus you've chosen a story pathway that could have feelings for one another.
a $20,000 bonus, a been approached from a different direction.
new car, an all
expense paid trip to That's why the Plot Branch alert is used. It will
Monte Carlo and free appear at any point in the adventure when
meals at ail of his you've chosen a path that could have been
restaurants. approached in a different way. The Plot Branch
Romance Meter (a small heart located in the
lower left-hand corner of the screen during flight
sequences) which visually displays Kate
Lomax's current feelings toward Lucky. There
are three stages to the meter: Passionate,
Neutral and Cold. By left clicking on the icon,
you'll be able to see a story panel that displays,
through thought boxes, the feelings that the two
characters have for one another.
IMPORTANT!
Keep a watch on the Romance Meter! You may
solve all of the game's puzzles correctly and
still not get the optimal ending sequence if
alert won't tell you what you've done that could Kate and Lucky aren't nose-to-nose come
be done differently, it only alerts you to the fact Paris.
that you have bypassed a potential piece of the
story. Also, keep in mind that the Plot Branch
Getting Simplicity... ^^^^^^^•••^^^^^^H
^^^^^^^^H^^^^^^^M A NOTE

Started The essence of Heart of China is the simple


Simplicity Plus... ON CLICKING...

Just as we ali hold a


O.K., we lied. There are more than 3 basic pencil or fork
action of point-and-click. The small cursor on differently, everyone
point-and-click commands. We didn't want to "clicks" slightly
the screen represents you in the world of discourage you! Besides, the following advanced differently. Therefore,
"Lucky" Jake Masters. By moving the cursor point-and-click techniques are really just the preset "click"
around Lucky's world and "clicking," you extensions of the big 3. Really... no spreadsheet controls may not
interact with his environment. There are only 3 seern perfect for
functions or multi-event video cassette recorder everyone. You can
basic point-and-click actions:
features here. Just the simple point-and-click adjust the preset
with a bit of flare thrown in for added controls to suit your
own persona! speed
l.LOOK:sing/ed(dc LOOK excitement. So hang in there with us! There are and feel by using the
the right mouse button only 3 more clicks between you and the point- Calibrate Menu. See
while the cursor is Calibrate on page 27
placed over the object and-click big league:
for instructions.
you want to look at. This
will bring up a text box
containing information
1. MAIN INVENTORY:
on the object you're Right click while the
looking at. cursor is placed on
Inventory Icon. Windows
showing a character's
status and the current
2. OPERATE: single inventory objects he or
click the left mouse she is holding holding
button while the cursor will be displayed.
is placed over the object
you want to activate or OPERATE
select.

3.MOVE:dfdtand
hold the left mouse
button while the cursor
is placed over the object
you want to pick up and
moue.

NOTE: not all objects 2. QUICK INVENTORY:


can be picked up so Left click while the
don't cramp your fingers cursor is placed on the
trying to pick up a sea Inventory icon. Only
gull or cow. MOVE your inventory window
will be displayed.

These examples use


the mouse to display
the 3 basic point-and-
click actions. For the
point-and-click
equivalents using the
keyboard and joystick,
please see the section:
CONTROLS
beginning on page 26.

HUM
3. USE: While a GSING OBJECTS THAT A CHARACTER IS THE EXTRA-SPECIAL
character is holding a CARRYING
usable object, such as a
gun, you can select that
object for GSE by
To USE objects that a character is carrying,
simply click and hold the right mouse button.
The Smart Cursor WAfflCON

clicking and holding the The on-screen cursor will change to indicate that "Hey! My cursor keeps changing!"
right mouse button. the specific object being held has been selected Yes, that's right. The cursor you know and love
While the right button is changes in DGDS games when moved over
held down, the cursor for GSE. When the object is selected for CJSE, it
certain items. That's because it's smart and In; addition to the
will change to indicate can be OPERATED in the same way as other normal gamepiay
that the particular item objects in the game. wants to tell you something about what it's cursor icons, you will
has been selected. pointing at.
C J soon become
-* This example shows familiar with DGDS's
the USE function with signal that if s
Lucky's gun selected. In addition to pointing in different directions, the thinking - the Wait
The cursor will be cursor will, at times, completely change shape Icon. The cursor wiil
different for other objects.
If Lucky cart hold an to inform you about items, places or people you change to the Wait
should pay attention to. We've taken the liberty Icon whenever the
object, it cart be selected garne needs to
under the USE of interpreting this language of cursor-ease for access information
command. you: from disk or 'is
preparing a surprise.
USE + OPERATE: While
an object is selected for • When the cursor changes
GSE and the on- to an exit sign it's telling you
screen cursor is that by left clicking on this
showing the icon for the spot you can enter another
selected object, it can be
OPERATED like all other
objects, by single
clicking ihe left mouse | When the cursor changes
button. to a pointed exit it's differenti-
c^ In this example Lucky's ating between two closely
gun is selected as the placed, but different, exits.
object of USE. The USE
command allows you to
aim the gun while the
OPERATE command fires | If the cursor changes to a
the gun.
conversation bubble, you
can (eft click to engage in a
conversation with the person
the cursor is pointing at
There will be times when the character's hand
can be used as an object. When the player uses
a character's hand (holding no other objects) in | If the cursor changes to a
IMPORTAffT this way, the cursor will change to display a magnifying glass, it's your
hand (see pg. 13). cue that you can left click to
if you're one of those "zoom in" and get a closer
die-hard game look at what the cursor is
That's it. You can now look at objects, pointing at.
players !hat likes to
explore a game on move them and operate them. You can also
your own, it's select and use objects that a character is
recommended that carrying. | In some situations the
you at least read Very simple, very easy, low-stress interaction. cursor will change to a hand
about the Game Save icon. This tells you that the
and Restore features. On the following pages are more tips and
character may engage in
This information is techniques that will help you understand the hand-to-hand contact with
located in the VCR interaction techniques used in Heart of China. the items on-screen.
Menu section on page
28. Elements such as inventory use, talking with
other characters, game play options and more
in-depth use of the cursor are explained.
"
While travelling, you'll find that you can pick up
I Inventory Screens
INVENTORY ICON
companions who will travel with you. Because Located on the bottom right corner of all game
characters have their own strengths and play windows, the Inventory icon represents the
weaknesses, you'll find the need to place Controlling Character. It's use is straightforward
different individuals in "control." The characters and very simple.
present in your party are represented by icons
located in the bottom corners of the screen. The • To give an object to one of the characters,
Inventory Icon is located in the lower right-hand simply move the item on the top of that
corner of the screen and always represents the character's icon and drop it.
character that is controlling the action. The
Secondary Character Icon is located in the lower • To access the Main Inventory Window, right
left-hand corner and always indicates a click on the Inventory Icon.
secondary traveller who is not controlling the LOOKING AT
action. • To access the Quick Inventory Window, left INVENTORY
dick on the Inventory Icon. OBJECTS
Using the LOOK
• To use an object, the current holder of that command (right
object must be the controlling character. dick) on objects held
in inventory will give
a close-up picture
and description of the
1
object you are
1
looking at.

Move Objects: left dick,


hold and drag. Release
the button when the
object is where you ani
to drop it.
The Secondary Character The Inventory Icon
Icon represents a secondary represents the character
traveller NOT controlling the currently in control of game Main Inventory: tight
action. play action, or the controlling d'tck on the Inventory
character. Icon.

SWITCHING ACTIVE CHARACTERS Quick Inventory: left


Switching Controlling Choosing which character to lead the adventure Objects can be moved into the The Inventory icon will click on the Inventory
Character: teft dick on is an important part of puzzle solving in Heart of Secondary Character's always appear in the lower Icon.
the Secondary inventory by dragging the right comer of the game
Character Icon, located China. Because each character has specialized object onto the Secondary screen except during non- Switch Controlling
in the bottom left comer skills, you'll need to pick who does what to Character icon and dropping it. interactive "storytelling" Character: left click on
of the screen. successfully complete your quest. You can screens and arcade the Secondary
sequences.
switch the Secondary Character with the
Controlling Character by simply left clicking on
the Secondary Character Icon.
The Main Inventory MAIN INVENTORY WINDOW
Window displays both ^^^^^^^^^^••^^^^^
Accessed by right clicking on the Inventory <^- Heart of China is an
the objects held in
inventory and the
character's status. From
Icon, the Main Inventory Window gives you
control over all items that you have placed into a
Object Gse "intelligent"
environment which
operates on the
this menu you can give character's inventory. You can drop the items CJsing objects in the world of Heart of China is pie that
a character objects to ion sense is the
use, or drop them for from inventory, give them to the character to easy. Simply moue objects to where you want 'istruction
use on their immediate use or transfer them to the Secondary them to be used or perform an action on objects manual. Keep this in
surroundings. Character's inventory to use. that need something to be done to them. mind if you get stuck
or if something
doesn't work the way
• If you want to pick something up off the you think M should. If
<3f Objects cannot be ground and put it in your inventory, you simply it's a logical thing to
dragged from the do, there's probably a
surroundings direclly moue the object onto the Inventory Icon (or
Secondary Character Icon) and drop it. way to do ft
into an open inventory
window. They must be
dropped onto the • If you want to use an item on something,
inventory icon when the simply take it out of inventory and drop it on the
inventory windows are
closed. thing you wish to use it on. If you want to give
an object to a character (besides Chi, Kate, or
Lucky), do the same.
• Sometimes to complete a task or solve a
puzzle it is necessary for you to trade objects
A wore or* between different characters. This can be
INVENTORY MENOS accomplished easily from either the main or
quick inventory screens.
The Quick Inventory is
just what the name QUICK INVENTORY WINDOW 1. To enable Lucky to
implies: GXKX, DGDS Accessed by left, clicking on the Inventory Icon, use his gun you must
puils up the Quick access the main
Inventory much faster the Quick Inventory Window shows you only the inventory screen by
than the Main object inventory. While you will not be able to right clicking on the
Inventory. When, you use the inventory items on the character from inventory icon at the
don't need ID interact right hand side of the
with a character and this menu, you can quickly moue objects from screen (press enter on
only need to access inventory. the keyboard).
the items in inventory,
left, click on the 2. In the main inventory
inventory Icon to use The Quick Inven- you'll find Lucky's gun
the Quick Inventory. tory displays and a few other objects.
You'll spend a fot iess only the objects Main inventory items
time wafting... that have been can be dropped by
Also, objects can be placed into a selecting them and
moved directly out of character's clicking the drop button.
the Quick Inventory. inventory. For Objects can also be
Just left, click and hold most game play mooed into Lucky's
the object and move 'A purposes, this status window for use.
out of the inventory inventory window Select the gun by left,
Window. This can only is the fastest and clicking on it (press
be done from the easiest to use. spacebar on the
Quick Inventory! ft's a keyboard). A red
big time saver during highlight box will appear
conversations when around the gun.
you need to e» •=-*-• NOTE: Not all itenvi
items with another can be used or worn by
character. characters. Unusable
objects will automati-
cally return to inventory.
3. Now move the gun
over the picture of 7. A third way to
Lucky with the mouse accomplish this is to
while keeping the left highlight the item you
mouse button depressed wish to give away in the
(use the arrow keys on inventory by moving the
the keyboard). cursor arrow over it and
left, clicking.

4. Release the mouse


button (press spacebar).
Now Lucky is armed 8. Then simply click on
and moderately the 'give to->' button in
dangerous. the inventory window.
Left dick on the 'EXIT" Click on the exit button
button to return to the to return to the game.
game screen.
=;• NOTE: Just as objects
can be placed into a
character's status
window, they can also
be removed. Just left
dick and move left, from
the status window to
the inventory window.

5. To give another
character an object, 9. Sometimes during the
simply left, click on the game it may be
item you wish to swap necessary to make a
and then drag it to the quick wardrobe
character icon in the adjustment. In this
lower right-hand side of example Chi is going to
the inventory screen. In put on his Ninja veil, but
this example Chi is to do this you must first
giving some coins to change characters.
Lucky. Move the cursor arrow
over the character icon of
Chi at the lower left side
of the screen. Left click
on it (press spacebar).
' • If you are having
trouble Uncling Chi you.
6. Alternatively, you can might try the user walk-
pick up an object, drag through.
it out of the quick
inventory and then drop
it on the Secondary 10. Chi's inventory icon
Character Icon (located will now appear on the
on the lower left-hand right side of the screen
comer of the game and Lucky's face will
screen). show up in the
Secondary Character
icon on the left side.
Right dick on Chi's
inventory icon (press
Enter from the
keyboard).

191
11 Move the ninja veil
over Chi's status window
in the main inventory
and drop it. Character Interaction
"Character interaction," or talking to other
characters, is a vital part of Heart of China. The
on-screen cursor will change to the talk bubble
when it is moved over characters that you can 1. When the on-screen
cursor is placed over a
talk to. To engage in conversation with character you can talk
characters, simply left, click on them when the to, the cursor will change
talk bubble is active. to a talk bubble. Left,
clicking will initiate a
conversation.
2. When a conversation
12. Chi is nowfuliy is initiated, a dialogue
attired and ready for box and a close-up of
action in his ninja the person you are
clothing. Click on the talking to appears, if you
'exit' button to return to know the person to
the game. whom you are speaking,
that person's name will
appear over their
dialogue box.
' Hot ail of the
character's will /iace
close-ups. This is
generally the case with
"minor" characters and
those who are posi-
tioned very close to your
character when talking.
3. When another
character asks a
question, two or more
choices will be
presented for you to
choose from. Each
choice generates a
different response from
the character.
1
Be prepared to do
more than talk when
entering into a
conversation. Giving up
Items front your
inventory while
engaged in conversation
is a frequent occurrence.

Always remember -
the characters you'll
encounter think and
act like real people.
They remember
everything you've
said, done and tried
to do to them,..
Beyond
Bs Advanced Techniques Advanced Techniques
Here are a few tips and hints that will be helpful INVENTORY AND OBJECTS
once you've mastered the basics. Always remember that objects can be dragged
directly from the Quick Inventory window to the
TIME game environment. If you need to give an object
In Heart of China, time is an ever-present to another character or use an object from
companion. People come and go, change inventory on an object in the current room,
moods and respond to the passage of time, just simply mouethe object from Quick Inventory to
as people in the real world do. Also, you must the place desired.
remember that each day that Lucky delays in
rescuing Kate he loses $20,000 dollars. This 1. Objects can be
means that if you make a mistake and have to moved directly from
Quick Inventory window
wait around to correct it... it's going to cost you! to the current room.
Simply moL'ethe object
outside the inventory
window. The inventory
window will disappear
when the object is clear
of the window bound-

2. Once the object is


clear of the Quick
inventory window (and
the window disappears)
you can move and drop
the object wherever
desired, in this case, the
coins are being droppec
into Lucky's inventory.

3. When objects are


dropped onto a screen
where they cannot be
used or did not originate,
they will fall to the
bottom of the screen.
Objects left in f/iis
position may or may not
be around if you leave
and come back. If you
Each day you delay in completing your mission costs you leaoe them in Uiesti-eet
money! These non- interactive screens showing your money or some other "high
"flying away" will help to remind you that the clock is always traffic" area, odds are
ticking. they'll disappear into
someone else's pocket.
23 •
CHARACTER INTERACTION
The display duration for dialogue boxes shown
^^^^M w^^^m^m
during character interaction can be controlled in
two ways. Meanwhile & Story
1. The operate command (left dick) will
immediately move you to the next dialogue box. Sequences
2. The TEXT SPEED settings in the VCR MENU Heart of China operates in a living environment
(see Controls, pg. 26) section can be adjusted to where events are happening all the time,
speed up or slow down the display duration of all whether you're present or not. When an event of
dialogue boxes. interest occurs and you aren't there to witness it,
a Meanwhile Screen will pop up introducing a
CURSOR ICONS AND LIMITED KNOWLEDGE sequence that shows you what's occurring.
Generally speaking, the "smart cursor" in Heart
of China will alert you to areas of interest by
^L The Meanwhile
changing the direction it points or by changing ^ Screen will automa-
shape. However, there is a limitation to the tically pop up when an
cursor's intelligence. It can only tell you what the event has occurred
that's important to know
controlling character knows about. For instance, about. The Meanwhile
if you're trying to locate something hidden in a Screen is followed by a
room and Lucky doesn't know where the object non-interactive
is, the cursor will not change to indicate the item. sequence showing the
event. These events are
In some instances locating hidden objects not known to the Active
requires the trial and error approach, using the Character or Secondary
OPERATE and LOOK commands to investigate Character, and they will
not react to the
areas where a character's knowledge is limited. occurrence until they
personally discover the
THOUGHT BOXES AND DESCRIPTION BOXES information.
When you issue a LOOK command, you will get
one of two types of descriptions boxes: Meanwhile sequences are intended to convey
information that heightens the cinematic
1. THOUGHT BOX experience of the story. It's important to note
Shown when a character that these sequences are not interactive, you
has a persona] can't affect them, and the information given in
comment about what
you are looking at. the sequences isn't known to your game alter-
Thought Boxes give I egos unless
insight into each of the the
main characters and character is
valuable clues on game
play. pictured in
the
sequence.
2. DESCRIPTION BOX
Offers text descriptions The fact that
of whatever you are characters
looking at. I aren't
knowledgeable of the events shown in
meanwhile sequences is important to
remember. It means that their questions and
responses to other characters will only deal with
elements that they are aware of.
•CALIBRATE BOTTOM THRESHOLD:
LONG = Game looks for
••BUTTON
Controls THRESHOLD:
long, slow clicks.

Game Play Menus Allows fine tuning


of what the game
SHORT = Game looks
for short, fast clicks.
considers a button
"click."
VCR WENCI ••JOYSTICK: Brings
Pressing the ESC key or up joystick IMPORTANT
left clicking on the top calibration screen,
of any game play The menu options for
with instructions on mouse and joystick
screen will bring up the "centering" your will only be present in
VCR Menu. This is the joystick for the the menus if the you
main menu from which '-?. have a mouse or
game. joystick available. If
all others are accessed. ••MOUSE: See the mouse or joystick
The following is a below. is not detected by the
breakdown of the 5 ••VCR: Returns to the computer, the rele-
menus, and their sub- vant menu controls
The PLAY button is VCR Menu. will not be displayed.
located in each of the menus, available from ••PLAY: Returns to
sub-menus. Pressing
PLAY will exit the current
the VCR Menu. game play.
menu and immediately
return you to game piay. • CONTROLS MEMO •mOCISESaB-MENU MOUSE SPEED;
• •DIFFICULTY: ••MOUSE SPEED: SLOW = Slow cursor
DETAIL LEVEL: The Adjusts difficulty movement.
DETAIL LEVEL slider Controls how fast
allows you to customize levels in arcade the cursor moves FAST = Fast cursor
the amount of sequences, with mouse movement
animation that is ••TEXT SPEED:
displayed during game movement.
play. Reducing the Adjusts the ••CALIBRATE:
number of animations duration of Returns to the
will decrease the time Dialogue Box CALIBRATE menu.
that it takes to load
screens.
display. ••PLAY: Returns you
••DETAIL LEVEL: to game play.
Adjusts the amount
of animation •FILES
displayed. ••SAVE SUB-MENU:
• »VCR: Returns you See next page.
A note on the to the VCR Menu. ••RESTORE SUB-
VCR Menu • • PLAY; Returns you MENU: See next
The VCR Menu is to game play. page.
found in ail Dynamix • • RESTART: Quits STORE
games. It takes on • OPTIONS MENG the current
different forms in
each game but the
•• JOYSTICK ON/ adventure and RESTART
goal of the menu is OFF restarts the game
always the same: to ••MOUSE ON/OFF from the beginning. :*
give you immediate ••SOUNDS ON/OFF
access to control ••VCR: Returns to the
functions, allowing ••MUSIC ON/OFF VCR Menu. F-LfiV
you to customize the • »VCR: Returns you ••PLAY: Returns to
game to suit your to the VCR Menu.
own tastes, skill level game play. "I
and hardware
• • PLAY: Returns you
capabilities. to game play.
126
NOTE: White you can ••SAVE SUB-MEMO
only save 20 games in Brings up the Save
one directory, this JOYSTICK BUTTONS
doesn't mean you can't menu. Op to 20
save more than 20
games. While in the
SAVE or RESTORE
games can be
saved in one
Joystick Controls Because all joysticks-
have a slightly
directory. The The following are basic movement commands different placement of
menus, you can create a their buttons, the'
new directory and save Save feature is for the joystick, as compared with the
designation erf Button
20 more games into it. NOT operational corresponding mouse movement commands. Si and Button #2 ":
While in the SAVE or may be slightly
RESTORE menus, during Meanwhile
JOYSTICK confusing. The oniy
simply press the button Story sequences, way to clear-up
marked Change dialogue sequen- Movement commands for the mouse and joystick possible confusion is
Directory and type the ces or arcades. are virtually identical. to jump in and toy out
name of the new the different buttons.
directory you wish to
create. You can create ••RESTORE SOB left dick = press joystick Button #1.
as many directories MEMO Brings up right dick - press joystick Button #2.
(each holding 20 saved 1. Pi~ess joystick Button
games) as you have the Restore menu.
Restoring a OPERATE #1 to OPERATE an
disk space for. object.
previously saved
game will quit the
current game.

•QUIT Brings up
the QUIT menu.
••YES: Quits the
game and exits
to DOS. 2. Press joystick Button
LOOK #2 to LOOK at an
••NO: Aborts the object.
QUIT game
command,
returning you to
game play.

3. Press and hold


joystick Button #1 to
MOVE an object.

MOVE
1. MAIN INVENTORY: The numeric keypad
Pi-ess Button #2 while MAIN INVENTORY has Arrow Keys which
the cursor is placed on can control up, down,
tlie Inventory Icon.
Windows showing the
character's status and
Keyboard Controls left, right and diagonal
movement of the cursor.
The numeral 5 on
the current inventory will The keyboard equivalents for mouse and numeric pad Picks up &
be displayed. joystick controls have been simplified and Drops objects. The
+ combined to make keyboard play less EWER key controls the
LOOK Command,
frustrating.
Cursor Movement
The cursor is controlled on the keyboard by the
Arrow keys on the numeric keypad and the Tab key.
When continually pressed, the Tab key will cycle
2. QUICK INVENTORY: QUICK INVENTORY through known, active object locations. The
Ffess Button #1 while combination of Shift + Tab will cycle the cursor
the cursor is placed on in the opposite direction.
the Inventory Icon. Only
your inventory window
will be displayed. • Press Tab key once = move cursor to next object.
• Press Shift + Tab once - move cursor to previous
object.

Pick Op/Drop & Operate Commands


The multiple commands used for OPERATE and
MOVE have been combined into one keystroke
on the keyboard. Pressing the Spacebar or 5 on
the numeric keypad will operate objects that can
3. Press and hold be activated and Pick up or Drop objects that
Button #2 to activate can be moved.
objects that a character
is holding. When
activated, the objects • Press Spacebar or keypad 5 once - Pick up or
Active Icon will be OPERATE object.
displayed in place of the • Press Spacebar or keypad 5 again = Drop or
cursor.
OPERATE object again.
/tess Button #1 while
holding Button #2 to
(JSE an active object. Look Command
The LOOK command is controlled by the
ENTER key.
• Press ENTER key once = LOOK at an object.
VCR Menu
The VCR Menu can be brought up at any time
during game play by pressing the ESC key.
• Press ESC = bring up VCR Menu.
1. MAIN INVENTORY; Inventory Windows
Press the ENTER key
while the cursor is
placed on the Inventory 1. MAIN INVENTORY
Icon. Windows showing
the character's status
and current inventory
Action Sequences
The action sequences are interwoven into the IMPORTANT!
will be displayed. The Difficulty Slider
evolving story. If they are completed
(See Controls, pg. 26)
successfully, or if you choose to skip them, allows you to adjust
Press Enter
normal game play will resume. the difficulty of the
Action Sequences at
2. QUICK INVENTORY: THE CHENGDU TANK SIMULATION any tone-
Press the Spacebar (or The control of the tank is fairly straightforward. Tank Simulation:
5 on the numeric You can move forward at two speeds, turn left or Setting the difficulty to
keypad) while the cursor easy will give you
is placed on the right and fire your single shell cannon.
unlimited
Inventory Icon. Only 2. QUICK INVENTORY ammunition,
your inventory window unlimited fuel and
will be displayed.
make the enemies
easier to hit.
Press Spacebar
or i Train Battle;
3. ACTIVATE INVEN-
TORY OBJECT: Objects Press 5 on the Setting the difficulty to
numeric keypad easy will turn control
that a character is
holding are made active of Ducking and
from the keyboard by Retreating over to the
pressing the Backspace computer, will
key once. One press on decrease the affect of
Backspace will lock the fatigue on your blows
object into active mode. and will decrease the
A second press on strength of the
Backspace will unlock ACTIVATE INVENTORY OBJECT enemy.
the object, returning the
cursor to normal use.
MOOSE CONTROL PAD

MOOSE CONTROL: left click on the desired


4. While an object is Press
Mouse Control Pad action icon to make the tank
locked into active mode, ~r Backspace —
it can be used by move, fire, turn or stop.
pressing the Spacebar Aim
(or 5 on the numeric JOYSTICK:
keypad). Gun
Locked Increase Speed - Joystick Forward
Decrease Speed - Joystick Back
Fire Cannon = Button #1
Stop Tank = Button #2
4. ACTIVATED OBJECT USE
NOTE: Remember
that tie TAB hey can KEYBOARD:
be used to cycte
through all known Increase Speed = Numeric Keypad 8
Press Spacebar
-active objects. This Decrease Speed = Numeric Keypad 2
includes possible or
Fire Cannon = Space Bar
targets for Lucky's Press 5 on the
gun Brother Fire Stop Tank - Numeric Keypad 5.
numeric keypad
weapons). Gun
^^^^^^^^H^^^^^^H

Action Sequences Walk Through


THE ORIENT EXPRESS TRAIN BATTLE WARNING: The following documentation is for
In the Orient Express action sequence, you beginning adventure game players only. The
"direct" Lucky from a side view as he strives to contents include answers to some game puzzles
drive his attacker off the back of the speeding and hints that experienced adventurers may not
train. wish to see. Continue reading only if you need
ACTION help getting started with Heart of China.
COMMANDS: P
Direction of the side-
scrolling train action •*,•»*. «~ •*» tJjncfSWj
i -*~"f ^
sequence is given to -ISi- ^-
"4? •**'
iiiJa^lir-»•-."• ^ ^T*
-I. ';.;3| *?* 1. After the introduction
Lucky by means of to Heart of China, you
genera! commands. will find yourself at a
Each time one of the dock on Hong Kong
Direction Buttons is
pressed, Lucky is
instructed to perform a
m Harbor. You will notice
that there is some
familiar looking debris
specific type of action, floating in the water.
be it attack, retreat, Move the cursor arrow
duck or rest. Once an over the debris with the
Action Command has arrow keys or the
been pressed, Lucky will mouse. By right
perform the given clicking with the mouse
command until directed (or pressing ENTER
to do otherwise. from the keyboard) you
Continuously pressing Lucky's Status Bars Action Command will bring up a descrip-
the Attack Command LIFE: Each hit Lucky takes will Mouse Controls tion of the debris.
will increase the decrease the level of the life The Mouse Control Pads
ferocity with which bar. If it reaches zero, Lucky direct Lucky's actions 2. Now it's time to get
Lucky attacks. will die. when using a mouse. Lucky ready for action.
Note: The duck Move the cursor arrow
FATIGUE: The more fatigued command can also be over the inventory icon
Lucky becomes, the less given by pressing the
(the small man in the
effective his hits will be. right mouse button. box) and light dick on it
(press spacebar). This
FEROCITY: Indicates the will bring you to the
intensity of Lucky's attack. main inventory screen.
Continuously issuing the Select the gun (left click)
ATTACK command increases and drag it over Lucky.
the ferocity of Lucky's attack.

Mouse Controls: Directing Lucky's actions


during battle are as simple as left clicking the
command on the Mouse Control Pad. 3. Release the mouse
button (press spacebar)
and presto, Lucky is
Keyboard: Joystick: armed and read to go.

Attack - A Attack-Button #1 about using and viewing


objects in inventory see
page 15.
Retreat - Jj^ Retreat = Button #2
Rest = S Rest = Joystick Forward
Duck=.D Duck - Joystick Back
4. Now move the cursor
8. Welcome to Hong
over the sea gull and left
Kong. To your right you
click and hold the will see two doorways.
mouse button (press One leads to Ho's Bar
enter). You should now and the other to Madam
see gun crosshairs on
Wu's. Move the cursor
the sea gull. over the closest door
and left dick on it (press
spacebar).

5. Mow right dick while 9. You have now


still holding down the left entered the seedy dive
mouse button (press known as Ho's Bar.
spacebar) to fire the Never mind the goons
gun. Bye bye birdie! seated in the booths for
the moment: you need
to talk to the proprietor.
Move the cursor arrow
to the left side of the
screen and left dick on
the exit icon (press
spacebar).

6. Now you are ready


to head on to bigger and 10. After a really great
better things. Move the scrolling effect you will
cursor arrow towards the find yourself face-to-face
bottom of the screen with Ho and a lady of the
until it transforms into an evening. You need to
"EXIT" sign. Left, dick speak with Ho to see if
on it (press spacebar he has seen Zhao Chi
from the keyboard). A (the man Lomax told
helpful tip here: if you you to find in the intro).
are ever confused about Move the cursor over
where an exit leads, Ho's head. It will change
right clicking on it will into a talk bubble. Left
bring up a description of click on it (press
where the exit goes. spacebar) to talk to him.

7. The next thing you


will see is a rickshaw II. Ho will not give you
coolie and a travel any helpful information
menu. Move the cursor concerning Chi. but the
arrow using the mouse object of this conversa-
or the arrow keys until tion is to attract the
"Town" is highlighted. attention of the large
Left click on "Town" or men in the other half of
press spacebar on the the bar without making
keyboard. them angry enough to
beat you senseless. It's
a bit tricky.
12. Assuming you 16 Once you get to the
navigate the conversa- dock you will need to
tions with Ho and the change characters to
bar goons correctly, you obtain what you need.
will find yourself To accomplish this, left,
addressing Zhao Chi. dick on the Secondary
how you have to Character icon at the left
convince him to side of the screen. The
accompany you on your inventory icon and the
perilous quest. If you Secondary Character
aren't successful at first, icon will exchange
try again: these puzzles places (for more
are a little difficult until information on changing
you leam the personali- characters and swap-
ties of the characters. ping items see page 15).

13. Since Chi doesn't


believe planes can fly, 17. Voiia! You are now
you'll have to prove to Chi. Next, move the
him that it is possible. cursor over Chi's
Go back to the street inventory and left, dick
and grab one of the to bring up the quick
leaflets blowing around inventory screen.
and fold it into a paper
airplane. After you get
Chi on board, head back
to the street by left
clicking on the exit icon
at the bottom of the
screen in Ho's bar.
14. Now you are back
on the streets of Hong
Kong. If you have Chi 18. Left dick and hold
with you (and it's highly on the prune and drag it
advisable that you do!), out of the inventory
another character icon screen.
will appear at the lower
left side of the screen.
At this point you need to
visit Madam Wu. the
master herbalist. Move
the cursor over the door
to her shop and left, dick
on it (press spacebar) to
enter.
15. Because Madam
Wu is slightly xenopho-
bic, she won't talk to
Lucky at first. You will
need to switch between 19. Drop the prune on
Chi and Lucky to the sea gult.
complete this conversa-
tion. If you get through
the conversation
successfully, Master Wu
will send you to get
some sea guil doo-doo
to make a potion. After
you leave Wu's, left dick
on the coolie to bring up
the travel menu. Select
"Dock" from the menu.

• 38
24. Now you need to
head back to Wu's.
Give her the sea gull
dropping and she will
create a potion for you

21. Move the cursor 25. She may try to offer


over the sea gull residue you other items in
and the cursor will addition to medicinal
change shape. Left click herbs.
on the doo-doo. As Chi
won't touch the stuff,
you will have to change
characters again.

22. After Lucky finishes 26 After you finish with


making a few remarks Master Wu, you can
about the absurdity of check out the other
his predicament, move locations in Hong Kong.
the cursor over the sea If you're a glutton for
guil residue and iefi click punishment, you can
and drag it to the visit Lomax.
inventory icon at the
lower right of the screen
(press spacebar and
then use the arrow keys
on the keyboard).

27. When you arrive at


23. Once you have
moved the sea gull goo
over the inventory icon
release the mouse
© the airport, left dick on
the door of the plane to
enter the Yankee Eagle
(press spacbar).
button (press spacebar
from the keyboard).
The sea gull goo is now
safely deposited in your
inventory.

£41
28 If the customs agent
gives you any flak, don't
worry about it: that's his
job. Just don't try to use
a fake passport.
Disk Problems
TECHNICAL HELP (MS-DOS ONLY)
If you are having
problems with a game
disk or if the game locks
up at any point, it may be '
because the game
conflicts with the current
configuration of your computer
or any memory resident
29. Once you are inside programs that are loaded.
the Yankee Eagle, move Before assuming the that the
the cursor to the cockpit disk is faulty, please boot your
and (ell click (spacebar)
on the "FLY" icon. You system with a "Dynamix Boot
must be Lucky to fly the Disk," a disk containing only the operating
plane. system, to see if the problem persists. Following
are instructions on how to create a Dynamix
Boot Disk. In the instructions, it is assumed that
you are using floppy drive A and hard drive C. If
you configuration is different, replace the drive
label in the instructions with that matches your
setup.
30 And it's off to
Chengdu! Good Luck!
FORMATTING FROM A HARD DRIVE
A) Place a blank disk in drive A.
B) At the C prompt, type: format a:/s
NOTE: If your A drive is a high density drive and
you are using double density disks, you will
need to type: format a:/4/s (for 5.25"disks)
or type: format a:/n:9/t:80/s (for 3.5" disks).

FORMATTING FROM A DISKETTE DRIVE


A) Place your DOS disk in drive A.
B) At the A prompt, type: format a:/s (be sure
to switch to a blank disk when prompted by the
FORMAT program.)
MOTE: If your A drive is a high density drive and
you are using double density disks, you will
need to type: format a:/4/s (for 5.25" disks) or
type: format a:/n:9/t:80/s (for 3.5" disks).
C) Press [ENTER]
D) Respond to the DOS prompts.
Now you should create a CONFIG.SYS file on
your Dynamix Boot Disk, with a files-20
statement. Follow these instructions to create Need Help?
this file:
A) Type: a: [ENTER]
Call the Sierra/Dynamix
B) Type: copy con config.sys [ENTER]
C) Type: files=20 [ENTER]
Automated Hint Line
D) Press F6 [ENTER] System
You should seethe message: "1 File(s) copied".
You will now have to re-boot your computer with
your new Dynamix Boot Disk in the drive. Turn You may reach the hint system by dialing: 1-900-370-KLC1E, Our
your computer off then on or press Ctrl-Alt-Del. California customers need to call: 1-900-370-5113.
If booting your computer with your new Dynamix
Boot Disk doesn't clear up the problem you are All hint questions MUST be directed to the previously mentioned
encountering, call (209) 683-8989 for technical "900" numbers, as there will be NO hints given on our Customer
help. Our technical staff will be happy to help Service lines. This service is available 24 hours a day. The charge
you. for this service will be 75 cents for the 1st minute and 50 cents for
every additional minute. Long distance charges are included in this
TECHNICAL HELP (ALL SYSTEMS) fee. Callers under the age of 18 must get their parent's
Technical assistance is only a telephone call permission before calling the hint line. At this time, the automated
away. Call (209) 683-8989, 8 A.M.- 5 P.M. hint system is only available within the United States.
Pacific Time for convenient, person-to-person
service, or if you prefer, you may request All other questions will be answered by calling our new Customer
assistance by mail. If you choose to write to us Support number at area code (209) 683-8989. Again, please . .
with your request, please state your computer note, ALL hints must be obtained by dialing the above "900"
type and the nature of your problem. numbers. ABSOLUTELY MO HINTS WILL BE PROVIDED
THROUGH OUR CUSTOMER SUPPORT LINES.
REPLACEMENT DISK
If you find that you need to send for replacement The contents of the Sierra/Dynamix Automated Hint Line are
diskettes, send the original disk 1 in the size you solely the responsibility of Sierra On-Line and Dynamix Inc. Thank
need (3.5" or 5.25") to: you for buying Dynamix products.

Sierra On-Line
P.O. Box 485
Coarsegold, CA 93614
Attention: RETURNS

Be sure to include a note stating your computer


type, and the size of diskette you need (5.25" or
3.5").
We will gladly replace your program free of
charge for the first 90 days of ownership (please
enclose a copy of your dated sales receipt with
your request). After 90 days there is a $5.00
charge for 5.25" diskettes, and a $10.00 charge
for 3.5" diskettes.
•: i \m
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IB • • .• • , r ;..-•
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