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Necromancy

Those skilled in the use of Necromancy are often reviled and vilified as monsters.
That is a relatively unfair assessment for most of them.....Most.
Necromancers tend to come from two disparate sides of the coin.: The creepy
type and the practical type. The creepy type tend to dress in all black and play up the
whole death logo to the hilt. They tend to be morbid and take advantage of the fear
that their occupation often engenders. That, and they tend to attract or create
undead minions.
The other type tends to be those that have an intimate understanding of
death from a career standpoint; such as doctors, hospice nurses, or morticians. They
make use of their powers to heal, stop pain and turn away the ambulatory dead.
Necromancers have an internal pool of energy called Mortis . This fuels their
abilities and allows them a few other benefits. Necromancy is broken down into 3
distinct core abilities, each with their own powers and levels of expertise.
Necromancer abilities costs current level x 8 to improve

Corpus

For a Necromancer, the body is a wonderland; both that of others and their own. The
power of Corpus grants the Necromancer unparalleled control over every nerve,
sinew and bone. They can mend broken bones instantly, heal huge gashes, or
conquer disease. Or , in other cases, they can inflict them with but a touch. Corpus
practicioners can be the ultimate healer or a walking nightmare. Each use of Corpus
requires 1 point of Mortis unless otherwise noted. The Corpus touch can be soaked
with Stamina as normal wounds.
1 dot- Roll Dex+Medicine (Dif 7). With a touch , the Necromancer can heal or
inflict two health levels of damage. They may suspend the pain sensors in the body
or enhance them to feel utter agony. This can be used to stop bleeding from wounds.
The Stamina check to resist the touch is the standard (Dif 6)
2 dots- This level allows the Necromancer to heal or inflict 4 health levels.
They can mend damaged organs at this level or burst them with the same touch
attack. The Stamina check to resist the touch is (Dif 7)
3 dots- This repairs/inflicts 6 health levels, mends organs, repairs sensory
disorders. The Stamina check to resist the touch is (Dif 8)
4 dots- This level of Corpus rejuvenates the target entirely/reduces them to a
comatose state at 0 Health levels. This is sufficient to allow the body to reattach
severed limbs except the head. The Stamina check to resist the touch is (Dif 9)
5 dots- This level of Corpus can bring the dead back to true life, provided
they have been dead no longer than 1 hr per level of this ability. This may also be
used to slay the target with a touch, unless the target makes a Stamina check (Dif
10). Even one success will save the target's life, but each extra success moves the
target one step up the condition list from the bottom, so the target can still be
horribly injured by this power. It requires 3 successes to completely evade the power.

Espiritus

This power represents the Necromancer's sway over unattended souls and
wayward spirits. They can force spirts and wraiths to do their bidding, as well as
castigating corporeal undead and bending them to their will or just repelling them
Dots in Espiritus are added to the Necromancer's Willpower to determine if
they can sway or otherwise influence spirits or embodied undead in extended
contests.
1 dot- Dark Caster- You have dabbled shallowly in the Eternal Crypt.
2 dots- Crypt Caller- Having tasted the powers of spirit, you hunger for more.
3 dots- Siren of the Pale- Ghosts, poltergeists and banshees are at your beck
and call.

4 dots- Knight of Shadows- Vampires are swayed by your desires.


5 dots- Pale Master- Even the mighty Liches fear you.
Also, Espiritus ranks are multiplied by your Willpower to determine how many
undead you can directly control. Undead you control typically have 2 dots in all
attributes, as well as 2 dots in hand to hand. Spirts have to be bound first with
Espiritus to be elevated with Dominus

Dominus

The power of Dominus is insidious indeed. It allows you to create more


powerful undead servants or to strip power from them. Investing a corpse or spirit
with Dominus can be time consuming, but the results are worth it.
Each rank of Dominus invested grants an additional rank to all attributes
(capping out at 7 dice), which can result in some true horrors. Use of Dominus to
strip an undead results in a 1 die penalty to all attributes. Undead brought to 0 are
paralyzed, if reduced to less than zero, they are destroyed.
Roll Willpower to enact this ability, 3 successes are required, along with
spending 1 Mortis per rank of Dominus you wish to invest.
1 dot- Ghoul- Somewhat stronger than the average zombie. A bit more
intellect and cunning.
2 dots- Ghast- A very deadly foe for most foes to contend with.
3 dots- Wight- More than a match for most foes, including supernatural ones
4 dots- Mohrg- A virtual horror sufficient to unsettle almost anyone.
5 dots- Death Knight- Bring your A game to deal with this one.

Using your Dominion


Mortis- The Eternal Crypt overflows with this energy. This allows the Necromancer

to access their Dominion and various personal effects.


Necromancers can burn Mortis to heal their own injuries at a 1-to-1 basis.
Necromancers have power over bones and remnants of living creatures and can
invest them with Mortis that gives them the tensile strength of steel. They can absorb
these bones into themselves harmlessly to bypass scrutiny. Mortis cost is (Size)x 1 ,
for an entire scene. Spending a Willpower point invests the Mortis for an entire day.
Base Damage is Str +1 (+ the rank of the size involved)
Level 1- Tiny object- Dagger or Buckler size, Hand crossbow
Level 2- Small object- Crossbow, short bow, short sword, small shield
Level 3- Medium object- Sword or battleaxe, longbow, mail shirt or
breastplate, medium shield
Level 4- Large object- Bastard sword or Battle axe, full mail armor, large
shield, Daikyu
Level 5- Very Large- This encompasses Polearms, Greathammers or any other
rarely seen items, as well as Renaissance style plate armor or full Japanese
samurai armor. All made of bone
The size of the object dictates its bonus to Strength as a weapon or its Soak dice pool
as armor. Bone weapons absorbed into the body are undetectable with mundane
means and can be pulled forth from the flesh in a painless fashion.
Necromancers can spend a permanent Willpower point to invest any item they
can effect permanently. This requires a ritual of reflection and immersion that lasts
24hrs. The character can engage in light activity only, and the item in question
cannot leave their sight.
Mortis naturally recharges completely over the course of 8 hours of sleep.
However, artifacts exist that recharge it faster, such as natural pools of Mortis or
areas charged with death energy, such as Civil War battlefields, huge cemeteries or
hospital mortuaries.

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