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Those skilled in the use of Necromancy are often reviled and vilified as monsters.
That is a relatively unfair assessment for most of them.....Most.
Necromancers tend to come from two disparate sides of the coin.: The creepy
type and the practical type. The creepy type tend to dress in all black and play up the
whole death logo to the hilt. They tend to be morbid and take advantage of the fear
that their occupation often engenders. That, and they tend to attract or create
undead minions.
The other type tends to be those that have an intimate understanding of
death from a career standpoint; such as doctors, hospice nurses, or morticians. They
make use of their powers to heal, stop pain and turn away the ambulatory dead.
Necromancers have an internal pool of energy called Mortis . This fuels their
abilities and allows them a few other benefits. Necromancy is broken down into 3
distinct core abilities, each with their own powers and levels of expertise.
Necromancer abilities costs current level x 8 to improve
Corpus
For a Necromancer, the body is a wonderland; both that of others and their own. The
power of Corpus grants the Necromancer unparalleled control over every nerve,
sinew and bone. They can mend broken bones instantly, heal huge gashes, or
conquer disease. Or , in other cases, they can inflict them with but a touch. Corpus
practicioners can be the ultimate healer or a walking nightmare. Each use of Corpus
requires 1 point of Mortis unless otherwise noted. The Corpus touch can be soaked
with Stamina as normal wounds.
1 dot- Roll Dex+Medicine (Dif 7). With a touch , the Necromancer can heal or
inflict two health levels of damage. They may suspend the pain sensors in the body
or enhance them to feel utter agony. This can be used to stop bleeding from wounds.
The Stamina check to resist the touch is the standard (Dif 6)
2 dots- This level allows the Necromancer to heal or inflict 4 health levels.
They can mend damaged organs at this level or burst them with the same touch
attack. The Stamina check to resist the touch is (Dif 7)
3 dots- This repairs/inflicts 6 health levels, mends organs, repairs sensory
disorders. The Stamina check to resist the touch is (Dif 8)
4 dots- This level of Corpus rejuvenates the target entirely/reduces them to a
comatose state at 0 Health levels. This is sufficient to allow the body to reattach
severed limbs except the head. The Stamina check to resist the touch is (Dif 9)
5 dots- This level of Corpus can bring the dead back to true life, provided
they have been dead no longer than 1 hr per level of this ability. This may also be
used to slay the target with a touch, unless the target makes a Stamina check (Dif
10). Even one success will save the target's life, but each extra success moves the
target one step up the condition list from the bottom, so the target can still be
horribly injured by this power. It requires 3 successes to completely evade the power.
Espiritus
This power represents the Necromancer's sway over unattended souls and
wayward spirits. They can force spirts and wraiths to do their bidding, as well as
castigating corporeal undead and bending them to their will or just repelling them
Dots in Espiritus are added to the Necromancer's Willpower to determine if
they can sway or otherwise influence spirits or embodied undead in extended
contests.
1 dot- Dark Caster- You have dabbled shallowly in the Eternal Crypt.
2 dots- Crypt Caller- Having tasted the powers of spirit, you hunger for more.
3 dots- Siren of the Pale- Ghosts, poltergeists and banshees are at your beck
and call.
Dominus