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Will Kurlinkus
The University of Oklahoma
wkurlinkus@gmail.com
[Dont Compare]: First, try your hardest to avoid comparisons between projects.
They
are
usually
going
to
be
incredibly
different
from
each
other,
and
its
difficult
to
equate
labor
across
modes.
[Process
Documentation]:
Have
students
document
the
process
of
creating
their
project,
showing
you
their
labor
through
quick
photos
and/or
a
timeline.
[Set
a
Price]:
In
the
real
world,
often
a
price
is
decided
upon
before
a
project
is
completed.
Set
a
price
that
you
would
pay
your
student
as
a
client,
and
have
them
itemize
their
labor
into
that
price.
[Sales
Pitch]:
Have
students
communicate
in
their
design
justification
to
a
client
without
knowledge
of
the
project.
Imagine
a
CEO
of
a
company
who
only
has
the
time
to
sit
in
on
final
presentations.
Anyone
should
be
able
to
come
up
to
the
project/poster
and
see
why
it
is
valuable,
interesting,
useful.
2. Im
not
an
expert
on
multimodal
making
in
the
same
way
Im
an
expert
on
writing.
I
feel
weird
grading
multimodal
projects.
Perhaps
you
arent
an
expert
on
movies,
board
games,
etc.
But
you
dont
need
to
be
an
expert
on
a
million
specific
media.
You
are
an
expert
at
evaluating
rhetoric
and
audience-centeredness.
You
have
a
list
of
criteria
and
a
rubric
that
highlights
what
you
taught
this
semester,
and
you
are
using
that
to
grade,
not
some
nebulous
expertise.
Finally,
it
is
the
students
job
to
communicate
to
a
non-
expert
audience
why
their
design
is
valuable,
useful,
useable.
Its
not
your
job,
in
this
context,
to
be
an
expertits
the
students
job
to
teach
you.
They
are
they
expert.
Figure
1.
Stephen
P.
Andersens
Hierarchy
of
User
Experience
from
Seductive
Design.
Multimodal
Assignments
should
evaluate
each
level
and
strive
towards
creations
that
are
meaningful.